Pack Instinct
Gnolls are social creatures, and the pack instinct plays a powerful
                                                                       role in their lives. The bond of the pack is essential to all gnolls and,
                                                                       while they may occasionally squabble to lines of dominance, gnolls
                                                                       make for steadfast allies. In battle, gnolls are strong team players
                                                                       and will typically set aside any thought of personal glory to assist
                                                                       their clanmates. Though they generally prove wary of strangers,
Gnoll                                                                  gnolls are seldom solitary and those that are separated from their
                                                                       kin will usually seek surrogate packs. The often aggressive behavior
"SHOULD YOU SEEK THE FLEETING ATTENTION                                and fearsome appearance of the hyenafolk can be difficult to deal
OF the hyenafolk- take heed; they bear an appetite not for gold,       with, yet their pack instincts are strong. Should you earn the rare
                                                                       trust of a gnoll, you will find that their kinship brings with it a very
nor for such ideals as honor or mercy. If you wish to earn the rare
                                                                       powerful bond.
trust of gnolls, you would do well to prove that you are worth
more to their pack than just your weight in flesh."                      Thrill of the Hunt
         —Scholar Brammir, The Denmatron's Rebellion                   Fierce and feral, gnolls are true creatures of the wild; they show
                                                                       little interest in conquest and very seldom seek gold or glory. Driven
Though widely reviled as savage stalkers and merciless                 by their predatory instincts and the ancient touch of demon blood,
marauders, the collective identity of the gnolls is as contentious a   gnolls revel in the thrill of the hunt and will prove particularly
subject among scholars as it is among the gnolls themselves. Few       enthusiastic about hunting alongside their allies. Additionally,
traits can be said to be shared by the gnolls of each and every        gnolls regularly commemorate their pursuits by collecting trophies-
clan- but those most common include an often wild and fiery            these most often being the bones or preserved limbs of their prey.
demeanor, profound social instincts, and an innate passion for the
hunt.                                                                    Abyssal Origins
                                                                         The gnolls of the Butcher's Brood are fanatic ally devoted to their
Hyaenids                                                               demon prince; they believe that his blood flows through their veins
                                                                       and that their devotion justifies every terrible atrocity they commit.
A gnoll looks much like a humanoid hyena and shares many               For the Children of Yeenoghu, cruelty and bloodshed are a source of
traits with the animal. Gnolls are strong, tall, and lean and          joy and a reason for living. And though not every gnoll must align
covered with a thick coat of fur, which generally ranges from          themselves with the Beast of Butcher y, an ancient bond to the
light to dark brown. D epending on the clan, this might be a           demon lord ensures that all Toril's hyenafolk bear traces of his
uniform color, or broken up by stripes or spots.                       savage ferocity.
   Though they are not obligate carnivores, it is not                    But despite the gnolls' strong ties to Yeenoghu, no one truly knows
uncommon for a gnoll to subsist solely on meat. Li ke the              what forces delivered them unto the material plane. While it is
hyenas they resemble, gnolls possess strong jaws and are               widely believed that the gnolls were created by Yeenoghu himself,
capable of consuming almost every part of their prey, including        some myths suggest instead that the Demon Prince turned the
teeth and bones.                                                       hyenafolk away from a lesser god who served as their patron before
Aggressive Behavior                                                    him. Referred to only as Gorellik, the long-forgotten deity was
                                                                       believed to have been a savage patron of hunters and predatory
                                                                       beasts- not unlike the Faerûnian deity Malar.
Due to their excitable, assertive, and impulsive nature, gnolls
                                                                         Though Yeenoghu's influence will forever taint the gnolls, even
are commonly known for their aggression and general lack of
                                                                       those of Abyssal heritage might seek purpose apart from the
civility. When speaking, gnolls tend to be brazenly direct and
lacking in common courtesy; few would waste time with                  ruination of the mortal realm. Clans who break away from the
pleasantries and many gnolls prefer to be concise over                 Butcher 's Brood may embrace the worship of the common gods or
bothering with embellishment. Though they are instinctively            might otherwise see the deities as being no different from demons.
social, the relatively savage demeanor held by most gnolls can         Some who reject the demonic Prince of Gnolls may also find
make even the friendliest behavior seem aggressive.                    purpose anew in the spirit of the hyena that lies within them and
                                                                       seek solace through the ties they hold to their kin and to the natural
                                                                       world.
                                                                                                                                                   1
                                                                          d20                             Quirk
    Hierarchy and AUTHORITY
                  Authority
    HIERARCHY AND
                                  --------
    Like hyenas, gnolls exhibit a notable degree of social
                                                                            6
                                                                                      You are often confused or annoyed by the
                                                                                             inclinations of civilized folk.
    hierarchy within their packs. Packlords generally shape this                 You nonchalantly propose ruthless acts of violence
    hierarchy into an order of succession, granting authority both          7
                                                                                           during casual conversation.
    by lineage and perceived ability to lead and protect the clan.
    But in order to ensure the strength of this hierarchy, it is                You struggle with attentiveness, often proving easily
                                                                            8
    fairly common for challenges of authority to occur between                                  bored or distracted.
    packmates of similar standing. Such squabbles typically                       You display no reservations about disemboweling
    comprise of brief displays of dominance and intimidation                9
                                                                                                intelligent creatures.
    and- though these altercations may occasionally result in
    some amount of bloodshed- few gnolls would deem it                             You express mild concern for any folk who are
                                                                           10
    productive to cripple or fatally wound their clanmates.                              without sharp teeth or thick fur.
                                                                                  You are highly protective of your companions and
    Diplomatic
    DIPLOMATIC Inability
               INABILITY                                                   11
                                                                                       instinctively distrustful of anyone else.
    The uncommon gnolls that see fit to coexist with their non-hyeninic          You fight with great enthusiasm and resent easily-
                                                                           12
    neighbors are nevertheless likely to remain wholly                                             won victories.
    aloof; the beastfolk seldom mingle with those outside of their         14    You dislike spending much time in any one place.
    individual packs and, in such engagements, may prove
    reluctant to show much in the way of hospitality. Being highly                    You have inherited a number of abnormal
                                                                           13
    suspicious of strangers, gnolls who show any regard for other                           superstitions from your clan.
    humanoids oft do so either with disdain or careful curiosity.                    You tend to lord over anyone that you deem
    Furthermore, a majority of gnoll clans are openly hostile to           15
                                                                                                   unintimidating.
    each other due to their competitive nature. This aggression
    usually extends to all strange gnolls, making it highly difficult               You habitually inspect materials by tasting or
                                                                           16
    or even dangerous for any lone wanderers to join a new pack.                                 chewing on them.
                                                                                   You are strongly inclined to collect trophies and
    Hunters and WANDERERS
                Wanderers                                                  17
    HUNTERS AND                                                                                       mementos.
                                                -----
    Due to their hyaenid ancestry, gnolls inherently favor wild,              You try to repress your primal fury, fearful that it may
    wayfaring lifestyles. Some practice related trades- such as            18                      betray you.
    leatherworking and herbalism- or take up animal husbandry,                  You make up for in enthusiasm what you lact in
    taming beasts and training pack animals. Though gnolls                 19
                                                                                                   tactfulness.
    seldom approach anyone outside of their clans, some more
    entreprising hunters might be willing to offer their services to            You love to compete and regularly attempt to outdo
    local people as trappers or trackers.                                  20
                                                                                                   your allies.
    Leaving the Pack
    LEAVING THE PACK                                                      Gnoll Names
                                                                          GNOLLNAMES
    You may have come from a nomadic tribe of shamanistic                 Gnoll names are usually short and comprised of the same
    hunters, wild and true to your nature; you may have belonged          harsh sounds of the gnoll language- often being spoken like a
    to a roaming clan of marauders or a congregation of                   sort of growl or bark.
    wandering trappers and traders; or perhaps you were                   Male Names: Dagnyr, Dhyrn, Doryc, Garr, Gurn, Gnasc,
    separated from your kin entirely and have come to live among          Gorak, Grakk, Gyrryn, Harr, Hattak, Hyrn, Ilekk, Ishkr,
    common folk either in fellowship or in servitude.                     Keghet, Knaag, Kraff, Krik, Kurr, Kurshak, Kylm, Laskh,
    Whatever your origins, remember that the pack instinct is             Lhyr, Rolk, Shar, Thrakk, Thyrn, Urg, Varr, Vas, Vaszi, Yekk
    strong in gnolls and that it is unlikely for one to leave his or
    her pack by choice. Furthermore, consider that most gnolls            Female Names: Dagnyra, Dyrna, Garra, Gnara, Gorza,
    share an ancient bond with Yeenoghu; you may choose not to            Grakka, Harra, Hruthna, Ishka, Kaskya, Ketta, Krshia,
    act upon your demonic inclinations, but they are nonetheless          Kylma, Lhyra, Malla, Mrna, Mrsha, Nysha, Osyka, Othna,
    a part of your nature.                                                Saga, Srnya, Shara, Vara, Vasza, Vedya, Vetza, Yrna, Zudya
    Gnoll Quirks
                                                                          Gnoll Traits
                                                                          GNOLL TRAITS
    d20                             Quirk
                                                                          Your gnoll character gains the follow characteristics.
     1           You are greatly amused by the macabre.
                                                                             Ability Score Increase. Your Strength score increased
     2         You trust and treat your friends like family.                     by 2, and your Dexterity score increases by 1.
     3                    You are always hungry.                             Age. Gnolls reach adulthood at remarkable speed, and
     4    You impulsively imitate others when trying to fit in.           rarely live longer than 30 years.
                                                                             Alignment. Gnolls might not have an innate tendency
     5    Your attempts to be cordial are genuinely unsettling.
                                                                          toward evil, but many of them end up there. Evil or not, an
                                                                          independent nature inclines many gnolls toward a chaotic
                                                                          alignment.
2
      Size. Gnoll are somewhat larger and bulkier
   than humans, and they range from 6 to well over
   7 feet tall. Your size is Mediwn.
       Speed. Your base walking speed is 30 feet.
      Frightful Appearance. You gain proficiency
   in the Intimidation skill.
      Darkvision. Thanks to your hyena blood, you
   have superior vision in dark and dim conditions.
   You can see in dim light within 60 feet of you as if
   it were bright light, and in darkness as if it were
   dim light. You can't discern color in darkness,
   only shades of gray.
      Languages. You can speak, read, and
   write Common and Gnoll.
      Natural Equipped. You are never unarmed.
   You are proficient with your bite, which is a
   melee weapon that deals ld6 piercing damage
   plus your Strength modifier.
      Rampage. When you reduce a creature to 0 hit
   points with a melee attack on your turn, you can
   take a bonus action to move up half your speed
   and make a bite attack.
      Gnoll Combat Training. You gain proficiency
   with javelins, longbows, longswords, glaives, and
   spears.
                                                                     SPO T T E D C L A N
      Howl of the Pack Choose a friendly creature
   who can see or hear you within 30 feet. It can                    Named after the large spots on their fur patterns, these are the
   use its reaction to make a one weapon attack.                     most common variety of gnolls. Your gnoll character gains the
                                                                     follow characteristics:
        After you use this feature, you can't use it
                                                                      Ability Score Increase. Your Constitution score increases by 1.
      again until you complete a short or long rest.
      Subrace. Due to the rifts that exist between                     Ferocity. The natural hunting instinct you have enables you to
                                                                     crush your foes. When you miss with an attack roll, you can
   the gnolls, their clans each bear their own unique
                                                                     choose to reroll it, adding your Strength modifier (min +1) as a
   cultures and characteristics.                                     bonus to the attack roll. After using this feature, you must take a
   The following clans are available as subrace                      short or long rest before doing so again.
   options: Spotted, Striped, and Brown.
                                                                      Natural Agility. You are proficient in your choice of either the
   Choose one of these clans for your gnoll                          Acrobatics or Stealth skills.
   character, renaming it to fit your backstory or
   campaign setting if desired.                                       BROWN CLAN
  STRIPED CLAN                                                       Named after the distinct color difference between this clan and
Named after the stripes interlayed within their fur patterns,        others, This is largest and least common variety of gnolls,
these are the smallest variety of gnolls. Your gnoll character       often being found as the leader of a gnoll pack. Your gnoll
gains the follow characteristics:                                    character gains the follow characteristics:
 Ability Score Increase. Your Dexterity score increases by 1.        Ability Score Increase. Your Charisma score increases by 1.
  Pyromania. Nothing makes you happier than seeing the                  Incite Rampage. Born to be a leader, you can command
world burn. Whenever you make an attack that deals fire              your allies to strike when you see fit. As an action or by
damage, you add an extra 1d4 to the damage dice. This                substituting one of your attacks when you take the Attack
increases to 1d6 at 5th level, 1d8 at 10th level, and 1d12 at 14th   action on your turn, you can allow a friendly creature within
level.                                                               30 feet of you that can see and hear you to use their reaction
   Sudden Rush. You can activate this trait to take                  and make one weapon attack against a creature within 5 feet
action as a bonus action on your turn. Whenever you use this         of them. Once you have used this ability, you must finish a
trait to Dash, you do not provoke opportunity attac ks for the       short or long rest before you can use it again.
duration of that turn.                                                 Demonic Surge. Your lord has given you a fraction of his
   You can use this trait a number of times equal to your            power to bring his will to the battlefield. You may learn the
Constitution modifier (minimum of once). You regain all              Fire Bolt, Acid Splash, Poison Spray, or Chill Touch Cantrip.
expended uses of it when you finish a long rest.                     Before making the attack, you may choose to double the
                                                                     amount of damage dice should the attack hit; you take half of
                                                                     the damage from this spell even if the attack misses. short or
                                                                     long rest before you can use it again.
                                                                                                                                           3
    Gnoll Racial Feats
    As a PACK
         gnoll, youLORD
                    can take any of the following feats in place of
    an Ability Score Improvement.
    Animal
      •    Awareness
         •
    Prerequisite: Perception or Survival skill proficiency
    You have proven to be exceptionally aware of your animalistic
    senses. You gain the following benefits:
        VICIOUS
       Increase your Wisdom score by 1, to a maximum of 20.
       You have advantage on Wisdom (Perception) skill checks
       that
         • rely upon hearing.
       You
         • have advantage on Wisdom (Survival) skill checks
       made to track a creature if you hold an item that bears its
       scent. You do not require such an item if you are
       personally
         •        familiar with the creature.
    Carrion Eater
    You know better than to pass up a potential meal. You gain
    the following benefits::
      Increase your Constitution score by 1, to a maximum of 20.
      You have advantage on skill checks made to harvest
      creatures.
      Whenever you spend one or more Hit Dice to heal at the end
      of a short rest, you can regain an additional number of Hit
      Points equal to twice your character level. To gain this
      benefit, you must have spent at least 5 minutes within the
      past 6 hours feasting on the corpse of a creature that is not a
      construct or elemental. Once you use this feature, you can        FURY OF THE PACK
      not use it again until you complete a long rest.
                                                                        When you damage a creature with an attack or a spell, you can
                                                                        call upon the collective fervor of your pack. For each one of
                                                                        your allies within 10 feet of the creature (maximum of 3), it
    You gain the following benefits:                                    takes additional damage equal to your proficiency bonus.
       You gain the traits of one gnoll subrace of your choice.
                                                                        Once you use this trait, you can't use it again until you
       Your proficiency bonus is doubled for Charisma
                                                                        complete a short or long rest.
       (Intimidation) checks .
    Vicious                                                             FLIND TRAINING
                                                                        An archdemon or god, most likely Yeenoghu, has bestowed
    Your bite is deadly and you have grown eager to prove it. You       upon you the gift of becoming a flind.
    gain the following benefits:                                        Your Strength score increases by 1.
        The damage die of your bite increases to a d10.                 You gain proficiency in one martial weapon of your choice.
       You have advantage on the first bite attack you make each        When you hit a creature with a melee weapon attack, you can
       round against a creature that is grappling or being              choose to deal an additional 2d8 psychic damage.
       grappled by you.                                                 After using this feature, you must take a short or long rest
        Whenever a creature within reach deals damage to you            before doing so again.
       while your hit points are at or below half of your current
       maximum, you can use a reaction to make a bite attack
       against it.