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The Mario video game series, created by Nintendo, features Mario and his friends jumping on enemies to progress through levels and defeat the primary antagonist Bowser to rescue Princess Peach. The games emphasize reaching goals by collecting power-ups and items. The series includes over 200 games across many genres and platforms, selling over 200 million copies worldwide, making it the best-selling video game series of all time. Gameplay focuses on jumping and defeating enemies through linear or open-world levels set in the Mushroom Kingdom.

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0% found this document useful (0 votes)
200 views18 pages

Bilaga 17

The Mario video game series, created by Nintendo, features Mario and his friends jumping on enemies to progress through levels and defeat the primary antagonist Bowser to rescue Princess Peach. The games emphasize reaching goals by collecting power-ups and items. The series includes over 200 games across many genres and platforms, selling over 200 million copies worldwide, making it the best-selling video game series of all time. Gameplay focuses on jumping and defeating enemies through linear or open-world levels set in the Mushroom Kingdom.

Uploaded by

Ben Gilbert
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We take content rights seriously. If you suspect this is your content, claim it here.
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Mario (series) - Wikipedia, the free encyciopedia

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Mario (series)
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The Mario (? 1) t) video game series is a series Mario of highly popular and critically acclaimedvideo 11 MARIG WORLD TIME 004250 8 X05 1-1 games by Nintendo, featuring Nintendos mascot 283 Mario and, in many games, his brother Luigi and his best friend Yoshi. Gameplay in the series often centers around jumping on and defeating enemies. The games usually feature simple plots; the most common theme is that of Bowser, the primary antagonist, kidnapping Princess Peach, whom Mario saves. Despite the plots usually being very simple, the Mario role-playing games tend to have _______ deeper plots, often involving enemies other than Bowser (many of which involve Bowser actually J! teaming up with Mario), with aspirations for world domination. Mario has been featured in 200 .'/ er .l.',',u ros. gameplay games, and the series has sold over 200 million Genres Platform copies total, making it the best-selling video game [21 series of all time. Developers Nintendo
Publishers

Nintendo Shigeru Miyamoto


Donkey Kong 1981 See below

Contents
1 Gameplay 1.1 Recurring gameplay elements 2 Mushroom Kingdom 3 Main series 3.1 Remakes and rereleases 4 Other genres and spin-offs 4.1 LCD games 4.2 Games developed by other companies 4.2.1 Hudson 4.2.2 Philips 4.2.3 Educational games
1

Creators Original release Spin-offs

5 Mario in other media 5.1Television


5.2Anime 5.3 Film 5.4 Comics and manga 6 Reception 6.1 Sales 7 References

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u 8 External links

Gameplay
In the 213 games of the Mario series, gameplay primarily involves jumping on enemies and avoiding enemy attacks. In later 31) games, close quarters fights were incorporated. Intense emphasis on reaching various goals permeates the series; such goals inciude defeating enemies, reaching specific points, or solving puzzies. Throughout the series, collecting power-ups has been an integral part of the gamep1ay. 31 In 21) games, the levels are linear, and are usually divided into different worids, each with a certain number of hidden items and secret warp pipes. Early 213 games used levels with of the fifth world's map in Part Super only one exit, then forcing the player to advance to the next Mario Bros. 3; cleared levels are sequential level. Super Mario Bros. 3 was the first game to use an overworld. In the game, levels are shown on a map, marked with an "M" or "L" (for Mario and Luigi, respectively), while and the player can take different paths through the game. The uncleared levels display a number. order in which all these elements are arranged is not necessarily linear, which often aliows the player to skip them or play them in different order. Super Mario World introduced levels with multiple exits. Unlike in Super Mario Bros. 3, where once a level is cleared, the player can choose the next level in the overworld, in Super Mario World, way the player exits the level dictates which path opens to the player in the overworld. Also, Super Mario World aliows players to play completed levels more than once, whileSuper Mario Bros. 3 forces you to continue and the level will not be playable until a new game is begun. 31) games of the series have a non-linear, free-roaming layout. In Mario 64, Super Mario Super Sunshine Super Mario Galaxy, overworld connects levels in the game; more areas of the and an overworld and thus more levels become accessible as the game progresses. Super Mario Galaxy 2 uses a map like the one found in Super Mario WorldEach course is an enciosed world in which the p!ayer is free to wander in all directions and discover the environment without time limits. The player gathers Power Stars or Shine Sprites in each course; some only appear after completing certain tasks, often hinted at by the name of the course. As more Power Stars or Shine Sprites are collected, more areas of the overworld become accessible and thus more stages are available.

Recurring gameplay elements


Item blocksoriginated from the game Super Mario Bros.In that game and many of its sequels, such blocks contain either coins or power-ups, which aid the player's progress. The Super Mushroomis a power-up in the series. Usually, it's about the size of Mario, and has an ivory staik below a red and white (originally red and orange) spotted cap. Collecting one of these increases Mario's size, allowing him to break certain blocks and take an extra hit of damage (upon which he reverts to his small size.) Whilst in Super form, most blocks that would contain a Super Mushroom will instead offer a more powerful power-up, such as the Fire Flower. Originally, it was shaped after a common mushroom, but since Mario Bros. 2 gained a more cartoonish shape, Super it becoming round and stubby, with a smiling face on the stalk. Shigeru Miyamoto stated in an interview that the Super Mushroom was created by chance. The first sketches of Mario turned out to be too big, and they were forced to shrink them. Then the development team thought it would be interesting to have Mario grow and shrink by eating a magic mushroom. In the RPGs, these

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mushrooms replenish health, whilst inMario Kart series,they provide a turbo boostJIn Super the 4' Mario Bros.: The Lost Levels, similar looking mushroom called the Poison Mushroom was a featured; when touched, it caused damage equivalent to that from an enemy. 1-Up Mushroomsare common items that appear in the games and were introduced inMario Super Bros. These mushrooms have green caps with white spots (originally orange caps with green spots). When Mario picks up one of these mushrooms, he is given an extra life. In Super Mario Bros., 1-Up Mushrooms are sometimes hidden in invisible item blocks. 313 games feature mushrooms that only appear if Mario waiks over a certain spot, along with stationary 1-Up Mushrooms. In the Paper Mario games, there are similar-looking mushrooms called "Ultra Shrooms", which replenish large amounts of health. A Fire Flower, introduced in Super Mario Bros., transforms Mario into Fire Mario. Fire Mario can throw bounc ing fireballs at enemies, using them as weapons. Mario Galaxy the first 31) Super is platform game to have this power-up. Its design has changed little since the beginning, aside from a smiling face that was eventually part of the design. An opposite of the Fire Flower was introduced in Super Mario Galaxy would tum Mario into ice and let him go so far as to waik on lava or water that for a time by freezing its surface. Similarly, an Ice Flower was introducedNew Super Mario into Bros. Wii, allowing players to freeze enemies and use them as platforms, or throw them at other enemies as weapons. The Starman(or Super Star) is a smiling, flashing star 213 Mario games and was introduced in in Super Mario Bros.When Mario touches it, it temporarily grants him invincibility from enemies and, in some titles, increased speed. Mario Bros. 3 Super was the first game in which Mario did a somersault while jumping if he had touched a Starman. A similar item, the Rainbow Star, appears in Super Mario Galaxy and more or less gives the same ability, but gives Mario a rainbow-colored texture. Coins first appeared in Mario Bros. as flashing coins that rolled across platforms. Mario Bros. Super added the effect that when Mario collects 100 coins he is awarded an extra life. This feature is continued in many other games. In Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, andSuper Mario Galaxy 2 coins replenish health (and air, when Mario is underwater). In Super Mario 64, Mario is awarded an extra life for every 50 coins and, once per leve!, a Power Star for collecting 100 coins. In Super Mario Sunshine, when Mario co!lects 50 coins he is awarded an extra life, and at 100 coins is awarded a Shine Sprite. In Mario Galaxy, Super Mario is awarded an extra life at 50 coins, but no star for 100 coins; however, after beating the game once, stages are unlocked in which Mario can collect a certain amount of purpie coins to earn a Power Star. In Mario Super Galaxy 2 bringing 100 coins to Starship Mario will give Mario an extra life, and they can also be used to feed some hungry Lumas. In various other games, such as the RPGs and the Mario Party series, coins can be used as currency. The Warp Pipe is a common method of transportation used in many of the games in the Mario series. Warp Pipes are most often green but also appear in other colors, and have many uses in the series. Along with providing transport to different areas within games, Warp Pipes can also contain enemies, usually Piranha Plants, and launch the player into the air. They are also featured as items in some of the Mario Party games, allowing players to swap places or be moved around the board.The Warp Pipe first appeared in Mario Bros.

Mushroom Kingdom
The Mushroom Kingdom 3E 99 Kinoko koku) is setting in the the Mario series where most of the games take place. It is a monarchy and its heir is Princess Peach. The chancellor of the kingdom is its head of governmentSuper Mario RPG: Legend of the Seven Stars; in however, he has not appeared since. Its capita!, first appearing in Mario, is Toad Town. Surrounding Toad Paper

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Town are several territories, such as Dry Dry Desert. Though Princess Peach and the Mario brothers are human, the citizens of this area are the mushroom-like Toads. Mario Bros. 3 is in the Super set Mushroom World, a collection of eight kingdoms. Seven of these are "Mushroom Kingdoms", and are ruled by independent Mushroom World kings. The eighth world is referred to as "Dark Land", and is ruled by Bowser, King of the Koopas. The instruction manual for the game states Bowser had taken over the Mushroom Kingdom, and the Mushroom Kingdom is a gateway to the Mushroom World, but this is never elaborated upon in Super Mario Bros. 3 any other game. or

Main series
After the commercial failure of 1980Radar Scope, Nintendos 1981 company president referred to 1982 Shigeru Miyamoto to create an 1983 -. arcade game to save the 1984company. Miyamoto came up 1985with the idea of a game in 1986which the playable character has 1987 to make his way through an 1988 obstacle course consisting of 1989 sloped platforms, ladders and 1990 rolling barrels. Miyamoto 1991named the game Donkey Kong, 1992 1993 and its main protagonist 1994"Jumpman". Donkey Kong is an j 1995 early example of the platform 1996genre. In addition to presenting 1997 the goal of sav ing the Lady, the 1998game also gives the player a 1999score. Points are awarded for 2000finishing screens; leaping over ai-obstacles destroying objects Donkey Kong arcade cahinet 2002with a hammer power-up; 2003collecting items such as hats, parasols, and purses 2005 (presumably belonging to the 2008 Lady/Pauline); and completing 2007 . other tasks. The game was 2)08. surprisingly successful. 5 2009 "Jumpman" was called "Mario" 2010 in certain promotional materials 2011 r for the games release overseas, 2012 r k. k [6][7] 2013 his namesake was Mario Ilie non-Japanese Super Segale, the landlord of Nintendo 2)14 2015 of Americas office/warehouse, Mario Bros. 2 2)16 who barged in on a meeting to 2)17 demand an overdue rent 2018 paymentJ19] Eventually Jumpmans name was internationally 8 2019 and permanently changed to Mario. The success of the game 2020 spawned a sequel, Donkey Kong Jr., which is Marios only appearance as an antagonist.
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A later arcade game, Mario Bros., introduced Mario's brother, Luigi. The objective Mario Bros. is of to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jump ing. Unlike future Mario titles, players cannot jump on enemies while they are invulnerable to attack. Each phase is a series of platforms with four pipes at each corner of the screen, and an object called a "POW" block in the center?'] Both sides of every phase feature a mechanism that allows ][ " the p!ayer to go off-screen to the left and appear on the right, and vice versa.'

Super Mario Bros., the NES, is the first traditional for Mario linear 21) platform game, where gameplay consists of a sidescro!ling leve!. In this game, it is established that Mario and Luigi live in the Mushroom Kingdom, where they must rescue Princess Toadstool (later called Princess Peach) from Bowser. The game consists of eight worids with four sub-levels in each world. Though each world is different, the fourth sub-world is always a fortress or castle. At the end of each castle leve!, Mario or Luigi fights Bowser (though if one of the brothers throws five fireballs at Bowser during the first seven battles, it is revealed that he is actually a different enemy in disguise))1' 21 The game was immensely successful, and is the second best-selling video game to date.
The brothers returned in the Japanese Mario Bros. 2 Super (known asSuper Mario Bros.: The Lost Levelsoutside Japan) reuses gameplay elements from Mario Bros.;however, the game is Super much more difficult than its predecessor. For these reasons, Nintendo did not release it outside Japan in this time period. The main game follows the same style of level progression as Mario 1131 Super Bros., with eight initial worlds containing four levels each. The player enters a lava-filled castle at the end of each World, culminating in a battle against Bowser. The game later debuted outside of Japan in the SNES compilation, Super Mario All-Stars, whilst the original NES version was not released until September 2007, when it was released for the Virtual Console service for the Wii. Also, a remake of Super Mario All-Stars was released for the Wii titled Super Mario All-Stars 25th Anniversary Edition. It features the exact gameplay on the SNES, but with the controlling ability of the Wii. In the non-Japanese Super Mario Bros. 2, Mario and his companions are out to stop the evil frog Wart in the dream land of SubCon. In Japan, Super Mario Bros. 2 was originally made as Yunze K j : Doki Doki Panic, later converted into Mario game for the rest of the world. (The game and a was later released as a game under the name Mario Super Mario USA Japan.) For this reason, the in game is significantly different than other games in the series. One of the game's most defining aspects is the ability to pluck vegetables from the ground to throw at enemies. This is also the first Mario game to use a life meter, which aliows Mario and the other playable characters to be hit up to four times before dying.

Super Mario Land, the Game Boy, uses gameplay similar to that of Mario Bros.and its for Super successors for the Nintendo Entertainment System. Like in the previous games, the player takes over the role of Mario. The ultimate objective is to defeat Tatanga the "Mysterious Spaceman" and save Princess Daisy. The game consists of twelve levels split across four worids.
In Super Mario Bros. 3, game is divided into eight playable worids, and each world contains the between 8-10 levels and several bonus stages. The worids are themed, with each level containing characteristics of that theme. All of the levels are shown on a map, which allows the player to take different paths through the game. The order in which all these elements are arranged are not necessarily linear, and the player is thus permitted at times to skip a level or play it out of order. Once a level is cleared, it cannot be replayed. Mario Bros. 3 Super has multiple levels in every world featuring a boss at the end. At the end of all but the last world is an airship called a Doom Ship, featuring a scrolling level and one of Bowsers's Koopalings at the end. The game introduced a diverse array of new power ups, al!owing Mario to take fight for the first time by becoming Raccoon Mario. The final boss is again Bowser.

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Super Mario World, the Super Nintendo Entertainment System and later the Game Boy Advance, for consists of seven main worids and two secret worids. Mario World Super contains an overworld, which provides a passive overview of all the games levels. Each of the games 72 levels is accessed individually from the world map. Most levels have one exit, though some have a second exit which is usually hidden. In total the game has 96 exits. Mario is capable of a variety of new moves, inciuding a "spinjump". He can pick up and throw items, but is now also able to throw them upwards or set them down gently. He is also able to ride Yoshi, who is able to eat enemies and either swallow or spit them back out. In addition to the classic size-growing Super Mushroom, Fire Flower ability to project fireballs and Starman, game introduces the Cape Feather, based on Super Mario Bros. 3s Super Leaf, which aliows Mario and Luigi to fly with a cape. Super Mario Land 2. 6 Golden Coins, introduced Marios rival, Wario, who takes over Marios castle during the events of Super Mario Land and forces Mario to collect the six golden coins to reclaim his castle. While its predecessor was similar to the original Mario Bros., Super Mario Land 2 Super has needed] games hthhl01 more in common with later The player is no longer restricted to moving right in a leve!. At the end of a level is a bell, which if touched, activates a mini-game at the end, where the player can try to get extra lives. There are 32 levels in total, based in several different themed worids. Each world has its own boss. Super Mario Land 2 features three returning power-ups the Super Mushroom, Fire Flower and Starman. The game introduces one new power-up called the Carrot, which gives Mario large rabbit ears, allowing him to glide for a limited time and descend at a slower rate. Super Mario 64 was a launch game for Nintendos next home console, the Nintendo 64, and is the first 313 game in the series. The game was not as linear as the previous installments. Each course is an enciosed world in which the player is free to wander in all directions and discover the environment without time limits. The player gathers stars in each course; some stars only appear after completing certain - -_ tasks, often hinted at by the name of the course. As more stars are collected, more areas of the castle become accessible.The analog stick made an extensive repertoire 41 Super of precise movements in all directions possible. The gameMario made his 31) debut in introduced new moves such as punching, performing a Mario 64. triple jump, using a Wing Cap, and more. It is also the first game in the main Mario series to feature the voice acting of Charles Martinet for Mario. Mario must once again save Princess Peach from Bowser, and collect up to 120 Power Stars from the paintings and return them to her castle (there are a total of 105 Power Stars in the paintings, with 15 hidden in the castle). Each levels stars can be obtained in different ways. The game also uses the power-up element from the original games. However, instead of power -ups from previous games, three different Caps with different effects are used as power-ups: the Wing Cap, Metal Cap, and Vanish Cap, which temporarily allow Mario to fly, become metal, and walk through obstacles, respectively.
---

In Super Mario Sunshine the Nintendo GameCube, Mario and Peach travel to Isle Delfino for a on vacation. However, a Mario doppelg nger appears and vandalizes the entire island. Mario is sentenced to dean up the island. Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 64,but it also introduces new features, like the ability to spin while jumping. FLUDD, a water-squirting accessory, is a new element in Mario Sunshine, Super which Mario uses to complete his mission. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Gameplay is based on collecting "Shine Sprites" by completing various tasks in the levels. Once the player has collected enough Shine Sprites, a new level is available at Delfino Plaza, either by the acquisition of a new ability or a plot-related eventJ 151 This game also introduces Bowsers eighth child, Bowser Jr.

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In New Super Mario Bros. the Nintendo DS, Mario and Luigi have to save Peach from Bowser Jr. on While the gameplay is 21), most of the characters and objects are 31) polygonal renderings on 2dimensional backgrounds, resulting 2.51) effect. The game uses an overworld map similar to the in a ones from Super Mario Bros. 3 Super Mario World.Levels can have multiple exits. All the and classic power-ups (Super Mushroom, Fire Flower and Starman) return, with the addition of three new ones - the Mega Mushroom, Shell and Mini Mushroom. The Mega Mushroom briefly turns Mario (or Luigi) into an invincible giant who can destroy everything in the way, the Shell protects Mario from harm and allows him to slide (depending on speed), and the Mini Mushroom shrinks Mario to very small size which aliows him to fit through tight spaces.

Super Mario Galaxy set in outer space, where Mario travels between "galaxies" to collect Power is Stars, which are earned by completing quests or defeating enemies. Each galaxy contains a number of planets and other space matter for the player to expiore. The game uses a new physics system that aliows for a unique feature: each celestial object has its own gravitational force, allowing the player to completely circumnavigate rounded or irregular planetoids, walking sideways or upside down. The player is usually able to jump from one independent object and then fall towards another one close by. Though the main gameplay and physics are in 31), there are several points in the game in which the players movements are restricted to a 213 axis. New Super Mario Bros Wii the sequel to is New Super Mario Bros. Peachs birthday party in her At castle, she is captured by Bowsers children (Bowser Jr. and the Koopalings), and Mario, Luigi, and two Toads (blue and yellow) spring into action to save her. The game features 4-player co-op and new power-ups - the Propellor Mushroom, the Ice Flower, and the Penguin Suit. The Propellor 1161 Mushroom allows p!ayers to soar high above the ground when shaking the Wii Remote. The Ice Flower is similar to the Fire Flower, in that it allows the player to shoot out projectiles at enemies, in this case being balls of ice. 61 The Penguin Suit gives the player enhanced sliding and swimming [161 abilities, as we!l as the power to shoot ice balls. Yoshi returns to the Mario platformer, and players can ride either a green, yellow, pink, or light blue Yoshi in certain levels. There are three star coins on each leve!, and they can also be used to unlock helpful tip movies back at Peachs castle on World Ones map screen. It was released on November 15, 2009 in North America and November [171 20, 2009 in Europe. Sup r Mario Galaxy is the sequel to 2 Super Mario Gaiwyand was released on May 23, 2010. It retains the basic premise of its predecessor, but inciudes new items and power-ups; also, Mario has the abi!ity to ride Yoshi. It was released to universal critical acclaim. Super Mario 3D Land a new Mario title and is currently in development for Nintendo 3DS. is

Remakes and rereleases


Main article. Super Mario video game remakes
The Mario series inciudes many remakes. All four NES games of the series were remade in a 4-in-I package named Super Mario All-Stars;later, aSuper Mario All-Stars + Super Mario World package was released, which included a mildly altered version of Super Mario World. Mario Bros. Super was re-released with added features as Mario Bros. Deluxe the Game Boy Color, while Super for Super Mario Bros. 2, Super Mario Bros. 3 Super Mario World and have all been ported separately on the Game Boy Advance, all four also include a remade version of Mario Bros. Super Mario 64 also has been remade for the DS with added features such as additional stars (objectives) and minigames. Some games have also been re-released in the Classic NES Series and through Virtual Console.

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Other genres and spin-offs


Further information. List Mario games by year, List of Mario games by console and List of of Mario games by genre
Apart from platform games, the Mario series inciudes games from other genres. After the Game & Watch game Mario Bombs Away, first Mario non-platform game, Mario, was released in the Dr. 1990. Dr. Mario is a Tetris-like game, featuring a grid that starts out partially filled with viruses of three colors (red, yellow, and blue) that Dr. Mario must destroy with falling pills. Dr. Mario has been re-released/remade for nearly all Nintendo game consoles. The Mario Kart franchise began in 1992 with Super Mario Kartfor the SNES, and is currently the most successful and longest-running kart-racing franchise, having sold over 50 million copies 8] worldwide.' jj19][20][2 1][22]

Mario, along with many of the Mario series characters, has been featured in several sports games, as weil as a special Dance Dance Revolution version.
There are several RPGs starring Mario, the first of which, Mario RPG: Legend of the Seven Super Stars,was released in 1996 for the SNES. The Marioseries began when Paper Paper Mariowas released for the Nintendo 64 in 2000. The handheld & Luigi series began with the release of Mario Mario & Luigi: Superstar Saga the Gameboy Advance in 2003. for In 1999, the Hudson game Mario Party was released for the Nintendo 64. Seven numbered sequels have since been released, along with Party Advance Mario Party DS. Mario Partyis a Mario and (muitiplayer) party game featuring Mario series characters in which four human- or computercontrolled characters compete in a board game interspersed with minigames. Mario and Luigi appear in Super Smash Bros. Nintendo 64 as playabie characters, as weil as in for its sequels. Additional Mario characters also appear in later games of the series. Piayers can play as and against characters from Nintendo's video game franchises Mario, Pok mon, The such as and Legend Zeida. of Luigi had the lead role in Luigis Mansion,an action-adventure game in which Luigi searches for Mario in a haunted mansion.

In 2006, Princess Peach starred in her first solo game in which Peach must save Mario, Luigi, and several Toads. Super Princess Peach was reieased for the Nintendo DS and introduced the new character Perry featured later in Nintendo's Super Smash Bros. series.
In 2008, Mario and his friends appeared alongside characters from thethe Hedgehog Sonic series in the sports game, Mario & Sonic at the Olympic Ganies, developed by Sega. A foliow-up, Mario & Sonic at the Olympic Winter Garnes released in 2009, and the upcoming game & Sonic at was Mario the London 2012 Olynipic Gaines be released between November 2011 and February 2012. will Other characters in the series, such as Yoshi and Wario have also had their own spin-off series, including games such as Wario Landand Yoshis Island; some of these series also have their own spin-offs (for example, the WarioWare series). Donkey Kong however, has established his own unique franchise outside the Mario universe, starting Donkey Kong Country has spawned with and many sequels and spin-offs (such as Kong Racing). Diddy

LCD games
Main articie: LCD games in the Mario series

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Nintendo has released severa! andDonkey Kong Mario LCD video games for the Game & Watch console. Eleven were released between 1982 and 1994. Nintendo also licensed the release of six LCD games for Nelsonic's Game Watch line between 1989 and 1994.

Games developed by other companies


This is a section of games developed by other companies without Nintendo involvement. These games are not officially recognized by Nintendo despite be ing officially licensed. Hudson Hudson Soft released two games based on Bros. and another similar to Mario Super Mario Bros.

Mario Bros. Special a video game released in 1984 for the Japanese computers NEC PCis 6001mkII, NEC PC-6601, NEC PC-8801, FM-7 and Sharp Xl. It is a remake of the original Mario Bros., with new stages, mechanics and gameplay. Punch Bali Mario Bros.is a video game released in 1984 for the Japanese computers NEC PC600 imkil, NEC PC-6601, NEC PC-8801, FM-7 and Sharp Xl. It is similar to the original Mario Bros., but featured a new gameplay mechanic of "punch balls", small balls which Mario and Luigi can kick into enemies to stun them, instead of hitting them from below, as in the original. Super Mario Bros. Special a video game released by Hudson Soft in spring 1986 for the Japanese is NEC PC-8801.
Currently, Hudson has been responsible for developing the Party series. Mario Philips Two games were planned for development by Philips Interactive Media for use on its CD-i machine: Super Marios Wacky Worids Hotel Mario. Only Hotel Mario was released; and Super Mario Wacky Worids was eventually cancelled. Philips was given permission to use Nintendo characters in CD-i games due to their taking part in developing an unreleased add-on for the Super Nintendo Entertainment System (SNES). Hotel Mario did not gain much success, with Nintendo rarely 1231 [24][251 acknowiedging it as part of the Mario series.

Super Mario's Wacky Worlds a cancelled video game planned for the CD-i, developed by is NovaLogic, which attempted to duplicate the gameplay of Mario World. Super Though the game sprites are based on those in Mario World, level design is based on Earth locations rather Super the than Dinosaur Land. Duc to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, Mode 7 and many visual effects. The nature of the pointing device controller also provides difficult controls for Mario, as the game has the default controls of running and jumping. Hotel Mario is a puzzle game developed by Fantasy Factory and published by Philips Interactive Media for the CD-i in 1994. The primary characters of the game are Mario and Luigi, who must find Princess Peach by going through seven Koopa Hotels in the Mushroom Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. The game has been criticised as one the worst Mario-centred games, mainly because of its cut scenes and simple gameplay) 126271

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Educational games

Main articie: Educational games in the Mario series


In the early 1990s, many educational games were released in theseries. Few of these games Mario were platformers; most sought to teach skiljs such as typing, mathematics or history. They are not officially recognized by Nintendo, despite being officially licensed. The games were developed independently by Software Toolworks, Interplay and Brainstorm. Nine educational games were released from 1991 to 1996.

Mario in other media


The Mario franchise inciudes many comics, manga and TV series based on the games. Most were released in the late 1980s to early 1990s, and have since become obscure. Mario, Luigi and Peach have made cameo appearances in two sports games, one being NBA Street Vol. 3. The series also launched two films, the anime Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen released in 1986 and the live-action film Super Mario Bros. in 1993. The latter was widely considered to be a [28] bp; it lost a large amount of money at the box office.

Television
Further information: List of Mario television series Saturday Supercade an animated television series was produced for Saturday mornings by Ruby-Spears Productions. It ran for two seasons on CBS, beginning in 1983. Each episode comprised several shorter segments featuring video game characters from the Golden Age of Arcade Games. Donkey Kong, Mario and Pauline (from the Donkey Kong arcade game) were featured in the show. The Super Mario Bros. Super Show!the first is American TV series based on the NES and SNES Mario The Super Mario Bros. Super Show! title games. It was broadcast in syndication from September card 4 to December 1989. The show was produced by DiC 4 Entertainment and was distributed for syndicated television by Viacom Enterprises (full rights have since reverted to DiC through Nintendo). King Koopals Kool Kartoons a live action childrens television show broadcast in Southern was California during the holiday season of 1989/1990. The show starred King Koopa (also known as Bowser), the main antagonist of the Mario series. The 30-minute program was originally broadcast during the after-school afternoon time-slots on Los Angeles-based KTTV Fox 11. The Adventures of Super Mario Bros. 3the second TV series based onMario NES and SNES is the games. It aired on NBC from September 8 to December 1, 1990. BasedSuper Mario Bros. 3 on the video game, the cartoon shows Mario, Luigi, Princess Toadstool and Toad fighting against Bowser Koopa and his Koopalings, who went by different names on the show. Like the previous Mario cartoon series, the animation was done by Sei Young Animation Co. Ltd, however this show was coproduced by Reteitalia S.P.A., hence the slight differences in character design. Super Mario Challenge a show which aired on The Children's Channel. It ran from 1990 to 1991 was and aired at 4:30 p.m. every weekday. The presenter, John Lenahan, was a lookalike of Mario, and dressed in his clothes. Two guest players had to do tasks, all of which involved playing the Mario

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video games Super Mario Bros., Super Mario Bros.and, after its release in 1991, 2 Super Mario Bros. 3. Rounds inciuded challenges to see which player could complete a level in the fastest time and who could collect the most gold coins on a certain leve!.

Super Mario World an animated television series loosely based on the SNES video game of the is same name. It is the third and currently last Saturday morning cartoon based on the Mario series. The show was originally aired on Saturday mornings on NBC in the 1991-92 season. It was featured in a haif-hour time slot with a shortened version of Captain N: The Game Master. Episodes of Super Mario World were later shown as part of the syndication package Captain N and the Video Game Masters. Afterwards, the series was split from Captain N altogether and shown in time-compressed reruns on Mario All-Stars.

Anime
Main articie: Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! Super Mario Bros.: Peach-Hinie Kyushutsu Dai Sakusen! (. / V) 17t X 3.iJ f! Si?p Mario Buraz zu.. PTchi-Hime Kyushutsu Dal Sakusen!, "Super Mario literally, Bros.: Great Mission to Rescue Princess Peach!") is a Japanese anime film released on July 20, 1986. Directed by Masami Hata and produced by Masakatsu Suzuki and Tsunemasa Hatano, it stars Mario and Luigi, who get stuck in a Famicom video game, in which they must save Princess Peach from Koopa. A manga adaptation of the film was published in Japan around the same time as the films release.
Three OVAs, based on Momotaro, Issun-b shi Snow White, and were released in 1989. These generally featured Mario as the bero, Peach as the damsel and Bowser as the villain, with other Mario characters playing supporting roles. 291

Film
Main article: Super Mario Bros. (film) Super Mario Bros.is an American and Canadian 1993 adventure family comedy incredibly loosely based on the video game of the same name. The film follows the exploits of Mario (Bob Hoskins) and Luigi (John Leguizamo) in a dystopia ruled by King Koopa (Dennis Hopper). It was the first live -action major motion picture to be based on a video game. The films plot features Mario and Luigi as the main protagonists, Mario leading the team with Luigi developing a romance with Princess Daisy.
The film is widely considered to be a flop, losing a lot of money) film received negative 1281 The reviews from critics and fans alike and was denounced by critics as "cheesy" and lacking any sort of coherent plot. On the television show Siskel & Ebert, film received two thumbs down. This is the 30 the second least successful Nintendo video game film adaptation, Pok mon Heroes. behind

Comics and manga


The Mario franchisehas spawned several comic books and manga since its creation.

1) Super Mario-kun (7, , 7 7t<A.i Sz7p Mario-kun) a manga series written by Yukio Sawada is (N ffi Li) and published by Shogakukan. It is serialized in CoroCoro Comic. It contains many characters and scenarios from games, such as Mario Super Mario World Paper Mario. Having and just hit its 4lst volume, Super Mario-kun is the longest-running Mario-series manga to date. It continues to release new volumes to date. Another consistent manga series based on various Mario

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games is a work written and drawn by Hiroshi Takase ( A, MZY;5 L) that is, somewhat confusedly, 1) also called Super Mario-kun (7 / -? 7J<Aj Sap Mario-kun). is currently at five volumes It and stil! running. The Nintendo Comics System a series of comic books pub!ished by Valiant Comics in 1990 and was 1991. It was part of a licensing deal with Nintendo, featuring characters from their video games and the cartoons based on them. Valiants Mario Bros.comic books were based on the three main Super Mario games on the Nintendo Entertainment System, as weil as The Super Mario Bros. Super Show. The Mario line was renewed for 1991 with two different books Super Mario Bros. Adventures and of the Super Mario Bros.

Super Mario Adventures (SUPER MARIO ADVENTURES JiZ E RX Mario no daib ken 311) l is an anthology of comics, drawn in a Japanese manga sty!e, that ran in Power Nintendo magazine throughout 1992, featuring the characters from Nintendos series and based loosely on Mario Super Mario World.
Immediately following the end Super Mario Adventures, of Nintendo Power concluded the epic with a ten-page story based on Super Mario Land 2: 6 Golden tit!ed Mario VS Wario,which ran in Coins their January 1993 issue and was later reprinted in the graphic novel.

Reception
The Mario series is one of the most Aggregate review scores popular and enduring series of all time. As March 24, 2011. The series is ranked as the best game Game GameRankmgs Metacritic franchise by IGN.591 The originalSuper (GBC) 92.1 1%[321 Mario Bros. was awarded the top spot on Super Mario Bros. (Wii) 83.00% (GBA) Electronic Garning Monthlys greatest (GBA) 80.20% 200 games of the jr time list 11 and IGNs top 100 games of all time list twice Super Mario Bros. 2 (GBA) 84[381 (Wli)80.00%37 (2005,2007).[601Super Mario Bros. popularized the side scrolling genre of Super Mario Bros. 3 (GBA) 92.25%1 1(GBA) 94[40] 9 video games and led to the many sequels Super Mario World in the series that built upon the same (GBA) basic premise. Super Mario Bros.sold (N64) 9595%[441 40.24 million copies, making it the best 64 94[471 [611 Super Mario 64 NDS) 86.33% selling video game of the series. [48]
461 (Wii) 80.00%1 (NDS) 85

Super Mario Bros. 3 often regarded as Super Mario Sunshine is (GC) 91 (GC) 92 one of the Nintendo Entertainment New (N DS) 89.17% 1 (NDS)89 5 Systems greatest games; Nintendo Power Super Mario Bros. rated the game #6 on their 200 Greatest Super Mario Galaxy (Wii) 97.46%[511(Wii) 971541 Nintendo Games list, and the game was [551 [511 1 914 on Electronic Gaming Monthlys list New Super MarioBros. WiiI (Wii) 88.12% (Wii 87 Super Mario World also received very Super Mario Galaxy 2 (Wii) 97.12% (Wii) 97{58] positive scores, with a 96.50% average from GameRankings and rated the 8th best game made on a Nintendo System in Nintendo 621 Powers Top 200 Games list. 631
1 ,

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Super Mario 64, the first 31) platform game in the as Mario series, established a new archetype for the genre, much as Super Mario Bros. did for 21) sidescrolling platformers. It is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time. [64][65][66][67][68][69] Guinness World Records reported sales of 11.8 million copies for Mario 64 Super at the end of 2007. Super Mario Sunshine received critical acclaim by game reviewers. IGN praised the addition of also the water backpack for improving the gameplay, 1701 and GameSpy commented on the "wide variety [ 7 1] of moves and the beautifully constructed environments"
Of all the Mario games released, Super Mario Galaxy may very well be the most highly acclaimed Mario video game among both professional critics and ordinary garners. Extolled for its creativity, special effects, graphics, and amazing soundtrack, Super Mario Galaxy has not only been rated one of the best Mario games created but also one of the greatest platforming games ever made in video game history, according to sites such as IGN and TopTenReviews. GameRankings, a website that collects game scores and rankings from well-established video game critics, estimates that Super 97.46%,[721making it the second best game on the Mario Galaxy has an "average score rating of site.173 Marios legacy is recognized by Guinness World Records, who awarded the Nintendo Mascot, and the series of platform games he has appeared in, records in the Guinness World Records: 7 world Gamers Edition 2008. These records include, "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", with Mario appearing in distinct titles (not inciuding remakes or re-releases). This year, Mario is turning 30, 116 inciuding his previous adventures from 1981-1983.

Sales
Games in the Mario series have bad Units sold consistently strong sales, actually, its 'Total sales the best selling videogame series of all Game I Platform time. Super Mario Bros.is the second best-selling game ever, second to Wii Donkey Kong Arcade Sports,with 40.23 million units sold. It Mario Bros. 1 i NES 1 is also the best-selling game on the I NES Nintendo Entertainment System, with Super Mario Bros. its two sequels, Super Mario Bros. 3 Super Mario Bros. 2Japan) NES 2 (18 million copies) and Super Mario 10[76] Super Mario Bros. 2 (Internationa) NES Bros. 2 (10 million copies), taking Game Boy 14[76] second and third place respectively for Super Mario Land the NES.1811 For the Super Nintendo Super Mario Bros. 3 NES 1 Entertainment System, Super Mario SNES World is the best-selling game for the Super Mario World console, selling 20 million copies. Super Mario Land 2: 6 Golden Coins Game Boy Super Mario World the seventh bestis Super Mario 64 1 N64 1 1[76] selling game of all time. Super Mario 55[78] Super Mario Sunshine i NGC 64 has sold the most copies for the Nintendo 64 (11 million), whereas New Super Mario Bros. DS 1 Super Mario Sunshine the second is 8.02[791 Super Mario Galaxy Wii best-selling game, Super Srnash to Bros. Melee,on the Nintendo 21.20180] New Super Mario Bros. Wii Wii GameCube with million units sold. 5.5
Super Mario Galaxy 2 Wii Total sales of all games (millions) 172.32 i

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Super Mario Galaxy has sold 8.02 million units as of March 2009, and is the sixth best-selling game for the Wii.
The Mario series has also sold weil on handheld consoles. Mario Land Super has sold 14 million copies for the Game Boy, and is the fourth best-selling game for that console. Its Super sequel, Mario Land 2: 6 Golden Coins, 2.7 million copies, placing twelfth. Super Mario Bros., sold New for the Nintendo DS, sold 18.45 million units, making it the second best-selling game for the console. Super Mario 64 DS 7.5 million copies, making it the eighth best selling game for the Nintendo sold [82] DS. For all console and handheld games that have not been bundied with a console, Super Mario Bros. 3 is the fourth best-selling game, whereas Super Mario Bros. fifth, Super Mario Land is New is eieventh, and Super Mario 64 eighteenth. is As of May 2011, the series has sold over 262 million units worldwide) 183

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61. A "Super Mario Sales Data: Historical Unit Numbers for Mario Bros on NES, SNES, N64..." (http://www.gamecubicle.com/features-mario-units - sales.htm) . GameCubicle.com sold . http://www.gamecubicle.com/features-mario-unitssoldsales.htm . Retrieved 2007-10-10. 62. A Super Mario World Reviews (http://www.gamerankings.comlhtmlpages2/519824.asp?q=Super% 20mario%20world) 63. A "NP Top 200". Nintendo Power 200: pp. 58-66.February 2006 64. A "IGN's Top 100 Games" (http://toplOO.ign.com/200')/1-10.html) 2003. . IGN. http://toplOO.ign.com/2003/1 - 10.html. Retrieved 2008-02-02. 65. A "IGN's Top 100 Games" (http://toplOO.ign.com/2005/001-010.html) 2005. . IGN. http://top 100. ign.com/2005/00 -0 1 0.html. Retrieved 2006-02-11. 1 66. ' tIGN's Top 100 Games of All Time" (http://topl00.ign.com/2007/igntopgame5.htm1) . IGN. 2007. http://toplOO.ign.com/2007/igntop_game5 .html. Retrieved 2008-02-02. 67. A "Top 100 Games of All Time".Game Informer: p. August 2001 36. 68. A 'The 100 Greatest Computer Games of All Time" (http://uk.videogames.games.yahoo.com/specials/IOOgames/I.html) ! Games. . Yahoo http://uk.videogames.games.yahoo.com/specials/IOOgames/I.html . Retrieved 2008-02-02. 69. A "Fall 2005: 10-Year Anniversary Contest - The 10 Best Games Ever" (http://www.gamefaqs.com/features/contest/toplO) . GameFAQs. http://www.gamefaqs.com!features/contest/toplo. Retrieved 2007-01-26. 70. A Mirabella III, Fran (2002). "Super Mario Sunshine review" (http://cube.ign.com/artic1es/368/368539p2.htm1) . IGN. http://cube.ign.com/artic1es/368/368539p2.html . Retrieved 2006-05-03. 71. " Guzman, Hector (2002-08-26). "Super Mario Sunshine review" (http://archive.gamespy.com/reviews/au <),ust02/smsgen/). GameSpy. http://archive.gamespy.com/reviews/august02/smsgcn1 . Retrieved 2006-05-03. 72. A GameRankings (2007-11-12). "Super Mario Galaxy for Wii GameRankings" (http://www.gamerankings.comlwii/915692-super-mario-galaxy/index.html) . GameRankings. http://www.gamerankings.com/wii/9 15692-super-rnario-galaxy/index.html. Retrieved 2009-11-29. 73 "Reviews and News Articles - GameRankings (http://www.gamerankings.comlbrowse.html ) 74 '' "Japan Platinum Game Chart" (http://www.the-magicbox.com/topten2.htm) Magic Box. . The http://www.the-magicbox.com/topten2.htm . Retrieved 2008-05-22. 75 " "Best-Selling Video Games" (http://web.archive.org/web/2006031700550-'/http://www.guinnessworldrecords.com/content_pa recordid52404) . Guinness World Records. Archived from the original (http://www.guinnessworldrecords.comlcontent_pages/record.asp?recordid=52404) on 2006-03-17. http://web.archive.org/web/200603 l7005503/http://www.guinnessworldrecords.com/content_pages/recor recordid=52404. Retrieved 2008-01-31. 76. A a b c d "All Time Top 20 Best Selling Games" (http://web.archive.org/web/2006022 10449)' 0/http://www.ownt.com/qtakes/2003/gamestats/gam 2003-05-21. Archived from the original (http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm) on 2006-02-2 1. http://web.archive.org/web/20060221044930/http://www.owntcomIqtakes/2003/gamestats/gamestats.slti Retrieved 2006-12-01. 77 ' "1990" (http://www.next-gen.biz/features/nintendo-years) Nintendo Years. . The Next-Gen.biz. 200706-25. p. 2. http://www.next-gen.bizlfeatures/nintendo-years . Retrieved 2007-06-27. 78. A Daniel Boutros (2006-08-04). "Super Mario Sunshine" (http://gamasutra.com!features/20060804/boutros 08.shtml) . A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. p. 8. http://gamasutra.com/features/20060804/boutroso8.shtml . Retrieved 2006-12-08. 79 ^a bC "Financial Resuits Briefing for the Fiscal Year Ended March 2009: Supplementary Information" (http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6) . Financial Resuits Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. 2009-05-08. p. 6. http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6 . Retrieved 2009-05-08. 80. " "Financial Results Briefing for Fiscal Year Ended December 2010" (http://www.nintendo.cojp/ir/pdf/2011/110128e.pdf#page=6) Nintendo. 2011-01-28. pp. (PDF). 10. http://www.nintendo.co.jp/ir/pdf/20 11/1101 28e.pdf#page=6. Retrieved 2011-02-07. 81. A "All Time Top 20 Best Selling Games" (http://web.archive.org/web/20060221 04493 0/http://www.ownt.com/qtakes/2003/gamestats/gam 2003-05-21. Archived from the original (http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm)

http://en.wikipedia.org/wiki/Mario(series)

2011-09-05

Mario (series) - Wikipedia, the free encyciopedia

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on 2006-02-21. http://web.archive.org/web/2006022 1044930/http://www.ownt.com/qtakes/2003/gamestats/gamestats.shti Retrieved 2006-12-01. 82. A "Financial Resuits Briefing for the Six-Month Period Ended December 2008 (http://www.nintendo.co.jp/ir/pdf/2009/0901)0e.pdf#page=6) Nintendo. 2009-01-29. p. 6. (PDF). http://www.nintendo.co.jp/ir/pdf/2009/0901-)0e.pdf#page=6 . Retrieved 2009-01-30. A 83. http://www.gamespot.com!news/6316221/ds-lite-100-on-june-5-ds-family-sells-489-million-in-us? tag=newstop%3Btitle%3B1

External links
Official website (http://mario.nintendo.com!) Super Mario Wiki (http://www.mariowiki.com/) The Mushroom Kingdom (http://themushroomkingdom.net/) Mario Wiki(http://mario.wikia.com/MainPage) Super Mario Bros Headquarters (http://www.smbhq.com/) List of Mario video games (http://www.gamespot.com/search.html?qs=%22mario% 22&tags=on) Mario licensees at MobyGames (http://www.mobygames.com/game-group/mariolicensees) Retrieved from "http://en.wikipedia.org/wiki/Mario " -(series) Categories: 1981 introductions 1 Mario Bros. gamesShigeru Miyamoto games 1 1 Platform games Video game franchises i Nintendo franchises change in fiction Mario 1 Size 1 This page was last modified on 3 September 2011 at 21:44. Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of use for details. Wikipedia is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.

http://en.wikipedia.org/wiki/Mario_(series)

2011-09-05

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