0 ratings0% found this document useful (0 votes) 95 views2 pagesDwarf Cleric
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content,
claim it here.
Available Formats
Download as PDF or read online on Scribd
‘42. suenat
Cleric 1
Soldier
cuss aL, axcRGROUND aver awe
Hill dwarf Neutral good
mace ALCNMENT
EXPERIENCE POINTS
Tm always polit and respectful. Also, 1
don't trust my gut feelings, so tend to
wat for others to act,
Respect. People deserve 1 be treated with
opilcase dignity and courtesy
© 42. Comsttatin
ree Ccunmen ur ors toes
© 45. Wisdom have three cousins—Gundren, Tharden,
© 43. charsma and Nundro Rockseeker—who are my
fiends and cherished clan members
© 1. Aerobatics 1 secretly wonder whether the gods cre
© 3. Animal Heng shout mortl affairs a al.
0-20. Aicons =
O24 niles
© 41 Deception chs
© 20. History “Spelleastng Ability. Wisdom i your
© 23. insight +4 tb 2biadezonng | | spelcasting sity fr your spel. The saving
a2 et throw DC to resista spell you casts 13. Your
© 13. imimidason i FUSE GSES GRSTNUES | | iach tors wen you rncte un attack wth
“20 lvetgtion spell is, Se the uleboak for rules on
© 20 Ines You can throw a handaye 20 feet, of upto 60 cating your spel
025. aesine fect with disadvantage onthe atack al De oft Yourhealng spt ae
© 0. Nara articularyefectve, Whenever you restore
~~ and thaumaturgy, ad can cast them til orhigher, the creature regains addtional hit
© 1 Pertormane( Descriptions are found in the rulebook paar Ttue easier
0 1. Persuasion ( Spal Sts. oo avo seve spl ss Darkasion. You een dim ight within a
You can us to cast your prepared spel ot radius of you as iit wer bright light,
ae Propane Spel. You prepare fut ste cde tutoes caren ce eae
© AL Stephrortiond cos} |] spate t mate tern avleble for you to enter atscacienece on
Aeneas cast, choosing from the cere spel ist inthe eae a
az rulebook In ation, you always have wo Dest citeace You have ebantage on
© 3. sural domain spells prepared: bless and cure wounds Se ees
eur pers resistance against poison damage
o==——=
Praficiences. Alara, shields, all simple
weapons, batteases, handaves, light
hammers, wathammers, playing card,
mason’ tools, vehicles (land)
Languages. Common, Dwarvish
‘Stonecunning. Whenever you make an
Intelligence (History) check related tothe
origin of stonework, you are considered
proficient inthe History sil and add double
your proficiency bonus to the check, instead of
your normal proficeney bonus,
ornenomoncienceseancuces
Chain mail shield, warhammer,
2handares, haly symbol,
backpack, ezowbar, hammer, 10
pitons, 10 torches, tinderbox, 10
days of rations, watrski, 50 fet
‘ofhempen ope, mason’s tool,
ddagger taken from fallen enerny
as trophy, deck of playing cards,
set of common clathes, pouch,
rank insignia (sergeant)
“While wearing this amor, you
have disadvantage on Dexterity
(Stealth) checks
squewent
‘Dwarven Toughness. Your hit point maximum
Increases by 1, andi increases by 1 every time
you gain a level (included),
Mercenary Sergeant. You were 2 minor officer
among the Mintarn mercenaries, 2 position
that stl gets you some perks. Eventhough
you're nat on ative duty, Mintaen soldiers
recognize your authority and influence, and
they defer to you ifthey are of lower rank. You
can requisition simple equipment and horses
for temporary use. You can also gain acess
to Mintarn mercenaty eneampments and
fortresses.
FEATURES & TRSDWARF
Kingdoms rich in ancient grandeur, halls carved into the roots of
‘mountains, the echoing of picks and hammers in mines and blazing
forges, a commitment to clan and tradition, and hatred of goblins and
‘ores these common threats are the heritage of every dwar
Bold and hardy, dwarves are known a skilled warriors, miners, and
workers of stone and metal, They can live to be more than 400 years
‘old, so the oldest living dwarves often remember avery different world
Dwarves are solid and enduring like the mountains they love,
‘weathering the centuries with stoic endurance. Individual dwarves
are determined and loyal, true to their word and committed in action,
‘sometimes to the point of stubbornness,
Inthe Forgotten Realms, your people ae called gold dwarves. They
‘have remote kingdoms in the south and typically Keep their distance
from human affairs, Their brethren are the shield dwarves ofthe
north, who are strong, hardy and accustomed to a dificult fen
rugged terrain, Years ago, you moved to that northern realm,
Male Dwarf Names: Adrik, Bacen, rotor, Dain, Darrak, Eberk,
Einkil, Fargrim, Gardain, Harbek, Kildrak, Morgran, Orsik, Rusk,
Taklinn, Thoradio, Tordek, Traubon, Travok, Veit, Vondal
Female Dwarf Names: Amber, Artin, Bardrya, Dagnal, ess,
Eldeth, Fincllen, Gunnloda, Gurdis, Hela, Hlin, Kathea, Kristy,
de, Liftrase, Mardred, Riswynn, Sanal, Torbera, Trg, Vistra
Dwarf Clan Names: Battlchammer, Bawnanvil, Dankll,
Frostheard, Goruna, ronfst,Loderr, Strakelo, Torsan, Ungart
CLERIC
Ceres are intermediaries between the moral worl andthe distant
planes ofthe gods. As varied asthe gods they serve, cles strive to
embody the handiwork oftheir deities: No ordinary priest or temple
cleric isimbued wih divine magic.
Divine Domain. Yo dave magic fon divine domain—a sphere of
magia influence associated with our deity. Your domain lets you
have certain spell, sch as bless and eure wounds, always prepared.
‘Your domain Life, which is afiliated with many gods of god. Your
0d, Marthammor Dua, ithe dwarf god of wanderers, travelers, and
‘outcasts those who move among strange lands and foreign peoples
Dwarves who honor him wear his holy symbol, aboot overaié bya
‘prt mace, ona necklace often mae of ser and iron
BACKGROUND
‘Trained asa soldier on the island of Mintarn, you traveled to
[Neverwinter as part of a mercenary company that serves as both
army and city watch. You grew disillusioned with your fellow soldiers,
‘who seem fo enjoy their authority at the expense ofthe people they're
supposed to protect. Everything came 1a head recently, when you
disobeyed an order and followed your conscience. You were suspended
‘rom active duty, though you kept your rank end your connection to the
mercenaries. Since then, you have devoted yourself to your deity
Personal Goal: Teach the Redbrands a Lesson. Youve heard that
Daran Edermath in the town of Phandalin is looking for people of
courage and principle to teach some ballies a lesson. These thugs, the
[Redbrands, have been throwing their weight around in Phandalin,
snuich as your compatriots did in Neverwinter. Putting a stop to their
villainy is worthy goal
Alignment: Neutral Good. Your conscience, not law and authority,
ill ide you t do the right thing. Power is meant to be used forthe
benefit of all, not to oppress the weak.
GAINING LEVELS
‘As you adventure and overcome challenges, you gin experience
points (XP), as explained in the rulebook
‘With each ive! you gain, you gain one additonal Hit Die and add
148 +3 toyourhit point maximum,
‘You gain access to more spells as you gain levels. You can prepare a
‘number of spells eqval to your level + your Wisdom modifier as shown
inthe Spelicasting Advancement table. You also gain more spel slots
SPELLCASTING ADVANCEMENT
Sats Stors run Seett Levet—
Lave PRePaneo Speuis ast an 380
and 5 3 2
Sed 6 4
ath 3 4 =
5th 9 4 2
2np Lever: 300 XP
‘Channel Divinity. You can channel divine energy directly from your
deity, using that energy to fuel ane of two magieal effects: Turn Undead
‘or Preserve Life. Both elects require you to use an action and present
yout holy symbol. When you use your Channel Divinity, you choose
‘hich effect to create. You must then finish a short or long resto use
your Channel Divinity again.
Turn Undead. When you use Turn Undead, each undead that ean
see or hear you within 30 feet of you must make a Wisdom saving,
throw (DC 13). Ifthe ereature failsits saving throw, itis turned for 1
minute or until ittakes any damage.
‘Aturned creature must spend its turns tying to move as faraway
from you asit can, and itcan' willingly move toa space within 30 feet of,
you. Italso can't take reactions, For its action, itcan use only the Dash
Action or try to escape fom an elect that prevents i from moving It
thas nowhere it can move, the creature can use the Dodge action.
‘Preserve Life. When you use Preserve Life, choose one or mene
creatures within 30 fet of you to heal, then distribute upto 10 it points
anvong them. This feature can restore a creature to no more than half of
its hit point maximum, At 3rd level, you can distribute 1 ht points, at
Ath level 20, and at 5th level 25
xp LeveL: 900 XP
‘Spells. You can now prepare and cast 2nd Level spells In adliion
to the spells you choose to prepare, you always have two additional
domain spells prepared: lesser restoration and spiritual weapon,
4rH LeveL: 2,700 XP
‘Spells. You learn one more ceric eantrip of your choice
Ability Score Improvement. Your Wisdom increases a 18, which
has the following effects:
+ Your Wisdom modifier becomes #4
+ Your spell saving throw DC and the DC for your Turn Undead each
increase by 1.
Your bonus for your spell attacks increases by I.
+ Your modifier to Wisdom saving throws increases by 1
‘Your modifier to Wisdom-based skills increases by 1
Because the modifier for your Pereeption skill increased, your
passive Wisdom (Perception) score increases by 1
5H LeveL: 6,500 XP
‘Spetts. You can now prepare and cast 3r-level spells. In addition
{othe spells you choose to prepare, you always have two addtional
domain spells prepared: beacon of hope and reviviy.
Proficiency Banus. Your proficiency bons inereases (+3, which
has the following effects:
+ Your attack bonus increases by I for your spel attacks and for weap
‘ons you proficient with
‘Your spell saving throw DC and the DC for your Turn Undead each
Increase by 1
+ Your modiir for saving throws and skills youre proficient in id:
cated by 2@) increases by 1
Destroy Undead. When an undesd fils its saving throw agsinst
‘your Tura Undead feature, the creature is instantly destroyed if its
challenge rating i 1/2 or lower
Improvine Your ARMOR
[As you acquire treasure, you can buy better armor to improve your
Armor Class. The rulebook contains equipment, including armor.