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Rene Character Sheet

Cleric Lvl 7 named Rene is a half-elf cleric of the Life domain. They have proficiency with heavy armor, shields, simple weapons, herbalism kits, and thieves' tools. As a cleric of the Life domain, Rene can heal allies for additional hit points and use Channel Divinity options to turn undead or heal allies. They carry various religious symbols and equipment befitting a cleric.

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0% found this document useful (0 votes)
77 views3 pages

Rene Character Sheet

Cleric Lvl 7 named Rene is a half-elf cleric of the Life domain. They have proficiency with heavy armor, shields, simple weapons, herbalism kits, and thieves' tools. As a cleric of the Life domain, Rene can heal allies for additional hit points and use Channel Divinity options to turn undead or heal allies. They carry various religious symbols and equipment befitting a cleric.

Uploaded by

Eth
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Cleric Lvl 7

Rene CLASS & LEVEL BACKGROUND PLAYER NAME

Half-Elf Neutral Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

20 +0 30
STRENGTH

12 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 56


Strength

51 Maximum 56hp
DEXTERITY
Dexterity

10 Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+0 ● +8 Wisdom
● +2 Charisma
CONSTITUTION SAVING THROWS

16
TEMPORARY HIT POINTS BONDS

7
Acrobatics (Dex) Total SUCCESSES
+3 Animal Handling (Wis) FAILURES
● +4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

12 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision 60 ft.
Unarmed strike +4 1d4+2 bludgeoning
+1 ● +8 Insight (Wis) Fey Ancestry - Advantage on saving throws against being charmed,
Intimidation (Cha) Light Crossbow (20) +3 1d8 Piercing and magic cannot put you to sleep.

WISDOM Investigation (Int) Skill Versatility - Proficiency in 2 skills of your choice


Flail +5 1d8 + 2 Bludgeoning

20
● +8 Medicine (Wis) Spellcasting - 4 Cantrips, 10 Spells

Nature (Int)
Divine Domain - Life
● +8 Perception (Wis)
+5 Disciple of Life - Whenever you use a spell to heal someone, they
Performance (Cha) regain additional hit points equal to 2 + spell level.

Persuasion (Cha) Channel Divinity - One per short or long rest.


CHARISMA
Religion (Int)
9 Sleight of Hand (Dex)
Channel Divinity: Turn Undead - As an action, force each undead
within 30 feet of you to make a Wisdom saving throw or be turned for
1 minute or until they take any damage. While turned, they must move
● +3 Stealth (Dex) away from you as far as they can.
-1 ● +8 Survival (Wis)
Channel Divinity: Preserve Life - As an action, restore hit points to any
number of creatures within 30 feet of you, from a pool of 25 hit
SKILLS ATTACKS & SPELLCASTING points. These cannot heal a creature to more than half its maximum
hit points.

18 PASSIVE WISDOM (PERCEPTION) Destroy Undead - When you use Turn Undead, undead with CR1/2 or
CP Chain Mail Armour, lower are instantly destroyed if they fail the saving throw.

Shield, Holy Symbol, Unarmed strike or monk weapon, I can do another as a bonus action

Backpack, Bedroll, Mess


SP
Light, Medium and Heavy
Armour, Simple Weapons, EP Kit, Tinderbox, 10
Herbalism Kit, Thieves' Tools, Torches, 10 Days
short swords GP 2,150 Rations, Waterskin, 50
ft. Hempen Rope
PP
Common, Elvish, Celestial

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
120
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Wearing mythril plate

3 diamonds, 1 chunk of topaz, 1 black pearl, 3


small rubies, 2 garnets (500gp each)

Map of fortress of Dal'Than

ADDITIONAL FEATURES & TRAITS

Belt of dwarven kind

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wisdom 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 0 6
Guidance (extra d4 on next ability check) ● Aura of Vitality
Resistance (same as guidance but more combat) ● Beacon of Hope (domain)

Sacred Flame ● Life Transference

Toll the Dead (DMG to already dmgd people) ● Revivify (domain)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Bless (domain)

● Cure Wounds (domain)


4
● Guiding Bolt

● Healing Word
SPELLS KNOWN

● Inflict Wounds

● Shield of Faith

Sanctuary

Ray of sickness (always have it prepped)

2 3
● Warding bond ( I share DMG)

● Augury

● Lesser Restoration (domain)


5
● Silence

● Spiritual Weapon (domain)


9
Spirit shroud

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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