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Hunter Clade

The document provides datacards for units in the Kill Team 2021 tabletop miniatures game, including profiles, weapons, and special rules for different units like the Sicarian Infiltrator and Ruststalker Princeps and the Skitarii Ranger Alpha.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
116 views34 pages

Hunter Clade

The document provides datacards for units in the Kill Team 2021 tabletop miniatures game, including profiles, weapons, and special rules for different units like the Sicarian Infiltrator and Ruststalker Princeps and the Skitarii Ranger Alpha.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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app/

SICARIAN INFILTRATOR M APL GA


PRINCEPS 3⬤ 2 1

DF SV W
WOUNDS 3 4+ 11

WEAPON A BS/WS D SR !
⚔ Power weapon 44 33++ 44//66 LLeetthhaall 55++ --

⌖ Flechette blaster 55 22++ 22//33 RReelleennttlleessss,, FFuussiillllaaddee,, RRnngg ⬟ --

ABILITIES UNIQUE ACTIONS
Data Prehensiles Once per Turning Point, during this operative's activation, it can perform a mission -
action for one less AP (to a minimum of 0AP). This is not cumulative with the Servo-skull equipment.

Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
Relentless: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, you can re-roll any or all of your attack dice.
Fusillade: Each time a friendly operative performs a Shoot action and selects this weapon, after selecting a valid target, you can select any number of
other valid targets within ⬤ of the original target. Distribute your attack dice between the targets you have selected. Make a shooting attack with this
weapon (using the same profile) against each of the targets you have selected using the attack dice you have distributed to each of them.
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
HHUUNNTTEERR CCLLAADDEE,, IIM
MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, SSIICCAARRIIAANN,, IINNFFIILLTTRRAATTOORR,, PPRRIINNCCEEPPSS

1 de 34 02/06/2023, 18:40
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SICARIAN RUSTSTALKER M APL GA


PRINCEPS 3⬤ 2 1

DF SV W
WOUNDS 3 4+ 11

WEAPON A BS/WS D SR !
⚔ Chordclaw and transonic blades 55 22++ 44//66 BBaallaanncceedd RReennddiinngg

ABILITIES UNIQUE ACTIONS
Wasteland Stalkers Each time a shooting attack is made against this operative, in the Roll Defense -
Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, one additional dice
can be retained as a successful normal save as a result of Cover.

Balanced: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice stop of that combat or
shooting attack, you can re-roll one of your attack dice.
Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, SSIICCAARRIIAANN,, RRUUSSTTSSTTAALLKKEERR,, PPRRIINNCCEEPPSS

2 de 34 02/06/2023, 18:40
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SKITARII RANGER ALPHA M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 8

WEAPON A BS/WS D SR !
⚔ Arc maul 44 44++ 44//55 -- SSttuunn

⌖ Arc pistol 44 22++ 44//55 RRnngg ⬟,, AAPP11 SSttuunn

ABILITIES UNIQUE ACTIONS
Control Edict Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated -
within ■ of this operative, you can select another ready friendly HUNTER CLADE operative within ■
of this operative that is eligible to be activated. After that first friendly operative has been activated,
you can immediately activate that other friendly operative.

Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat: - The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded. - The second time you
strike with a critical hit, subtract 1 from the target's APL.
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
HHUUNNTTEERR CCLLAADDEE,, IIM
MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, RRAANNGGEERR,, AALLPPHHAA
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.

3 de 34 02/06/2023, 18:40
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SKITARII VANGUARD ALPHA M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 8

WEAPON A BS/WS D SR !
⚔ Arc maul 44 44++ 44//55 -- SSttuunn

⌖ Arc pistol 44 22++ 44//55 RRnngg ⬟,, AAPP11 SSttuunn

ABILITIES UNIQUE ACTIONS
Control Edict Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated -
within ■ of this operative, you can select another ready friendly HUNTER CLADE operative within ■
of this operative that is eligible to be activated. After that first friendly operative has been activated,
you can immediately activate that other friendly operative.

Rad-saturation While an enemy operative is Visible to and within ⬤ of friendly operatives with this
ability, that enemy operative is treated as being injured (only subtract ⬤ from that enemy operative's
Movement characteristic as a result of being injured if it is activated, Visible to and within ⬤ of friendly
operatives with this ability).

Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat: -RThe
HHUUNNTTEER first
CCLLAADDEE,, time
IIM you
MPPEER strike
M,, AADDEwith
RIIUUM aScritical
EPPTTUUS M hit,
MEECCHHAAN select
NIICCU one
USS,, SSK of
KIITTAAR your
RIIII,, opponent's
VVAANNG normal
PHHAA hits from that combat to be discarded. - The second time you
GUUAARRDD,, AALLP
strike with a critical hit, subtract 1 from the target's APL.

4 de 34 02/06/2023, 18:40
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SICARIAN INFILTRATOR TRACKER M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 10

WEAPON A BS/WS D SR !
⚔ Power weapon 44 33++ 44//66 LLeetthhaall 55++ --

⌖ Flechette blaster 55 33++ 22//33 RReelleennttlleessss,, FFuussiillllaaddee,, RRnngg ⬟ --

ABILITIES UNIQUE ACTIONS
- -

Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
Relentless: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, you can re-roll any or all of your attack dice.
Fusillade: Each time a friendly operative performs a Shoot action and selects this weapon, after selecting a valid target, you can select any number of
other valid targets within ⬤ of the original target. Distribute your attack dice between the targets you have selected. Make a shooting attack with this
weapon (using the same profile) against each of the targets you have selected using the attack dice you have distributed to each of them.
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
HHUUNNTTEERR CCLLAADDEE,, IIM
MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, SSIICCAARRIIAANN,, IINNFFIILLTTRRAATTOORR,, TTRRAACCKKEERR

5 de 34 02/06/2023, 18:40
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SICARIAN RUSTSTALKER M APL GA


ASSASSIN 3⬤ 2 1

DF SV W
WOUNDS 3 4+ 10

WEAPON A BS/WS D SR !
⚔ Chordclaw and transonic razor 55 33++ 44//55 BBaallaanncceedd --

ABILITIES UNIQUE ACTIONS
Wasteland Stalkers Each time a shooting attack is made against this operative, in the Roll Defense -
Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, one additional dice
can be retained as a successful normal save as a result of Cover.

Balanced: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice stop of that combat or
shooting attack, you can re-roll one of your attack dice.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, SSIICCAARRIIAANN,, RRUUSSTTSSTTAALLKKEERR,, AASSSSAASSSSIINN

6 de 34 02/06/2023, 18:40
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SKITARII RANGER DIKTAT M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⌖ Galvanic rifle 44 33++ 33//44 HHeeaavvyy PP11
⚔ Gun butt 33 44++ 22//33 -- --

ABILITIES UNIQUE ACTIONS
- Enhanced Data-tether (1AP) Select one friendly HUNTER CLADE operative Visible to and within
⬟ of this operative. Add 1 to its APL. This operative cannot perform this action while within
Engagement Range of an enemy operative.

Heavy: An Operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a Shoot action with this
ranged weapon.
Px: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, the weapon gains the APx rule for that shooting attack. x is the number after the weapon's P, e.g. P1.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, RRAANNGGEERR,, DDIIKKTTAATT

7 de 34 02/06/2023, 18:40
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SKITARII RANGER GUNNER M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⚔ Gun butt 33 44++ 22//33 -- --
⌖ Arc rifle 44 33++ 44//55 AAPP11 SSttuunn

ABILITIES UNIQUE ACTIONS
- -

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat: - The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded. - The second time you
strike with a critical hit, subtract 1 from the target's APL.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, RRAANNGGEERR,, GGUUNNNNEERR

8 de 34 02/06/2023, 18:40
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SKITARII RANGER MARKSMAN M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⌖ Galvanic rifle 44 33++ 33//44 HHeeaavvyy PP11
⚔ Gun butt 33 44++ 22//33 -- --

ABILITIES UNIQUE ACTIONS
- -

Heavy: An Operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a Shoot action with this
ranged weapon.
Px: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, the weapon gains the APx rule for that shooting attack. x is the number after the weapon's P, e.g. P1.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, RRAANNGGEERR,, M
MAARRKKSSM
MAANN

9 de 34 02/06/2023, 18:40
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SKITARII RANGER SURVEYOR M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⌖ Galvanic rifle 44 33++ 33//44 HHeeaavvyy PP11
⚔ Gun butt 33 44++ 22//33 -- --

ABILITIES UNIQUE ACTIONS
- Omnispex (1AP) Select one friendly HUNTER CLADE operative Visible to and within ■ of this
operative, then select one enemy operative. Until the end of the Turning Point, each time that friendly
model makes a shooting attack, for that shooting attack: - Areas of smoke have no effect when
determining line of sight. - That enemy operative is not obscured. - If that enemy operative is the
target, that friendly operative's ranged weapons have the No Cover special rule. This operative
cannot perform this action while within Engagement Range of an enemy operative.

Heavy: An Operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a Shoot action with this
ranged weapon.
Px: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, the weapon gains the APx rule for that shooting attack. x is the number after the weapon's P, e.g. P1.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, RRAANNGGEERR,, SSUURRVVEEYYOORR

10 de 34 02/06/2023, 18:40
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SKITARII VANGUARD DIKTAT M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⌖ Radium carbine 44 33++ 22//44 -- RReennddiinngg
⚔ Gun butt 33 44++ 22//33 -- --

ABILITIES UNIQUE ACTIONS
Rad-saturation While an enemy operative is Visible to and within ⬤ of Enhanced Data-tether (1AP) Select one friendly
friendly operatives with this ability, that enemy operative is treated as HUNTER CLADE operative Visible to and within ⬟ of
being injured (only subtract ⬤ from that enemy operative's Movement this operative. Add 1 to its APL. This operative cannot
characteristic as a result of being injured if it is activated, Visible to and perform this action while within Engagement Range of
an enemy operative.
within ⬤ of friendly operatives with this ability).
Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, VVAANNGGUUAARRDD,, DDIIKKTTAATT

11 de 34 02/06/2023, 18:40
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SKITARII VANGUARD GUNNER M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⚔ Gun butt 33 44++ 22//33 -- --
⌖ Plasma caliver - Supercharge 44 33++ 55//66 AAPP22,, HHoott --
⌖ Plasma caliver - Standard 44 33++ 55//66 AAPP11 --

ABILITIES UNIQUE ACTIONS
Rad-saturation While an enemy operative is Visible to and within ⬤ of friendly operatives with this -

ability, that enemy operative is treated as being injured (only subtract ⬤ from that enemy operative's
Movement characteristic as a result of being injured if it is activated, Visible to and within ⬤ of friendly
operatives with this ability).

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Hot: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice
result of 1 that is discarded, that operative suffers 3 mortal wounds.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, VVAANNGGUUAARRDD,, GGUUNNNNEERR

12 de 34 02/06/2023, 18:40
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SKITARII VANGUARD M APL GA


SHOCKTROOPER 3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⌖ Radium carbine 44 33++ 22//44 -- RReennddiinngg
⚔ Gun butt 33 44++ 22//33 -- --

ABILITIES UNIQUE ACTIONS
Rad-saturation While an enemy operative is Visible to and within ⬤ of friendly operatives with this -

ability, that enemy operative is treated as being injured (only subtract ⬤ from that enemy operative's
Movement characteristic as a result of being injured if it is activated, Visible to and within ⬤ of friendly
operatives with this ability).

Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, VVAANNGGUUAARRDD,, SSHHOOCCKKTTRROOOOPPEERR

13 de 34 02/06/2023, 18:40
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SKITARII VANGUARD SURVEYOR M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⌖ Radium carbine 44 33++ 22//44 -- RReennddiinngg
⚔ Gun butt 33 44++ 22//33 -- --

ABILITIES UNIQUE ACTIONS
Rad-saturation While an enemy operative is Visible Omnispex (1AP) Select one friendly HUNTER CLADE operative Visible
to and within ⬤ of friendly operatives with this ability, to and within ■ of this operative, then select one enemy operative. Until
that enemy operative is treated as being injured (only the end of the Turning Point, each time that friendly model makes a
subtract ⬤ from that enemy operative's Movement shooting attack, for that shooting attack: - Areas of smoke have no effect
characteristic as a result of being injured if it is when determining line of sight. - That enemy operative is not obscured. -
If that enemy operative is the target, that friendly operative's ranged
activated, Visible to and within ⬤ of friendly
weapons have the No Cover special rule. This operative cannot perform
operatives with this ability).
this action while within Engagement Range of an enemy operative.

Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, VVAANNGGUUAARRDD,, SSUURRVVEEYYOORR

14 de 34 02/06/2023, 18:40
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SKITARII VANGUARD GUNNER M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⚔ Gun butt 33 44++ 22//33 -- --
⌖ Plasma caliver - Supercharge 44 33++ 55//66 AAPP22,, HHoott --
⌖ Plasma caliver - Standard 44 33++ 55//66 AAPP11 --

ABILITIES UNIQUE ACTIONS
Rad-saturation While an enemy operative is Visible to and within ⬤ of friendly operatives with this -

ability, that enemy operative is treated as being injured (only subtract ⬤ from that enemy operative's
Movement characteristic as a result of being injured if it is activated, Visible to and within ⬤ of friendly
operatives with this ability).

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Hot: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice
result of 1 that is discarded, that operative suffers 3 mortal wounds.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, VVAANNGGUUAARRDD,, GGUUNNNNEERR

15 de 34 02/06/2023, 18:40
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SKITARII VANGUARD GUNNER M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⚔ Gun butt 33 44++ 22//33 -- --
⌖ Transuranic arquebus 44 22++ 55//33 AAPP11,, HHeeaavvyy,, UUnnwwiieellddyy M
MWW33

ABILITIES UNIQUE ACTIONS
Rad-saturation While an enemy operative is Visible to and within ⬤ of friendly operatives with this -

ability, that enemy operative is treated as being injured (only subtract ⬤ from that enemy operative's
Movement characteristic as a result of being injured if it is activated, Visible to and within ⬤ of friendly
operatives with this ability).

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Unwieldy: An operative can only make a shooting attack with this weapon if an extra AP is subtracted to perform a Shoot action. It cannot make a
shooting attack with this weapon by performing an Overwatch action.
Heavy: An Operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a Shoot action with this
ranged weapon.
MWx: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each critical hit
HHUUNNTTEERR CCLLAADDEE,, IIM
MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, VVAANNGGUUAARRDD,, GGUUNNNNEERR
retained, inflict x mortal wounds on the target. x is the number after the weapon's MW, e.g. MW3.

16 de 34 02/06/2023, 18:40
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SKITARII RANGER ALPHA M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 8

WEAPON A BS/WS D SR !
⌖ Arc pistol 44 22++ 44//55 RRnngg ⬟,, AAPP11 SSttuunn

⚔ Taser goad 44 44++ 33//44 LLeetthhaall 55++ SSttuunn

ABILITIES UNIQUE ACTIONS
Control Edict Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated -
within ■ of this operative, you can select another ready friendly HUNTER CLADE operative within ■
of this operative that is eligible to be activated. After that first friendly operative has been activated,
you can immediately activate that other friendly operative.

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat: - The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded. - The second time you
strike with a critical hit, subtract 1 from the target's APL.
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
HHUUNNTTEERR CCLLAADDEE,, IIM
MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, RRAANNGGEERR,, AALLPPHHAA
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.

17 de 34 02/06/2023, 18:40
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SKITARII RANGER ALPHA M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 8

WEAPON A BS/WS D SR !
⌖ Master-crafted radium pistol 44 22++ 22//44 RRnngg ⬟,, BBaallaanncceedd RReennddiinngg

⚔ Power weapon 44 44++ 44//66 LLeetthhaall 55++ --

ABILITIES UNIQUE ACTIONS
Control Edict Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated -
within ■ of this operative, you can select another ready friendly HUNTER CLADE operative within ■
of this operative that is eligible to be activated. After that first friendly operative has been activated,
you can immediately activate that other friendly operative.

Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.
Balanced: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice stop of that combat or
shooting attack, you can re-roll one of your attack dice.
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
HHUUNNTTEERR CCLLAADDEE,, IIM
MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, RRAANNGGEERR,, AALLPPHHAA
e.g. Lethal 5+.

18 de 34 02/06/2023, 18:40
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SKITARII RANGER ALPHA M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 8

WEAPON A BS/WS D SR !
⌖ Phosphor blast pistol 44 22++ 44//55 RRnngg ⬟,, BBllaasstt ▲,, NNoo CCoovveerr --

⚔ Arc maul 44 44++ 44//55 -- SSttuunn

ABILITIES UNIQUE ACTIONS
Control Edict Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated -
within ■ of this operative, you can select another ready friendly HUNTER CLADE operative within ■
of this operative that is eligible to be activated. After that first friendly operative has been activated,
you can immediately activate that other friendly operative.

Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
Blast x: Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of profiles, this weapon’s profile), after making
the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and
within X of the original target – each of them is a valid target and cannot be in Cover. X is the distance after the weapon’s Blast, e.g. Blast . An operative
cannot make a shooting attack with this weapon by performing an Overwatch action.
No Cover: Each time a friendly operative makes a shooting attack with this weapon, for that shooting attack, defence dice cannot be automatically
retained as a result of Cover (they must be rolled instead).
HHUUNNTTEERR CCLLAADDEE,, IIM
MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, RRAANNGGEERR,, AALLPPHHAA
Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any

19 de 34 02/06/2023, 18:40
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SKITARII VANGUARD ALPHA M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 8

WEAPON A BS/WS D SR !
⌖ Arc pistol 44 22++ 44//55 RRnngg ⬟,, AAPP11 SSttuunn

⚔ Taser goad 44 44++ 33//44 LLeetthhaall 55++ SSttuunn

ABILITIES UNIQUE ACTIONS
Control Edict Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated -
within ■ of this operative, you can select another ready friendly HUNTER CLADE operative within ■
of this operative that is eligible to be activated. After that first friendly operative has been activated,
you can immediately activate that other friendly operative.

Rad-saturation While an enemy operative is Visible to and within ⬤ of friendly operatives with this
ability, that enemy operative is treated as being injured (only subtract ⬤ from that enemy operative's
Movement characteristic as a result of being injured if it is activated, Visible to and within ⬤ of friendly
operatives with this ability).

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects
HHUUNNTTEER which
R CCLLAADDEE,, IIM one
MPPE to
ERRIIU
UM use.
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, VVAANNGGUUAARRDD,, AALLPPHHAA
Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any

20 de 34 02/06/2023, 18:40
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SKITARII VANGUARD ALPHA M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 8

WEAPON A BS/WS D SR !
⌖ Master-crafted radium pistol 44 22++ 22//44 RRnngg ⬟,, BBaallaanncceedd RReennddiinngg

⚔ Power weapon 44 44++ 44//66 LLeetthhaall 55++ --

ABILITIES UNIQUE ACTIONS
Control Edict Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated -
within ■ of this operative, you can select another ready friendly HUNTER CLADE operative within ■
of this operative that is eligible to be activated. After that first friendly operative has been activated,
you can immediately activate that other friendly operative.

Rad-saturation While an enemy operative is Visible to and within ⬤ of friendly operatives with this
ability, that enemy operative is treated as being injured (only subtract ⬤ from that enemy operative's
Movement characteristic as a result of being injured if it is activated, Visible to and within ⬤ of friendly
operatives with this ability).

Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
HHUUNNTTEERREach
Rending: CCLLAADDEE,, IIM
time MP
a PEERRIIUUM
friendly M,,operative
AADDEEPPTTUUSSfights
M
MEECCHHA
inAN
NIICCUUSS,, SSK
combat orKIIT
TAARRIIII,, aVVAAN
makes NGGUUAARRDD,,attack
shooting AALLPPHHAA this weapon, in the Roll Attack Dice step of that combat or
with
shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.

21 de 34 02/06/2023, 18:40
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SKITARII VANGUARD ALPHA M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 8

WEAPON A BS/WS D SR !
⌖ Phosphor blast pistol 44 22++ 44//55 RRnngg ⬟,, BBllaasstt ▲,, NNoo CCoovveerr --

⚔ Arc maul 44 44++ 44//55 -- SSttuunn

ABILITIES UNIQUE ACTIONS
Control Edict Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated -
within ■ of this operative, you can select another ready friendly HUNTER CLADE operative within ■
of this operative that is eligible to be activated. After that first friendly operative has been activated,
you can immediately activate that other friendly operative.

Rad-saturation While an enemy operative is Visible to and within ⬤ of friendly operatives with this
ability, that enemy operative is treated as being injured (only subtract ⬤ from that enemy operative's
Movement characteristic as a result of being injured if it is activated, Visible to and within ⬤ of friendly
operatives with this ability).

Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
HHUUNNT
Blast x:TEERR CCLLAtime
Each ADDEE,,aIIM
MPPEERRIIUUM
friendly M,, AADDEEPPTTUUS
operative SMMEECCHHAAN
performs aNIIC
CUUSS,, action
Shoot SSKKIITTAARRIIII,,
andVVA ANNGGUUAAR
selects RDD,,weapon
this AALLPPHHAA (or, in the case of profiles, this weapon’s profile), after making
the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and

22 de 34 02/06/2023, 18:40
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SICARIAN RUSTSTALKER M APL GA


PRINCEPS 3⬤ 2 1

DF SV W
WOUNDS 3 4+ 11

WEAPON A BS/WS D SR !
⚔ Chordclaw and transonic blades 55 22++ 44//66 BBaallaanncceedd RReennddiinngg

ABILITIES UNIQUE ACTIONS
Wasteland Stalkers Each time a shooting attack is made against this operative, in the Roll Defense -
Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, one additional dice
can be retained as a successful normal save as a result of Cover.

Balanced: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice stop of that combat or
shooting attack, you can re-roll one of your attack dice.
Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, SSIICCAARRIIAANN,, RRUUSSTTSSTTAALLKKEERR,, PPRRIINNCCEEPPSS

23 de 34 02/06/2023, 18:40
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SICARIAN INFILTRATOR M APL GA


PRINCEPS 3⬤ 2 1

DF SV W
WOUNDS 3 4+ 11

WEAPON A BS/WS D SR !
⚔ Power weapon 44 33++ 44//66 LLeetthhaall 55++ --
⌖ Stubcarbine 44 22++ 33//44 CCeeaasseelleessss --

ABILITIES UNIQUE ACTIONS
Data Prehensiles Once per Turning Point, during this operative's activation, it can perform a mission -
action for one less AP (to a minimum of 0AP). This is not cumulative with the Servo-skull equipment.

Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
Ceaseless: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, you can re-roll any or all of your attack dice results of 1.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, SSIICCAARRIIAANN,, IINNFFIILLTTRRAATTOORR,, PPRRIINNCCEEPPSS

24 de 34 02/06/2023, 18:40
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SICARIAN INFILTRATOR M APL GA


PRINCEPS 3⬤ 2 1

DF SV W
WOUNDS 3 4+ 11

WEAPON A BS/WS D SR !
⚔ Taser goad 44 33++ 33//44 LLeetthhaall 55++ SSttuunn

⌖ Flechette blaster 55 22++ 22//33 RReelleennttlleessss,, FFuussiillllaaddee,, RRnngg ⬟ --

ABILITIES UNIQUE ACTIONS
Data Prehensiles Once per Turning Point, during this operative's activation, it can perform a mission -
action for one less AP (to a minimum of 0AP). This is not cumulative with the Servo-skull equipment.

Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat: - The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded. - The second time you
strike with a critical hit, subtract 1 from the target's APL.
Relentless: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, you can re-roll any or all of your attack dice.
Fusillade: Each time a friendly operative performs a Shoot action and selects this weapon, after selecting a valid target, you can select any number of
other valid
HHUUNNT targets
LAADDEE,,within
TEERR CCL IIM ⬤
MPPEERRIIU
UM ofAAD
M,, the original
DEEPPT
TUUSS M target.
MEEC Distribute
CUUSS,, SSKKIITTAyour
CHHAANNIIC ARRIIII,,attack dice
ANN,,between
SSIICCAARRIIA the
IINNFFIILLTTRRAAT targets
TOORR,, PPRRIINNCyou
CEEPPSShave selected. Make a shooting attack with this
weapon (using the same profile) against each of the targets you have selected using the attack dice you have distributed to each of them.

25 de 34 02/06/2023, 18:40
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SICARIAN INFILTRATOR M APL GA


PRINCEPS 3⬤ 2 1

DF SV W
WOUNDS 3 4+ 11

WEAPON A BS/WS D SR !
⚔ Taser goad 44 33++ 33//44 LLeetthhaall 55++ SSttuunn
⌖ Stubcarbine 44 22++ 33//44 CCeeaasseelleessss --

ABILITIES UNIQUE ACTIONS
Data Prehensiles Once per Turning Point, during this operative's activation, it can perform a mission -
action for one less AP (to a minimum of 0AP). This is not cumulative with the Servo-skull equipment.

Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat: - The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded. - The second time you
strike with a critical hit, subtract 1 from the target's APL.
Ceaseless: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, you can re-roll any or all of your attack dice results of 1.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, SSIICCAARRIIAANN,, IINNFFIILLTTRRAATTOORR,, PPRRIINNCCEEPPSS

26 de 34 02/06/2023, 18:40
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SKITARII RANGER ALPHA M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 8

WEAPON A BS/WS D SR !
⌖ Phosphor blast pistol 44 22++ 44//55 RRnngg ⬟,, BBllaasstt ▲,, NNoo CCoovveerr --

⚔ Taser goad 44 44++ 33//44 LLeetthhaall 55++ SSttuunn

ABILITIES UNIQUE ACTIONS
Control Edict Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated -
within ■ of this operative, you can select another ready friendly HUNTER CLADE operative within ■
of this operative that is eligible to be activated. After that first friendly operative has been activated,
you can immediately activate that other friendly operative.

Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
Blast x: Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of profiles, this weapon’s profile), after making
the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and
within X of the original target – each of them is a valid target and cannot be in Cover. X is the distance after the weapon’s Blast, e.g. Blast . An operative
cannot make a shooting attack with this weapon by performing an Overwatch action.
No Cover: Each time a friendly operative makes a shooting attack with this weapon, for that shooting attack, defence dice cannot be automatically
retained as a result of Cover (they must be rolled instead).
HHUUNNTTEERR CCLLAADDEE,, IIM
MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, RRAANNGGEERR,, AALLPPHHAA
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or

27 de 34 02/06/2023, 18:40
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SKITARII VANGUARD ALPHA M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 8

WEAPON A BS/WS D SR !
⌖ Phosphor blast pistol 44 22++ 44//55 RRnngg ⬟,, BBllaasstt ▲,, NNoo CCoovveerr --

⚔ Taser goad 44 44++ 33//44 LLeetthhaall 55++ SSttuunn

ABILITIES UNIQUE ACTIONS
Control Edict Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated -
within ■ of this operative, you can select another ready friendly HUNTER CLADE operative within ■
of this operative that is eligible to be activated. After that first friendly operative has been activated,
you can immediately activate that other friendly operative.

Rad-saturation While an enemy operative is Visible to and within ⬤ of friendly operatives with this
ability, that enemy operative is treated as being injured (only subtract ⬤ from that enemy operative's
Movement characteristic as a result of being injured if it is activated, Visible to and within ⬤ of friendly
operatives with this ability).

Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
HHUUNNT
Blast x:TEERR CCLLAtime
Each ADDEE,,aIIM
MPPEERRIIUUM
friendly M,, AADDEEPPTTUUS
operative SMMEECCHHAAN
performs aNIIC
CUUSS,, action
Shoot SSKKIITTAARRIIII,,
andVVA ANNGGUUAAR
selects RDD,,weapon
this AALLPPHHAA (or, in the case of profiles, this weapon’s profile), after making
the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and

28 de 34 02/06/2023, 18:40
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SICARIAN INFILTRATOR TRACKER M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 10

WEAPON A BS/WS D SR !
⌖ Stubcarbine 44 33++ 33//44 CCeeaasseelleessss --
⚔ Taser goad 44 33++ 33//44 LLeetthhaall 55++ SSttuunn

ABILITIES UNIQUE ACTIONS
- -

Ceaseless: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, you can re-roll any or all of your attack dice results of 1.
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat: - The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded. - The second time you
strike with a critical hit, subtract 1 from the target's APL.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, SSIICCAARRIIAANN,, IINNFFIILLTTRRAATTOORR,, TTRRAACCKKEERR

29 de 34 02/06/2023, 18:40
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SICARIAN INFILTRATOR TRACKER M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 10

WEAPON A BS/WS D SR !
⚔ Taser goad 44 33++ 33//44 LLeetthhaall 55++ SSttuunn

⌖ Flechette blaster 55 33++ 22//33 RReelleennttlleessss,, FFuussiillllaaddee,, RRnngg ⬟ --

ABILITIES UNIQUE ACTIONS
- -

Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat: - The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded. - The second time you
strike with a critical hit, subtract 1 from the target's APL.
Relentless: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, you can re-roll any or all of your attack dice.
Fusillade: Each time a friendly operative performs a Shoot action and selects this weapon, after selecting a valid target, you can select any number of
other valid targets within ⬤ of the original target. Distribute your attack dice between the targets you have selected. Make a shooting attack with this
weapon (using
HHUUNNTTEERR CCLLAADthe same
DEE,, IIM profile)
MPPEERRIIU
UMM,, AADagainst
DEEPPTTUUSSeach
M of
MEECCH the
HAAN targets
NIICCU you
USS,, SSKKIIT have
TAARRIIII,, selected
SSIICCA using
ARRIIAANN,, IIN the
NFFIILLTTR attack
RAATTO dice
ORR,, TTRRA you
ACCKKEERR have distributed to each of them.
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the

30 de 34 02/06/2023, 18:40
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SICARIAN INFILTRATOR TRACKER M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 10

WEAPON A BS/WS D SR !
⚔ Power weapon 44 33++ 44//66 LLeetthhaall 55++ --
⌖ Stubcarbine 44 33++ 33//44 CCeeaasseelleessss --

ABILITIES UNIQUE ACTIONS
- -

Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
Ceaseless: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, you can re-roll any or all of your attack dice results of 1.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, SSIICCAARRIIAANN,, IINNFFIILLTTRRAATTOORR,, TTRRAACCKKEERR

31 de 34 02/06/2023, 18:40
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SICARIAN RUSTSTALKER M APL GA


ASSASSIN 3⬤ 2 1

DF SV W
WOUNDS 3 4+ 10

WEAPON A BS/WS D SR !
⚔ Transonic blades 55 33++ 44//66 -- RReennddiinngg

ABILITIES UNIQUE ACTIONS
Wasteland Stalkers Each time a shooting attack is made against this operative, in the Roll Defense -
Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, one additional dice
can be retained as a successful normal save as a result of Cover.

Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, SSIICCAARRIIAANN,, RRUUSSTTSSTTAALLKKEERR,, AASSSSAASSSSIINN

32 de 34 02/06/2023, 18:40
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SKITARII RANGER GUNNER M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⚔ Gun butt 33 44++ 22//33 -- --
⌖ Plasma caliver - Supercharge 44 33++ 55//66 AAPP22,, HHoott --
⌖ Plasma caliver - Standard 44 33++ 55//66 AAPP11 --

ABILITIES UNIQUE ACTIONS
- -

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Hot: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice
result of 1 that is discarded, that operative suffers 3 mortal wounds.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, RRAANNGGEERR,, GGUUNNNNEERR

33 de 34 02/06/2023, 18:40
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SKITARII RANGER GUNNER M APL GA


3⬤ 2 1

DF SV W
WOUNDS 3 4+ 7

WEAPON A BS/WS D SR !
⚔ Gun butt 33 44++ 22//33 -- --
⌖ Transuranic arquebus 44 22++ 55//33 AAPP11,, HHeeaavvyy,, UUnnwwiieellddyy M
MWW33

ABILITIES UNIQUE ACTIONS
- -

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Unwieldy: An operative can only make a shooting attack with this weapon if an extra AP is subtracted to perform a Shoot action. It cannot make a
shooting attack with this weapon by performing an Overwatch action.
Heavy: An Operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a Shoot action with this
ranged weapon.
MWx: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each critical hit
retained, inflict x mortal wounds on the target. x is the number after the weapon's MW, e.g. MW3.

HHUUNNTTEERR CCLLAADDEE,, IIM


MPPEERRIIUUM
M,, AADDEEPPTTUUSS M
MEECCHHAANNIICCUUSS,, SSKKIITTAARRIIII,, RRAANNGGEERR,, GGUUNNNNEERR

34 de 34 02/06/2023, 18:40

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