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Cassandra May

This document provides a character sheet for Cassandra May, a level 1 witch and level 19 gunslinger. It lists her abilities, skills, saving throws, armor class, and other stats. Her highest abilities are Dexterity at 20 and Wisdom at 18. She has 177 total hit points and her armor class is 36.
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0% found this document useful (0 votes)
82 views7 pages

Cassandra May

This document provides a character sheet for Cassandra May, a level 1 witch and level 19 gunslinger. It lists her abilities, skills, saving throws, armor class, and other stats. Her highest abilities are Dexterity at 20 and Wisdom at 18. She has 177 total hit points and her armor class is 36.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Cassandra May Neutral

Character Name Alignment Player

Witch (1) Gunslinger (19) Not set Not set


Character Level Deity Homeland Campaign

Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
177 Movement
STR
Strength
7 -2 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
20 +5 26 +8
Wounds / Current HP

CON 14 +2 Initative 8 8 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
12 +1 Damage Skill Names Total Abilit Ranks Misc
Reduction
x Acrobatics 31 =DEX 8 + 20 +3
WIS 18 +4
Wisdom Grit Appraise 1 =INT 1 +0 +0

CHA
x Artistry 1 =INT 1 +0 +0
Charisma
7 -2 Power 2
x Bluff 2 =CHA -2 +1 +3
x Climb 2 =STR -2 +1 +3
AC
Armor Class
36 =10+ 9 + 6 + 6 + 0 + 0 + 0 + 5
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 24 =INT 1 + 20 +3
x Craft (b) 1 =INT 1 +0 +0
Touch AC 23 Flat Footed AC 20
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy -2 =CHA -2 +0 +0
FortitudeConstitution
18 = 11 + 2 + 5 + 0 + Disable Device* =DEX + +
Disguise -2 =CHA -2 +0 +0
Reflex 24 = 11 + 8 + 5 + 0 +
Dexterity
Escape Artist 8 =DEX 8 +0 +0

Will 17 = 8 + 4 + 5 + 0 +
x Fly 8 =DEX 8 +0 +0
Wisdom
x Handle Animal 2 =CHA -2 +1 +3
Spell Energy x Heal 27 =WIS 4 + 20 +3
B.A.B. 19 Resistance Resistance
x Intimidate 2 =CHA -2 +1 +3
CMB 17 = 19 + -2 + 0 + 0 x Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 40 =10+ 19 + -2 + 8 + 0 + 5 x Knowledge (engineering) 5 =INT 1 +1 +3
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon x Knowledge (history)* =INT + +
Revolver +5 Distance x Knowledge (local) 24 =INT 1 + 20 +3
Critical Type Range Ammo
x Knowledge (nature)* =INT + +
20/x4 B and P 40 ft. Knowledge (nobility)* =INT + +
Attack Damage
x Knowledge (planes)* =INT + +
+32/+27/+22/+17 1d8+5
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
Double-barreled shotgun +5 Distance x Lore* =INT + +
Critical Type Range Ammo x Perception 27 =WIS 4 + 20 +3
20/x2 B and P 40 ft. Perform (a) -2 =CHA -2 +0 +0
Attack Damage
Perform (b) -2 =CHA -2 +0 +0
+32/+27/+22/+17 1d8+5 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
Pepperbox rifle +5 Distance x Ride 12 =DEX 8 +1 +3
Critical Type Range Ammo Sense Motive 4 =WIS 4 +0 +0
20/x4 B and P 160 ft. x Sleight of Hand 12 =DEX 8 +1 +3
Attack Damage x Spellcraft* =INT + +
+32/+27/+22/+17 1d10+5 Stealth 11 =DEX 8 +0 +3

Weapon
x Survival 17 =WIS 4 + 10 +3
x Swim 2 =STR -2 +1 +3

Critical Type Range Ammo


x Use Magic Device* =CHA + +
X Class Skill *Trained Only

Conditional Modifiers
Attack Damage

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Buckler +5 6 Shield 0 5% 5 lbs.


Mithral Chain shirt +5 9 Armor 0 10% 12 lbs.

Totals 15 0 15% 17 lbs.

Feats Familiar Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Light Familiar: Stealth checks +3 bonus


Blind-Fight Witch Patron
Headband Qty. lbs.

Clustered Shots Death


Deadly Aim Witch Hexes

Extra Grit Prehensile Hair Eyes Qty. lbs.

Far Shot Other Specials


Greater Two-Weapon Fighting Bleeding Wound
Shoulders Qty. lbs.
Gunsmithing Cheat Death
Improved Precise Shot Dead Shot Cloak of resistance +5 1
Improved Two-Weapon Fighting Deadeye
Neck Qty. lbs.
Point-Blank Shot Death's Shot
Precise Shot Evasive
Rapid Reload Expert Loading Chest Qty. lbs.

Rapid Shot Grit


Ricochet Shot Deed Gun Training 1
Signature Deed Gun Training 2 Body Qty. lbs.

Two-Weapon Fighting Gun Training 3 Gunman's duster 1


Weapon Proficiency, Exotic: Firearms Gun Training 4
Weapon Proficiency, Martial(all) Gunslinger Initiative
Belt Qty. lbs.

Weapon Proficiency, Simple Gunslinger's Dodge Belt of incredible dexterity +6 1


Gunsmith
Wrist Qty. lbs.

Lightning Reload
Menacing Shot
Nimble +5 Dodge AC Hands Qty. lbs.

Pistol-Whip
Quick Clear
Feet Qty. lbs.
Slinger's Luck
Startling Shot
Stunning Shot
Rings Qty. lbs.

Targeting
Utility Shot Ring of Evasion 1

Witch's Familiar
Play Notes

Racial Traits

Skilled

Background Traits

Light 23 lbs. or less Lift Over 70 lbs.


Load Head PP 0 Experience Points
GP 0 99,999,999
Medium 24-46 lbs. Lift Off 140 lbs.
Load Ground
SP 0 Next Level
Heavy 47-70 lbs. Drag or 350 lbs. CP 0
Load Push
Witch Spell Book

Spell Level 0 1 2 3 4 5 6 7 8 9

Spells per day (adjusted) ∞ 1 (2) - - - - - - - -

Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC

Known Spells
Spell Level 0
Mending; Touch of Fatigue;
Spell Level 1
Summon Minor Monster; Summon Monster I;
FEATS

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

BLIND-FIGHT

Requirements: None
In melee, every time you miss because of concealment (see Chapter 8), you can reroll your miss chance percentile roll
one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you
don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. the
invisible attacker's bonuses do still apply for ranged attacks, however. You do not need to make Acrobatics skill checks
to move at full speed while blinded.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

CLUSTERED SHOTS

Requirements: Point-Blank Shot, Precise Shot, base attack bonus +6.


When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the
damage from all hits before applying that opponent's damage reduction.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC

DEADLY AIM

Requirements: Dex 13, base attack bonus +1.


You can choose to take a -1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your
base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1 and the bonus to damage increases
by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. the bonus
damage does not apply to touch attacks or effects that do not deal hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

EXTRA GRIT

Requirements: Grit class feature or the Amateur Gunslinger feat.


You gain 2 extra grit points at the start of each day, and your maximum grit increases by 2.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC

FAR SHOT

Requirements: Point-Blank Shot.


You only suffer a -1 penalty per full range increment between you and your target when using a ranged weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

GREATER TWO-WEAPON FIGHTING

Requirements: Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
You get a third attack with your off-hand weapon, albeit at a -10 penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

GUNSMITHING

Requirements: None
If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all
types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms.
Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At
your GM's discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm.
Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm's price (minimum 1 day). Crafting
Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you
have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the
price of the cartridge. At your GM's discretion, you can craft metal cartridges for a cost in raw materials equal to half the
cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition
(minimum 1 day). Restoring a Broken Firearm: Each day, with an hour's worth of work, you can use this feat to repair a
single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC

IMPROVED PRECISE SHOT

Requirements: Dex 19, Point-Blank Shot, Precise Shot, base attack bonus +11.
Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance
granted to targets by anything less than total concealment. Total cover and total concealment provide their normal
benefits against your ranged attacks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED TWO-WEAPON FIGHTING

Requirements: Dex 17, Two-Weapon Fighting, base attack bonus +6.


In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at
a -5 penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

POINT-BLANK SHOT

Requirements: None
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

PRECISE SHOT

Requirements: Point-Blank Shot.


You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on
your attack roll.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

RAPID RELOAD

Requirements: Weapon Proficiency (crossbow type chosen) or Weapon Proficiency, Exotic (firearm).
The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light
crossbow), a move action (for heavy crossbow or onehanded firearm), or a standard action (two-handed firearm).
Reloading a crossbow or firearm still provokes attacks of opportunity. If you have selected this feat for a hand crossbow
or light crossbow, you may fire that weapon as many times in a fullattack action as you could attack if you were using a
bow.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

RAPID SHOT

Requirements: Dex 13, Point-Blank Shot.


When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest
bonus. All of your attack rolls take a -2 penalty when using Rapid Shot.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

RICOCHET SHOT DEED

Requirements: Grit class feature or Amateur Gunslinger feat, Blind-Fight.


You can fire a shot at a wall or piece of solid terrain, and have it ricochet off. When you do, use the square immediately
in front of the wall or piece of solid terrain to determine line of sight to a target, and this square is considered the new
origin square of the attack. Use that square to determine the effects of cover, and your own square to determine the
effects of concealment. You can make this shot as long as you have at least 1 grit point. When making this shot, you
can spend 1 grit point to ignore the effects of all cover or concealment. You must choose to spend the grit point before
you make the attack roll.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC

SIGNATURE DEED

Requirements: Grit class feature, gunslinger level 11th.


Pick a deed that you have access to and that you must spend grit to perform. Once per round, you can perform this
deed for 1 fewer grit point (minimum 0). You can reduce the cost of a deed in this way only if you have at least 1 grit
point.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC

TWO-WEAPON FIGHTING

Requirements: Dex 15.


Your penalties on attack rolls for fighting with two weapons are reduced. the penalty for your primary hand lessens by 2
and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, EXOTIC

Requirements: Base attack bonus +1.


You make attack rolls with the weapon normally.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

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