Incantation
Incantation
Version 4.0
Table of Contents
1 Crime and Punishment 5
2 Magic Cards 7
3 Characteristics of Magic 7
3.1 Mana.................................................................................................................... 7
3.2 Colleges of Magic.............................................................................................. 7
3.3 Difficulty............................................................................................................... 7
3.4 Range.................................................................................................................. 8
3.5 Area of effect ...................................................................................................... 8
3.6 Duration............................................................................................................... 8
3.7 Frequency........................................................................................................... 8
3.8 Description.......................................................................................................... 8
3.9 Special................................................................................................................. 8
3.10 Power .................................................................................................................. 8
3.11 Points of Armies (P.A.) ..................................................................................... 8
4 Elements 8
4.1 Primary Elements .............................................................................................. 9
4.2 Principle Elements............................................................................................. 9
4.3 Elemental Opposition........................................................................................ 9
4.4 Elemental Gems ................................................................................................ 9
4.5 Elements............................................................................................................. 9
4.6 Opposition........................................................................................................... 9
4.7 Gems and Casting ............................................................................................ 9
4.8 Neutrality...........................................................................................................10
6 Laws of Magic 14
7 Translator’s Notes 23
7.1 Copyrights.........................................................................................................23
7.2 Translation Notes ............................................................................................23
7.3 Anachronistic Rules ........................................................................................23
7.4 Acknowledgements.........................................................................................23
List of Tables
Table 5 Revision Histories ..................................................................................................23
never heard it, this voice seemed to him fly away towards firmament, awaking old
familiar étrangement. and terrible capacity. Threatening clouds
invaded the sky whereas the air took care
The Undead ones expressed soon their
presence, outgoing their masks by pushing of electricity.
sinister growls. Among the zombies The feet of the Magus left the ground
pourrissants and the skeletons bleached whereas electric arcs ran along its body.
were the victims of the first massacre, still Flashes tore the sky, predicting the fury to
carrying on them the noble badges of the come.
Lion. Gorgone knew well this magic spell, too
A Goat-sucker whirled around the three old and too brutal to result from the
envoys of the Light. After having badgered Hermetic Magic of the Lion. It had faced
the two Familiar ones of its song raucous in immémoriaux times of the Magicians
and distressing, it came to be posed on an able to unchain such a Storm. It believed
invisible perch. Sign of misfortune, the them all deaths... All, except that which
bird hunter of hearts announced quite had overcome it whereas time did not
worse than death. exist.
" Gorgone! " blew Méliador by repressing Of an epic of the hand, it revealed a Gate
a shiver. The raptor pushed a raucous cry of Darkness above ground level. A Morbid
like requiring silence with the appearance Angel came out of there, spreading its long
of its mistress. desiccated wings in a threatening way. On
And it came out of the shade, pure their side, the two Familiar ones sowed the
blasphemy against the life. disorder during theAlive ones. Crashing to
pieces the bones rotted on their passage,
Measuring the Magician of a glance full the elementary creatures compensated for
with hatred, Nécromancienne spoke about their small size by an incredible
a whistling voice. promptness. But the Morbid Angel still
" Méliador, insolate mortal, do you thus proved faster. When Urio tried to interpose
believe to be able to eternally draw up you between its Master and him, the infamous
on my path? " creature avoided it, forsaking this too
modest prey to melt on the Magician.
The Lion did not answer the provocation: Méliador raised the hand slowly, like
it knew its adversary, but would not have stopping the macabre headstock in full
made the error to underestimate it. flight. A light beam pierced the sky,
One had seen Gorgone rôdant close to the reducing the Morbid Angel in dust in a
Forest of Raised Pierre, exploring the plugging halation.
sewers of Klûne or haunting the corridors Inattentive by the creature, the Magician
of a monastery of Griffon. The last had hardly time to see its enemy to indicate
witnesses had seen it in Cadwallon. it in his turn. Nothing, it materialized a
One day or the other, their paths were to flight of burning projectiles which split the
cross... air in its direction. The first Arrow of
Hécate struck Shanis of full whip, it
It was necessary some more to intimidate returning instantaneously in its native plan,
Méliador. Seizing itself of a gem handle of the plan of the Light. The second deviated
Mana, it pronounced a short litany, in the of its trajectory to continue Urio. Méliador
language of Keltois. Its words seemed to was then let invade by anger: it traced in
In certain cases, a spell does not require Magicians and Warrior-Magi have an
any Element in particular. The gem will additional characteristic, Power, which
then be replaced by a symbol of neutrality. symbolizes the control of elementary
But if such a magic spell requires several forces of the Magician.
gems to be cast, the Magician is able freely
to combine gems of several Elements to do 5.4 Levels of Magicians
it.
There are four levels of magic. They
5 Magic and Magicians symbolize the experience of the
Magicians. The first level is that of Initiate;
then that comes from Adept, then Master
Both feared and respected, magicians are and finally Virtuoso.
isolated from the rest of society. Some are
needed for their beneficial abilities; others
extended their domination due to terrible 5.4.1 Initiate (Initié)
powers. The Initiates are knowledgeable about a
The reason that the majority of them single Element.
misuse or neglect physical force is
mysterious: their spells are more 5.4.2 Adept (Adepte)
frightening in the combat. The Adepts supplement their knowledge
5.1 Personalities by the study of a second Element. This
control opens possibilities to them that the
Magicians are often Personalities. Elements used individually cannot achieve.
Personalities are distinguished from the
other models because they have a unique 5.4.3 Master (Maîtres)
name.
The power and knowledge of the Masters
See Confrontation for rules for raises them at the top of the Magician
Personalities. hierarchy. Their control of three Elements
5.2 Warrior-Mage enables them to see beyond appearances of
the material world.
A category of Magicians, called the
Warrior-Mage, are the only ones who can 5.4.4 Virtuoso (Virtuose)
bind the mysteries of Magic to the science The Virtuosos are magicians of legend,
of the combat. Contrary to the "pure" spoken of with respect by the Masters
Magicians, the majority of the Warrior- themselves. Only wisest or most insane
Magi are not personalities. can bring their power to this level.
See the New Competencies section of this
for more information on the Warrior- 5.5 Colleges of Magic
Mage.
The Magicians always control an Element:
the college related to the essence of their
people.
Certain Elements are prohibited. The that is too chaotic for their Machiavellian
Magicians are able to learn the mysteries plans.
of these Elements. Each people follow one
or more College of Magic. The principal 5.5.3 Cynwälls Elves
ones are described below, but others, quite
as frightening, remain to be discovered... Primary College: Unknown
dream or the control of invisible hidden that will ensure the victory of the Empire
powers to the eye of the laymen, but of the Scorpion.
indeed a gift of a single god, Merin: the
The changeable and imperceptible air is
gift of Creation. The Preachers, Inquisitors contrary to their rational and scientific way
and the Hunters of Darkness take care of of thinking.
the safety of their people. By fire and iron,
they carry the word of Merin.
5.5.8 Akkyshan Elves
5.5.6 Orcs Primary College: Earth
Primary College: Any Prohibited College: Light and Fire
Prohibited College: None From the fabric of the forest sometimes
escapes long tearing howls. Akkyshan
Magic does not form part of the Orcs. elves corrupt their flesh by the dark powers
However, some of them develop a form of they handle to further the dark intention of
instinctive magic. The wizards of the orcs Lilith, the Supreme Matriarch. Scäelin, the
are sensitive to rough magic energies that first Black Widow, carries in her hard a
they use to project various brutal forces. plague that is on the brink of spreading.
The gems used by the Instinctive Magic Her daughters conduct orgies of fire and
are represented on the spell cards with the blood to put to death all their male
neutral symbol. These manipulators of the captives.
intuitive arts cannot call upon the Colleges
Elementary Magic, but use primitive 5.5.9 Wolfen
magic. Primary College: Water
As they do not distinguish the true nature
of the gems they use, the intuitive wizards Prohibited College: Light and Dark
cannot counter or absorb magic spells. The Under the light of Yllia, the Wolfen use the
nature of Instinctive Magic generates spells College of Murmurs. Whispering
that can neither be countered nor absorbed. unceasingly, the pack involves its prey
towards their fate. When the murmur
5.5.7 The Alchemists of Dirz becomes howl, it is too late.
Primary College: Dark When the Wolfen Shamen call down the
blessing of Yllia on their land and people,
Prohibited College: Light and Air the lamentations arise as a curse.
The goal of the Alchemists of Dirz led to Carrying out their rituals by the light of the
the search of Surhomme. The future of moon in darkness, the Wolfen are not
humanity proved to be an incurable evil. influenced by either Light or Darkness.
Technomancy, the College of the
Alchemists, uses Darkness to bind 5.5.10 Goblins
organics and mineral, animated and
inanimate by the impious Cleric’s Offices. Primary College: Air
Technomancers, Masters of Prohibited College: None
transformations and constructs, create
under their ziggurats the unnatural armies
Table 1 Spell per Turn the casting roll is subject to the following
modifications.
Magician Level Spells per Turn
Initiate 2 6.4.1 Fast Cast
A magician, who wants to cast a spell to
Follower 3
affect the course of a battle, can attempt a
Master 4 fast cast. Doing so increases the magician’s
Initiative by two. It also increases the
Virtuoso 5 difficulty of his spells cast this turn by 1.
These effects last for the current turn only.
A magician can declare a fast cast anytime
Example: Melkion, Preacher of Griffon, is in the Magic phase. Once declared, a fast
an Adept. In the Magic phase, he can cast cast can’t be cancelled. Multiple fast casts
three different spells. The number of cannot be declared.
Incantations for each of the three spells is
limited by their Frequencies Melkion’s 6.4.2 Prolonged Cast
mana reserve.
A magician, who wants to increase the
probability to successfully cast a spell, can
attempt a prolonged cast. Doing so reduces
6.3.2 Casting the magician’s Initiative characteristic by
two. It also decreases the Difficulty of his
To cast a spell, the player rolls a d6 and
spells by one. These effects last for the
adds the Magician’s Power characteristic.
current turn only.
If the total is equal to or greater than the
difficulty of the spell the cast is successful, A magician can declare a prolonged cast
otherwise, the spell fails. anytime in the Magic phase. Once
declared, a prolonged cast can’t be
Certain spells do not have a difficulty
cancelled. Multiple prolonged casts cannot
listed on their cards. These spells are said
be declared.
to have a “free difficulty”. The magician
sets the difficulty of the spell before 6.5 General Magical Rules
casting it.
The target of a spell must be within the
Note: When casting a spell, a natural spell’s range.
result of 6 entitles the player to roll again, A spell can only be cast on the same target
adding the 6 to the Power characteristic. A once per turn, whether the cast is
result of 1 is always regarded as a failure, successful or not.
even if it occurs after having rolled a 6.
A spell cast into a melee hits its target; it is
not randomized. The spirit is surer than the
hand.
6.4 Types of Spells
The effects of a successfully cast spell are
Casting a spell in the midst of combat is applied immediately.
much more challenging than doing so in
If the Resistance of a model falls below 0,
the quite of a magician’s tower. As such,
the model is killed immediately.
for a total of 11 by adding its score of fury of the Light. Méliador spends two
Being able. As it has 1 Gem of Fire in its Gems of Light so that a flash strikes
reserve, one withdraws 1 from the result. Gorgone.
The total is thus 10. It regains also 5 Gems Not being able to risk a Wound, the
and chooses 2 Gems of Fire and 3 of creature spends immediately two gems of
Darkness. Darkness and absorbs the fate
8.2 Second turn automatically. A veil of blackness aspires
the flash of Light... the forces are opposed
The Morbid Angel flies in direction of then are cancelled without a noise.
Méliador, ready to be sacrificed for the Méliador acts before Gorgone. There
cause of Darkness. Méliador, which does remain to him two Gems of Air, of which
not wish in découdre with thealive one, it is used for to call upon a Carrying Wind.
chooses a final solution: the Banishment. The strategy of Gorgone did not bear its
The difficulty of the fate is equal to the fruits, the Follower of the Lion will not
Fear of its enemy + 6, that is to say 6 + 6 = cross its mortal glance this turn.
12. Méliador spends the three Gems of
Light which it has just gained, plus Nécromancienne devotes its 8 Gems of
increasing its chances of success. The Darkness to the Invocation of new Morbid
result of the two dice indicates 6 and 6. Angels. A couple of winged silhouettes
The Morbid Angel is dispersed in a emerge from a gate.
plugging light. Perfidious Gorgone, on its The two adversaries are measured glance.
side, persists in wanting to divert the The confrontation does nothing but start...
attention of its adversary and exhausting its A new turn engages in Confrontation.
Gem reserve. Calling upon the infernal
power, she calls upon the capacity of the On the battle field, magic energies whirl
Arrows of Hécate, without spending of around the two Magicians, immaterial and
additional gem. The total of its Capacity quiet tornadoes. In the hand of Gorgone,
and D6 indicates 11: a flight of ignited the black gems irradiate an unhealthy
projectiles moves towards Méliador. The gleam. And the avid glance of
Magician will try to counter the fate. He Nécromancienne is an omen of desolation.
spends one of his gems of Air and carries Méliador knows only too well this glance
out a simple jet To be able: 12! Of a and it knows from now on that it must
precise gesture, it draws in front of him an overcome or die...
ideogram, stopping the howling features 9 Rank and Artifacts
before they do not reach it. At the time of
the jet of recovery of Mana, Méliador
obtains 2 Gems of Light and 1 of Air. According to their rank, personalities do
Gorgone gains on its side 5 Gems of not have the same number of artifacts.
Darkness.
Table 2 Artifacts by Rank
8.3 Third turn
Rank Number of
Méliador has a presentiment of that Artifacts
Gorgone will try to plunge it in the Eternal
Torpor. It wants to withdraw glance of the Initiate, Irregular, 1
creature. But front, it tries to unchain the Regular, or Creature
Note: The abilities are listed below with • They are unable to enter a trance.
their French name in parenthesis. • They can Counter-attack.
10.6 Devotion/X (Dévotion)
10.1 Initiate (Initié)
Certain warriors have such a devotion
A Magician begins his career with the rank towards their Masters that they are ready
of Initiate. His training enables him to have to give their life to the glory of those they
access to the higher mysteries of an serve. When a Magician needs gems, he
Element. can sacrifice a model with Devotion at any
moment in the turn. The sacrificed model
10.2 Adept (Adepte) must be in base contact with the Magician.
With study, the Initiate rises to the rank of Sacrificing the model results in an
Adept. He learns a second Element. additional X gems in the magician’s mana
Certain Magicians have a privileged bond 6 Full moon. A free additional spell
with an Element. Their knowledge of this or Born Killer ability.
Element is such as they are able to control
it and use it according to their desire.
Selenites control the College of Water, in
When casting a spell of this Element, a
addition to those that they already have.
casting roll of 1 is not regarded as an
Bound to the same star that Wolfen of
automatic failure. On the card, X is
Yllia, they can ally with them.
replaced by the name of the Element.
10.9 Construct (Construct)
10.8 Selenite (Sélénite)
A construct is a device animated by magic
The origin of Selenites is a mystery. They
or mechanical means. Many are toys for
seem to form a secret caste, alive without
children of the nobility. Others on the other
knowledge of others, in the most remote
hand, are frightening machines of war! A
places of Aarklash. Few scholars know
construct reacts automatically without any
their history. Certain Selenites do not
feeling: Courage and the Discipline are
understand the present world that was
unknown for him.
made for them by the Moon. They
discover too late the influence of the night A combatant having this ability is immune
star on their behavior. Right before from the Fear, even caused by Undead.
purchasing the spells and artifacts of a In addition, it is not subject to the rules of
Selenite, roll a D6 and consult the Discipline. When it must carry out a
following table: Discipline test, it is considered to have a
D6 Result Discipline characteristic of 0.
1 to 3 Day .No modifier A Construct cannot drown: it does not
undergo a Light Wound when it fails a
4 Crescent Moon. +1 in Prowess check to swim.
Initiative and Discipline some
11 The Harlequin
5 Gibbous Moon. +2.5 in
movement and +1 in
Courage/Fear Hidden behind a hanging, the Harlequin
looked at the assembly. The room was
6 Roll again on the second table. crammed. This evening, Skahas, the
Ambassador of Alahan, received the
various delegations present at Cadwallon.
The reception beat its full.
D6 Result All the high society of the city was joined
1 New moon . Possessed ability. together in the large show. An assassin
could have decapitated Cadwallon in one
2-5 Half Moon. +1 in Power or moment.
Capacity 1 and an Initiate in the
College of its people if the model is
not a Magician.
RULES © 2001 BY RACKHAM 20 TRANSLATION © 2001 BY MICHAEL TISDEL
VERSION 4.0
But the Harlequin was not that one. He window. He launched out roof in roof thus,
was regarded the largest robber of taking speed with each one of his jumps.
Aarklash, but also as the guardian guard of
The many militiamans of Skahas launched
the city. There had always been a out to its continuation. Among the rare
Harlequin, and there would be always one civil ones which followed the police force,
of them. Nobody, not even the Duke Den the Rolon young person was most
Azhir, the lord of the city, knew his aggressive by far. He also had an account
identity. to regulate with the Guard of Cadwallon.
A young man has the silent air, leaned with At the end of a few minutes, the Harlequin,
a column, observed the assembly. too much fast, had outdistanced his
"Rolon, mischievous Rolon, which bad prosecutors. This foreseeable escape put an
blow you still prepare? " end to hunting.
The malicious eyes of the Harlequin, Darelh enrageait: "It only did not leave
behind his leather mask, followed the given, the Harlequin. You hear me... that
young robber fixedly. This one did not left given! ".
seem to be with its first larceny. Not being able to resign itself to give up, it
The Harlequin left a play tarot of his dispersed its men by small groups. Desired
satchel, chooses the chart of Star and, Rolon to join research.
using a gem, called his protection gently. In front of the refusal of Darelh, Rolon was
Then, practically invisible, it left its hiding- only engulfed in the night, with the
place to encase the step of Rolon... continuation of the robber. It saw nothing,
Without suspecting less the world which it no movement there... Suddenly, it
was supervised, Rolon went to the stage, discovered the Harlequin who observed it
penetrated discreetly in one of the rooms top of a roof, his card deck in hand, with
and came out from it a few minutes later the manner of a range.
with a satisfied smile. "Then, small robber, one wants to make
One of the maidservants realized misdeed me wear the hat? ". The words of the
and gave alarm... Harlequin were soft, however Rolon could
The jewels of the girl of Skahas had with what expect perfectly.
disappeared. Darelh, Captain of the guard By bravado, it caught a leather satchel
of Alahan and veteran of its people, which hung with its belt and raised it in
gathered his men for the tracking. The direction of the Harlequin.
robber owed, according to him, to carry a
"Looks at enturbanné, it is not you whom
black mask, bicornuate and a made cape of will have the jewels of the young miss!"
fabric parts of various colors.
Hardly it had finished its sentence that a
"You finally will pay, the Harlequin" sharp flash tore the half-light. When the
vociferated he. chart reached it, Rolon howled. The
The Harlequin had an old account to soldiers of Alahan arrived while running.
regulate with Darelh. He knew that he was They found Rolon which held the wrist of
not to be taken, if not captions it of the its still valid hand. With its feet lay its
guard of the robbers would die. He took divided right hand and a satchel containing
the chart of Bateleur, pronounced some the stolen jewels. There was also a chart of
words of being able and leaps by the
4.0 Separated into individual volumes. The format of the rules has been changed
Added clarification on purchasing slightly to better fit on letter-sized paper;
models. the original rules were a small book that
fits inside the figure blister. Changes to
3.2 Corrected Natural Born Killer entry; existing rules or new rules in existing
minor format and spelling
sections have been highlighted. Brand new
corrections.
sections are highlighted.
3.1 Corrected damage effects table;
added rule for running.
With version 4, I have split out the various
rulebooks into separate documents.
3.0 Incorporation of Confrontation 2 Though this means there will be four
changes; reformat of rules; addition documents to keep up with, it makes the
of purported mana recovery table translation easier to publish. However, all
from Incantation 2. four books will be delivered in a single zip
file.
2.0 More errata and major combat
clarifications.
12.3 Anachronistic Rules
1.0 Initial English translation.
The anachronistic rules included in version
3.2 have been removed from this version.
Anachronistic rules were rules or
corrections included in the first edition of
12.1 Copyrights
Confrontation that did not appear in
Illustrations in Rackham products, Confrontation 2.
including the present rulebook and the
reference cards are commissioned works or 12.4 Acknowledgements
creations. Exclusive rights on the whole
illustrations, miniatures or by-products The original translation was done using
belong to Rackham. Copying and AltaVista’s Babelfish translation engine
circulation, even as parts or bits, is (http://world.altavista.com/) and I cleaned
prohibited in any form, including up the result. As I know almost no French,
electronic and mechanic forms, as well as any errors you find in this translation are
photocopying and telematics without a wholly mine. Please send any such errors
written editor’s permission. or suggestions to jmt@jmichaelt.org. This
has not been a solo effort, I would like to
thank Mark Theurer, Al Edel, M. P.
Rag'Narok, Confrontation, Confrontation Jenner, Jim Callahan, John Bornmann,
2, Divination, Incantation, Incantation 2, Olivier Georgin, and the members of the
and Incarnation are all products of confrontation_en yahoo group discussion
Rackham and copyright by them. I list for their help on the translations. I
Element Opposite
Light Dark
Air Earth and Dark
Water Fire and Dark
Fire Water and Dark
Earth Air and Dark
Dark All
Instinctive None
Failure 0 0 0 0
≤0 1 1 2 3
1-5 2 3 4 5
6-10 4 5 6 7
11-15 6 7 8 9
16-20 8 9 10 11
≥ 21 10 11 12 13
Index
A H
AltaVista’s - 14 History - 14
Anachronistic rules
Explaination - 14
I
B Incantation - 1, 14
Incarnation - 14
Babelfish - 14
R
C
Rackham - 1, 14, 15
Confrontation - 14 Rag'Narok - 14
D
Divination - 14