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Rule Reference: Vampire The Masquerade 5Th Edition by Auburnt - Vixen (Otakuofme)

This document provides a reference for rules in Vampire: The Masquerade 5th Edition, covering basic rolls and actions, negative outcomes like compulsions and frenzy, health and willpower, supernatural dangers like the blood bond, conflict rules, and more. It includes summaries of disciplines, predator types, cults, and various sourcebooks and stories in the World of Darkness setting.

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Chris Becker
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0% found this document useful (0 votes)
219 views58 pages

Rule Reference: Vampire The Masquerade 5Th Edition by Auburnt - Vixen (Otakuofme)

This document provides a reference for rules in Vampire: The Masquerade 5th Edition, covering basic rolls and actions, negative outcomes like compulsions and frenzy, health and willpower, supernatural dangers like the blood bond, conflict rules, and more. It includes summaries of disciplines, predator types, cults, and various sourcebooks and stories in the World of Darkness setting.

Uploaded by

Chris Becker
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Vampire the Masquerade 5th Edition

Rule Reference by Auburnt_Vixen (OtakuOfMe)


Version 3.6

Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used
with permission. All rights reserved. For more information please visit worldofdarkness.com.
This is no official World of Darkness material. It is only meant as a quick reference tool, not to
substitute the actual rules or books. Please refer to those when in doubt.

1
Basic Rolls and Actions 3 → Predator Types and Hunting Pools 26
→ Quick-Use Table → Standard Roll → Flaws/Merits/Backgrounds 27/28
→ Difficulty (+Awaken during the day) → Mortal Templates/Flaws/Merits/Ghouls 29
→ Vampiric Actions → Thin-Blood Flaws/Merits
→ Touchstones and Convictions 30
Negative Outcomes and Effects 4
→ Compulsions → Clan Compulsions → Sea of Time → The Coterie/Merits
Coterie Types 31/32
→ Frenzy→ Clan Banes (+ Old Hecata) 5
→ Domain → Tenets 33
Health and Willpower 6 Appendix II: General Feats 33
→ Damage and Healing (Vampires/Mortals) → Mental Feats
→ Crippling Injuries → Physical Feats → Social Feats 34
→ Soc. Modefiers → Feats of Strength 35
Supernatural Dangers 7 Appendix III: .Cults 36
→ Physical Effects → True Faith → Bahari (+Splits)
→ The Blood Bond → Tainted Blood → Church of Caine 37
8 → Church of Set 38
Conflict
→ Physical: Order of Combat → Cult of Mithras 39
→ Physical: Actions → Physical: Attack → Cult of Shalim → Nephilim 40
→ Physical/Social: Modefiers
Humanity 9 Appendix IV: Storyteller Systems 41
→ Downwar Spiral → Losing Humanity → Homesteading + Deciding Traits
→ True Diablerie → For Mortals → The Spirit of the City 41-44
Feeding 10 Appendix V: Loresheets 45
→ Vessels → Humours → Dyscrasia → Core Book 45-48
11 → Sourcebook: Camerilla/Anarchs 48
Blood Potency
→ Range →Effects → Sourcebook: Chicago by Night 49-52
→ Sourcebook: The Chicago Folios 52/53
11 → Chronicle: Fall of London 53/54
Miscellanous
→ Sourcebook: Let the Streets Run Red 54/55
→ Werwolves → Shroud
→ Shadowl.→ Prest./Upgrades → Names 12 → Sourcebook: Cults of the Blood Gods 55/56
→ Comic: Winter’s Teeth 56
Appendix I: Character Creation 13 → Bloodlines 56/57
→ Core Concept → Attributes/Skills/Clan
Glossary 58
Disciplines/ Powers 14
→ Animalism → Auspex
→ Celerity→ Dominate 15
→ Fortitude→ Obfuscute 16
→ Oblivion 17
→ Potence → Presence 18
→Protean → Vicissitude 19
→ Animals (+forms) → Blood Sorcery 20
Rituals 21-22
→ Ward/ings (+Specific) 23
→ Oblivion Ceremonies (Corpses/Wraiths) 24
Thin-Blood Alchemy
→ Destill. Methods/ Process → Formulae 24
→ Beast Shards → Addicton → Counterf. 25
Important Tips are coloured yellow Important warnings are coloured orange

2
Basic Rolls and Actions

Quick-Use Table (exact rules below)


When? (Only if) What? Rouse Check?
Turn → Simple Action (for Contest see below) No
Player Action → Discipline Use x1 (except Lvl 1)
→ Blood Surge x1
→ Health Mending (≥1 Superficial Damage) x1
Scene → Duration of most Compulsions, Frenzies etc. No
Multiple Turns → Combat Length Depends (above)
Night Start → Awakening (if Failing leads to Hunger 5: Torpor) x1
→ Health Mending (≥1 Aggravated Damage) x3
During → Blush of Life x1
Session Start → Willpower Restoration (≥1 Superficial Damage) No
End → Willpower Restoration (≥1 Aggravated Damage) No
→ Remorse Test (if needed) No
Story → Certain Loresheet Backgrounds (See that Sheet) No
Chronicle → Certain Loresheet Backgrounds (See that Sheet) No

Standard Rolls (Dots = Amount of Dice)


Dice Pool Failure Total Failure Success Critical Success (Crit)
Attribute + Skill
(1-5) No Successes at all (6-10) Doubled each pair of (10)
Attribute + Discipline (if noted)
Rouse Check (see above) Hunger rises Hunger doesn't rise
Hunger Dice (up to 5) - Compulsion (see table) - Compulsion (see table)
(exchange for other Dice each) „Bestial Failure“ „Messy Crit“

Difficulty (Successes to meet)


Routine Straightforward Moderate Challenging Hard Very Hard Near Impossible
1 2 3 4 5 6 7
Awaken during the Day → Life threat (3) Urgent (4) Other (5<) Remain (Humanity-Test, 3)
You can always spend one Willpower (WP) to re-roll up to 3 (non-Hunger) Dice.

Vampiric Actions
Blood Surge +x Dice to one Attribute Roll (raises with higher Blood Potency)
Blush of Life makes you life-like (heartbeat, sweat, pulse etc), sex without faking it is possible
1 Night needed to use Smarphones (current) → Consider it always on for Thin-Bloods
Bite Attack Grappling OR (Strength+Brawl) – 1D needed Slakes Hunger, (2 Aggr. Dam.)

3
Negative Outcomes and Effects
General Compulsions (changes Setting to)
Dice Result Type Social Setting Violent Setting Solitary Setting
(1-3) Hunger Seduction (to feed) Bite-Attack End up on Hunting
(4-5) Dominance Boasting Toying with Victim Goal-Obsession
(6-7) Harm Harrasment Torture Vandalism
(8-9) Paranoia Suspicion Escape situation Delusion
10* Clan-specific See below
*Re-Roll for Caitiff/Thin-Blood -2 Dice on all (to Compulsion unrelated) rolls till resolved

Clan Compulsions
Clan Name Effect Compulsion ends when...
Banu Haqim Judgment Punish transgression Slaking 1 Hunger from someone
-3 Dice to all pools disobeying a conviction / 1 Scene
Brujah Rebellion Take stand against status quo Change someone's mind to yours
-2 Dice to all pools /do opposite of what is expected
Gangrel Feral Impulses Animalistic State One Scene
-3 Dice for Intellig./Manipul.
Hecata Morbidity Study Individuals for Illness Until predicted a Death
-3 Dice to all pools or solved local one
Lasombra Ruthlessness Failure is not an option New attempt of action succeeds
-2 Dice to unrelated rolls penalty for same trigger (future)
Malkavian Delusion Mind and Perception skewed One Scene
-2D Dex./Manip./Comp./Wits
Ministry Transgression Break anothers mental Chains Entice someone to break a tenent or
-2 Dice to unrelated a conviction (causing a Stain)
Nosferatu Cryptophilia Consuming Hunger for Secrets Learning a Secret that is
-2 Dice to unrelated considered useful
Ravnos Tempting Fate Courting Danger in Problems Problem is solved or becomes
-2 Dice if solutions is not risky impossible to solve
Salubri Affective Empathy Overwhelmed by others Issue Until solved or another issue
-2D to unrelating of solving becomes greater or end of scene
Toreador Obsession Obsession with one Subject The perception of the subject ends/
-2 Dice to unrelated 1 Scene
Tremere Perfectionism Obsession with Mastering Critical Win on a Skill Roll/
-2 Dice on all pools 1 Scene
Tzimisce Covetousness Need to possess something Until Ownership is established or
-2 Dice to unrelated thing/person is unavailable
Ventrue Arrogance Convinced to Rule An Order was obeyed
-2D unrelated to Leadership

4
Frenzy (Irrational Act) - Not for Thin-Bloods
Form Difficulty / Hunger Cause
(Test: WP + 1/3 of Humanity)
Hunger Frenzy 2 4 Sight of a Wound Smell of Blood
Blood 3 4 Tasting Blood
4 5 failing a Rouse Check After Embrace
Terror Frenzy 2 Bonfire Being burned
Fire/Sunlight Inside a burning Obscured Sunlight
3
Buildung
4 Direct Sunlight
Fury Frenzy Insulted by Inferior Public Humiliation
Emotional 2 Physical Harassment Friend killed
Provacation
3 Lover/Touchstone hurt
4 Lover/Touchstone killed
While in No Health-based Penalties (aside mutalation)
Frenzy Only able to use physical Disciplines
Resist mental Disciplines – add 3D for tests or add +2 Difficulty to user
Spend 1 (unspent/unmarked) WP to ignore a Frenzy for 1 Turn

Clan Banes (Specific Weakness)


Clan Effect Clan Effect
Banu Haqim Frenzy Test (2+) if drink from Vamp Nosferatu Repulsive Flaw, -1D to disguise
Brujah .-1D to resist Fury Frenzy Gangrel anim. trait (Attrib. -1) post-Frenzy
Ravnos If sleeping in same day within 7 days: Salubri Drinking their Vitae needs Hunger Frenzy
Roll D equal to Bane, Agg Dam per 10 Test (2+ Bane, 3+ for Banu Haqim)
Third Eye, that bleeds in Disc. Use
Hecata Kiss brings Agony (1 Sup. Dam.), Toreador -1D to Disciplines in ugly places
Stam.+Res (3), Vamp:Ter.Frenzy (3)
Lasombra No Reflection, Technol. Test (2+) Tremere +1 Sip to blood bond mortals, no kindred

Malkavian Affliction, -1 to one Attribute Set Tzimisce Sleep around charge (Domain, Group, etc)
Ministry -1 to all if in bright light Ventrue Prey Preference or spend +1 WP*
Strength is per Severity (depends on Blood Potency) *identify victims with Resolve+Awar. Test (Diff- 4)

Old Hecata Banes - for older Hecata Kindred


Cappadocian (and premascine Giovanni) Deathly Parlor
Harbinger of Skulls Skull as a head Lamia Disease infect on ones they feed from
Samedi Looking like an rottn corpse Nagaraja Must consume flesh to slake Hunger

5
Health and Willpower

Damage and Healing (Vampires)


Type of Damage Notation (Mortals too) Restoring
Health and Willpower Health and Willpower Health Willpower
Superficial Damage Mark Health Boxes with Turn → Up to Comp. /Resolve lvl,
halved (round-up) a Slash (/) (1 RC) which higher (Session Start)
turns into Aggrevated when filled → Second Slash forms a → +1 when acting out Desire/
Cross (see under this) Messy Crit/ Frenzy/ Compuls.
Aggrevated Damage Mark Health Boxes with Night → + >1 help Touchstone,
→ Sunlight, Fire etc a Cross (X) (3 RC) holding up Conviction
halved (round-up) → +1 If acting towards
Ambition (Session End)
optional: gain Injuries (see below) Spend 1 WP to ignore Impaired (Filled Track)
Damge fot 1 Turn -2D to all social/mental Rolls

Damage and Healing (Mortals)


Type of Damage Healing and Restoring
Health and Willpower Health (twice as fast for Ghouls) Willpower
Superificial Damge: Session Start → Up to Comp. /Resolve lvl,
→ blunt force (punch, falling) up to Stamina Lvl which higher (Session Start)
+1 per 4 days During Session
Aggrevated Damage: → Intelligence + Medicine → +1 If acting towards Ambition
→ heavey blunt force (Diff. = Amount, +1 if on self) (Session End)
→ cutting/piercing damage turns Agg Dam to Superf. Dam.
→ fire, feral Weapons etc. (up to half of Med., rounded up)
(no Ghoul healing for fire) If too strong: Hospitalisation (ST)
+1 per 3 week During Session

Crippling Injuries (Vampires Only)


Result Injury Effect
(1-6) Stunned Spend 1 WP to move
(7-8) Severe Head Trauma -1 Dice on phsycial rolls, -2 Dice on mental rolls
(9-10) → Broken Limb/Joint → - 3 Dice when using the limb
→ Blinded → -3 Dice on vision-related actions
(11.) Massive Wound -2 Dice on all rolls, take +1 Damage each
(12.) Crippled Like 'broken' but the limb is lost
(13+) Death (mortal)/Torpor (Vampire)

6
Supernatural Dangers
Physical Effects
Extrem Cold (-30°C) roll Stamina+Resolve each hour (Difficulty 2, +1 every next hour)
Staking 5 Damage to the heart (Called Shot)/ when incapacipated or asleep
Torpor failed Awakening Hunger 5, when a failed Rouse Check would bring you over it. Try next night.
Torpor too much Damage If your Track is filled with Aggravated Damage. You slowly heal.
Torpor Staking Above 5 Hunger when staked (Disciplines useable till than)
Fire Aggravated Health Damage, based on Exposure
Direct Sunlight 1 Aggravated Damage per Turn. Thin-Bloods 1 Superficial.
Decapitation (Final Death) If taking 10 Damage with a big sharp blade (Called Shot)

True Faith
Lvl Test/Cost Effect against Vampire
1 Resolve + TF vs WP Ward with symbol/Prayer (Each Success 1m, crit: Repel, Agg. Dam. At Touch)
2 Spend one Willpower Resist Dominate/Presence for turns equal True Faith Rating
3 Passive Sense the presence
4 Passive Can't be ghouled or embraced. Resist Dom./Pres./ Obfusc.
5 Brandish Symbol/Pray Win: act defensive for turns equal to current Stains
loudly to force Lose:-1 Resolve permanent (lose 0 Stains). Flee in Terror Frenzy
Remorse-Test → if unable to flee: the symbol has same effect as Sunlight

The Blood Bond


Topic Rules
Bonding
Target of a Blood Bond → 1 Drop on 3 consecutive Nights
Bind a Number equal to Blood Potency → Each Sip increases the Bond Strength by 1 (up to max. 6)
Being Bound
Effect on any Target Undying Loyality, Difficulty resisting Commands
Effects on Mortals (Ghouls) → Grants 1 choosen Discipline, incl. Lvl 1 Power (Mortals)
→ Rouse Check worth needed Buy Lvl 1 Powers for 10xp (from a Discipline of Domitor)
(holds for a month) → Aging is halted (or reversed to youth even)
!Rouse Check deals 1 aggr. Damage! → Heals Damage twice as fast (unless through fire)
Acting against the Bond Intell.+Resolve vs Bond Strength (1 p scene, in presence 1 p turn)
Breaking the Bond Avoid master til it’s down to 0 (-1 each Month, Roll vs p Session)

Tainted Blood
Substance in Blood Effect (1-2 Scenes/ till Feeding or Hunger 5 for Poison)
Alcohol -1 Dice to Dexterity/Intelligence Rolls
Cocaine/Meth/Speed (+1 Dif.) for Frenzy, spend 2WP to re-roll Messy Crit/Bestial Fail.
Hallucinogens -2 Dice from Wits/Resolve/Manipulation
Heroin/Morphine/Oxy/Opiate (-1 Dif.) for Frenzy, -2 Dice to all physical dice pools
Marijuana (-1 Dif.) for Frenzy, -1 Dice from Wits
Poison -1D to all pools, 1-3 superficial Damage per Scene (per Turn, if strong)

7
Conflict
Physical: Order of Combat
By Type Close Combat Ranged Combat New Close Combat Other Combat
By Intiative Composure + Resolve (OR Dex+Awaren./Resolve+Awaren., Wits+ Etiquette for social)

Physical: Actions
Maneuver Costs turn, but +3 Dice All-out Attack +1 Damage, no Defence
Surprise Attack Dex+Stealth vs Wits+Aware. All-out Defence +1D vs. all attacks (sole action)
Minor Action No test, but -2 Dice Called Shot Target single part, -2 Success
Players decide if to 'take half' before applying Damage (speed up Combat)

Physical: Attack
Unarmed Strength + Brawl Ranged Composure + Firearms
One-handed Melee Dexterity + Melee Sniper Resolve + Firearms
Two-handed Melee Strength + Melee Throwing Dexterity + Athletics
Grappling Strength + Brawl Dodging Dexterity + Athletics
Quick Draw Dexterity + Firearms Melee Shooting Strength + Firearms

Physical: Modefiers
Cover No Concealed Cover Entranched Murder Hole
-2 -1 0 (+1) (+2)
Weapon Imp Light Impact Heavy Impact Heavy Melee Heavy Gunshot
rov. Light Piercing Medium Gunshot Huge Melee
Light Gunshot
0 (+1) (+2) (+3) (+4)
Armor Reinforced Clothes Ballistic Cloth Kevlar Vest Military Armor
Agg. → Superf. Dam. (+2), 0 for Bullets (+2) (+4) (+6)
(Mortals/Thin-Bloods)

Social: Modefiers
Audience Willpower Damage (lost Argument/failed Task)
Opponents alone +/- 0 (Margin only)
Coterie (+1)
Valued people (Mentor, Lover etc) (+2)
Social important figures (Primogen etc) (+3)
Social powerful figzres (Prince etc) (+4)

8
Humanity
Downward Spiral
Level Torpor Look Sex Food Day(light) Other
10 Scene Just Pale Normal Normal at Day/ half Dam mortal heal.
9 3 Days Ill Normal Raw Meat, Liqu. 1h sunset, dawn mortal heal.
8 1 Week Human Blush of Life Vine only 1h wake before sunset
7 2 Weeks Passable Only Faking Vomit Note: Average Start Value
6 1 Month „Mask“ Faking (-1D) Vomit (BoL) -

5 1 Year Eery Faking (-2D) Vomit (BoL) -1 Dice in human interaction


4 1 Decade Corpse Faking (-2D) Not possible -2 Dice in human interaction
3 5 Decades Monstrous Not possible Not possible -4 Dice in human interaction
2 1 Century Disgusting Not possible Not possible -6D with humans (-4 Dice BoL)
1 5 Centuries Inhuman Not possible Not possible -8D with humans (-5 Dice BoL)
0 Final Rötschreck (Wassail) → if survived, you become a Wight

Losing Humanity
Stains (mark / on empty Boxes) Impaired (no empty Boxes left)
Count Action Wait for Remorse Test Guilt (accept Fate)
1 → Breaking Chronicle Tenet, Degeneration Lose 1 Humanity
→ Ghouling, → Touchstone damaged -2 Dice on all Dice Pools until no Penalty
→ Roll a 1/10 in Rouse (Oblivion)
2 → Embracing a Mortal → Remorse Test (Session End)
→ Touchstone damaged by your actions Roll D equal to empty Boxes
→ Touchstone destroyed (min. 1, no Hunger Dice)
only 1 Success needed
3 → Touchstone killed through ur actions Success: Retain Humanity Failure: Lose 1 Humanity

True Diablerie
Step Test Positve Effect Negative Effect
1 (Grappling/Combat) (needs to be fixated/in Torpor) (Crime)
2 Strength+Resolve vs Bl. Potency Soul is consumeable -1 Humanity
3 Human.+Potency vs Res+Potency +5xp to spend on Blood Potency If failed: Losing -1 Humanity per
(up to a Max. of Victim) or success below
4 lower Gener.: lower yours by 1 Discipline per success Humanity 0 = possessed
5 Black Veins appear in Aura (For year equal to Difference in Blood Potency)

Humanity for Mortals


Higher than 7 (ST's Discretion) Higher Calling (Story about Temptation)
Lower than 7 Blaming others, Loss of Empathy, Selfishness
3 or Less Choosen Compulsion on Total Failure (No Aid by Willpower)
0 Succumb to Compulsion, becomes SPC
Embrace Lose 1 Humanity (ST's Discretion)

9
Feeding
Vessels (Drain = Kill)
Blood Source Hunger Slaked Time
Multiple small Animals 1 drains animal of blood One Scene
Medium-sized Animal 1 drains animal of blood One Turn
Large Animal 2 One Scene
Blood Bag 1 One Turn
Human (1-2) One Scene/ faster: more harmful
1-4 aggr. Damage each Strength+Stamina (equal Hunger) vs Bloodloss
5 drains human of blood Only way to reach Hunger 0

Humors
Dice (Humor) Resonance Needed for* Dice (Temper.) Kind Use
(1-3) Phlegmatic Auspex/Dominate (1-5) Well- -
balanced
(4-6) Melancholic Fortitude/Obfuscate (6-8) Fleeting Formulae
(7-8) Choleric Celerity/Potence (9-0). re-roll: Intense *Discipl. Upgrade
(9-0) Sanguine Blood Sorcery/Presence (9-0) again Acute Dyscrasia
Empty no Resonance Oblivion
Animal no human Animalism/Protean

Dyscrasia Samples
Given up +1 slaked phlegm., -1 slaked other Cycle ofViolence +1 slaked chol., -1 slaked other
Reflection +1xp for Auspex/Domin. Driving +1xp for Celerity/Potence
Comfortable Numb No penalties from pain Envy +1 Dam. Vs stronger
Eat your Emotions Eat and digest food Bully +1 Dam. Vs weaker
Chill +2D for Frenzy Test Principled Re-roll vs idiological enemy
Procrastinate +1WP if delay someth. Viscious Re-roll Intimidation
Lone Wolf +1D alone -1D teamwork Vengeful +2D vs type vessel hated
Recalling +1xp for Fort./Obfusc. Stirring +1xp for Blood Sorc./Pres.
Lost Love +1D vs Seduction/Pres. Manic High +1D (all) till fail, than -2 Dice
Lost Relative +1 slaked from family High on Life BoL without rouse check
In Mourning +1D to Remorse Test Smell Game +3 D to detect sanguine vessels
Nostalgic +1D vessel’s nostalg. (+3D mem.) Contag. Enthus. +3 D in conv. (victim touched)
Massive Failure Re-roll what remind vessel’s failure True Love +1 slaked on vessels true love look
thru eyes (auspex, rouse)

10
Blood Potency
Range
Term Generation Minimum Maximum
th
Thin-Blood 14-16 0
Neonate 12-13th 1 3
th
Ancilla 10th-11 1 4
9th 2 5
th
8 2 6
Elder
7th 3 7
th
6 3 8
5th 4 9
Methusaleh 4 th
5 10

Effects
Level Blood Surge Superficial Power Discipline Bane Feeding Penalty
Damage Mend. Bonus Rouse Re-Roll Severity
0 +1 Die 1 Point None None 0 1 (Only Thin-Blood+Clan Curse)
1 +2 Dice 1 Point None Level 1 2 None
2 +2 Dice 2 Points +1 D Level 1 2 Animal/Bagged slakes ½
3 +3 Dice 2 Points +1 D Level ≤2 3 Animal/Bagged slakes 0

4 +3 Dice 3 Points +2 D Level ≤2 3 Animal/Bagged slakes 0 (^^)


Slake -1 per human
5 +4Dice 3 Points +2 D Level ≤3 4 ^^, Basic Hunger 2, Slake -1
6 +4 Dice 3 Points +3 D Level ≤3 4 ^^, Basic Hunger 2, Slake -2
7 +5 Dice 3 Points +3 D Level ≤4 5 ^^, Basic Hunger 2, Slake -2
8 +5 Dice 4 Points +4 D Level ≤4 5 ^^, Basic Hunger 3,Slake -2
9 +6 Dice 4 Points +4 D Level ≤5 6 ^^, Basic Hunger 3, Slake -2
10 +6 Dice 5 Points +5 D Level ≤5 6 ^^, Basic Hunger 3, Slake -3

Miscellaneous
Werewolf Advantages (in combat with them)
Health 7/8, WP 5-7 Aggravated Damage from Fire/Silver Mend +1 Superf. Dam per turn
Claws/Teeth: non-halved Superf. Dam. (+3) +3 to all physical in war-form

Shroud Stability (Barrier to Underworld)


Density Possible Cause Effect
Imprenetable No deaths took place, consecrated land Wraiths/Vampires can't pass
Thick A Death long ago, a place of joy -
Thin Recent Death, Melancholics pass over -1 Dif. on all Oblivion Rolls
Frayed Several Deaths, Necromancer practiced -2 Dif. on all Oblivion Rolls
Absent Innocent sacrificed, Spectres pass here ^^, -2 Superf. Dam on Mortals (heal on leave)

11
Rules for the Shadowlands (First Layer of Underworld)
Wraiths can drain your WP (up to 3yd) Res+Comp Still rouse every 24h (despite no sunlight)
vs Strength+Brawl ( Agg. Damage)
By losing all Health/WP, Oblivion absorbs you.
You cannot interact there (Dif. 4 to perceive) Spend You can use Disciplines
1WP+ Rouse to return Feed on Wraiths with Passion Feast (see p.

Prestation (exchange of Favors, Actions or Objects (called Boons)


1 Minor 2 Major 4 Life

Upgrades
Purchase of Upgrades (per dots) → Disciplines need correct Resonance
→ Rituals/Ceremonies/Formulae need teaching → Unowned Discip. need Vamp. Blood (User)
Purchase Level 1 Level 2 Level 3 Level 4 Level 5 Level 6-10
Attribute 5 10 15 20 25
Skill 3 6 9 12 15
Discipline (Clan) 5 10 15 20 25
Discipline (Caitiff) 6 12 18 24 30
Discipline (Other) (Ghoul) 7 10 14 21 28 35
Ritual Ceremony Formula 3 6 9 12 15
Potency - 20 30 40 50 +10 each
Advantage New Speciality 3 per dot 3 each

Alternative Names
Clan Name of.../The... Alternatives
Banu Haqim ...the Hunt Child. Haqim, Assassins, Saracens, Mediators, Lawmen; Assamites, Judges
Brujah …learned... Rabble, Punks, Hipsters, Prometheans, Rebels, Hellenes, Philospher-Kings
Gangrel ...the Beast. Animals, Ferals, Savages, Barbarians, Outcasts, Wolves, Strays, Outlanders
Hecata ...Death Necrom., Graverob., The Family, Stiffs, Corpses, Lazarenes, Devil-Kindred
Lasombra ...the Night Magisters, Keepers, Shadows, Abyss Mystics, Turncoats, Traitors
Malkavian ...the Moon Lunatics, Madmen, Jesters, Oracles, Dervishes, Visionar., Child. Of Malkav
The Ministry ...Faith/Lies Setites, Followers of Set, Typhonists, Serpents, Liberators, Judasians

Nosferatu ...the Hidden Horrors, Sewer Rats, Lepers, Hives, Carnies, Scabs, Vagrants, Orloks
Ravnos ...Haunted Rogues, Ravens, Daredevils, Deceivers, Shapers, Seekers, Charlatans
Salubri Cyclops, Soul-Thieves, Dajjals, Saulot’ Progeny, Unicorns, Sheperds, Soul-Suckers
Toreador ...the Rose Divas, Degener., Artists, Harlots, Arikelites, Hedonists, Sensates, Perverts
Tremere ...broken Clan Usurpers, Warlocks, Hemetics, Thaumaturg., Transgressors, Blood Witches
Tzimisce ...old Clan Fiends, Dragons, Voivodes, Stokers, The Dracul
Ventrue ...Kings Blue Bloods, Tyrants, Warlords, Patricians, Borgias
Caitiff ...Clanless Panders, Orphans, Trash, Scum, Freestylers
Thin-Blood Duskborn, Mercurians, The young Ones, Run-off, Weaklings, Chameleons. Abortions

12
Appendix I: Character Creation (Vampires and Mortals)
1) Core Concept Ambiton (long-term) Desire (short-term) Optional: Relationship-Map

2) Attribute Distribution
1x [4 dots] 1x [1 dots] 3x [3 dots] 4x {2 dots]
Health = Stamina + 3 Willpower = Composure + Resolve Humanity = 7

3) Skill Distribution (Choose one method)


Jack of all Trades 1x [3 dots] 8x [2 dots] 10x [1 dots]
Balanced 3x [3 dots] 5x [2 dots] 7x [1 dot]
Specialist 1x [4 dots ] 3x [3 dots] 3x [2 dots] 3x [1 dot]
Professional Skills 2x [3 dots] 2x [2 dots]
Life Event Skills 1x [3 dots] 1x [2 dots]
Leisure Skills 3x [1 dot]
Extra Skills a) Specialist 1x [4 dots]
Extra Skills b) Generalist 2x [2 dots] 4x [1 dot]
1 Specialty (+1 free) in: Craft Performance Academics Science

4) Decide on your Clan („Class“) - Vampires only


Clans Disciplines
Banu Haqim Blood Sorcery Celerity Obfuscate
Brujah Celerity Potence Presence
Gangrel Animalism Fortitude Protean
Hecata Auspex Fortitude Oblivion
Lasombra Dominate Oblivion Potence
Malkavian Auspex Dominate Obfuscate
The Ministry Obfuscate Presence Protean
Nosferatu Animalism Obfuscate Potence
Ravnos Animalism Obfuscate Presence
Salubri Auspex Dominate Fortitude
Toreador Auspex Celerity Presence
Tremere Auspex Dominate Blood Sorcery
Tzimisce Animalism Dominate Protean
Ventrue Dominate Fortitude Presence
Optionale Hecata Giovanni Dominate* Fortitude Oblivion
Distribution Samedi Fortitude Oblivion
Obfuscate*
*No Auspex
Amalgams Lamiae Auspex Potence Oblivion
Nagaraja Auspex Dominate Oblivion
Caitiff (Clanless) Any three Disciplines (Upgrades will cost more)
Thin-Blood (high Generation) Thin-Blood Alchemy

13
Disciplines and Powers (Choose 1x (2dots), 1x (1dots) – Vampires/Ghouls only
Amalgams need 2 Powers to work, follow the colour code for the secondary one M = Margin
Discipline Lvl Power Dice Pool/ Duration Cost Effect
Animalism 1 Bond Famulus Charisma + Ani. Ken 3 Blood Bond Animal
1 Sense the Beast Resolve + Animalism Free Sense a
Dolittling,
Taming, vs Comp. + Subterf. Vampires Beast
Bestiae 2 Feral Whispers Mani/Char. +Animalism 1 Talk to Animals
Sermo
Summon yours
2 Atavism3 Composure + Animalism 1 Beast into Animal,
time equal to margin/scene → Fight or Flight
3 Animal Succulence Slake Hunger on Animals Free Drain yours (slakes 4)
3 Quell the Beast Charisma + Animalism 1 Slumber a Vampires
vs Stam + Resolve Beast
3 2 Unliving Hive See Famalus Free Expands to Swarms
4 Subsume the Spirit Manip. + Animalism 1 Transfer Mind
Free on Famulus
5 Animal Dominion Charisma +Animalism 2 Command Packs
5 Drawing out the Beast Wits + Animalism 1 Transfer Terror/Fury
vs Comp. + Resolve Frenzy
Auspex 1 Hightened Senses Wits + Resolve Free Adds to Perception
1 Sense the Unseen Wits/Resolve + Auspex Free Passive
Voyeurism,
Scrying, 2 Premonition Resolve + Auspex Free Vision, 1 if forced
Anima Visus
2 1 Obeah1 Composure + Auspex 1 Heal WP, Superf. per 1
Typically Salubri (Dif.2) Agg. per 3 Margin
1 Turn/ 1 Scene (Dif.0)
3 Scry the Soul Intelligence + Auspex 1 Perceive Aura
vs Comp. + Subt.
3 Share the Senses Resolve + Auspex (3) 1 Tap into Perception
3 2 „Eyes of Beasts“ Resolve + Auspex (3) 1 Tap into Animals' Perc.
Fall of London
4 Spirit's Touch Intelligence + Auspex 1 Info from Objects
5 Clairvoyance Intelligence + Auspex 1 Gather Information
5 Telepathy Resolve + Auspex 1 Read Minds
vs Wits + Subterfuge 1 WP vs NC vamps
5 3 Possession Resolve + Auspex 2 Possess another being
vs Resolve + Intelligence
5 3 Unburden the Bestial Composure + Auspex 2 -Stain/+Shield per
Soul1 vs Humanity Stain Margin, Crit Win-
Obeah needed Target can't resist Dom, restore 1 Humanity
Typcially Salubri User instead (once)
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Discipline Lvl Power Dice Pool/ Duration Cost Effect
Celerity 1 Cat's Grace Passive Free Pass Dex/Ath tests
1 Rapid Reflexes Passive Free No Defense Penalty
Bolting,
Slipping, Minor Action free
Velocitas 2 Fleetness Passive 1 +to noncombat Dex
1x per turn Defense
3 Blink (Dexterity + Athletics) 1 50m in a second
3 Traversal Dex + Athletics (3-6) 1 Fast Climb
4 Draught of Elegance 1 Night 1 Get ½ Celerity
4 2 Unerring Aim Before Attack 1 Shoot moving target
5 Lightning Strike Before Attack 1 Quick Brawl Strike
5 Split Second One Action 1 Faster than Events
Dominate 1 Cloud Memory Charisma + Dominate Free Victim forgets
vs Wits + Res. (vamp) last minutes
Snake
Charming, 1 Compel Charisma + Dominate Free Simple Command
MesmerismM vs Intell. + Res. (vamp) (Gaze)
entis
Imperium
2 Mesmerize Manip. + Dominate 1 Complex Command
vs Intell. + Res (vamp) (Gaze)
2 Domitor's Favour1 Defiance Roll of Thralls: 1 Total Failure:
1 Month (Tzimisce) -3 Dice, no WP spendable Bond doesn't weaken
2 2 Dementation Manip. + Dominate 1 Superf. WP Dam.
Typically Malkavian vs Comp. + Intelligence each till Breakd, mortal
Compulsion, vamp
2 1 Slavish Devotion2 Passive Free Already Dom. streng.
Typically Mithraists (Dom. Dif +2 up to 7)
3 The Forgetful Mind Manip. + Dominate 1 Rewrite Memory
vs Intell. + Resolve per Margin
3 Submerged Directive Passive Free +buried suggestion
4 Rationalize Wits + Awar., victim (5) Free Victims rationalize
4 3 Ancestral Dominion2 Manip. + Dominate vs 1 Compel Target of own
Mesmerize needed Intell. + Resolve (+1Dif Line wihtout contact
Typical Mithraists each, after 2nd Gen. below) fail: not rest ofsession
5 Mass Manipulation Passive (+1) Multiple Targets
5 Terminal Decree Passive Free No self-preserv.
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Discipline Lvl Power Dice Pool/ Duration Cost Effect
Fortitude 1 Resilience Passive Free +Fortit. To Health
1 Unswayable Mind Passive Free + Test vs Coercion
Bricking up
Stone Flesh 2 Toughness When attacked 1 Superf. Dam.- Fort.
Resistentia
2 1 Enduring Beasts Stam.+Anim.(non.Fam) 0 1 Expand to Animals
1
2 1 Valeren Intellig. + Fortitude (Dif.2) 1 Mend Sup. Dam. per
only on Vampires 1 Turn, 1 Scene (Dif. 0) Margin/ Agg. per 3 M.
Typically Salubri 1 per Night, otherwise → Take sup. Dam
(as ½ Succ in M.)
2 2 Obdurate3 Wits(before), Survival+ 1 Become immovable
Stamina (take 0 Dam. but push)
3 Defy Bane Wits + Survival 1 Agg Dam. (Fire/Light)
turned to Superf. Dam.
3 Fortify the inner Facade Passive Free ½ Fort. vs Telepathy...
4 Draught of Endurance Passive 1 Get ½ Fortitude
4 Shatter2 needs Toughness Stamina + Fortitude 1 Each Suc. nulls Dam,
Typically Mithraists vs Stamina (+Fortitude) gives 1 Superf. Dam
5 Flesh of Marble Passive 2 Ignore phys. Damage
each turn (+fire)
5 Prowess from Pain 1 Night 1 No phys. Penalties
+increase 1 Attribute
Obfuscate 1 Cloak of Shadows Passive Free Invisible Stand
1 Silence of Death Passive Free Quiet yourself
Stealth Mode,
Cloaking, 2 Unseen Passage Passive 1 Invisible Walk
Veiling,
Occulto 2 2 Ventriloquism (Wits+Obfuscate 1 Throw voice,
Fall of London vs Resolve+Composure) only target hears
2 1 Chimerstry1 Manipulation + Obfuscate 1 Hallu, -2D nextAction
vs Composure + Wits Fail resist: lose total
2 1 Mental Maze2 Charisma + Obfuscate 1 Imprison. in Illusion
Typically Church of Set vs Wits + Resolve Res+Surv. to escape
3 Ghost in the Machine Passive Free Obfuscate in media
3 Mask of a 1000 Faces Passive 1 Appear as Stranger
3 2 Fata Morgana1 Manipulation + Obfuscate 1 Halluc. (not recordab.)
(Dif. 1 + Amount of Senses) Vampire can roll vs,
Intell.+Awar. VS Mani.+Pres. Mortals if suspect
4 3 Conceal Intelligence + Obfusc. 1 Conceal Object
4 Vanish Wits + Obfuscate Free Vanish without any
Cloak of Shad. Upgrade vs Wits + Awareness notice to been there
5 Cloak the Gathering Extension (+1) One for each Wits
5 Imposter's Guise Extension 1 Copy person's look
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Discipline Lvl Power Dice Pool/ Duration Cost Effect
Oblivion 1 Shadow Cloak Passive Free +2D in Stealth,
Intimid. (mortal)
Obtenebrat.,
Necromancy, 1 Oblivion's Sight One Scene Free See in Darkness,
Shadow H Ghost. Iris black.
Boxing,
Abyssal
1 1 The Binding Fetter2 Wits+Oblivion (Dif. 3), Free Identify Fetters to better
Mastery. A ´-2D on Dex/wits in Use maniul. Ghosts
Tenebrae
Imperium. 1 Ashes to Ashes2 Stamina+Oblivion (Dif 6) 1 Desintegrate Corpse
Mortis, B vs Stam+Med. if animated Turns equal 5min-Suc.
Dark Arts. (+Fortitude if possessed) Crit: immediatly
Black Magic, Fail: Immune
Entropy
2 Shadow Cast Wits + Aware. (notice) 1 Create Shadow
2 2 Arms of Ahriman Wits + Oblivion (attack) 1 + ½ Pot, superf.
Rouse Actions (m twice)
Check
1 or 10 = 2 Where the Shroud Wits + Oblivion (Dif. 4) 1 Feel Shrouds Density
1 Stain thins2 See Shroud List, per Crit: recent change?
C 1 Turn Fail: no benefits
2 Fatal Precognation2 Resolve+Oblivion (Dif. 3) 1 Vision of one's Death
more successes = +clues Can't be hindered
3 Shadow Perspective I One Scene 1 Project Senses
3 Touch of Oblivion Strength + Brawl first 1 2 Aggr Dam, Injury
3 Aura of Decay2 Stam + Obliv. (3, +2 soc.) 1 Aura rots plants,bricks
D vs. Stam+Med. (mortals) food gets poisenous
+Fortitude if used/ 1 1 superf. Dam mortal
Scene
3 2 Passion Feast2 Only temporary, gain Free Feed on Wraiths
Stain
4 Stygian Shroud One Scene 1 Dark (no hear, see)
-3 Dice on all
4 Necrotic Plague2 Intell.+Oblivion vs 1 Poison (mortal)
E Stam.+Med. (+Fort), 2 agg. Per Success
for mortals: gain 2 Stains Fail brings 3 agg. Dam
5 Shadow Step One Turn 1 Step 1, exit another
5 Tenebreous Avatar One Scene 2 Become Shadow
J No physical Dam.
5 Skuld Fulfilled2 Stam+Oblivion vs 2 Reintrodude harm
F Stam+Med. (+Fort) works vs ghouls
5 Withering Spirit 2 Resolve+Oblivion vs 2 2Agg.WP Dam p. Suc.
G Res.+Occ. (+Fort)/ <3 Stain Can destroy soul
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Discipline Lvl Power Dice Pool/ Duration Cost Effect
Potence 1 Lethal Body Passive Free Unarmed Aggr.
Ignore Armor each
Hulking,
Blood’s 1 Soaring Leap Passive Free Jump higher/further
Might, Meters due Potence
Percutio
2 Prowess Passive 1 + Unarmed/Streng.
+ ½ Melee
3 Brutal Feed After Bite Attack Free Feed in Seconds
Superf. To Vamps
3 3 Spark of Rage Manip. + Potence 1 Incite Anger
vs Comp.+Intell. (vamp) Fury Frenzy(vamp)
3 Uncanny Grip Once Scene 1 Climb/Dig everyth.
4 Draught of Might 1 Night 1 Get ½ Potence
5 Êarthshock 5m: Dex+Athletics 2 Win: knocked off
Fail: Fall
5 Fist of Caine One Scene 1 Aggr. Dam to all
Presence 1 Awe Comp.+ Intell. Vs Free Add Presence
Manip.+Pres. (resist) to charisma-based
Superstardom
Enthrallment, 1 Daunted Resolv.+Comp. (resist) Free Add to Intimidation
Sublimitas 1 1 Eyes of the Serpent - Free Hypnotic Gaze
2 Lingering Kiss Charisma + Presence Free Victim gains Point in
/not aquireable with vs Wits + Composure Social Attribute equal to
Unbondable Merit/ Withdrawal for Nights ½ Presence (round up)
/Not useable on Vamps equal to Presence (-2D Also other Vamps unless
if bond yoursefl/ Penality) bonded/unbondable
Surpress by spending WP
3 Dread Gaze Charisma+Presence 1 Fail: mortals stun
vs Comp.+Resolve Win: run, vamp stun
3 Entrancement Charisma+Presence 1 Entrancded for
vs Comp.+Wits an hour
3 3 Clear the Field Composure+Pres. (3) 1 Clear Room
Fall of London vs Wits+Comp. (vamp) of People
3 3 True Love's Face2 Charisma + Obfuscate 1 Take appearance of
needs Entranc./Mask vs Wits + Composure victims' lover/hate
Typically Church of Set
4 1 Irresistible Voice Passive Free No Gaze needed
4 Summon Manip.+Presence 1 Summon
vs Comp. + Intelligence entranced
4 3 Magnum Opus3 Dif (Pres.) vs Comp+Res. >1 Work has awe/daunt
5 Majesty Charisma+Presence 2 Awestruck
vs Comp+Resolve
5 Star Magentism Passive (+1) Works in Media
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Discipline Lvl Power Dice Pool/ Duration Cost Effect
Protean 1 Eyes of the Beast Passive Free See in Dark (appear red)
1 Weight of the Feather Wits+Surival (sudden) Free Immune to Fall etc
Morphing,
Shapeshiftin 2 Feral Weapons One Scene 1 Agg to mortal
g Bodypart of choice piercing (+2Brawl) Superf. Not halved
Mutatio 2 2 Vicissitude1 Resolve + Protean 1 1 Change per Success
not above Protean Rating -1 physical Attribute
Changes: see table per change (not <1)
3 Earth Meld One Day 1 Sink into Soil
3 Shapechange One Scene 1 Shift into Animal
3 2 Fleshcraft3 Resolve + Protean Extends on others
Needs Vicissitude vs Stamina + Resolve (restrained or willing)
each Margin: a change mended as Agg. Dam.
4 Metamorphosis One Scene 1 Additional Form
1
4 2 Horrid Form 1 Turn to activate/ 1 Scene 1 Free Viciss. Changes
Needs Vicissitude Any Crits Messy equal Protean Rating (no
Frenzy Test at +2 Diff. Attribute Loss)
5 Mist Form (untouchable) One Scene (RC to speed up) Free except fire, light, supern.
5 The Unfettered Heart Passive, heart moves Free +3 Diff vs staking, crit
Strgth+Res (5) to remove → (not at Hunger 5)
5 2 The Heart of Darkness 2 No roll, but 3 turns 2 Unstakable,
Typically Church of Set removing heart +2D to resist Frenzy
emotional detached → -2D on Insight
5 2 One with the Land1 As with Earth Meld 2 Rise before Nightfall:
Needs Earth Meld No Restriction on Ground Resolve+Protean
Exp. Things thru Animals (Dif.4), sudden on crit
(Anim.+Wits vs) if necess. Duration: 1 day
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Potential Vicissitude Changes
Category Effects
Redistribution Single Dot to any Physical Attribute (up to 5), visable but no Breach
Weapons (once per Subj.) Gain Equivalent to +2Dam Weapon (e.g. Bone Spurts etc)
Armor Turn 1 Attribute Point into 2 Armor (max 6) (subdermal)
Appearance (need 1 Scene) Dex+Craft (Dif. 3 to hide identity, 4 for looks, 5 to mimic person)
Failure hinders change, Total Fail: Flaw, Nosferatu only first possible
Others (like moving eyes) Up to the ST, main test in Dexterity+Craft or Intelligence+Medicine

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Typical Animals (and Transformations)
Species Stats (Social/Mental 1) – ignore for Shapeshift
Bat (Large) Physical 3, Health 2, WP 1// Awareness 7, Stealth 5
Bear Physical 7, Health 8, WP 3// Awareness 3, Intim. 6, +2 Dam
Bird of Prey Physical 4, Health 3, WP 2// Awareness 6, Braawl 5, Stealth 6
Guard Dog Phys. 5, Health 5,WP 2// Awar. 4, Brawl 6, Intim. 4, Stealth 4, +1 Dam.
Horse Physical 6, Health 7, WP 2// Awareness 4, +2 Dam. on trampleing
Rat Phys. 3(+3 swarm), Health 1(+3 swarm), WP1 // Awar. 5, Brawl 4, Stealth 7
Wolf Physical 6, Health 6, WP 3// Awar. 3, Intim. 5, Stealth 5, +1 Dam
Boa Constrictor → Ministry Physical 5, Health 5, WP 3// Brawl 6, Stealth 6 Intimid./Aware. 4 //if grappled:
(aztec focused Tlacique) +2 heavy impact damage
Cobra → Ministry Physical 4, Health 4, WP 2// Brawl 6, Stealth 7 Intimid./Awarene. 4Fangs: light
(often as ghouls) pierce (+1), venom kills mortals
Jackal → Ministry Physical 4, Health 5, WP 2// Athletics 7, Stealth 6, Intimid.2, Awareness 3//
(for some by religious reason) Canines: light pierce brawl (+2)

Discipline Lvl Power Dice Pool/ Duration Cost Effect


Blood 1 Corrosive Vitae Open wound 1 Corrose dead
Sorcery material
1 A Taste for Blood Resolve + Blood Sorc. Free Creature, Potency,
A Kind of
Magic, (3) Resonance etc
Thaumaturgy, crit: Gen., diablerie
Quietus
1 Shape Sanguine Sacr.1 Manipul. + Blood Sorc. (Free) Form Blood to Image
2 Extinguish Vitae Intell. + Blood Sorc. 1 Induce 1 Hunger/
Vs Stamina + Comp. 2 Hunger (crit)
3 Blood of Potency Resolve + Blood Sorc. 1 Increase Potency
Vs (2) + Potency 1 Scene/Night
3 Scorpion's Toch On blade, from feed 1 Blood as poison
Spit (Dex+Athletics) Paralyse (mortal)
when taken: Agg Dam/ margin
Strength + Blood Sorc. Slow (vamp)
Vs Stam+Occult/Fort. nonhalved superf.
4 Theft of Vitae Wits + Blood Sorcery 1 Feed over
vs Wits + Occult Distance (wound)
5 Baal's Caress Strength + Blood Sorc. 1 Lethal poison
Vs Stam+Occult/Fort. kill (mortal)
Agg (vamp).
Torpor if again
5 Cauldron of Blood Resolve + Blood Sorc. 1 Boil Blood (touch)
vs Comp.+Occult/Fort kill (mortal)
(gain Stain) Agg+Hung.(vamp)
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Winter’s Teeth

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Blood Sorcery Rituals
Lvl Name Ingredients Cost Effect
General Roll: Intelligence + Blood Sorcery, and Ritual Lvl+1
1 Blood Walk Silver Cup + Subjects Blood 1 Name, Gen, Sire
Blood Bond (crit)
1 Clinging of the Insect Living Spider 1 Cling to walls,
1 Night (crit)
1 Craft Bloodstone Iron pebble/magnet, 1 Magical Tracker
blood in silvercup (3 Nights)
1 Wake with Evening's Freshness Burnt Bones and Feathers of 1 Ignore Penalties
Rooster for wake at Day
1 „Rea's Ritual“ Fall of London Rat's Blood (drained) and eyes 1 Invisible (1h)
1 Bloody Message2 Mirror, Human Blood, UV 1 Message on another
in Language of Writer mirror for choosen
1 Coax the Garden3 Human Blood, Poppy Seeds 1 Plants grabble (5y)
Bahari specific Defense: Dex+Athl. (Dif. 3) -2D, 1superf. Dam
1 Dampen the Fear3 Burn a holy object 1 +2D vs Terror Frenzy
Church of Caine specific No test on crit
2 Communicate with Kindred Sire Object of Sire, clear water 1 TelepathicLink
2 Eyes of Babel Fresh eye/tongue of person 1 Speak/Read their
known Languages
2 Illuminate the Trail of Prey White Satin Ribbon 1 Know Whereabouts
2 Truth of Blood 1 Pint Blood from Victim 1 Truth Serum(fail ends)
Res.+ Bld Sorc.vs Comp.+Occ not altered memory
2 Ishtar's Touch Narcotic Substance 1 -Dice (margin)
Banu Haqim only vs Stamina+Resolve for Comp/Resolve
2 Calling the Aura's Remnants2 Mortal/Vampire Corpse 1 Talk reflection deceas.
3 Dagon's Call Gold inlaid ceremonial Dagger 1 Each Margin
bef.: expos. To Caster's Blood Agg. Dam (mortal)
after week: Res.+Blood Sorc. Sup. Dam (vamp)
VS Stamina + Resolve
3 Deflection of Wooden Doom Wood Splinters of Shavings 1 First stake shatters
cirle 1h (splinter unter tongue) blind 2turns (crit)
3 Essence of Air Leaves+Berries of Belladonna 1 Limited Flight
3 Firewalker Fingertip of the Caster 1 Fire Dam. halved
3 One with the Blade Melee Weapon, 1 Night 1 +2 Damage
Banu Haqim only
3 Eyes of the Past 1 One drop for each year 1 Look into past of
(3 or more: Rouse) a place (up to 5y)
3 Illusion of Peaceful Death1 White Feather 1 „Heals“ as corpse

21
Lvl Name Ingredients Cost Effect
3 Gentle Mind1 Crystal Glas, Kindred Vitae 1 +4D against Frenzy
3 The Unseen Change1 Wolf Blood, Vitae, Silver Jug 3 Forces Lupines into
their wolf form
3 Sanguine Watcher1 Vitae, Alcohol, Silver Bowl 1 Rat-Observer(1 Night)
3 Bladed Hands1 Razor Blades, 2 drops of Vitae 1 Hands as Weapons
+2 Brawl, +3 (crit)
3 Illusion of Perfection1 White Mask, Chameleon's Skin 1 Like Mask of 1000
Vitae (Owner of Obfuscate) Faces (1 scene)
3 Haunted House1 Vitae (Owner of Obfuscate) 1 „Haunted“ (10y)
2
3 Sleep of Judas Blood of mystical Landmark, 1 Immediatly incap.
boild to Tar; Opium Vamp, kills Mortal
Resist: Nr. of Health Boxes → only if none-crit
3 Fire in the Blood3 Target's Blood, Visual Dep. 1 Per Suc: Superf. Dam
Church of Caine specific Red Wax Candle (vs Res+Occ.) -2D for rest of scene
RC for Kindred Victim -3D on crit.
4 Defense of the Sacr. Haven One hour, 6m 1 No sun into Haven
4 Eyes of the Nighthawk Eyes of bird (predator) used 1 Control Bird
1
4 Innocence of the Child's Heart Toy of a mortal child 1 Conceal Aura from
holds 1 night users of Auspex
+2 Dif. For whole story Intell.+Sorc. +4D
vs Intell.+Auspex
4 Rending the Sweet Earth1 Leather Whip, Kindred Vitae 1 Reveal 'Earth Meld'
not wake (crit)
4 Protean Curse1 Vial vampire bat blood + Vitae 2 Transforms into Bat
works on Kindred for Target to drink Total Fail, half-bat:
Puppet out of Bat Bones +2Strength, +1 Dex
Rouse each night to persist +1Stam, +1Pres.
Crit doubles it Manip. 0, nonverbal
Resist: Occult + Stamina 1Agg Dam. (Light)
4 Creatio Ignis3 Enough Vitae to coat arms 2 Suc.:Flames on Arms
Church of Caine specific if Hunger <4: 1 Agg. Dam per turn
Hunger Frenzy Test (Diff. 3) 2 Agg. if grappled
Crit: able to flick
5 Escape to True Sanctuary Two charred Circles, 3 Nights 2 Fast Travel, RC each
5 Heart of Stone Stone Slab, Wax Candle 1 Immune to Stake
drenched in your Blood but remorseless
5 Shaft of belated Desolation Stake of Rowan Wood 2 Stake Kills (+3D)
Remove: Dex+Medicine (6) crit: autom. success
5 Eden's Bounty3 Dead Body, Living Tree, 1 Slakes mortals (1km)
Bahari specific Fresh Apple, Rotten Apple 1 per Suc., Crit to 0
victims: -1D phys., 1 Agg. Dam Fail: Hunger Frenzy
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22
Blood Sorcery Ward/ings (Example for Humans)
Kind Radius Cost Ritual Roll Roll to trespass (again) Effect (Damage)
Ward 1m 1 Normal WP, Stam+Res. (Dif 4, 7 on Crit) 1Agg, 3Agg (crit)
Warding 3m 3 2 Intell.+Bloo Sorc. VS WP 3sup., 3Agg (crit)

Blood Sorcery Specific Wards/Wardings


Level Cost Against Ingredients for Ward Ingredients to draw Circle
1 2 1 Ghouls - Human Bone
2 3 1 Spirits Handful of Salt Iron Knife, tipped in Salt
3 4 1 Lupines Handful of Silver Dust Silver Knife, tipped in Wolfsbane
4 5 1 Kindred Warm Ash from Burning Fire Rowan Wand with Ash (Burning Fire)
1 1 Opener Script in Pigeon Blood, → Letter Ward1
Seal with Wax+Dog Blood Effect on any other than named Recipient
1 3 1 Kindred Scorpion Blood → Herd Ward1 (protects 1 Kine/Room)
1
Let the Streets run Red

Oblivion Ceremonies (from CotBG)


Lvl Name Ingredients Effect (Zombies in Templates)
General Roll: Resolve + Oblivion, and Ceremony Lvl+1 (and prerequisite met, coded with letters)
1 A T Gift o False Life Body, Blood, Phlegm, Bile Anim. Mindl. Corpses per Suc.
1 B Summon Spirit A Fetter Summoning a Spirit to you
1 H Traveller's Call Gifted Black Book Alert position of other Shalamite
Shalam. Specif.
2 C Awaken t Homun. Serv. Body parts, weapon, urine/fecal/semen Build a Stalker, spies for you (100 yards)
2 C Compel Spirit Fetter, Vitae, Threat (vs Res.+Comp) Compel to task, fail: -1WP each,
3 D Host Spirit tribute, lose teeth, bite paras. Bug Possession: +2 phys./+2 Health
Res.+Comp to resist take over → Fail leads to harm possible
3 D Shambling Hordes Human corpse, fresh sacrifice Anim. Aggr. Corpse per Success
3 I Name of the Father Anc. Greek, eye contact, charcoal Paralyzed with despair, turns
Shalm. Specif. equal to nr. of successes
4 E Bind the Spirit Fetter, Vitae, Sacrifice, Salt/ Lets haunt place/person
(vs Res+Comp or spend WP) -2D resist sharing spirits emotion
4 E Split the Shroud Scalpel, Chalk, Silk, Sacrifice Opens tear to Shadowlands
5 F Ex Nihilo Mask, Casters Vitae, 2 coins,3RC Travel to Shadowlands
5 G Lazarene Blessing Sacrifice, Incence, Heart, Silver Powder re-animate with wraith as host
5 J Pit of Contemplation Blood of innoc. murdered, Ink Transp. into pocket of Oblivion
Shalam. Specif. vs Dex+Athl (Dif. 4) sucked in nearby

→ Reanimated Corpses/Wraiths (Oblivon Ceremonies/Underworld Denizens)


Mindless Corpse Physical 2 (Intim 4), Health 4, simple tasks
Homuncular Servant (Stalker) Phsycial 3 (Athl 4, Stealth 6, Intim.4), Health 3, WP1
Aggressive Corpse Physical 4, Health 6, Brawl 6, Intim 5 – moderate commands
Ghost in the Machine (possess Technik, no fighters) Poltergeist (making trouble)
7D in Techn./Drive/Stealth, 6D in Craft/Science 7D Brawl/Stealth, 6D in Athl/Intim.,unhalved Sup. Dam(+2)
Screamer Puppeteer
8D in Intim., 7D in Perf., 6D in Persua./Subt. 7D Drive/Perf/Insight/Subt, 6D Brawl/Stth/Intim/Pers/Awar
Sing/Screaming (last like Dread Gaze):8D vs Comp.+Res. Cont Host (8D), holds w/ 7D vs Res+Intell., fail 2 sup Dam

23
Blood Alchemy - Distillation Methods
Own Lvl each → Athanor Corporis Calcinatio Fixatio
Athanor (Furnace) Own Body Body of a Human Kiln, Cooker etc.
Destillation Roll Stam+Alchemy Manip. + Alchemy Intell. + Alchemy
Advantage Easier to discern Slake Hunger Able to carry
Condition Rouse Check slake needed (Power-Lvl -1) On consump. -2 w/ Lab
Formula readied One only (3 Turns) One per Victim Equal to Wits/Dex
Formula stored Not possible Only in Victims Equal twice Alchemy
Ashe (CotBG) Using (2 RC Destill.) - Creating

Blood Alchemy - Destillation Process


Destillation Success 2 4 6 +1 Dice for rare/creative
Strength of Destillation Fluky Normal Increased -1 Dice for cheap ingredients

Blood Alchemy - Formulae


Lvl Name Ingredients (examples) Activ. Effect + Defending Pool
Cost
1 Far Reach Vitae, Choleric Blood RC Telekinesis
melted nylon /grated magnet Res.+Alchemy vsStrength+Athl.
1 Haze Vitae, Phlegmatic Blood RC Following Mist
dry ice/ cigar smoke -2D vs ranged/identification
2 Envelop Vitae, Melanch./Phleg. Blood RC Mist that blinds (suffoc.Mortals)
Potass. Chlorate/Smog/Halon Wits + Alchemy vs Stam+Surv.)
3 Defractionate Vitae, Sang./Melanch. Blood RC Refresh old bagged blood
Moldy Spinach, Hot coffee (3Agg for Victim once a Night)
3 Concoct Ashe1 Destr. Vamp' Ash, open Flame - Each Suc = one Ashe portion,
Aluminium Filling Crit=double, Fail: Beast Shard
3 Chem.-induced Sample of Ashe, Vitae RC Each Suc.: Memory
Flashblack1 Superficial Damage → WP Crit: Request Fail: Lose own
3 Profane Vitae. Melanc./Phleg, B. RC/ Imbiber chang. App. (not Nosf)
Hieros Gamos Halluc.(Stam+Res, 8), mortals: 1Agg Succ./crit: merit messy/fail:flaw
4 Airborne Vitae, Choleric/Sang. B. RC Limited Flight (carry, but slow)
Momentum Champagne, bird blood Strength+ Alch. vs Streng.+Athl.
4 Discipline Sample of Ashe, Vitae RC Bl Alch. replaces Discp. in Roll
Channeling1 Indigo Plants superf. Dam. → WP Choose 1 Power, 2 with Crit
Fail: Hunger Frenzy at Vamp
5 Awakening Vitae, Choleric/Sang. B RC End Torpor(over 2 Succ,
of the Sleeper adrenaline/caffeine Bl.Pot.)(3Agg for Victim once a
Night)
1
Ashfinder (Cult of the Blood Gods)

24
→ Beast Shards
Appear in a failed Ashe Concoction (see above). Shadows of a former vampire, stalking.
Health 5/ WP 5, General Difficulties 4/1 No communication, bend resonance (3y)
Claws do +2 Superficial Damage Resolve + Composure (Dif. 3) against it

→ Ashe Addiction
If brings Agg.WP Dam. = Hunger Frenzy at Vamp Vitae leads to Healing, but Increase in Hunger

Discipline Counterfeits
Lvl Discipline Lvl countered Vitae from Discipl. Owner Destillation Time Research Time
2 1 - - One Week
3 <2 - One Night One Month
4 <3 yes Three Nights Three Months
5 <4 yes One Month Three Years

25
5) Predator Types and Hunting Pools – only for Neonates and higher
Predator Type Choose Speciality in Choose 1 dot in Other Positive/Negative Changes

Alleycat → Intimidation (Stickups) → Celerity 3 dots Contacts (criminal)


Attack Feeding → Brawl (Grappling) → Potence -1 Humanity
[Strength + Brawl]
Bagger → Larceny (Lockpicking) → Blood Sorcery (Tremere) Gain Iron Gullet (3)
Blood Bags → Streetwise (Black Market) → Obfuscate Gain Enemy Flaw (2)
[Intelligence+Streetwise]
Blood Leech → Brawl (Kindred) → Celerity +1 Blood Potency
Diablerie → Stealth (against Kindred) → Protean -1 Humanity
inflicts Hunger +2/-2 Potency of Victim: Dark Secret: Diablerist (2)
per Slaking slake 2/½ Hunger per inflicted Prey Exclusion (2), mortals
No specific hunting pool
Cleaver → Persuasion (Gaslighting) → Dominate Herd Advantage (2)
Family Herd → Subterfuge (Coverups) → Animalism Dark Secret (1, Cleaver)
[Manipulation+Subterfuge]
Consensualist → Medicine (Phlebotomy) → Auspex +1 Humanity
Needs Consent → Persuasion (Victims) → Fortitude Dark Secret: (1, Masqu. Breach)
Prey Exclusion (1; non-consense)
[Manipulation+Persuasion]
Extortionist → Intimidation (Coercion) → Dominate 3 dots in Contacts/Resources
As price for service → Larceny (Security) → Potence Enemy Flaw (2, victim)
(Cults of the Blood Gods) [Strenght/Manipulation+Intimidation]
Farmer → Animal Ken (spec. animal) → Animalism +1 Humanity
Animal Blood → Survival (Hunting) → Protean Feeding Flaw (2), Farmer
[Composure+Animal Ken]
Graverobber → Occult (Grave Rituals) → Fortitude Feeding Merit Iron Gullet (3)
Fresh corpses / → Medicine (Cadavers) → Oblivion Haven Advantage (1)
mourners Herd Flaw (2, obvious Predator)
(Cults of the Blood Gods) [Resolve+Medicine] (penalties like bagged blood) [Manipulation+Insight]
Osiris → Occult (specific tradition) → Blood Sorc (Tremere) 3 dots in Fame/Herd
Worshippers → Performance (entert. Field) → Presence 2 dots Enem./Mythic Flaws
[Manip.+Subt or Intimidation+Fame]
Roadside Killer → Survival (The Road) → Fortitude 2 dots of (migrating) Herd
Travelling people → Investigtion (Vampire Cant) → Protean Flaw: Prey Exclusion (locals)
(Let the Srreets Run Red) [Dexterity/Charisma+Drive]
Sandman → Medicine (Anesthetics) → Auspex 1 dot in Resources
Sleepers → Stealth (Break-in) → Obfuscate
[Dexterity+Stealth]
Scene Queen → Etiquette (specific scene) → Dominate Gain Fame (1), Gain Contact (1)
Certain Scene → Leadership (specific scene) → Potence Either Disliked (1) or
→ Streetwise (specific scene) Prey Exclusion (1, other scene)
[Manipulation+Persuasion]
Siren → Persuasion (Seduction) → Fortitude Looks: Beautiful (2)
Through Seduction → Subterfuge (Seduction) → Presence Enemy (1)
[Charisma+Subterfuge]

26
6a) Flaws/Negative Backgrounds – choose 2 dots worth (Vvampires, GGhouls only)
Category Name (dot options) Effect
Linguistics Illiterate (2) Academics/Science are capped at 1
Looks Ugly (1) Repulsive (2) -1D -2 Dice to related social skills
Substance Use Addiction (1) Hopeless Add. (2) -1D -2 Dice if not on drugged blood
Bonding Bond Slave (2) You blood bond with only a sip
Bond Junkie (1) -1 Dice for test to resist blood bonding
Long Bond (1) Blond decreases only every 3 Months
Feeding V Farmer (2) Drink only animal blood (or 2WP)
Organovore (2) Eat flesh/organs to slake Hunger
Methusaleh's thirst (1) Slake Hunger only on supernatural beings
Prey Exclusion (1) Exclude a certain prey type
Mythic V Stake Bait (2) Staking brings Final Death (not torpor)
Folkloric Bane (1) Aggr. Dam. from UV, Silver, Holy Water
Folkloric Block Holy Symbols, Running Water, Garlic, white Animals, wild
(1 each) Roses, counting Seeds, being uninvited
Stigmata (1) bleeding wounds with Hunger 4
Enemies (1-2) Gifted/Deadly (see templates)
Fame Infamy (1-5) Low/local/most/everybody/national
Dark Secret (1) e.g. Big Debt or Related has Infamy (2)
Dark Secret (2) e.g. Cleaver (Family Herd)
Influence Disliked (1) Despised (2) -1D -2 Dice Convince (Favour,Support)
Haven No Haven (1) Basic Test each Night to find place
Compromised (2) Invaders get +2 Dice
Creepy (1) -2D for Interaction with Humans there
Haunted (1) Haunting, -1 Dice to related Pools
Herd Obvious Predator (2) -2 Dice from Hunt (not Stalking/Killing)
-1D to ease Humans, can't maintain Herd
Mask Known Corpse (1) - Blankbody (2) Died Recently Inquistors recognize you
Adversary (1-3) Elder/Primogen/Prince
Resources Destitute (1) No money and no home
Retainers Stalkers (1) A Retainer desires to reconnect
Status VG Suspect (1) Shunned (2) -2 D social with group hostile to you
Archaic VAncillae Archaic (2) Technology 0, -1D for modern technology
Living in the Past (1) outdated Convictions, -1D for such

27
6b) Merits and Backgrounds – choose 7 dots worth (VVampires, GGhouls only) (Village)
Category Name (dot options) Effect
Linguistics (1-5) Extra Language (beside mother tongue and secondary)
Looks Beautiful (2) Stunning (4) +1 Dice related skills +2 Dice related skills
Substance Use High-function. Addict (1) +1D if drunk drugged blood
Bonding Bond Resistance (1-3) +1/2/3 Dice to resist blood bonds
Short Bond (2) Bond decreases at full/new moon (instead a month)
Unbondable (5) Cannot be blood bound
Feeding V Bloodhound (1) Smell Resonances
Iron Gullet (3) Feed from old blood and plasma (bags/fresh corpse)
Mythic V Eat Food (2) No nourishment, needs to exspell after time
Allies Effectiveness (1-4) Weak/average/gifted/deadly mortal (see templates)
Reliability (1-3) Half the time/ 1-10h/ immediatly
Bloodline V (1-5) Access to 2nd Loresheet, unique Bloodline, see p.
Contacts (1-3) +1 Cap: 3x local vamps Cheap/useful/expensive help
Influence (1-4) Cap: 3x local Vamps Connected/entranched/powerful/dominant
Haven Basic Haven (1-3) +1 Small/Medium/Large needed for below
Cap: 2x local Vamps Hidden Amory (1-5) Each: 1 stand of arms
Not in small ones Cell (1-5) Each: 2 prisoners
Watchmen (1-5) Each: 4x average, 1x gifted mortal (see templates)
Not in small ones Labority (1-5) Each: +1 Dice to related skills
Library (1-5, 1 for small) Each: +1 Dice to related skills

Location (1) +2 Dice to related Situatiion


(illegal w/o Res. 3)
Luxury (1) +2 Dice to Social with Mortals
Postern (1) Secret exit, +1D to escape surv.

Not in small ones Security System (1-5) Each: +1D to resist entry into

Occult 3/ Bl. Sorc. Surgery (1) +2 Dice to Medicine done in Haven


Warding (1-5) Each: +1 Dice against supernatural
Herd V (1-5) Cap: 2x local Vamps <3/<7/<15/<30/<60 Start of Story: roll if they are fine
Loresheet V (1-5) Context-specific Background, see p.
Mask 1 Fake ID, simple
2 Passes Background checks
Needs Mask (2) Zeroed (1) Real records purged
Needs Mask (2) Cobbler (2) Make or Source Masks
Mawla (1-5) Neonate/Ancilla/Elder/Primogen/Prince
Resources (1-5) Proletariat/Middle/Rich/Wealthy/Ultra
Retainers (1-3) Weak/average/gifted mortal (see templates)
Status VG (1-5) Known/respected/influential/powerful/luminary

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→ Mortal Templates (for Allies/Enemies/Retainers)
Preset Number of Attributes (dots each) Number of Skills (dots each) Backgrounds
Weak 2x (2) Rest (1) 3x (2) 5x (1) None
Average 2x (3) 3x (2) Rest (1) 3x (3) 4x (2) 5x (1) ≤3 dots, Max 2 Flaws
Gifted 1x (4) 2x (3) 2x (2) Rest (1) 2x (4) 4x (3) 4x (2) 4x (1) ≤10 dots,1 Speciality
Max 4 Flaws
Deadly 2x (5) 2x (4) 2x (3) Rest (2) 1x (5) 3x (4) 5x (3) 6x (2) ≤15dots, 3 Special. ,no flaws

6c) Mortal Flaws and Merits (G= Ghouls only)/ V5 Companion


Category Dot Options Effect
Baneful Blood G (1-3) Experience your first Domitors Bane (Severity)
must be Lasombra, Malkavian, Ministry, Nosferatu,
Ravnos, Salubri or Toreador
Crone's Curse G 3 You age instead and lose 1 Health Box
Distressing Fangs G 2 Gain stunted Teeth, -1D to Social with Mortals
Psychological Living on the Edge (2) -2D, all actions; if not indulging new risky Exp.
Weak-willed (3) Don't resist to Dominance, Presence etc.
Unseemly Aura G 2 Gain a Kindred Aura
Blood Empathy G 2 Feel your Domitors State and if Peril (1 Mile)

→ Specific Ghouls
Szlachta Physical 4, Social 2, Mental 4 Health 10, WP 4, Except. Skill 8
(Tzimisce Servant) Two Level 1 Powers
Vozhd Physical 10, Social 0. Mental 4 (immune to Mindcontrol) Health 14, WP 6; Brawl
(consists of several Ghouls) 12,Melee 12;Pot. 3/Fort. 3phys. augm. (+4 sup.Dam non-½ , 4Armor)
Wolf in Sheep’s Clothing Deadly Mortal (7 Health, 8 WP)
(see Loresh.) Oblivion 1, 3 dots in Auspex/Dominate/Fortitude/Potence/Protean

6d) In addition, Thin-Bloods can gain up to 3 Flaws and Merits – Vampires Only
Name Effect
Baby Teeth No Fangs to bite
Bestial Temper Frenzy like normal Vampires
Branded by the Camerilla Unhealing Sign (Crescent Moon)
Clan Curse Clan Bane (Brujah/Gangrel if Bestial Temper) (Tremere if Catenating Blood)
Dead Flesh Smell/Look like Corpse (-1 Dice to social)
Mortal Frailty Healing like a mortal instead
Shunned by the Anarchs What it says
Anarch Comrades Like one-dot Anarch-Mawla
Camerilla Contact Like one-dot Camerilla-Mawla
Catenating Blood Able to Blood Bond and Embrace
Day Drinker Sunlight doesnt damage, but halves Health and removes Abilities
Discipline Affinity 1-dot Discipline (increasable)
Lifelike Heartbeat, able to eat food, enjoy sex
Thin-Blood Alchemist Gain one dot in Alchemy and one formula
Vampiric Resilience Take damage like a regular Vampire

29
8) Touchstones and Convictions (core book p172)
a) Convictions (Motives you care about) Choose up to 3, each of them linked to Touchstone
b) Touchstones Choose 1 for each Conviction, representing them

9) Sea of Time - Vampires Only


Name Embraced Generation Blood Potency Additional
Thin-Blood (Last 15y commonly) 14th - 16th 0 -
th th
'Childer' Last 15y 12 - 13 1 -
Neonate 1940-2010 12th - 13th 1 +15xp
th th
Ancillae 1780-1940 10 - 11 2 +2 dots Flaws/Merits
- 1 Humanity
+35xp

10) Coterie
A Group of Kindred/Ghouls/Mortals/Mixed working together
Characters bring 1 Point each to buy Coterie-Backgrounds, take Flaws there to gain more Points
Individual and Coterie Backgrounds dont stack, but can used both in each situation
Not that it is usual in consent of the coterie, if you use them secretly alone, get one dot penalty

11a) Clan Coterie Merits (Vampires Only) /V5 Companion


Clan (Condition) Name (Cost) Effect for Coterie Member (per Session)
Banu Haqim Call to Purpose Gains a WP Point to spend right away
Brujah Boot and Rally Re-Roll a regular Dice in failed physical Test
Gangrel Pack Tactics Any attacking your enemy: +1D Brawl/Melee
Hecata Ars Moriendi Mask corpse of someone killed by Coterie
Lasombra At any Cost +2 Successes to a Test, turns into a Messy Crit
Malkavian Everything is Connected Substitute a Skill for another possessed one
Ministry Discerning Discover something superficial a SPC want
Nosferatu Contextual Contact +highest Contact Rating (other player) to Test of uncover. info
Ravnos Cryptolect Secret code to communicate (simple concepts, face to face)
Toreador All Access Entry per Guest List (if ST allows)
Tremere Multi-Level Lorekeeping Use a Loresheet Advantage others possess
Tzimisce Old-World Hospitality If stayed in their Haven – restore +1 sup. WP
Ventrue Kindred Legacies Reveal a relevant information of a SPC

30
11b) Coterie Types (Optional Presets/Legacy)
Name Description Backgrounds Possible Extras
Blood Cult Entices whorshippers, Lien (1), Portillon (2) Herd (3) Enemies (2), Haven
which they feed on Status Flaw (1): Suspect Mask Flaw (2, SI)
Carneval Nomads that want to No Domain Allies
impress/entertain Contacts (3, fans) Fame (3, Herd (fans)
Chicago by Night people spectacle) Retainers (1, help) Resources
Cerberus Protect/Guard a Chasse (1), Portillon (3) Adversary, Haunted
location Haven (2) Status (for legacies)
Champions Fight for a cause Chasse (1), Lien (3) Adversary
Allies (1) Enemies (2) Contacts
Commando Fight its master's Chasse (1), Portillon (2) Adversary
enemies Mawla (3, leader) Haven (operation base)
Status (1) Enemies (2) Mask
Corporate Further economic and Chasse (1), Lien (3) Contacts
territorial goals Influence (2, business) Herd (interns)
Chicago by Night Resources (3, portfolio)
Day Watch Cityguard (Day) Chasse (1), Portillon (2) Allies, Contacts,
Thin-Bl. (day drinker) Influence (2) Enemies (3) Haven, Mawla
Envoys Diplomatic Mission Chasse (1), Lien (3) Mask
Contacts (3, diverse mortals) No Haven
Resources (2, pooled cash)
Cults of the Blood Gods Status Flaw (1, Suspect)
Fang Gang Criminal Chasse (1), Lien (1), Haven (club)
Portillon (1) Contacts (1, fence) Herd (members)
Enemies (2) Infl. ,Retainers, Status
Family Connected in mortal Chasse (1), Lien (1), Herd (extend. family)
sense, through blood or Portillon (1) Infl. (family business)
as choosen family Ally (1, member), Mawla (same family)
Contacts (2, family) Retainers (ghoul)
Resources (2), Enemies (2) Fame Flaw: Dark Secret
Flagellant Try to redeem any Chasse (1), Lien (2) Contacts
harm they visit upon Allies (3, helped mortals) Loresheet (Golconda...)
mortals Influence (1, local charity) Retainer (nursed with
Chicago by Night Adversary (2, annoying) vitae)
Fugitive On the run No Domain Contacts (3, helper) Allies
Special: Mask (2, coppler) Despised/ Shunned
Adversar/Enemy Resources (2, cash+car) Loresheet (if knows too
Flaw: Known Blankb. Retainer (1, day driver) much)
Chicago by Night

Gatekeepers Hecata typical Chasse (2), Lien (1), Mawla (accomplished


spiritual aid/counsel or Portillon (1) necromancer)
spectral Contacts (2, graverobbers)
assault/sabotage Resources (3, from the dead)
Retainers (3, wraiths)
Enemies (2, vampire hunter)
Status Flaw (1, Notorious)

31
Name Description Backgrounds Possible Extras
Hunting Party Hunting Vessels Chasse (3). Ally (1)/ Mawla (1) Herd. Infl. (organised)
Maréchal Serves a Prince/Baron Chasse (2), Portillon (2) Adversaries, Retainers,
(Marshall) directly Status (3) Influence, Mawla
Nomads Travellers Contacts (3, audience) Herd (fellows)
No Domain Retainers (2, day travel)
Status Flaw (1, Suspect)
Nemeses Revenge and Shelter Chasse (2), Portillon (1) Herd (survivors)
Contacts (2, downtrodden kine) Retainers (survivors
Influence (2, marginal. mortals)
Enemy (1, mortal)
Cults of the Blood Gods Status Flaw (1, Suspect)
Plumaire Socially Focused Chasse (2), Lien (2) Adversaries/Enemy
(Feathered Ones) Coterie Contacts (3, subculture) Status (high society)
Questari To accomplish Chasse (1), Lien (3) Haven with Library
Objectives/Tasks Contacts (2) Mawla, Resources
Rectorate Acquisition and Chasse (2), Portillon (2) Contacts
Management of Resources (2) Enemies
Chicago by Night esoteric Knowledge Retainers (1, day guardian)
Regency Guard the Legacy of a Chasse (2), Portillon (3) 10 dots in Haven/Herd
beckoned Elder Mawla (2, major-domo) Influe./Res./Retainers
Status (3-4) 10 dots in Flaws
Saboteurs Spying, Assassination, Contacts (2, outsiders) Domain
Political Discruption Influence (2, surveillance) Status Flaw (Suspect)
Mawla (2, tasksetter)
Mask (1), Ressources (2)
Cults of the Blood Gods Adversaries (2)
Sbirri Disguise as another Mawla (2, Handler) Adversaries
('Busies', Police) type of coterie Mask (1) advant. → cover type
Somnophile Represent the elder Chasse (1), Portillon (2) Allies
vampires that 'sleep' Loresheet (2, teached) Retainers
Chicago by Night (stay in Torpor) Mawla (3, elder) Status (guardian)
Think Tank Advisors, Strategists, Chasse (1), Lien (3) Resources (profit),
Researchers Allies (3, analysts, soldiers etc) Retainers (librarians,
Haven (1, small office) scholars)
Cults of the Blood Gods

Vanguard 'mastery in one Chasse (2), Portillon (3) Adversary


(often Anarchs) domain, Status (1, Anarch) Mawla
Chicago by Night revolution in many' Enemies (1, Reactionaries)
Vehme Protect the Masquerade Chasse (1) Adversaries
(vigilant secret Influence (3, police/media) Mawla
society) Status (3)
Watchmen Patrolling the city Chasse (1), Lien (2), Contacts, Retainers
Portillon (1)
Status (2, Camerilla)

32
11c) Domain (Surrounding Area, Vampires Only)
Category (dot option) Description Desciption
Chasse (1-5) How big Size (1block/small/medium/major/large)
Lien (1-5) How well connected Each: +1 Dice with native Mortal
Portillon (1-5) How safe against Intruders Each: -1 Dice for foes on entering

12) Tenets
The Player Group choses Topics they wanna adhere to or avoid in the actual play.

Appendix II: General Feats


Mental Feats
Category Feat Dice Pool
Artistic Creation Impression Intelligence (General)
Quality depends on amount of Wits/Manipulation (Satire)
Successes Dexterity/Resolve (Carving)
Craft (Plastic Arts)
Performance (Performance)
Academics (Literature/Architecture)
Secret Message „Encoded“ Skill (Politics, Occult..)
+ higher Difficulty In Feat
Computer Use Hacking Intelligence+Technology
vs Security Rating
Hacking through social means Manip.+Subt./Intell.+Streetwise etc
Concealment Nature/ Bury body Intelligence+Survival
Success: Difficulty for others Urban Intelligence+Streetwise
False Compartments Intelligence+Craft (Carpentry)
Secret Chamber Intelligence+Academics (Architect.)
Cleaning Murder Scene Resolve+Larceny
Explosives Creating Explosives Intelligence+Science
Total Failure: Accident or ruin Building a Bomb Intelligence+Technology/
Materials Intell.+Craft (oldschool)
Blowing Safe/Breach Wall Intelligence+Larceny
Controlled Demolition Intell.+Science (Engineering)
Setting a Car Bomb Intelligence+Technology
Perception Searching a Crime Scene Intelligence+Investigation
Spotting a Desease Symptom Intelligence+Medicine
Preparedness Only unusual Items Intelligence+Skill (related to Object)
Research Mundane (Difficulty 1-4) Intelligence+Skill (relat. To Search)
Tracking Physical Evidence Wits+Survival (Dif= Other Survival)

33
Physical Feats
Category Feat Dice Pool
Climbing With rope etc = -2 Difficulty Dexterity+Athletics
Falling (1Superf. Per Metre) Dex+Athl (Landing, Dif=m. fallen)
Driving High Speed, Maneuver Dexterity+Drive
Hard Weather Wits+Drive
Feats of Strength Lifting/Smashing Strength+Athletics
*see below for 'weaker' vamps Throwing heavy things Dexterity+Athletics
Intrusion Picking Lock/Dodging Laser Dex+Larceny Improv/Card etc (+1/2Dif)
Crack Safe/Bypass Alarm Intelligence+Larceny
Noticing hidden Camera Wits+Larceny
Break a lock Strength+Larceny
Setting up Security System Intelligence+Larceny
Purely electronic Intelligence+Technology
Pursuit Vehicle Chase/Evasion Wits+Drive
Long Marathon Stamina+Athletics
Sprint Strength+Athletics
Multilevel Parkour Dexterity+Athletics
Shadowing Doing it Wits+Awarness vs Resolve+Streetwise
Being shadowed (shaking off) Wits+Stealth/Streetwise vs Wits+Awaren.
Sleight of Hand Pickpocketing, Shoplifting Dex+Larceny vs Wits+Larc/Awareness
Sneaking Hiding Dexterity+Stealth vs Wits+Awareness
Swimming Against Difficulty Stamina+Athletics

Social Feats
Category Feat Dice Pool
Artistic Performance Quality depends on successes Charisma+Performance
Carousing Make someone relax Charisma+Insight
Credibility Scammer Manipulation+Subterfuge
+1/2D if good Mark Wits+Insight
Fast-talk - Charisma+Subterfuge vs Comp+Insight
Interrogation Peacefully Manip.+Insight vs Wits+Composure
Total Failure: Death/Torpor
Violent, +1 Agg. Dam p Resolve Manip.+Intimid. vs Comp.+Resolve
Intimidation Subtle Coercion Manip+Intimid. vs Comp+Resolve
Blatant threats Strg+Intim vs Comp+Res/Strg+Intim.
Oration Small Audience Charisma+Performance
-1/2 Dif, for Success/Crit If prepared Intelligence+Insight
Seduction Getting prime dance Composure+Ettiquette
Pick up in a bar/gym Charisma+Insight/Manip.+Athletics
Coffee shop meet Wits+Subterfuge

34
Social Feats, Modefiers
Attitude Modefier Power Difference Modefier
Loyal/Devoted -1 Target is of higer rank or power +1 or higher
Friendly/Weak +/- 0 Target is of lower rank or power -1 or lower
Indifferent (+1) Character offers valueble trade -2
Suspicious (+2) Character offers boon -1 per boon
Aggressive/Unfriendly (+3) Target's conviction, agrees with request -1 or -2
Hostile/Violent (+5) Request is easy/safe/profitable -1
Request is unknown/dangerous/costly +3 or more
Skill/Speciality well choosen for the object -1 or -2
Skill/Speciality poorly choosen for object +1 or +2

Feats of Strength (for „weaker“ vampires)


Lvl Feats Deadlift Weight (kg)
1 Crush a beer can 20 (xmas tree, stop sign)
2 Break a wooden chair 45 (toilet)
3 Break down a wooden door 115 (manhole cover, empty coffin, fridge)
4 Break a wooden blank, break down standard 180 (full coffin, empty dumpster)
interior door
5 Break open a metal fire door, tear open a chain 250 (motor cycle)
link fence or chained gate
6 Throw a motor cycle, snap handcuffs 360 (tall street lamp)
7 Flip over a small car, snap a padlock 410 (horse)
8 Break a lead pipe, punch trough a brick wall 455 (telephone pole, grand piano)
9 Punch through concrete, break chains, rip open 545 (tree trunk, small plane)
a car door
10 Rip open a steel pipe, bend an I-Beam 680 (speed boat)
11 Overturn a car, punch through 2,5cm thick sheet 910 (predator drone)
metal
12 Break a metal lamp post, throw a wrecking Ball 1,3 metric tons (police helicopter,sportscar)
13 Overturn a SUV, toss a sportscar 1,8 metric tons (police car)
14 Overturn a bus, rip open a vault door 2,25 metric tons (empty shipping container,
SUV, pick up truck)
15 Overturn a truck, toss a SUV 2,75 metric tons (Humvee)

35
Appendix III: Cults
Bahari Lilith as first vampire. Betrayed by Caine. Serve through Suffering.
Temples Garden, great ones:
of Hope (Elona), of Renewal (D'hainu), of Suffering (Bahara)
Convictions Always correct the false myths of Caine when you hear them
Never feel remorse for serving Lilith
Always participate in Bahari Rituals
Never show fear in the face of death
Only kill in sacrifice Lilith
Never fail to dispense pain and anguish to Lilith's enemies
Organisation 2 Lilins per Garden (also Gardener/Ba'ham) and a mother/father
Rites Winter: mourn/reflect on Lilith's pain (leave blood/entrais to steam)
(Examples) Spring: Sacrifice. Celebrate pain, death, fertility, sex, excess, fury, grief.
Mark someone/something for suffering and death
Dark Fall (whale fall, but with torpered Camerilla to ocean floor)
Memory of Storm (dusk-dawn vigil for lilins lost in hurricans)
Deep Songs (marathon song, first three to stop sacrificed at sea)
Song of Poison Gardens (places poisend by war/industry)
Blood and Roses (sacrifices killed in ghost forests/ tree corpses)
Night of Shadow ( Lilins with exceptional grief imprisoned in place of
sorrow in winter solstice to rise to serve or be sacrificed)

Split from Bahari Gorgons (enemies of Bahari)


Don't mistreat childer, don't embrace without consent/forgiveness
Don't use blood bonds to rule as tyrant
Allegiance to no one, especially not Camerilla
Join if alone and outcast. Sister are among downtrodden
Avenge the wronged → Break all that binds you
Cult of Tawaret
Bahari Witches within the Church of Set

36
Church of Caine Caine and Jesus (2nd Caine) were angels, world is hell made by the demiurge
Convictions Never unwillingly allow the Beast to take over
Never succumb to fear
Let nobody prevent you from growing closer to Caine
Feed only from hell's denizens (meaning 'evil' people)
Do not consort with the lowest beings of hell
Never brook an insult in Caine's divinity
Organisation Congregation/ The Flock (Gnostics)
Doorkeeper Status: (1, Church of Caine)
→ prevent persecution, guard
Acolytes Status: (1, Church of Caine)
→ venues, equipment, artifact
Verger Status (1, Church of Caine)
→ wandering lecturer to find new people at least Streetwise 1
Lectors Status (2, Ch. of Caine)
→ readers in services at least Occult 2 (Spec. Gnosticism)
Deacons Status (2, Church of Caine)
→ adminstrator, report priests to bishop at least Politics or Finance 2
Priests Status (3, Ch. Of Caine)
→ sacraments, doctrine, report to bishop at least Occult 3
(Specialty Gnost./Cathol.)
Bishops (Crimson Curia) Status (4, Church of Caine)
→ leading the church, interpreting texts at least 4 dots in Occult, 3 in Pol.
The Metropolitan Status (5, Church of Caine)
→ leader in the future
Sacraments … of Valediction Name fear and be exposed to it
(Initiation) Res.+Comp. (Dif. 5) or Terror Frenzy
than regain 1 WP, next time in this fear -1 Dif.
...of Exculpation Reading, testing the own Bane. Res.+Comp. (Dif. 3)
(overc. weaknesses) Suc.: temp. Dot in Humanity, Fail: 1 Superf. Dam.
...of Firewalking Long pathways of burning coals/ broken up bonfires
(to gain title) to Success: resist Terror Frenzy (heal Superf. WP Dam.)

37
Church of Set Set will lead us into last mysteries, all things are just distraction
freedom through corruption (overcoming addictions)
Convictions Always strive to liberate others of their vice
Never refuse aid to another member of the Church
Always respect the commands of those in later Hours
Always do what is necessary to test another's resistance to liberation
Always seek the mysteries of Set, hidden throughout the world
Always do what is necessary to test the flaws in a social order
Organisations First Hour Ra's decent into Duat (make out shapes in the dark)
(Hours) Second Hour invite to celebration 4 (actually lesser Mystery, first gate)
Third Hour Guiding through struggles
Fourth Hour Creating struggle (two gates) Mortals isolated/ghouled
Fifth Hour Ra reaching tomb of Osiris, 4 gates in total
reveal of the Church, knowing as only place to be free
confirmation ceremony, able to read doctrine and
attend greater mystery. Kindred 're-embraced'
Sixth Hour Hobbies etc. only if useful to Church (Right to Embrace)
Seventh Hour If choosen Path of Wepwawet (Triumphant Warrior)
No further spiritual way, but protectors of the church
otherwise after eight Gates
indulge in Gate of Satiety without being overcome
Eight Hour After all nine Gates (Ra throps open the door), priests
Ninth Hour Ra reverses course, High-priests (before Beckoning)
Tenth Demigods (methusaleh, now beckoned)
Eleventh Only one, Lord Set the Red God
Final Hour No one ever passed into the primordial Nun
The Nine Gates Ecstasy intense sensory to awaken the body
Terror express via most primal fear, direct relief to church
Wrath goad rage into single explosion, incinerate the false self
Desire reflect on most abhorred needs when indulging in it
Satiety Drowns into Hunger until sheer thought revoltes
Despair losing everything vital, nothing outside the soul defines
Ignorance experience a defining truth is not true at all
Chaos soundness of the world is a lie, Church as proper home
Blood sacrifice to Set ((re)embrace)
Mysteries The lesser one Once a month (full moon), revelat.+small sacrif.
The greater nights in temple, mortal treated as king, cleansing on 2nd offerings
one to king, 3rd night fasting (only fed from halluc.)
fourth night: unknown, king vanished
final night: feast outside the temple

38
Cult of Mithras Mithras as the god to venerate and follow, he knows all mysteries
Convictions Always have a say in the governing of your domain
Never abandon your allies
Accept no disparagement of Mithras' name
Always put the weak in their place
Protect the pregnant/ newborns/ fresh Embraces

Immediatly punish chaos and misrule among your servants


Feasts Fertility Feast 'Sex Orgy', Kindred Embrace
Bull Running Defeating an announced Enemy
Spring Fasting + Summer Feast Fasting in Spring, than gorge on Blood
Organisation:
Titel Initiation (Element) Ceremony Duty
Corax Bow (to obey) Raven Mask Messanger
The Raven Air (to Initiates)
Nymphus (Nymphi) Pledge Voice (Song, Rap) Veil over Spies
The Bride/Groom Water Body and (to learn Enemies)
Face
Miles (Milites) → Mortal: Brand/ Tattoo Wreath Combat
The Soldier Fire (only kill as tribute)
→ Kindred: Reburial
Earth
Leo (Leones) Prey every Night to Sun Lion Mask → Fight greater
The Lion (at Sunset/Sunrise) Enemies (dictated)
→ Kindred: → Messanger
Fire Leaping/ Branding (to Kindred Allies)
Fire
Perses (Persae) → Mortal: Grow Influence Sickle Holding 'Mithras fruits' as
The Persian → Kindred: (working the Fertility sign (honey, bull
a) permission to Embrace crops) semen, cult elder vitae)
b) Blooding (given fake item
until proven)
Heliodromus Blood Bonded to Mithras Whip → give commands from Pater
(Heliodromi) (if possible) (Extension of → suggest new Initiates
The Courier of the Sun Will) → help with Bull Running
few Mortals and Summer Feast
Pater (Patres) Only Kindred Ring and → Oversees Cell
The Father/Mother Air Staff → Seeks out Enemies
→ Expand
→ Replace Prince if not → Guard his Vitae
mithraic

39
Cult of Shalim Nothing matter, return to the great nothing to end all suffering
Identify each other; Shin-Lamed-Mem
Convictions Never allow yourself to celebrate life
Never lose your temper with failure
Always work to impede those who would control chaos
Only allow Embraces that further the destruction of society
Do not succumb to the allure of prosperity
Never maintain or protect more than a single mortal of importance

Nephilim The Dream of Michael and Beauty above all


Lex Sanctorum Decis Thou shalt obey the Children of the Angel in all things
Angelorum Thou shalt not sow discord among thyselves
Thou shalt tolerate not the ugly nor the wicked in the sight of the Nephilim
Thou shalt seek to bring all into the light of the Angel
Thou shalt not compromise the perfection of a Tabernacle/Temple
Thy Angel is thy savior, revere above all the one who brought about you into
the light
Thou shalt not expose the nature of Angels to the mortal world. Lest thee be
purged by the fires of day.
Convictions Always obey Michael's direct descendants
Do not consort with the hideous
Never tolerate the descecration of a thing of beauty
Always cultivate your own beauty
Reinvent yourself for every audience
Delve into every sensation to expand your awareness
Power of Michael's Drinking Vitae of a 5th/6th/7th Nephilim (Michael's Childe):
Blood conveys Beautiful Merit, if possessed than Stunning Merit,
if also possessed, gain additional die to Presence
Neutralises the Ugly Flaw. All effects temporary (session)
Not for Repulsive or Nosferatu, but +1D on Obfusc., Subterf. Perfor.

40
Appendix IV: Storyteller Systems
Homesteading (Urban Background)
(0-5) -2 Dice to any defined areas of import/ +1 Dice to a Skill Roll
(6-10) -1 Dice to area of import/ +1 Dice to area of import
(11-15) +1 Dice to any area of import/ +1 Dice to a Skill Roll
(16-20) +2 Dice to any defined areas of import/ -1 Dice to another area of import

Deciding Traits.
Affair (1-5) Financial Situation (Worth, Businesses, Jobs in the location)
Association (1-5) Depth of Connection (to other areas, situation in the city)
Clout (1-5) Physical Embodiment (Size, Shape, Security)
Utility (1-5) Amount of Services (Air Quality, Cleanliness, Water Supply, Electricity etc.)

The Spirit of the City (taken from CbN)


First Roll Decides Event Second Roll Success or Failure

The Avenues of the city (Driving)


Event Success Failure
1 Construction Work-around Traffic Jam
2 Inebriated Driver Slow down/Speed up Doesn't let you off
3 Traffic Jam 500m before slow down Slow down to 5-10mph
4 Park Camera Sign '30mph School' Flash of a speed trap
5 Police Speed Trap Slow down to 5 Police is following you
6 Pedestrians Dodging a pedestrian Speeding towards a pedestrian
7 Gapers Delay Dodge Accident Site Stop in front of Accident Site
8 Tourists Dodging a large group Speeding towards a group
9 Road Closure Recognizing the detour Not realizing it is closed
10 One Way Correct way in From the wrong side

The Block (Parking, Surroundings)


Event Success Failure
1 Neigbourh. Watch Group of Older greets you Being ask when getting a real job
2 Snitches Someone with bail asks for intel Someone on a phone is describing you
3 Police Video Cam It was sprayed on It recorded everything
4 Parking Ticket None Yes, and one before booted
5 Block Party Good Hunting (+1 Dice) You are expected there
6 Street Cleaning You moved your car Car has been towed
7 Blackout Flashlight and Candles Left in the dark
8 Neighbourh. Fest. Perfect Hunting ((+2 Dice) Traffic lets you take half an hour
9 Dibs Chair marked parking spot Taken others spot, they are angry
10 The Boot Catch before Boot, still to pay You have a boot

41
The Occult Scene
Event Success Failure
1 Omen +1 Dice on Occult for the evening -1 Dice on Occult for the evening
2 Ritual Invited to a ritual of power Stumbled into a ritual of power
3 New Age You receive a thread of Golconda Meet someone who 'understands'
4 Temple Found a place sacred to mortals Their True Faith marked you (-1 Attrib.)
5 Grimoire You aquired an ancient tome You gained knowledge dangerous to know
6 „Magical“ Item You found sth valueable to some Same, but the Item is useless
7 Dark Magic touch: +1 Dice to Stealth Same, -1 Dice to Stealth
8 Sacrifice Mortals seek your blood, they help They want to sacrifice you
9 The Spirits You see moving things Take the Haunted Flaw for the evening
10 Will Worker You meet a real mage You meet a „magician“

The Underworld
Event Success Failure
1 Gunhshots or Fireworks? Firework Gunshots
2 Brawl You witness a fight You get accosted
3 Petty Theft Where is your watch/phone? Where is your wallet/purse?
4 Panhandled Can you spare a change? The person wont let go
5 Drug Deal You get offered illegal drugs You witness an illegal drug deal
6 Breaking and Entering Someone attempted to break in Someone broke in
7 Gang Violence Drive-by Shooting, no one is hurt Your or someone near was hit
8 Pressure A touchstone is being threatened A touchstone has been assaulted
9 White-Collar Crime Money stolen from your area Hostile take over
10 Extortion You know who is doing this You don't know who they are

Dragoon (law/business, use carefully)


Event Success Failure
1 Bureaucracy A vampires offers you an seperate Alias Someone obliterated your records
2 Finance Create financial portfolio with assistence Your accounts have been frozen
3 Health You can declare someone deceased You have been declared deceased
4 High Society Key information to destroy establish. Your business' reputation suffered
5 Industry Tip in what to invest Union strike cripples your business
6 Legal Judge favor: summon someone to court You been summ. to court at 9am
7 Police Dirty Cop erases your criminal record You are tailed by the police
8 Political Permission for construction/interference Your name dropped in smear camp.
9 Organised Crime You are handed the item you want Same, but exchange (house?)
10 University Access to campus, honorary degree Someone killing mortal ex-friends

42
People Person (social interactions)
Event Success Failure
1 Police Helped cops, 1 dot in contact: police -1 Dice on social rolls with police
2 Fire Department +1 Dice on social rolls with FD One hates you, delay in brigade
3 Garbage Limb found, offered to dispose for fee Kindred told: dont collect your trash
4 Teachers Union One likes you, 1 dot influence: students -2 Dice on rolls with the TU
5 Service/Hospital. Sunproof room, take guest for the night Suspicious, want you to leave
6 Bartenders Able to arrange a private party once Banned from the pub
7 Constr. Workers New Haven Background for (skill price) Noise, wake with 1 sup. WP Dam.
8 Security Guards Gain Retainer (property) Accused of shoplifting
9 Union Card 1 dot contact: union, allies: union Betrayed, -2 Dice with union
10 Council 2 dots influence: council Corruption Scandal, -1 dot resourc.

The Collar Counties (Outside City)


Event Success Failure
1 Community Watch Third time old lady walked by Group of Neighbours coming at you
2 Lost Lost, but have a hint Lost, no cell signal
3 Gas Station One helpful person there Something just run out the bathroom
4 Subdivision People act/dress the same here? Everything looks the same
5 Insular Citizens You are not welcome here You never come back here ever
6 Isolation Get out of here, but how? Freak out. 1 superf. WP Damage/h
7 Secret Society Stumbled on gathering of kine Same, they won't let you leave now
8 The Fields Why do the bugs seem so big? What is moving the corn?
9 Bored Cops Car following since three towns License and registration please
10 Tracked Large (animal?) creature follows Beast on rooftop (surprise attack)

Smoke and Mirrors (Feeding)


Event Success Failure
1 Rogue Ghoul Ghoul desperate, pays Ghoul wants your vitae any way
2 Med Card Abandoned Ambulance with Blood Elder blames coterie for blood theft
3 Malnutrition Poverty, -1 Athlet/Brawl when drunk Vomit up the blood
4 Damnation Come across dying, bloodless mortal Embraced Kindred in Hunger Frenzy
5 Lead Poisoning Poisenous Blood, +2 superf. Damage +4 superf. Damage if drunk
6 Psychopomp Vamp that drained mortal begs for help Same, but runs away. Sirens
7 Rival Coterie Hostile Coterie Coterie against you, but which?
8 Industrial Blight Chemicals cause -2 Dice on Stamina +1 aggr. Damage per drink
9 Missing Touchst. Distressing Message Missing, you get scared
10 Wight A Wight that is feeding Same, but finished and hungry

43
Elysia (Socials with Clans)
Event Success Failure
1 Thin-Bloods Helps, +1D for Streetwise for evening A group wants to drink you
2 Caitiff They know sth about your lineage One thinks to be your lineage/childe
3 Brujah Camaderie in hatred, slips intel Get into a debate with a coterie
4 Gangrel Discussion, +1D to hunting the even. One dislikes your beast
5 Malkavian Micro-therapy, +1D to insight the eve. You have sth of them (you dont)
6 Nosferatu Information for a fee They could feed bad info on you
7 Toreador Loves Look, +1D on persuasion/night Hates it, -1D on ettiuquette tonight
8 Tremere Shared Book, +1D on Academ. tonight Whispering, writing down sth.
9 Ventrue One wants a boon for a high price One wants sth, freely or not
10 Lasombra Looking for allies, they pay Harming you could be an example

Dignitaries and Debutantes (Kindred Politics)


Event Success Failure
1 Church of Caine They are sending „gifts“ Directing to mess with your night
2 The Baron He believes you could help Bad Word to Anarchs for you
3 The Herald Willing to trade gossip Sold one of your boons, say for price
4 The Hound Ignores or looks for intel One of your mortals knows too much?
5 The Primogen C. Might elevate you with title You are worthless to them
6 The Ambassador Message from a sect of other domain Your name tarnished in other domain
7 The Keeper o. E. Deliver art to next Elysium Elyium hold in your territory
8 The Sheriff Significant Evidence for a case Interviews you about recent breach
9 The Seneshall Major Boon for your assistance He wants to speak with you, alone
10 The Prince On the shortlist for Right of Progeny On shortlist of splitting up territory

44
Appendix V: Loresheets
→ Backgrounds which provide certain context (Given or bought).
Each 1-5 dots (not in order), a short summary and where to find is here included
Centered: very specific Theoretical: specific, but easier adaptable Further Info, Condition

Corebook Background Description (1also in Camerilla 2also in Anarch)


The Bahari Dangerous Reputation +2D vs Caine Worhsippers (story)
Lilith Blood Cult
Ritual Scarification Exchange 1WP Dam for 1 agg Dam (session)
Anarchs mostly
Sacrifice of the Child. +3D to absorb Disciplines, when diabl. childe
The Womb's Blood +2dots Stam/Resolve, drink from uterus (story)
First-Cursed 1h in sunlight, sex (no RC), Flaw: Obvious Predator
Auspex attack: their Res./WP drop ½ your Res.
Theo Bell Rebel Cell Single task from 3dot Allie group
Anarchs
True Anarch 2 autom. Investig. Successes on defect Anarchs
Contact Information Get a word to Theo Bell
Bell's Circle Theo Bell as 5dot Mawla
Sect Neutrality Loyal Brujah (5dots in Cont./ Haven/ Mawla/ Retain)
Cainite Heresy Let He Who Hath Clue to understand/investigate/detect it (story)
Blood Cult Underst.
Camerilla mostly
Hand of the Heresy 3dots for Allies/Herd/Mawla/Retainer
Flaw Dark Secret (Heresy)
Counter-Inquisition Smell True Faith (Resolve+Heresy)
Red Celebrant Herbs/Fungi (Hunger Frenzy Check for Kindred)
1 Named in Prophecy Dictate the winner of a social conflict (story)
Carna Embrace the Vision +1D on WP Test around House Carna
of House Carna, Tremere
The Rebel Trail WP-Test (Diff.=Blood Potency) vs Bond
Unorthodox Rituals Ritual without Blood, but becoming paranoid
Reimagined Bond Blood Bond via Sex (story)
Book of the Grave-War Copy, autom. Success on Occult (Gehenna)
Unbondable, -1D on any Social/Mental Tests
The Circulatory System Tap into the System Request specific vessel (story)
Trading Vessels
Little Black Book +1D Inv./Alch./Med./Science, -time for 2/3 dot Alch.
Farm Upstate Farm of vessels (4dot herd), once per week
Secure Transit Gain armored van
Blood Sommelier +2D to resoncance test, 3dots Contacts/Allies/Haven
Covention of Thorns Thorns Historian Ask ST for information regarding it (story)
Historical
Tradition Master Exercise fringe laws (chronicle)
Convention Secrets +1D social for Kindred involv., 1 major boon (story)
Prospective Justicar Support to make you or your sire a justicar
New Traditions Propose new tradition
The First Inquisition Mistakes of the past Ask ST for information regarding it (story)
Historical
Names of the Guilty Ask ST for name of descendant of traitor (story)
The Sect of St.James 'Old Inquisitiors', 4dot contact

45
The Second Act Contact to SI/Church to get info/give misinformation
Black Spot Hide out from the Second Inquisition (story)
Golconda Seeds of Golconda Ask ST for guidance (story)
Religious
The One True Way +3 Dice in social test (Golconda)
Saulot's Disciple Succumb to frenzy to resist next one
Satisfy the Hunger Lower your Hunger by 1 (session)
Greet the Sun Walk in Sunlight, Hunger Frenzy next night (story)
Descendant of Voice of Hardestadt Something in your voice allows others to hear you
Hardestadt
Supreme Leader No penalty for sending people into danger (story)
Ventrue only
Ventrue Pillar 3 dots of Status with Ventrue
Line to the Founders Call/Write/Mee with Cameriall founders (chronicle)
Hardestadt's Heir His official successor
Descendant of Helena Skin-Deep +1 dot Status with Toreador/who knows (story)
Toreador only
Real Talent 1 Skill (Craft/Etiquette/Performance) for ½ the cost
Embrace Stereotypes Host party with Status/Influence increads by 2
Divine Purity +2D when making tests to avoid blame
Succubus Club Fran. License: +2 Chasse, 4dots in Resour./Fame/Status
Sect War Veteran Survivor Ask ST for info related to (story)
Active Participant 3 dots of Status/Mawla to reflect position
Trophy Kill Bypass contest where it assists/ new enemies
No Vampire's Land 2dots in Portillon, +2D Streetw./Larc./Stealth there
Sect Agitator +2D on social test to inflame sectarian tension
The Trinity Constantinople Ask ST for info related to (story)
Historical
Antonius' Architecture +2D domain politics, meditate to calm debate (story)
The Dream +1D Insight (beast), 1WP to let re-roll Frenzy (story)
The Dracon Count him as 5 dot Mawla
The New Trinity remove 5 stains before Remorse Test (story)
Jeanette/Therese Asylum Membership No queue for the club, hunt once/twice (Dif. 2)
Voerman
Performing Monkey Do jobs for them, payed with Boons
(Malkavian)
Jeanette's Favourite 4dot Anarch-Mawla, use her Dayroom
There's Favourite 3dot Mawla, speaks up for you in a regnum
Asylum Operator Franchise, 4dots on Haven/Herd/Resour./Chasse
The Week of Oral History +3 Dice to Performance Test to tell the story
Nightmares
Ravnos Remains 3dot Ravnos-Mawla, cast illusion once per chronicle
Historical
I was there Use that Status once per story for minor Boon
The Red Star Reduce Hunger to 2, +1D for Discipline, per night
Blood of Zapathasura Own a vial of his blood. ST decides what it does
Rudi Newfound Rights Re-roll one Skill when striking vs the establishment
(Gangrel, Anarchs)
Them and Theirs Notice if a Coterie Members Touchst. is under threat
Gangrel Advocate Truce meeting of Camerilla/Gangrel (Char.+Politics)
Bear Pack 3dot Mawla-Group, 1 aut. Success for rous. Anarchs
Rudi's Army 6dots Allies, Influence, Contacts (Anarchs)

46
Descendant of Tyler Instigator +2D to instigate violent action once per story
Brujah only
Champion of t. Cause +2D to Status in rebellion with Kindred
Tyler's Mercy Brujah Compulsion instead Frenzy, once per story
The Furores Once per chronicle: Surprise Allies (5dots effectiv.)
Permanent Revolution Speech to lead Brujah Anarchs without Test needed
Descendant of Zelios Sanctuary 2dot Postern/Security System, but someone knows
Nosferatu only
Saboteur Know the weakness of a building (Dif. 4-9)
On Commission One Boon per story, know where an old vamp sleeps
The Labyrinth Labyrinth as Domain under Haven, easy to escape
Sense the Ley Lines Sleeping on one: 2D for Awakening (choose highest)
Descendant of Agent of Chaos Escape: Re-roll dice without Willpower
Vasantasena
Hear my Words (story): Counsel someone, they can re-roll 1 in future
Malkavian only
Scent the Bond Recognise a Blood Bond, Resolve+Aware. (Diff.4)
Destroy the Bond ← Drink Thrall's Vitae, ride Frenzy (story)
Sabbat Becom. Cam. Reprogam, 3 Nights Charisma+Insight (=2x WP)
High Clan Peacock Re-roll a Dice when command non-title Kindred
(medival: Ventrue,
Sway the Low 3dot Low-Mawla, +3D Intim./Lead. (cost if fail)
Lasombra, Toreador,
Tzimisce, Brujah) Elevate the Low Ascend Low Clan, +1D social vs them while that
Embraced to Rule +1D Leader. Vs High Clan, High vote for you (story)
Blessed, not Cursed Spend 1 WP to ignore Clan Bane (once per session)

Low Clan Thick Hide Shrug off verbal barbs without Test (once per story)
(medival: Malkavian,
Cursed with Pride Autom. Success in 1 Roll (story) if using Clan Bane
Nos-feratu, Gangrel,
Tremere, Brujah) Uncanny Kinship 3dots Mawla/Status among Low Clans
Trade among Equals Buy Low Clan Discipline for in-clan price
Criticality Incident +1D Project vs High Clans,
sacrifice 10 Backgr. to kill 10 Enemies (chronicle)
Ambrus Maropis True Believer +1D to find masquerade-safe place (if Domain right)
(Nosferatu)
Clandestine Inform. Piece of Info about mortal (online 2-20h, story)
Taught by the Best 3dot Mawla (provide intel, hacker etc)
Backdoor Panopticon 2 autom. Successes on investig.(online presence)
On anot. Grid Entirely Two 2dot Masks, Zeroed, +3D vs online Research
1
Carmelita Neillson The Art of Story Toreador gravitates towards your storytelling
(Toreador)
The Art of Will 1h meditate, Res.+Acad. (Dif.5), +1WP (session)
Neillson Library Warden of one (2dot Haven with 2dot Library)
Interv. w/ the Methus. Recordings of Secrets (once per story)
Ancestor's Tomb Keep such safe to gain Major Boon
1
Fiorenza Savona On Fiorenza's List Assigned a gifted Mortal Retainer
(Ventrue, Camerilla)
Breakfast w/ Fiorenza You can meet once per session with her
Friendly Benefits 3dot Mawla (but to be carefully used)
The Directorate Betray her, bloodbound, 6dots Cont./Mawla/Resour.
Government Motion Helps to influence party with 5D (Chronicle)
Descendant of Karl Remember the House Ask for information (once per story)

47
Schrekt Hardliner +2Dice to resist swaying from Schrekt's Goals
Tremere only
Ritual Preparedness Do one Ritual in 5min w/ preparing (story)
Archon's Bane 4dot ally (mage, werew etc), once per story
Know the World 3dot Library (3 occult special.), +ask once per story
Descendant of2 Xaviar Martyred Ancestor 2dots Status with Gangrel
Gangrel only
Where t Bodies are buried Resolve+Awareness to test if Gangrel melted with earth
Loyal Hound Stayed in Camerilla, 4dots in Domain/Herd/Status
Monstrous Bat Manbat, +1phys., glide, +1 agg. Dam to all
Exp. the Antidel. Sense Gangrel, drain on ground for Hunger 2 (story)
Sourcebook: Camerilla Background Description
The Cult of Mithras Neophyte Lead a cult (+1D social with herd/retainers)
Ventrue Blood Cult
Nymphus +2D related to Ventrue/Mithras, Status (2, Ventrue)
Leo +1 to all non-Discipline to gain Kindred Trust
Perses 3 dots to allocate regarding to Cult Domain
Unconquered +3D in one: Dom./Fort./Presence for one night
Victoria Ash Ashen Kiss Social regarding Ash or connected (-1Diff)
(Toreador)
Vermillion Invitation +3 Dice social to related
What makes them tick +2 Dice for Insight toward vulnerabilities
Celebrity Affectations Haven(2, mobile Home), Herd+Retainer (2, Roadies)
Patron, Lover, Comp. Mawla (5) + Status (3) (one session per chronicle)
Sourcebook: Anarchs Background Description
Salvador Garcia A Way with Words +2 Dice for political debate (Anarch Principles)
(Brujah, Anarchs)
Old School Mawla (3, older Anarchs)
Enemy of the State -2 Dice to anyone researching you
The War of Ideas Co-wrote Manifesto, Allies (3, Anarch Domain)
Rise Up Start Revolt with Politics Roll (e.g. 3 Prince, 6 City)
Hesha Ruhadze One of Hesha's Works +1D to Occult-based or relating to Kindred Origins
Something Hesha Wants +3D to Pers./Intim. regard. or sell loc. For Res. (3)
Museum o.t. Faithful Keep bringing objects, +3D reseach vamps+history
Blood Cult 3dots fpr Herd/Retainers (Cult),
Ministry only → +1D for Servants/Ghouls in interaction with Kindred
Ministry only → Hear the Blood sing Sutekh's voice. Comp. instead Frenzy (session)
Ruins of Carthage Clan Historian +1 Dice on social related to
Historical
Punic Pride +2D Leadership vs perceived oppression
Death to Tyrants +1D vs someone who can claim authority over you
Troile's Wish +2 Dice social related to vampiric servants
Carthage Anew Masquerade Breach without consequence (story)
Anarch Revolt Critical Ancestor Name one. Status (1, Anarch), Suspect (Cam.)
Speak the Words +2 Dice to social to instigate activism
Enemy of the Establish. Mawla (4), Adversary (1)
Icon Status (2), Herd (2). Resources (2)
Reignite the Revolt +4D social vs Camerilla member (story)

48
Sourcebook: Chicago by Background Description (1Revenant: Inhereted Ghouldom)
Night
Annabelle Intern Ask for her guidance (story)
Chicago centered
Glitterati Get on guest list for event without invite (story)
(Toreador)
With Thx to our Donors Get a meeting with owner of cultural place (story)
Patronage She invites you to perform. Resources +1 for 1 story
Inner Circle She presents an issue to the Primogen (story)
Ballard Industries Deep Pockets Restore Resources if reduced (once per story)
Chicago centered
Where the In-Crowd goes +3D social using his fake ID, autom. Success with real name (masqu.
Breach) (once per story)
I fought t. Law, a. I won No matter the crime, Influence: Police (3) in state.
Favors for Favors Debt if given Res. (+2D Intim./Persuasion if needed)
As many as equal Status, only Ventrue, not Boons
The View from the Top Name Company , one each at 4dot/3dots: Haven/
Herd//Infl./Res./Retain., gain 2dot/1dot enemies
Blacksite 24 Rumors Get one rumor about it once per story
FIRSTLIGHT
No, Really! You know what you have seen (once per story)
(Second Inquisition)
Paranoia strikes deep Contacts (3), FIRSTLIGHT-related (story)
It's my job t kn this stuff Know about it, Status (2,Kindred), Influence (2,Kine)
The One that got away Per story memory of escape, resist their Rötschreck
The Blue Velvet Est. 1972 +2 Dice related to using the club's history
Chicago centered
Who's Who Ask about club-goer (once per story)
Club
Standing Gig When performing: 3dot Res. (story) or 3dot herd
VIP Club Access to VIP Lounge, Bronwyn as 4dot Ally/Mawla
Backstage Pass Bronwyn's help once per story
The Book of Nod Precis +2 Dice to Academics/Occult related (story)
Historical/Religious
Well-versed +2 Dice on Occult related to the book (story)
Scholar +3 Dice tp Persuasion debating the Book (session)
Collector To let see collection: +3dots Resour. (story) or Boon
Noddist Master Derive fact/prophecy (aut. Succ. Persuasion, story)
Capone Gang A Favor for a Favor Contacts: Capone G.(1), Allies: Capone G. (1) (story)
Chicago centered
In Debt Utilize to fix a problem for a favor (story)
Just One Job Do a job. Success: 3dot Resources
One of Us Resources (2), Allies: Capone Gang (2)
Speciality: Streetwise (Organised Crime)
Prodigal Child Contacts: Capone Gang (3), Mawla: Eddie Wu (2)
Haven: Capone G. Safehouse (2), dont betray
The Cobweb A Break in the Static Cobweb barely perceivable to you, unable to respond
Malkavians only
Step into my Parlor Communicate with other Malkavians (Simple)
Across the Web Above complex, call out to Malkavians
Pluck the Strands Look into Sire's/Childer's senses (once per story)
Malkav's Will Explore a Malk's secret or reveal Webs will (story)
Cultivar Dark Seedling 2dots in Allies: Cultivars
Bahari Cult
Fresh Cutting Occult Spec. (Bah./Lilith/Ances.) Status (1, Cultivar)

49
Mortific./Scar → Suppressing the Beast 3dot mortal Herd, 1dot Haven: cultist home (story)
Never feeding from animals again

1m on L. Michigan Newly made Initiate Status (3. Cultivar), +2WP re-rolls (story)

Jewel in the Garden 3dots of vitae+own garden: +4D to resist Frenzy
Cult of Shalim Dark Whispers +2 Dice to Insight/Investigation for Cult/Member
„Lasombra
Cult Initiate 'Shin-Lamedh-Mem' member phrase, +2D Pers.
Doomsday Cult“
Power of Faith In peace of a sacred place, ignore effects of Impairm.
Crush the Dreams of Life Succeed Insight-Roll: Reveal Ambition, re-roll any D in failed
Pers. vs them, Mani.+Pers. Vs Comp.+Insight = 1agg. Dam. if succ.
Shalim Is Herd: Cult (2), Infl.: Religion (3), Dark Secret (1) Flaw, hide your
roll with any Composure rolls
Descendant of Baby of the Family Mawla (1) to other Chicago Ventrue
Lodin
Resp. Middle Childe Status (3, Kindred of same Age/Generation)
Ventrue only
Black Sheep o.t.Family Disloyal, one dark secret about others (story)
Like Sire, Like Childe +2D to avoid phys./supern. Dam.. not phys. Conflict
Long-lost Relative Old Childe, Status (4, Ventrue)
Descendant of T. Shadow of Yesterday Letter to ask about Camerilla/Lasombra (story)
Montano
Siblings in Darkness Status (2, every Lasombra)
Lasombra only
Abyssal Apprentice Use Oblivion power you don't know (Lvl>) (story)
Word of Mouth Same Status to Non-Lasombra everywhere
Purity of Remorse Never fewer than 2 Dice in Remorse-Test
Fires and Floods Trivia Buff +2 Dice on Academics/Invest. to related.
and Devil's Night
Old Bones Hide in old part once per story
Chicago centered
Devil's Night Survivor +3 Dice social with other survivors
Local Hero Influence: Goodwill (4. mortal. 1 session) (chronicle)
Puppetmaster You were an orchestrator of a desaster.
FIRSTLIGHT Evasion Tactics +1D vs tailing/listened in on
Second Inquisition
Branch Office Know where their closes base of operation is located
What do they know Ask for intel FIRSTLIGHT has on you (story)
No Records found +3D Larceny/Stealth/Survival vs FIRSTLIGHT
Friend on the Inside Mole warns you and sabotages them once per story
Kevin Jackson New Blood Mask (2) once per story, can breach Masq. with it
Chicago centered
Recent Graduate Retainer (2, Jackson's Ghoul)
Up and Comer Infl. (3, non-criminal), auto-success social (story)
Adjutant Allies (3, Bloods), Contacts (2, Bloods) (story)
The Prince's Lieutenant Mawla (4), request Embrace (once per story)
Kindred Iconographer +2 Dice to relevant Academics Rolls
Iconography
The Writing on the Wall +3 Dice on relevant Streetwise Rolls
Trendsetter +2 Dice to social rolls if decked out in the imagery
Graffiti Artist +3D to Crafts involved with Kindred Iconography
Giorgio Who? Outfit of your design grants Status (2, session)
alternative subtract Status (1) from other (story)
The Labyrinth Tunnel Access Useful to escape enemies or hide for a night there

50
theoretical Chicago Boxcar Blues Performance (Folk Song), Streetw. (Laby. Rumors)
centered
Church Know Location of this Witch House Club
Lydia's Lair Blind Tremere Oracle. Mawla (4)
Hideout Allies (4, Labyrinth Kindred Community)
Lupine Expert Huntsman +3D mental test to pursue Lupines (Session)
Tactician Always +1D to Teamwork Roll vs Lupines
Soldier Shifted Lupines have -2 Damge for Claws/Teeth
Trophy Show to Lupine (story): flees or only uses physical
Ambassador +2D social to mend rift, unite in task (chronicle)
Nathaniel Bordruff Recruit Mawla (2), but one-step Blood Bond
theoretical Chicago
Collaborator Resources (1), Status (1)
centered
Accomplice Haven (1, secured Room), Contacts (2, CoC Consis.)
Conspirator Allies (4, Ghouls of Church and Consistory)
Betrayer Stay or betray (Mawla/Status with Prince)
The Painted Lady Plus One Observe and +2D Persuasion/ Status (2) with Fan
theoretical Chicago
Engraved Invitation Influence (2, P.L. Enthusiasts), feeding in Bloodplay
centered
Tattoo Salon/ BDSM Schedule an appoint. Member, attend party (week), get tattoo/piercing (gain +1 Status),
Club Retainers (2, Artist/Playmate)

VIP More intense scenes, join or observe


Herd (3, P.L. Enthusiasts), Contacts (2, BDSM Com.)
A Beaubien Original A tebori style tattoo from her (doesnt disappear)
+2D Streetwise, Status (3, P.L. Enthusiasts) Status (2, other Kindred)
Revenant Family1 Nourishing Blood No Potency Slake Penalty on them, no blood bond
Ducheski
Personal Library Choose 2 for extra Dice: Acad./Invest./Occult
Tremere only
+ Retainer (1, weak Research Team Retainer (2, 3-5 Rev.). Learn Ritual 2xspeed (story)
Ghoul with
Auspex/B.Sorc 1) Ritual Assistant Ritual (-1Diff.), +1D for each 2 assistants to that
Ducheski Invention Choose it as a Skill Speciality (+3D)
The Society of St. Postulant Ask for related information (once per story)
Leopold
Novice Contacts (2, congregation)
Second Inquisition
Brother or Sister +2D Acad./Occult related to religious expertise
Find safe place in church (Haven 1, story)
Father or Mother You know where they meet, Influence (3, diocese),Haven (2, Church)
– no hunter will find you, Infamy (1, greater society)
Inquisitor Ask for true intel about current activities (story)
Talley Recognize the Signs Know if an action has severe social backlash (story)
(Lasombra)
Secret Communications Mawla (3, prom. Camerilla Member, chronicle)
Tangles Strings +2D Intell./Wits to see if manip., +2D social vs
Trained Killer Mawla (4, weapons) (chronicle)
Personal Defender Talley is your bodyguard (one session)
Wauneka Secluded Meetup One Secret in secluded playe (story)
Chicago centered
Spy Paths Use secret paths to spy (story)
Insider Connections Get inside somewhere (story), Retainer (2) for that (one session per
chronicle), remain Contacts (1)
Spy Skills 3 secrets (story), Invest. (Espion.), Insight (Sescrets)

51
Darkest Whispers Allies (3, Wauneka), ask you on advice (story)
Sourcebook: The Chicago Folios Background Description
Archon Undercover +1D related to maintaining Cover
Watcher in the Dark 2 autom. Succeses in any Investigation/Academics
Red Phone Direct contact to your Justicar
Color of Authority Status (4, Cam. Domains), set formal judgement
Justicar's Blood +3D to one of the Justicar's Disciplines (story)
The Convention of Rabble Rouser Allies (3, Fledgling Anarchs) (story)
Chicago
Convention Attendee 2dots for Allies/Contacts + related intel (story)
Chicago centered
Troubleshooter Status(2, Chic. Kindred) +minor Trad. Violat. (story)
Formal Delegate 4dots for Allies/Contacts/Retainers/Resources
Mover and Shaker Collect Major Boon from Attendee (story)
Descendant of Menele Symposium 1 Dice Re-Roll for all Persuasion Rolls
Brujah only
Carthago Delenda Est 3dots for Retain./Allies/Resourc. (Helena against)
Know Thyself Spend WP to re-rol a Brujah Frenzy (session)
Knowledge is Power Secret where his Influence was (story)
The Greater Mysteries Humanity Roll (-2Diff) for Awakening during day.
Goblin Roads Night Rider +2 Dice Survival related to
(secret lupine-safe road
Summon t. Ferryman Enlist Psychopomp to guide between cities (story)
through the „Weird“)
Psychopomp Status (2. Psychopomp), needs 24h preparation
Weird Ally Ally (4, Lupine/Mage/Wraith/Changeling etc), in 10h
One with the Weird You know a secret about it that comes with a price
Justicar Lucinde Snake Charmer +1 Dice on Investigation related to Ministry
(Ventrue)
Patient Hunter Autom. Success on Investig. of Anathema (story)
Legend Killer Autom. Success telling of such Kill helps (story)
Lucinde's Revenge Resist Presence of same/higher Generation (story)
Alastor Mask (2, zeroed),+3D to resist uncovering
if revealed Status (4), Adversary (Anathema)
Khalid Al-Rashid Safe Haven 2dots in Haven (Postern/Security System)
Chicago centered
Deadly Stroke +1 Damage for Swords
(Nosferatu)
Khalid's Notebook Ask for secret about Helena/Menele (story)
Wicked Garden Invest. (-4 Diff.) for Nerissa and related (story)
Total Failure makes her aware of it
Unbeholden Autom. Succes to escape control of both (chronicle)
Kindred Dueling Honorable Combatant +2 Dice forgg Etiquette related to Kindred Dueling
Fight Club 3dots for Resources/Allies/Contacts
Stake Fighter Ignore -2D Penality for Called Shots (Staking)
Fire Eater No Bonfire Frenzy, Burning (-1 Diff. 1 scene) (story)
Trials of Death Bite Attack (called +2), other Bite Attack (called -2)
Bite Attack inflicts 2 Hunger instead of 1
Malkavian Family Family Secrets +2 Dice on Awareness/Insight regarding Malkavians
Malkavians only
Sibling Bond Share a Haven (2) and Herd (1), they ask for favour
Tangled Web Find specific clan member and deliver short message

52
A little Peach a. Quiet Use Auspex/Dom./Obfusc. you don't have (Lvl>)
Favorite Childe Elder member as Mawla (5)
Occult Artifacts Rowan Ring Banu Haqim. Elong. to wooden Stake (Rouse Check)
Tremere and Banu Detaches afterwords. Thought transforms back.
Haqim only
Cloak of Abalone Tremere. Rouse Check shows mesmerising colour and Toreador
treates as if with Bestial Failure and their Obsession. One Target, one
cloak per chantry.
Powder of Rigidity Rare herbs, Gangrel Blood, Wolfsbane – hurled at with Dex+Athlet. ,
purple dust hinder Shapeshift (4h)
Monocle of Clarity Tremere. RC. Wits+Res.(+3D) vs Wits+Obfusc. Succ. reveals Fate,
Total Fail. +1 agg. WP Dam.
Tapestry of Blood Vienna Chantry. 5 Rouse Checks and contemp. Even.
Than Resol.+Occult. Each Success gives glimpse into own fate. Total
Failure produces Compulsion
The Pony Express Access to the Network Receive secure message or package (3nights to week)
Camerilla Couriers
Station Agent Mask (2, zeroed). express station. Haven (2, Postern).
Driver Many cars and bolt holes. (story) Haven (2, in betw.)
World Tour International. Haven (2, start and end)
Passenger Service Passage for you and your coterie (story)
Sheriff Damien Fan Club Influence (2, Baby Chorus devotees)
Chicago centered
Patroller +3D on Insight/Intim./Streetw. (story)
(Brujah)
Guest Artist Damien as Mawla (3, entertainment world)
Postcards fr. t. Road Damien as Mawla (4), ask for contact (story)
Loyal Hound Contacts (4, Hound's Agents), Status (2, Camerilla)
The Wolf Pack Prospect Survial (-1 Diff, travel/outdoormanship)
Chicago centered
Member +2 Dice on Drive (Motorcycle)
(Gangrel)
White Line Nightmare Costum bike (story), Influ. (3, Biker G.), Res. (2)
Dread Riders Ally group (5, Bikers), single objective
Gives no... Ignore an Intimidation per session
Chronicle: Fall of London Background Description
Agent of Justicar Information Drop Ask for info on relevant investigation (story)
Parr
Camerilla Condition. +1D in WP tests. +1 Dice to resist Intimidation
(Malkavian)
Request Backup Ally (5, Camerilla asset) (story, for one scene)
Favored Protégé Parr as Mawla (5), but with constant demands
Camerilla Archon Pros and Cons of an Archon
Court of Shadows Free Meals Free will. vessel (random reson., no dyscra.) (session)
London centered
Rumor Mill Exchange information (boon for boon) (session)
mysterious
underground court Contraband weapons, narcotics, explosives for a price (story)
Sanctuary Blindfolded taken to safe place (story)
Favoured by the King Personal aid (story). He wears a mask
Hunt Club Huntsman Newsletter Know when and where a Blood Hunt is (story)
UK centered
Experienc. Diablerist +1D to Strength+Resolve for Diablerie (seen in aura)
Huntsman's Dossier Ask for intel on current potentials (story)
Huntsman's Steed Sunproof Van with armored and soundproof walls

53
Leader of the Hunt You can name the next target (story)
London under London Tube Safety Wits+Stealth (Diff 3), success = pass through/hunt
Nosferatu only
Somewhere to Hide Wits+Larceny (Diff 3) to find hiding place
London centered
Network of Vermin +1 Dice to Animalism powers
Personal Bolt-Hole Hidden retreat underground (not vs Auspex/Bl. Sorc.)
Freedom of the City Transit between two surface locations underground
Operation Antigen Early Warning Advanced Warning (one-time thing)
UK centered
Tactical Dossier Predict and outwit their behaviour (might change it)
Sympathetic Insider Contacts (4, Antigen) to ask about activities (story)
Get out of Jail free Escape/delete infos (one-time), put you on watchlist
Official Credentials Cover to access resources/take command/take custody of prisoner,
evidence/infiltrate, can blow
Oskar Anasov Messaging Service Use his messaging network
London centered
Personal Introduction Meet person for fee. Bad outcome stops sheet (story)
(Nosferatu)
Safe Passage Will bring in or out the city, up to 6 people (story)
Mentor Mawla (4), but you need to help him each story
Landlord Council Invited to Council. Call it in once per story
Sourcebook: Background Description
Let the Streets Run Red
The Anubi Argent Fury Get a silver-held weapon/ammunition (Story)
Lupine Hunters
What Big Eyes u have +2 automatic Successes on locating Lupines (Story)
Brick House +4 dots on Haven/Retainer in defense vs Lupines
In the City,
War Eternal +2 Damage on all Firearms/Athl. Rolls vs Lupines
In the Woods
Strange Bedfellows +2D Persuasion w/ Lupines, 2dot lupine Ally
Choose one →
Most Danger. Game Slake 2 Hunger via Lupine Blood (Story)
Summon the Pack Temporary Mawla (3), Allies (4, Anubi Bikers, Story)
Mark Decker Good Graces Decker trust you, but still 1 Step Blood Bond
Milwaukee specific
Tyrant’s Recognition Herd (2), Haven (1)
One Strike Sanctions instead of Death (Story)
The Prince’s Trust Mawla (5), private audience (Story)
Gangrel only → Childe of M. Decker Haven (3), Status (2), +1 free Speciality (Athl./Brawl/Melee),
Adversaries (3)
Lost Secrets of the Carna’s Primogen Fil. +1 Dice on Politics related to Milwaukee Kindred
Milwaukee Chantry
Abandon. Real Estate 2dot Haven Milwaukee (2 Library/2 Hidden Armory)
Milwaukee specific
Victor’s Grimoire Hunted for Knowledge, free Ritual for Tremere
Objects of Desire 4dots in Haven, Adversary (2), Enemy (2)
Dr. Mortius Haven Haven (3, Library) – specific occult lore (ST)
The Milwaukee Legends of Usla +1 Dice to Investigation /Occult related to
„Null Zone“
Into the Zone -1 Diff. on Auspex there, WP instead RC (Protean)
Milwaukee specific
7 Succ. For Bld Sorc, Rituals fail (Agg. Dam if fail)
Total Failure gives mark (beacon to Lupines)
St. Joan of Arc Chapel Structure has True Faith 5, Lupine Ward
(Hunted by Lupine) Church of Isis Allies (5, related)
Usla’s Talismans
Choose one → Eye of the Coyote Equivalent of Auspex (5), Dif 4 of Rituals vs you
Talon of the Eagle all phys. Attrib. Doubled (Story), Protean (5)

54
Eletria Muse All Craft (Paint. Or Sculp.) or Perf. (Music) -1 Diff.
specific
Portrait of a Woman 1h Meditation, Test for above (Diff. 4), awaken with
recovered all Superf. WP Dam. (Session)
This is Sparta +1D to Invest., Acad., Occult Rolls , defend. city
Ageless Beauty Wits+Res./Auspex, see person’s image, +2D to copy
Conspic. Consump. Helena’s vessel, 5dots in Mawla, Resources, Allies, Herd, Contacts.
Access to her (Story)
Juggler For the Cause +1 Re-Reoll Brawl, Melee, Streetwise vs Camerilla
Gary specific
Guns to a Knife Fight Weapons Cache, buy Resourc.worth of gear (Story)
Rabble Rouser Call on (3-5) group, temporary Allies (Story)
Coordination is Key Status (3, Anarchs), Influence (3, Gary)
Rust Never Sleeps Mawla (4), choose Contact (3, Anarchs) (Story)
Modius Followers Call in small Favour (Story)
Gary specific
Windy City Ally Retainer (2)
Keys to the Mansion Guest Quarters Haven (3), Ask for info (Story)
Since 1913 Status (4, Gary Camerilla)
Pauper Dynasty Mawla (5), Influence (2, choosen city, not Gary/Chicago)
Maxwell Tactician +2 Dice Academ., Politics, Subterf.for polit. plann.
Chicago/Gary specific
Travelling Companion Reliable and secure transportation (Story)
Vanguard Member of that, Status (3, Gary), Haven (2)
The Art of Disappear. Helps create a Mask (2) (Story)
Once an. Future Prince Resources (5) (2 for his plans), minor Boon (Story)
Major Boon (Chronicle)
Kindred Social Media Friends Everywhere Crowdsource solution, +2D to Skill you dont possess
Influencer or +2 automatic Successes in known area (Story)
Niche Following +2dots Influence in your field, temp. +1 Res. (Story)
Internet Famous +2 dots Resources, Meetup/+1dot Herd (Story)
Collabs + Sponsorsh. Fame (2), Allies (2, fans), Contacts (2, company)
Superstar Fame (3), Resources (3), Danger as Kindred
Sourcebook: Background Description
Cults of the Blood Gods
Calling the Family The Kid's Table You were there. +2D on Persuasion vs disagreements
Reunion
Updating the Rolodex Status (3, Hecata)
Hecata only
Hiding the Bodies Blackmail Elder's Favour (Chronicle), 3dot Advers.
Dealmaker Mawla (5, Hecate Elder), Adversary if Secret open
Spiritual Assault Involved in Augustus death. 2 autom. Suc. Vs Spectre
Child of the Angel The Great and t Good 2dots in Contacts/Fame/Herd/Influence
Michael
Outer Beauty Looks Merit at 4dots, disguise to avoid attention
Not for Nosferatu
Hedonistic Pleasure +2D for score drugs/get date, hookup/ party invite
+2 dots in Fame and 2 dots in Status
Michael's Calling Use all of cult members' app. Backg. ss if your own
Wiping Away t Stains Remove a Stain from other Vamp (Story) by hedony
Servitor of Irad Shield of Irad +1 Die on Lying to other Kindred
Antideluvian Cult
Sword of Irad +3 Dice to roll integral to plan (story)

55
Know t will Ancients Add Conviction (goals of infiltration) cult as Touchs.
Do t Will of Ancients Ignore Clan Bane (story)
Kill thy Brother Fewer Stains or none (if for cult), killing vamp/ghoul
The Promise of 1528 Legal Scholar +2 Dice on Persuasion regarding this
Document
Scrap of Information Temp. Dot in Contact/Herd/Infl./Res. due to script
Tick Tock Give advice to local faction regarding (story)
Faulty Memory +3D to roll where memory of Promise helps (story)
Signatory leverage to change laws, decide why unable speak of it
Comic: Winter’s Teeth Background Description
Minneapolis The Nod Lot Herd (2, melan./absent),
city specific Flaw (1, Addiction) or Dark Secret (1, Plague Bearer)
Artist formely known Fame (3), Flaw (1, Known Corpse)
The Revolution 4 in Allies, Cont. Infl. (Activism), Shunned (1, Cam.)
The River Rats 3 in Cont./Mawla (Nos.), info for ambition (story)
The Minneapolis Six One of the 3 left over, free. Rouse anarchs (chronicle)
St. Paul Dirty Boot Status (2, Camerilla), Shunned (Mineap. Anarchs)
city specific
The Caves Haven (2) with Postern (1) and Luxury (1)
Criminal History +2 Dice in Streetwise (Crime), Specialty (Larceny)
Courtier Spec. Ettiquette (H.Society), +2D (soc confl, session)
Dual Citizenship Mask(2)/Status(2, Cam/Ana)blame Breach on (story)
Wolfs in Sheep’s What Big Teeth u have You learned to recognise their tell-tales
Clothing
Huntsman +1 Dice to investigate them, +1 Dice working at day
ex-ghoul Hedge Mages
Carrion Preservation Preserve organ/limb in vitae (RC, Res+Occ. 3, year)
A Wolf in the Fold Share the senses (Res+Insight, chronicle) or 2 Diff.
The Shepard +Allies (4), can turn Enemies (4), anathema
The Nictuku Signal-to-Noise Examine evidence or lack thereof (story)
Nosferatu only
Morbid Curiosity +2 Dice for Investigation/Occult regarding
Blindspot +2 Dice to Obfuscate in resist finding (session)
Deathmark Adver. (4), 4 in Haven, sacrif. 3 perm. to flee (story)
Hunted become Hunt. Spec. Brawl (Kindred), +2 Dice vs. diablerists

Bloodlines
Bloodline Lore Description
La Famiglia Giovanni A Cousin's Ear Exchange questions of members (mortal, Ally 3dot)
Hecata only
Faded Glamour Auto. Succ. to social roll vs Hecata Member (session)
Petty Cash 4dots in Resources/Retainers (only if you behave)
Spectre Servant Spectre Servant (5, 4 in effectiveness, 1 in reliability)
Aspiring Anziani Status (5, Hecata), audience with Capuchin (story)
The Criminal Friends in Low Places 2dots in Allies/Resources (reallocatable), police threat
Puttanesca
Show your Belly 3 dots in convincing people not to hurt/endanger you
Hecata only
(Giovanni Sideline) Show your Fists +2 Dice to Intimidation, +2D in Melee vs Mortals
Get t Squad Together Get Gang of Puttanesca and Mortal (Allies, 5) (story)
Automatic Success to convince of necessity
The Don +3 dots Influe./Status/Resources (criminal), FBI thre

56
Bankers of Dunsirn Money Obfuscates +2 dots of Mask (maintain once per story)
Hecata only
Money Talks Info as if Contacts equal to Ressources Nr. (story)
(Giovanni Sideline)
Money Enhances Bonus Die for using own equipment
Money Multiplies +3 dots Res., Coterie: not Destitute, Res. Buy for less
Money Dictates Status (3, Hecata), give +2 Res. Or remove all from Hecata for a
story (chronicle), latter: Adversary
Children of Hiding from the Wolf Extra Die to any roll to hide
Tenochtitlan
Ghostly Instincts +2D to Ceremonies for summoning etc. of ghosts
Hecata only
(Pisanob, Giovanni Forward Thinking Free Skill re-roll, +1 vs Hecata, +2 vs Harbinger
Sideline) Necromantic Prodigy +2 automatic Successes to activate Ceremony
Next in Line Leader. +2dots in Status (Hecata), Mawla (5, Anziani)
Harbingers of Ashur The Ashen Mask (ash wood) One Touchstone is a corpse you study
Hecata only
The Gold Mask (rose gold) 4dots of Influence to cover up death
(Cappadocian,
Harbingers) The White Mask (bone white) +2D social roll vs Hecata, +3D vs Harb.
The Obsidian Mask (black) half xp to learn ceremonies
+2D resist control effects (phsyical), -2D spirtual
The Lazarene Mask (clan founders) No stains for killing Hecata
Descendants of the CSI Shit Know cause of death (Wits+Awareness, Dif 3)
Baron
Exquisite Corpse Look like specific corpse (Res+Subt vs
Hecata only
Observer's Wits + Awareness, 1 Rouse Check)
(Samedi)
Hollow Inside Don't lose 2D from physical Impairment
My Setite Friend Favour (story), equal to app. 3Dots in Allies/Infl./Res.
The Silk Hat Next in line to Title, Mawla (5, cryptic)
The Gorgons The Serpent's Kiss Infect Mortals, 1Agg. Dam each for 3 Nights (story)
Hecata only
Protection +2D to Close Combat for protection of ally/coterie
(Lamiae)
Four Humours 1RC to inflict -2D Penality on victim due
lethargy (phleg), obs. With death (melanc)
excessive bleed. (sang.), poisoned (cholic)
Controlling the Beast Convert Messy Critical into Critical (session)
Medusa's Gaze 1Scene unable 2 move (Int.+Occ. Vs Stam+Occ+Pot.)
Flesh-Eaters Viscus You can eat flesh (even corpses), cause Agg. Wound
Hecata only
Unseen Spirit Works like Cloak of Shadows vs spirits (Obf. too)
(Nagaraja)
The Perfect Murder 1 extra Succcess for a murder scene
Send a Murderer +2D to study murder scenes/track down killers
3dots in Contacts (police/invest.) and Status
Death to Serpents True Course. No stains for killing Ministers

57
Glossary

Kindred Vampire Vitae A Vampire's Blood


Cainite Vampire (Old) Vessel Mortal as Food
Damned, Lick Vampire (Vulgar) Juicebag, Donor Vessel (Vulgar)
Kine Mortal Blood Doll A voluntaring Vessel
Canaille Mortal (old, dismissive) The Kiss The Act of Feeding
The Embrace Turning, Being Turned Diablerie Feeding off a Vampire
Sire Your maker True Diablerie Consuming a Vamps Soul
Childe, pl.Childer A Sire's progeny Golconda State of High Humanity
Fledgling A newly created Vampire Retainer Mortal who serves Vamp
The Becoming Being approved as Neonate Blood Bond Binds Mortal/Vamp to Will
Caine Supposedly first Vampire Ghoul A blood bound Mortal
Generation How removed from Caine Domitor A Ghoul's master
Neonate Young vampire (12th-13th) Thrall A blood bound Vampire
Ancilla, pl. Ancillae 100-200years (10-11th) Regnant A Thrall's Master
Elder Several Centuries (6th-9th) The Beast The inner Monster
Methusalem Very Old (4th-5th) The Hunger The urge to feed
Antideluvian Legendary (3rd) Haven A Vampire's home
Frenzy Panic Switch Behaviour Domain A Vampire's local claim
Rötschreck Frenzy from Fire/Sunlight Chasse Size of the Domain
Wassail The final Frenzy Lien Sociality in the Domain
Wight Vampire lost to the Beast Portillon Safety of the Domain
Torpor Paralysis (by Staking etc) Coterie A group working together
Final Death Dying for good Shadow Enlisted to help a Coterie
Blood Hunt Bounty on a Rulebreaker Prince Local City Leader
The Camerilla The (Ivory) Tower, Sect Seneshall 2nd in command, vice
The Anarchs The Rebels. Sect Sheriff Law Enforcer
The Sabbat The Horror, Sect Scourge Enlisted for Blood Hunt
Autarkis Independents. sectless Hound Enlisted under Sheriff
Nest Centered on ancient Vamp Primogen Advisory Council
Red List Anathema of the Camerilla Herold Mouth of the Prince
Justicars Judges/Clan Leaders Prinicpal of Faith Adviser in faith questions
Archons Exectutives of Justicars Harpy Import. Figure of Society
Alaster Red List Hunters The Elysium Neutral ground of a City
Gehenna Rise of an Antideluvian Keeper of Elysium Prepares, holds those
Lupine Werewolf Straggler Out-cast Kindred

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