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Dwarf Cleric

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95 views2 pages

Dwarf Cleric

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amogu sballs
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‘42. suenat Cleric 1 Soldier cuss aL, axcRGROUND aver awe Hill dwarf Neutral good mace ALCNMENT EXPERIENCE POINTS Tm always polit and respectful. Also, 1 don't trust my gut feelings, so tend to wat for others to act, Respect. People deserve 1 be treated with opilcase dignity and courtesy © 42. Comsttatin ree Ccunmen ur ors toes © 45. Wisdom have three cousins—Gundren, Tharden, © 43. charsma and Nundro Rockseeker—who are my fiends and cherished clan members © 1. Aerobatics 1 secretly wonder whether the gods cre © 3. Animal Heng shout mortl affairs a al. 0-20. Aicons = O24 niles © 41 Deception chs © 20. History “Spelleastng Ability. Wisdom i your © 23. insight +4 tb 2biadezonng | | spelcasting sity fr your spel. The saving a2 et throw DC to resista spell you casts 13. Your © 13. imimidason i FUSE GSES GRSTNUES | | iach tors wen you rncte un attack wth “20 lvetgtion spell is, Se the uleboak for rules on © 20 Ines You can throw a handaye 20 feet, of upto 60 cating your spel 025. aesine fect with disadvantage onthe atack al De oft Yourhealng spt ae © 0. Nara articularyefectve, Whenever you restore ~~ and thaumaturgy, ad can cast them til orhigher, the creature regains addtional hit © 1 Pertormane( Descriptions are found in the rulebook paar Ttue easier 0 1. Persuasion ( Spal Sts. oo avo seve spl ss Darkasion. You een dim ight within a You can us to cast your prepared spel ot radius of you as iit wer bright light, ae Propane Spel. You prepare fut ste cde tutoes caren ce eae © AL Stephrortiond cos} |] spate t mate tern avleble for you to enter atscacienece on Aeneas cast, choosing from the cere spel ist inthe eae a az rulebook In ation, you always have wo Dest citeace You have ebantage on © 3. sural domain spells prepared: bless and cure wounds Se ees eur pers resistance against poison damage o==——= Praficiences. Alara, shields, all simple weapons, batteases, handaves, light hammers, wathammers, playing card, mason’ tools, vehicles (land) Languages. Common, Dwarvish ‘Stonecunning. Whenever you make an Intelligence (History) check related tothe origin of stonework, you are considered proficient inthe History sil and add double your proficiency bonus to the check, instead of your normal proficeney bonus, ornenomoncienceseancuces Chain mail shield, warhammer, 2handares, haly symbol, backpack, ezowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, watrski, 50 fet ‘ofhempen ope, mason’s tool, ddagger taken from fallen enerny as trophy, deck of playing cards, set of common clathes, pouch, rank insignia (sergeant) “While wearing this amor, you have disadvantage on Dexterity (Stealth) checks squewent ‘Dwarven Toughness. Your hit point maximum Increases by 1, andi increases by 1 every time you gain a level (included), Mercenary Sergeant. You were 2 minor officer among the Mintarn mercenaries, 2 position that stl gets you some perks. Eventhough you're nat on ative duty, Mintaen soldiers recognize your authority and influence, and they defer to you ifthey are of lower rank. You can requisition simple equipment and horses for temporary use. You can also gain acess to Mintarn mercenaty eneampments and fortresses. FEATURES & TRS DWARF Kingdoms rich in ancient grandeur, halls carved into the roots of ‘mountains, the echoing of picks and hammers in mines and blazing forges, a commitment to clan and tradition, and hatred of goblins and ‘ores these common threats are the heritage of every dwar Bold and hardy, dwarves are known a skilled warriors, miners, and workers of stone and metal, They can live to be more than 400 years ‘old, so the oldest living dwarves often remember avery different world Dwarves are solid and enduring like the mountains they love, ‘weathering the centuries with stoic endurance. Individual dwarves are determined and loyal, true to their word and committed in action, ‘sometimes to the point of stubbornness, Inthe Forgotten Realms, your people ae called gold dwarves. They ‘have remote kingdoms in the south and typically Keep their distance from human affairs, Their brethren are the shield dwarves ofthe north, who are strong, hardy and accustomed to a dificult fen rugged terrain, Years ago, you moved to that northern realm, Male Dwarf Names: Adrik, Bacen, rotor, Dain, Darrak, Eberk, Einkil, Fargrim, Gardain, Harbek, Kildrak, Morgran, Orsik, Rusk, Taklinn, Thoradio, Tordek, Traubon, Travok, Veit, Vondal Female Dwarf Names: Amber, Artin, Bardrya, Dagnal, ess, Eldeth, Fincllen, Gunnloda, Gurdis, Hela, Hlin, Kathea, Kristy, de, Liftrase, Mardred, Riswynn, Sanal, Torbera, Trg, Vistra Dwarf Clan Names: Battlchammer, Bawnanvil, Dankll, Frostheard, Goruna, ronfst,Loderr, Strakelo, Torsan, Ungart CLERIC Ceres are intermediaries between the moral worl andthe distant planes ofthe gods. As varied asthe gods they serve, cles strive to embody the handiwork oftheir deities: No ordinary priest or temple cleric isimbued wih divine magic. Divine Domain. Yo dave magic fon divine domain—a sphere of magia influence associated with our deity. Your domain lets you have certain spell, sch as bless and eure wounds, always prepared. ‘Your domain Life, which is afiliated with many gods of god. Your 0d, Marthammor Dua, ithe dwarf god of wanderers, travelers, and ‘outcasts those who move among strange lands and foreign peoples Dwarves who honor him wear his holy symbol, aboot overaié bya ‘prt mace, ona necklace often mae of ser and iron BACKGROUND ‘Trained asa soldier on the island of Mintarn, you traveled to [Neverwinter as part of a mercenary company that serves as both army and city watch. You grew disillusioned with your fellow soldiers, ‘who seem fo enjoy their authority at the expense ofthe people they're supposed to protect. Everything came 1a head recently, when you disobeyed an order and followed your conscience. You were suspended ‘rom active duty, though you kept your rank end your connection to the mercenaries. Since then, you have devoted yourself to your deity Personal Goal: Teach the Redbrands a Lesson. Youve heard that Daran Edermath in the town of Phandalin is looking for people of courage and principle to teach some ballies a lesson. These thugs, the [Redbrands, have been throwing their weight around in Phandalin, snuich as your compatriots did in Neverwinter. Putting a stop to their villainy is worthy goal Alignment: Neutral Good. Your conscience, not law and authority, ill ide you t do the right thing. Power is meant to be used forthe benefit of all, not to oppress the weak. GAINING LEVELS ‘As you adventure and overcome challenges, you gin experience points (XP), as explained in the rulebook ‘With each ive! you gain, you gain one additonal Hit Die and add 148 +3 toyourhit point maximum, ‘You gain access to more spells as you gain levels. You can prepare a ‘number of spells eqval to your level + your Wisdom modifier as shown inthe Spelicasting Advancement table. You also gain more spel slots SPELLCASTING ADVANCEMENT Sats Stors run Seett Levet— Lave PRePaneo Speuis ast an 380 and 5 3 2 Sed 6 4 ath 3 4 = 5th 9 4 2 2np Lever: 300 XP ‘Channel Divinity. You can channel divine energy directly from your deity, using that energy to fuel ane of two magieal effects: Turn Undead ‘or Preserve Life. Both elects require you to use an action and present yout holy symbol. When you use your Channel Divinity, you choose ‘hich effect to create. You must then finish a short or long resto use your Channel Divinity again. Turn Undead. When you use Turn Undead, each undead that ean see or hear you within 30 feet of you must make a Wisdom saving, throw (DC 13). Ifthe ereature failsits saving throw, itis turned for 1 minute or until ittakes any damage. ‘Aturned creature must spend its turns tying to move as faraway from you asit can, and itcan' willingly move toa space within 30 feet of, you. Italso can't take reactions, For its action, itcan use only the Dash Action or try to escape fom an elect that prevents i from moving It thas nowhere it can move, the creature can use the Dodge action. ‘Preserve Life. When you use Preserve Life, choose one or mene creatures within 30 fet of you to heal, then distribute upto 10 it points anvong them. This feature can restore a creature to no more than half of its hit point maximum, At 3rd level, you can distribute 1 ht points, at Ath level 20, and at 5th level 25 xp LeveL: 900 XP ‘Spells. You can now prepare and cast 2nd Level spells In adliion to the spells you choose to prepare, you always have two additional domain spells prepared: lesser restoration and spiritual weapon, 4rH LeveL: 2,700 XP ‘Spells. You learn one more ceric eantrip of your choice Ability Score Improvement. Your Wisdom increases a 18, which has the following effects: + Your Wisdom modifier becomes #4 + Your spell saving throw DC and the DC for your Turn Undead each increase by 1. Your bonus for your spell attacks increases by I. + Your modifier to Wisdom saving throws increases by 1 ‘Your modifier to Wisdom-based skills increases by 1 Because the modifier for your Pereeption skill increased, your passive Wisdom (Perception) score increases by 1 5H LeveL: 6,500 XP ‘Spetts. You can now prepare and cast 3r-level spells. In addition {othe spells you choose to prepare, you always have two addtional domain spells prepared: beacon of hope and reviviy. Proficiency Banus. Your proficiency bons inereases (+3, which has the following effects: + Your attack bonus increases by I for your spel attacks and for weap ‘ons you proficient with ‘Your spell saving throw DC and the DC for your Turn Undead each Increase by 1 + Your modiir for saving throws and skills youre proficient in id: cated by 2@) increases by 1 Destroy Undead. When an undesd fils its saving throw agsinst ‘your Tura Undead feature, the creature is instantly destroyed if its challenge rating i 1/2 or lower Improvine Your ARMOR [As you acquire treasure, you can buy better armor to improve your Armor Class. The rulebook contains equipment, including armor.

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