OFFICIAL FAQ
Q: What does an Enemy mean? Q: What do the 3+ and 5+ Portals represent in the
A: An Enemy is either a Boss, a Roaming Monster, or a Mob. A Mob, Dungeon’s Quest instructions?
which is a group of Minions plus a Leader, is considered an Enemy as A: Depending on the number of Heroes participating in the Quest,
a whole. So, any effect which targets or affects an Enemy will affect the number of Portal tokens in the Dungeon changes. When playing
the Mob as 1 single Enemy. For example, if an ability would pull or with only 1 or 2 Heroes, use only the Roaming Monster Portal (purple).
push an Enemy, when targeting a Mob, it will pull or push the whole When playing with 3 or 4 Heroes, also add 1 Portal token (green) in
Mob. If an ability would deal Wounds to an Enemy, when targeting a the Zone with the 3+ marker. When playing with 5 or 6 Heroes, add
Mob, it will deal Wounds to the Mob following the regular rules for another Portal token (green) in the Zone with the 5+ marker.
wounding a Mob.
Q: When killing a Leader or a Roaming Monster, the
Q: Can I kill the Leader of a Mob along with the Minions whole party gains XP?
in the same attack? A: Yes. Every time an Enemy miniature is killed, the Hero who killed
A: Yes. The Leader of a Mob is always the last one to take Wounds. that miniature immediately gains 1 XP. On top of that, if the killed
However, if a Mob takes enough Wounds to kill the existing Minions miniature was a Leader, each Hero in the party, including the Hero
and there are still Wounds left, the Leader immediately suffers those that killed the Leader, gains 2 XP. If the Killed miniature was a
Wounds. If there are enough Wounds to kill the Leader, then the Roaming Monster, then the whole party of Heroes gain 4 XP each,
Leader is killed and the Heroes receive their rewards. including the Hero who killed the Roaming Monster. In other words,
a Hero who kills a Leader gains 3 XP in total, while each other Hero
Q: Do Minions spawn from the Roaming Monster Portal gains 2 XP. A Hero who kills a Roaming Monster gains a total of 5 XP,
(purple)? while each other Hero gains 4 XP.
A: Yes. The Roaming Monster Portal indicates where the Roaming
Monster should spawn when the Darkness Track indicates it to.
However, when the Darkness Track indicates to spawn a Mob, players
must spawn 1 Mob in each existing Portal in the Dungeon, including
the purple one.
MASSIVE DARKNESS 2 - FAQ
Q: When can I use an ability and how many times can I
use it?
A: If an ability has the word Attack, Defense, or Combat as a timing
condition, you can use them only once per combat! Which means you
can use it once every Attack action you perform, or once every attack
you suffer from an Enemy. Of course, if the ability says Attack, you
can only use it during your Attack action. If it says Defense, you can
only use it when you get attacked. Combat means you can use it in
both situations. If an ability has Move as a timing condition, it means
it can only be used during a Move action. Please note that most of those
abilities also include a cost or another requirement, like spending Some abilities have the keyword Anytime. These abilities can be used
Mana or other resource, in order to be performed. anytime, including during other Hero’s turn or during the Enemy Phase,
but never during an action. All Consumable items (gray background)
For example, if a Hero has the Spiked Boots equipped, once every time they are considered having the keyword Anytime. So, a Hero can, for
perform an Attack action, or when they are the target of an Enemy’s attack, example, be attacked by an Enemy and drink a Healing Potion after the
they can spend 1 to deal 1 Wound to that Enemy. Even if the Hero has Enemy’s first attack but before its second attack.
more than 1 Mana, they can’t spend more Mana during the same combat to
trigger its effect again. Q: How many times can an Enemy’s special ability trigger?
A: Enemies’ special abilities are triggered by the rolled on Enemy
dice. Different from Combat abilities on Heroes, Enemies can trigger
their Abilities as many times as they can, as long as they have enough
on their dice roll for doing that. For example, if an ability only
needs 1 to be triggered and 3 were rolled, that ability will be
triggered 3 times during that attack. But remember that dice can be
triggered in any order, so the Hero may benefit from that, if possible.
NOTE: In some rare exceptions, there are Enemies whose ability
may only trigger once. In these cases, it is specified in the Enemy’s
special ability description.
Q: How much Max Health and Mana do I gain during
Otherwise, if the ability does not have an action as a timing condition, Level Up?
it can be used at any moment during the Hero’s turn, except during an A: The Level token is a reference for how much Max Health and Max
action. So, it must always be used before or after an action. Abilities Mana you have at each Level and it gets updated every time a Hero
without an action as a timing condition can be used as many times as levels up. To know how much Max Health and Max Mana your Hero
the Hero wants, as long as they can pay the required costs. currently has, simply look at their starting Health and Mana and add
the amount shown on the Level token at your current Level, ignoring
For example, the Wand of the Dead is not tied to any Attack action, all information from previous Levels.
which means a Hero can use it as many times as they want to Heal 2, as
long as they have enough Mana to keep paying for this its effect. A Hero Q: Do KO’d Heroes gain XP? And do they level up?
may never use the Wand during combat since there is no combat keyword A: Yes and yes. Even KO’d Heroes still gain XP from killed Leaders
as a timing condition. and Roaming Monsters, as well as from some specific Quest
objectives. Also, during the Level Up Phase, a KO’d Hero levels up
as usual. However, it doesn’t matter how much Max Health a Hero
gains from leveling up, they always come back up with 3 Health when
a Lifebringer token is spent.
Q: What happens with Frost and Fire tokens when the
party enters a Boss Fight?
A: Fire and Frost tokens are removed from all Heroes before the Boss
Fight begins.
MASSIVE DARKNESS 2 - FAQ
Q: What does “tier” mean? Q: How does the Rogue’s Poison token work when
A: If any effect in the game instructs the players to get a card from fighting a Boss?
the deck “one tier higher,” it means the next deck in ascending order A: Once an Enemy is Poisoned, along with any other possible effects,
from the one being currently used. For example, if the Dungeon it will take Wounds at the start of each of its activations. Since the
Level is currently 1 and players need to spawn a Mob with a weapon Boss activates between each Hero’s turn, as long as it has a Poison
one tier higher, it means a weapon from the Mob Item deck Levels token, it will take Wounds at the beginning of each of its activations
3-4, instead of Levels 1-2. The same applies for Mobs and Roaming between every Hero’s turns.
Monsters cards.
Q: In Heavenfall, do Classes reset for the following Quest?
A: Yes. From one Quest to another, during the Campaign, Heroes
reset their Class-specific components, except for their skills. They do
not gain any new skills during the setup of the next Quest. They keep
all skills acquired previously, instead, along with their respective
benefits and abilities. Note that Heroes also keep most of their items,
their unspent XP (if they have been victorious in the last Quest), as
well as their current Level, starting the next Quest with both their
CLASS SPECIFIC Health and Mana reset at the Hero’s current Level Max value.
QUESTIONS
Q: Can I place my Hero in a not-yet revealed Chamber
using the Forge Gate spell?
A: No. You can only use the Forge Gate spell to place Heroes in Forges
inside Chambers that have been already revealed.
Q: Can the Wizard or the Paladin rearrange their skills?
A: No. Once you have allocated a skill in a Consecration column or
in a quadrant of the Spell Amulet, it is locked there. Please note that
there are special rules for both Classes when playing in Campaign
Mode, where the Paladin and Wizard can rearrange their skills
during the setup of each Quest at the beginning of the Quest Phase.
Q: Where do I remove Rogue Tokens from?
A: When acquiring a new skill that indicates the Rogue to remove
tokens, the Rogue may remove either from the discard pile or from
ERRATA
the tokens inside the Thieving Tools bag. If removing from inside the
Bag, make sure to not confuse the discard pile with the active ones. A few rules need further clarification and some components were
incorrectly printed. Please follow the reference below for your
Q: How does the “Move up to 2, then Attack” Rogue next adventures.
token work?
A: This specific token is an Attack token, which means it will trigger • Recover action and Fountains can remove Fire tokens equal to the
its benefit when the Rogue takes an Attack action with it. In that case, amount of Health the Hero gains by the Recover action or by the
the Rogue is not gaining 2 MP. Instead, they must move up to 2 Zones Fountain interaction.
before their attack. It’s simply a positioning bonus before the attack.
• W hen playing as the Necromancer and reviving a Roaming Monster,
Q: Can the Shaman take a Recover action to gain an ignore their Enemy dice. The only dice used for Attack and Defense
Element? are the Yellow, Orange, Red, Blue, and Green dice referred to on
A: Yes. The Shaman can take Recover actions and choose to gain Mana, their cards.
increasing any element on their Track, instead. Even if the Shaman
has Mana equal to their maximum, they can still increase the Element • Dragon Mask should read: “Action: Add 3 to any Enemy in
Track when receiving Mana from any source. LoS.” instead of “Action: Add 3 to any Enemy.”
MASSIVE DARKNESS 2 - FAQ