Cleric Lvl 7
Rene CLASS & LEVEL BACKGROUND PLAYER NAME
Half-Elf Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
20 +0 30
STRENGTH
12 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+1 PERSONALITY TRAITS
Hit Point Maximum 56
Strength
51 Maximum 56hp
DEXTERITY
Dexterity
10 Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+0 ● +8 Wisdom
● +2 Charisma
CONSTITUTION SAVING THROWS
16
TEMPORARY HIT POINTS BONDS
7
Acrobatics (Dex) Total SUCCESSES
+3 Animal Handling (Wis) FAILURES
● +4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
12 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision 60 ft.
Unarmed strike +4 1d4+2 bludgeoning
+1 ● +8 Insight (Wis) Fey Ancestry - Advantage on saving throws against being charmed,
Intimidation (Cha) Light Crossbow (20) +3 1d8 Piercing and magic cannot put you to sleep.
WISDOM Investigation (Int) Skill Versatility - Proficiency in 2 skills of your choice
Flail +5 1d8 + 2 Bludgeoning
20
● +8 Medicine (Wis) Spellcasting - 4 Cantrips, 10 Spells
Nature (Int)
Divine Domain - Life
● +8 Perception (Wis)
+5 Disciple of Life - Whenever you use a spell to heal someone, they
Performance (Cha) regain additional hit points equal to 2 + spell level.
Persuasion (Cha) Channel Divinity - One per short or long rest.
CHARISMA
Religion (Int)
9 Sleight of Hand (Dex)
Channel Divinity: Turn Undead - As an action, force each undead
within 30 feet of you to make a Wisdom saving throw or be turned for
1 minute or until they take any damage. While turned, they must move
● +3 Stealth (Dex) away from you as far as they can.
-1 ● +8 Survival (Wis)
Channel Divinity: Preserve Life - As an action, restore hit points to any
number of creatures within 30 feet of you, from a pool of 25 hit
SKILLS ATTACKS & SPELLCASTING points. These cannot heal a creature to more than half its maximum
hit points.
18 PASSIVE WISDOM (PERCEPTION) Destroy Undead - When you use Turn Undead, undead with CR1/2 or
CP Chain Mail Armour, lower are instantly destroyed if they fail the saving throw.
Shield, Holy Symbol, Unarmed strike or monk weapon, I can do another as a bonus action
Backpack, Bedroll, Mess
SP
Light, Medium and Heavy
Armour, Simple Weapons, EP Kit, Tinderbox, 10
Herbalism Kit, Thieves' Tools, Torches, 10 Days
short swords GP 2,150 Rations, Waterskin, 50
ft. Hempen Rope
PP
Common, Elvish, Celestial
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
120
AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Wearing mythril plate
3 diamonds, 1 chunk of topaz, 1 black pearl, 3
small rubies, 2 garnets (500gp each)
Map of fortress of Dal'Than
ADDITIONAL FEATURES & TRAITS
Belt of dwarven kind
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wisdom 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 0 6
Guidance (extra d4 on next ability check) ● Aura of Vitality
Resistance (same as guidance but more combat) ● Beacon of Hope (domain)
Sacred Flame ● Life Transference
Toll the Dead (DMG to already dmgd people) ● Revivify (domain)
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● Bless (domain)
● Cure Wounds (domain)
4
● Guiding Bolt
● Healing Word
SPELLS KNOWN
● Inflict Wounds
● Shield of Faith
Sanctuary
Ray of sickness (always have it prepped)
2 3
● Warding bond ( I share DMG)
● Augury
● Lesser Restoration (domain)
5
● Silence
● Spiritual Weapon (domain)
9
Spirit shroud
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.