getgenv().
Config = {
Enabled = true, --[Master Toggle]--
Legit = false, --[Opens Slower to Seem Legit]--
Case = "breakout_case", --[Case You Want to Open]--
Blacklist = {"Melee", "Bronze", "Silver", "Gold", "Diamond", "Unobtainable"}, --
[Items You Don't Want to Sell]--
}
local LocalPlayer = game:GetService("Players").LocalPlayer
local Data = LocalPlayer.Data
local Remotes = game:GetService("ReplicatedStorage").Remotes
while Config.Enabled do
if Config.Legit then
task.wait(3)
else
task.wait()
end
Remotes.BuyCase:FireServer(Config.Case)
Remotes.BuyKey:FireServer(Config.Case)
Remotes.OpenCase:InvokeServer(Config.Case, 3)
for _,v in next, Data.Inventory.Skins:GetDescendants() do
if not table.find(Config.Blacklist, v.Parent.Name) then
Remotes.SellSkin:FireServer(v.Name, "Factory New")
end
end
end