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RPG Character Stats Guide

The document describes several adventurer characters including their class, abilities, equipment and moral alignment. It also lists various monsters and enemies they may encounter including stats like damage, armor class and hit points. The adventurer characters include fighters, clerics, wizards and others while monsters range from goblins and orcs to larger threats like ogres, werewolves and zombies.

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Marder Marder
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100% found this document useful (1 vote)
242 views5 pages

RPG Character Stats Guide

The document describes several adventurer characters including their class, abilities, equipment and moral alignment. It also lists various monsters and enemies they may encounter including stats like damage, armor class and hit points. The adventurer characters include fighters, clerics, wizards and others while monsters range from goblins and orcs to larger threats like ogres, werewolves and zombies.

Uploaded by

Marder Marder
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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BELDAR THE BRAVE LORDAN THE PURE SIVERLEAF HALFMOON

FIGHTER: HUMAN CLERIC: HUMAN FIGHTER/WIZARD: ELF


SAVE:+3 SAVE:+5 SAVE:+8
DAMAGE: 1D8+1, Long sword DAMAGE: 1D6, Staff DAMAGE: 1D8X2/Long bow
AC: 16 AC: 13 AC: 10
HP:10 HP:8 HP:7
MOVE:12 MOVE:12 MOVE:12
HIT:+2 HIT: 0 HIT: +1
4 torches backpack 24 arrows
backpack runes backpack
6 gp 2 gp rope
4 gp

Turn undead: Skeletons DC 10, Darkvision, up to 60 feet


Zombies DC 13, Ghouls DC 16 Find secret doors (1or2 on the D6)
Spell:3X Cure wounds,Heal 1D8 HP Spell: Shield:+5 on AC, Duration: 5 R
DELVAR IRONFIST SLINKER MORGANTH
FIGHTER: DWARF THIEF: HUMAN WIZARD: HUMAN
SAVE:+7 SAVE:+5 SAVE:+8
DAMAGE: 1D8/Battle axe DAMAGE: 1D6/Short sword DAMAGE: 1D4/DAGGER
AC: 16 AC: 13 AC: 10
HP:12 HP:6 HP:4
MOVE: 6 MOVE:12 MOVE:12
HIT: +2 HIT: 0 HIT: 0
shield 22 gp paper
lantern ink
rope backpack
14 gp 6 torches
8 gp
Darkvision, up to 60 feet Hide: DC 10 Spells 2X:
Bonus +1 to hit: Goblins, Orcs, Find/Remove traps: DC 10 Missle: Damage 1D4+1, range 120
Hobgoblins and Half-orcs Backstab: Double damage, +4 to hit Shocking grasp: 1D8+1 HP, Touch
sir PEREGRINE THORDAR HAROLD
PALADINE: HUMAN FIGHTER: DWARF SOLDIER: HUMAN
SAVE:+5 SAVE:+7 SAVE:+2
DAMAGE: 1D8, Long sword DAMAGE: 1D4+1/Hammer DAMAGE:1D8, Long sword
AC: 18 AC: 17 AC: 15
HP:10 HP:12 HP:8
MOVE:12 MOVE:6 MOVE:12
HIT: +1 HIT: +2 HIT: 0
lantern shield 1 gp
holly sym backpack
3 gp blanket
chalk

Evil creatures have to -1 to hit him Darkvision, up to 60 feet


and his party within 10 feet Bonus +1 to hit: Goblins, Orcs,
Can heal up to 2 HP per day Hobgoblins and Half-orcs MORAL DC:12
BUGBEAR GRAY DWARF DROW ELF
CE LE LE
SAVE:+4 SAVE:+7 SAVE:+3
DAMAGE:1D8+2 Mace DAMAGE:1D4+1 Hammer DAMAGE:1D6+1 Short sword
AC: 15 AC: 16 AC: 16
HP:15 HP:6 HP:8
MOVE:9 MOVE:6 MOVE:12
HIT: +3 HIT: +1 HIT: +2

Can cast Invisibility spell as Can cast Darkness 15' radius


often as they want. 50% magic resistance
XP:120 XP:420 XP:650
GHOUL GNOLL GOBLIN
CE CE LE
SAVE:+3 SAVE:+3 SAVE:+1
DAMAGE:2X 1d3, 1X 1d6 DAMAGE:1D6 spear DAMAGE:1D4 Dagger
AC: 14 AC: 15 AC: 13
HP:8 HP:8 HP:3
MOVE:9 MOVE:9 MOVE:6
HIT: +1 HIT: +1 HIT: 0

Immune to charm spells. Other weapons: Battle axe:1d8, Other weapons: Spear:1d6,
Paralyze: 1d6+2 rounds Morning star:2d4, Bows 2x d6 Mace:1d6+1, Bows 2x d6
XP:175 XP:35 XP:15
HOBGOBLIN KOBOLD LIZARD MAN
LE LE NE
SAVE:+3 SAVE:+1 SAVE:+3
DAMAGE:1d8 Long sword DAMAGE:1D6 Short swordDAMAGE: 2D4 Bastard sword
AC: 15 AC: 13 AC: 15
HP:5 HP:2 HP:10
MOVE:9 MOVE:6 MOVE:6
HIT: +1 HIT: 0 HIT: 0

Swimming: Move 12
Other weapons:Helebarde:1d10, Other weapons: Hand axe:1d6, Other weapons: Trident:1d6+1
Morning star:2d4, Bows 2x d6 Javelin:1d6 Spear:1d6
XP:35 XP:7 XP:65

OGRE ORC SKELETON


LE LE N
SAVE:+4 SAVE:+3 SAVE:+3
DAMAGE: 1D8+2 Club DAMAGE: 1D8 Battle axe DAMAGE:1D6 Short sword
AC: 15 AC: 13 AC: 13
HP:20 HP:4 HP:4
MOVE:9 MOVE:9 MOVE:12
HIT: +3 HIT: +1 HIT: +1

Other weapons: Spear:1d6, Edged and piercing weapons


Mace:1d6+1, Bows 2x d6, do half damage
Hand axe 1d6, Short sword 1d6. Immune to charm spells.
XP:270 XP:15 XP:65
SNAKE, GIANT SPIDER, LARGE WEREWOLF
N N CE
SAVE:+3 SAVE:+3 SAVE:+4
DAMAGE: 1 DAMAGE: 1 DAMAGE: 2d4
AC: 14 AC: 12 AC: 15
HP:10 HP:5 HP:28
MOVE:15 MOVE:6 MOVE:15
HIT: +1 HIT: +1 HIT: +5

Can etangle character with


a +4 attack bonus. The
entagled characters cannot
Poison: the victim must make attack and move. DisEngage DC 15
Save or take 2d4 damage. Poison: the victim must make Hurt only by silver or +1 or
Save or take 1D6 damage. better magical weapons or spells.
XP:175 XP:175 XP:420
WIGHT WOLF ZOMBIE
LE N N
SAVE:+4 SAVE:+3 SAVE:+3
DAMAGE:1D4 DAMAGE:1d4+1 DAMAGE:1D8
AC: 15 AC: 13 AC: 13
HP:28 HP:12 HP:8
MOVE:12 MOVE:18 MOVE:
HIT: +5 HIT:+1 HIT: +1

Energy drain: 1HD


Immune to charm spells. In a fight, a zombie always
Hurt only by silver or +1 or loses initative.
better magical weapons or spells. Immune to charm spells.
XP:1400 XP:65 XP:65

AJANTIS CORAN EDWIN


PALADINE: HUMAN LG FIGHTER/THIEF: ELF CG WIZARD: HUMAN LE
SAVE:+3 SAVE:+5 SAVE:+8
DAMAGE: 2d4+1, Bastard sw. DAMAGE: 1D8/Long sword DAMAGE: 1D6/QUARTERSTAFF
AC: 16 AC: 16 AC: 10
HP:12 HP:8 HP:6
MOVE:12 MOVE:12 MOVE:12
HIT: +1 HIT: +1 HIT: 0
Bastard sw. Leather Q-staff
Chain mail armor
Shield Long sw.
Helmet Long bow
Detect evil 25 arrows
Evil creatures have to -1 to hit him Hide: DC 10 Spells 2X:
and his party within 10 feet Find/Remove traps: DC 10 Missle: Damage 1D4+1, range 120
Can heal up to 2 HP per day Long bow: +4 to hit, 2xd8 Armor: +4 AC, duration 10 Turns
ELDATH GARRICK KAGAIN
BARD: HUMAN NE BARD: HUMAN CN FIGHTER: DWARF LE
SAVE:+5 SAVE:+5 SAVE:+7
DAMAGE: 1D8+1/Scimitar DAMAGE: 1D6/Short sword DAMAGE: 1D8+1/Battle axe
AC: 13 AC: 14 AC: 14
HP:6 HP:6 HP:15
MOVE:12 MOVE:12 MOVE:6
HIT: +1 HIT: 0 HIT: 0
Studded Leather Studded
leather armor leather
armor Short sword armor
Scimitar L. Crosbow Battle axe
20 bolts Shield, Helm
Darkvision, up to 60 feet
L. Crosbow: +0 to hit, d8 damage Bonus +1 to hit: Goblins, Orcs,
Pick pocket: DC 10 Pick pocket: DC 10 Hobgoblins and Half-orcs
KHALID KIVAN MINSC
FIGHTER: HALF-ELF NG RANGER: ELF CG RANGER: HUMAN NG
SAVE:+3 SAVE:+3 SAVE:+3
DAMAGE: 1D8, Long sword DAMAGE: 2xD8+3, Long bow DAMAGE:d10+4, Great sword
AC: 17 AC: 16 AC: 13
HP:13 HP:10 HP:11
MOVE:12 MOVE:12 MOVE:12
HIT: 0 HIT: +2 HIT: +2
Long sword Studded Great sword
Splint mail leather Leather
Shield armor armor
Helm Long bow
20 arrows
Hide/Move silently: DC 10 Hide/Move silently: DC 10
Bonus +4 to hit Ogres Bonus +4 to hit Gnolls
Tracking: DC 12 Tracking: DC 12

MONTARON RASAAD VICONIA DeVIR


FIGHTER/THIEF: HALFLING NE MONK: HUMAN LG CLERIC: DROW ELF NE
SAVE:+5 SAVE:+7 SAVE:+5
DAMAGE: 1D6+1/Short sword DAMAGE: 2X 1D6+1/Fists DAMAGE: 1D6+1, Mace
AC: 16 AC: 13 AC: 17
HP:9 HP:8 HP:7
MOVE:6 MOVE:14 MOVE:12
HIT: 0 HIT: +2 HIT: 0
Studded Mace
leather Shield
armor Leather
Short sword armor
50% magic resistance
Hide: DC 10 Turn undead: Skeletons DC 10,
Find/Remove traps: DC 10 Zombies DC 13, Ghouls DC 16
Backstab: Double damage, +4 to hit Spell:3X Cure wounds, Heal 1D8 HP
IMOEN FALDORN SHAR-TEEL
THIEF: HUMAN NG DRUID: HUMAN TN FIGHTER: HUMAN CE
SAVE:+5 SAVE:+5 SAVE:+3
DAMAGE: 2x 1D6/Short bow DAMAGE: 1D6, Club DAMAGE: 1D8+3, Long sword
AC: 14 AC: 14 AC: 19
HP:10 HP:8 HP:10
MOVE:12 MOVE:12 MOVE:12
HIT: +2 HIT: 0 HIT: +2
Short sword Club Long sword
20 arrows Leather Chain mail
Short bow armor Shield
Spell: Cure wounds,Heal 1D8 HP Helmet
Bless: +1 to hit and damage,
Hide: DC 10 rounds, 30' radius
Find/Remove traps: DC 10 Shillelagh:Summons a magical cudgel
Backstab: Double damage, +4 to hit does 2d4 with +1 bonus to attack.

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