RPG Character Sheet
RPG Character Sheet
FORTITUDE (CON) 8 = 5 + 3 + +
WIS 8 -1
REFLEX (DEX) 7 = 5 + 2 + +
CHA 18 4 Total
Dexterity Misc
Modifier Modifier
WILL (WIS) 1 = 2 + -1 + +
BASE ATTACK BONUS 7 INITATIVE 2 = 2 +
Modifiers
Strength Dexterity Size Misc
Total BAB
Modifier Modifier Modifier Modifier
Race: Basically Diamondhead with psionics, but a floating core in the chest
Medium Outsider, Movement 30ft, darkvision 60ft, Hellcore Strike (1/day - swift - imbue weapon with
1d6 matching energy type for 1 round per CON mod), Hellcore Resistance (Resist 5 Fire and Cold),
Hellcore Surge (1/day increase matched elemental damage result by 50%), Keeper of the Core
(counts as Possesed by Evil), Grasp of the Hellcore (CON mod/day (min 1) - remove the Evil
descriptor from a feature used), Aura of the Entrapped (radiates an evil aura simultaneously with
their own), Locked Perception (feel other Xodai within 1 mile per level), Guarded (+2 Bluff),
Cyrstalline Prison (+1 Natural Armor), Favored Class Benefit (+1 HP/level)
Level 1 - 1st Level Feat - Hellcore Blast (CON/day - Ray 30ft Fire or Cold - RTA - 1d6+1d6/2 levels),
Flaw - Honorable Challenge (-4 on attack rolls if a creature hasn't made a hostile action against you),
Flaw Feat - Hellfire Wave (2 uses of Hellcore Blast - 30ft cone - REF save DC 10+1/2 level+CON for
half - 1d6/HD of Fire and Cold damage), Martial Tradition - Tattooed Warrior (Unarmed Training (not
used), Unarmored Training (+3 armor bonus to AC +1/3 BAB or Acrobatics Ranks), Dragon's Tattos
(Body is Masterwork and can be enchanted as a single weapon [+1 to hit]), Zodiac's Tattos (Skin
can be enchanged (max +6 Armor Bonus)), Gain 1 Skill point in Craft (Tattoo) each level), Combat
Talent - Equipment Sphere - Critical Genius (Increase threat range to 19-20/x2 and +BAB to damage
on crit after all calculations), AC Bonus (Add CON to AC up to class level), Bare Knuckles (Open
Hand Sphere - Sweep (Trip barehanded with -2 penalty as a move action that does not provoke
AOO), Tension (Gain a Tension pool that starts at 0 and adds 1 point when you hit, take damage, or
move 10ft [max CON mod]), Tension Techniques SKILLS
(1 Tension - +1 to saves, +1 to hit and damage,
swift
Classaction select Only
Skill *Trained 1 creature to notPergenerate
Skill Points Level AOO =from,4 +DR
INT1/-,
+ +1 Dodge bonus
Trained | 2Skills
Class Tensionhave a-+3
+1bonus
threat range, confirm
SKILL
a crit, regain martial
ABILITY
focus |
MISC
3 Tension - +1 attack for -2 penalty, reroll
ABILITY
a save,MISC
swift action NAME
move up toTOTAL
movementMOD RANKS
speed), MOD
Unarmed Damage (1d4) TOTAL MOD RANKS MOD
Craft (Tattoo)
Level = INT
3 - 3rd Level Feat10- Hellcore + 7 (Use
0Charge + GraspKnowledge
of the (religion)* 3 =asINT
Hellcore abilities 7 +
uses0 of +Hellcore
Blast [Hellcore Blast is now= 2xCON/day),
Craft (__________) INT 0 +
Combat
+
Talent - Open Hand Sphere=- INT
Linguistics* Spinning
0 +
Heel Kick
+
(Make an additional attack against an adjacent foe to the previous hit at a -2 penalty), Tension (Max
Diplomacy = CHA 4 +
4 (Ignore Perception 2 = WIS -1 be
Tension +1), Drill Knuckle 2 points of+ DR or hardness), Uncanny Dodge (Cannot + +
caught
Disable
flat footed), = DEX (+1
Device*Unarmored Training 2 AC)
+ + Perform (_________) = CHA 4 + +
Tension
KnowledgeTraining 3 = INT
(arcana)* (+1 Tension on crit,
0 kill,
+ 7bluff/feint,
+ or demoralize)
Spellcraft* = INT 0 + +
Level 7 - 7th Level Feat - Extra Striker Art - Iron Soul (For every 2 tension gain DR 3/- until start of
your next turn), Combat Talent - Open Hand Sphere - Capoeira Spin (-2 to hit from Prone and stand
as part of the attack as an immeidate action for +2 to damage), Combat Talent - Open Hand Sphere
SPELLS AND SPECIAL ABILITIES
1ST
4TH
5TH
6TH
7TH
8TH
7TH LEVEL
CANTRIPS
1ST LEVEL
9TH LEVEL
5TH LEVEL
GEAR
Item Weight Item Weight Item Weight Item Weight
Total Carried PP
GOLD TYPE VALUE
STORED
Light Lift
Load Overhead
GP
Medium Lift Off
Load Ground
SP
Heavy Push or
Load Pull
CP
NOTES