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Creation Domain

This document describes the Creation domain for clerics, granting abilities related to creating objects and life. At 1st level, clerics can create minor objects under 1 square foot as an action. At 2nd level, their Channel Divinity allows choosing a damage type and saving throw for a 3d12+cleric level damage effect. At 17th level, clerics can use their action to create any creature up to Huge size with a CR equal to or lower than their level.

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Stefano D'Elia
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0% found this document useful (0 votes)
119 views2 pages

Creation Domain

This document describes the Creation domain for clerics, granting abilities related to creating objects and life. At 1st level, clerics can create minor objects under 1 square foot as an action. At 2nd level, their Channel Divinity allows choosing a damage type and saving throw for a 3d12+cleric level damage effect. At 17th level, clerics can use their action to create any creature up to Huge size with a CR equal to or lower than their level.

Uploaded by

Stefano D'Elia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Create Minor Object

Creation Domain Also starting at 1st level, as an action you can create any
The gods of creation—including Deneir, Gond, Celestian, object that you can envision that is less than one square foot.
Paladine, Arawai, Oghma, Zeus, Ouranos, Amon, and Odin— The object appears exactly as you envisioned it. If you do not
have created something out of nothing. This aspect of the know certain mechanical inner workings of the object, the
gods is often seen in creation stories and legends, and only object does not have them. It does not need to be solid, it can
smatteringly afterwords, but they still retain this power. be a liquid or gas as well, or contain them.
Sometimes creation can be taken as crafting, or inventing; Once you use this feature again, your previous creation
but all forms of creativity can originate from this domain of disintegrates into nothing. Your creations are slightly
the gods. Followers of these gods include aforementioned imperfect, and any valuable items will not hold up to
inventors, artists, and those who envision somthing new. sufficient scrutiny; however, you can create material
components of spells for any spell you can cast.
Creation Domain Spells
Cleric level Spells Channel Divinity: Sculpt Harm
1st create or destroy water, bridge of branches¹ Starting at 2nd level, you can use the raw power of divinity to
sculpt and create a harmful magical effect. As an action,
2nd barkskin, web choose a creature within 60 feet of you. That creature must
3rd create food and water, spirit guardians make a saving throw of your choice. On a failed save, that
4th fabricate, leomund's secret chest
creature takes 3d12 + your cleric level in a damage of your
choice, or half as much on a successful one.
5th awaken, creation

¹ This spell can be found in the Sprouting Chaos Player's Describing your Sculpt Harm
Companion. Your channel divinity has so much freedom that, if
reduced to mechanics, might be hard to think
Divine Knowledge about in a narrative form. With 6 saving throw
Beginning at 1st level, you know the hand that the god you options and 13 damage types to choose from
serve played in creation, and become proficient in the History there are 78 potential forms of this ability. A cold
skill. Your proficiency bonus is doubled for that skill. In damaging strength saving throw might be a winter
gust where those who cannot stand are frozen, or
addition, you gain proficiency with heavy armor. an acidic intelligence save might be the illusion of
acid to all who see it, but potent and formed
enough to be real when perceived as such.
Improved Minor Object This feature is extremely taxing on your soul and body. Once
Starting at 6th level, you can use your Create Minor Object you use this feature, you can't use it again until a number of
feature to create an object within five square feet, and the weeks equal to the CR of the creature made has passed. At
feature can be used as a bonus action. this time, the creature has begun to wither from this world if
it has not already died. You can use your feature again to
Potent Spellcasting extend its life, the same time as before, or you can make a
At 8th level, you add your Wisdom modifier to the damage new creature or choose not to immediately use this feature.
you deal with any cleric cantrip. Either of the last two choices will result in the creature's
death, unless it has found a way to remain alive independent
Create Life of you, such as with advanced healing magic or lichdom.
Starting at 17th level, you can use your action to create a real Depending on the creature's abilities, statistics, and
form of life. You can create a creature no bigger than Huge alignment all decided by you, it may regard you as its own
size, and the CR of the creature cannot exceed your cleric god as you brought it into the world, or it may hate you for
level. You may pick any creature of a CR equal to or below doing so. The DM usually controls this creature once it is
your level, or you make create your own, using the CR rules made.
found in the Dungeon Master's Guide. You have full control
over the details of this creation. Credits
Creation and Design by /u/SwordMeow
Art by DBZ-Obsessed and sinakasra.
Homebrewery template blending by /u/QalarValar

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