D&D Fishing Minigame
By Saffy Penrose
For every 8-hour day you spend fishing, roll 5d6. If you are proficient with Fisher’s Supplies (see Fishing
Equipment), you can reroll a number of dice equal to your proficiency bonus + your Wisdom modifier
(minimum of 1). Otherwise, you can reroll a number of dice equal to your Wisdom modifier (minimum of 1).
You can reroll the same dice more than once — use a d10 to count down your rerolls if you have difficulty
keeping track. Afterwards, sum the results of all of the dice. If you rolled a special result, you may choose to
multiply your sum by the corresponding modifier in the special result table to obtain your overall fishing
score. Then consult the fishing table to determine what you caught. Fish caught with a score of 60 or higher
may have special or magical properties. Consult your DM to determine what those properties may be!
Special Result Multiplier
Full House x2
Four-of-a-Kind x3
Straight x4
Five-of-a-Kind x5
Fishing
Overall Score Freshwater Saltwater
5-19 Junk (roll on the Junk table) Junk (roll on the Junk table)
20 2d6 Minnows 2d6 Anchovies
21 2d6 Bluegill 2d6 Sardines
22 2d6 Crappies 2d6 Herrings
23 2d6 Sunfish 2d6 Red Snapper
24 2d6 Smallmouth bass 2d6 Shad
25 2d6 Carp 2d6 Tilapia
26 2d6 Perch 2d6 Halibut
27 2d6 Quipper 2d6 Red Mullet
28 1d6 Walleye 1d6 Albacore
29 1d6 Bullhead catfish 1d6 Tuna
30-31 2d4 Largemouth bass 1d4 Sea cucumber
32-33 2d4 Pike 1d4 Giant trevally
34-35 2d4 Salmon 1d4 Barracuda
36-37 1d4 Lungfish 1d4 Blue Marlin
38-39 1d4 Tiger trout 1d4 Sailfish
40-44 1d4 Sturgeon 1d4 Pufferfish
45-49 Giant salamander Dorado
50-54 Giant stingray Giant octopus
55-59 Giant catfish Giant swordfish
60-64 Stonefish Lightning eel
65-69 Goliath tigerfish Darkclaw lobster
70-79 Scorpion carp Mightfish
80-89 Void salmon Sagefish
90-99 Treasure (roll on the Treasure table) Treasure (roll on the Treasure table)
100-124 Ghostfish Benthic Man O'War
124-149 Silverfin flier Kingfish
150+ Legend Imperial Manta Ray
Fishing Equipment
Fisher’s supplies. These supplies are a type of Lucky Hat
artisan’s tools that include a basic fishing pole Wondrous item, artifact (requires attunement by a
and a tackle box with a simple line, hooks, bait, Master Angler)
bobbers, and lures.
Improved Pole. T his reinforced fishing pole is This hat appears to be a worn, brown leather hat.
of much higher quality than a basic pole. It grants When you attune to the hat, you can change its form to
any form you like, as long as it’s still a hat. While
a +3 bonus to your overall fishing score (after any
attuned, you can’t be blinded, charmed, deafened,
multipliers). frightened, petrified, or stunned against your will. You
Improved Line. T his mithril-infused line become immune to disease, and you cease to age.
enables you to reel in tougher fish. It grants a +1 In addition, whenever you fish, you catch twice as
bonus to your overall fishing score (after any many fish as you normally would.
multipliers). The wearer of this hat has a strong (but not urgent)
Improved Lures. These vibrant lures catch the desire to smoke a pipe or chew on a good piece of
eye of more elusive fish. They grant a +1 bonus to straw.
your overall fishing score (after any multipliers).
Item Cost Weight
Fishing Junk
Artisan’s tools d8 Junk
Fisher’s supplies 5 gp 8 lb. 1 A whole buncha nothin!
Improved Pole 12 gp 2 lb. 2 A crawling claw (see MM pg. 44)
Improved Line 5 gp — 3 A pile of sticks
Improved Lures 8 gp 1 lb. 4 Seaweed
5 A slimy old boot
Fishing Advancements 6 A damaged and forgotten crab trap
7 A waterlogged message in a bottle
Angler. Y
ou gain this advancement after 8 A functional net
spending 30 or more in-game days fishing. You
roll one additional d6 when you fish (total of
6d6). In addition, you can choose to gain a +10
Fishing Treasures
bonus to your overall fishing score (after any d10 Treasure
multipliers) whenever you fish. 1 A trident of fish command
Master Angler. You gain this advancement 2 A ring of water walking
after spending 100 or more in-game days fishing. 3 Mariner’s armor
4 A medallion containing a stone of good luck
You roll one additional d6 when you fish (total of
5 A tentacle rod
7d6). In addition, you can choose to gain an 6 A cloak of the manta ray
additional +10 bonus to your overall fishing score 7 A clam containing a pearl of power
(after any multipliers) whenever you fish. This 8 A gem-encrusted b owl of commanding water
ability can be used along with the bonus granted elementals
from Angler. 9 An unstoppered d ecanter of endless water
Catch ‘Em All. Y ou gain this advancement 10 An ornate glass bottle containing a f olding
when you have caught every type of fish in the boat
fishing table at least once (junk and treasure not
included). You are gifted the Lucky Hat magic
item through an encounter with a sea nymph.