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Warmachine Apotheothis

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Warmachine Apotheothis

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© © All Rights Reserved
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®

Throw Yourself into the Eye of the Storm!


War rages across the Iron Kingdoms like a tornado hurling the
forces of western Immoren into intense conflict. As the legions
of the north continue their expansion through the Thornwood to
realize their goal of a new Khadoran Empire, Cygnar discards its
code of conduct and meets her enemies with a head on offensive.
Meanwhile, a young prophet infused with the will of her god steers
the Protectorate on a fiery crusade across the feuding nations while
the newest lich lord of Cryx takes his final steps in a plan to seize
ultimate power. The destiny of humankind lies in the outcome of
this clash of unstoppable forces!
WARMACHINE: Apotheosis arms players with the mightiest
warcasters and warjacks ever to take the field of war. Discover
a bounty of new strategies and tactics to unlock incredible
combinations that will make you victorious in your battles for
survival, revenge, and domination!

• Read the exciting story of how these great armies converge on


the Thornwood to clash in the ultimate battle for souls.
• Expand your tactical combinations on the battlefield with 8
all new warcasters, 8 returning epic warcasters, and 4 new
unstoppable heavy warjacks.
• Supercharge your games with new rules for bonded warjacks,
experienced warcasters, and new bone-crunching power attacks.
• Play out your own battle for the Thornwood with the new
Theater of War campaign system.
• Experience the amazing artwork of the most art-intensive
project from Privateer Press to date.
WARMACHINE: Apotheosis is 144 pages of full-color knockdown
drag-out action that will leave a lasting mark on the landscape of
the award-winning world of the Iron Kingdoms.

www.privateerpress.com

TM

PIP 1003
play like you’ve got a pair play li
a pair

Credits
The Creators of the Graphic Design Apotheosis Terrain Forum Support
Iron Kingdoms James Davis Alfonso Falco Andrew Daniels
Brian Snoddy Erik Lakin
Matt Wilson
Layout Additional Terrain:
Bryan Cutler John Cadice David Ray
Creative Director James Davis Rev. Jason Hendricks Apotheosis Playtesters
Matt Wilson Mike McVey Amanda Adams
WARMACHINE Logo
Managing Editor Daniel Gelon Rob Stoddard Rob Baxter
Bryan Cutler Trisha Bluhm
Privateer Playtesters & Resin Mold Making
Erik Bridenstein
Game Design Additional Development Brandy Cannon
Randy Brühl
Matt Wilson Alex Badion Photography David Carl
Lead Developer Christopher Bodan James Davis Jessica Carl
Jason Soles John Cadice Mike McVey Earl Clay
Alex Chobot David Cordy
Art Direction Mark Christensen
President
Sherry Yeary Scott Curness
James Davis Kevin Clark Andy Daniels
Rules Development Douglas Colton Executive Assistant Keiron Duncan
­Rob Stoddard James Davis Nicole Remacle Jefferson L. Dunlap
Dominick DiGregorio Customer Service Alfonso Falco
Writers
Marky Erhardt Marky Erhardt Alun Gallie
Robert Baxter
Duncan Huffman Erik Fleuter Brian Gentry
Christopher Bodan
Nathan Letsinger Matt Holmes
Joe Martin Marketing manager
Jon Rodriguez Vince Hoogendoorn
Doug Seacat Duncan Huffman
Marc Verebely Matt Hoskins
Jason Soles
Allen Wright Production Master Chad Huffman
Rob Stoddard
Miniatures Direction Mark Christensen Adam Johnson
Conquest, Crusade, Mike McVey Technical Director Anthony Jones
& conviction Chris Keimig
Matt Wilson Sculpting Kelly Yeager
Erik Lakin
Continuity Gregory Clavilier Mold Making Department “Big Jon” Linder
Jason Soles Chaz Elliott Alex Badion Brian Martin
Peter Flannery Rev. Jason Hendricks Jason Martin
Editors Rev. Jason Hendricks Tom “Peeved” Williamson Iain A. McGregor
Robert Baxter Bobby Jackson Isaiah Mitchell
Christopher Bodan Casting Manager
Victor Martins Dominick “Darius” DiGregorio Eric Morgan
Andrew Daniels Mike McVey Julie Nahm
Rob Stoddard Jerzy Montwill Casting Lead Timothy Nahm
Text Proofing Paul Muller Bob “BoB” Traylor Chris Oakley
Mark Christensen John Winter Casting Department Ray Peng
Kevin Clark Kev White Alex “Mold Weasel” Chobot Dave Perrotta
Doug Colton Apotheosis Miniatures Doug Colton David Ray
Lauren Cutler Painter Ryan Gatterman Karl Reinders
Dominick DiGregorio Alison McVey Jon “The Bodger” Rodriguez Geoff Roscoe
Erik Fleuter Marc “obsolete” Verebely Tim Simpson
Duncan Huffman
Additional Miniatures Dan Smith
Painting Shipping and Packing Bryan Steele
Mike McVey Todd Arrington Manager
Marc Verebely Chris Such
John Cadice Kevin Clark
Ben Tracy
Cover Illustration Alfonso Falco Shipping and Packing Team Sam Wood
Matt Wilson Joshua Howdeshell Christopher Bodan Juan Zapata
Illustrations Jeff Hoy Alfonso “The Traitor” Falco Tony Zoltai
Chippy Finn Kisch Aaron Gaponoff
Ron Kruzie Craig Lowry
Special Thanks
Brian Despain Brushthralls
Brian Snoddy Alison McVey Allen Wright
Mike McVey Press Gang
Matt Wilson Webmaster Dan Smith
Sam Wood Dave Perotta
Nathan Letsinger Steam Dogs
Kyle Hunter

2
ike you’ve got a pair play like you

Contents
Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Khador . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Page Five . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Karchev the Terrible . . . . . . . . . . . . . . . . . 66
Conquest, Crusade, & Conviction Part 1 . . . . 6 Old Witch of Khador . . . . . . . . . . . . . . . . . 68
New Rules . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Forward Kommander Sorscha Kratikoff . . . 72
Cygnar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Vladimir Tzepesci, the Dark Champion . . . 74
Captain E. Dominic Darius . . . . . . . . . . . . 32 Behemoth . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Major Markus “Siege” Brisbane . . . . . . . . 36 Khador Models . . . . . . . . . . . . . . . . . . . . . 78
Major Victoria Haley . . . . . . . . . . . . . . . . . 38 Cryx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Lord Commander Coleman Stryker . . . . . 40 Lich Lord Terminus . . . . . . . . . . . . . . . . . . 84
Thunderhead . . . . . . . . . . . . . . . . . . . . . . . 42 Witch Coven of Gharlghast . . . . . . . . . . . . 86
Cygnar Models . . . . . . . . . . . . . . . . . . . . . 44 Lich Lord Asphyxious . . . . . . . . . . . . . . . . 90
Protectorate . . . . . . . . . . . . . . . . . . . . . . . . 46 Wraith Witch Deneghra . . . . . . . . . . . . . . 92
Harbinger of Menoth . . . . . . . . . . . . . . . . 50 Deathjack . . . . . . . . . . . . . . . . . . . . . . . . . . 94
High Allegiant Amon Ad-Raza . . . . . . . . . 52 Cryx Models . . . . . . . . . . . . . . . . . . . . . . . 96
Grand Exemplar Kreoss . . . . . . . . . . . . . . 54 Conquest, Crusade, & Conviction Part 2 . . . 98
Testament of Menoth . . . . . . . . . . . . . . . . . 56 Eye of the Storm . . . . . . . . . . . . . . . . . . . 114
Avatar of Menoth . . . . . . . . . . . . . . . . . . . . 58 Theater of War Cam p aign System . . . . . 216
Protectorate Models . . . . . . . . . . . . . . . . . 60

Visit: www.privateerpress.com
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13434 NE 16th St. Suite 120 • Bellevue, WA 98005 • Tel (425) 643-5900 • Fax (425) 643-5902
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This book is printed under the copyright laws of the United States of America and retains all of the protections thereof. All
Rights Reserved. All trademarks herein including Privateer Press®, Iron Kingdoms®, Full Metal Fantasy, Immoren, WARMACHINE®,
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Menoth, Protectorate, Retribution of Scyrah, Retribution, warjack, warcaster, HORDES, Forces of HORDES, Monstrous Miniatures Combat,
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events is purely coincidental. No part of this publication may be stored in any retrieval system or transmitted in any form without
written permission from Privateer Press. Duplicating any portion of the materials herein, unless specifically addressed within the
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cations shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices
contained therein or preserve all marks associated thereof.
First Printing, July 2005. Printed in the USA.
WARMACHINE: Apotheosis - E-Version ISBN: 978-1-939480-38-5

APOTHEOSIS 3
play like you’ve got a pair play li

Foreword
W
ARMACHINE: Apotheosis is nothing never meant to be the province of visionaries, but
less than a grand experiment. For us lest these issues be considered, we would be inclined
at Privateer, its completion marks a to carry on recklessly, heedless of any practical goal
waypoint whereby we may measure our progress. It or purpose.
is a volume filled with the labors born of majestic
The appearance of originality requires a creator
visions inspired by the world of the Iron Kingdoms.
to take risks, for only by daring to face failure can
Years ago when dreams of Harbingers and
one differentiate his efforts enough to astound an
Thunderheads first emerged in our conversations,
audience. Apotheosis dares to assemble a collection
we knew that a solid groundwork had to be laid in
of artwork seldom garnered in a product of this
order to support such titanic concepts. The world
type, and the models created to depict our concepts
wasn’t ready for them. The experiment of course, is
in the third dimension demand expertise in their
to find out whether or not the world is ready now.
construction. The new characters presented
Creative drive is a force nearly impossible to in Apotheosis exponentially expand the tactical
contain. The fact that you’re reading this now is an possibilities of WARMACHINE but only for
indication that, if you haven’t experienced the desire players ready to engage such complex nuance.
to make artwork, tell stories, and build worlds, you Meanwhile the storyline put forth will challenge
at least have an appreciation for such efforts. That notions of morality and force readers to look at their
appreciation is something we as artists, writers, favorite personalities in unexpected and sometimes
world builders, and game designers count on in order unpleasant ways.
that we may have a purpose in life and an avenue to
With over two years of history behind
channel our creative urges. We are compelled beyond
WARMACHINE, this is the moment for which
sleep, wealth, and often even happiness to bring to
the creators at Privateer Press have been waiting.
life the figments that exist only in our minds. It is not
It’s the product we’ve wanted to make since the
enough simply to add to a world already filled with
beginning, the way we’ve wanted to tell our story,
like achievements. Ours is an impulse that cannot
and the models we’ve always dreamed of putting on
be repressed, and through any hardship that might
a table. Perhaps in the end, it is less of an experiment
divert our course, we strive to go beyond that which
than a grand statement. The more refined a concept,
already exists to contrive visions more magnificent
the smaller potential audience it can appeal to, but
than any that have come before.
the proof of its validity is that this book lies open in
Beyond the pale lies the realm of the unknown. your hands.
To the creator, or rather, to a publishing company,
You must understand, there really could be no
it is a murky domain concealing within its mists a
other way. Ready or not, we had to make it. This is
point of diminishing returns. At what point have
our Apotheosis.
we put too much effort into an endeavor and risked
profitability for the sake of an ideal? Can a product
be truly successful if one ignores the simplicity of the
lowest common denominator? Such questions were

4
ike
The lessons of history are buried i
in the ruins that scar these lands

CConquest,
rusade,
Conviction Part One
T
he first thaw was still weeks away, and Irusk mused
that once again the designs of the Motherland
would succeed because of the gift of winter. For the
southern kingdoms, the middle months of Immoren’s icy
winter were a time to nail closed the shutters and huddle
around the hearth to await spring’s warm release. The heart
of Khador was forged in ice though, and to her people the
biting cold was no more discomfort than a balmy summer’s
day. It was right the strong should rule this land lest the
Iron Kingdoms once again grow weak with complacency.
As his mighty army forged through snow and sludge, the
kommandant closed his right hand to feel the sharp edges
of the medal tucked within the palm of his leather glove.
Sixteen spearheads radiated from the medallion bearing
the Khadoran anvil—a singular honor given to the field
commander of the entire Khadoran army during a time of
conquest. Ayn Vanar had bestowed the accolade upon him
personally just prior to accepting her new crown during her
coronation as Empress of the Khadoran Empire—an Empire
Kommandant Irusk was building victory by victory.
In the distance from his vantage on the foothills of lower
Khador, Irusk could just make out the smoky plumes of
hearthfires in Fellig. Food and supply shortages resulting
One must be ever vigilant not to b

from the previous year’s conflict had to halt the legion’s march echoed from Stryker gestured with a backhand
forced Cygnar to spread its resources officer to officer trailing to the back wave and dismissed the formality. He
thin. The decorated kommandant of the column. Irusk’s own warjacks was not a man interested in tradition
respected Cygnar’s beloved King ground to a halt and released steam or protocol these days. His mind was
Leto for his determination to resist with a series of punctuated hisses on accomplishing his task at hand by
Khadoran domination at all costs, as they settled into an idle position. whatever means.
but he marveled that the king He would let Sorscha advance a bit
“Markus,” the commander
could underestimate his northern further ahead before closing the gap
addressed the warcaster-major by his
adversaries so greatly. The garrison on Fellig’s guns. Within hours, their
first name as the two friends often did
at this northernmost Cygnaran trade siege on the city would be underway
when ceremony was unimportant.
center was not small, but Irusk’s and Irusk would prepare to deliver yet
“Tomorrow I sail to Corvis. In two
reconnaissance reported most were another victory for the unstoppable
weeks we will begin our march by
green troops, and practically all Khadoran Empire.
land back to Caspia and remove
armor had recently been committed
the Menite menace from within our
to Protectorate threats in the east.
borders. Cygnar can no longer suffer
Not fearing Khadoran action this
treachery from her own people, and
soon, Cygnar’s military only left
behind a battery of rusty cannons
and whatever ragtag mercenaries
Irusk would prepare those who would assist our enemy
must be purged.”
willing to work during the winter that
could be scraped together. Even now,
to deliver yet another The towering major stared down
at his feet, sliding a gauntleted hand
kayazy merchants trapped within the across his shaved, umber hued scalp.
walls of Fellig when Cygnar closed victory for the “I understand, Commander. What
its borders were communicating vital would you have of me?”
defense information to Irusk through
spies while at the same time attempting
unstoppable Khadoran “I will return in three months. At
that time, I want you to have those
to bribe the sell-swords out of their
contracts. Most importantly, albeit Empire. walls down.” Stryker pointed across
the wide Black River to the high
somewhat to Irusk’s disappointment,
walls of Sul that mirrored Caspia’s
Fellig did not have so much as a single
own. They were massive structures—
warcaster on station.
pinnacles of ancient engineering built
†††
In the valley below, a full league 150 feet high with stone blocks Each
beyond the kommandant’s position, On the eastern wall of Caspia, was the size of a farmhouse. “In ninety-
a shroud of mist glided toward Fellig an imposing figure gazed toward the three days, we will invade Sul and
like a sea ray along the ocean floor. At rising sun. His chest slowly expanded make the hierarch regret the moment
its veiled center, Forward Kommander and contracted as he took in the he ever dreamed of disregarding his
Kratikoff propelled an advance force chilled morning air. Six and a half feet allegiance to Cygnar.”
of Winter Guard and warjacks, the of solid muscle was enclosed in heavy
Major Brisbane examined the
first stage in the suppression of Fellig’s mechanikal warcaster armor, and
ancient walls of the city to the
defense. Since the fall campaign in the the twin exhaust stacks on his back
east. Caspia’s walls had never been
Thornwood, Sorscha had abandoned emitted listless wisps of grey smoke as
breached from the outside, and the
her encumbering romantic notions that the suit rested stationary.
walls of Sul were no different, for
a soldier could court any relationship
“Major.” A voice came from behind only two hundred years before they
beyond that of devoted service to the
the man, and he turned with the had been a single city divided by the
Motherland. Feelings of loss had been
quick, practiced motion of a soldier glassy Black River. What Stryker
refocused as uninhibited rage, and the
expecting to greet his superior. asked was something that had failed a
once formidable woman had evolved
dozen times through history. Turning
into an even more powerful weapon— “Commander Stryker, sir,” he replied.
his head slightly, Brisbane could see
a weapon Irusk himself controlled. His right hand snapped to his brow, and
the commander’s lips curled under and
he fixed his eyes forward on a point far
The kommandant raised the back of his skin pulled tight in a vengeful mask
beyond the commander’s shoulder.
his fist over his shoulder, and the order that did little to contain the warcaster’s

8
become the darkness one fights

boiling fury. He wondered who would encrusted with a thousand years of movements befit a man who seldom
face the greater challenge, he against coarse oxidation. wished to be observed by others.
the walls of Sul or the Menites facing “Seems the only way to keep you in one
A moment later the sound of a flint
Stryker on the battlefield. place, Caine,” Rebald said. “Now tell
striker pierced the air and the amber
me how our plan is coming together.”
“It’s not a lot of time to prepare, glow of a thick tallow candle flickered
Cole,” Markus finally said. “I’ll need to life, barely illuminating the small Lieutenant Allister Caine refilled
a lot of men and a constant supply of chamber. The granite walls were slick his cup and tipped it slightly toward
ordnance. Once we start, we can’t give with moisture that had seeped deep the spymaster as he spoke. “Couldn’t
them a moment of breathing room.” within the masonry for generations. be better if the old boys were lining
Three wooden chairs, a small table, up outside this room right now. I can’t
“You’ll have thirty thousand men
and a single burlap cot were the only believe that red headed bleeding heart
at your service including most of
furnishings in the room save for an pulled off their reinstatement, but he’s
the Arcane Tempest. Two hundred
open trunk that appeared to contain a playing Leto’s guilt like a lute. Already
new warjacks have been completed
few amenities useful when sequestered five of those Inquisition bastards
as well—at least fifty are Defenders.
in such a place. have come out of hiding right here
They’re yours to deploy as you see
in Caspia. I haven’t been able to get
fit.” Stryker paused, and his face went
close to them for years! Twelve more
blank and emotionless, “The church
are due to meet us in Corvis in two
has also volunteered their support.
They won’t commit soldiers, but they
have placed all of the Precursors at
“Once we start, we weeks. They trust him—Stryker—
he’s still the kingdom’s shining knight.
Out from under the skirts of their
your disposal.”
can’t give them a Illumination benefactors though,
Brisbane nodded. The Precursors they’re sitting ducks. Hell, Rebald, a
was the division of the Morrowan
Church responsible for last rights,
moment of breathing fortnight after reaching Corvis, I may
be out of work.”
preservation, and ushering souls to
the afterlife. “This is going to cost us room.” “Let’s hope. Out of this side of the
business, at least. Aren’t you worried
dearly, Commander.”
Stryker will suspect you though?”
Stryker stared down at the river
“He’s desperate, man. He’s blinded
again; its glassy surface reflected the
“Nice digs,” the second man said by revenge and can’t believe anyone
crimson morning sky. “Cygnar will
as he closed the iron door behind him. would see things any other way.”
weep for years for her fallen sons, but
“Got anything to—“ He stopped short Caine paused to sip his drink. “There’s
if we don’t succeed in this, Markus,
as the other removed a dusty green no love lost between the two of us.
there will be no Cygnar to weep for
bottle from the trunk and tossed it I know he was the rat who got me
us at all.”
toward him along with a pair of clay busted down over that little incident
††† cups. “Yeh know me too well, Rebald. with Lady Arissa, but he didn’t
I shouldn’t have thought you’d take me raise a single one of those wooly red
Two men walked silently through
to a place devoid of the necessities.” eyebrows when I volunteered for his
a lightless passage within the walls of
Raising the bottle to his mouth, he commission.” Caine tipped the bottle
Caspia. The ancient battlements were
uncorked the exposed stopper with on end to empty the last drop into
riddled with such tunnels. Some were
his teeth and poured a dark, red his cup. A wrinkle creased the side
used in the regular patrol and defense
rum into each of the cups placed on of his mouth as he tossed the empty
of the city, yet many remained a
the table. Caine shot his back before container back in the open trunk. “I’ll
secret highway known only to those
Rebald finished filling his own. be careful.”
adept at navigating such dark and
clandestine territory. Bolden Rebald, scout general of Rebald’s eyes lowered half way and
Cygnar and the king’s spymaster his expression mocked the notorious
“Here,” said one of the men feeling
sanctioned by writ of the Crown, gun mage’s own sincerity. “Our own
along the wall for something invisible
removed his black wool greatcoat and patrons are getting restless, Caine.
in the darkness. With a creaking that
hung it on a peg jutting from the wall. Things are coming to a head. They’re
split the blackness around them, he
His slender, angular form and fluid worried the Inquisition may get
shouldered open a heavy iron door

APOTHEOSIS 9
The weight of prophecy han

twitchy and expose the little bastard forcing itself through a sparse grove of stood. Her hooded cloak billowed with
in the middle of all of this chaos. Leto crumbling chimneys was drowned out, each gust of ocean air.
is a good king—probably too good— only to resume again like the distant
Victoria Haley bowed her head
and if he learns the truth, they fear he wail of a dozen grieving widows. It
toward the sea, and tears welled in her
would abdicate the crown by way of was a sound no human had heard in
eyes as she labored to resurrect her
blood rights.” this place for almost twenty years. The
memories of the parents taken from
once humble seaside town of Ingrane
“I’ve been on this trail ten years, her so many years ago. She reached up
was little more than a few mounds
Rebald. I’m ready for it to come to an to wipe the drops away and clear her
of overgrown rubble now. If one
end.” Caine sighed and stared into the vision and abruptly recoiled at the cold
looked closely, the outlines of former
bottom of his empty cup. “I haven’t touch of steel upon her cheek. The steel
structures could be found under the
met an inquisitor yet who wouldn’t was hers—a mechanikal prosthetic
mossy ground cover and thick vines.
turn over his own mother to save attached to her shoulder replacing the
Here and there a foundation stone or
his skin. Once I get to the top of this arm lost to combat with her sister. She
decrepit hearth still stood as the only
food chain, there’s just one more stop. shunned the inhuman appendage. Its
vestige of a house that burned to the
Then with the exception of our good clockwork mechanisms and miniature
ground. High up from the water’s edge,
king here, there won’t be a head in steam pistons were a constant
beyond the barely detectable perimeter
this kingdom fit for that crown.” reminder of a gross disfigurement to
of the ruined village, a cobbled path
her once perfect physique. She was a
††† was the most telling sign that man
warcaster—a warrior without equal
had ever been here. Like a flat snake
Waves crashed against low, rocky perfectly balanced in mind, body
of slate, it wound its way down the
cliffs to send fans of sea spray into and spirit, but now she was maimed,
hillside through the ghostly ruins and
the air, and they punctuated the surge imperfect, and spoiled. She recalled
terminated at the edge of the sea where
with the thunderous bass of crashing the traitor Magnus with his own crude
a single black pylon of decaying timber
surf. For a moment, the perpetual prosthetic and shuddered at the thought
testified to a pier that once jutted into
anguished moan caused by the wind they could have anything in common.
Meridius. At its edge a lone figure
ngs heavy over their heads

It had been less than a month since She crouched to the ground and †††
the arcane mechaniks of Cygnar’s began turning over scraps of wood and
Nemo stared blankly out the
military development workshops stone. Something metallic gleamed
window of his quarters, a modest
had fit her with the contraption. It from within the blackened remains. It
lodging on the third story of the Royal
was only slightly more recent that was a round and sharp serrated blade
Cygnaran Army compound pressed
she erupted before the war council the size of a man’s palm. She reached
against the northern edge of the wide
to berate them for pulling out of the with her mechanikal hand to pull
Corvis harbor. Across the still water
Thornwood before confirming that the it from a chunk of wood in which it
a thick column of ashen smoke rose
Cryxian threat had been eliminated was stuck—the leg of a table or chair
from deep within the textile district
from their lands. Not yet in control perhaps—then staggered backward
and blotted out the afternoon sun like
of the mechanikal prosthetic, she had as a shock ran up the appendage
a velvet curtain drawn across the sky.
reduced the council’s table to splinters and through her body momentarily
Not hours before, Nemo might have
with an enthusiastic pounding on stunning her mind. She touched a
looked from this window as he had a
its surface. Her behavior earned her finger to the blade with her gloved
thousand times in the past to see the
a leave of absence until she could left hand, tested the blade once again,
minaret of the only Menite temple in
manage to regain her control and and received no shock. Pulling it from
Corvis. Topped only with a simple
“her better judgment” as Warmaster the chunk of wood, Haley rubbed the
bronze Menofix not polished in decades,
Turpin added. flat surface with her thumb to reveal
it was not a proud structure. The spire
Haley’s mind was reeling. The had never attracted any particular
events of the past few months were interest from the Adept—it was easily
too much to bear—the most violent lost among the ornate baroque skyline
war in centuries, the slaying of a “How could you do that, of the City of Ghosts—but its absence
sister she hardly knew, the loss of now left a sinking feeling in the pit
her right arm, and explosive conflict
with her superiors. The no-confidence
Coleman?” of the old warrior’s stomach as he
realized the dread of a situation gone
vote from the war council was the totally wrong.
final straw that sent her retreating to
“How…” The veteran warcaster
the last place she remembered true
a symbol—a goat-horned human never known to be at loss for words
peace. Though Ingrane now was not
skull upon crossed bones. It was the was paralyzed in awe. His normally
the Ingrane of her youth, and the
infamous mark of the Cryxian Pirate dexterous mind felt immobilized by
warcaster found nothing to fill the
Queen Skarre Ravenmane who had the gravity of the scene before him.
void inside her.
plagued the coasts of Cygnar for as “How could you do that, Coleman?”
Blankly she wandered about the long as anyone alive could remember. He did not turn to face the young
site of the village ruins. Her feet found The circular blade was a link from commander. He could not bear to look
an old path, and before she knew it a lacerator whip employed by her into the eyes of his former pupil who,
the forlorn warrior stood among the Satyxis raiders to channel psychic not so long ago, Nemo would have
debris of a structure she once called feedback to warcasters through their called his greatest achievement.
home. Stones and timbers were held warjack host.
fast in the embrace of twisted, fast “The potentate was…
growing vines, and not a piece of the Realization hit the warcaster like a uncooperative—“
old house stood more than a foot high. ship run ashore. The Satyxis sea witch
was the force behind the destruction “They are not the Protectorate,
Haley absently kicked at the loose
of Haley’s life. It was she who had Coleman!” The old warcaster broke
rubble at her feet and sifted through
raided the village of Ingrane, she who as anger welled up to displace his
charred timbers with the butt of her
had taken her sister, and she who astonishment. “They are Cygnarans
spear. A tingle ran up her spine—not
was responsible for the death of her just like you and I!” His fingertips
the tingle of memory or emotion, but
parents and a lifetime of loss. tingled with the energy of battle, and
the sensation of an energy present in
he swallowed hard to quell the rage he
her midst. It was low and dull and The void in Haley’s soul quickly felt for his former student.
barely registered as a hum to her filled with rage, and hatred seared every
arcane sensitivity, but it was an energy thought in her mind. She would go to “They are Menites, Nemo!” Stryker
all the same right at her feet. Cryx, and the Satyxis witch would pay. roared. “They are sympathizers to a

APOTHEOSIS 11
Only the faithful shall live t

state that would see the end of us all! “I will be taking the armor.” status of warcaster-commander, the
When those fanatics of a merciless elder’s wizardly honorific of Adept
“It is not ready,” Nemo replied.
god come marching on this city, what still trumped his one-time apprentice.
He tried not to appear hurried as he
building—nay, what man, woman, or
walked in a wide arc to intercept the Stryker patted his breast pocket
child do you believe will be spared
young commander before reaching a containing a folded parchment bearing
the fires of their wrath? Do you not
strange assembly of battle gear affixed the seal of King Leto himself. “This
believe they would raze this city to the
to a metal stand in the middle of the marque says you don’t. Step aside.” The
ground to pave the way for their mad
room. “You are not ready.” Stormblades strode forward, seized the
crusade? I have seen it with mine own
armor components from their stands,
eyes, you old fool! They are without “I have exceeded the limitations
and turned toward the exit.
compassion for the most innocent of of my old battle armor. You have had
human life. They will blacken great long enough to test this, and I need “Coleman, you impetuous horse’s
Cygnar with their misguided flame if something that can keep up.” ass,” Nemo grimaced through
we do not extinguish them first.” clenched teeth. “I’ll not worry that
“It’s not ready, I’m telling you! This
you’ll fall to an enemy’s blow. You’ll
The Adept turned finally to face suit is half Cyriss-stuff, man. Only
be your own undoing!”
the younger mage. On the front of they know how this mechanika truly
Stryker’s greatcoat, he could see the works.” Nemo huffed in frustration Stryker did not reply. Turning his
familiar brown crust of dried blood. and gestured at the shining armor back to his white haired mentor, he
The commander was in field uniform, of white and blue lacquered steel. It strode after the Stormblades through
but he did not don the battledress did not look entirely unlike his own the open door.
of a warcaster. On his shoulder was unconventional electric warcaster
After a moment Nemo returned
emblazoned not the royal golden armor, but the back bore twin power
to the window. The column of smoke
cygnus of Cygnar but an ink-black generators instead of Nemo’s one.
still billowed from the burning
swan, the symbol of Stryker’s personal “The actuators are too sensitive and the
temple. In the harbor, he could see
military contingent. “And you think voltaic generators are overproducing.
the first of Stryker’s blue-sailed
rounding these people up like cattle I’ve burned out three sets of coils
prison ships cut their moorings and
and shipping them off to Bloodshore so far because the transducers are
make way for the current.
Island will stop the aggression of the completely unstable. If you push this
Protectorate? You make martyrs for armor, Cole—Morrow help you— “Try not to scratch it,” the old
them and fuel for their cause.” you’ll fry.” warcaster whispered as the sky turned
red behind a pillar of billowing ash.
“Better martyrs than abetting “You worry too much, Nemo.
our enemies,” Stryker said flatly. Morrow is on our side.” With that, †††
His composure returned to the stoic Stryker called out behind him and
Caine surveyed the area one
demeanor that characterized him now. the door to the Adept’s quarters
last time. Stryker’s company was
swung open. Four men in clanking
Nemo’s ire had subsided. His seventeen days out of Corvis and had
Stormblade armor entered the
brow wrinkled as the corners of his set camp outside the small village
room; the golden insignias on their
mouth fell in sadness. “My boy, I do of Woodridge where a particularly
shoulders were rubbed black like
not know you.” high concentration of Menites were
Stryker’s own. Since the commander
known to make residence. Some
“On that we finally agree. I am had begun his journey north, he had
even provided supplies and shelter
not your boy, and it has been many not been seen without a squad of the
to Protectorate forces a year before.
years since you knew me as your lightning-wielding warriors in step.
The commander had lead a dozen
journeyman. Put that past behind “Lieutenant—see this armor to the
squads of Stormblades into the town
you as I have, old man. This war will mechaniks in my command section.
backed by an overwhelming force of
not be survived by those who cling to Instruct them to prepare it for my use
warjacks. Protectorate sympathizers
such untroubled times.” immediately.”
had little to say to the face of an
Lord Commander Stryker walked “Stand down, you bloody halfhead!” Ironclad; Caine supposed that was
across the loft toward the end that Nemo shouted, “I still outrank you, what the inquisitors were for.
served as Nemo’s private workshop, Magus.” He spat the younger man’s
Camp was a half league to the
the place reserved for the famed arcane title as if it were an insult.
north of the town. Despite the
mechanik’s personal work. Though the two officers shared the

12
to bear witness to His light

absence of the main fighting body of snowmelt, the warcaster descended “Lieutenant,” Jeggins called. His
the company, it was still a beehive the bluff toward the lone tent taking voice carried more of a challenge than
of activity. Mechaniks serviced care not to slip in the thawing sludge. greeting.
warjacks, armorers repaired weapons He didn’t trust the Protectorate
Caine raised his right hand as if to
and mail, and all manner of cooks, firebombs he carried in a satchel over
wave but did not finish the gesture in a
washerwomen, cobblers, and other his shoulder. They weren’t his style
friendly salutation. Without breaking
domestic support tended to various of weapon, but no one would suspect
stride, the warcaster produced a
tasks among the supply train keeping anyone other than Menite Zealots
visible wave of energy that cracked
the commander’s company functioning once these were employed to mop up
like thunder and blasted Jeggins off
like a well-oiled machine. Fortunately the scene after his job was done.
his feet and back through the flaps of
for Caine, Stryker had been quite
He made no attempt to disguise the canvas tent. A crash followed inside
receptive to the notion that the
his appearance—there would be the shelter as the inquisitor’s lifeless
frequent screams emitting from the
no witnesses to recall the next few body toppled equipment and support
inquisitors’ interrogation tent were
moments in this place. Flexing an poles, bringing the heavy tarpaulin
unnerving to the troops and support
actuator in the plates covering his left down upon the remaining occupants.
personnel, and he was now in the
arm, Caine stoked his warcaster armor’s
habit of locating it remotely, away and Expletives of both surprise and
out of sight or earshot of the camp. A rage snapped from the jumbled mess.
mile of scrubland and a sizeable bluff A sword blade pierced the side of the
separated the inquisitors from the
base camp now. Caine would have
The familiar sound fallen tent and slashed a hole large
enough for two of the occupants to
preferred a more private location, but exit. Throwing back his heavy duster,
this one was out of view and he would of gunfire dispelled Caine unleashed his twin Spellstorms
be long gone before anyone could from their holsters to bring one barrel
arrive to investigate the commotion. any questions, and the to bear on each of the two visible men.
Two shots rang out synchronized so
Four of the inquisitors had
accompanied Stryker’s force into
Woodridge. The other thirteen awaited
remaining ten men knew perfectly they sounded as one and an
instant later the two torturers lay on
top of each other like dead pines felled
their return preparing to question
captives and judge their loyalty to the
they were under attack. in a windstorm.
Crown. Caine, however, needed only The familiar sound of gunfire
one for his purposes: their ranking dispelled any questions, and the
member Urias Sleg. He was an obese, remaining ten men knew they were
loathsome man of known arcane furnace producing a loud pressure under attack. After a moment of
aptitude. The job would be more release and a gout of sooty smoke that scrambling, a half dozen random
enjoyable for Caine than most—both billowed into the cool, afternoon air. gunshots punched holes through the
for the challenge and for the chance to The noise had the desired result, and canvas sheeting—none even close
remove such a blemish from humanity. one of the inquisitors emerged from to Caine’s proximity. The warcaster
the house-sized tent to investigate. knew he couldn’t fire blindly back
The gun mage had only seen two He was a man named Jeggins, a into the heap. One man within held
prisoners escape passage on the prison specialist in interrogation with no real the knowledge he needed, and he
ships—a mother and her infant child. skills beyond the loathsome ability to could not afford to risk his life before
The inquisitors had marked them for convince a person to trade answers securing that information.
Bloodshore, but something in the for pain. He posed little danger to
woman’s quiet sobbing had touched the warcaster, but several of the One by one, the inquisitors
Stryker at just the right time, and he inquisitors inside possessed martial crawled from beneath the piled tent.
released them despite Sleg’s vehement as well as arcane ability. Sleg himself Most wielded blades and more than a
protest. It was a sign to Caine that was a wizard of no small distinction few held loaded forgelocks. “Have you
something human still dwelled within who held a high position within the gone insane, Lieutenant?!” one yelled
the lord commander’s steeled shell. Order of Illumination before removing incredulously. Caine knew the man
himself from public scrutiny after the to be an ex-member of the Fraternal
With his boots caked with the
Inquisition’s disbanding. Order of Wizardry.
mud of what seemed like an endless

APOTHEOSIS 13
There will be no rest until

“We’re long past that, I’m afraid,” defensive magic. The air ignited in a them, focused his energy through the
he replied. He punctuated his words blinding flare that disoriented Caine’s mystical magelocks, and discharged
with a fusillade from both pistols by vision long enough for the three an arcane blast that scattered the
emptying their cylinders and filling bladesmen to set upon him. Dodging men like straw. Two were felled
the twelve yards between them with a rapid succession of sword strikes, permanently, but the wizard quickly
a cloud of sulfurous smoke. Two he whirled to disengage with the recovered, clearly protected by some
more fell and a third dropped to one assailants as his vision came back into magical ward.
knee as his left shoulder exploded in focus. A lucky strike across his back
Again Caine focused his power,
a spray of red chunks and mist. Too clanged against the armored steam
calling a spell to flash him out of sight
early in the morning to worry about turbine and sent him headlong into
so he could reload his weapons and
accuracy, Caine thought, as three the icy muck. However, the three men
finish the fight. Nothing happened. He
men rushed with swords and two failed to press the attack fast enough,
extended an arm, pointed one Spellstorm
others leveled guns at him. Before and Caine rolled to his feet, head low
at the nearby wizard, and released a
the report of the gunshots could be in a crouch, and stretched his pistols
thunderstrike through the magelock.
heard, though, Caine had vanished in forward. A millisecond later, the twin
No blast. No sound. No effect.
a flash of light. Gasping in disbelief, Spellstorms snapped with a staccato
the full realization that they faced the rhythm to blast twelve fist-sized holes With his arcane power suddenly
power of a warcaster finally set into through the trio of inquisitors. gone, Caine turned to bolt, but his feet
the minds of the inquisitors. Before were rooted in place as if welded to the
Taking advantage of the
the men could turn to see Caine not ground. A pressure descended over his
warcaster’s empty handguns, two of
twenty paces behind them, the gun body, and he could feel the full weight
the inquisitors brought their reloaded
mage had already finished reloading of his powered warcaster armor no
weapons to bear while a third—one
his Spellstorms and had taken aim at longer offering any assistance to his
of the wizards—called a spell to
yet another pair of targets. strength. The warcaster could feel his
ignite the ground around Caine in a
pulse intensify; he had underestimated
No strangers to combat, Sleg and fiery ring. Rising to his feet the gun
his quarry.
two other wizards released a series of mage aimed the empty pistols at
l their secret is silenced

“We own you now, Allister Caine,” paralyzed in terror, the Charger far out of range of the Spellstorms
Sleg said. A wicked grin creased gained speed, lowered its cannon that Caine had not even bothered
his fat, liver-spotted face as he arm, and charged directly toward to reload. “Bollocks!” he cried. The
strolled toward the magically bound the unarmed man. A moment before entire encounter had taken scarcely
lieutenant. “We’ve a few more tricks impact, the bright blue warjack two minutes, and the encampment
to show you, warcaster, and a few rotated its right shoulder forward to was over a mile away and shielded by
questions you’ll be answering for us slam Sleg square in the chest and send a bluff. His gunfire would have been
about all this treachery. Tell us what him sprawling into the putrid stew of heard, not to mention the shots from
we want to know quickly, and you can mud, snow, blood, and entrails. the Charger—but the surrounding
avoid a little bit of unpleasantness.” hills would make the direction of the
Broken from the arcane hold,
Sleg reached out and plucked the twin sound impossible to pinpoint. If the
Caine reached out and thumped the
pistols from Caine’s helpless hands man crested the bluff, however, he’d
Charger squarely on its shoulder
and added, “or don’t, and let’s see draw a great deal of attention in this
just how much pain your grog-soaked direction, and Caine would never
body can withstand.” have enough time to cover this up.
Caine’s vision blurred as he fought A millisecond later, the Every minute counted.
to hold on to consciousness. Reaching Quickly, the warcaster connected
out with his mind, he searched for his
ace in the hole and suddenly found
twin Spellstorms snapped to the mind of the warjack again.
Simultaneously, he focused a spell
himself disembodied, staring at the
scene of himself and his captors with a staccato rhythm upon the warjack’s cannon to grant
it extended range far beyond the
through iron-framed eyes. Twenty weapon’s normal capability. Miss
yards behind the fallen tent, the to blast twelve fist-sized again, he thought directly into
underbrush rustled and snapped as the mind of the warjack, and I’ll
three tons of nimble steel steamed
to life. The warcaster transferred
holes through the trio of trade you in. In one motion the
Charger raised the gun, and guided
his power and focused it within by Caine’s remaining magic it
the buzzing cortex of the Charger. inquisitors. sniped a single shot into the fleeing
Following instructions, it took aim at inquisitor’s back. The man hit the
the men who held Caine captive. earth and snow with flailing limbs
and tumbled back down the steep
Two quick cannon shots blazed mounting. “You missed?” His voice embankment. His last steps were
from the thicket. The inquisitors cracked from stress. too slow to save his life.
flinched and ducked, but none were
so much as grazed. Retrieving his pistols, Caine “You’ll swing for this, Caine,” Sleg
walked to the inquisitor leader and grunted through pain-clenched teeth.
Caine clenched his eyes shut, half put his boot heel in the small of his “We’re sanctioned by the Crown.
praying to Morrow and half focusing back. The aging man had not yet We’re not outlaws anymore.”
any remaining power he had into the regained his breath, and he gasped for
warjack. Fully pressurized, steam air while squeezing his arms around a “I’m not here to judge, you bloated
spewed from the Charger’s vents and dozen broken ribs. “I’m a warcaster, bag of farrow filth. Your fate was
it loped forward. A single shot from halfhead,” Caine chided. “You forget sealed years ago. Enjoy the time
its dual cannon eviscerated one of the we don’t work alone.” you’ve had out from under your rock
wizards in a gory fulmination that because you haven’t got much left.”
covered the other two with blood. Suddenly the Charger jerked, Caine pressed his boot against him
Still advancing, the Charger rotated its pistons hissed, and the massive forcing the inquisitor’s broken rib
its cannon barrels with a mechanical iron frame heaved in the direction fragments into the bruised muscle
‘thunk’, and another shell dropped of the bluff. Something had gotten tissue of his chest. “Now, give up his
into the firing chamber. The round its attention. Caine traced its line of name and location and I’ll spare you a
instantly discharged and sent the sight in time to see the inquisitor he’d little bit of unpleasantness.”
second inquisitor wizard flying like only wounded earlier nearing the top
of the hill. Clutching his mangled “Thamar’s locks—what the hell are
a bloody comet past the astounded
shoulder as he ran, the inquisitor was you talking about, man?” Sleg groaned.
Sleg. As the lone inquisitor stood
He had only ever administered pain.

APOTHEOSIS 15
The trifles of petty ambition are

Never before had he been the recipient was going very much like those before weapons deep into the battered
of such torment. it. She found only a house full of countertop—a crude furnishing
drunken filth interrupted by frequent constructed of split pier pilings still
“The bastard, Sleg!” Caine
brawls, an occasional stabbing, and a covered in the crust of barnacles.
bellowed. “Tell me where you’re
good deal of coin pilfering both from “Make with the rum, Snodgrass. Let’s
hiding that bastard son of Vinter
the patrons as well as the proprietors. get it over with!” she snorted at the
Raelthorne!”
Haley expected the man who had barkeep, “I’ve not touched land since
††† professed to know Skarre’s habits the last new moon, and I’ve a thirst
would have already lost or spent for more than yer’ blimey swill, if
Haley lurked in the corner of a
the silver he’d been paid, but she yeh know what I mean.” The little
tavern called the Severed Tongue.
considered tracking him down for rat was right, Haley thought. Not
Though a condemnable building by
remuneration nonetheless. only was this a watering hole for the
any civilized standards, it was quite
Satyxis warcaster, but he had claimed
at ease in the perpetually darkened The clientele was in usual form,
she came here to satisfy her carnal
Cryxian port city of Blackwater. She and Haley was considering an early
appetite as well.
kept her face shadowed beneath her exit, when an imposing figure stepped
hood and rented her table with drink into the doorless entry. She was a Haley let the hours pass far into the
after drink, pouring them through woman of daunting stature clad in night. Deftly, she orbited the tavern
the rickety floorboards whenever she little but a swath of mail and fabric careful to keep her distance from the
was sure no eyes were upon her. It Satyxis lest her presence be detected.
was an uncomfortable environment She kept her movements to a minimum
being surrounded by scoundrels and and conserved the steam reserves in her
cutthroats of every imaginable flavor—
human pirates, trollkin assassins,
Ravenmane’s reputation armor so that it would not have to be
powered up within the tavern. Only
ogrun mercenaries, and more than
a few bogrin pick pockets. Her true
in combat was well drink and unwariness had kept her
undiscovered so far, and she contrived
nature was direct and confrontational, to meet the witch on as unequal terms
and Haley was unaccustomed to such known, and Haley knew as possible. Ravenmane’s reputation
shadow play. in combat was well known, and Haley
For three weeks she had stalked the her only chance was to knew her only chance was to take the
witch unaware.
alleys of this pirate refuge. Sometimes
obtaining information through coin
and other times through force, she was
take the witch unaware. Skarre had taken fancy to a muscular
sea rogue shirtless and covered in
always careful not to expose her true totemic ink with numerable piercings
identity or allegiance. More than once in places Haley had never before seen.
she had been forced to kill to preserve Even so, the shipman seemed uneasy
her own skin. The first time came with to cover her sun-bronzed skin. Black as Skarre straddled his lap, for few had
the very smugglers she had hired out hair cascaded from her head in long returned to boast of congress with the
of Five Fingers who thought to double oily shocks, and in each hand she held infamous pirate queen.
their score by selling her to the local a blade of wicked and diabolic design.
As she stepped through the threshold, Seeing an opportunity at last,
flesh trade. Their ship would prove
her head bowed forward granting Haley unwound the coarse strips of
useful upon her return trip since she
clearance to a magnificent wrack of sailcloth she had used to conceal her
had promoted the cook to captain.
grotesque horns protruding from the weapon. Her Vortex Spear had been
She had paid three weeks of forefront of her skull. There could be lost in the engagement with Deneghra,
officer’s wages to obtain the name of no mistake; it was the Pirate Queen but like her arm, it had been replaced
the Severed Tongue, and even then Skarre, scourge of the high seas and with an upgraded version fabricated by
the source was reluctant to give it up. curse of the Broken Coast. Cygnar’s esteemed royal mechaniks.
The tavern was, she had been assured, Swiftly, before she could attract
the favorite haunt of one Satyxis As the pirate queen approached attention, she leveled the dagger-like
Pirate Queen Skarre Ravenmane the tavern’s bar, she wound her arms point of the spear at the pirate queen’s
during the occasions she made port, behind her back. With two powerful back and rushed across the tavern to
but the seventh night of her stake out overhand strokes, she planted her plunge it into her quarry. The instant

16
e nothing to His limitless power

before the blade made contact, Skarre words crawled from her throat at The tavern’s crowd dropped to
twisted and her arm lashed out to seize barely a whisper. the floor, and those near the exit fled
the shaft of Haley’s spear. Dismounting with all the speed their drunken legs
Haley stoked her armor and charged
the pirate, she lunged forward and could muster. Reaching with her
her powerfield. Her spear hummed with
rammed her horns into Haley’s face mind through the intricate arcane
arcane energy and she felt the pulse of
with force enough to shatter timbers. matrix of her spear, Haley focused
her power within. Taking a measured
The blow sent the Cygnaran warcaster her energy into the device to expel
step forward, she set her jaw as she
careening to the floor. Were it not for twin jets of the same hellfire Skarre
spoke. “You ruined my life, Ravenmane.
the powerfield generated by Haley’s had spawned.
Tonight I repay the deed.”
armor, her skull might have been
The pirate queen, spent and
shattered. She raised her head instead Around them the occupants of the
defenseless, succumbed to the flame.
to meet her enemy’s gaze with no more tavern retreated in a circle. Those
Her tan flesh blistered before the
than a bloody nose and split lip. who knew better sought cover behind
infernal heat. Haley cocked back her
whatever furnishing was near. This
“I wondered when you’d gather mechanikal arm to hold the spear
wouldn’t be the first fight tonight
your stones!” Skarre bellowed at ready to launch at Skarre’s heart. The
in the Severed Tongue, but it might
Haley still lying on the floor. “Did you satisfaction of her death was a mere
very well be the first battle between
not think I could sense your presence? impulse away.
warcasters Blackwater had ever seen.
What manner of mangy mainlander
“Wait!” the Satyxis managed to
dares accost Skarre Ravenmane in Weaponless and unarmored,
cry as she choked on the boiling saliva
her own waters? I’m going to feed yer Skarre estimated her disadvantage.
scorching her throat. “Let me parley
entrails to the harbor eels!” Haley stared into Skarre’s eyes and
for my life!”
waited for the blood lust to boil over in
Skarre turned toward the bar,
the inhuman witch. At last, the pirate “What?” Haley stopped, stunned
her hands poised to retrieve her
queen could contain herself no more. the pirate queen would beg for mercy.
weapons as the patrons scattered
With lightning speed she grasped the
from the Stayxis’ path to shadowy “Yeh have beaten me down as this
head of the man who only moments
corners. Takkaryx and Bloodwyrm, lot bears witness, lassie. But if yeh
before she had engaged in pre-coital
her favored sword and dagger, were be true to yer king, yeh’ll spare me
courtship. With both hands she twisted
nowhere to be seen. Haley mentally gizzard that spear and hear the words
his neck clear around while uttering
thanked the informant once again and I have to say.”
sorcerous words in a foreign tongue.
was pleased that her planning and
Her head arched backward as the Haley rushed the wounded Satyxis,
patience had paid off. By now her
witch received a surge of sickly energy seized her throat in an iron grasp, and
bogrin hirelings would have sold the
when life fled the man’s empty corpse. shoved her against the tavern wall
weapons to anyone dull enough to pay
shattering stucco to the floor around
or dumped them in the harbor and Haley prepared. She would
her. Charred skin loosened itself from
skipped town without looking back. have only one chance against this
muscle in the grasp of the mechanikal
barbarous fiend.
The Satyxis howled a blood- fist, and as Haley leaned in, she could
curdling scream. Raging, Skarre threw her hands still feel the hellish heat radiating from
out before her and roared the battle Skarre’s body. “You have nothing to
Invigorated, Haley regained her
cry of the Satyxis raiders. A blazing say that will save your life, witch!”
feet and extended the prosthetic arm.
jet of green fire leapt from her claws. Haley hissed.
Her spear magically leapt into her
Another followed, then a third.
mechanikal hand from where Skarre Skarre gulped. The pain of her
had let it clatter to the floor. “I am Haley focused on her armor seared flesh held her at the brink of
Victoria Haley. Twenty years ago you to overboost her powerfield and unconsciousness, but she new one
slew my parents and destroyed the magically hold the assault at bay. flinch from Haley’s mechanikal arm
town of Ingrane. You took my sister. The hellfire washed over her leaving would squeeze out what little life was
You knew her as Deneghra.” not so much as a scorch on her cloak. left within her. “I cannot turn back
As she stood fast against the barrage time,” she said, “but yeh are not the
Skarre’s head snapped in Haley’s
of flames, her spear hummed. It was waif of twenty years ago. Today we
direction, and her eyes locked
mechanikally decoding the formula have a common enemy, and if yeh care
with those of the young Cygnaran
for the pirate queen’s spell and storing more for bloody Cygnar than yeh do
warcaster. “Blow me down…” The
it for the Cygnaran warcaster’s use.

APOTHEOSIS 17
Ambition makes thin the line b

for yerself, yeh’ll see I’m worth more not process what the pirate queen was provided the prize for the Protectorate
to yeh warm than cold.” saying. What did it mean to open a invaders. Quickly the residents of
gate to the afterlife? Fisherbrook surrendered to the
Dumbstruck, Haley stared blankly
banner of the Protectorate as their
at the witch. Something within her “Don’t you see? No soul—the
homes were set ablaze by skyhammer
sensed sincerity in the pirate’s words essence of the lich’s power—can
rockets and Menoth’s fury. Resistors
that went beyond bartering for her life. escape the pull of that damnable
were quickly interred or executed
Orgoth creation. If Asphyxious open’s
“The lich Asphyxious,” Skarre while the faithful, now liberated from
his portal to Urcaen, he will wield the
continued, whispering now so only their Cygnaran yoke and shown the
power of a god!”
Haley might hear. “Yeh know him true path, were separated from the
to be Deneghra’s master. It was he ††† heathens and allowed to serve in the
that conceived of the raid on yer name of the Lawgiver.
Fisherbrook had fallen. It had
village and he that thought to bring
been an easy task, for the city had A trio of acolytes gripped heavy
yer sister and yerself into the fold
been dying for many years even chains tethered to the waist of the
of the Dragonfather. But now,” she
before the arrival of its Protectorate Harbinger of Menoth. Her delicate
sputtered as phlegm trickled from the
conquerors. An elaborate ruse had form hovered two meters off the
corner of her cracked lips, “he hatches
drawn Cygnaran defenses eastward ground much the way her age seemed
a scheme far worse than yeh could
to intercept what they believed would to hover between adolescence and
ever imagine.”
womanhood. In truth her age, as
“Why?” Haley queried, “Why well as the reason for her inability
should I believe these words?” to set foot on the soil of Caen,
was unknown. Both were believed
Skarre’s eyes rolled back in her
head and her full weight strained “You blather on too long, secrets only the Creator gleaned.
against Haley’s metal arm. For a Around her assembled three
moment, the Cygnaran warcaster
actually feared the witch might expire.
witch. I have tarried in warcasters of supreme station within
the Protectorate of Menoth. All were
“He has betrayed me, too,” the Satyxis
finally gasped. “I’ve been but a pawn
this cesspool long enough.” commanders of great forces capable
of toppling cities though none were
in his plan, and my own record is now the superior of this young, fragile
in question.” looking girl who floated on air clad
in little more than sheets of gauze.
“You blather on too long, witch.
be an invasion at Corvis. Meanwhile, They paid her the respect of both a
I have tarried in this cesspool long
barges scavenged from the remains of prophet and a general, hanging on her
enough.” Haley applied the slightest
Llaelese trade fleets ferried the true every word to determine their next
pressure to Skarre’s larynx. Her
army across the Black River dozens move in the Protectorate’s relentless
patience was waning as she became
of miles to the north. The march had crusade against the nations of the Iron
aware of numerous threats around
taken months, but concealed by thick Kingdoms.
her that might take advantage of her
present distraction. forest and high hills the Protectorate “The army of the Cygnus is near.
forces moved easily through Cygnar’s Haste must be made to move our
“The soul cairn where you fought interior, safe from eyes turned forces northward to the Thornwood,
your sister,” the Satyxis spat out. “Yeh outward toward the borders. but their speed is greater and we will
felt it when you were there. It’s only
Collapsing under the weight of be overtaken if they are not delayed.”
the tip of the iceberg, lassie. Beneath
a stagnant ship repair industry, the As always the Harbinger spoke in
is a temple as ancient as the history of
impoverished city was practically an even voice with the measure and
your land. If the lich goes unchecked,
undefended. A sparse military precision of someone who might have
he will open a gate between our world
bolstered the reluctant militia spent decades as a strategist of war.
and Urcaen.”
comprised mostly of patrols and Her head panned their surroundings
Confounded, Haley could only caravan guards running supplies back as if to survey the landscape of
hold the witch’s throat. Her quest to the garrisons at Stonebridge Castle. devastation so recently caused by
for vengeance could be complete in A heavy Menite population in the the appearance of the crusader army
a heartbeat, but in her fury she could region both reduced resistance and despite the strips of cloth covering her

18
between loyalty and treachery

eyes. “Fisherbrook is unimportant to approached the circle of warcasters. “It is as you have foretold,
our mission. We have reaped all that He cradled his helm beneath one arm Harbinger,” Amon spoke. His voice
is of value in this place, and we should and the heavy steel plates of his white was deep and gravely, and his speech
sacrifice nothing to hold it.” enameled armor rattled against mail still tinged with the accent of his
as he jogged forward. “Our scouts Idrian heritage. “Our divine creator
Severius, the grand scrutator
have returned. Khadoran forces are has delivered unto us an opportunity
and master of the Protectorate war
advancing toward Fisherbrook. They that should be honored with cunning
machine, slowly twisted his staff back
are slowed by scores of warjacks, execution. With precise timing and
and forth. Its spiked shaft quietly
however. It will take days for them to careful maneuvering, we will wield
ground the charred earth on which
reach the city.” the armies of our enemies as if they
they stood. “Take our slower elements
were our own weapons. We will
with you—the heavy warjacks and “Excellent, Warder,” the scrutator
strike them against each other
armored contingents. Amon and I replied raising a hand in dismissal.
and shatter both.”
shall stay behind with the Redeemers The holy knight turned on heel
and Deliverers and slow their advance without hesitation and returned to Guided by the gentle
as you and the Testament put ground his charges among the thousands of pull of her attendants,
between you and this place. We will camped Protectorate soldiers who the Harbinger slowly
greet them with a wall of fire that busied themselves with preparations rotated until she faced
will force them to dig in outside for their next sortie. the Testament. For
the city, and we will follow swiftly several moments
behind when the Cygnarans have she was silent,
been sufficiently delayed. They will lost in thought
not bypass Fisherbrook or perhaps in
without aiding their
countrymen, and
we will have
ample time to
regroup be-
fore moving
on.”
The high
allegiant nodded
once in approval
of the plan. His
stoic nature was
overshadowed only by
the ever-silent Testament
of Menoth. Though the
Testament neither spoke
nor gestured, it was clear
he did not disapprove. The
Harbinger alone knew his
mind and seemingly revered
his soundless counsel. If the
reclaimer of souls was in
any way uncertain of
the proposed direction,
the Harbinger would
voice the objection as if
it were her own.
“Your eminence.”
An Exemplar Warder

APOTHEOSIS
For ages the ancient line of champion

conversation. “It will be so,” she finally palanquin of a wealthy noble. With Asphyxious lead his entourage up
replied. “In three days, the Testament the iron-cased necromancer in the a great stone staircase that climbed
and I will begin our journey into the forefront, the thralls followed in dark counter-clockwise around the temple.
Thornwood. Hold the Cygnarans at procession exiting a pair of ancient All around him vacant-faced thralls
bay until the northmen arrive, and iron doors that had until recently tirelessly excavated earth from the
then rejoin us quickly. What events sealed the sanctuary of this depraved temple, unburying the sleeping relic
lie ahead have not yet been revealed place for centuries. from its subterranean grave. Scaffolding
to me, but I would have you all at my supported cables that perpetually
Outside the true stature of the
side when I confront the lich.” hauled soil out of the crater where the
structure came into view though few
temple sat defiantly projecting upward
††† here besides the lich himself were of
from the ground like a beast clawing
mind enough to be impressed. Like
The necrosurgeon backed away its way through the crust of Caen.
the rib cage of some titanic beast, six
from the cold steel table. Her Ascending the staircase, the procession
spires pierced the sky reaching one
prosthetic mechanika arm clicked and passed a half-buried colossus over
hundred fifty feet into the air beyond
clacked as twin metal claws opened four hundred years old. Its thirty-
the highest branches of the mighty
and closed upon each other like the foot cleaver was still embedded in
Thornwood forest. At the base of
pincer of a great metal insect. Stiffly, one massive stone spire. Even such a
her head jerked in the direction of an mighty construct as the early colossal
ominous looming dark shape broken was dwarfed by the insurmountable
with slits of deathly green energy menace of the ancient site.
emanating from its shadowy mass.
“She is complete, my lord.”
Even such a mighty Once above the sanctuary,
Asphyxious motioned upward to the
The observer glided across
stone tiles toward the table, and a
construct as the early hanging soul cages. With the sound
of grinding stone and iron, the cages
mechanical hand the size of a man’s
chest reached out with one silvery colossal was dwarfed began to descend out of sight through
a well in the top of the sanctuary upon
talon to stroke the dead flesh of the which he stood, and with them went a
corpse upon the surgeon’s table.
Caressing the cadaver’s jaw line, the
by the insurmountable piece of the platform above. Stepping
up onto the lowered dais, the new lich
chill talon trekked down her neck,
over her chest, and along the center
menace of the lord instructed the thralls to place the
steel table upon the ancient lift. When
of her abdomen where it came to rest the thralls departed, Asphyxious and
an inch above her navel at a long ancient site. the cadaver rose into the air to emerge
incision running the circumference in the center of the top of the temple
of the corpse’s torso—a wound that structure—a hexagonal altar over a
apparently at one point had divided hundred feet across punctuated at
the body in two. Gingerly the talon the wickedly curved black marble each angle with the tip of one of the
tested a series of stitches joining the monoliths squatted a massive temple great rib-shaped spires.
two halves of the corpse, pricking at chamber covered in terrible glyphs
Alone at the top of this ancient
the silken threads. and the maddening faces of ancient
creation, Asphyxious reveled
Orgoth evil. Above the temple, a
“Thy work is flawless, surgeon,” a momentarily in his ability to resurrect
shaft of eerie green light penetrated
voice hissed like dry leaves blowing the past. Only months ago the
the darkness radiating from a mass
across sand. The necrosurgeon bowed structure was buried deep beneath
of hanging cages, each large enough
to the towering lich lord and backed the Thornwood, sunk into the earth
to hold a man. Created with the
slowly away into the shadows of generations ago by the vanquishers of
same ghastly ornamentation as the
the massive chamber. Asphyxious, the Orgoth. Only the tips of the temple
rest of the Orgothian structure, the
newest addition to the ranks of Cryx’s protruded then to create a circle of
illuminated cages hung from a higher
most powerful warlords, turned and only slightly conspicuously standing
platform suspended by thick iron
beckoned two pairs of thralls to lift stones—one of many dormant ‘soul
chains like the counterweights of an
the table with the corpse upon it and cairns’ found throughout the Iron
enormous grandfather clock.
carry it above their shoulders like the Kingdoms. What stroke of genius had

20
ns has kept safe the lands of Khardovic

the iron lich possessed that allowed snapped open like two gates thrown the silence of the cave. “This vun. It is
him to lure three armies to this site open from a fortress wall. ready, my prince.”
and lose their precious souls within
The lich lord looked down at her Silently the dark prince lowered
the binding vortex of the cairn!
pale, beautiful flesh still rigid from the blade into a brace that held the flat
Now, revealed from the concealing
the shock of awakening from death. of the sword upward at waist level.
earth and elevated beyond the forest
“Welcome back, sweet Deneghra. I It glimmered in the light but seemed
canopy, the ancient Orgoth temple
have missed thee so.” to glow from within as well, for the
was the key to the lich lord’s ultimate
sword was born of enchanted metal
quest for power. First however, there †††
salvaged from the broken remains of
was one task requiring completion
White hot metal traced glowing Skirmisher and Ruin, the ancestral
before the events to come.
arcs in a fan of sparks as a blacksmith’s dueling weapons of the last of the
Spreading his metal arms over hammer rang down upon an anvil Horselords, Vladimir Tzepesci.
the static corpse, Asphyxious stoked in rhythmic succession. The damp
The stooped old woman shambled
the furnace powering his iron frame. blackness of the limestone cavern was
up to the blade and set one steel claw
Gouts of noxious black smoke illuminated only by the glow of the
against it like a scribe’s quill. “Like
poured from a new system of pipes forge casting heavy shadows upon the
the armor,” she said in her dry, raspy
on his back, and the glowing soul ragged walls glistening with orange
voice thick with the accent of the old
cages at his waist dimmed as their light. Tirelessly the craftsman worked
country, “vee vill make this a veapon
essence was drained to feed his pouring molten metal, folding layer
fit for the chosen son of Khador.” The
power. Above him the green shaft upon layer of steel, and quenching
old crone began to whisper in a tongue
of glowing light reached to the stars, it in the icy waters trickling into the
heard only once before by the prince
and in it he perceived every one of cave from outside. Bare from the
when he awakened in this cave to
the thousands of souls trapped within waist up, the man’s body resembled
find the Old Witch laboring over his
the imprisoning gravity of the cairn. a rope of wound muscle, but his
many wounds suffered at the hands of
Each was an individual luminescent back was covered in a latticework of
Cryxian thralls months before. As she
mote fighting to escape this world to scars—parallel cuts in rows of four
spoke, her metal claw traced intricate
find eternal existence in Urcaen. crisscrossing his flesh in violent and
patterns into the blade cutting deep
painful patterns.
Searching through the sea of grooves and leaving behind a glowing
swirling souls, Asphyxious found The smith grasped his work channel of ancient and arcane script.
the one that possessed significance between a large set of tongs and As Vlad watched the witch continued
beyond all others. Like an innocent plunged it into a wooden cask filled the process of covering both sides of
child coaxing a young bird from a with chilled water. Steam hissed and the blade with powerful runes.
tree, the lich lord lured the soul from billowed around him as the metal
When the designs were complete,
its endless fight for liberation and cooled quickly. Brushing long, sweat-
the Old Witch grasped Vlad’s right
brought it to rest between his steel soaked strands of coal-black hair from
hand with her bladed appendages.
hands. For a moment he raised the his face, he raised his work to eye level
With the same metal talon used on
radiant orb to his monocle-covered and inspected it for imperfections.
the sword, she pierced him through
eye. So pure. So frail. The creation was a blade six feet long
his palm and out the back of his hand.
and as wide as a man’s hand. Scallops
As one would release sand from Squeezing his hand like a sponge,
along the edge of the blade formed
cupped hands, Asphyxious spilled she spilled the flowing blood into the
parallel rows of razor sharp points,
the soul into the chest of the corpse, grooves cut into the sword. The red
and a pair of flat spikes protruded
and the light disappeared as if liquid simmered as it contacted the
perpendicularly at its base. It was the
absorbed by a sponge. For many glowing runes.
kind of wicked weapon wielded only
minutes the lich stood staring as still
by conquerors and kings. “Dominion,” the crone whispered.
as the unmoving corpse. Finally she
“With this you vill stave off destiny.
moved. Her chest rose and fell twice A hunched figure shuffled from
The lich or the prophet—it matters
before the body twitched in spasm, out of the shadows cast by the blazing
not, but vun must be vanquished
and her hands flailed only to find coals. From beneath a patchwork coat
by you, my prince, or Khador vill
the cold steel of Asphyxious’ claws. of skins and fabric, dagger-like claws
meet her doom alongside the rest of
Gasping, she gripped the lich’s talons emerged to stroke the blade. The high-
Immoren.”
with unearthly strength as her eyes pitched sound of metal on metal split

APOTHEOSIS 21
Grant me your might and y

New Rules
Bonding Through continuous contact a removed from play during the battle
warcaster learns the subtle intricacies may not make bonding checks.
The potent connection shared of the warjack’s unique cortex, allowing
between a warcaster and his warjacks The longer a particular warjack has
him to enhance his control over the
may evolve into powerful bonds over served in a warcaster’s battlegroup,
machine. An open conduit, the bonded
time. Bonding awakens a warjack’s the greater the chance a bond will be
warjack is able to receive greater
cortex, opens it more fully to its established after each game. During
amounts of focus from its controller.
controller, and infects it with limited league or campaign play, a player
self-awareness. As this connection grows Bonds require time to establish. should keep track of the number
stronger, the warjack begins to develop Although bonding is best suited to of consecutive battles in which an
a rudimentary personality drawing on campaign or league play, if all players unbonded warjack has not been totaled
the characteristics of its warcaster. In agree each may begin a game with one or removed from play and has been part
essence, the personality of the warcaster or more bonded warjacks. Bonding does of the same warcaster’s battlegroup.
is imprinted on the warjack’s cortex. not affect the pointcost of a warjack.
When determining if a bond is
formed, roll a d6 and add one to the
Since this imprinting tends to take
place in moments of extreme emotional
Forging a Bond roll for each battle, including the
duress such as in the heat of battle, the After a player completes a campaign first, in which the warjack served in
effects of bonding are unpredictable. or league battle, he may make a roll that warcaster’s battlegroup. A bond
While one bonded warjack may to determine if a bond forms between is formed on a roll of 7 or more. If a
become protective of its warcaster each warcaster who participated and warjack is totaled or removed from
or act like a faithful hound, another survived the battle and each of his play, the bonus to the bonding roll is
may take on darker aspects of its warjacks that were not totaled or reset to zero.
controller’s personality like relishing in removed from play during the battle.
For example, after finishing a
the suffering of others. Warcasters that were destroyed or
campaign battle James rolls to see if
Feora’s unbonded Crusader bonds
to her. Since this was its third game
under her control without being
totaled or removed from play, the
bond forms on a roll of 4 or more.
A warcaster may bond to more than
one warjack, but each warjack can only
bond to a single warcaster. Once a warjack
is bonded, it remains bonded to its
warcaster until the bonded warjack is
totaled or removed from play. While
not under the control of its bonding
warcaster, a bonded warjack loses
all benefits from its bond.

Effects of
Bonding
A warcaster may
allocate one additional
focus point to a
warjack bonded to
him. For example,
a warcaster who
could allocate up
to three points of

22
you shall acquire my skill

focus to a warjack in his battlegroup can continually push themselves to the differ from his earlier incarnation, the
now allocate up to four points of focus to limits of their capabilities. The rigors of character has not truly lost the ability
this warjack when bonded. war affect the most stalwart men, and to cast old spells. He has simply chosen
not even the mightiest of warcasters to utilize a new repertoire of spells to
Bonding also affects each warjack
can weather it unchanged. suit his current needs. For example,
in a unique way as its personality
the epic warcaster Lord Commander
develops. When a bond is established, Epic warcasters are new models
roll 2d6 plus the warcaster’s CMD based on old favorites, but arrive with
and consult the corresponding faction fresh abilities, strengths, and weaknesses.
table below to determine the effects Epic warcasters are not more powerful
of the bonding. The player may add versions of the original warcasters, but Breaking a Bond
or subtract one from his die roll when instead they reflect character growth and If a warjack ends a battle totaled or

determining the effects of a bond. changes set about in major story arcs. If removed from play, the bond is destroyed.

these models were simply improvements


Remember, while not under the A controller may also choose to remove
on older warcasters, the older models
control of its bonding warcaster, a bonded
would quickly become obsolete. Epic a warjack bond from a warjack before
warjack loses all benefits from its bond. battle. The warjack’s
warcasters do not replace the original any controlling

‘casters upon which they were based, but warcaster simply has the warjack’s cortex

New Model Rules instead they offer players the opportunity


to play whichever version they prefer.
re-initialized. Should a warjack be re-

initialized, the bond is lost and the bonus

Epic Warcasters In story terms, these characters


to the bonding roll is reset to zero.

Constant exposure to the carnage have not lost their older abilities but For the uninitiated, re-initializing a warjack
of the battlefield and the tumultuous have instead adapted to the demands removes the effects of the bond and destroys
nature of combat takes its toll. The of war by adopting new tactics, any residual arcane patterns or imprints
warriors of western Immoren, locked equipment, and spells as necessary. that might exist within the numinary matrix
in world-shaping conflict, must Though an epic warcaster’s spells may of the cortex. Glad you asked?

Cryx Bonds
2d6 + CMD Result
10 or less Baneful — While the warjack’s controlling warcaster is engaged, the warjack may charge without spending a
focus point and gains +2 to melee attack and melee damage rolls. At the star t of its activation, if the warjack
has LOS to one or more enemy models engaging its warcaster, it must charge one of the enemy models.

11 Bloodthirsty — Anytime the warjack destroys another model in melee, it must immediately make one melee
attack against another model in melee range, friend or enemy.

12 Bellicose — The warjack gains +2 to attack and damage rolls targeting warjacks and warbeasts. A friendly
model attacking an enemy model engaged by this warjack suffers –2 to attack rolls.

13 Stalwart — The warjack is not disabled until it has lost at least four systems.

14 Appetite for Destruction — The warjack may make power attacks without spending a focus point and rolls an
additional damage die on successful power attacks. The warjack’s first melee attack each turn must be a power
attack. If the warjack cannot make a power attack, it may make normal melee attacks.

15 Righteous Indignation — When a model in the warjack’s battlegroup is targeted by an enemy attack, the
warjack gains +2 to attack and damage rolls for one round.

16 Predator — The bonding awakens murderous tendencies within the cor tex of the warjack.
During its activation,
the warjack must move directly toward the nearest living enemy model in LOS and within its current SPD
in inches, stopping short only when it engages the enemy model. It may advance, charge, or slam during this
movement. The warjack gains +2 to all attack rolls against living models. Additionally, the warjack rolls an
additional damage die on back strikes.

17 Glory Hog — The warjack gains +2” movement and may run, charge, or slam without spending a focus point. The
warjack must be the first model its controlling player activates each turn.

18 Magnate — The warjack gains +2 to melee attack rolls. If it fails a melee attack roll, its activation ends.

19 Imitation — During any turn in which the warjack attacks a model that was previously targeted by its controlling
warcaster that turn, it gains +2 to its attack and damage rolls.

20 or more Heightened Awareness — The warjack may change its facing at the star t of its activation before moving or
declaring a charge or slam against a target.

APOTHEOSIS 23
One need but look upon the

Cygnar Bonds
2d6 + CMD Result
10 or less Craven — The warjack gains +2” movement and +2 DEF and may run without spending a focus point. The model
cannot slam or move into an enemy model’s melee range.

11 Glory Hog — The warjack gains +2” movement and may run, charge, or slam without spending a focus point. The
warjack must be the first model its controlling player activates each turn.

12 Stalwart — The warjack is not disabled until it has lost at least four systems.

13 Overly Protective — During any round in which its controlling warcaster was damaged by an enemy model, the
warjack gains +2” movement and boosted attack and damage rolls against any model within 6” of its warcaster.

14 Bellicose — The warjack gains +2 to attack and damage rolls targeting warjacks and warbeasts. A friendly
model attacking an enemy model engaged by this warjack suffers –2 to all attack rolls.

15 Hip Shooter — The warjack gains an aiming bonus even when it moves.

16 Magnate — The warjack gains +2 to melee attack rolls. If it fails a melee attack roll, its activation ends.

17 Needy — The warjack may spend a focus point to boost both its attack and damage roll. The warjack must forfeit
its movement during any turn it was not allocated focus.

18 Righteous Indignation — When a model in the warjack’s battlegroup is targeted by an enemy attack, the warjack
gains +2 to attack and damage rolls for one round.

19 Heightened Awareness — The warjack may change its facing at the star t of its activation before moving or
declaring a charge or slam against a target.

20 or more Imitation — During any turn in which the warjack attacks a model that was previously targeted by its controlling
warcaster that turn, it gains +2 to its attack and damage rolls.

Protectorate Bonds
2d6 + CMD Result
10 or less Appetite for Destruction — The warjack may make power attacks without spending a focus point and gains an
additional damage die on successful power attacks. The warjack’s first melee attack each turn must be a power
attack. If the warjack cannot make a power attack, it may make normal melee attacks.

11 Stalwart — The warjack is not disabled until it has lost at least four systems.

12 Baneful — While the warjack’s controlling warcaster is engaged, the warjack may charge without spending a
focus point and gains +2 to all melee attack and melee damage rolls. At the star t of its activation, if the warjack
has LOS to one or more enemy models engaging its warcaster, it must charge one of the enemy models.

13 Glory Hog — The warjack gains +2” movement and may run, charge, or slam without spending a focus point. The
warjack must be the first model its controlling player activates each turn.

14 Overly Protective — During any round in which its controlling warcaster was damaged by an enemy model, the
warjack gains +2” movement and boosted attack and damage rolls against any model within 6” of its warcaster.

15 Bodyguard — The first time the warjack’s controlling warcaster is directly hit by a ranged attack during an
opponent’s turn, it must move to intercept the attack. The warjack must be within 2” of its warcaster and be able
to position itself as an intervening model between the warcaster and the attacker using its normal movement.
The warjack then moves, is hit automatically by the attack, and suffers full damage and effects. If the warjack
uses Bodyguard, it may not use it again until after its controlling player’s next turn. If the warjack is denied
its full movement it cannot use Bodyguard.

16 Imitation — During any turn in which the warjack attacks a model that was previously targeted by its controlling
warcaster that turn, it gains +2 to its attack and damage rolls.

17 Needy — The warjack may spend a point of focus to boost both its attack and damage roll. The warjack must
forfeit its movement during any turn it was not allocated focus.

18 Bellicose — The warjack gains +2 to attack and damage rolls targeting warjacks and warbeasts. A friendly
model attacking an enemy model engaged by this warjack suffers –2 to all attack rolls.

19 Magnate — The warjack gains +2 to all melee attack rolls. If it fails a melee attack roll, its activation ends.

20 or more Righteous Indignation — When any model in the warjack’s battlegroup is targeted by an enemy attack, the
warjack gains +2 to all attack and damage rolls for one round.

24
e table to discern his path

Khador Bonds
2d6 + CMD Result
10 or less Bloodthirsty — Anytime the warjack destroys another model in melee, it must immediately make one melee attack
against another model in melee range, friend or enemy.

11 Bellicose — The warjack gains +2 to attack and damage rolls targeting warjacks and warbeasts. A friendly
model attacking an enemy model engaged by this warjack suffers –2 on all attack rolls.

12 Needy — The warjack may spend a focus point to boost both its attack and damage roll. The warjack must forfeit
its movement during any turn it was not allocated focus.

13 Stalwart — The warjack is not disabled until it has lost at least four systems.

14 Aggressive — While within its warcaster’s control area this warjack may charge without spending a focus point
and gains +2 to melee attack rolls.

15 Appetite for Destruction — The warjack may make power attacks without spending a focus point and gains an
additional damage die on successful power attacks. The warjack’s first melee attack each turn must be a power
attack. If the warjack cannot make a power attack, it may make normal melee attacks.

16 Magnate — The warjack gains +2 on melee attack rolls. If it fails a melee attack roll, its activation ends.

17 Irresistible Force — The warjack may slam without spending a focus point and gains a +2 to the slam attack
roll. At the star t of its activation, if the warjack has LOS and an unobstructed path to an enemy model, it must
slam the enemy model.

18 Imitation — During any turn in which the warjack attacks a model that was previously targeted by its controlling
warcaster that turn, it gains +2 to its attack and damage rolls.

19 Glory Hog — The warjack gains +2” movement and may run, charge, or slam without spending a focus point. The
warjack must be the first model its controlling player activates each turn.

20 or more Overly Protective — During any round in which its controlling warcaster was damaged by an enemy model, the
warjack gains +2” movement and boosted attack and damage rolls against any model within 6” of its warcaster.

Mercenary Bonds
2d6 + CMD Result
10 or less Appetite for Destruction — The warjack may make power attacks without spending a focus point and gains an
additional damage die on successful power attacks. The warjack’s first melee attack each turn must be a power
attack. If the warjack cannot make a power attack, it may make normal melee attacks.

11 Bloodthirsty — Anytime the warjack destroys another model in melee, it must immediately make one melee
attack against another model in melee range, friend or enemy.

12 Bellicose — The warjack gains +2 to attack and damage rolls targeting warjacks and warbeasts. A friendly
model attacking an enemy model engaged by this warjack suffers –2 to attack rolls.

13 Glory Hog — The warjack gains +2” movement and may run, charge, or slam without spending a focus point. The
warjack must be the first model its controlling player activates each turn.

14 Magnate — The warjack gains +2 on melee attack rolls. If it fails a melee attack roll, its activation ends.

15 Playin’ Possum — The warjack has developed a base level of guile and is adept at dramatically venting smoke
and playing dead when the need arises. While knocked down or stationary, the warjack cannot be targeted by
ranged or magic attacks.

16 Baneful — While the warjack’s controlling warcaster is engaged, the warjack may charge without spending a
focus point and gains +2 on melee attack and melee damage rolls. At the star t of its activation, if the warjack
has LOS to one or more enemy models engaging its warcaster, it must charge one of the enemy models.

17 Stalwart — The warjack is not disabled until it has lost at least four systems.

18 Needy — The warjack may spend a focus point to boost both its attack and damage roll. The warjack must forfeit
its movement during any turn it was not allocated focus.

19 Imitation — During any turn in which the warjack attacks a model that was previously targeted by its controlling
warcaster that turn, it gains +2 to its attack and damage rolls.

20 or more Craven — The warjack gains +2” movement and +2 DEF and may run without spending a focus point. The model
cannot slam or move into an enemy model’s melee range.

APOTHEOSIS 25
Power lies in the hands of those

Stryker has chosen not to include Blur


or Snipe in his repertoire of spells
bond are permanently lost. Do not make
a bond check for a warjack affected by
New Encounter Level
because they do not suit his current the Warjack Bond ability after the battle. As the tides of war grip western
“bring the fight to the enemy” mentality. The warjack is considered to be bonded Immoren, the time has come to
Positive Charge and Velocity serve his to the warcaster during the battle, so no introduce a new encounter level to
current tactics much better. roll is made. WARMACHINE. The 750-point Grand
Melee allows players to unleash the full
A player cannot field the original potential of the models presented in
version of a warcaster and its epic version Elite Cadres WARMACHINE: Apotheosis. Though the
in the same army just like a player cannot Some epic warcasters have a great scale of this conflict may seem daunting
field two Eiryss, Mage Hunter of Ios deal of influence over the military at first, it is ideally suited for play with
models in the same army. forces of their factions and may hand- epic warcasters and unique warjacks.
pick their own troops. If an epic
To reflect the nature of epic warcaster possesses an Elite Cadre,
warcasters and to preserve game all units of the particular type dictated Grand Melee
balance, an epic warcaster may not be by the warcaster’s card included in Max Warcasters: 1
included in games with a point allotment an army with the warcaster gain the Army Points: 750
smaller than 750 points. Additionally, benefits of the Elite Cadre. These Est. Play Time: 90 Minutes
only one epic warcaster may be included models gain +1 MAT, RAT, and CMD As warfare ravages across the
for every 750 points of an army. and an additional ability based on the Iron Kingdoms, escalating hostilities
For example, Jason and Rob play particular warcaster. rage unchecked and out of control.
a 1000-point game. Each may field For example, in addition to gaining Whether through devastating arcane
two warcasters, but only one of these +1 MAT, RAT, and CMD, Stormblades research or advanced technological
warcasters can be an epic warcaster. If in an army with epic warcaster Lord development, each faction races to
they were playing a 1500-point game, Commander Stryker may move up to bring its most potent weapons of
each could field three warcasters, but their SPD in inches before the start of a war to the battlefield to ensure total
only two could be epic. game after both players have deployed. victory. Everywhere men march to
battle in armies of unprecedented
power commanded by individual
Epic Warcaster Warjack Bonds Unique Warjacks warcasters.
Some epic warcasters have the
Unique warjacks are character
Warjack Bond ability representing
a connection between the warcaster
warjacks representing the pinnacle of
each faction’s mechanikal development.
New Power Attacks
and one of his warjacks that has been
Unique warjacks are the result of Double-Hand Throw
established before the battle. This
dangerous or laborious efforts that As its combat action, a warjack with
ability allows the epic warcaster to
would be difficult if not impossible to two functional open fists may spend a
start a battle bonded to any warjack in
recreate. Due to their unprecedented focus point to pick up and throw a model
his battlegroup (see Bonding above).
raw power, these warjacks exist in a with an equal- or smaller-sized base.
These bonds and their effects are listed
class all their own. Make a melee attack roll against the
on the epic warcaster’s card. Do not
make an additional roll for the effects Harnessing the power of these target. If the attack hits, the defender
of this bond since they are described on machines is no simple matter. Each is rolls a d6 and adds its STR. The
the epic warcaster’s card. driven by a mechanikal consciousness attacker rolls 2d6 and adds its STR. If
far more complex than those required the defender’s total is greater, it breaks
The controlling player must designate
by simpler warjacks. The Deathjack, for free without taking any damage and
the warjack to which the warcaster is
example, is possessed by the malignant avoids being thrown. If the attacker’s
bonded before a battle in which the epic
spirit of the Skulls of Hate. The Avatar total equals or exceeds the defender’s,
warcaster is used. A warcaster may be
is a vessel for Menoth’s will and is not the defender gets thrown.
bonded to more than one warjack, and
even equipped with a cortex. After a successful double-hand throw
this bond is in addition to any other bonds
the epic warcaster has formed during • Due to their experimental or attack, the attacker throws its opponent
play. A warjack can only be bonded unpredictable natures, unique warjacks any direction within its front arc. Measure
once however. If an epic warcaster’s cannot bond. a distance from the thrown model equal
Warjack Bond ability is applied to a to half the attacker’s STR in inches. A
warjack already bonded to the epic • Likewise, unique warjacks heavy warjack throwing a model with a
warcaster, the effects of the previous cannot begin a game under the control small base adds 1” to this distance.
of a jack marshal.

26
experienced enough to know it

The attacker may throw its opponent When a thrown model collides with movement, but do not declare a target.
at a target model within LOS. If the another model with an equal- or larger- After declaring a trample attack, the
target model is within the range thrown, sized base, that model is knocked down model may turn to face any direction.
the attacker makes a ranged attack roll and suffers an unboostable collateral The model then moves up to its SPD
against the target model. If the attack damage roll equal to the attacker’s +3” in a straight line and may move
succeeds the thrown model moves current STR. A model with a larger- through any small-based model in
directly from its current location in a sized base than the thrown model does its path if it has enough movement to
straight line to the target model, ends its not take collateral damage. move completely past the model’s base.
movement in base-to-base contact with The warjack may immediately perform
After making a double-hand throw
the target, and collides with the target a melee attack against each small-
attack, a warjack may spend focus to
if the movement is not stopped by an based model through which it moves
make additional melee attacks against
obstruction or another model. during this movement. Models hit by
models in melee range.
a trample attack cannot perform free
If the attack roll fails, determine
strikes against the trampling warjack
the thrown model’s point of impact by Trample and suffer a damage roll of 2d6 plus the
rolling deviation from the target model. As its combat action, a heavy warjack trampling warjack’s current STR.
If the target model is beyond the range may spend a focus point to trample over
thrown, determine deviation from a small-based models in its path. Trample During a trample attack, a warjack
point on the line to the target equal combines the model’s movement and cannot move over terrain across which
to the maximum distance thrown. combat action. A heavy warjack denied it could not also charge. After making
Referencing the deviation diagram, its full movement for any reason cannot a trample attack, a warjack may spend
roll a d6 for the direction and a d3 for make a trample power attack. focus to make additional melee attacks
distance in inches. The thrown model against models in melee range.
moves directly from its current location Declare a trample attack at the
in a straight line to the determined beginning of the warjack’s normal
point of impact and ends its movement
centered on that point.
Rough terrain and obstacles do
not affect this movement, but the
thrown model stops if it collides with
an obstruction or a model with
an equal- or larger-sized base.
A thrown model cannot be
targeted by free strikes during
this movement. A thrown
model moves over a model
with a smaller base. If its
impact point ends up on top
of a smaller model, push the
smaller model back to make
room for the thrown model.
After resolving where
the thrown model lands, it
suffers a damage roll equal
to the attacker’s current STR.
Add an additional die to the
damage roll if the model
collides with an obstruction
or a model with an equal-
or larger-sized base.
Throw damage may be
boosted. The thrown
model is knocked
down.

APOTHEOSIS 27
eset on all sides by its enemies t
the jewel struggles to glimmer

Cygnar Army Additions

F
lanked on both sides by Stormguard,
King Leto Raelthorne stood pale and
somber with a scroll-covered circlet of
gold over his short, dark, and grey-streaked
hair. He awaited the commander who had
responded at once to his summons. It had been
three days since the warcaster’s heated outburst
to his king, and the time had come for his lord’s
judgment.
Arrayed in battle armor, Commander Stryker
crossed the threshold of the map chamber and
passed through its vaulted archway. He met the
stares of the high chancellors of the Cygnaran
Royal Assembly, a congregation of Leto’s inner
circle, as he strode among them.
Every man, stately and strong in his own
fashion, looked back at him with a grim
countenance. The members of the Assembly
knew the repercussions of this gathering but
gave away nothing from their expressions.
When King Leto spoke, his voice held an
undeniable gravity. “Your words to me three
days ago were like the slap of water from a great
wave, and I will not deny it was startling. Yet it
did wake me, where I found myself adrift at sea,
and near to drowning while I slept.”
The king looked down for a moment. “When
Khador invaded Llael, our sister and ally,
they provoked my righteous anger. We have

APOTHEOSIS
Vengeance is a fickle ally C

engaged in war with Khador to would a nation that wars with us, “I answer only to you, King Leto
the north as honor demands. This for they are less than this. Nor shall Raelthorne.”
blood between our nations is long we allow Voyle to strike when and
No one present so much as
overdue. It is born of ancient strife where he chooses.”
whispered. Nevertheless, Warmaster
and the contested will of two rightful
“Step forward, Commander,” Turpin, Leto’s general of the Crown,
sovereigns.”
spoke the King. Stryker did so and had a countenance darker than usual.
He looked up now directly dropped to one knee before his The muscles of his jaws clenched
at Commander Stryker, and his sovereign. and clamped shut lest an ill-advised
expression was grim. “Yet only now utterance escape his lips.
Leto unrolled the scroll he
is my full wrath aroused, for I face
held. “I bestow the King’s Marque Leto lowered the scroll and his
treachery. Nothing stings worse than
whereupon this day I grant you, gaze met Stryker’s. “I give unto
an enemy who comes from within,
Coleman Stryker, the full authority your command the greater part of
once shielded and protected, toward
to command and charge His that renowned legion in which you
whom every measure of compassion
Majesty’s forces upon your own formerly served with noble honor,
has been offered and refused.”
governance when and where you the Stormblades. Further, you will
Stryker blinked and his face became
be placed in command of a great
red. It was clear he thought the king
portion of the garrisons of Caspia
spoke of him, and the words stung
itself as well as much of the southern
him to the quick.
He did not twist long before King
“For a hundred years we army including forces at Eastwall as
required for the battles I will set upon
Leto clarified. “It was Commander tolerated blatant violations your shoulders. All of the genius and
Stryker who awakened my wrath ingenuity of the Cygnaran Armory and
and gave it direction. We have of law, attempted to Strategic Academy will be directed to
been on the defensive too long, too provide you with our finest weapons
hesitant to do what must be done. encourage trade, and and machines of war.”
The Protectorate of Menoth has been
counted as part of Cygnar since the found a way to prosper in “You have my gratitude, my king.
I will lead our soldiers in defense
civil war. We follow Morrow’s path
and always seek to turn darkness harmony. No more.” of our people.” Stryker’s voice was
heavy with emotion at this unexpected
into light. We have tried to avoid
vindication.
bloodshed. For a hundred years we
tolerated blatant violations of law, Leto placed the parchment in a
will, the responsibility of defending
attempted to encourage trade, and black leather tube sealed with a gold
the lands and peoples of Cygnar
found a way to prosper in harmony. clasp and handed it to the warcaster.
within the boundaries of sound
No more.” “Though this parchment is important,
reason, and the accountability to
what’s contained herein is a formality
His voice had been soft, but it rose which you will be held under the
at best. These men are witness to
in volume. “They have broken every eyes of our divine lord Morrow and
what has come to pass, and couriers
agreement which ended the civil war to me, your sovereign king and lord.
will be dispatched within the hour
a century and twenty one years ago. Lord Commander Coleman Stryker,
to carry the news of your charge to
They declare holy war upon us. They do you accept this charge?”
every general and commander in the
have struck our bridges and brought
Stryker replied without wavering. kingdom. I would not insult your
engines against the walls of Caspia
“I do, my king.” There was a new resolve by wasting you in defense.
itself. Today I revoke our protection.
and terrible light in his eyes. You will be my vengeful arm. I will
There is no Protectorate of Menoth!
send you against each of our enemies
From this day forward none who Leto beckoned for Stryker to
in turn. First against the hierarch, for
swear fealty to Hierarch Garrick come to his feet. “From this day
Voyle expects us to cower behind our
Voyle will be counted citizens of forward, you will answer only to me.
walls. There will be no rest for you,
Cygnar. They are traitors one and None shall order you save I alone.
Lord Stryker.”
all. We do not deal with them as we What say you?”

30
Control or be controlled

“I am well pleased and ready to become leaden and sanguinary. contrition in years of service to the
serve, Your Majesty,” Stryker instantly The transgressors could make no Order of Illumination.”
replied. His voice was infused with a atonement short of their unwilling
“We are talking about service
mix of anticipation and determination. deaths. Now that he bore the King’s
and clemency, Warmaster.” King
So much blood had been spilled Marque, his retaliation would be
Leto asked him, “Do you doubt Lord
already: the blood of innocents, swift and unyielding. Even King
Stryker’s ability to control them?”
children, women, the infirm, and the Leto did not guess the full extent of
elderly. Unarmed men who offered no this bitter resolve. Stryker addressed Stryker volunteered, “I assure you
opposition and thousands of soldiers the heads of the Assembly, five in these men will be on a short leash,
were all of them dead, harvested all. “I will wield these men who once Warmaster.”
like stalks under the scythe. “Yet it sowed terror among the innocent as
Turpin faced those who disagreed
troubles me to be sent to battle abroad a weapon against the enemy.”
with him with an expression of
when agents of our enemy walk our
King Leto had grown even paler disbelief. “That isn’t the point!”
soil protected by our laws.”
at this comment but did not dismiss
King Leto’s expression was dour.
When the king locked eyes with it outright. It was clear he intended
“Enough. This matter is not up for
him, it was as though he could read to hold true to his promise to honor
debate. I have spoken.” Leto paused
the pain and hate which fueled the weight of his Marque. The king
and placed his right hand on Stryker’s
this warcaster. “As I have decreed, locked eyes with Scout General
arm. In somber tones he said to the
none who swear loyalty to foreign Rebald who was also brooding and
warcaster, “If it were any other man,
powers are to be counted citizens calculating. Rebald gave his king a
I would not do this. I trust in you,
of Cygnar. This is not done in the single slight nod.
Lord Commander.”
name of religious persecution, which
The aged but stately Primarch
I loath. It is a question of loyalty to “You are doing only what is
Arius who had stood quietly to the
the crown. You have permission to right, Your Majesty, and I thank
rear of the assembly spoke in a low
question and judge any suspected of you for it.”
tone, yet his voice carried to all ears.
allegiance to our enemies, whether
“Forgiveness is divine.” The warmaster general was
they be born on this side of the Black
clearly still in disagreement but had
River or the other.” King Leto turned back to the
pushed Leto’s tolerance far enough
warcaster. There was something of
“Thank you, Your Majesty.” and fell silent.
regret in the king’s eyes, and clearly
Stryker paused and posed his
the topic pained him. “If this is what King Leto walked to where
suggestion carefully. “We would
you require to conduct this grim the men stood around the great
be best served if I were given
business, Lord Stryker, it is granted. conference table with its inlaid map
command of men already skilled in
Responsibility for their actions will of western Immoren. “It is done.
the arts of rooting out treachery.
be subject to your parole.” Lord Commander Stryker has my
We have such hard-hearted and
Marque. Caspia’s strength and army
experienced individuals; some are General Turpin took a deep
is his. Not one of us here is deluded
imprisoned and others act as wards breath, and his expression was dark.
into thinking the times ahead will be
of the Church. I would ask they be “I would know why you insist on
easy. These are dark days for Cygnar,
pardoned on my parole.” releasing the Elder’s bloodhounds—
but this is also our only chance to
pardon me, my liege, for referring to
Warmaster Turpin was incred- attain lasting victory. All our enemies
that villain—but these… men… are
ulous. “Are you speaking of the come against us. Perhaps we will fail
guilty of heinous crimes against the
former inquisitors? No, that is not and fall to ruin, yet if this is to be our
Crown and its people.”
an option!” The room went silent. All time, so be it. We will fight to the last
were shocked by this suggestion. “I, for one,” Scout General Bolden man. I have placed my trust in Lord
Rebald noted, “believe it is time to see Commander Stryker. All of you must
In his efforts to stave off the
if these men can demonstrate some learn to do so as well. Trust in his
destruction wrought by the enemies
form of rehabilitation.” courage, and trust in his wrath.”
of Cygnar, Stryker had witnessed
so much wanton devastation and The primarch added, “Some
life-taking that his very soul had of these men have already proven

APOTHEOSIS 31
Captain E Dominic Darius Captain E
Captain E. Dominic

Darius
I don’t care how torn up she is! I built that warjack with my own hands and by Morrow’s
arse I’ll not have her slagged! She’ll be ready to gun by the end of the day!
— Captain Darius

Edward Dominic Darius is a daredevil mechanikal thundering reports of his steam cannon. Known as the
terror on the battlefield who strides into combat in his “Mechanik” in military circles, the Cygnaran warcaster
bulky suit of steam-powered armor. He stands among earned his moniker not only for his skill at repair, but also
his warjacks like a man made into steel and steam, and for the precision and efficiency with which he decimates
his footsteps pound a deadly the adversaries in his path. The fact he was practically
rhythm between the born with a wrench in his hand is a simple advantage, for
he is just as comfortable taking apart enemy warjacks as
he is repairing his own.
The history of Darius’ rise in the Cygnaran military
is a rapid-fire track of a typical warcaster’s
evolution. After only two months of
trial service as a field mechanik, it
was deemed he was destined for
greater responsibilities. There
was no exultation in the midst
of combat or any birth of
talent during some frenzy of
Dominic Darius Captain E Dominic D
CAPTAIN E. DOMINIC DARIUS FOCUS 6
Damage Point Cost Field Allowance Victory Points Base Size
22 93 C 5 Medium
battle; it was obvious as early as his recruitment
that Darius had an inborn talent for getting ‘jacks DARIUS CMD 8
to do what he wanted. Almost immediately after Feat: Pit Stop SPD STR MAT RAT DEF ARM
Darius and each of the Halfjacks in his
the recognition of his abilities, he began training battlegroup currently in his control area
5 8 6 5 13 18
as a warcaster. Since then Captain Darius and in base-to-base contact with a friendly
Cygnaran warjack or wreck marker,
has been a lynchpin in the defense of Cygnar’s disabled or totaled, may completely repair STEAM CANNON
northern frontier. the warjack. Remove all damage from RNG ROF AOE POW
the warjack. The warjack may activate
The grease-stained, hard-hitting mechanik normally this turn. 12 1 4 13
is a no nonsense commander and an adept Darius QUAKE HAMMER
tactician. His vast military experience stems Activate Halfjack - Darius may place
one Halfjack in play during his controller’s SPECIAL POW P+S
from his frequent clashes with various Control Phase if there are less than three
Khadoran legions and the warcasters assigned Halfjacks in play in his battlegroup. Place Multi 7 15
the Halfjack within 3” of Darius. There
to its patrols. He developed most of his dirty must be room for its base.
WRENCH
tactics against heavy warjacks out of the need Crane - Darius may help up any knocked
SPECIAL POW P+S
to crack Khadoran armor. down friendly model within 2” during his
activation after movement. The model — 3 11
Darius is the warjack expert of Cygnar. No stands up and may activate normally this
turn. Additionally, during his activation after his controller’s next Maintenance Phase, center
other warcaster in the service of the crown moving, Darius may pick up and move one the 4” AOE template over the point of impact.
has logged more time elbow deep in chassis friendly model within 2” of Darius. Place the Models in the AOE suffer an unboostable
model anywhere within 2” of Darius. There POW 13 damage roll.
and conduits cleaning, repairing, and readying must be room for the model’s base.
warjacks for battle. Even Commander Adept Detonate - During his controller’s
Maintenance Phase, Darius may
Quake Hammer- On a critical hit,
Sebastian Nemo defers to the practical expertise C K
ritical nockdown
detonate one or more Halfjack mine target model is knocked down.
of the Mechanik. The wonders the man can work markers anywhere on the table. Center a Dead Lift - When Darius hits a knocked
with steam, steel, and cortex are supernatural. 4” AOE template over the mine. Models down model with his Quake Hammer, the
in the AOE suffer an unboostable POW target is slammed d6” directly away from
Darius is exceptional in that he alone has 14 damage roll. Remove the mine marker Darius and suffers a damage roll equal to
demonstrated the ability single handedly to keep from the table. Darius’ current STR plus the POW of the
his machines running as well as get them into Dism antle - After a successful melee Quake Hammer. If the slammed model
attack targeting a warjack, Darius rolls collides with another model, that model
battle with speed and agility. an additional damage die. suffers a collateral damage roll equal to
Slow Moving - Darius cannot run but Darius’ current STR.
Though most warcasters rely on a stable of may charge normally. Trem or (★Attack) - Roll 2d6 and add the
well trained mechaniks to keep their ‘jacks ready weapon’s POW. Compare the result to
for war, Darius diligently insists on maintaining Steam Cannon the DEF of every model within 2”. These
Pressure Cooker - When Darius misses models are knocked down if the total equals
and repairing his own warjacks. Instead of a target with the Steam Cannon, determine or exceeds their DEF. This effect causes no
allowing scrapped warjacks to rust away, Darius point of impact normally and mark it. Do not damage and cannot be boosted. A Tremor
place an AOE template at this time. During special attack cannot be made after a charge.
has transformed several ruined wrecks into fully
functioning engines of devastation, displaying Spells Cost RNG AOE POW UP OFF
his talent for breathing life into even the most Fortify 2 6 - - X
Target warjack in Darius’ battlegroup gains +2 ARM. The target model and any friendly model
dilapidated and burned out hulks. That the man in base-to-base contact with it cannot be knocked down or moved for any reason other than
has lovingly restored almost every single warjack by its controller.
in his service not only states his commitment Full Throttle 3 Caster CTRL -
Models in Darius’ battlegroup currently in his control area gain +2” movement, may run, charge,
to seeing them safely through battle, but it or slam without spending focus, and roll an additional die on all melee attack rolls for one round.
also demonstrates the deep connection Jack Hammer 2 6 - - X
If target friendly Cygnaran warjack damages a model with a melee attack, it may immediately
he feels with his machines. make an additional melee attack with the same weapon. Attacks gained from this spell can-
not generate further additional attacks from this spell. Separate attack and damage rolls are
required for each additional Jack Hammer attack. Completely resolve each attack individually
and apply the target’s special rules immediately as each attack is resolved.

captain e. domin
Manual Control 2 6 - -
Target warjack in Darius’ battlegroup may immediately make one attack with any melee weapon.
The warjack may spend focus points to boost the attack and damage roll. This attack does not
affect the warjack’s next activation.
Meltdown 3 8 - 14 X
Target warjack suffers damage to its internal systems. Damage is applied from the bottom of
the column up. If Meltdown disables or wrecks the warjack or destroys a Halfjack, it explodes.
Models within 2” of the exploding warjack suffer an unboostable POW 14 damage roll. An
exploding warjack is removed from play and is not replaced by a wreck marker.
Stun Bolt 2 10 - 11 X
Warjacks damaged by Stun Bolt suffer Stall. Stall is a continuous effect that reduces the war-
jack’s current SPD to 1 and DEF to 7. Stall expires in the model’s controller’s Maintenance
Phase on a d6 roll of 1 or 2.

APOTHEOSIS 33
alfjack Halfjack Halfjack Halfjac

HALFJACK MINI WARJACK


Damage Point Cost Field Allowance Victory Points Base Size The superior strength and power of the steam
1 0 0 0 Small armor grants Darius the ability to perform feats
of strength in the battlefield no sane individual
SPD STR MAT RAT DEF ARM
Halfjack 3 1 14 14
would try without the aid of a steamjack. Assisted
Controlled - Place three Halfjacks 6 2 by the powered pneumatic servos of the armor’s
in play at the start of the game.
powerful frame, Darius enthusiastically wields a
Halfjacks are part of Darius’
battlegroup. Darius may have up to Prim e Halfjack Mine (★Action) - A massive quake hammer (the same weapon used by
three Halfjacks in play at a time. A Halfjack may perform a special action Ironclads) in one hand and a massive mechanik’s
Halfjack may activate the turn Darius to prime itself for explosion. Replace wrench in the other. With his expertise using
puts it in play. If Darius is destroyed the Halfjack with a mine marker.
or removed from play, remove his Darius may detonate the mine during
either the wrench or the hammer—oftentimes
Halfjacks from play. his controller’s Maintenance Phase. both—he can tear an enemy warjack to pieces.
Mini Warjack - A Halfjack is a small- Darius may have up to three mines in
based warjack. Darius may allocate play at a time. Darius uses servitors as effective assistants
up to two focus points to a Halfjack System Lock (★Action) - Target in the foundry, and he also employs these
in his control area. A Halfjack never warjack within the Halfjack’s melee diminutive mechanikal servants on the battlefield.
suffers cortex damage but may be range suffers system lock. When the
affected by effects that require the
The mechanik warcaster deploys the machines,
special action is made, the Halfjack’s
target to have a functional cortex. controller chooses one of the warjack’s known as Halfjacks, from his armored suit when
It may run without spending a focus systems to be locked. That system needed. The simple technology running the
point, but it must spend a focus point suffers the effects of being disabled Halfjacks allows them to act as remote repair
to charge. A Halfjack cannot make for one round. The warjack may not
power attacks and does not leave a be disabled as a result of system lock. units as well as effective weapons against the
wreck marker when destroyed. The Halfjack is immediately destroyed enemy. They have tools and manipulators for
Patch (★Action) - A Halfjack may after making a System Lock special affecting field repairs on friendly warjacks or
perform a special action to make action.
for tampering with the mechanisms of enemy
minor repairs to a friendly warjack
in base-to-base contact that has been warjacks. By sacrificing itself in battle, a
damaged or disabled. Remove one Halfjack can temporarily disable an enemy
damage point from anywhere on the warjack’s systems. Additionally, each of the small
warjack’s damage grid. The Halfjack
may spend focus points to remove miniature warjacks carries a powerful alchemical
additional damage points. Remove charge. Darius uses this particular feature of his
one damage point for each focus Halfjacks to turn the diminutive mechanika into
point spent.
deadly bombs capable of self-destructing in a
potent explosive blast at his command.

The Cygnaran warcaster’s trademark is the steam- In addition to his considerable portable arsenal,
powered ironhead armor he wears into combat. Captain Darius has manifested arcane abilities over the years.
Darius hand built the armor, and the feats of engineering By harnessing his instinctive control of warjacks, he can
involved have earned Darius recognition in all sorts of urge an entire battlegroup into an explosion of motion and
circles both military and mechanikal. Larger by far than a mayhem. He can bring a thundering rush of Ironclads and
Khadoran Man-O-War, his steam armor is built to resist Defenders alongside Chargers and Lancers to turn enemy
even the most powerful blows. Thickly plated with heavy warjacks into a shredded mess of grease and gears dripping
metal, the armor makes Darius a walking bulwark of from the quake hammers and pikes of his own ‘jacks.
tempered steel.
Channeling his own reckless thrill for demolition, the
The powerful steam cannon mounted to his armor is rough and headstrong warcaster can drive his warjacks to
a devastating weapon in his arsenal. Rigged to a special hammer into the enemy and tear them to pieces with each
shoulder mount on his right side, the large bore multi- successive attack that pierces their armor. The masterful
purpose weapon fires a steam charged heavy cannon warcaster can even use arcane means to damage the
round that explodes on contact or becomes a delayed internal mechanika of a functioning warjack directly and
explosive charge if it should miss. Also part of his armor force it to explode in a shower of red-hot shrapnel. From his
is the claw and winch salvage rig on the left shoulder own arcane armory, Darius can summon bolts of dynamic
capable of hauling a heavy warjack back to its feet. With
the crane assembly, Darius can even pick up and move an
ally into position.

ackHalfjackHalfja
34
ck Halfjack Halfjack Halfjack Halfj

Halfjacks
energy that can stun a cortex and render a warjack slow
and vulnerable to attack. Though his defensive mystical
measures are sparse, Darius can change a group of closely
packed warjacks into an immoveable wall ready to destroy
anything coming too close.
One of the most incredible abilities of the warcaster is
resurrecting the ruined machines at his feet. By extending
his will, Darius can urge his drones and himself into a
blur of repair and reconstruction that amazes any who
witness it, completely restoring even the most dilapidated
and bullet-ridden heap of a wreck into a fully functioning
warjack in mere seconds.
With Cryx tearing through the Thornwood,
Protectorate incursions cutting into Cygnaran
lands, and Khador’s bloodthirsty ambitions
of conquest, the talents and skills of Captain
Darius are about to be put to the ultimate test.
ajor Markus Siege Brisbane Major Mar

Major Mark us
‘ Siege ’ Brisbane
He is bloody and bold—a giant among us. Were he tall enough he’d tear down the walls
of Sul with his own hands.
—Lord Commander Coleman Stryker speaking of Major “Siege” Brisbane

Some soldiers thrive on a life under fire, and Major Hailing from the bloody era of Vinter the Elder,
Markus Brisbane is a man who eats, sleeps, and breathes Brisbane has served the military of Cygnar faithfully for
under the threat of constant danger. A professional over two decades living a life almost constantly in the
soldier with more field experience than virtually any other field. To him, warfare is the music of ages and a grand
warcaster in the Cygnaran army, the major is famous composition he plays without remorse. His enemies are
among Cygnaran troops for his ability to command and simply an audience to his awesome skill and power. His
infamous among his enemies for his ability to conquer. It instruments are his troops, his warjacks, and his own
has been said there is no strategic obstacle the man cannot considerable arcane and tactical skills.
overcome, nor is there any wall in western Immoren that
can stand against his expertise in the art of siege warfare. When the Cygnaran military is faced with the prospect
of overcoming enemy obstructions in a prolonged and
potentially deadly conflict, Brisbane is the man they call
to solve the issues of strategy and attack. Where the other
warcasters of Cygnar are embroiled in one intrigue or
another, Brisbane’s life is the simplicity of a soldier.
Show him what he needs to do, point him
in the direction of his objective, and he
will overcome it. He is not blinded
by politics, personal strife, or
rkus Siege Brisbane Major Markus Sieg
E. DOMINIC
CAPTAINMarkus
Major ‘Siege’ Brisbane
DARIUS FOCUS 6
Damage Point Cost Field Allowance Victory Points Base Size
22
18 93
80 C 5 Small
Large
the dramas coloring the lives of others. He is a
soldier, pure and simple, and his aim is to succeed SIEGE CMD 9
in the task set before him by his superiors. Feat: Breach SPD STR MAT RAT DEF ARM
With a veteran’s eye for the ebb and
With a cautious discipline and a tactical mind, flow of battle, Major Brisbane observes 5 7 6 6 14 17
the tides of war as another would a
the major is an expert in the finer rules of war. map on a table. With precision timing
ROCKET CANNON
Able to issue orders of stunning complexity, and perfectly executed maneuvers,
Markus “Siege” Brisbane marshals RNG ROF AOE POW
Brisbane is a maestro of battle conducting a
symphony of destruction. He is capable of
his forces in a singular, back-breaking
14 1 — 14
assault on the enemy.
seeing through the safeguards of his enemies and The ARM of each enemy model
currently in Siege’s control area is HAVOC
targeting the weaknesses beyond, and there is
halved when calculating damage from SPECIAL POW P+S
nothing that can blockade him in the battlefield. the next damage roll it suffers this
Even the toughest walls and strongest bulwarks turn. Effects that further modify ARM
Critical 7 14
have fallen before him, and he has been charged are not reduced.

with tearing apart the Menite city of Sul brick by Siege Havoc
bloody brick. Com m and Authority - Siege may Critical Slam - On a critical hit, instead
issue any order to a unit that its original of making a normal damage roll, Siege may
While Lord Commander Coleman Stryker leader or officer could issue. slam the target model d6” directly away
moves his prison fleet along the Black River, Dem olition - Double the number of from him. The model suffers a damage roll
damage points a structure suffers from equal to Siege’s current STR plus the POW
Major Siege bombards the walls of Sul with of Havoc. If the slammed model collides
attacks made by models in Siege’s
every type of ordinance imaginable. He seeks to battlegroup. with another model, that model suffers
demolish its fortifications before a final assault on a collateral damage roll equal to Siege’s

the city itself. His skill with destroying structures, Rocket Cannon current STR.
Ground Pounder (★Attack) - Place a
obliterating barricades, and shaping the terrain 5” AOE anywhere completely within 14”
to his needs has proven vital in his efforts. His of Siege. Siege then targets each model in
particular arcane talents seem well suited for this the AOE with a ranged attack, regardless
of LOS. When making Ground Pounder
task, for the powerful dark skinned Thurian uses attacks, Siege suffers –2 to attack rolls
arcane manipulation to shift and shape the lay of but ignores Camouflage, concealment,
the land to fit the tactics he employs. cover, elevation, Invisibility, screening,
and Stealth. Models hit suffer a POW
Not only is he a formidable soldier, but he is 12 damage roll. Siege never receives
an aiming bonus to Ground Pounder
also a deadly warcaster capable of imbuing his attacks.
own warjacks with immense destructive potential
to rip apart enemy defenses with the guidance of
Spells Cost RNG AOE POW UP OFF
his skillful eye. Armed with a personal arsenal
Explosivo 1 6 - -
of mechanikal weapons, Brisbane has torn apart
Fox Hole 2 CTRL 5 - X
ramparts and palisades with his war maul Havoc Higher Ground 2 CTRL 5 - X
and pounded his herded enemy to bloody dust Illumination 2 8 * -
with the explosive volleys of his rocket cannon. Rift 4 10 4 13 X X
Shockwave 3 8 - 10 X
His skill in battle, his persona, and the aura
of legend surrounding him inspires his troops
further. Under the protection of his powerful
arcane abilities, his troops expect to be treated
with the respect and skill they deserve. To Major
Siege, every soldier is an instrument of his will, a
dagger with which he can strike at the enemy to
a tune he has long ago mastered.

Major Markus Siege


APOTHEOSIS 37
ajor victoria haley major victoria
Major
Victoria Haley
The tides of time will be her breath, and none shall disobey her gaze.
—Pirate Queen Skarre Ravenmane

Victoria Haley is magic made flesh and a powerful and flexes her arcane might to dominate the battlefield
tempest within whom a deep and sorrowful calm resides. with magic unrivalled by any other warcaster in western
Her unmatched talents shadow even those of the eldest Immoren. Even still there are depths of magical power
of Cygnaran warcasters and are tempered with the lying undiscovered within, waiting for her to summon
experience of years of combat as a warcaster. As she them forth. She is feared and respected by her enemies,
gains wisdom in the fields of war, she grows in power for she has faced the most terrible of trials and survived.
Within the barbed groves
of the Thornwood,
the warwitch of
Cryx Deneghra
assailed Haley
with the fury
of years of hatred
and loathing. The vile
sorceress pursued her
through the Thornwood
like a venomous serpent
and fell upon her with
all the maleficent magic
she could summon.
Haley’s malevolent twin
sought nothing less than to end
her life and consume her soul. The
brutal assault tore a ragged scar through
dank briars and sodden mossy forest as
the two warcasters traded arcane blows and
scorn. Faltering under Deneghra’s onslaught,
Haley fell, pushed to the edge of defeat by her
dark sibling.
Caught in the throes of battle, one arm
ruined and near death, Haley forced her
mind to rupture the glyphs, interlocks,
and arcane sigils securing the cortex of
Deneghra’s helljack. During the final
moments of the titanic struggle, she turned
the might of the Cryxian Slayer upon her
wicked twin, ordering the foul machine to
hold Deneghra fast. In that moment, Haley

maj
a haley major victoria haley major vi
E. DOMINIC
CAPTAINvictoria
Major DARIUS
haley FOCUS 8 6
Damage Point Cost Field Allowance Victory Points Base Size
22
15 93
84 C 5 Small
Large
tore the warwitch in half with her spear and
instantly ended her life. CMD 8
HALEY
Never before has a warcaster completely been
Feat: Temporal Shift SPD STR MAT RAT DEF ARM
Calling upon her formidable arcane
able to overpower another’s control over his power, Major Victoria Haley 6 6 6 5 16 14
warjacks. The Fraternal Order of Wizardry is manipulates the flow of time itself to
slow her enemies to a crawling pace. HAND CANNON
baffled and warcasters stand in awe, for Haley has
impossibly torn through the formidable defenses Each enemy model currently in RNG ROF AOE POW
Haley’s control area must forfeit its
surrounding enemy cortexes to manipulate her 12 1 — 12
movement or action during its next
rival’s warjacks like mere toys. Not only can she activation. Affected models activate
at the start of their controller’s ECHO
seize control of them, but she has also learned
next Activation Phase in an order SPECIAL POW P+S
to turn an enemies’ own arc nodes into weapons determined by Haley’s controller.
she can use. Still, this is only a hint of the power Multi 7 13
dwelling within her.
Haley
Her manipulation of the ebb and flow of Ep ic Warcaster - Up to one epic Echo
warcaster may be included for every Reach - 2” melee range.
time has intensified. In battle her warjacks rush 750 points in an army. Epic warcaster Rep lication - Haley may cast any
forth with tremendous speed like blurs of fury in Major Victoria Haley cannot be enemy offensive spell requiring the
comparison to the glacial motions of her enemies. included in an army with Captain expenditure of focus that was cast
Victoria Haley.
Those who seek to rush through her defenses find within her control area during the
Warjack Bond - One non-unique last round as if it were one of her
themselves suddenly constrained by the shackles
warjack in Haley’s battlegroup may spells. Haley may upkeep replicated
of time as it slows to a crawl around them. begin the game bonded to her. If spells.
this warjack is in Haley’s control Set Defense - Haley gains +2 DEF
The formidable warcaster still bears scars area during its controller’s Control against charge and slam attacks
from her battle in the Thornwood. Her arm Phase, it automatically receives one originating from her front arc.
was ripped from her body during her fight with focus point in addition to any focus
points allocated. The warjack does
Deneghra, and even the finest of Cygnaran
not receive this focus point while
surgeons could not save it. Now a mechanikal suffering Disruption.
prosthetic serves as a reminder of her moment
of weakness and what it may have cost her. She
even bears a new spear—Echo—as another
Spells Cost RNG AOE POW UP OFF
reminder of the changes that fateful confrontation
Arcane Bolt 2 12 - 11 X
wrought upon her. Magical bolts of energy streak toward the target model.
Her enmity with the forces of Cryx has Backfire 2 8 - - X X
Haley takes control of target warjack’s arc node and may channel one spell through it as if it
grown ever more intense. After returning were part of her battlegroup. Backfire expires once Haley channels a spell through the war-
jack’s arc node. The warjack’s controlling warcaster cannot use the warjack to channel spells
from an extended leave to recuperate from her while Backfire remains in play.
injuries, she has become ever more insistent that Deadeye 2 6 - -
something stirs within the Thornwood and not Target model/unit rolls an additional die on each model’s first ranged attack roll this
turn.
all is quiet near the fringes of Cygnar’s borders.
Deceleration 3 Caster CTRL -
She has focused her relentless attention on Haley slows down incoming enemy attacks around her. Enemy models suffer –2 on
the borders of Cygnar and has used her newly ranged attack rolls and ranged damage rolls against models in Haley’s control area
for one round.
attained rank of Major in the Cygnaran military
Domination 3 8 - - X
to requisition warjacks, troops, mercenaries, and Immediately after Haley’s activation, her controller may move target enemy warjack
funds so she may purge the northwestern borders with a functional cortex up to its SPD in inches and make one attack with it. Friendly
models cannot target this model with free strikes during this movement. Domination
and eliminate the evil lingering in the woods and may be cast once per turn. A warjack cannot be targeted with this spell if it was affect-
hidden vales. The phantom of some threat within ed by it in the previous round.
Telekinesis 2 8 - - *
that wood gnaws at her, and worry rests deep Move target model up to 2” ignoring all movement modifiers and choose its facing.
within her soul. During this movement the model cannot be targeted by free strikes. When this spell
targets an enemy model, it is an offensive spell and requires a magic attack roll. A
model may be targeted by this spell once per turn.
Temporal Acceleration 3 6 - -

jor victoria haley maj


During its activation this turn, target friendly Cygnaran model/unit gains +3” of movement and
may make one additional attack regardless of a weapon’s ROF with no additional focus required.
Affected models cannot activate during their controller’s following turn. These effects are not
cumulative with additional castings of this spell.
Time Bomb 4 10 3 14 X
A model damaged by Time Bomb suffers –2 SPD and DEF for one round. These stat
penalties are not cumulative with additional castings of Time Bomb.

APOTHEOSIS 39
ord commander stryker Lord command
Lord Commander

Stryker
My work will be done once Imer has been reduced to ashes.
—Lord Commander Coleman Stryker

If King Leto has ever placed his faith in one man away any remnant of compassion or temperance in his
to save Cygnar, it would be the warcaster Commander mind. Visions of unjustly persecuted refugee mothers
Coleman Stryker. Stryker has often proven his unfailing clutching their children even in death, innocents strapped
loyalty to the Cygnaran crown in over a decade worth of callously to menofixes and left to suffer, and disinterred
battles, yet even war can change a weary veteran. The corpses turned into puppets for some twisted malignancy
carnage Stryker has witnessed over the past year scraped have numbed Stryker to the horrors of war.
Guided by a new doctrine of total war and empowered
by the authority of the King, the man who once called for
moderation and reason now seeks to annihilate threats to
the nation by any means at his disposal.
The once merciful soldier has become a man of pitiless
inclinations, and many within Cygnar do not approve of
his actions. Stryker has become brooding and grim over
the past months. Judging by his recent actions, no one
is sure of what acts of war the man might carry out in
defense of Cygnar’s people.
With the King’s consent, Stryker has called former
inquisitors back into service with the promise of a pardon
to lead raids on the Menite population of Cygnar. The
former secret police of Raelthorne the Elder have done
terrible work at Stryker’s behest, burning Menite
temples, seizing assets from the Church of Menoth and
its sympathizers, and torturing the priests of Menoth to
glean information on Protectorate plans. Even in the name
of security, most would not have made the compromises
Stryker has. Still, his war does not end there.
Stryker has ordered every Menite
man, woman, and child to be interred
within sturdy war barges. He
quickly destroys
any sign of their
habitation in Cygnar by
razing businesses, districts,
der stryker Lord commander stryker
commander
CAPTAIN
Lord DARIUS
E. DOMINICstryker FOCUS 6
Damage Point Cost Field Allowance Victory Points Base Size
22
17 93
91 C 5 Small
Large

STRYKER CMD 10
and churches to the ground without hesitation.
Feat: Rolling Thunder SPD STR MAT RAT DEF ARM
Undone with rage over injustices to the
He plans to exile them all to Bloodshore Island in Cygnaran people, Lord Commander 6 7 7 6 16 16
Stryker has become an unstoppable
the Gulf of Cygnar and slay any who attempt to force of absolute vindication. Driving
MAGNUM
flee that remote island’s shore. Some fear he may ever forward, Stryker’s army thunders
simply sink the barges into the ocean once out of across the battlefield offering no mercy RNG ROF AOE POW
the king’s sight. Until then, the prisoners fester,
to those opposing them.
10 2 — 12
Friendly Cygnaran models/units
starve, and linger in wait within the massive currently in Stryker’s control area may
QUICKSILVER MK II
prison ships. move up to 3” and make one melee
attack after all friendly models have SPECIAL POW P+S
Stryker also bears a new emblem of war. The completed their activations this turn.
Multi 8 15
once golden swan of Cygnar he wore with pride
is now a black emblem of his wrath. It serves as a
Stryker STR for the round. He then immediately
Arcantrik Anom aly - When Stryker
warning to any enemy of Cygnar. When they see begins his activation with unspent rolls an equal number of dice and suffers
focus points, he must make a command damage equal to the total.
the black Cygnus, they can expect no mercy.
check. If he fails, Stryker must forfeit Warjack Bond - One non-unique
To meet his demands for open warfare, his movement or action this activation. warjack in Stryker’s battlegroup may
Elite Cadre - Stormblades included begin the game bonded to him. Stryker
Stryker has seized a powerful prototype suit may allocate up to one additional focus
in an army with Stryker gain +1 MAT,
of armor from Commander Adept Nemo’s RAT, and CMD. Before the start point to this warjack. The warjack is
own workshop. Against the elder warcaster’s of the game, after both players have not required to spend a focus point to
deployed, Stormblade models may charge or perform a power attack.
warnings, Stryker has taken great personal risk move up to their SPD in inches.
by wearing the armor. Despite its power, the Ep ic Warcaster - Up to one epic war-caster Magnum
armor relies on untested technology potentially may be included for every 750 points in an Disrup tion - Warjacks suffer
army. Epic warcaster Lord Commander Disruption when hit by Magnum. A
as harmful to the wearer as it is to those who
Stryker cannot be included in an army with warjack suffering Disruption loses
might suffer its abilities. Capable of boosting Commander Coleman Stryker. any unused focus points and cannot be
Stryker’s strength to superhuman levels and Eye of the Storm (★Attack) - Center
allocated focus points or channel spells
for one round.
unleashing violent bursts of electrical energy, the a 5” AOE on Stryker. Models in the
AOE other than Stryker suffer a POW
armor itself is a weapon when turned to the right
10 damage roll. Damage rolls must be Quicksilver MK II
purpose. In addition, Stryker has augmented his boosted separately. Eye of the Storm Disrup tion - Warjacks suffer
mechanikal blade Quicksilver with conduits and is not a melee attack. Stryker does not Disruption when hit by Quicksilver
roll an additional damage die on charge MK II. A warjack suffering Disruption
mechanisms to increase its voltaic potency. Those loses any unused focus points and
attacks with Eye of the Storm, but he
unfortunate enough to be struck by the weapon may spend focus for additional melee cannot be allocated focus points or
channel spells for one round.
suffer an incredible electrical jolt. attacks after an Eye of the Storm attack.
Overload - Once during his acti- Jolt - Stryker may push a model hit
The greatest weapon at Stryker’s disposal vation, Stryker may roll between one by Quicksilver Mk II 1” directly away
and three dice and add the result to his from him.
is the army he has amassed. Using the king’s
letter of marque to requisition every bolt, bullet,
Spells Cost RNG AOE POW UP OFF
body, and blade he deems necessary, Stryker
has collected an awe-inspiring assemblage of Arcane Bolt 2 12 - 11 X
Arcane Storm 3 8 3 10 X X
warriors unparalleled by anything since the
Deflection 2 Caster CTRL -
rebellion against the Orgoth. With over half Positive Charge 2 6 - -
of Cygnar’s warcasters, a myriad of warjacks, Storm Wracked 2 8 - - X X
legions of troopers, and tens of thousands of Velocity * Caster - -
willing supporters directly under his command,
Stryker has begun his own crusade—one that
may continue until the day he dies.

lord commander str


APOTHEOSIS 41
HUNDERHEAD THUNDERHEAD THUNDERH

Thunderhead
Thunder may walk the earth, and in its shadow is swift judgment…
— The Enkheiridion

Arguably the most sophisticated warjack ever built, that could eschew the telltale signs of steam and function
the Thunderhead is a marvel of technological innovation without coal or water, yet he failed to take into account
and proud artistry. Built upon ideas decades, perhaps the brilliant corona of energy surrounding the massive
even centuries, ahead of their time, the powerhouse heavy construct. The air surrounding the mechanikal behemoth
warjack relies on technologies developed by the genius constantly glows with a pale violet haze as its energized
of Commander Adept Sebastian Nemo. This source aura scorches the ground with each step.
of awe and devastation on the battlefield
Since its initial field tests, stories of the Thunderhead
draws its power entirely from arcane
scrapping enemy ‘jacks under a barrage of blows from
electricity generated by a massive
its electrically enhanced shock fists have met skepticism
storm chamber. Nemo envisioned
among the more traditional members of Cygnar’s military
a warjack powered by arcane
council. Troopers have seen the warjack annihilate enemy
electricity
forces with massive discharges from
the lightning coil first hand, and
word of this marvel has spread.
Tales have even fallen on the ears
of enemies who scoff at such fancy.
After several spectacular failures
culminating in the detonation of a
modified Ironclad in late 604 AR, Nemo
finalized plans on construction of a prototype
warjack. He built a new type of storm chamber
using Cyriss-based technology and modern
mechanikal science to invent a wondrous and
stable source of energy. Though it badly burned
two assistants and destroyed thousands of crowns of
equipment, Nemo’s project proceeded until he knew
HEAD THUNDERHEAD THUNDERHEAD THUN

he had a stable massive scale energy source that CAPTAIN E. DOMINIC DARIUS UNIQUE HEAVY WARJACK
THUNDERHEAD FOCUS 6
generated sufficient power and remained cool Damage Point Cost Field Allowance Victory Points Base Size
enough to be viable in a heavy chassis warjack. 22
Grid 93
154 C 45 Large

Unwilling to use a modified Ironclad for SPD STR MAT RAT DEF ARM
the final steps of his prototype creation, Nemo
Thunderhead 5 11 6 5 12 19
Disrup tor Field - A warjack hitting the
corresponded with Bradig Gormleigh - a Thurian Thunderhead with a melee attack loses any
arcane mechanik in Mercir renown for his ability unused focus points and cannot be allocated
focus or channel spells for one round. LIGHTNING COIL
to design ‘jack chassis and frames that appealed
Dynam ic Recharge - Any friendly RNG ROF AOE POW
not only to functional sensibilities, but also to Cygnaran model in base-to-base
10 3 — 14
the aesthetics of the client. Gormleigh created a contact with the Thunderhead removes —
one additional damage point each time
custom chassis to work with the storm chamber.
it spends a focus point to regenerate its
The result set a new standard in warjack design. SHOCK FIST
power field.
Large even for a heavy warjack, the Thunderhead SPECIAL POW P+S
mounts huge plates of curving steel that, while Lightning Coil LFT
Multi 4 15
Critical Disrup tion - On a critical
graceful, bulge as if barely containing the hit, target warjack suffers Disruption.
energy within. The lightning coil’s twin brass- A warjack suffering Disruption loses SHOCK FIST
any unused focus points and cannot be
capped screws rise five feet above the ‘jack, and SPECIAL POW P+S
allocated focus points or channel spells for
arcs of electricity continually crawl between one round. Multi 4 15
the prongs. A blue-tinged glow seeps from the RT
Energy Pulse (★Attack) - The
joints and edges of the armor plates. Altogether, Thunderhead makes a ranged attack
roll against each model in its front arc
the Thunderhead presents an astounding and within 8” ignoring intervening models,
formidable appearance not found in any other cloud effects, Camouflage, concealment,
warjack. cover, elevation, Invisibility, and
Stealth. The Thunderhead never gains
an aiming bonus to Energy Pulse
The arsenal of the Thunderhead allows it to
attacks. Each model hit suffers a POW L R
rip other ‘jacks apart. Nemo used the electrical 12 damage roll. The Thunderhead
field surrounding the machine to great advantage may spend focus to make up to two L L M C R R
by installing small coils on the arms to enhance additional Lightning Coil attacks after
an Energy Pulse attack. M M C C
the field over the shock fists. The Thunderhead’s
Sustained Attack - Once the
blows liquefy metal, roast flesh, and disrupt Thunderhead hits a target with the
cortexes when they land. Enemy ‘jacks often Lightning Coil, additional attacks with
Maintenance Phase, the scrambled warjack
it against the same target this turn
stutter to a halt after only a few blows from activates and runs in a random direction
automatically hit. No additional attack
the powerful mechanikal device. The lightning and knocks down warrior models in its path.
rolls are necessary.
The scrambled warjack is knocked down if
coil releases focused electrical bolts powerful it collides with an obstruction or another
enough to rupture Khadoran Man-O-War armor Shock Fists warjack. The scrambled warjack cannot
Chain Attack - Scram ble - If the activate again this turn.
or showers the area around the ‘jack with arcs Thunderhead has both arm systems func-
capable of igniting mechanikal systems and tional and hits with both of its initial Shock Critical Disrup tion - On a critical hit,
Fist attacks against the same warjack in the target warjack suffers Disruption. A warjack
setting flesh ablaze. suffering Disruption loses any unused focus
same activation, it may immediately make
an additional melee attack roll against the points and cannot be allocated focus points
Given its staggering cost and technical or channel spells for one round.
target. If the attack succeeds, target warjack
complexities—successfully shielding the takes no additional damage but is scrambled. Fist - The Thunderhead’s Shock Fists
Thunderhead’s own cortex took six months— At the beginning of its controller’s next have the abilities of an Open Fist.
Cygnar simply cannot afford to manufacture
more of these powerful monstrosities any time
in the near future. The current demands of
Height /Weight: 14’ / 12.5 tons
war require that King Leto fund proven, less
Armament: Twin Shock Fists (right and left
expensive weapons. Though disappointed by this arms), Lightning Coil (integral)
unfortunate turn of logistics, Commander Adept Fuel Load /Burn Usage: None (electrically powered)
Nemo has released the prototype for combat Initial Service Date: 606 AR
duty, so the warjack may prove its use in battle. Cortex Manufacturer: Cygnaran Armory

THUNDERHEAD THUND
Ori. Chassis Design: Bradig Gormleigh under instruction
from Commander Adept Nemo

APOTHEOSIS 43
Lord Commander Coleman Stryker
Warcaster

Captain E. Dominic Darius & his Halfjacks


Warcaster & Mini Warjacks

44
Major Markus ‘Siege’
Major Victoria Haley Brisbane
Warcaster
Warcaster

Thunderhead
Heavy Warjack

45
Having passed through the gates to Ur
rcaen he returns to bear silent witness

Prot ecto rate


Men oth
of

Army Additions

G
arrick Voyle, hierarch of the
Protectorate of Menoth, stood
looking out of the embrasure onto
the rooftops of Imer. It was Menoth’s great
city—His will manifest in stone by the labor
of the faithful. He turned to behold the radiant
figure in the center of the room. “I like it not
to let you go.” Even his softly spoken words
resonated with authority.
The Harbinger drifted in a pool of light that
somehow both emanated from her and was
eclipsed by her nubile form. The veil covering
her eyes and the white diaphanous garments
sheathing her body entranced the eye as though
she were a masterpiece of sculpture brought
to life. “One life means nothing to the Shaper,
even mine own.”
The mask of the scrutators covered his
face, but Voyle’s chest was bare of his usual
ceremonial raiment. His leanly muscled torso
belied his age. Like his words, every graceful
movement suggested power and force in
motion. At a distance his tanned skin seemed
covered with the scars of the lash, yet those who
dared approach observed these scars were the
letters of ancient text, words in a lost language
writ impossibly small in looping whorls.
It was the entirety of the writ of the Canon

APOTHEOSIS
A young girl blessed by the Creator wil

of the True Law, arisen of its own Voyle respected his peer too much armies. Our industry and armory
accord upon his flesh when he had to show pity even as he recognized the cannot be idle as we send our fist
forced the Synod to recognize him frailty of the scrutator’s flesh. As his into the west.” They bowed to him
as hierarch. “You are a symbol of body atrophied, his mind sharpened as one.
unmatched potency to bolster the and his connection to Menoth solid-
“Glory to Menoth, Hierarch,”
wayward faithful. To risk your ified. Severius was the dark protector
Severius spoke, “Our forces are
manifestation in battle, I like it not.” of the Temple and the hierarch’s
arrayed as you requested. Along with
stave abroad. He was a man who
Her whispering voice was like a the gathered Order of the Wall, Feora
knew every dark secret of the mind
prayer. “I have no fear of our enemies. and her army of the Flameguard
and how to use pain to lance those
Should I fall, I will rise again. The stand ready in Sul. We have sent
weaknesses. Under his skillful hands
strength of the Temple goes with me, Grand Exemplar Kreoss and his
even the most willful heathen broke
and you have honed them well.” Knights Exemplar to join them.” He
and wept for the succor of death.
paused and added, “Those two care
“Your presence in the north will
Severius bowed deeply before his for each other little.”
be a beacon of truth. You will bring
hierarch and the Harbinger and was
more of the misguided back under The hierarch shrugged as if this
told to rise. He nodded respectfully
our dominion. I have been too jealous were of no consequence. “Battle will
to the six visgoths of Imer who stood
of your company and have desired to unite them, or death will bring them
like a humble chorus against the
hear Menoth’s words spoken to my together.”
far wall. Each of these masked and
ear alone.”
robed priests was a governor of tens Severius was silent although the
“It is not for this I go forth. I of thousands of the faithful who lead hierarch sensed his thoughts, for the
have seen a darkness I alone can aged priest loathed Feora and her
face. Destiny leads me to the forest ambition even as he endorsed Kreoss as
of death and to the battle for which champion of the faithful. The hierarch
I was born.” “Destiny leads me to knew too well that Feora desired to
rule the entire Temple—a vainglorious
Her body tensed and her hands
clenched as the vision came upon the forest of death and dream. Voyle was prepared to turn her
fires inward to consume her should
her again. This sight transfixed the
she overstep herself; for now she was
hierarch; he hardly let out a breath
as he gazed upon her in the throes
to the battle for which a useful brand to be hurled against
Caspia’s walls.
of his god. He was Menoth’s highest
priest and channel for that divine
I was born.” “The Black Swan will confront
power, yet this slim and young them,” the Harbinger whispered
woman could hear His voice and from above in a volume almost too
see true visions. He revered her too low to be heard.
the clergy to ensure obedience to
much to be jealous of this power,
the will of the hierarch. When they Severius asked, “You still intend
and he knew through her that his
walked through the city they were to attack Caspia?”
work pleased the Creator.
treated as divine apostles, but in this
Severius was one of the few
Voyle saw the armored silhouette room they were humble servants and
whom Voyle would allow to question
of his friend and loyal servant silent lest spoken to by the hierarch.
him without rebuke, for he valued
proudly bearing his staff of authority
Voyle greeted Severius. the man’s seniority and wisdom.
waiting in the foyer of the chamber,
“Welcome, Grand Scrutator Severius, “Yes. The last siege was just a test to
and he bade the great warcaster
and attend to me. I will reveal our prepare for this. Kreoss, Feora, and
enter. Foremost of the priests on the
crusade. It will be your honor to Visgoth Juviah must batter them to
battlefield and general of the arm of
put these words into action.” He desperation to tempt Caspia to pull
Menoth, Severius strode forward
turned to face the six visgoths. reinforcements from Eastwall.”
smoothly and with good speed with
“And to you the responsibility that
the assistance of his armor. The hierarch walked into the
all is prepared and ready—supplies,
center of this vaulted chamber onto
food, weapons, and fuel for our

48
ll guide them according to His will

the tiled floor showing the lands that Severius nodded, and Voyle they rest torpid as they digest
would one day be his. There were no sensed a cold smile beneath his Llael. I need you to attack Fellig
armies or markers displayed across friend’s mask. and there establish a stronghold
its surface, for neither Voyle nor in the north—a bridge for us to
The Harbinger exclaimed from
Severius needed them. Each could draw forth the faithful of Khador,
above, “The lich!” Her back arched
feel the souls of the faithful in his allowing them to escape and come
and she elevated even higher into
mind’s eye: great masses of marching to us. With Caspia isolated and the
the room. “He is the adversary.
zealots, deliverers, and armored northern army beset on all sides,
He has a fount of power—a tool of
knights alongside warjacks gleaming the fertile fields of the Midlunds
darkness in the Thornwood. I must
in the sun. Voyle held a small jar will lay open to us. All of the farms
confront him.”
of red sand, and he poured it onto of central Cygnar shall fall under
the tiles as he spoke. A stain of red Severius was chilled by the words the dominion of our priests, and its
covered Sul and Caspia. and stared up at this prophet sent by people shall be enslaved to await
Menoth. “Her armor and retinue conversion by fire or wrack. With
“So too will we send lesser forces
have been blessed and prepared and its stomach in our grasp, the rest
to harass all arteries which feed the
stand ready to receive her. I will of Cygnar shall break. The people
City of Walls.” He let sand fall in a line
attend the Harbinger and assist her of the west are lazy and have no
across Eastwall and the Black River,
in the journey north.” fortitude for hunger.”
crossing the King’s Highway and the
railroad to Steelwater. “Caspia has The Harbinger shook her head. “And Khador? They may engage
grown bloated and hungry; it cannot “The Testament must join me against us in the north.”
support its teeming heretical masses the lich. I have seen it.”
Once again the hierarch shrugged.
without these arteries. So too we
Hierarch Voyle nodded and “Fight them as you will, but lead
will send ships south to attack the
allowed more of the red sand to them into Cygnar. When Caspia
shipping lines from Mercir.” More
fall into the northern wilds. “The falls we can subdue the other cities
sand fell from Voyle’s hand into the
Harbinger senses a threat to the core one by one and then move against
Gulf of Cygnar and completed a
of our faith from abominations that Khador. There are many there who
crimson circle around Caspia.
thwart mortality through forbidden will come to our side when they
“We do not have the ships to rites. The Testament shall act as her see the Harbinger with their own
contest Cygnar’s Navy, Hierarch,” right hand, he who bears the sacred eyes. When the lich is slain, she
the Grand Scrutator noted. Omegus brought forth from Urcaen will bring Khador’s faithful to you.
to usher the fallen faithful into our Our numbers will multiply. Go
“I do not intend to win these
god’s waiting embrace. Lesser souls now, and bear the banner of this
engagements, only to lure Leto’s
will scatter before him like leaves in crusade.”
navy south. Our ships will bait and
a storm, and this lich will be unable
flee, sinking what merchants they “Yes, Hierarch.” The Grand
to feed.”
can and drawing warships from Scrutator bowed again and swept
Caspia and the naval fortress at Severius was too loyal to speak from the room, followed by the silent
Sentinel Point. With Cygnar’s navy his disappointment aloud, but the Visgoths.
distracted, fast ships from Sul will Hierarch sensed it. “What of myself
The Harbinger spoke, “I go to
escort barges laden with Menoth’s and Amon Ad-Raza? I would
arm myself and meet destiny.”
Fury into the docks and harbor of instruct him.”
Caspia. Set ablaze, fires will consume As she floated from the room, the
“He needs little of your
the docks and any ships unable to hierarch nodded and bowed his head
instruction, but I agree he should
flee. Visgoth Juviah’s prayers will lend as if his heart left with her. Alone and
escort you. Go with the Harbinger
heated wind to stoke the inferno. It is filled with icy resolve, he knitted his
as far as Fisherbrook, and then
not necessary to des-troy the docks fingers together in the way of the Fist
you and Amon shall turn upon
utterly, just cripple their shipping of and turned back to the embrasure.
Cygnar. We cannot rely on Khador
food and supplies. Kreoss and Feora His inner eye followed his servants as
to crush Leto’s northern armies.
will close the vice.” they trod the first steps to Menoth’s
They resemble a serpent that has
ultimate glory.
swallowed too large a meal, and

APOTHEOSIS 49
arbinger of Menoth Harbinger of Meno

Harbinger
of Menoth
I am the Harbinger of Menoth, His vessel on Caen. Through me the Creator speaks,
and He has much to say.
––The Harbinger of Menoth to the Synod, 603 AR

The appearance of the Harbinger of Menoth is the In late 603 AR, three scrutators and a score of Knights
single greatest religious event in western Immoren since Exemplar arrived in a small village just north of Ancient
the discovery of the Canon of the True Law. Completely Icthier to meet a young blindfolded girl who had declared
infused with the glory of Menoth, she speaks the words of herself the Harbinger of Menoth. She had seen a vision
the Creator of Man. A beacon to the devoted, of the Lawgiver who touched her forehead, instructed
the Harbinger has reinvigorated and her to speak His words to the faithful, and declared her a
unified the Menite faithful and set vessel too holy to touch the earth. The Synod responded
a spark that threatens to burn by sending a score of Knights Exemplar to escort her to
across the world. Imer. As they traveled, word of the miracle spread and
whole communities emptied as people collected their
belongings, packed food and water, and set out to follow
the Harbinger. Nearly thirty thousand citizens camped
outside the walls of Imer as the knights escorted the
young woman inside.
At sunset the visgoths assembled in the Sovereign
Temple of the One True Faith and faced the young
woman floating slowly in the blood-red sunlight.
Without leave she described her visions and the
voice that filled her. She wore the blindfold, she
said, because to see the world through her own
and Menoth’s eyes would overwhelm her mind.
She singled out individual visgoths by name,
spoke of things they hid even from each other,
and castigated them for not preserving
the True Faith. Finally she turned to
Hierarch Garrik Voyle himself and
simply smiled just as the great sand
clocks struck the tenth hour since
she began. The Hierarch stood

H
oth Harbinger of Menoth Harbinger
HARBINGER OF MENOTH FOCUS 10
Damage Point Cost Field Allowance Victory Points Base Size
17 107 C 5 Large

and pointed to the floor where her shadow still CMD 10


HARBINGER
fell in the same blood-red light, unfaded and Feat: Godhead SPD STR MAT RAT DEF ARM
Calling upon Menoth’s blazing glory,
unchanged after all that time. Voyle stepped the Harbinger becomes a radiant 6 4 3 1 14 14
down and bent his knee, saying he believed and beacon on the battlefield, and she
asked she serve as his personal spiritual advisor. burns away the impurities of any
heretic who dares to gaze upon her. PROVIDENCE
The Harbinger agreed. SPECIAL POW P+S
During this round, enemy models
A true prophet, the Harbinger speaks without ending their movement in the Guided 8 12
Harbinger’s control area with LOS to
fear to the most powerful members of the Temple her immediately suffer an unboostable
of Menoth who consider her the final authority in POW 14 damage roll this round.
Ignore intervening models when
spiritual matters. Though unburdened with such
determining LOS.
worldly trifles as the politics of the Protectorate,
she unreservedly endorsed Hierarch Voyle when Harbinger
he, like Sulon before him, called for a pilgrimage Awe - Before targeting the Harbinger Divinity - The Harbinger cannot
with an attack, living non-warcaster be knocked down. All models are
to witness her divinity, which produced an warrior models within 10” of the considered to be in the Harbinger’s
influx of willing hands and helped heal the rift Harbinger +1” per unspent focus point front arc and she may charge or make
on her must make a command check. magic attacks in any direction.
between the Protectorate and the Old Faith. The
If the command check fails, the model Godlike Power - The Harbinger’s
Harbinger assured him forging these faithful into cannot target the Harbinger with power is too great to be harnessed by
a divine army pleased Menoth, and she stood attacks for the rest of this turn. the devices of men. The Harbinger’s
beside him as he called for a great crusade to Beacon of Hop e - Friendly spells cannot be channeled.
Protectorate models/units in the
reclaim western Immoren for the Creator. Harbinger’s command range never
flee. Fleeing friendly Protectorate
Providence
For nearly a year the Harbinger has suffered Guided - Melee attacks with
models/units in the Harbinger’s Providence automatically hit.
visions of a rising evil in the Thornwood and command range immediately rally.
has raised her own army to destroy it from the The Harbinger may issue orders to any
number of units in her command area.
thousands of zealots and Knights Exemplar
Call to War - Friendly Protectorate
dedicated to her. On the field she has proven non-warcaster warrior models gain
immeasurably powerful by commanding war- boosted melee damage rolls against en-
jacks with instinctive brilliance and decimating emy models in the Harbinger’s command
range during any turn she makes a melee
whole enemy units with her staggering divine attack against an enemy model.
magic and unerring sword Providence. So
overwhelming is the Harbinger’s divine might
Spells Cost RNG AOE POW UP OFF
that her spells may not be harnessed by the
Blessed Arms 2 8 - -
devices of men. Every attempt to channel her Target friendly Protectorate model/unit rolls an additional die on its first melee attack
potent magic through an arc node has resulted in roll this turn.
the complete destruction of the warjack. Cataclysm 5 8 5 20 X
The Harbinger calls down Menoth’s wrath upon a target enemy model which is automati-
The immense power of Menoth flows from cally hit. Reduce the POW of Cataclysm by one for every full inch the target is away from
the Harbinger. The POW is reduced before calculating blast damage. Blast damage only
her in battle. Though not trained in war, she affects enemy models. This spell has no effect if the target model is more than 8” away.
leads her forces with confidence and infuses Crusader’s Call 4 Caster CTRL -
Friendly Protectorate models in the Harbinger’s control area that charge this turn gain an addi-
them with righteous conviction and holy might. tional +2” movement. This spell may be cast once per turn.
Accompanied by the Testament of Menoth, her Foresight 2 Caster CTRL -
troops march north with all speed, and the power Each enemy model with the Focus Manipulation ability in the Harbinger’s control area
must immediately declare its focus allocations and spells it will upkeep on its controller’s
of the entire Protectorate follows behind. The next turn. The model can only make the allocations and upkeeps declared. If allocations
crusade will now storm across western Immoren or upkeeps cannot be made for any reason, the focus points must be left on the model.
like the wrath of the Lawgiver Himself, and the Martyrdom 3 Caster CTRL -
Whenever a friendly Protectorate non-warcaster warrior model in the Harbinger’s control
Harbinger will lead the way. area suffers sufficient damage to be destroyed this round, she may take d3 damage points
to keep the model from being destroyed. If the model is not destroyed, it is knocked down
and reduced to one wound.

Harbinger of Menoth H
Purification 4 Caster CTRL -
Continuous effects, enemy upkeep spells, and enemy spell effects in the Harbinger’s
control area leave play.
Tremor of Faith 3 10 - 12 X
Target model damaged by Tremor of Faith is knocked down.
Word of Law 3 Caster CTRL -
Enemy models/units in the Harbinger’s command range cannot give or receive orders.
Word of Law lasts for one round.

APOTHEOSIS 51
igh Allegiant Amon Ad- R aza High
High Allegiant
Amon Ad-Raza
Let your faith be your armor, your fist be your sword.
—Prayer of the Order of the Fist

Amon Ad-Raza was raised in several Idrian camps forward. His life and destiny would be forever shaped by
where he learned to survive on the fringes with his the teachings and knowledge imparted upon him by the
nomadic family in their futile attempt to stay out from Order of the Fist.
under Menite rule. If not for his parents’ rebellious ways,
Embracing the Order as his calling, Amon rose to
the thick-skinned young man would have never had the
become an example of the teachings and doctrines of the
strength to find his true path as a servant of the Lawgiver,
sect. An eager student with unparalleled determination,
for it was during one of their frequent infiltrations to
Amon would not accept failure as the outcome of any task
acquire food that he overheard the sermons of Menite
his masters set before him. Through his unshakable faith
monks nearby. He was moved by the
in the Creator, he became a symbol of the Fist’s teachings
power of their words and heeding the
and focused his faith and his body’s actions far beyond the
acclamation within his soul, Amon
capabilities of others. He learned to break blades upon
entrusted his destiny to the will
his flesh as if he were cast of stone while his movements
of Menoth from that fateful day
remained as fluid as a sea wielding the strength of crashing
tides. Amon’s ascension to the rank of High Allegiant
resonates with the will of a divinely guided hand, for in
just a brief span of years Amon already
h Allegiant Amon Ad- R aza High Alle
HIGH ALLEGIANT AMON AD-RAZA FOCUS 5
Damage Point Cost Field Allowance Victory Points Base Size
17 70 C 5 Small
had begun counseling students beside the very
same masters who had instructed him. AMON AD-RAZA CMD 8
Feat: Union SPD STR MAT RAT DEF ARM
It was none other than the Order’s founder, His spirit always centered even in
Hierarch Garrick Voyle, who noticed the the heat of battle, High Allegiant 6 8 7 4 16 14
Amon Ad-Raza is able to open his
spectacular talents of the youthful High Alle- mind utterly to the warjacks of his
battlegroup. When the time comes, OBLIVION
giant. Seeing the potential resting in the monk,
his calm erupts into a terrible storm SPECIAL POW P+S
Voyle pushed the youth to his limits to test every that washes away all who would stand
talent, ability, and aspect of the young man’s against him.
Multi 6 14
spirit. Amon proved successful and triumphed Each time Amon spends a focus point
over each trial, and he surpassed the Hierarch’s this activation, he gains a focus point knocked down, Amon may stand up
that must immediately be allocated to during his activation without forfeiting
expectations. a warjack in his battlegroup currently his movement or action.
in his control area. These focus points
Voyle’s final test for Amon was to task the boy cannot exceed normal allocation Tough - Whenever Amon suffers
sufficient damage to be destroyed, his
with conquering the mind of a warjack cortex with limits. If these focus points cannot
be allocated to a warjack, they are controller rolls a d6. On a 5 or 6, Amon
his will. With his superior mental control and the is knocked down instead of being
lost. Additionally, warjacks in his
discipline instilled within his mind, the powerful battlegroup currently in his control destroyed. If Amon is not destroyed,
he is reduced to one wound.
young monk had little difficulty mastering the area may use his current SPD stat in
place of their own this turn.
cortex of a warjack. The Hierarch’s suspicions Oblivion
were correct. Amon was a born warcaster. Amon Ad-Raza Circular Strike (★Attack) - Amon
may make a separate melee attack roll
Meditative Stance - During his
“One who controls the titans of war should activation, Amon may forfeit his against each opponent in melee range
be an instrument of His will, not cloistered in a movement to gain two focus points of his front and back arcs. Completely
immediately and add 2” to his control resolve each attack individually
temple tutoring monks and breaking stones!” The area for one round. During this round, and apply the targets’ special rules
Hierarch declared. Soon Amon found himself Amon cannot be knocked down or immediately as each attack is resolved.
moved for any reason, and all his Determine damage normally.
putting his skills to the test in open warfare,
magic attack rolls are automatically Crack the Whip (★Attack) - If the
leading warjacks to combat under the aegis of his boosted. Focus points gained may be attack succeeds, instead of making
newly found talents as a warcaster. immediately allocated to any warjack a normal damage roll, the target is
in his battlegroup in his control area. slammed d6” directly away from
Granted troops, warjacks, and the holy These focus points cannot exceed Amon with the same effect as a slam
normal allocation limits. and suffers a damage roll equal to
sanction to crush Menoth’s enemies, Amon has
Pathfinder - Amon ignores move- Amon’s current STR plus the POW
been unleashed by the Hierarch as a scourge ment penalties from rough terrain and of Oblivion. If the slammed model
upon those who would oppose the will of Menoth obstacles. Amon may charge across collides with another model, that model
and the Hierarch’s decrees. rough terrain. suffers a collateral damage roll equal to
Perfect Balance - Amon cannot be Amon’s current STR.
Amon wears little armor in battle. Instead targeted by combined melee attacks, Reach - 2” melee range.
he relies on his monastic conditioning to shrug combined ranged attacks, or free Trip (★Attack) - If the attack succeeds,
strikes. Perfect Balance negates back target model is knocked down. This
off blows that would fell a lesser man while strike bonuses against Amon. When attack inflicts no damage.
maintaining a calm meditative state that eludes
description. With his blessed weapon Oblivion Spells Cost RNG AOE POW UP OFF
whirling deadly metal in a blur around him, his Divine Judgment 2 Caster CTRL -
arsenal combines his body, his arcane abilities, An enemy warcaster suffers d3 damage points each time he allocates one or more focus
points to a warjack in Amon’s control area. Divine Judgment lasts for one round.
and his weaponry.
Flagellation 2 Caster - -
Amon’s melee attacks may damage models only affected by magic attacks. When resolv-
Focusing the holy clarity of his training, his ing melee attacks made by Amon, ignore unspent focus on target models with the Focus
attacks are unstoppable and charged with the Manipulation ability. Models suffering sufficient damage to be destroyed from a melee
attack made by Amon may not make a Tough roll to avoid being destroyed. Flagellation
very energy of his faith. He moves through the lasts for one turn.
battlefield from enemy to enemy claiming their Mobility 3 Caster CTRL -
lives with a centered and unshakeable resolve. Models in Amon’s battlegroup currently in his control area gain +1” movement, ignore
movement penalties from rough terrain and obstacles, and may charge or slam across
Amon’s holy calm and strength of will are his rough terrain and obstacles. When knocked down, an affected model may stand up with-
most powerful weapons, and they make him a out forfeiting its movement or action. Mobility lasts for one turn.

mighty instrument of the One True Faith. Sand Blast 3 SP - 12 X


On a critical hit, instead of suffering a normal damage roll, target model is immediately
slammed d6” directly away from the spell’s point of origin and suffers a POW 12 damage

Amon Ad-Raza Amon A


roll. If the slammed model collides with another model, that model suffers a POW 12
collateral damage roll.
Synergy 2 Caster CTRL - X
Models in Amon’s battlegroup in his control area gain a +1 cumulative bonus on melee
attack and melee damage rolls for each model in Amon’s battlegroup that has made a suc-
cessful melee attack in his control area against an enemy model this turn.

APOTHEOSIS 53
rand Exemplar Kreoss Grand Exemplar K
Grand Exemplar

Kreoss
My sword belongs to the Creator. My pain belongs to the Creator. My heart belongs to the
Creator. Claim them He may; they will ever serve Him.
—Grand Exemplar Kreoss, taking his oath of promotion

The devoted Grand Exemplar Baine Hurst felt the loss as keenly as High Exemplar Mikael Kreoss, a
protected the Harbinger with his life, and man who once looked to the elder knight for the guidance
he was taken to task when Cryxian forces and wisdom a son sought from his father.
ambushed them on a pilgrimage. Goreshade
The Knights Exemplar share a bond of the soul that
slaughtered the Exemplar Knight where
strengthens them as their brothers fall. Deep in grief
he stood, yet Hurst’s sacrifice allowed the
at the loss of Hurst, Kreoss quieted his mourning with
Harbinger to escape unharmed. Hurst’s
solemn prayer and countless hours of practice. Exhausted
destruction at the hands of the eldritch
by long days of training where he pushed his spirit to the
abomination tore at the Exemplar
edge with prayer, Kreoss felt the call of Hurst’s spirit
Knights like a jagged blade, but none
from beyond the gates of Urcaen. Kreoss
felt the strength of Hurst flow through him,
making himself ever more powerful. The
transformation seized Kreoss in rapture and
fortified him for the trials to come.
An emissary arrived soon after, and
the message he bore carried word from
Imer: Hierarch Voyle had chosen Kreoss
to ascend to the mantle of Grand
Exemplar to take Hurst’s
place as the mightiest of
the Knights Exemplar
and seek revenge upon

G
Kreoss Grand Exemplar Kreoss Grand Ex
GRAND EXEMPLAR KREOSS FOCUS 7
Damage Point Cost Field Allowance Victory Points Base Size
18 73 C 5 Small
the enemies of the Protectorate. Menoth would
see justice done. KREOSS CMD 9
Feat: Strength of Arms SPD STR MAT RAT DEF ARM
Later in a solemn ceremony in Imer, thou- In battle Grand Exemplar Kreoss
sands mourned Hurst by praising Kreoss. They issues commands underscored by a 5 6 7 4 14 16
righteousness impossible to ignore.
lifted their voices in prayer as Hierarch Garrick Following his divine example, JUSTIFIER
Voyle bestowed upon the newly exalted knight Kreoss’ forces push themselves
beyond their mortal limitations. SPECIAL POW P+S
command of every Exemplar within His holy
crusade. Kreoss could not take such responsi- Melee attacks made by friendly Multi 8 14
Protectorate models against
bility lightly. He had to leave behind the trappings
enemy models in Kreoss’ control
of his past—both physical and spiritual—before area this turn automatically hit.
he could take on the charge of his future. Friendly Protectorate models gain Im p erishable Conviction - Kreoss
an additional melee attack against may remove one damage point
For ten days and nights, Kreoss remained in enemy models in Kreoss’ control when an enemy model destroys a
isolation at the Sovereign Temple of the One Faith area during their combat actions friendly Protectorate model in his
this turn. control area.
praying and purifying himself. Priests attended
to him, and he was set to trials that pushed his Kreoss Justifier
spirit and tugged at the very fabric of his soul. Aegis of Faith - Kreoss is not Powerful Charge - When making a
Scrutators watched him, measured his actions, affected by continuous effects. charge attack with Justifier, Kreoss
Elite Cadre - Knights Exemplar gains +2 to his attack roll.
and weighed his prayers. The abilities bestowed
included in an army with Grand Reach - 2” melee range.
upon Kreoss by Hurst’s spirit allowed him to
Exemplar Kreoss gain +1 MAT, Thrust (★Attack) - Targets with
endure the Scrutator’s tests, and Kreoss held RAT, and CMD. These Knights medium-sized or larger bases have
fast. Finally satisfied any imperfections had been Exemplar are not affected by their ARM stats halved when
hammered from Kreoss, the Scrutators released continuous effects and may damage calculating damage from the Thrust
models only affected by magic attack. Effects that further modify
him to take his new title. Kreoss emerged from the attacks. ARM are not reduced. Kreoss gains
Temple donning a brilliant armor of gold and steel Ep ic Warcaster - Up to one epic +2 POW on Thrust attacks against
and holding aloft the shining spear Justifier. warcaster may be included for models with small bases.
every 750 points in an army. Epic
Like Justifier’s piercing edge through warcaster Grand Exemplar Kreoss
plate steel, Kreoss presses his legions through cannot be included in an army with
Cygnar’s defenses. Leaving a wake of ash and High Exemplar Kreoss.
cinders where infidel encampments once stood,
the Protectorate’s forces look to their new Grand
Spells Cost RNG AOE POW UP OFF
Exemplar as a guiding light and righteous symbol.
His fury is truly alight when he comes across the Castigate 3 Caster CTRL -
While in Kreoss’ control area this round, enemy warjacks cannot be used to channel
forces of Cryx for whom he shows neither mercy spells.
nor restraint. Chasten 2 8 - 12 X
Enemy upkeep spells on target model/unit damaged by Chasten expire.
Menites are often the instrument of their own Cleansing Fire 4 8 4 14 X
contrition, and Grand Exemplar Kreoss is no A massive blast of flames erupts and causes Fire to all models in the AOE on a critical
hit. Fire is a continuous effect that sets the target ablaze. A model on fire suffers a
exception. He takes the weight of the crusade on POW 12 damage roll each turn during its controller’s Maintenance Phase until the fire
his own shoulders, continually pushing himself expires on a d6 roll of 1 or 2. Fire effects are alchemical substances or magical in nature
and are not affected by water.
further to assure its success at the cost of many
Hallowed Vengeance 2 Caster - - X
sleepless nights of prayer and planning. Many Instead of making a normal damage roll against the next model Kreoss hits with
have bled out their last under his command over a melee attack, target model is slammed d6” directly away from Kreoss with
the same effect as a slam and suffers a damage roll equal to Kreoss’ current
the years, and he has always been grateful of STR plus the POW of Justifier. If the slammed model collides with another
their sacrifices. All Menites are his brothers in model, that model suffers a collateral damage roll equal to Kreoss’ current STR.
Hallowed Vengeance expires after a successful melee attack.
battle, and he is determined to avenge the fallen Inviolable Resolve 2 8 - - X
and the lost. Taking on the burden of every death Target friendly Protectorate model/unit gains +2 ARM and never flees. An affected
model may only move or be moved during its activation. Fleeing models immediately
to stoke the warrior’s furnace within him, his rally when affected by Inviolable Resolve.
rage and fury have become the spear and shield Retribution 2 8 - - X
of Menoth’s vengeance. If target warjack is damaged, its attacker suffers an equal damage roll, then the spell
expires. Retribution is not triggered by collateral damage, damage from continuous
effects, or damage taken without a damage roll.

Grand Exemplar Kreoss g


Sacrosanct 2 6 - - X
Target friendly Protectorate non-warcaster warrior model/unit is sacrosanct.
Any enemy model destroying a sacrosanct model must forfeit its action during
its next activation.

APOTHEOSIS 55
estament of Menoth Testament of Menot

Te s t a m e n t o f M e n o t h
The language of Urcaen is unknown to all men but one, for he has seen the face of the
Creator and lived. How can any hope to stand against him?
—Grand Exemplar Mikael Kreoss commenting on the Testament of Menoth

When the High Reclaimer pushed open the gates of Battling the whipping wind and flesh-scouring sands of
Imer and disappeared into the blasted wastes of the marches, the High Reclaimer pushed himself to the limits
the Stormlands, most believed him dead. of life to uncover the very Gates of Urcaen through which
Many were fearful he had chosen to he would be re-forged. Shouldering the gates open with all
reclaim himself in this time of his might, he gazed upon the vast realm of the afterlife.
great need. They were not
Stepping into the dominion of the dead, he found
wholly mistaken.
himself wading through relentless hordes of unclaimed,
and he suffered terrible wounds as they clutched for the
warmth within him. He trudged onward baptizing his
weapon Cremator in the ephemeral ichors of ghosts and
fallen souls as he ripped through the ghostly dead and
transformed the metal of his weapon with every strike.
As if unveiled for him to see, the dead thinned to
reveal an ancient city—a shadow of Icthier
itself—inscribed with Menite scripture never
seen by mortal eyes. Its hallowed grounds
were protected from the intrusions of
the faithless, and he was granted
respite as the throng of ancient
dead awaited him at the edges of
the ghostly ruin.

Test
th Testament of Menoth Testament of M
Testament of menoth FOCUS 5
Damage Point Cost Field Allowance Victory Points Base Size
18 72 C 5 Small
Within the city he sought rest at a temple
dedicated to the Creator. The heavy doors to the TESTAMENT CMD 8
vast shrine opened, and within the vast chamber Feat: Essence of Dust SPD STR MAT RAT DEF ARM
The gates between Caen and Urcaen
beyond he found a lone tablet atop an ancient altar. open easily for the Testament of 5 7 6 4 14 16
The Omegus was a stone relic etched in a tongue Menoth. As if drawing back a
unknown to men and contained the Creator’s laws curtain, he moves his army between REQUIEM
worlds by rendering the forms of
of the dead, yet the Reclaimer understood. Lifting living Caen no more substantial than SPECIAL POW P+S
the ancient tablet from its eons-old resting place, dust in a guided wind. Multi 7 14
his mind reeled with the litany inscribed. Saturated While moving this turn, friendly
with energy as old as life itself and imbued with Protectorate models currently in the
Testament’s control area may ignore Terror - Enemy models/units in melee
the knowledge to wield it, the High Reclaimer set movement penalties from rough range of the Testament and enemy
out to pass through Urcaen’s gates back into the terrain and obstacles, may ignore models/units with the Testament in
world of the living. other models when determining LOS, their melee range must pass a command
and may move through other models if check or flee.
Prepared for an arduous return through the they have enough movement to move
Urcaen’s Gate - Once per turn during
completely past the model’s base.
masses, the High Reclaimer exited the temple to find Affected models cannot be targeted by
his controller’s Maintenance Phase,
the Testament may spend a soul token
an army of Menite souls holding back the restless free strikes.
to move immediately up to 3” ignoring
tides. Fallen soldiers of the faith had cleared a path all movement penalties. During this
for him! As he walked they moved with him as a
Testament movement the Testament cannot be
Ep ic Warcaster - Up to one epic targeted by free strikes.
barrier against the raging fallen. If one would fall two warcaster may be included for every
more would replace him until the High Reclaimer 750 points in an army. Epic warcaster Requiem
was back at the gates between worlds. Testament of Menoth may not be
Concremation - Target warrior model
included in an army with the High
destroyed by Requiem explodes in a
Among the living he was a Reclaimant no longer; Reclaimer.
3” AOE. Enemy models in the AOE
he had become something else—a Testament of Oath of Silence - The Testament suffer a POW 10 damage roll. Damage
cannot give orders. A mode/unit rolls must be boosted separately.
Menoth’s will. He was bestowed this new title by the cannot use the Testament’s CMD stat
Fire - Target model hit by Requiem
Harbinger, and his name was buried so that he exists when making command checks.
suffers Fire. Fire is a continuous effect
only as an embodiment of the Laws of Menoth. The Om egus - Enemy models cannot that sets the target ablaze. A model
gain soul tokens from living models on fire suffers a POW 12 damage
With his otherworldly weapon and clad in destroyed in the Testament’s control roll each turn during its controller’s
new vestments of his higher role, the Testament area. Enemy models destroyed in the Maintenance Phase until the Fire
Testament’s control area are removed expires on a d6 roll of 1 or 2. Fire
of Menoth is a champion of his faith unlike any from play. effects are alchemical substances or
other. Having accomplished the impossible— Reclaim - The Testament gains a soul magical in nature and are not affected
crossing the gates between life and death—he has token for each living Protectorate by water.
model destroyed in his control area.
transformed. He is able to step between the worlds
During his controller’s next Control
of life and death for a short time without paying Phase, replace each soul token with a
heed to either as long as a soul lights his way. focus point.

The Testament’s divine power has been


tempered in the light of sacred oaths and imbued Spells Cost RNG AOE POW UP OFF
with the ancient laws of the Omegus. With a mere Ashen Veil 2 6 - - X
Target model/unit has concealment. Living enemy models within 2” of an affected model
gesture he can draw back the curtain between suffer –2 to attack rolls.
worlds to return fallen Menites to life and banish Dust to Dust 3 10 - 13 X
infidel souls to the hellish wastelands of Urcaen, Replace warrior models destroyed by Dust to Dust with 3” AOE cloud effects that remain
in place for one round. Models destroyed by this spell are removed from play.
far from the reach of their false gods. The living
Hallowed Avenger 2 6 - - X
fear him, the dead remember him, and Menoth’s Target warjack in the Testament’s battlegroup may immediately activate after an enemy
will guides him. The Testament has come to bring attack destroys or removes from play one or more friendly Protectorate warrior models
within 3” of the warjack. The warjack may move up to its current SPD in inches and make
a new word to the realm of man. one melee or ranged attack. This spell expires after target warjack’s activation.
Revive 3 CTRL - -
Return one destroyed friendly Protectorate non-leader trooper model to its original
target unit in the Testament’s control area. The model may be placed anywhere in

tament of Menoth Testa


the control area within 3” of another model in its unit. The model returned to its unit
causes the unit to lose benefits or effects it received from the original destruction of
the returned model. The model may activate normally with its unit this turn.
Soulstorm 3 Caster * - X
Enemy models that move to within 4” of the Testament immediately suffer one damage
point. An enemy model that begins its activation within 4” of the Testament and does not
end its activation more than 4” away from him suffers one damage point at the end of its
activation.

APOTHEOSIS 57
VATAR OF MENOTH AVATAR OF MENOTH AV

Avatar of Menoth
And lo, the mightiest of heathens will bow in His holy light or be set ablaze
by His wrathful touch.
—Excerpt from the Canon of the True Law

The Vassals of Menoth have to the bringers of His wrath. Still, none of them expected
persevered through their slavery to to have a hand in the construction of such a thing as the
produce works of mechanikal power Avatar of Menoth.
that have made the Protectorate of
The Vassals of Menoth gathered to meet the Harbinger,
Menoth a powerful and dangerous
to hear her words, and carry out her will. As if driven
nation. Guided by the hands of
by some unseen force, they labored endlessly, enraptured
skilled taskmasters, they are the
with the calling of her prayers and the canon spilling from
instruments of Menoth’s will
her lips. Amid a haze of incense and the wafting of heady
as none other and give form
fumes from sanctified censers, the Vassals toiled, unable
to fathom the manufacture of what they constructed at
her most holy behest. Mortal minds would not experience
the design for long, for the schematics of the Harbinger’s
design were stricken from their minds to leave nothing
but a sense of awe and foreboding.
In the following months, the Harbinger summoned the
Vassals to carry out her instructions further only to finish
just days before the start of the Crusade. Each part they
created was painstakingly crafted and anointed exactly as
she had envisioned, and she was proud of their work.
The Harbinger held vigil over the assembly and when
the final pieces were set in place, she came with
great haste to the sanctified sepulcher containing its
completed form. The construction of the project was
placed in the Vassals’ hands, but the last stage of this
creation was solely within her power to complete.
She prayed over the massive hulk for days,
held fast in trance while uttering liturgies to
the Lawgiver. At the end of her blessing, she

AVAT
VATAR OF MENOTH AVATAR OF MENOTH AV

placed her hands on either side of the warjack’s


helm and whispered to it the true name of the
avatar of menoth UNIQUE HEAVY WARJACK
power within. The massive creation filled with
Damage Point Cost Field Allowance Victory Points Base Size
soulfire and sprung to life, growling like a beast
Grid 147 C 4 Large
awakened from the depths of ancient slumber.
The creation lumbered through the portals of SPD STR MAT RAT DEF ARM
the foundry into the night of the Sulese desert Avatar of Menoth
Divine Protection - The Avatar of 5 12 7 4 10 19
as an inferno of divine light amid the dark. The Menoth may spend a focus point at
Harbinger and a legion of aspirants and acolytes any time to cause an upkeep spell or 21
continuous effect on it to expire.
proudly followed in its smoldering footsteps, DIVINE SHIELD
Holy Vessel - The Avatar of Menoth
and their prayers resounded with the words of SPECIAL
is an autonomous model and may not be POW P+S
the Canon of True Law. Even as they looked part of a battlegroup or be controlled by
upon the greatness of this divine creation, tears a jack marshal. During its controller’s LFT Consecrated 0 12
Control Phase, the Avatar of Menoth
streamed from their eyes. No one cared that they receives d3+1 focus points. The Avatar BURNING WRATH
did not understand how this came to be. of Menoth has no cortex, never suffers
Disruption, and is immune to effects SPECIAL POW P+S
A sanctified vessel of high angles and requiring a functional cortex.
RT Incinerate 7 19
sacred armor plates, the Avatar is covered with Menoth’s Gaze - During its activation,
thousands of carefully inscribed prayers and the Avatar of Menoth may spend a
focus point to activate Menoth’s Gaze.
hymns on the inside of each of its components. It Enemy models within 8” of the Avatar
is moved by Menoth’s will alone and shines with of Menoth beginning their activation
the light of a thousand holy sconces. The Avatar with the Avatar of Menoth within LOS
cannot end their activations farther
blazes a never-ending trail of incandescent light from the Avatar of Menoth than they
to the heavens—a sign of the divine energies started. Affected models within 8” of

the Avatar of Menoth cannot give or
powering the massive vessel of faith. receive orders. Menoth’s Gaze lasts for L L M R R
one round.
The Avatar of Menoth is an imposing creation L M M R
Terror - Enemy models/units in melee
wielding a massive Sulese blade wreathed with range of the Avatar of Menoth and
holy flames that pour forth from its prayer- enemy models/units with the Avatar of
emblazoned surface. Even amid the carnage of its Menoth in their melee range must pass a
command check or flee.
wrath, the embodiment of His will comes away
unscathed. Consecrated to turn away blades, Burning Wrath Divine Shield
gunfire, and the arcane touch of heathen magic, Incinerate - Enemy models within Consecrated - The Avatar of Menoth gains
3” of a warjack disabled by an attack +3 DEF against magic attacks. This bonus
the Avatar’s shield is a powerful guardian ren- from the Burning Wrath suffer Fire. does not apply to attacks originating in the
dering the holy warjack’s form safe from harm. The warjack is then removed from play Avatar of Menoth’s back arc.
and is not replaced by a wreck marker.
The Avatar, now unleashed upon Menoth’s Fire is a continuous effect that sets the
enemies, walks unfettered through the carnage target ablaze. A model on fire suffers
a POW 12 damage roll each turn
of battle heedless of mortal will or command. during its controller’s Maintenance
Those who look upon the vessel of Menoth’s Phase until the fire expires on a d6 roll
divinity will stop in fear or awe of the creation of 1 or 2. Fire effects are alchemical
substances or magical in nature and
and give prayer to their gods to save them. No are not affected by water.
gods will dare, for the wrath of Menoth is a
fearsome thing.

Height /Weight: 13’ / 9.75 tons


Armament: Divine Shield (right arm), Burning

TAR OF MENOTH AVATAR


Wrath (left arm)
Fuel Load /Burn Usage: 175 kgs /5.5 hrs general, 1.5 hr combat
Initial Service Date: 606 AR
Cortex Manufacturer: None
Ori. Chassis Design: Vassals of Menoth under the guidance
of the Harbinger of Menoth

APOTHEOSIS 59
High Allegiant The Testament of Menoth
Amon Ad-Raza Warcaster
Warcaster

60
The Avatar of Menoth
Heavy Warjack

Grand Exemplar Kreoss


Warcaster

61
A powerful nation yearns to re
eturn to its historical might

Khador Army Additions

A
yn Vanar XI was resplendent in her
regal attire. Her head was unusually
bare of her crown, and a loose golden
net confined her long dark hair. A jeweled
plastron of extreme brilliance encircled her
slender neck. It was draped overtop the ermine
mantle of her ceremonial red cloak, which was
pinned to the back of her long côte-hardie of
magnificently patterned silk. In her gloved
hand, resting against the crook of her right
elbow, glimmered a scepter of gold fitted with
rubies and red jaspers. She climbed the last of
the steps bringing her atop the great high wall
of Stasikov Palace at the center of the capital.
An impressive gathering of nobles, dignitaries,
and veteran warriors stood waiting atop the
wall and bowed deeply as she passed.

An extended balcony had been erected at


the center of this wall over the great gatehouse,
atop which was a dais to elevate the queen to
the sight of the gathered throngs below. A
small but impressive honorary guard bearing
ceremonial standards lined the wall and
included a long row of Juggernauts towering
over the low battlement. She ascended the
stone steps of the dais and raised her hands
out to the people of Korsk. Simultaneously
in a synchronized display the warjacks raised
their axes and turned to her in salute.

APOTHEOSIS
The teeming masses love and trus

More than two hundred of the kayazy, whose coffers fueled forever dampen our spirits. At the
thousand were gathered crowding the campaign effort, looking on end of our war with them, when they
the grand procession, and the with pride. They were not nobles by were cast from our shores at great
teeming masses spilled onto nearby blood but perhaps in a sense by coin, cost of life, we were betrayed. Many
streets. They had watched the great and they were bolstered by loyal in the south praise the so-called
martial parade of Khador’s army servants and militia. Year by year Corvis Treaties and the borders and
and waited to listen to the words they grew in power and influence. cowardly agreements made at that
of their queen. The streets were So enormous was the scale of the time, but I am not one of them. By
lined with the banners of victory, palace that the wall’s battlement did those agreements our sovereigns
and order was barely maintained not feel the least bit crowded with gave up too much. They agreed to
by long lines of Winter Guard. these hundreds atop it. borders shaped not by their strength,
Closer to the palace, detachments but by the cold divisions of the
Ayn raised her arms again to quiet
of disciplined Man–O-War and Orgoth masters. Why did we agree
the crowd below. “Long has Khador
Iron Fang Pikemen stood before to divide our land by those self-
been a land of lords and conquerors,”
the great fortified gateway of the named landmarks that demarked our
she addressed them with a voice
palace. In the streets the parade servitude? This was not nobly done,
somehow amplified well beyond
was drawing to a close as the people and for too long we have lived with
of the capital greeted hundreds of the shame of that compromise!”
marching warjacks and thousands
The masses below were enthralled
more soldiers as conquering heroes.
by her words, and their hearts
Still, the voices of the crowd
reached an ear-shattering tumult Ayn’s outrage was also joined to hers in that moment. Ayn’s
outrage was also theirs, and she
at the sight of their queen atop the
high wall of Stasikov. theirs, and she heard it in heard it in their roar. They surged
as a mass against the Winter Guard
After waving to them, the queen who held them back, so great was
turned to acknowledge those who their roar. their emotion.
stood atop the wall with her, red-
Ayn waited just long enough to
faced with the chill of the winter
be heard again. “We pay no heed to
air and touched occasionally by
this piece of paper concocted by the
falling flakes of snow. Before her
its normal measure, perhaps by agents of foreign powers. Thanks
the members of the Khadoran
some contrivance of the Greylords, to the brave efforts of Khadorans
High Kommand and the assembled
“spanned by a collection of cities everywhere, we have taken the first
Great Princes had places of special
and peoples that coalesced into the step in fulfilling our greater destiny!
distinction according to their rank.
Khardic Empire. The horselords of Llael has been re-claimed, and its
Not all of the Great Princes could
legend forged a union to maintain cities fly the flag of our great nation.”
attend, but no less than fourteen of
cohesion and order by offering Another eruption of noise welled
these great lords stood before her;
status to those they subjugated. from the people, and Ayn accepted
it was the most gathered together in
From the peerless Kossites to the it gratefully.
one place for many years. Her keen
mind for politics had ensured there noble Skirov and other peoples “At this time let me give credit
were honored banners standing equally great and proud, this unity to those who deserve it more than
in place of those who could not has only strengthened over the I. History will long remember these
attend. The most elaborate was centuries. I believe it to be the pride days, for we have accomplished what
reserved for the black sigil of Great of our people. It has never ceased no man could have dreamt, and we
Prince Vladimir Tzepesci and his to exist in our hearts and minds, no have done it faster than we could
Korskovny Volozkya. Behind them matter our lineage.” have hoped. Many of those I wish
were hundreds of decorated officers, “The destiny of the empire of old most to honor are not here today,
lesser nobles, and powerful Grey- was thwarted by the cruel dominion for they fight even now against our
lords watching with anticipation. of the Orgoth, yet even these foreign- enemies. We must send to them our
Behind these were the wealthiest born and unholy savages could not prayers and our thanks, so loudly

64
st the ambition of their empress

they will hear us hundreds of miles She let the crowd have their voice those gathered here, I protest that
from here. First and foremost I and stepped to the side to allow room ‘queen’ and ‘kingdom’ are words too
present our great strategist and on the dais. Warriors raised their fists feeble to contain this greatness.”
genius tactician, Kommandant and praised their queen while those
With that he opened the golden
Gurvaldt Irusk.” The roar after this kayazy who did not cheer smiled in
box and revealed a new crown on
name carried a particular quality to gratification at one another. Very
its silken bed adorned in jewels. A
Ayn’s practiced ear, for she knew it few among the ranks of the nobles
masterpiece of the goldsmith’s art,
was not only the citizens of Korsk did not cheer. Instead they pursed
the crown was heavy yet elegant and
who cheered, but also the army their lips and frowned as they gazed
set with rubies forming the symbol
below and behind her joined by about with grim looks. These men
of the Motherland. Blaustavya
the stamping of military boots. It were content with the capture of
kneeled deeply before her and held
seemed as if even the warjacks in Llael and wanted time to reap its
the box outstretched. With regal
their long lines shifted and stood rewards properly. Still, surrounded
deliberation, she took the crown and
at greater attention when his name
placed it upon her own brow before
was spoken.
turning back to her people.
“Irusk’s army toppled Redwall
“I proclaim myself Empress
Fortress, decimated the defenses at
Laedry, subjugated Thunderhead
“I proclaim myself Ayn Vanar the First! The Khardic
Empire is gone, but the Khadoran
fortress, and laid siege to Merywyn
itself! Each of these battles is Empress Ayn Vanar Empire is born!”
worthy of legend and immortality, Even the stones of the palace
accomplished by the blood of your
own kinsmen on the front lines.
the First! The Khardic seemed to tremble and shake at the
outpouring of love and triumph
We also honor those under Irusk’s
command. They are too many to
Empire is gone, but from below. Even those nobles who
doubted her were awed to mute
name but include Kommandant amazement at the thunder of the
Mikhail Ovdanovich, Great Prince the Khadoran Empire people. The roar of the masses was
Vladimir Tzepesci,” another eruption unending and did not relent as two
of noise came from a smaller yet is born!” other figures mounted the dais.
vocal minority of those gathered, Words were lost as the highest priests
“Kommanders Kratikoff, Milianov, of Korsk in their sacred vestments
Tarovic, Karchev, Zoktavir, Koldun offered prayers to the Empress.
Greylord Lazar, and many more! To by so many exuberant supporters of Vicar Skovol first blessed her in the
all these great leaders and heroes, we the regime, they held their tongues. name of Morrow and was followed
offer our salute to a victory which by the popular Visgoth Borga who
Former regent Simonyev Blau- blessed her in the name of Menoth.
resounds across all of Immoren!”
stavya, an aged man who still stood Each bowed deeply to his sovereign
There was a cadence now to the arrow straight and had a deceptive Empress while pointedly avoiding
masses, and their roars and rumblings grace for his years, ascended the looking at one another.
imitated the proud vocalizations of dais. He held in his hands a gold
a single great beast responsive to inlaid box, and as he faced Ayn his Lord Blaustavya squared his
her words and quieted at her will. expression was filled with a father’s shoulders, raised his fist, and shouted,
“As tremendous as these victories love and pride. Those in the streets “For Khador, for the Motherland,
were, there will be more. We are below murmured and whispered, for the Empress!”
not half done. We have only begun guessing at his identity without The cheer was taken up by
to restore a legacy denied to us for a being told. With a clear, strong hundreds of thousands of voices,
thousand years. Cygnar and Ord will voice he spoke, “No other Vanar has yet Empress Ayn’s own shout rang
tremble before the approach of our accomplished so much in so little clear above the din. “For an empire
unstoppable armies, and they will time. We have only witnessed the reborn!”
see their treachery of four centuries beginning of this glorious reign. To
repaid in kind.”

APOTHEOSIS 65
ev the terrible karchev the terrible

Karchev
THE TERRIBLE
I pray that from this day forth, my actions on the battlefield shall be thanks enough. Words alone
can scarcely convey the weight of my gratitude.
–– Kommander Alexander Karchev before the Khadoran High Kommand upon receipt of his new body, 526 AR.

For over a century Kommander Alexander Karchev Already a respected Greylord magziev and decorated
has crushed the enemies of his beloved nation. After warcaster past forty winters when the Thornwood War
inflicting and enduring the worst horrors of war, Karchev broke out in 511 AR, Karchev lead a large battlegroup on
chose a tortured existence encased within a warjack the Khadoran left flank during the Battle of the Tongue.
rather than allow his shattered body to end his service Driving on the heels of the retreating Cygnarans, Karchev
to the Motherland. His astounding control over warjacks pushed headlong into an ambush where a dozen enemy
and sheer brutality place him among the most feared of warjacks decimated his outgunned and overwhelmed
Khadoran warcasters. battlegroup. Wounded and
calling for reinforcements,
Karchev drove forward
to assault the enemy
warcaster. The ensuing
duel destroyed Kar-
chev’s body as the
remainder of his
force disintegrated
around him. Enraged
at his failure, Karchev
unleashed a burst of primal,
arcane power that annihilated
his enemies before he lost consciousness.
Despite his horrific wounds, Karchev refused
to die. Desperately he clung to life until his broken
body was discovered on the field and returned to the
Motherland where it was bound to a cumbersome
life-sustaining device. Though he survived, he was
rendered a quadriplegic—a man forever to be kept
from the field of battle.
However, Karchev was not a man to
descend quietly into obscurity. After a decade
of rehabilitation, Karchev’s life had grown
intolerably quiet. Calling upon the Khadoran
High Kommand, the war hero of the
Thornwood demanded he be provided
with a new body built for war. By
523 AR, Khador’s finest

Karch
e karchev the terrible karchev the
KARCHEV THE TERRIBLE FOCUS 5
Damage Point Cost Field Allowance Victory Points Base Size
Grid 100 C 5 Large
mechaniks complied and began the laborious
process of constructing a form suitable to host KARCHEV CMD 8
Karchev’s body as well as house the instruments Feat: Total War SPD STR MAT RAT DEF ARM
Models in Karchev’s battlegroup
providing him with life. currently in his control area may charge 4 12 7 4 12 20
or perform power attacks without
A decade later Karchev was presented with spending focus this turn. Affected mod-
els may turn to face any direction before OPEN FIST
his new body—a plodding iron monstrosity built
moving or declaring a charge or slam SPECIAL POW P+S
around a modified Berserker chassis. Though attack. These models ignore movement
slow and awkward, the device gave Karchev penalties from, and may charge across, LFT — 0 12
the mobility for which he longed. Over his long rough terrain and obstacles.
years of service, Karchev has taken to the field in SUNDER
Karchev SPECIAL POW P+S
numerous mechanikal shells. Some were retired A T
rcantrik urbine - During his
when fresh innovations replaced old, and others controller’s Control Phase, Karchev
RT Multi 7 19
may spend a focus point to activate the
were left devastated on the battlefield. Always Arkantrik Turbine. This turn Karchev
Karchev rose anew ready to spread his next wave gains +2” movement, ignores movement
penalties from rough terrain and
of terror to the enemies of the Motherland. obstacles, and may charge or slam across
rough terrain and obstacles.
Despite the constant agony inflicted by the
Body System - Karchev may spend focus
very machines keeping him alive, the venerable to regenerate his Body system in the same
manner as a warcaster power field but may
warcaster has cut a broken and bloody path not regenerate any other damage. If Kar- L R
across western Immoren to earn him the much- chev’s Body system is disabled, he may not
allocate focus to warjacks in his battlegroup. L L M B R R
feared appellation ‘Karchev the Terrible’.
Spending the vast majority of his life entombed
Man in the Machine - Karchev is a living M M B B
model, but he is neither a warjack nor a
within the hull of a warjack has given Karchev warrior model. Karchev may run, charge,
and make power attacks without spending
a preternatural affinity for controlling the focus. Karchev cannot make head-butt
constructs. Relentlessly driven forward, his attacks. Karchev’s unspent focus points
are not added to his ARM. Karchev has
Sunder
warjacks serve him more like a pack of hunting F (★A
issure ttack ) - Karchev cleaves
a damage grid and suffers damage like a the earth asunder and sends his enemies
wolves than lumbering machines. warjack. Friendly Khadoran models with sprawling to the ground. Place a spray
the Repair skill may attempt to repair template in base contact with Karchev
Single-mindedly pursuing victory at the Karchev in the same manner as a warjack anywhere within his front arc. Roll 2d6
expense of ally and enemy alike, Karchev pushes but may not repair his Body system. and add the weapon’s POW. Compare the
Karchev does not forfeit his activation result to the DEF of every model other
his forces to the breaking point. His ’jacks run when repaired. Karchev is not disabled than Karchev touched by the template. If
until the extreme heat from their boilers scorches when three of his systems are disabled and the total equals or exceeds a model’s DEF,
is only destroyed once all of his systems that model suffers a POW 12 damage roll
their paint and weapons, and warriors are unable have been disabled. Replace Karchev with a and is knocked down. Damage rolls must
to keep pace. totaled wreck marker when he is destroyed. be boosted separately. A Fissure attack
Martial Instinct - Warjacks in may not be made as part of a charge.
Off the battlefield, Karchev is incapable of Karchev’s battlegroup gain +1 MAT. Reach - 2” melee range.
seeing to his most basic needs, but he leaves such
petty details to his specialized mechaniks. Long Spells Cost RNG AOE POW UP OFF
ago he learned as long as he kept fighting, his Eruption 3 8 3 14 X
Models in the AOE suffer a POW 14 damage roll. Eruption is a cloud effect that remains
rage could conquer even death. Only in battle in play for one round. A model moving into or ending its activation in the cloud suffers an
can he ignore the petty discomforts of life. When unboostable POW 14 damage roll.
his armored chassis closes around him, he is alive Iron Curtain 2 6 - - X
A magical field is created between target warjack in Karchev’s battlegroup and one other
and aware as no other Khadoran. He fights not warjack in his battlegroup declared when the spell is cast. When the warjacks are within
because it is all he knows; he fights because it is 10” of each other, any enemy model crossing or crossed by any line that can be drawn
between the bases of the two warjacks suffers a POW 12 damage roll and is knocked
all he wants to know. down. A model may only suffer the effects of Iron Curtain once per turn.
Sidearms 2 Caster - - X
Each model in Karchev’s battlegroup gains +1 DEF for each other model in the battle-
Height /Weight: 13’ /12 tons group with which it is in base-to-base contact
Armament: Sunder (right arm) Tow 2 Caster - - X
Fuel Load /Burn Usage: 240 kgs /6 hrs general, 1.5 hr combat If Karchev moves within 2” of a friendly warjack during his activation, that warjack may
be placed in base-to-base contact with Karchev at the end of his movement. There must
Initial Service Date: 571 AR (current chassis design) be room for the warjack’s base, and it must be placed completely within Karchev’s back
Cortex Manufacturer: None arc. Wreck markers cannot be moved by Tow. Up to three warjacks may be moved by
Tow each time Karchev moves. These warjacks cannot be targeted by free strikes while

hev The Terrible


Ori. Chassis Design: Khadoran Mechaniks Assembly
being moved by Tow.
Unearthly Rage 3 Caster CTRL -
Models in Karchev’s battlegroup currently in his control area gain boosted melee attack
rolls and melee damage rolls for one turn. During this turn, affected models may damage
targets only affected by magic attacks with their melee attacks.

APOTHEOSIS 67
evanna Agha Old Witch of Khador a

Zevanna Agha
Old Witch of Khador
She’s the shadow of winter Khador’s primal forests stretch across lands soaked
in memory and blood, and the stories of peasants hold
The claw of the night truths from time immemorial. Such tales of ancient origin

A bloody lament speak of a wizened hag primeval and terrible. She has
advised chieftains, kings, and princes and influenced the
And dead kings’ plight pivotal decisions made in Khador for millennia. Though
all too often folk tales and superstition are dismissed in
these arrogant times, peasants from the Khardic Sea to
–– Khardic folk rhyme, early 2nd century AR
Old Umbrey know that the Old Witch exists and that
she has watched them for uncounted generations.
Though her origins are long lost to the mists of
time, tales of the Old Witch still circulate by firesides
across Khador. The oldest stories are retellings of
Molgur legends describing a hunched creature of
shadow—a thing of slaughter that drank deeply
the blood of the fallen and feasted upon the flesh
of men. Legends from the time of Khardovic
describe an ugly old woman of untold power
counseling the Priest King and his chieftains.
Sometimes this advice cost them their lives,
but always it served to advance the Priest
King’s cause. The Old Witch appears in
hundreds of later stories demonstrating
her subtle guidance of the northern
peoples of western Immoren, leaving
a trail of lore that covers nearly three
thousand years.
She appears in folktales from
Hellspass to the Khardic Sea, always
giving and taking capriciously. Sometimes
she acts as the otherworldly wanderer bringing
rain in a bad year; sometimes she appears as
a twisted creature of the forest that pursues
travelers and foolish lovers to their deaths.
Kossite myths describe her saving entire villages
from starvation in exchange for the chieftain’s
first male child. Khardic tales speak of foolish
men crossing her and vanishing. Only their skin
remains as a warning, strung up at crossroads
with her mark etched into the hides. Some of
the oldest Skirovite stories speak of the time

Zeva
and Scrapjack Zevanna Agha Old W
Old Witch of Khador FOCUS 7
Damage Point Cost Field Allowance Victory Points Base Size
16 106 C 5 Small
when Menoth walked the world and found the
Old Witch in her cave waiting for Him. OLD WITCH CMD 8
Feat: Field of Talons SPD STR MAT RAT DEF ARM
She is known by many names, but the most More ancient than Khador itself, the
common ascribed to her is Zevanna Agha, the Old Witch has a connection to the land 5 7 6 3 15 14
that lets her bend even the trees and
Old Witch of Khador. Few tales describe her in stones to her will. At her command the
very earth rises to snare and rip at her IRON CLAWS
detail, but most agree she appears as a decrepit
enemies like the deadly black talons of SPECIAL POW P+S
hunchbacked woman of ancient years stooped a terrible predator.
and supported by a walking staff and bearing Cull 6 13
Target either the Old Witch or Scrapjack
a writhing sack on her twisted shoulders. Her when Field of Talons is used. Enemy
fingers end in sharp iron talons said to slice as models within twice the Old Witch’s IRON CLAWS
current FOC stat in inches of the target SPECIAL POW
easily through metal as flesh. It was not until P+S
model cannot run, charge, or make
after the formation of the Iron Kingdoms that special or power attacks. Enemy models Cull 6 13
legends first mention her companion, a primitive moving within the area for any reason
suffer an unboostable POW 14 damage
warjack cobbled together by her own hand. roll. Field of Talons lasts for one round.

Her abilities and powers are attributed with Old Witch Terror - Enemy models/units in melee
the mystique of legend, and many peasant tales Augury - Models in the Old Witch’s
battlegroup ignore Camouflage, range of the Old Witch and enemy
describe her riding shadows, vanishing within cloud effects, concealment, cover, models/units with the Old Witch in
banks of fog and appearing again in groves of Invisibility, and Stealth when making their melee range must pass a command
ranged or magic attacks. check or flee.
trees. Command of the wild is also a common
Pathfinder - The Old Witch ignores Warjack Bond - The Old Witch is
attribute of her legendary status. Though the bonded to Scrapjack. The Old Witch
movement penalties from rough terrain
details vary dramatically, supposedly she is able and obstacles. The Old Witch may may allocate one additional focus point
to beckon beasts and birds as well as influence charge across rough terrain. to Scrapjack.
the land itself. Prowl - While within a terrain feature Withered Staff - The Old Witch may
that provides concealment, the AOE of upkeep one spell in play without paying
Her companion is only referred to as the a spell providing concealment, or the a focus point.
AOE of a cloud effect, the Old Witch
Scrapjack, an oddly configured warjack lacking gains Stealth. Attacks against a model Iron Claws
arms carrying all the tools and implements of with Stealth from greater than 5” away Cull Soul - The Old Witch gains a soul
automatically miss. If a model with token each time she destroys a living
the Old Witch’s craft upon its back. Built at the model with Iron Claws. During her
Stealth is greater than 5” away from
infancy of warjack development, it is a useful an attacker, it does not count as an controller’s next Control Phase, replace
mechanikal beast of burden that serves the witch intervening model. each soul token with a focus point..
well. It is as of modern time, the only Khadoran-
Spells Cost RNG AOE POW UP OFF
deployed ‘jack that bears anything resembling
an arc node, for it carries an ancient arcane Iron Flesh 2 8 - - X *
Target warrior model/unit gains +3 DEF and suffers -1 SPD. When this spell targets an enemy
relay scavenged from the ruins of the second model, it is an offensive spell and requires a magic attack roll.
Thornwood war. Murder of Crows 3 CTRL 5 * X
Place a 5” AOE cloud effect anywhere completely within the Old Witch’s control area.
Though hindsight shows her actions often Models/units in the AOE when the spell is cast must pass a command check or flee. Any
model except the Old Witch or Scrapjack moving into or ending its activation in the AOE
serve Khador, no scholar doubts the Old Witch suffers an unboostable POW 8 damage roll. Models/units moving into the AOE must also
walks the Motherland for her own purposes. pass a command check or flee.
According to legend, she counseled the Khardic Slaughter 2 6 - - X
Slaughter may target the Old Witch or Scrapjack. Target model gains +2 MAT and may
warlords to seek conquest, saying they would move up to 1” and make an additional melee attack immediately after destroying an enemy
receive aid ‘from the ancient source of their blood’ warrior model with a melee attack.
and their enemies would ‘die with breath still on Strangling Chains 3 10 - 13 X
After resolving the damage roll, target model may be moved d6” directly toward the spell’s point of
their lips.’ To this day many Khadoran scholars origin, stopping only if it contacts another model or terrain feature. During this movement the affected
and theorists attribute the great plague that swept model cannot be targeted by free strikes.

the Kossite and Skirov peoples around this time Trepidation 2 8 - - X X


Any time target model/unit is engaged, it must pass a command check or flee.
to Khardovic’s spirit, but a few rogue scholars Unseen Path 3 6 CTRL
point to the Old Witch herself. She appears Unseen Path may target the Old Witch or Scrapjack. When the spell is cast, target model in the Old Witch’s

nna Agha Old Witch


frequently during the Khardic wars of expansion
offering advice, reading omens, and apparently
working enchantments not drawn from the power
of prayer 1,500 years before the Gift.
control area is removed from a forest, cloud effect, or spell effect providing concealment and is placed com-
pletely within another forest, cloud effect, or spell effect providing concealment. The model’s new location
must have been completely within the Old Witch’s control area prior to casting Unseen Path. There must be
room for the model’s base in the new location. A model affected by Unseen Path cannot be targeted by free
strikes during this movement. A model may only be the target of Unseen Path once per turn.
Weald Secrets 2 8 - - X
Target model/unit ignores movement penalties from rough terrain and obstacles.
Affected models may charge or slam across rough terrain. Affected models also gain the
Camouflage ability, gaining +2 DEF when benefiting from concealment or cover.

APOTHEOSIS 69
evanna Agha Old Witch of Khador a

One legend states that Sveynod Skelvoro


declared himself the first Emperor of Khard at her
SCRAPJACK LIGHT WARJACK CHARACTER behest, and she has appeared to every Khadoran
Damage Point Cost Field Allowance Victory Points Base Size monarch since in one form or another. The
Grid 0 C 2 Medium legend claims she beat the gold and iron from the
weapons of slain chieftains into the first crown of
SPD STR MAT RAT DEF ARM Khador and adorned it with red jewels, powerful
Scrapjack 5 3 14 16
All Terrain - Scrapjack ignores 6 8 enchantments, and human blood. Proof exists
movement penalties from rough that she openly opposed the Orgoth in Khardic
terrain and obstacles. Scrapjack MECHANIKAL TALON lands, killing them wherever she found them and
may charge or slam across rough
terrain. SPECIAL POW P+S washing her talons in their blood to deny power
Arcantrik Relay - Scrapjack may LFT Pin 4 12 to their dark gods. Though rancorous, vicious,
channel spells, but any spell chan- and cruel, she aided the Khardic resistance of
neled has its range reduced by 2”. MECHANIKAL TALON the Orgoth, ever hammering Khador invisibly
Defensive - Due to its bond, SPECIAL towards its current form.
POW P+S
Scrapjack is overly protective of the
Old Witch and gains +1 SPD and +2 RT Pin 4 12 The recently published journals of Exarch
on all attack and damage rolls during
Voltor Drydestiev, lifelong confidant of King
any round she suffers damage as a
result of an enemy attack. Ivad Vanar, both describe the Witch’s continuing
influence. Mere days after Ivad assumed the
Personal Warjack - Scrapjack is
always included in the Old Witch’s throne, an ugly old woman came uninvited to the
battlegroup. If the Old Witch is new king in his garden. The king and wizened
destroyed or removed from play,
Scrapjack goes inert and may not be
witch spoke at great length. When pressed,

reactivated. King Ivad would only reveal he had been in the
Prowl - While within a terrain M C A A C M presence of something ancient, and the safety of
feature that provides concealment, M C C M the Motherland would be ensured for generations
the AOE of a spell providing to come.
concealment, or the AOE of a cloud
effect, Scrapjack gains Stealth. The nature of Ivad’s bargain has only
Attacks against a model with attack succeeds, the target takes no
Stealth from greater than 5” away
truly come to light over the last fifty years.
damage but is knocked down and
automatically miss. If a model with Men occasionally have seen the Old Witch
pinned until Scrapjack moves, makes
Stealth is greater than 5” away from another attack, or the pinned model accompanied by her Scrapjack crossing the
an attacker, it does not count as an breaks free. At the start of the pinned vast expanses of Khador for centuries. Now
intervening model. model’s activation, both the pinned they most often see her accompanied by
model and Scrapjack roll a d6 and
Mechanikal Talons add their STR. If the defender’s total
soldiers and warjacks.
Chain Attack - Pin - If Scrapjack exceeds Scrapjack’s, it may stand
hits the same target with both initial up normally. If Scrapjack wins, Height /Weight: 13’ / Unknown
Mechanikal Talon attacks during the model’s activation ends and it
the same activation, after resolving Armament: Twin Mechanikal Talons (right and
remains pinned. A model that cannot left legs), Arcantrik Relay
the attacks it may immediately be knocked down cannot be pinned.
make an additional melee attack Fuel Load /Burn Usage: Unknown
against the same target. If the Initial Service Date: Unknown
Cortex Manufacturer: Unknown
Ori. Chassis Design: Zevanna Agha

SCRAPjakc scrapjac

70
and Scrapjack Zevanna Agha Old W

S crapjack
That the Old Witch of Khador has powerful allies
among the Khadoran military is undeniable. The
Greylords covenant bows to her superior skill, heeds her
advice without fail, and provides her with their arcane
abilities whenever she requires them. She now regularly
leads Khadoran troops in battle—a role she had never
before taken—to slaughter her enemies with the same
wicked zeal she displays in the oldest legends.
The Old Witch’s authority over the military has
grown dramatically during the last five decades. Though
she holds no rank and no official title, each officer learns
quickly to obey her orders. She has standing permission to
requisition men and material when and where she needs
it, and her orders bear Kommandant Irusk’s signature
and the Imperial Seal. Indeed, it would seem bloodshed
on any scale is a gift she bears all to well.
Far more active now than at any time since the Orgoth
occupation, the Old Witch has moved beyond dabbling in
the matters of royalty to direct intervention in the affairs
of the Motherland. Many wonder what it portends when
a creature so long a superstition walks revealed under the
sun to spill blood for her own ends. Regardless, the world
now knows the truth by which generations of Khadoran
peasants have lived. The Motherland has a spirit, a face,
and a form: a wicked old crone with iron claws.

c
orward kommander sorscha kratik

F o r w a r d Ko m m a n d e r
Sorscha Kratikoff
Discussions with Kommander Kratikoff reveal a mental state exactly matching your
requirements. We highly recommend you place this officer as close to the enemy as possible,
for she will fight without rest or compassion.
—Confidential report to Kommandant Irusk regarding Sorscha Kratikoff.

War scars the body. Sometimes it scars the soul. to the suffering around her, feeling little when her own
Sorscha Kratikoff loved only the Motherland and its troops died or when innocents stumbled into the path of
dark son, and his loss compounded with the sorrows of her forces.
war might have crippled a lesser woman. Not Sorscha. A
As a warcaster she learned to serve alongside the man
true daughter of Khador, Sorscha shows her grief in
who slaughtered her father, the Butcher of Khardov
reckless battle where she kills to ease her pain.
Orsus Zoktavir. She found the frost inside her dulled her
The Motherland does not forgive anger but not her disdain for him and many of her fellow
weakness, and Sorscha learned to live with officers. In her role as a warcaster, Sorscha moved among
loss at a young age. When her father died, men and women descended from nobility or trained by
she swore to feel nothing and hid her pain the Greylords. Their arrogance and entitlement chafed
behind service. When she witnessed her peasant upbringing, and the discomfort only drove
Winter Guard comrades killed and her feelings deeper. Only Vladimir Tzepesci, a prince no
maimed, she placed all her grief less, gave her the honest and open words of a man without
behind her icy exterior. Slowly pretense. She came to him to become a
she found she grew numb warcaster, and quite to her surprise
found the only man who could
ever replace her father in her
heart.
koff forward kommander sorscha
FORWARD KOMMANDER SORSCHA KRATIKOFF FOCUS 6
Damage Point Cost Field Allowance Victory Points Base Size
17 83 C 5 Small
Their relationship sparked scandalous
accusations that surrounded Vladimir like a thick SORSCHA CMD 8
fog, and the false disgraces swallowed Sorscha. Feat: Winter’s Chill SPD STR MAT RAT DEF ARM
Summoning the icy fury within her
The dark prince only smiled when the wounding soul, Forward Kommander Kratikoff 6 6 7 5 16 15
words reached them. “Deeds weigh more than unleashes the elements upon her
enemies. She covers them with a QUAD-IRON
rumor, and we know the truth,” he said. Sorscha
deadly rime that freezes both steel
smiled but knew the two were safe only due to and flesh. RNG ROF AOE POW
their station and importance to the Motherland. Damage to enemy models currently 10 1 — 10
She had seen whispers destroy the careers of so in Sorscha’s control area that exceeds
ARM is doubled this turn.
many others. “The howls of wolves may bring FROSTFANG
down even the mighty,” she thought when she Sorscha SPECIAL POW P+S
saw the kayazy fall in line against Vladimir. Desp erate Pace - At the beginning of its
Multi 7 13
activation, any friendly Winter Guard unit
The Llaelese occupation brought suffering in Sorscha’s command range may make a
and loss on an unimagined scale. Sorscha command check for Desperate Pace. If the
check succeeds, models in the unit gain either
closed her eyes to the pain her nation inflicted +3” movement or may make an additional
bonded to her. Sorscha may allocate one
and ignored the cries of refugees and soldiers additional focus points to the warjack. The
blunderbuss attack regardless of ROF this
warjack gains +2” movement and may charge
seeking mercy, yet when word of Vladimir’s activation but suffer –2 DEF for one round.
or slam across rough terrain but suffers
If the check fails, the unit immediately ends
disappearance reached her, the ice cracked. its activation.
normal movement penalties. The warjack
Duty alone kept her from riding out that moment may charge or slam without spending a
Elite Cadre - Winter Guard in an army focus point if it begins its activation within
to find him. Then the rumors came. The kayazy with Sorscha gain +1 MAT, RAT, CMD, Sorscha‘s control area.
questioned his competence, habits, and loyalty to and the Tough ability. Whenever a Tough
the Motherland as if his past accomplishments
model suffers sufficient damage to be
destroyed, the controlling player rolls a d6.
Quad-Iron
Multi Fire (★Attack) - After
meant nothing. An intense fire starting burning On a 5 or 6, the model is knocked down resolving a successful attack with the
within Sorscha’s icy heart, and she yearned to instead of being destroyed. Models not Quad-Iron, Sorscha may immediately
destroyed are reduced to one wound. make an additional Quad-Iron attack
hunt down the soft cowards at court who spread
Ep ic Warcaster - Up to one epic targeting the last model hit or another
these lies and hang their entrails across the warcaster may be included for every model within 2” of the last target hit.
throne room. Kommandant Irusk finally took 750 points in an army. Epic warcaster Sorscha may make up to four Quad-
her aside. “Stay and fight,” he said, “as Vladimir Forward Kommander Sorscha Iron attacks during her activation.
Kratikoff cannot be included in an
would have wanted. Honor his memory with
victory.” Irusk promoted her to the special rank
army with Kommander Sorscha. Frostfang
Shatter - When targeting a stationary Critical Freeze - On a critical hit,
of Forward Kommander, assigned her a cadre of model with a melee attack, Sorscha target model becomes stationary for
hand picked Winter Guard, and instructed her to rolls an additional damage die one round.
seek vengeance in southern blood. Warjack Bond - One non-unique warjack Reach - 2” melee range.
in Sorscha’s battlegroup begins the game
Some whisper about Sorscha. They say her
sustaining ice has robbed her of her humanity, Spells Cost RNG AOE POW UP OFF
and she lives now only to kill. They say the war Boundless Charge 3 6 - - *
has left her disturbed, and even knowledge of Target model’s next activation is a charge at SPD +5” that crosses rough terrain and
obstacles without penalty. When this spell targets an enemy model, it is an offensive
her dark prince’s survival could not save her. spell and requires a magic attack roll.
Kommandant Irusk only smiles; her ruthless Cyclone 3 Caster - -
drive for vengeance serves his needs perfectly. Sorscha may immediately move up to her current SPD in inches and cannot be tar-
geted by free strikes during this movement. Determine which models were within
For Sorscha, the words mean nothing. She her melee range at any time during this movement. After moving, she may make one
knows the truth and will vent her pain on the automatically boosted melee attack against each of those models. Completely resolve
each attack individually and apply the target’s special rules immediately as each
Motherland’s enemies until she drowns them in attack is resolved. Cyclone may be cast once per turn.
blood or dies trying. Deep Freeze 3 6 - - X
Enemy models ending their activation within 2” of target friendly Khadoran model
become stationary for one round.
Freezing Grip 4 8 - - X
Target model/unit becomes stationary for one round.
Shatter Storm 2 6 - - X
Models destroyed by a direct hit from an attack by target model/unit explode in a 3”
AOE. Enemy models in the AOE suffer an unboostable POW 8 damage roll.
Snowblind 2 12 - - X
Target model/unit’s LOS is limited to 5” for one round.

APOTHEOSIS 73
adimir tzepesci the dark champi

Vladim ir Tzepes ci
The Dark Champion
Rest my sweet prince, for once you awaken there will be no respite for your noble bones.
Only bloody war and the iron claws of fate…
—Whispers of the Old Witch of Khador

“Doom” is a heavy word for kings and wise men. All The Old Witch of Khador sought the dark prince
his life the prospect of doom has haunted the Dark Prince and found him wounded and dying in the Thornwood
of Umbrey. At every step it has dogged him like a specter as a result of his courage. Seizing him in her clutches,
lurking beyond the edge of his vision. Skulking behind the ancient hag bore him to her earthen lair. Beneath the
every battle and behind every enemy, it has served as rumbles of passing battles and the murmurs of kayazy
a constant reminder of his past and his future. Within hounds seeking to claim his lands and title, the dark
Vladimir Tzepesci thrums the blood of regents. His prince lay in a feverish slumber. Days passed into weeks,
potent heritage is as strong as the blood of Khardovic and and weeks became months. Throughout the Motherland
as powerful as the soul of Khador itself. Vlad was considered dead, for neither remains nor sign of
him indicated his presence. To Empress Vanar XI he was
simply another carcass for the kayazy to pick over
like wolves. However, within the caverns
of the Old Witch his body grew
stronger, and he dreamed.

vlad
on vladimir tzepesci the dark ch
vladimir tzepesci, dark champion FOCUS 7
Damage Point Cost Field Allowance Victory Points Base Size
18 84 C 5 Small
The Old Witch has been intertwined in the
affairs of the princes of Umbrey since the birth of VLADIMIR CMD 9
the horselord bloodlines. As the sole remaining Feat: Blood Legacy SPD STR MAT RAT DEF ARM
As the descendent of ancient
member of his lineage, Vladimir is as dear to her kings, Vladimir holds an intimate 6 6 7 5 15 16
as a child is to his grandmother. She saw to his connection to his homeland and
wounds, healed him, and whispered secrets in his people. The blood of conquerors and
heroes flows in the veins of Khador’s DOMINION
ears as he slept. Within his dreams she taught him sons and daughters, and in times of SPECIAL POW P+S
the powers of kings, the stride of the Bogatyri, the great need Valdimir may call upon
Multi 8 14
vicious swing of Priest King Khardovic, the gift of this ancestral power to manifest in
true sight, and command of wind and sky. More his people.
importantly she gave him the most powerful gift Vladimir awakens the blood of d3+3 this bonus increases to +3 for the
friendly Khadoran non-warcaster rest of the game. These benefits
of all—when he awoke he found himself whole, warrior models currently in his remain even if Vladimir regenerates
his body restored, and his spirit strong. control area. Affected models gain +3 his power field. If a friendly model
to all stats, one additional attack with damages Vladimir for any reason, he
Ready to venture again among the people of each melee weapon, and boosted loses all benefits of Might of Kings
Khador, he rose to leave the Old Witch’s care attack and damage rolls this round. for the rest of the game.
but the old crone, stern babushka to this mighty
warrior, would not allow it. Although Vlad was
Vladimir Dominion
Blood Trials - Whenever Vladimir Balefire - After a successful attack
whole, his weapons were not. The old mother suffers one or more damage points with Dominion against an undead
whispered again in his ear of strange promises of from an enemy attack, he gains one model, roll an additional damage
blood token. During his controller’s die.
things to come. As he listened and nodded to her
next Control Phase, replace each Preem p tive Strike - Vladimir
words, he saw the reasons she had come to him. blood token with a focus point. may make a Preemptive Strike
He saw the destiny he must fulfill. Ep ic Warcaster - Up to one epic with Dominion against an enemy
warcaster may be included for model ending its movement within
Guided by the crone’s ancient knowledge, every 750 points in an army. Epic Vladimir’s melee range during its
he took up his wrecked weapons. Now a bent warcaster Vladimir Tzepesci, the activation. Resolve the Preemptive
and pitted blade, his sword Skirmisher was a Dark Champion cannot be included Strike immediately after movement
in an army with Vladimir, the Dark ends. If Vladimir makes a Preemptive
worthless wreck of steel and corroded gold. Ruin,
Prince of Umbrey. Strike, he cannot make another until
his broad bladed dagger, was little more than after his controller’s next turn.
Might of Kings - When Vladimir is
shards held together by the hilt. The crone shook first damaged he gains +1 SPD, STR, Reach - 2” melee range.
one long iron talon at him and counseled Vlad. DEF, ARM, and CMD for the rest
“You vill bear a veapon as powerful as zose held of the game. If he is reduced to ten or
fewer wounds, this bonus increases
in ze time of true Kings,” she said. Relying upon
to +2 for the rest of the game. If he
his own skilled hands, Vladimir began reforging is reduced to five or fewer wounds,
the remains of his sword and dagger. The prince
toiled endlessly in the Old Witch’s dimly lit Spells Cost RNG AOE POW UP OFF
caverns and merged the two weapons into a
Assail 3 6 - - X
single blade, the deadly greatsword Dominion. Target friendly warjack may charge or slam without spending focus at SPD +5”. Models
slammed by the warjack are moved +2”.
Now he marches at the side of the Old Hand of Fate 2 6 - - X
Witch as a true champion. His alliance with the Target friendly Khadoran model/unit may roll an extra die on all attack and damage rolls.
Discard the low die in each roll.
ancient hag is one that will place him as Khador’s
Martial Paragon 2 Caster - -
defender in a time when he is needed most. Few Vladimir rolls an additional die on melee attack rolls and cannot be targeted by free
know of the true threats to come, and the dark strikes. When Vladimir makes a melee attack during his activation, he may make a melee
attack roll against each model in his front arc within melee range. Completely resolve
prince shall see to it that either a zealous prophet each attack individually and apply the targets’ special rules immediately as each attack is
or undead regent pays the ultimate price for resolved. Determine damage normally.
threatening his precious Motherland. Razor Wind 2 10 - 12 X
A blade of wind slices through the target model.
Ruination 4 8 - 12 X
If target model is hit, Vladimir may make magic attack rolls against the nearest d6 enemy
models within 3” of the original target. Each model hit suffers a POW 12 damage roll.
Transference 2 Caster CTRL - X

dimir tzepesci the d


While in Vladimir’s control area, any friendly Khadoran non-warcaster warrior model
may boost a melee attack roll or melee damage roll by removing an unspent focus point
from Vladimir.
Wind Blast 2 CTRL * -
Place a 5” AOE template anywhere completely within Vladimir’s control area. Cloud
effects touched by the AOE leave play. Models in the AOE suffer –3 RAT for one round.

APOTHEOSIS 75
ehemoth behemoth behemoth behe

Behemoth
I will not stake my life on this machine Kommandant, for I have already wagered much, much
more. The Behemoth carries my family’s name on every slab of steel and on every rune plate.
The reputation of each and every Salvoro embraced by the Motherland walks to war with that
‘jack. It will succeed beyond even our expectations. I have no hesitation or doubt of it.
— Dahlrif Salvoro to Kommandant Irusk at the Behemoth’s presentation

The Behemoth was first introduced Presiding over the ceremony was Empress Ayn Vanar XI,
to the Khadoran people during a the sovereign who transformed feelings of nationalistic
celebration proclaiming pride into a righteous mandate to reclaim territory stolen
the restoration of from the Motherland. She watched along with tens of
the Khardic thousands of loyal citizens packing the streets of Korsk
Empire. as the military might of Khador marched past them. At a
break in the parade, former Regent Simonyev Blaustavya
rose and with a clear voice presented the warjack as a gift
from the kayazy to their new Empress. As the Behemoth
rounded the corner into view, a deafening roar heard
for miles rose from the crowd.
First conceived over a decade ago as the
ultimate Khadoran warjack, the Behemoth
exists today due
solely to the

behe
moth behemoth behemoth behemot
patriotism and tireless efforts of Simonyev
Blaustavya. Soon after the project’s inception,
BEHEMOTH UNIQUE HEAVY WARJACK
the staggering costs involved halted research
Damage Point Cost Field Allowance Victory Points Base Size
and construction. The incomplete chassis and
Grid 172 C 5 Large
plans were abandoned and gathered dust until
Blaustavya discovered them four years ago. He SPD STR MAT RAT DEF ARM
instantly recognized the potential of the Behemoth Behemoth 4 12 5 3 10 21
Brawler - The Behemoth gains +2
and vehemently insisted the Mechaniks Assembly STR on power attacks.
resume construction. Declaring the Motherland Im m ovable Object - The Behemoth BOMBARD
“would never be chained by coins,” he secretly cannot be knocked down, pushed, or
slammed as a result of a melee attack RNG ROF AOE POW
organized a massive fundraising effort among made by a model with a smaller base. 14 1 3 14
the kayazy, describing the super warjack as a gift Relentless - The Behemoth is not

to the crown and their nation. Though they had disabled until four or more of its systems
are disabled.
BOMBARD
already invested heavily in industrializing Khador
Sub Cortex - The Behemoth’s sub RNG ROF AOE POW
at Blaustavya’s insistence, the kayazy saw this as
cortex is a system that controls the 14 1 3 14
the ultimate expression of their loyalty and gave operation of its bombards. The sub —
generously to show their pride and belief in the cortex may be allocated up to three
restored Khardic Empire. focus points. This focus must be kept OPEN FIST
separate from normal focus allocations SPECIAL POW P+S
The Behemoth exemplifies the best qualities and may only be used to boost bombard
attack and damage rolls. Normal focus Armor Pierce 0 12
of Khadoran warjack design—extremely heavy point allocations cannot be used to LFT
armor, a devastating array of weapons, and boost bombard attack or damage
rolls. If the sub cortex is disabled, OPEN FIST
immense strength. The Mechaniks Assembly
the Behemoth may not make ranged SPECIAL POW P+S
created a complex system of internal shielding attacks. Cortex damage effects do not
Armor Pierce 0 12
and mechanikal redundancy that when combined affect the sub cortex. The Behemoth RT
may make bombard and melee attacks
with its thick armor plates allows the Behemoth to in the same activation. The Behemoth
absorb damage that would reduce a lesser warjack can make bombard attacks even while
to scrap. Shaped blasting charges positioned engaged, but it cannot target a model
that is engaging the Behemoth. The
above each massive fist allow the ‘jack to blow Behemoth may still make bombard
apart armored opponents and literally disintegrate attacks if it runs. The Behemoth
suffers –2 to bombard attack rolls
softer targets. Each shoulder houses an integral
during any turn it runs, charges, slams, S S
bombard masterfully slaved to a sub cortex. The or is engaged.
most innovative aspect of the design, the sub cortex L L M C R R
is devoted to firing the guns independently of the Bombards L M M C C R
Arcing Fire - When attacking with a
Behemoth’s other systems, giving the machine bombard, the Behemoth may ignore
total control over its fire. Beyond these weapons, intervening models except those that
the Behemoth’s raw strength allows it to toss even would normally screen the target.
the heaviest ‘jacks aside like playthings as it tears
across the battlefield.
Open Fists
Arm or Piercing - Targets with
medium-sized or larger bases have their
Standing nearly seventeen feet high and ARM stats halved when calculating
carrying the most sophisticated weapons damage from the Open Fists. Effects
that further modify ARM are not
available to the Motherland, the Behemoth is the reduced. The Open Fists gain +2 POW
vanguard warjack of the restored Empire and a against models with small bases.
testament to its ingenuity. The incredible effort
and determination put into this unique machine
make it the mechanikal embodiment of Khador:
immense, fantastically powerful, unyielding, Height /Weight: 17’ / 20 tons
awe inspiring, and nearly indestructible. As the Armament: Twin Armor Piercing Fists (right and
Behemoth strides across the battlefield, one can

emoth behemoth beh


left arms), Twin Bombards (integral)
witness the pride and glory that is the Khadoran Fuel Load /Burn Usage: 350 kgs /5 hrs general, 1 hr combat
Empire embodied within its metal frame. It is Initial Service Date: 606 AR
a symbol to the Khadoran people as much as a Cortex Manufacturer: Greylords Covenant
destructive force to those who would stand against Ori. Chassis Design: Khadoran Mechaniks Assembly
its imminent arrival.

APOTHEOSIS 77
Forward Kommander Vladimir Tzepesci,
Sorscha Kratikoff Dark Champion
Warcaster Warcaster

Old Witch of Khador & Scrapjack


Warcaster & Personal Warjack

78
Behemoth
Heavy Warjack

Karchev The Terrible


Warcaster
Prayers of the Dragonfather shall ming
gle with the cries of the dead and dying

C ryx
Army Additions

T
erminus rose from his throne of fused
bone and iron as darkness gathered
around him like living smoke. Despite
his towering mass he drifted like a shade across
Garlghast Island and left the echo of terror in his
passage. His winged silhouette was well known to
all inhabitants of the outer isles. Both living and
walking dead granted him absolute obedience,
for none were more favored in the eyes of Lord
Toruk than Terminus.
In most of Drer Drakkerung, the heavy ground
fog was ever-present. Not far from Terminus’ lair
in the Vale of Fron Golnog, the mist was a thick
blood red rather than its usual pale hue and rose
to waist height. At the base of steep Kilven Rock,
the mist bestowed an appearance of upper torsos
adrift in a sea of blood.
The lich moved through the red mist toward
the shadow of a great crag and the twisted tower
atop it. The structure was seemingly composed
of numerous architectural styles, for Cryxian
stonemasons had rebuilt portions of the Orgoth
structure destroyed generations ago during the
siege of Drer Drakkerung.
Terminus drifted unhindered over a thick
wildwood of dead, contorted trees and gnarled
brush. The mist was lower here, and ghastly totems
of black iron, rusty chains, and bone, skull, and

APOTHEOSIS
The machinations of men are meaningle

sinew greeted him dangling from She was infamous for her daring forgotten Asphyxious. His schemes
black, claw-like branches. Shades exploits, and even her peers in in the Thornwood do not trouble
and shadows, too, moved through Blackwater considered her reckless. me. If he opposes Lord Toruk as the
the mist whispering and hissing, yet To Terminus she was nothing but reaver-witch claims, I will send him
they all backed away, prostrating meat surrounding a pulsating blue to join Daeamortus in the vale of
themselves before the great lich lord. living soul which tempted his hunger. choking ash.”
Although he was well glutted on
He emerged from the wood to find Helleana bowed deeply again. “I
earlier sacrifices, Terminus felt the
three waiting figures with masked faces. am rebuked. Some living thing will be
strong urge to wrench it from her
The red mist was held at bay in a perfect rent to assuage my pride.” Her voice
even now. She beheld his dark form
circle around them, and something held sarcasm, but Terminus ignored
and prostrated herself immediately,
orbicular and ominous hovered in the it. The witch stood near the prostrate
pale and trembling with terror.
shadows of the great vertical rock face Captain Devlin, and she reached
a few yards behind them. From the west came a red-eyed out to pierce the pirate’s arm with
trollkin nearly as massive as an a single black nail, drawing blood.
“Welcome, great lord,” said the
ogrun. His frame was thick with The captain shuddered but did not
one named Morgaen. Her smile was
muscle and his gray skin showed otherwise flinch or protest.
cold and they all bowed together
the scaled taint of blight. Even this
deeply enough to show respect “How stands my host?” Terminus
mighty general known as Gerlak
without groveling as others might. asked. This was a formality, for the
Slaughterborn looked frail and meek
coven knew he would not have come
They were flawless and fearsome next to the towering lich lord. He
if he had not seen their readiness.
at the same time, lissome yet strong, fell to his knees as if expecting a
with corpse-like complexions that quick death. This one’s soul pulsed Morgaen answered, “The
shone as if the power within them with its own potent aroma, for he blackships are laden with the
was a pale light gleaming beneath the was a famed leader of Toruk’s living instruments of death and hidden by
smooth flesh of their bodies. Parts of soldiers and commanded a horde of mist. Reapers, Deathrippers, Defilers,
them were covered by bits of dark black ogrun and bloodthirsty trollkin Slayers and thousands of thralls
armor and flowing garments, and for the Dragon King. were smuggled here as you bid. The
their nails were as black as sin. Atramentous awaits you to board, my
Terminus allowed them to debase
lord, and Darragh Wrathe stands
“Where are the two I bid attend themselves. Mortals such as these who
ready to admiral your fleet. No greater
me here?” Terminus demanded, were permitted to lead lesser minions
host has ever been gathered from the
wondering if his coven had grown occasionally forgot their insignificance.
blighted seed of our islands, but a
bold enough to defy him. He spoke No titles or honors mattered before the
great many pretty ships lie in wait to
with a susurrant voice resembling dominion of the twelve undying lords
stop you, all in blue and gold.”
many dread things malignantly who executed Toruk’s will.
whispering in unison from some dark Terminus focused his dreadful
He faced his coven. “Soon your
and hollow place. gaze upon her, disliking the playful
vision will be tested, for we sail to
turn of her voice. “What of your
“Awaiting only your request so battle.”
efforts to confound them?”
the mists would allow them, lord.”
Selene smiled. “We shall bathe in
This time it was Helleana who Selene took her turn to speak.
blood and drink living wine.” Morgaen
answered. No sooner had she spoken “Your mainland agents have
reported, “The blackships stand
than the red mists on either side of loosened their tongues, my lord. In
ready, and your army waits eagerly
the clearing dispersed. From each Ceryl trusted sources will report a
for slaughter.” Helleana whispered
stumbled a living mortal confused great Khadoran fleet spotted sailing
morosely, “Remember the warning of
and thirsty from hours of wandering south past Berck. The northern fleet
Ravenmane, the reaver-witch.”
through the endless fog. will have no choice but to sail and
The lich lord turned to this last investigate. They will find nothing
First from the east came a wild
witch feeling the kindling of old but fog and shadow.”
and tattooed woman with greasy
anger. His voice became the grating
black hair. The lesser privateer Helleana folded her arms. “We
and grinding of metal. “I have not
captain was named Devlin Bragg. have moved the decoy fleet through

82
ess before the immortal might of Toruk

the Windwatcher’s Passage. Captain you aid if you awaken that serpent have foreseen by these attacks a hole
Devlin will guide them along the before our plans for him are ripe.” opened in Cygnar’s defenses wide
shores near Ramarck to sow terror enough to allow our true fleet to sail
Slaughterborn’s grin would have
in the villages. She is ready to dance unhindered and undetected. We will
frozen the blood of any living witness.
with the Westwatch.” land to the north at Cloutsdown Fen
“Yes, my lord. He will not bestir
and move through the Gnarls. Only
At this the privateer captain stood himself; he delights in Highgate’s
those we reap will note our passage.”
but kept her head down. Her voice misfortune. By bloody work I shall
quavered despite her effort, “Y- sow terror and draw Cygnaran A terrible balelight glowed in
yes, my lord. I am ready. We will reinforcements to the fray. My army Terminus’ eye-slits as he imagined
confound the ships of Westwatch stands ready at Longbarrow Isle west the slaughter to come. Too long had
and draw them south.” of Highgate. I will take our fastest ship he been kept from those shores, and
to join them and lead the attack.” His he longed for carnage. He addressed
Terminus nodded slowly but did
name had been hard earned; this one his coven again, “Above all, I require
not lower himself by addressing the
had collected a cairn of boiled skulls your vision to forewarn of our master’s
woman. He despised the weakness
hidden progeny. We must enslave or
of her flesh although he recognized
crush all the cities of man before we
the living had a special aptitude
can invite our Lord to His promised
for sailing. He spoke to Morgaen
instead. “Be sure this phantom fleet
does not collapse too quickly. Spare
A terrible balelight glowed feasting. Halfaug, Scaefang, or even his
lesser get may catch wind of our scent.
We are not yet ready to face them. Do
some effort to screen them. Enlist
Skarre Ravenmane if she can be
in Terminus’ eye-slits you sense movement from them?”
found before she follows us north. It was a familiar request and one
What of Highgate?” as he imagined the his coven had yet to satisfy. Helleana
and Morgaen raised their cowled faces
Unbidden the deep voice of
Gerlak Slaughterborn answered, slaughter to come. to the Egregore and joined Selene in
their harmonious regard. The spiked
betraying no tremor of fear although
orb whirled as strands of darkness
his head remained bowed. “Leave
spun from it like thread, circling each
Highgate to me, my lord. I will force
of the three witches and binding them
them to winch all their ships up away fifteen feet high in countless raids on
together. At last its motions slowed
from my grasp, leaving none to join the mainland. Terminus knew the
and the black threads faded.
the battle.” The trollkin general was bulk of Gerlak’s army would likely
impertinent, but Terminus approved die against the cliffs of Highgate. It The coven bowed to their master
and did not punish him. That spirit was of no consequence so long as and Selene spoke, “Great forces walk
would be tested against the armies of their corpses were collected after. Immoren, but none with footsteps
the southern Wyrmwall. He had instructed Master Necrotech heavier than yours, my lord. Ask us
Mortenebra to send minions to follow again when we stand with you under
“None who fight Gerlak’s army,”
in their wake and collect the slain. one banner united with our army in
Morgaen cooed, “will guess this too is
The chance of Blighterghast arousing the Thornwood. Until that time, our
a feint. He will bring them grief and
was unlikely, but their first step in his vision is clouded.”
leave no one to bury.” She ran her
defeat was prepared. While Gerlak
own nails along the scaled arm of the “So be it.” He waved to the mortals
raged, a smaller group of Stalkers,
blighted trollkin, leaving four deep and bid them flee to their ships. He
wraiths and necrotechs would sneak
bleeding gashes. He did not flinch. commanded the coven, “Escort me
up the cliffs and into the mountains
to the Atramentous.” Obediently they
“Gerlak,” they were silent as to create a hidden base and begin the
followed behind him, three slender
Terminus honored the trollkin by slow and cautious search for his lair.
forms connected by dark strands
addressing him directly. “Beware
Selene raised her face toward the and a malignant floating orb which
luring Blighterghast from his
Egregore, a twisted spherical apparatus whispered in their ears with a voice
mountain roost. Our Lord Toruk’s
of protruding spikes of cartilage, iron, of prophetic madness.
eye will be upon you. He will not lend
and bone floating above them. “I

APOTHEOSIS 83
ch lord terminus lich lord terminus l
Lich Lord

Termi nus
Our legions shall fall upon them like darkness given form,
extinguishing the light of their day and bathing their lands
in the blood of their children.
—Lich Lord Terminus to the captains of his black fleet preceding the Scharde Invasions, 584 AR

It has been said the dead reckon time differently


than mortal men. To the legions of Cryx, victories are
an absolute and, on an infinite timeline, utterly assured.
Devoted to nothing less than the total domination of
western Immoren, Lich Lord Terminus is the architect
of a thousand plots and hidden wars. Towering over
others who serve under the Dragon’s shadow, this
twisted abomination of blighted bone and hell-wrought
iron has methodically pursued his master’s ambitions for
centuries. Even now the lich lord prepares to seize control
of Cryxian forces on the mainland with every intention of
leading them to ultimate victory in Toruk’s name.
Long ago he who would come to be known as Terminus
commanded the Dragonfather’s legions at the fortress of
Dragon’s Roost. In those days preceding the construction
of Skell, Toruk Himself dwelt beneath the foundation
of the fortress in the bowels of a now extinct volcano. It
was here Terminus first began to internalize the Dragon’s
transfiguring blight. Slowly his body swelled to great
size, and tattered wings began to rip through his back,
tearing and distending skin and bone. As his flesh failed
him, necrosurgeons eagerly replaced the cankerous
portion of his body, trading decayed flesh for horrid
mechanikal substitutions. By the time Cryx launched its
assault against the remnants of the Orgoth Empire
regrouping at Garlghast Island, all semblance of
life had already slipped from Terminus and left
him an undying servant of the Dragon.

lic
lich lord terminus lich lord terminu
The siege ended in the total destruction of the
Orgoth capitol Drer Drakkerung. The Orgoth LICH LORD TERMINUS FOCUS 6
warwitches there summoned a conflagration of Damage Point Cost Field Allowance Victory Points Base Size
fell magic that shook the earth and blasted the 20 102 C 5 Large
city to ruin, decimating not only themselves
but also tens of thousands of thralls and no less TERMINUS CMD 9
Feat: Dragon’s Call SPD STR MAT RAT DEF ARM
than three lich lords. In the following aftermath Terminus calls upon Toruk’s accursed
Terminus rose quickly through the ranks. It was name to unleash a dreadful howl that 6 9 7 5 14 18
bathes the battlefield in malignant energy.
he who tore the black secrets from the Orgoth The cacophony of evil devours the souls
of the fallen and crushes the wills of men. DRAGON FIRE
survivors, living and dead, and he who applied
Terminus gains a soul token for each RNG ROF AOE POW
that knowledge to rebuild Cryx’s devastated
armies. Terminus personally oversaw the
living model destroyed in his control area SP 1 — 14
this round. While in Terminus’ control
construction of the Dragonfather’s vast first fleet area this round, enemy models cannot
give or receive orders. Enemy warjacks DOOMSAYER
of blackships. When Toruk witnessed the fruits currently in Terminus’ control area cannot
of Terminus’ many labors, He bestowed upon SPECIAL POW P+S
be allocated focus points for one round.
him the title of lich lord. Multi 7 16
Terminus
With legions of thralls under his command, Abom ination - Models/units – friendly
or enemy – within 3” of Terminus must SCYTHING CLAW
Lich Lord Terminus devoted himself utterly pass a command check or flee. SPECIAL POW P+S
to the conquest of the mainland. Slowly he Sacrificial Pawn - Whenever Terminus
Throw 5 14
amassed agents throughout the Iron Kingdoms is directly hit by an enemy ranged attack,
his controller may choose to have a
to gather information and search for Toruk’s friendly non-incorporeal undead model
hated brood. Terminus conspired with rival Lich within 3” of Terminus and in his front arc Dragon Fire
hit instead. That model is hit automatically Corrosion - Any model hit by Dragon
Lord Daeamortus to orchestrate the Scharde Fire suffers Corrosion, a continuous
and suffers full damage and effects.
Invasions of 584-588 AR. While Daeamortus effect that slowly erodes its target.
Soul Cages - Gain a soul token for each Corrosion does one damage point each
established secret strongholds on the mainland, living model destroyed within 2”. During turn to the affected model during its
Terminus’ forces tested the defenses of the his controller’s next Control Phase, replace controller’s Maintenance Phase until it
each soul token with a focus point. expires on a d6 roll of 1 or 2. Corrosion
Iron Kingdoms, laying the foundation of their
Tattered Wings - Terminus ignores is not affected by water.
eventual destruction. It is an accomplishment of movement penalties from rough terrain Dying Breath - After resolving his melee
their ingenious malignity that their enemies have and obstacles. Terminus may move attacks, Terminus may make a Dragon
through other models if he has enough Fire attack if he is not engaged.
only now begun to piece together the true threat movement to move completely past the
represented by the Cryxian black fleet. model’s base. Terminus may charge
across rough terrain, over obstacles, or
Doomsayer
Reach - 2” melee range.
Though Terminus has seldom directly led his through other models. Terminus cannot
Rendering - When Terminus destroys a
forces in the field against the armies of men, all be targeted by free strikes.
living model with Doomsayer and gains a
is about to change. Following Cryxian successes Undead - Terminus is not a living soul token, he may immediately spend the
model. soul token to remove d3 damage points.
in the recent war, the assassination of Lich Lord
Daeamortus, and Asphyxious’ subsequent rise to Scything Claw
Throw - After a successful Scything Claw
power, Terminus has personally taken command attack, Terminus may spend a focus point
of his legions on the continent. Though he cared to throw the target instead of making a
little for Daeamortus, Terminus views the iron normal damage roll. Resolve this throw
normally, but no STR test is required.
lich’s treachery and boundless ambition as a
threat to his own machinations. Spells Cost RNG AOE POW UP OFF
Such is the strength of his dark majesty that Annihilation 4 10 3 10 X
Models in the AOE suffer a POW 10 damage roll. Terminus gains a soul token for each
Terminus can inspire even the dead. He leads living model destroyed by Annihilation. During his controller’s next Control Phase,
throngs of thralls eager to kill or lay down their replace each soul token with a focus point. Models destroyed by Annihilation are removed
from play.
unlives in his accursed name. Though a meticulous
Demoniac 2 6 - - X *
strategist, Terminus transforms into a ravening Every time target model/unit destroys another model with a melee attack, it must immedi-
killer on the battlefield. Charging ahead of his ately make one melee attack against another model in its melee range, friendly or enemy.
When this spell targets an enemy model, it is an offensive spell and requires a magic
legions in grip of unmitigated bloodlust, he tears attack roll.
through his enemies throwing aside anything in Hellfire 3 10 - 14 X
Target model/unit hit by Hellfire must pass a command check or flee.
his path and consuming the souls of all who fall
Malediction 2 Caster - - X
by his blade. While within 2” of Terminus, enemy models suffer –2 DEF and ARM.
Ravager 2 6 - -

ch lord terminus lich


Target friendly warjack gains +2 STR and may make one additional attack with each of
its melee weapons this turn but suffers –2 DEF for one round.
Shadow of Death 3 Caster CTRL -
While in Terminus’ control area this round, friendly undead models gain Tough.
Whenever a Tough model suffers sufficient damage to be destroyed, its controller rolls
a d6. On a 5 or 6, the model is knocked down instead of being destroyed. Models not
destroyed are reduced to one wound.

APOTHEOSIS 85
he witch coven of garlghast The w
The
Witch Coven
of Garlghast
To the Dragonfather we promise more than victory and more than the subjugation of His
enemies. We promise His legions shall sail unbowed across the seas of fate to spread death,
dissolution, and torments undreamt to all those who would oppose His will. This we swear.
––– A portion of the oath sworn by the Witch Coven to Lich Lord Terminus

Tug to twist fortune, snip to end life. The whole


of the world is said to hang by the threads of fate
and through careful manipulation, kingdoms rise
and great men are laid low. Among the most subtle
and seductive of Toruk’s servants, the three sisters
read the strands of probability like a great map laid
bare before them. Long a hideous rumor, these
beautiful horrors emerged from shadow to offer
their dark ministries and talents to Terminus, lich
lord of Cryx.
The Witches of Garlghast, as the coven has come
to be known, were discovered on the southern shore
of that fell island in the lamentable summer of 593
AR by the Cryxian pirate vessel Aldibraxis.
Responding to signal fire on a desolate
stretch of beach, the crew discovered
three young women and an ominous,
strangely tooled floating sphere of
shadow and bone. No older than thirteen,
the girls gave their names as Helleana,
Morgaen, and Selene, but the crew could
comprehend no more of their obscure
Orgoth dialect. With minds clouded by
the sorcerous touch of the three strange
girls, the sailors unquestioningly set
course for Blackwater.

Wit
witch coven of garlghast The wit
Witch coven of garlghast
Damage Point Cost Field Allowance Victory Points
FOCUS
Base Size
*
8 each 85 C 5 Small
The girls were left alone to the darkness of
the ship’s hull throughout the voyage, for the WITCH CMD 8
crew feared the demonian relic, the Egregore, Feat: Nightfall SPD STR MAT RAT DEF ARM
The Witches are mistresses of misdirec-
traveling with them. It was not merely that tion and shadow capable of calling upon 6 4 5 4 15 12
the sphere seemed to devour light or the way a darkness so complete it obscures the
sun itself. They can turn day into the
shadows played across the surface of its pitted blackest night to shroud their company RITUAL BLADES
hull that so disturbed the crewmen. Rather, it behind an aphotic veil of safety. SPECIAL POW P+S
was the way the girls tenderly whispered to it. While in the Coven’s control area this round,
enemy models have their LOS reduced to
— 3 7
The genuine affection these children lavished
5” and suffer –2 MAT and RAT.
upon the device sickened the hearts of the
most hardened among them. Witches Each unspent focus point on the Egregore
Arcane Nexus - The Coven’s control area is
measured from the Egregore instead of from adds +1 to the ARM of each Witch in the
When the Aldibraxis dropped anchor in Coven’s control area.
individual Witches. When a Witch casts
Blackwater, the sisters disembarked without a spell, the spell’s range is measured from Indep endent Models - The Witch
a word. From the lightless streets of the the Egregore. The Witch must have LOS Coven of Garlghast is not a unit and
to her target, but the Egregore does not. models in the Coven are independent
Final Port, they made their way to Skell, the All modifiers are based on the LOS of the models. Each Witch is a warcaster, but
blighted capital of Cryx. Despite the dangers Witch. Spells may be channeled normally. the three Witches are members of a
The Coven may have up to one Skarlock single battlegroup and count as a single
inherent in crossing the island overland, the
Thrall. This Skarlock Thrall is bound to the warcaster when creating an army. No
sisters made their journey unmolested with Coven rather than an individual Witch. The victory points are awarded for the Witch
all haste. Coven may only have one of each of their Coven until the last Witch is destroyed
upkeep spells in play at a time. or removed from play.
Upon arrival, the cabal made its way to Coven - The Witch Coven of Garlghast Perfect Conjunction - A Perfect
shares a single pool of focus and Witches do Conjunction is established anytime the
Toruk’s Black Temple where they brazenly
not receive focus individually. Each Witch Egregore is completely within the triangular
demanded council with Lich Lord Terminus adds three to the Coven’s FOC stat. During area between all three Witches and each
who bemusedly agreed to see them. Upon their controller’s Control Phase, unallocated Witch has LOS to each other Witch without
focus points are given to the Egregore. Any intervening models between them, including
his arrival, the sisters fell to their knees Witch in the Coven’s control area may spend the Egregore. During a Perfect Conjunction,
and hailed him as ‘Conqueror,’ ‘Ravager of focus points from the Egregore. The Egregore magic attack rolls and magic damage rolls
never suffers Disruption and cannot be made by a Witch are boosted.
Men,’ and ‘Lord of the Blighted Seas.’ They
affected by focus reducing effects. A Witch Prognostication - The Coven’s controller
claimed they had come at the appointed hour who is destroyed or removed from play no gains +1 on the Starting Roll to determine
to enter the Dragonfather’s service to see the longer contributes to the Coven’s FOC stat. the order of deployment and play.
true destiny of Cryx realized. Immediately
Spells Cost RNG AOE POW UP OFF
impressed with their fanatical conviction, the
lich lord accepted their oaths then and there, Ghost Walk 3 6 - -
This turn target model/unit may move through any terrain, obstacles, or obstructions
bound them to the service of Lord Toruk, and without penalty. While ghost walking, a model cannot charge or slam and cannot be
declared them his witch coven. targeted by free strikes.
Imprison 4 Caster 5 -
Terminus saw more value in the Witches Place Imprison’s 5” AOE anywhere completely within the Coven’s control area. When
cast, the perimeter of the template may not overlap the base of any model. No model
than the apparent strength of their visions and may move into or out of this area for any reason. Roll an additional damage die when
ordered the coven onto the battlefield where a slammed or thrown model collides with the perimeter. Imprison’s perimeter may only
be targeted by magic attacks like a structure and has ARM 20. Imprison leaves play if
their dark magic proved witheringly effective. it takes one or more damage points. Imprison may be cast once per turn. Imprison lasts
Though the sisters may be soothsayers for one round.
Infernal Machine 2 6 - - X
without equal, their prowess and versatility Target warjack in the Coven’s battlegroup gains +2 MAT, +2” movement, and the Terror ability. Enemy
in battle cannot go unmarked. Their constant models/units in melee range of a model with Terror and enemy models/units with a model with Terorr
in their melee range must pass a command check or flee.
companion, the mysterious rune-covered
Necrophage 3 8 - - X X
Egregore, greatly extends their magical Target warrior model/unit suffers –2 ARM. The first model affected by Necrophage
power and allows them to pool their arcane that suffers sufficient damage to be destroyed each turn explodes with a 3” AOE and is
removed from play. Models in the AOE suffer an unboostable POW 8 damage roll.
strength and command helljacks from great Occultation 2 6 - - X
distances. Guided by dark portents, the sisters Target model/unit gains Stealth. Attacks against a model with Stealth from greater than 5”
away automatically miss. If a model with Stealth is greater than 5” away from an attacker, it
are instinctive military commanders adept at does not count as an intervening model.
obfuscation and misdirection. Puppet Strings 2 8 - - X *
Once per turn the Coven’s controller may make target model or a single model in target unit
re-roll one or more dice rolled for a command check or attack or damage roll. The Coven’s

tch coven of garlgh


controller chooses which dice are re-rolled. When this spell targets an enemy model, it is an
offensive spell and requires a magic attack roll.
Stygian Abyss 3 8 - 13 X
On a critical hit, target model suffers blindness for one round. Blind models cannot make
ranged or magic attacks, suffer -4 MAT and DEF, cannot charge, run, or slam and must
forfeit either movement or action during activation.

APOTHEOSIS 87
GREGORE EGREGORE EGREGORE EGREG

EGREGORE CHARACTER SOLO


Damage Point Cost Field Allowance Victory Points Base Size silently whisper to each other. Though clearly
1 0 C 0 Medium a sentient vessel for magnifying mystical
energies, the Egregore itself is an utter
EGREGORE CMD 10 mystery even to Cryxian scholars. A shadowy
Egregore SPD STR MAT RAT DEF ARM device of rune-covered metal and bone, the
Black Mantle - Friendly Cryxian
models in base-to-base contact with the 7 1 1 1 13 17 Egregore constantly leaks thick tendrils
Egregore gain Stealth. Attacks against
a model with Stealth from greater than of darkness that cling to the sisters like the
5” away automatically miss. If a model Sym pathetic Link - The Egregore steady hands of a familiar lover. Some ascribe
with Stealth is greater than 5” away is always included in an army with
the Witch Coven of Garlghast. When its creation to lost secrets of the necromancers
from an attacker, it does not count as
an intervening model. the Egregore suffers damage it is not of Morrdh; others believe it came from the fell
destroyed. Instead, its controller assigns hand of the Orgoth. Whatever the Egregore’s
Mechanikal Construct - The
the damage points to one or more
Egregore is not a living model. It
Witches, dividing it at his discretion. origins, none had ever seen such a malefic
cannot run or charge, and it never
A Witch may not be assigned more masterpiece.
flees.
damage points than she has wounds
Pathfinder - The Egregore ignores remaining. The Egregore is only Seldom separated, the true power of the
movement penalties from rough terrain removed from play when the last Witch
and obstacles.
Coven is tied to their interwoven relationship.
is destroyed or removed from play.
Stealth - Attacks against the Egregore
Wrapped in darkness and strange wind, their
from greater than 5” away automatically power reaches its true apex when the sisters
miss. If the Egregore is greater than ritualistically encircle the Egregore and enter
5” away from an attacker, it does not
count as an intervening model. a perfect conjunction. Though individually
each sister lacks the raw destructive power of
a Cryxian warwitch, together their conjoined
magic enables them to see the patterns of
fate connecting the present to the future
The Witches of Garlghast have traveled to and grants them the strength to reach out
the mainland on numerous missions for their and twist those patterns into new shapes
master to ravage settlements throughout the conforming to their desires.
kingdoms of men. The sisters prefer to instill
terror in the hearts of their enemies rather than The fragility of this connection was laid
face them head on. Given time, the sisters will bare during a mission to the mainland when
attempt to demoralize their enemies before Selene fell to a sniper’s ball on an unnamed
meeting them in combat. Patrols have returned battlefield. As she lay choking blood and
to their camps to find garrisons missing and gasping for breath, the perfect conjunction
the walls covered in strange sigils painted in was immediately undone and the coven’s
fresh blood. Small, isolated communities have power began to unravel. Sacrificing an army
simply vanished with their wells poisoned, of thralls under their command, the witches
buildings burned, and the ashes buried. Relief fled the field carrying the unconscious
forces have arrived to discover their comrades body of their beloved sister. Though Selene
impaled on stakes still screaming for the release survived, the Witches of Garlghast never
of death. With such tactics, the Witches often forgot this lesson.
win battles before they begin to fight them. The successes and formidable power of the
Entwined by bonds infinitely stronger witches have ensured that despite the enigma
than the ties of blood, the connection between surrounding the Egregore and their origin,
the sisters and the Egregore is impossible none dare question them. That they are loyal
for outsiders to comprehend. Even the jaded
inhabitants of the Scharde Islands shudder to
think of the relationship between the device
and the young women. Sharing thoughts
and life essence, the Egregore and the sisters

GREGORE EGREGORE EG
88
GORE EGREGORE EGREGORE EGREGORE

Egregore
and provide victories to the Dragonfather is enough.
Over the years, the witches’ wise council has served
Terminus on numerous occasions, and he owes a
number of successes to their prognostications. With
the recent passing of Lord Daeamortus, Terminus has
decided to lead his forces personally to the conquest of
western Immoren and has called for his coven to join
him on the mainland. Terminus believes the sisters will
be of great use in overcoming threats represented by
the mortal armies of western Immoren as well as any
possible deceptions of Lich Lord Asphyxious.
The Witches of Garlghast are frightening pup-
peteers both on the battlefield and behind the scenes.
They control their forces at a distance and unleash
torrents of murderous arcane power to devastate
those before them. Pulling the strings of possibility,
these distant players move the world toward a
shadowy future only they fully perceive. Their dark
vision is a new plague on western Immoren that shall
spread to become a darkness no light will break in the
days to come.

GRE
ch lord asphyxious lich lord asphyxio
Lich Lord

Asphyxiou s
I am neither swayed by enticements temporal or intangible; I desire one thing and one thing
only: furthering mine power.
—Lich Lord Asphyxious

For millennia Asphyxious has waited,


formulating in the dark recesses of his mind,
calculating, taking precise actions, and
planning in depths of intricacy no mortal
mind can fathom. Through unspeakable acts
of treachery, he has sought stations of power,
made holds upon the nightmare kingdom of
Cryx where none existed, and carved a private
empire of undeath out of nothing.
Using his inhuman contempt as a weapon,
Asphyxious has plied schemes luring others
deep into webs of intrigue unseen even in
visions and prophecy. Deneghra, wrought
with decades of exposure to his evils and
rendered an irredeemable malicious thing, fell
to her twin sister in battle only to be revivified as
an undying pawn to serve Asphyxious. Thinking she
had seen through his machinations, Skarre sought to
stop him when she sensed a nexus of fates that put her
own life in substantial jeopardy. This was his intent, for
she fled to her master, the lich lord Daeamortus, and
provided a sliver of evidence against Asphyxious luring
the vulnerable lich lord of Cryx into the open. Even
Goreshade relied on Apshyxious’ graces to keep him fat
on the souls of maidens and the lifeblood of tormented
slaves. The lich is like a black iron spider in the midst of
vast and terrible threads spun through eons into the dark
places beyond the soul.
So subtle are his schemes that his assassination of
Lich Lord Daeamortus was an unexpected strike.
Daeamortus directed Cryxian efforts to gain a
foothold on the mainland along with Lich Lord

lic
90
ous lich lord asphyxious lich lord
lich lord asphyxious FOCUS 7
Damage Point Cost Field Allowance Victory Points Base Size
18 89 C 5 Medium
Terminus, yet the powerful acolyte of Lord Toruk
was neither guileful nor voracious enough to ASPHYXIOUS CMD 8
sense Asphyxious closing in. The iron lich’s plots Feat: Spectral Legion SPD STR MAT RAT DEF ARM
Reaching into the afterworld, Lich
demanded an elevation in station, and Daeamortus Lord Asphyxious beckons forth his 6 7 6 3 15 16
was simply another step in his upward climb to former servants from their eternal rest
for one last sally against his enemies.
finalize his plans. The resulting battle between A ghostly horde of tireless spirits carry DAEAMORTUS
Asphyxious and Daeamortus tore apart an island, out the Lich Lord’s nefarious will. SPECIAL POW P+S
stained the ground black with the ichors of thralls, Return up to ten friendly destroyed non-
warcaster Cryxian warrior models to play,
Multi 8 15
and littered it with the bent wreckage of bonejacks
placing them within 3” of Asphyxious.
and helljacks. Skarre, fighting at Daeamortus’ side, Each model retains its stats, abilities, and Terror - Enemy models/units in melee
fled the isle wounded and near death. Asphyxious weapons but becomes an independent range of Asphyxious and enemy models/
undead model that must charge this units with Asphyxious in their melee range
was victorious triumphantly clutching the body of must pass a command check or flee.
turn. During this movement these
Daeamortus, the wreck of once reanimated bone and models cannot be targeted by free strikes Undead - Asphyxious is not a living
iron holding only a whisper of its former power. and ignore obstacles and rough terrain. model.
They may move through obstructions
The Warding - Once per turn,
Dragging the carcass of his master to Skell, and other models if they have enough
Asphyxious may spend a soul token to
movement to move completely past the
Asphyxious appeared before the Dragonlord avoid suffering any damage and effects
obstruction or other model’s base. These
Toruk. With the maledictions of the Dragon- from a melee, ranged, or magic attack.
models leave play at the end of this turn
father enforcing his claim, Asphyxious seized the and have no victory point value. Daeamortus
mantle of the lich lord and made his return to the Power Vacuum - When Daeamortus is
Thornwood where his vast designs began to coil
Asphyxious used to destroy a living model with the
Black Offerings - Once per turn, Focus Manipulation ability, Asphyxious
inward to resolution. Asphyxious may remove from play one immediately gains a number of focus points
friendly warrior model within 2” during equal to the model’s current FOC stat.
Guided by blinding ambition and cold his controller’s Control Phase to upkeep Reach - 2” melee range.
intellect, Asphyxious has gathered a great horde any one of his spells in play.
Soul Reap er (★Action) - Asphyxious
of dark knowledge. The lich lord has expanded Ep ic Warcaster - Up to one epic throws Daeamortus forward to collect
warcaster may be included for every 750 souls. Place a 5” template anywhere
and attuned his arcane knowledge to give points in an army. Epic warcaster Lich completely within Asphyxious’ control
him leave to call forth a terrifying arsenal of Lord Asphyxious cannot be included in area. For each living model destroyed
an army with Iron Lich Asphyxious.
necromantic spells formulated over the millennia. within the template, Asphyxious gains a
Soul Cages - Gain a soul token for soul token. During his controller’s next
This maleficent warcaster has mastered the fine each living model destroyed within 2”. Control Phase, replace each soul token
art of death. During his controller’s next Control with a focus point. Soul Reaper lasts for
Phase, replace each soul token with a one round. Asphyxious cannot make free
Most appalling of all is the dire lance forged focus point. strikes this round.
from the remains of Daeamortus. Alloyed with
energies gleaned from the massive soul cairn, the Spells Cost RNG AOE POW UP OFF
deadly weapon is capable of channeling souls Caustic Mist 2 CTRL 3 - X
directly to Asphyxious. He built this lance to Place a 3” cloud effect anywhere completely within Asphyxious’ control area. A
model moving into or ending its activation in the cloud suffers one damage point.
be a deadly key with which to open a conduit, Convocation 2 Caster CTRL - X
using the Harbinger’s soul as the door, so he may Asphyxious may spend focus to cast any offensive spell on the card of a friendly
Cryxian warcaster in his control area. Any spell cast by Asphyxious from another
consume all of the souls of Urcaen. warcaster’s card cannot be cast by that warcaster this turn. When Asphyxious
casts an upkeep spell from another warcaster’s card that the other warcaster
Enthroned atop a pillar of darkness in the already had in play, immediately remove the previous spell from play. Asphyxious
deepest regions of the Thornwood, the lich lord cannot upkeep spells that are not on his card, but upkeep spells cast by means of
Convocation may be upkept by the warcaster on whose card the spell appears.
has become an anathema to life. No longer seeking
Death Knell 4 8 4 10 X
mere earthly power, he hungrily waits for his Models in the AOE suffer +1 POW for each additional model in the AOE at the time
plans to grow toward ultimate fruition when his the spell is cast.

shadow shall snuff the light from all Immoren. Excarnate 3 10 - 12 X X


Target living non-warcaster warrior model suffering sufficient damage to be
destroyed by Excarnate becomes an independent undead model with one wound
under your control. The model retains all stats, abilities, and weapons. The model
may activate this turn. If Excarnate expires, the model is immediately destroyed.
Hellbound 3 Caster * - X

ch lord asphyxious lich


Asphyxious cannot be targeted by charges or slams. While within 5” of Asphyxious,
enemy models treat open ground as rough terrain.
Parasite 3 8 - - X X
Target model/unit suffers –3 ARM and Asphyxious gains +1 ARM. Asphyxious removes
one damage point each time the spell’s upkeep is paid.
Shadow Wings 3 Caster - -
Asphyxious moves up to 10” ignoring terrain penalties and effects, then ends his activa-
tion. Asphyxious cannot be targeted by free strikes during this movement.

APOTHEOSIS 91
raith witch deneghra wraith witc
Wraith Witch

Deneghra
That I walk among you now unchained is a sign of the torment to come.
In death my appetites have grown.
—Wraith Witch Deneghra

Few would lament the death of


a warwitch. Indeed many would
celebrate the violent passing of such
a terrible and implacable enemy. Slain
in a violent confrontation with her twin
sister, Deneghra fell to Haley’s hands in
a battle that left the Cygnaran warcaster
crippled and made a shredded bloody ruin
of the warwitch’s once perfect body.
For some it was a victorious finish to a
malevolent creature’s life. For one, her death
was an intolerable setback signifying decades
of wasted work. In the aftermath of the battle,
Asphyxious discovered the ruined warwitch’s
body. To the iron lich this was opportune, for
he could restore her body to unlife. Extracting
what remained of her soul from the Orgoth cairn
in a specially constructed soul cage, Asphyxious
bade the necrosurgeons to set to work.
A team of the finest necrosurgeons and their
stitch thralls removed her innards and replaced
the now useless organs with canopic engines forged
from Cryxian necro-technology. The cabal of
dark surgeons flushed the fluids from her corpse
and pumped blackened liquids distilled from
the recently slain into her darkly forged heart.
The crafters of sinew and flesh made her skin
whole with the dagger-spilled essence of virginal
innocents stolen away from villages and towns. The
results of their meticulous attentions begat the finest
flesh craft any could possibly hope to attain.
Deneghra rose from the dark restoration not
quite whole. Her spirit had been torn asunder by
the warping influence of the soul cairn and only
ch deneghra wraith witch deneghr
wraith witch deneghra FOCUS 7
Damage Point Cost Field Allowance Victory Points Base Size
16 87 C 5 Small
a portion could be reclaimed. Deneghra exists in
DENEGHRA CMD 8
a continuous state of half-life trapped between the Feat: Web of Shadow SPD STR MAT RAT DEF ARM
physical and spectral worlds. Her connection to Deneghra’s tenebrous powers reached their

shadow increased, and she gained fresh insight into


apex upon her death. Now the Wraith
Witch can call upon the power of darkness
7 5 5 4 16 14
the lore of death and veneficium. The secrets of itself to bind her enemies and leave them
such arts reveal themselves easily to undying eyes. helpless to her less than tender mercies. ECLIPSE
Enemy models currently in Deneghra’s SPECIAL POW P+S
Deneghra has learned to slip the bonds of flesh control area suffer Shadow Bind for one
round. A model suffering Shadow Bind Multi 7 12
and move as a spirit to seduce, terrify, afflict, and suffers –3 DEF and cannot move except
hound her enemies. She can even reduce them to change facing.
each unspent focus point on her.
to mere phantasms if only for a moment’s respite. Deneghra Dark Banishm ent - After damaging
Her manipulation of darkness has amplified in Dark Allure - Living enemy models in target enemy model with Eclipse,
Deneghra’s command range suffer –2 CMD.
scale, and the mordant warcaster has mastered Deneghra’s controller may immediately
Ep ic Warcaster - Up to one epic place the model d6 inches away plus
a tenebrous web that binds and holds anything warcaster may be included for every 750 1” for each unspent focus point on her.
that might struggle within her shade’s grasp. She points in an army. Epic warcaster Wraith During this movement the model cannot
Witch Deneghra cannot be included in be targeted by free strikes. There must be
has gone beyond the mastery of the warwitch’s an army with Warwitch Deneghra. enough space to place the model’s base.
craft to become something greater. Soul Cages - Gain a soul token for each Reach - 2” melee range.
living model destroyed within 2”. During
Death becomes one so wicked and merciless. her controller’s next Control Phase, replace Incorporeal
Deneghra suits her newly worn skin, yet she each soul token with a focus point. An Incorporeal model ignores movement penalties
Undead - Deneghra is not a living model. from rough terrain and obstacles. An Incorporeal
is still an undead servant of Cryx. Undeath model may move through obstructions and other
amplifies her twisted manners of treachery and Witch Barbs - Deneghra cannot be targeted models if it has enough movement to move completely
by free strikes. Witch Barbs negates back past the obstruction or model’s base. A model may
deceit, her cruelty, and her lust. If Cryx had a strike bonuses against Deneghra. move through an Incorporeal model without effect if
dark bride to marry it would be Deneghra, for Wraith Walker - Deneghra may become it has enough movement to move completely past the
she would be a fitting consort to such darkness Incorporeal for one round during her Incorporeal model’s base. An Incorporeal model is
controller’s Control Phase. She may not become never an intervening model. An Incorporeal model
and corruption. Still, even rendered immortal Incorporeal if she was Incorporeal during cannot engage models or be engaged. An Incorporeal
and undying, this vast change has shaken her. the previous round. She immediately loses model only suffers damage and effects from spells
Incorporeal when she makes a melee attack. and feats and is not affected by continuous effects.
Born so cruelly again into the world as a cold Deneghra cannot charge while Incorporeal. Continuous effects on an Incorporeal model expire
thing of dead flesh, if she could know sorrow, during its controller’s maintenance phase. An
perhaps she would sob in an endless lament at Eclipse Incorporeal model cannot be charged, slammed, or
Critical Flay - On a critical hit, pushed. Slammed and thrown models move through
what she has become. Instead, she can feel only Deneghra adds +1 to the damage roll for Incorporeal models without effect.
a tempestuous rage and act against those in her
path, wantonly seeking victims to crush and kill Spells Cost RNG AOE POW UP OFF

at the behest of her master. However, it does Dark Seduction 4 6 - - X X


Target living model/unit must make a command check. If it fails, Deneghra takes control of
nothing to ease her worries or fill the void left by the target. Pay upkeep of one focus point per model, or the spell expires. Cannot be cast on
her vacated soul. characters, character units, or solos.
Harrowing 3 8 - - X X
As a gift beyond that of returning the nubile Models in the target model’s unit must move directly toward it during their activation. A
model in the unit ending its activation more than 2” from the target model flees. The unit
enchantress from the grave’s cold clutch, flees if the target model is destroyed or removed from play for any reason by a friendly model.
Asphyxious presented her with the ancient Hellmouth 4 8 * 12 X
Nothing happens if the attack roll fails. Before Hellmouth deals damage, each model within
weapon of the Lich Lord Daeamortus. Deneghra 3” of target model moves d3” directly toward it, ignoring movement penalties and cannot be
has renamed the Cryxian glaive Eclipse, and it will targeted by free strikes. Make a separate roll for each model. Models move in an order deter-
mined by Deneghra’s controller. Models stop if they run into an obstacle or another model.
serve her as an instrument of vengeance against After all models have been moved, center a 3” AOE on target model. Models in the AOE
the very soul that sent her into death. suffer a POW 12 damage roll. Damage rolls must be boosted separately. Models destroyed
by Hellmouth are removed from play. Hellmouth cannot target structures.
Deneghra’s power has grown. She sits and Marked for Death 2 8 - - X X
Target non-warcaster model loses Incorporeal, Invisible, and Stealth and cannot be affected by effects
waits amid shadows and the whispers of the dead, that keep it from being targeted. A model with LOS to the affected model and within 10” of the affected
dreaming of vengeance and satisfaction while model must target it when making ranged or magic attacks. A model with LOS to the affected model
and within melee range of the affected model must target it when making melee attacks if possible.
restlessly contemplating a life spent in servitude
Predation 2 8 - - X X
to the newly exalted Lich Lord Asphyxious. When target enemy model/unit moves during its activation, Deneghra may move up to her
current SPD in inches immediately after affected models complete their activation.

wraith witch d
Tenebrous Exile 3 8 - - X
Target enemy non-warcaster model/unit becomes Incorporeal and cannot charge, slam, or
make melee or ranged attacks for one round. This spell may be cast once per turn. Models
cannot be targeted with this spell if they were affected by it in the previous round.
Venom 2 SP - 10 X
A stream of venomous acid spews forth and causes Corrosion to every model hit. Corrosion
is a continuous effect that slowly erodes its target. Corrosion does one damage point each turn
to the affected model during its controller’s Maintenance Phase until it expires on a d6 roll of
1 or 2. Corrosion is not affected by water.

APOTHEOSIS 93
athjack Deathjack Deathjack Dea

Deathjack
Fifteen feet of kettle-black greasy iron and a gut full of soul-burning mechanika, the
Deathjack supposedly resembles a steamjack made from the nightmares of a madman.
— Professor Viktor Pendrake, Monsternomicon, 604 AR.

There are dark minds at work, and still darker minds


have passed through the strange centuries of the Iron
Kingdoms’ history. However, the depravity of even the
most deranged necrotechs of the shrouded shores of Cryx
could not conceive of this vessel for hatred and ruin. That
such evil found form on the mainland simply shows the
Isle of the Dragon is not the sole origin of rancor and
malice. The servants of the Dragonfather only seek to
control it.
For over two hundred years the necro-mechanikal
horror known as the Deathjack has haunted the wilds of
western Immoren. Striking without warning, the helljack
ravenously consumes the souls of those who cross its
path and leaves naught but death and destruction in
its wake. The greasy smoke from its furnace bears the
charnel smell of roasting flesh and bones crushed under
the tremendous pressures of its hatred. Countless men,
women, children, priests, warriors, and elderly—even
entire villages—have been snuffed out and used as coal
for its insidious engine. Whatever drives the monstrosity
keeps it in some endless quest to claim more souls for the
baleful fire burning in its belly.
Long ago, tales of this lumbering darkness reached
the Scharde Islands and stirred the interest of the
lich lords who vowed such a device would

deat
athjack Deathjack Deathjack Deat
be bent to the Dragonfather’s will. Since its first
sighting in 350 AR, the agents of Cryx have
deathjack UNIQUE HELLJACK
tirelessly hunted any scrap of lore concerning
Damage Point Cost Field Allowance Victory Points Base Size
the Deathjack.
Grid 154 C 4 Large
It has been a continuous source of undying
humiliation to the necrotechs that this embodiment Deathjack SPD STR MAT RAT DEF ARM

of carnage caged within a mechanikal frame was not Abom ination - Models/units 6 12 7 4 13 19
– friendly or enemy – within 3” of
the product of their maligned genius. The nefandous
Deathjack must pass a command
machine is believed to be the work of a nameless check or flee. NECROCLAW
maniac laboring in a hidden foundry on the mainland Advance Dep loym ent - Place SPECIAL POW P+S
itself. The secrets of the Deathjack’s construction are Deathjack after normal deployment,
Fist 6 18
thought to be buried within the cryptic pages of the
up to 12” beyond the established LFT
deployment zone.
much coveted and accursed Librum Mekanecrus. Necrovent (★Attack) - Deathjack NECROCLAW
Though long lost to the metal-meat smiths of Cryx, vents a necrotic ash cloud effect with a
5” AOE centered on itself that remains SPECIAL POW P+S
this black book has inspired their deranged designs
in play for one round. The cloud Fist 6 18
as they endlessly aspire to the demonic perfection remains on the spot placed even if RT
represented by the Deathjack. Deathjack moves. Models in the AOE
when the cloud is put in play suffer a HORNS
Despite countless attempts and untold POW 12 damage roll. Damage rolls
SPECIAL POW P+S
resources, it took nearly three centuries to capture must be boosted separately. A model
moving into or ending its activation in — 3 15
the infamous helljack. Even then, the iron grip of the cloud suffers one damage point. —
the Skulls of Hate proved unbreakable to hagborn Necrovent is not a melee attack.
Deathjack does not roll an additional
ward and ritual. The best the Cryxian warwitches
damage die on charge attacks with
could do was emblazon the Deathjack’s slick
it but may spend focus points to
armored carapace with sigils of slavery and make additional melee attacks after
a Necrovent attack. Deathjack never
servitude that barely keep the beast in check despite suffers damage from Necrovent.
their considerable arcane power. Maintaining Soul Furnace - The Deathjack gains L R
control over the machine is a constant struggle of a soul token when it destroys a living
wills, for it refuses to acquiesce to a warcaster’s model with a melee attack. It may L L M C R R
immediately spend up to one soul
whim. Any warcaster holding the chains to this token to remove d6 damage points M M C C
black iron beast must quiet the Deathjack with from anywhere on its damage grid.
enough energy to sate its unholy hunger, or it will During its controllers’ next Control
Phase, replace each remaining soul
turn on the very source of its sustenance to feed token with a focus point.
greedily on the warcaster’s own soul. Unbound - At the start of its activa- Hate Fueled - During its controller’s
tion, Deathjack immediately charges Control Phase, Deathjack receives one
The Deathjack’s considerable array of its controlling warcaster unless it focus point from each Skull of Hate.
necromantic and mechanikal abilities makes it has at least three focus points or a Deathjack receives this focus even
friendly warrior model within 3” of if suffering Disruption. These focus
an ideal addition to the Cryxian arsenal. The Deathjack is sacrificed and removed points are in addition to any allocated
infernal lanterns mounted on the Deathjack’s from play. If Deathjack cannot charge focus points.
shoulders are known as the Skulls of Hate, its controlling warcaster, it advances
Necrom ancy - When Deathjack is in
toward and attempts to attack
and their terrible will turns the beast into an its warcaster. When attacking its
its controlling warcaster’s control area,
it may spend focus points to cast its
unstoppable killing machine ever hungering for warcaster, Deathjack spends its focus
warcaster’s spells in the same manner
fresh slaughter. These black artifacts not only on additional attacks. If its controlling
as a warcaster. When making a magic
warcaster is destroyed or removed
provide the machine with its savage intellect, but attack roll, Deathjack uses the FOC
from play, remove Deathjack from
stat of its controlling warcaster and may
they also continuously utter dire admonitions play. Deathjack cannot be affected by
spend focus to boost attack and damage
and cast necromantic spells. Those who succumb Machine Meld.
rolls. Deathjack cannot cast spells with
to the Deathjack’s mortiferous inclinations are a range of caster. The warcaster may
Skulls of Hate upkeep spells cast by Deathjack, and all
shoved whole into its horrid soul-burning furnace Arm System - A Skull of Hate is spells cast by Deathjack are considered
and further fuel its infernal rage. attached to each of Deathjack’s arms. to have been cast by the warcaster.
Deathjack loses all benefits from a

thjack deathjack de
Height /Weight: 15’ / Unknown
Skull of Hate while the arm to which
it is attached is disabled.
Necroclaws
Fist - Deathjack’s Necroclaws have
Armament: Twin Necroclaws (right and left arms), Dark Sight - While Deathjack has at the abilities of an Open Fist.
Skulls of Hate (right and left arms), least one functional Skull of Hate, all
Horns (head) models are considered to be within its
Fuel Load /Burn Usage: Unknown front arc, and it may charge or slam in
Initial Service Date: Unknown any direction.

Cortex Manufacturer: Unknown


Ori. Chassis Design: Unknown

APOTHEOSIS 95
Wraith Witch Deneghra
Warcaster

Lich Lord Asphyxious


Warcaster

The Witches of Garlghast


Warcaster

96
Lich Lord Terminus
Warcaster

Deathjack
Heavy Warjack
We shall rise up from beneath the ru
uins to consume them body and soul

CConquest,
rusade,
Conviction Part Two
C
rimson light rimmed the towering, west
facing walls of Sul as dawn broke over
Immoren. Deployed under the cover of
night along Caspia’s bank of the Black River,
batteries of Cygnaran cannons adjusted for precise
impact points along the walls of the Protectorate
city. At Sul’s base in hidden positions, teams of
Stormsmiths activated mechanika storm rods
ready to remove key targets surgically with an
arcane summons of fire from the sky.
For the three weeks since Lord Commander
Stryker departed for Corvis, Major Brisbane
had conducted surveillance of Sul and the many
spies the Protectorate had placed in Caspia. With
the help of Cygnaran Spymaster Rebald, Sulese
agents were captured and replaced with counter-
infiltrators who reported false information back
to Protectorate war masters. Finally confident
the massive siege force could be positioned
without harassment from enemy observers,
Brisbane rolled out every gun in Caspia and
trained them on the walls of Sul.
The major examined the west bank of
the river. On either side a trio of Defenders
stood ready under his control. Beyond them
stood a pair of journeymen warcasters
each commanding an additional pair
of Defenders. As far as he could see
in the morning twilight, jack marshals
stood ready behind an iron wall of

APOTHEOSIS
Ourbannershallcallthelegionsofthefai

warjacks armed with the fearsome Sulese citizens who rushed from “Bite thy tongue!” the grand
heavy barrel cannon—the only ‘jack- their homes for fear of being trapped exemplar hissed through his bronze
mounted weapon capable of firing beneath the crumbling walls. In sight facemask in vehement reproach.
across the Black River with sufficient of the western walls, the priestess “The Grand Scrutator left to us the
power and accuracy to damage the stopped in her tracks as fire exploded charge of Sul and the vanquishment
heavy walls of the Menite city. Long across the top of Sul’s battlements. of Caspia. The winds of war have
Gunners and Sword Knights waited Incredulous, she simply stared as turned against us today, but what
in the wings prepared to cover the house-sized chunks of stone fell from happens now is upon mine shoulders
Cygnaran flanks from any potential the tops of the walls a hundred and as well as yours.”
Protectorate threat. However, fifty feet above the streets of the city.
“Attack them now then, Kreoss!
Brisbane calculated there was very
Even among the chaos of the Take the battle to them and let them
little chance any enemy element
terrified masses, Feora was easy to be judged in the fires of Menoth’s
could traverse the river during the
spot. Wading through the throngs fury! Caspia will be empty of defenses
forthcoming assault.
with forces deployed at the river’s
A ray of light broke across Sul’s edge.” The priestess’ almost hysterical
walls, and the polished steel barrels of behavior thinned the grand exemplar’s
Defender cannons glittered like a row
of stars along the river’s bank. Markus
Thunder rocked the city patience in the midst of such an urgent
moment.
Brisbane let his mind flow into the
cortexes of his warjacks to guide their
of Sul and shook the “Gather your wits, Feora!” Kreoss
shouted above the rising clamor. “Our
aim. Simultaneously charging a pair
of cannon rounds with arcane power, very flagstones lining its advantage is gone—we could never
move forces across the river intact.
he gave a single word order that
It is time to steel the city against the
echoed down the line of warjacks and
unleashed with it a barrage of force
streets. siege upon our walls. Go order the
Flameguard for defense and mobilize
the likes of which had never been
your warjacks to the gates—“
concentrated on a single point.
“Coward!” Feora spat, wresting her
“Fire!” of people, Grand Exemplar Kreoss
arm away from the grip the exemplar
found his way to the priestess and
††† still had on her. “You dishonor the
locked her arm with a heavy gauntlet.
Lawgiver with cowardice at this
Thunder rocked the city of Sul “Feora! Return to the temple at once
opportunity—“
and shook the very flagstones lining and order your guard!” The voice of
its streets. Within the sanctuary of the the warcaster-knight boomed over “GO!!!” bellowed Kreoss, quaking
Temple of the Flame, High Priestess the cacophony of frightened voices Feora’s being with more force than
Feora was unceremoniously wrenched and violent explosions and shook her any previous explosion upon the
from her morning communion with from the shock of the scene she was walls. Punctuating his command,
the Creator. Instantly enraged, the witnessing. the grand exemplar wheeled without
priestess bellowed to the guardsmen another word. His robes flailed
Whirling to face the exemplar,
outside the chamber and demanded in a wide circle beneath his heavy
Feora clenched her armored fists
an explanation for such a reproachful warcaster armor as he pushed his way
and the nozzles of her arm-mounted
interruption. Any response they might through the crowd in the direction of
flamethrowers sparked with eager
have called back however, was lost as the Exemplar Acropolis.
flames. “What treachery is this,
yet another ear-shattering concussion
Kreoss???” she shrieked. “We had Smoke billowed from the steam
pitched Feora from her feet.
no warning of this attack! This is our engine of Feora’s armor as she
Throwing wide the doors of the time to lay siege to the Caspian dogs! reflexively stoked it in preparation
sanctuary, Feora charged down the Damn Severius and his incapable for battle. She stared unmoving
stairs of the ancient temple gathering spies! I will wrack every last one of at the back of Kreoss until he had
two dozen Flameguard in her wake. them and pile their corpses at the disappeared within the swarming
They moved through the streets like Scrutator’s feet. May Menoth scorch mobs, then she turned and hurried for
an arrow parting a sea of frantic his eyes for leaving Sul before the eve her Temple.
of our greatest undertaking!”

100
ithfultodobattleinHismostsacredname

††† and additional troops at Stonebridge under the stress. As Nemo negotiated
Castle, the heavy force moved with the positioning of two journeymen and
“SMOKE!!!”
rapid resolve, ready to drive the several Defenders, the major moved a
Haley shouted as a second wave foreign threats out of Fisherbrook pair of swift Hunters far around the
of rocket fire detonated around their before following through to Fellig. reach of the chaotic rockets to search
position. Moments later, dozens of Composed heavily of Trencher units for angles on the well-concealed
grenades popped like sappy wood in a and Long Gunners, the Cygnaran Redeemers harrying her troops.
campfire and released plumes of thick, army possessed a cross section of
Rifle fire erupted as the Long
grey haze to screen the advancing all that made the jewel of the Iron
Gunners closed distance and found
Cygnaran army. Kingdoms a technological superpower.
infantry targets among the outlying
Leading them was the warcaster
Just out of rifle shot of rubble in Fisherbrook. Trenchers
Commander Adept Nemo with his
Fisherbrook, the forces lead by hastily dug positions and alternated
Major Haley and Commander Nemo between gunfire and smoke screens to
felt as if the sky was falling upon buy time for the Cygnaran warjacks
them. Skyhammer rockets blotted to maneuver and find their marks.
out the sun with black streaks before
crashing around them in a deadly
Thrusting her spear Haley heard the heavy ‘kathunk’ of
shells dropping into their chambers
display of pyrotechnics. Few of the
weapons had actually found their
aloft with her before the battery of Defenders let
loose upon the walls shielding squads
mark, but the infantry had scattered of Deliverers. At the same time,
and it was all the warcasters could do mechanikal arm, she one of her Hunters located a well
to pull them back in line. They knew camouflaged Redeemer and let loose
they were coming to face a battle,
but they were looking for an enemy
roared like a dire troll with an armor piercing round infused
with her arcane power that punched
they could fight. Hidden behind the
cover of ruined buildings and debris, on the scent of blood. a hole through one shoulder coupling
and out the other rendering it little
the Protectorate forces holding more than a walking shell.
Fisherbrook remained invisible until
Haley felt a tingle at the back of
releasing their barrage.
her neck alerting her to the presence
Fisherbrook was the first waypoint latest masterpiece, the arcane-electro of another warcaster only a moment
on their journey to reinforce Fellig. powered warjack prototype dubbed before she felt her arcane power vanish
Returning from her incomplete quest the Thunderhead. as if she’d had the wind knocked
in Cryx, Haley had been greeted with out of her and lost her abilities to
the news of Fisherbrook’s fall to the A third volley of skyhammers
manipulate magic. Glancing quickly
Protectorate and the ongoing siege exploded around them, but the wildly
across the field, she could see Nemo
against Fellig—the wall holding back inaccurate weapons missed wide and
and the two journeymen doing their
the avalanche of Khador. Though long under the blanket of Trencher
best to shake off the sensation as well.
the Cygnaran war council was still smoke. As the screen dissipated in
She could still see in her mind’s eye all
unwilling to entertain notions of a the breeze, Haley propelled the army
of her warjack charges, but her focus
greater threat within the Thornwood, ahead anxious to eliminate the deadly
was lost; she retained no ability to
she was immediately taken off her gap between the Protectorate and
augment their power or utilize spells.
leave of absence and thrust into the her troops. Thrusting her spear aloft
Even her armor felt heavier, like an
field with the reinforcements bound with her mechanikal arm, she roared
unfamiliar weight dragging her down
for the imperiled city. It was close like a dire troll on the scent of blood.
to the earth. The warcaster Severius
enough for her. “FORWARD!!!”
had to be near, but he was nowhere
Trenchers, Long Gunners, Sword to be seen.
Transport trains from Caspia
quickened the journey by depositing Knights, and Stormblades surged
In their vulnerable state both
the fresh troops and warjacks in forward like a sea of blue metal.
warcasters called for more smoke, and
Bainsmarket. They continued over- Warjacks pounded the earth behind
a curtain of grey immediately went
land and made the eight-day march in them with nine-ton footfalls and
up to encircle the forward positions
only three. Stopping once for supplies boilers so hot the metal screamed
and both flanks. The Cygnarans

APOTHEOSIS 101
When the last has fallen the

braced themselves for the next storm had been through numerous battles the area like thousands of tiny electric
of rocket fire, but none came. As with her in the previous year— spiders. The troops and Cygnaran
the smoke cleared, shouts went up mimicked the massive warjack beside jacks all but disregarded the harmless
that the Protectorate had abandoned it. Nemo and the journeymen turned energy, but the Khadoran warjacks
their positions and could be seen their Defenders and hoped for at ahead buzzed and screeched. Their
retreating among the buildings and least one round of fire before having cortexes fried with arcane electricity,
ruins of the decaying dock town. to engage in melee with the massive but they did not slow.
A cheer erupted among the troops, hulks bearing down on them.
As Karchev and his entourage
but the warcasters maintained their
“There must be a dozen heavies, grew near, the half-man-half-jack
battle masks. Nemo pushed quickly
Nemo!” Haley exclaimed. The broke his charge as the Devastator
toward Haley stepping over wounded
Cygnaran force was neither small nor and Marauder catapulted past him.
soldiers to get to her. “It’s not right,
weak, but it was not prepared for such Charging forward toward the bank of
Victoria!” He yelled, still out of range
a direct charge by so much mass. Defenders, the Devastator opened its
for normal conversational tone. “The
great enclosing shield arms to reveal
Protectorate wouldn’t discard such an “Do what you can. Once they’re
an array of hidden grenade launchers
advantage!” within my range, I’ll take their
that reflexively showered the area
cortexes,” the Adept called back.
Almost immediately the Com- around it and shredded the iron
“They’re big, but they’re dumb.
mander’s suspicions were confirmed. plating of the Defender warjacks.
Disconnected from their controllers,
Rumbling sounded from north of the One crumpled to one knee, and
we can take them.”
city and grew faster by the second. another’s barrel was sheered off at
Black columns of coal smoke billowed The heavy barrels discharged with the firing chamber.
into the air, and moments later the a roar. Each found its mark, but not
In the same instant, the Marauder
ruby red of Khadoran armor could one in the advancing wall of warjacks
made its way toward the Centurion,
be seen breaking over a concealing slowed its pace. As if enraged by
slowing its speed to push through the
ridgeline. They hadn’t seen or had the insult of the attack, three of
powerful polarity field generated by
no interest in the Protectorate the jacks broke from the pack and
the high-tech warjack’s shield. Easily
occupiers; their sites were clearly accelerated their pace. A Marauder
batting aside the Centurion’s spear, the
set on the exposed right flank of the and a Devastator, seemingly hitched
Marauder unleashed twin smashing
Cygnaran forces. to the third and most forward jack by
blocks of iron that sent the Centurion
invisible chains, almost flew across
“Mercy of Morrow,” gasped Nemo careening toward Haley like a toy
the rugged battlefield to close the gap
immediately calling for the army thrown through the air by a child.
at unnatural speed. Haley recoiled
to reposition and take up defensive
in horror as she realized the lead Haley dropped and slammed
positions before this new assault.
warjack had the face of a man nestled her metal shoulder into the ground
Haley pushed her mind into one within the armor plating of its hull. It as she rolled out of the trajectory
of the Hunters that had roamed near was no warjack, she realized, but the of the Centurion. Finding her feet,
the area of the Khadoran approach. legendary Karchev the Terrible—a she reached her right hand toward
As it spun to find a target, the relic of the past who refused to give the Marauder, arcanely searched
concussion of bombard fire echoed in up indulging his lust for battle. Her for its consciousness, and unlocked
Haley’s ears just before the Hunter mechanikal arm suddenly felt like the wizardly wards protecting the
disintegrated beneath two impacting dead weight, and her stomach churned jack’s cortex from outside influence.
explosive shells. at the thought of how warfare could Bending its will, she pivoted the
shape not only the souls of men but lumbering monstrosity toward its
The earth shaking roar of warjack
their bodies as well. own warcaster and forced it to
strides, steam venting, and battle cries
deliver a double blast from its ram
swelled around them. Both Haley and Nemo closed his eyes momentarily
pistons. Without the guidance of
Nemo moved their heavy machines to in intense concentration as he reached
the warcaster’s focus, however, the
the front hoping to absorb the impact back with one hand to adjust a
attack missed, and Karchev charged
of the unstoppable onslaught. Haley’s control knob near the arcane turbine
past the Marauder into the ranks of
Centurion dug its heels into the earth of his armor. The coils along his
Cygnaran Trenchers.
and set its piston spear to receive a back suddenly blazed with brilliant
charge. Like a younger sibling, her electricity, and fine arcs of energy Karchev’s axe fell upon the ground
remaining warjack—a Lancer that leapt from his lightning rod to cover with titanic force, split the earth,

102
doom shall come to Khador

and sent several souls of Cygnaran of the Cygnus-bearing warjacks lay in explosion, and bounced several yards
soldiers onto the afterlife in Urcaen crumpled heaps about the battlefield. toward the Khadorans. As they
before turning the massive blade They offered little more than simple neared the fallen shell, it detonated
upon an Ironclad and shattering it obstacles to slow the advance of the in a massive blast that peeled armor
in one fell blow. Nemo continued to red wave of destruction. away from the heavy warjack chassis
focus his efforts at disrupting and and momentarily distracted them from
destroying the cortexes of Karchev’s their pursuit. Moments later a trio of
warjacks, but there was no effect. As dwarf-sized iron spheres scurried
the other Khadoran monstrosities across the battlefield on stumpy legs,
caught up to their master, they The earth shaking roar and each climbed over the wreck of a
waded through the Cygnarans with Cygnaran ‘jack. With speed that could
utter abandon. The warcaster-
machine wielded a power over his
of warjack strides, steam only be explained by magic, the little
Halfjacks bolted the battered war
battlegroup that did not depend on
his own constant influence. venting, and battle cries machines back together and restored
them to operation in little more than a
dozen breaths.
The major ordered her troops to
fall back and manipulated the flow
swelled around them. “Somebody call for a mechanic?”
of time around them to accelerate a gruff voice shouted from behind
their retreat. A gap opened between them. Haley and Nemo both chanced
the two forces allowing Nemo an a glance to see the familiar Captain
opportunity to send the Thunderhead As the Sword Knights and Darius galumphing his way toward
cannonballing toward Karchev. The Trenchers pulled back to encircle
two giants grappled and fell to the the two warcasters, a shot whistled
ground as they assailed each other with overhead, impacted the ground without
ear-shattering blow after blow. It was
at best a delay however, for the rest

APOTHEOSIS 103
My vengeance is manifest in t

them in his heavy steam-powered ††† considered sidelining Caine. The


ironhead armor—more vehicle than Woodridge incident had never been
Two thousand Stormblades
armor, actually. He had been due to adequately explained in the lord
stood ready on massive barges with
rendezvous with them somewhere commander’s mind. Things did not add
their units designated on standards
between Fisherbrook and their up. Who among the Protectorate was
held aloft as well as on the backs of
journey north toward Fellig, but by powerful enough to take on thirteen
the massive, electricity-crackling
Morrow’s blessing, he had somehow inquisitors while evading detection?
Stormclads following them into battle.
caught up to them despite the speed If there had been a warcaster in the
In minutes steam tugs would push the
at which they’d been traveling. Most vicinity, Caine would have known
heavy barges across the quarter mile
importantly, he had with him a it. He suspected the gun mage knew
of glassy water along with dozens
retinue of Ironclads and Centurions more than he was revealing.
more bearing Sword Knights, Long
fresh and ready for battle. With their
Gunners, a host of the magelock- Styker smiled. Thin and
own warjacks restored and the new
slinging Arcane Tempest, and dozens tightlipped, it was the first expression
reinforcements, the day would surely
more warjacks. The western wall of Caine had seen on the man’s face since
belong to Cygnar.
Sul was little more than rubble, and they departed Caspia ninety-three
††† all defenses capable of threatening the days prior. It was not a jovial smile,
barges were long since pushed back however, and a dark fury stirred
For the first time in three months,
into the Menite city. behind the eyes of the war-hardened
the incessant cannon fire against
commander.
the walls of Sul ceased. From their “Major ‘Siege’ had delivered as
vantage atop the towering Exemplar always,” thought Stryker as he walked “Let’s not keep Menoth waiting.”
Acropolis safely out of range of the along the banks inspecting his soldiers
†††
Cygnaran cannons, Kreoss and Feora before making the short voyage across
observed a fleet of ships, blue sails the Black River. The walls had been A salvo of rockets exploded
partially furled and river paddles sundered as if Morrow himself had around the high priestess. The lifeless
reversed against the current to slow smashed them to bits. It would be husks of Flameguard and zealots were
their pace, drifting between the walls ample ingress for the lord commander tossed into the air around her like
of the ancient, divided city. to move his army into the city without charred rag dolls, but the powerfield
fear of bottlenecking. generated by her armor’s arcane
Holding a spyglass to his eye, an
turbine protected her from all but the
exemplar warder peered at the ships. “Last chance, Cole,” said the
mild sensation of heat and the smell
Crowding their decks were rows upon lieutenant who seemed less than
of burnt flesh. Standing firm amid the
rows of men, women, and children interested as he walked behind
tidal wave of Cygnaran soldiers and
bound together in shackles and forced Stryker. “Sure you want to do this
warjacks pouring past him into the
by guards to face the walls of Sul. today?” The lord commander had
city, Major Brisbane, the warcaster
“The prison ships, Grand Exemplar,” arrived with his entourage only hours
responsible for bringing down the
said the officer. “They are burdened before without so much as delivering
walls of Sul, rearmed his custom
with our Menite kin.” a report to the Cygnaran war council.
rocket launcher.
They had his agenda, and there was
Grabbing the spyglass from the
nothing to discuss. Where once magnificent gates had
exemplar’s hands, Feora put it to
stood as a portal to Menite pilgrims
her bronze mask and surveyed the Stryker’s pace did not falter as
and a blockade to vile heretics, ancient
fleet. “We should sink them! Let he continued down the line of ready
stonework lay heaped in mounds
the Cygnaran dogs know they hold warriors and machines of war. This
blasted to pieces no bigger than a
nothing over us!” was not Caine’s kind of fight. The emo-
man’s fist. That which was kept at bay
tionally detached gun mage preferred
“You are brash,” Kreoss replied for so many years now flooded in upon
more field between himself and the
hotly. “Let them be something our the righteous servants of Menoth,
opposition. Sul would be up close,
people can fight for. More fuel for threatening to wash away what they
street-to-street, and very personal. It
their zealous fire. Now come,” the worked so hard to preserve.
was Stryker’s kind of fight.
grand exemplar continued as he
From a covered position behind
turned from the view of the ships, “the Finally he turned to regard the
a fallen statue in the center of a
true battle is about to begin. This time lieutenant. Harboring suspicions
large quadrangle, Feora moved
upon Menoth’s sacred soil.” of his loyalty, Stryker momentarily

104
their ultimate destruction

two Vanquishers into position. air with his gauntlets in a two-hand him in, thrusted at him chaotically,
Cannon shells jettisoned from grip on his mighty mechanika battle and hoped to unbalance him as much
their flame belchers, and fiery blade. Spinning once during his arc as draw blood. The man drew his
explosions scattered the ranks of to add more momentum to his swing, arms tightly into his body, and the
charging Stormblades. Her Temple the Cygnaran warcaster brought the strange armor suddenly pulsed. A
Flameguard advanced shoulder-to- sword down upon the peak of the wave of electricity spiraled out and
shoulder crea-ting a solid wall of Vanquisher’s hull. The blade plunged fried the surrounding Flameguard
iron shields set to rebuff the many into the iron plating and steam- where they stood. His interference
more lighting wielding Cygnarans. powered chassis to split the warjack eliminated, the lord commander
Deliverers sailed skyhammer rockets in twain in a single stroke. As the set his sights on the priestess as his
overhead into the rear of the invaders, two halves of the decimated jack fell sword sizzled with energy.
doing whatever damage they could to in opposite directions, its destroyer
Feora considered fleeing. Her
benefit themselves in the long struggle postured himself in a defensive stance
forces had been shattered by this first
of attrition to come. ready to accept more foes. On his
punch from the invading Cygnarans.
shoulder, Feora could see a black
Stormglaives clashed upon Better to serve Menoth another day
Cygnus—the mark of the man who
Flameguard shields, and lightning than die vaingloriously at the hands
had been interring Cygnaran Menites
rippled across the skirmishers. of this heretic. She commanded her
for the past three months.
Despite the guardsmen’s defensive Devout to stick close and raised her
formation, the Stormblades pushed hand in preparation to order a retreat,
forward driven by a willpower even but she stopped abruptly when the
greater than their own. The line of lord commander’s bearing suddenly
Flameguard crumbled, and through
the open lane a single figure bounded
Stormglaives clashed changed. His advance slowed, and
his face grimaced with pain as if he
forward leaping over the corpses of
the freshly slain, friend and enemy upon Flameguard shields, were suffering the electrifying effects
of the armor himself. Clearly fighting
alike. His armor was unlike anything through the pain, he continued
Feora had seen before. Sleek and and lightning rippled forward, but his steps were labored
advanced though obviously powered, and unsteady. Feora lowered her fist,
it lacked the signature plume of the
coal-burning furnace that powered the
across the skirmishers. smelling his weakness the way the
Marche jackals could detect frailty in a
arcantric turbines of warcaster armor. young plains deer. Menoth’s hand had
Instead brilliant blue coils crackled offered her an opportunity for victory.
and arced with arcane electricity
The high priestess raised her arms
creating a nimbus of scintillating Feora charged a second Van-
into the air. Her flaming gauntlets
energy about him followed by the quisher toward the Cygnaran com-
spewed gouts of fire into the sky while
distinct smell of ozone. mander. As it swung at him with
the twin blades projecting from her
a frenzied attack from its ball and
The warcaster moved through forearms, Truth and Consequence,
chain, the priestess unleashed a
the melee like a locomotive. Only glowed with a holy aura. Wrapping a
spell igniting the warjack in an aura
his exposed face and haphazard spell around her, she blazed white hot
of blazing fire. Before its encircling
red hair attested that he was in fact like iron heated in a forge. Steeling
flames could affect the warcaster, a
actually human. As one of Feora’s herself with faith and armed with
flanking Centurion skewered it upon
Vanquishers moved to intercept, the magic and flame, she became an
its powered piston spear. Whirling
warcaster’s armor surged with blue engine of destruction and charged the
to face its attacker, the Vanquisher
fire. The Vanquisher swung wide with enfeebled warcaster. Her blood boiled
found its arm fused in place by the
its heavy spiked sphere of iron and with rage.
magnetic pull of the Centurion’s
bronze aiming for the warcaster’s legs
shield. Fire from the spell engulfed the Twin bursts of flame exploded
in a stroke that would have killed any
Centurion, but the heavily armored in the lord commander’s face. Only
normal man before he hit the ground.
jack shrugged off the damage and by overboosting his shield could he
The blue and white clad warcaster
continued to rip apart its captive. possibly survive the fiery onslaught.
jumped the attack and, planting one
The heat blistered his skin and he
metal shod foot on the forearm of Flameguard mobbed the Cygnaran
winced in pain. His agony drove her
the massive warjack, vaulted into the warcaster as a cage of spears hemmed

APOTHEOSIS 105
The faithless know not what retri

forward, and Feora longed to finish hobbling toward her as if every stride a little rest after your scrum there
him on the ends of her sacred blades. were a battle of mind over body. with the priestess.” The major hooked
Screaming a battle cry to be heard “Menoth protect you, Priestess,” he Stryker’s arm over his own to offer the
in Urcaen, the high priestess of the whispered to himself, “if it is in His commander a support to lean on and
flame drove toward the Cygnaran like wisdom to do so.” gently urged him back from the fight
a burning comet. ahead. Stryker jerked away, and his
†††
vengeful eyes locked on to Brisbane
†††
Stryker came upon the Devout in a seering glare.
In mid stride and without warning, wreckage as Stormblades fell in line
“There will be no rest, Major, not
Feora’s body was slammed off her feet to cover his flanks. The modified
for me and not for anyone until the
by an unseen force and thrown thirty Quicksilver blade hummed in his
moment when Leto can see Imer from
feet backward, impacting the Devout hands eager to do his bidding. With
the walls of Caspia.”
with a bone-shattering crunch before the end of the sword, he flipped
falling unmoving to the ground. A hail over the shield expecting to find the †††
of rapid gunfire chased the priestess, crippled priestess, but beneath the
Major Haley halted the Cygnaran
riddled the Devout with holes, and wreckage were only tattered scraps of
army’s march along the Bramblerut,
reduced it to a crumpled heap before her holy vestments stained with blood
a muddy highway that cut through
turning on the remaining Flameguard and charred by fire.
the Thornwood from Fellig to Corvis.
in the area, dispatching most of them
Along the way they had been joined
and sending the rest diving for cover.
by the Rhulic mercenary Gorten
The slight warjack fell backward on
Grundback and his small company of
top of Feora’s still body and obscured
her in a mass of twisted metal.
The slight warjack warjacks and dwarves. He had been
contracted by the Cygnaran crown to
Stryker turned to see Caine twenty
paces behind with two smoking
fell backward on top assist in freeing Fellig from the siege
and was expected to be a great asset
spellstorm pistols held in his hands. considering his experience fighting
The gun mage warcaster, usually of Feora’s still body for and against Khador in the past.
quick with a sardonic turn of phrase,
said nothing and only stared briefly
at the commander before quickly
and obscured her in a Haley spoke in hushed tones meant
for only Nemo’s ears, “I know the lich
is there again, Commander. We’ve seen
reloading his pistols and motioning to
a distant unit of Arcane Tempest to mass of twisted metal. the light from the treetops for the last
three nights, and scouts found evidence
begin the sweep of a nearby alley.
the Protectorate forces headed in that
††† direction.” She referred to the heart
“Thamar’s teeth!” Stryker cursed, of the Thornwood and the site of the
Across a field of crumbling mason-
clenching his fist. previous campaign season’s greatest
ry fragments and urban wreckage, the
battle. “Most of all, I can feel it.”
grand exemplar watched as Feora fell. At his side a heavy mailed hand
With an army of knights behind him clapped his shoulder. “Save your “Fellig awaits us, Major,” the
and a trio of Crusaders flanked by two strength, Commander,” Major commander adept replied. His voice
Revengers, Kreoss paused. His path Brisbane said. “We’ve only just begun lacked conviction, and he made no
was unobstructed in all directions, and this. The leaves will be red before motion to continue onward down the
the high priestess’ position was but a we’ve taken Sul. You’ll have another Bramblerut.
hurried charge away. He knew she had chance, I’m sure.” “Indeed Fellig may fall,” Haley
not succumbed to her wounds, for her
“Aye, Markus,” Stryker replied. consented, “but if I am correct, the
presence was still clearly perceptible
His voice was wet as he spat the entirety of Immoren will fall, and
at the edge of his senses. Turning
words through clenched teeth, “but so not to one as merciful as the queen
away, he spurred his battlegroup
will she.” of Khador.” Though sarcastic, her
toward another conflict developing in
relentless insistence of the peril in the
the opposite direction. Chancing one “I doubt that, Commander! She’s Thornwood had finally seemed to take
last glance over his shoulder, he saw worse off than yourself, and if I’m not hold with the adept.
the wounded Cygnaran warcaster out of line, I’d say you could do with

106
ibution they bring upon themselves

Nemo looked at the young major progress made by his legion of undead stepped. In her newly embraced
and flattened his mustache with a laborers. Most of the structure was alternate existence, she winked in and
gauntleted hand. He had known Haley unearthed though a terrace of rock out of the corporeal world at will—
as a vibrant but brash warcaster, and dirt still filled much of the area walls and doors had little meaning to
headstrong but inexperienced. The between the temple and the walls of her now. Her ghostly form solidified
last few weeks, however, had shown the excavation. At this point, what before the iron lich, and she looked
him a different side—one wizened remained to be completed was almost up toward the dais held aloft in the
by exposure to harsh realities, more purely aesthetic. The dark magics of air by the great rune-covered spires.
strategic in her thinking, and less the temple were fully awakened, and “What now, my lord?” she asked.
given to spontaneous reactions. Little the lich lord’s control over them had She knew the temple was the means
doubt remained in his mind that the been more than perfected. It was now by which Asphyxious would attain
words she spoke were not impetuous simply a matter of waiting for the fly
assumptions but hard fast truths. to come to his honey.
“I haven’t too many good years Through the closed iron doors
left in me, Victoria. How many more of the temple sanctuary Deneghra
chances might I have to get under
the skin of ol’ Turpin?” Grinning
conspiratorially, the commander
adept turned to a Long Gunner
sergeant standing ready to march.
“Sergeant! Dispatch a message to the
warmaster. Inform him that Khadoran
blockades along the Bramblerut are
too entrenched for us to pass. We will
be forced to make our way to Fellig by
traveling westward through the heart
of the Thornwood.”
†††
Asphyxious stood at the base of
the Orgoth temple pleased with the

APOTHEOSIS 107
He brandished his patrioti

ultimate power, but there were pieces Deneghra stared at him with her onlookers. It was terrifying enough to
to the puzzle not yet explained. eyes fixed upon the skull floating behold the temple alone, but the scene
“I understand this artifact to be a within his iron hood. The wraith before the blue-clad soldiers foretold
magnificent weapon, but how will you witch clearly sensed him grinning of far more dire events to come.
wield it against our enemies?” with delight despite his lack of a
Gazing down at the Cygnarans
lower jaw.
The lich’s voice hissed metallically, from their vantage high and away
but the sound was comforting to “Dost thou see, beloved pupil? from any weapon on the ground, the
Deneghra’s ears. “Once again, my With the power of Daemortus in my lich lord could be seen surrounded
quarry shall deliver itself unto me. hands, I will stake the Harbinger to by other Cryxian horrors—helljacks,
Come, Deneghra, and I will explain this very altar. Her life held eternally thralls, wraiths, and all other manner
all to thee.” in suspension, her spirit will become of Cryxian devilishness. To the east
a puppet for my pleasure. Through at the rim of the excavation exposing
The pair ascended the stairs
her I will open a gate to Urcaen and the Orgothian abomination, the army
toward the elevator platform on the
of the Harbinger hurriedly moved a
mezzanine level of the temple. The
siege gantry into position preparing to
soul cages lowered, and Asphyxious
circumvent the treacherous stairway
and his favored pupil stepped upon
the circle of stone to be raised up “Once again, my approach to the mezzanine. To the
west, Khadoran forces were forming
to the altar above. As it neared the
up a frontal assault lead by a man
top Asphyxious, almost seeming too
anxious for the lift to complete its
quarry shall deliver who was familiar but unlike other
warcasters in his archaic armor.
rise, took Deneghra’s hand in his own
steel claw. Like a gentleman assisting itself unto me. Come, Images of the Thornwood battle
a lady of nobility, he stepped up onto not six months before raced through
the altar and gently supported the
wraith witch’s step. Still grasping her
Deneghra, and I will Haley’s mind. Four armies vied for
control of one location. Only this
hand, he glided around the altar in a
wide circle gesturing at the expanse explain all to thee.” time it was more than the strategic
advantage of the geography that
of forest all around them with his brought them here. This time the
twisted weapon created from the very battle’s outcome would determine the
physical being of Lord Daemortus, fate of Immoren and humanity itself,
Asphyxious’s predecessor. with the gravity of the soul cairn, and every soul present knew it.
“It is a contrivance centuries in bleed dry the reservoir of souls that Haley looked back to the fighting
the making, sweet Deneghra. Such flock to Menoth’s realm!” The lich’s men behind her and took in the
schemes demand the patience of death voice built to a crescendo like a gale courage in their eyes and the resolve
to see through to finality.” The lich’s force wind howling through the bars upon their faces. She wished there
usually monotone voice contained of a wrought iron fence. “On Caen, I, had been another way—one where
distinct traces of excitement if not Lich Lord Asphyxious, will command she did not have to lead them to face
actual whimsy. “For generations I the power of a god!” such portentous odds. Without them
have waited for her to arrive.” ††† though, there could be no chance to
stop the chain of events already in
“Who, my lord?” Deneghra The Cygnaran forces finally broke action.
probed. through the thick forest and into a
clearing to bring the ancient Orgoth “Trenchers, gunners!” Haley
“The girl. A direct link to Menoth.
temple into full view. Heavy black roared, “Do not let Khador have our
His Harbinger,” the lich lord replied.
storm clouds blotted out the sky, ground!”
“The Harbinger speaks directly to the
god of man. She is a gate to Urcaen cast the entire world in shadow, and Battlecries swept through the
itself. And this!” Asphyxious thrust intensified the eerie green glow of the ranks, and the sound of blades
out the wicked spear of Daemortus runes cut into the temple’s surface. unsheathing and weapons cocking
in front of them. “This is the key that Hundreds of grimacing skulls and rang in the major’s ears. Nemo,
shall unlock her!” faces carved in stone by the hands of Darius, and Grundback signaled to
slaves a millennium before leered at the their commands, and as a single entity

108
ism like impenetrable armor

the Cygnarans surged forward toward Prince Tzepesci had lived a life of the double doors to the sanctuary were
their first obstacle in their assault on independence and was unaccustomed closed fast, but entering the interior
the Orgoth Temple. to taking orders, even in the military, was not on her agenda. Destroying the
but he reacted as any trained lich was her only goal.
†††
soldier would to an order from his
Sweeping upward, warjacks fol-
Vladimir drove his forces forward commanding officer.
lowed Trenchers with close combat
toward the onrush of Cygnaran
Redirecting a pair of Berserkers troops bending around the outside
infantry and warjacks. A horde of
and a dozen Doom Reavers, the ancient flank. Meanwhile Long Gunners,
Doom Reavers howled in fury as
armored warcaster veered from the useless in the confined quarters
they charged behind a line of antique
battle and bounded up the terraced ahead, took up positions to defend
Berserkers. From the edge of the
earthworks leaving the Old Witch and the rear. With a deafening crash of
forest, Kossite Woodsmen emerged
her strange Scrapjack to whatever fate metal and stone, the double doors of
with muskets and crossbows pelting
she had chosen for them. the temple suddenly exploded from
the Cygnaran force as cunning
their iron hinges. Charging out of the
Manhunters stalked the shadows
vacuous darkness of the sanctuary
toward unwary prey. The ragtag army
came a monstrosity of pitted black
of undisciplined warriors had been
assembled by the Old Witch as the
doomed prince healed his wounds and
The battle’s outcome iron smoking with necrotic vapor
and roaring with demonic energy.
Resembling a helljack, it was thrice
recreated his armor and weapons from
the remnants of his last battle. This
would determine the fate the size with a pair of claws each as
big as a Centurion’s shield. Behind
would be, in the end, only a screen to
help get the last of the horselords to of Immoren and humanity it a horde of mechanithralls and
ink-shrouded bane thralls lurched
his prophetic destination.
toward the Cygnarans. Their speed
Concentrated Long Gunner fire itself, and every soul was undiminished by the effects of
and Defender cannons blew two undeath.
Berserkers to shreds before they could
close in melee. A third detonated
present knew it. “The Deathjack!” Nemo cried.
It was a figment of superstition—a
when its volatile cortex exploded
horror story told to young children
under the stress of the prince’s focus
of Immoren to keep them wary in the
and took with it a handful of frontline
wilds—believed too terrible to be true.
Trenchers and just as many of the †††
The soldiers hesitated, unknowing
cursed Doom Reavers who trailed
The Khadoran force had been how to confront the mechanikal
behind it. Woodsmen harried the
all but repelled, but much of the construct of pure evil.
Cygnaran flanks and the Reavers
Cygnaran infantry had been left
carved into the Cygnaran vanguard, The Deathjack shrieked a sound of
in tatters, victims of the insidious
but the forces of the Cygnus were too twisting metal mixed with the agonizing
fell blades wielded by the maniacal
great and quickly the prince realized screams of tortured souls. From vents
Reavers. Their commander had
he would be overwhelmed. around the construct’s hull, a blast of
seemingly rerouted their directions,
noxious ash spewed forth and melted
A cloud of black crows formed in and a second warcaster unknown from
the flesh from the bones of the forward
Vladimir’s path, obfuscating him from any description with which Haley was
troops. Rearing back, the vile creation
Cygnaran gunfire but preventing him familiar had vanished along with a
cracked open its hinged rib cage and
from moving forward. strange, bird-legged construct. They
stuffed the dying soldiers into its
left the few remaining Berserkers
“Your fight is vith those above,” ghastly furnace to consume their souls
to fight aimlessly as their living
Agha’s raspy voice called as she pointed and feed its rage.
counterparts fled into the woods or up
a metal talon skyward toward the top
the earthen ramp behind their leader. More thrall warriors poured from
of the temple. “Do not be drawn into
the temple and into the ranks of the
senseless battle. If you hurry, you may With strong momentum, Haley
Cygnarans. Ironclads and Centurions
reach her before the lich!” ordered her troops forward toward a
splattered the undead in every
decrepit iron drawbridge that served as
The Old Witch’s words were direction, but the flood of walking
the main access to the temple. Behind it
more demanding than suggestive. dead would not abate.

APOTHEOSIS 109
The fates of so many hinge on

The last to withdraw from the raked deep gashes across the armored “You get us through this and you
fight with the Khadorans, Gorten front of the Driller, peeling away the can name your price!” Nemo returned
Grundback pushed through the iron and exposing the inner chassis. It over the clamor.
Cygnaran soldiers driving his Rhulic was clear the dwarven jack would not
The dwarf laughed, clearly basking
warjacks before him. The squat last long.
in the heat of battle. “You must not
Grundback Gunners punched hole
“This wasn’t in the bloody think very much of me, Nemo, or you
after hole through the hollow chests
contract, Commander!” the dwarf wouldn’t have made such a deal!”
of oncoming thralls. At the same time
shouted at Nemo as he simultaneously Gorton continued to fight his way
the lumbering Driller set upon the
brought his hammer Forge Father toward their right flank alternating
Deathjack, seized one slashing claw in
down upon the melon-like head of a between hammer blows and shots
its vice-like grappling arm, and went
charging thrall, turning it to purple from his double-barreled pistol until
to work on the evil construct’s chest
paste. “You’re going to owe me extra he had cleared a path ahead of him.
with the massive mining drill. With one
for this!”
arm still free, however, the Deathjack
the actions of a chosen few

Gathering his arcane power, he the existence of dozens of zealots, †††


summoned a rock wall nearly as tall Flameguard, and Deliverers. Ago-
Haley and Nemo scaled the stone
as a man, momentarily choking off the nizing screams filled the air as their
staircase wrapping around the outside
advancing horde. “Now!” he shouted, lives expired, for their souls had to
of the temple sanctuary. Even with
“Get the lass up those stairs while we struggle against the gravity of the soul
barely enough space to operate, the
hold back the boneheads! Hurry, I cairn to enter Urcaen.
Thunderhead plowed through undead
can’t do this forever!”
The Harbinger slowed her advance with arcs of lighting from the massive
Haley ordered her remaining only long enough to call to her ever- coils on its back and electrified
troops to fall in line and scaled the present companion, the Testament. punches from its mighty fists. The two
stairs a step behind the Thunderhead. “Do not let their deaths be in vain!” warcasters fought off sporadic thralls
daring enough to leap from the ledge
†††
above while Long Gunners behind
With a crash of timber on stone, the them returned fire at zealots and
Protectorate siege bridge fell across
the chasm separating the mezzanine from It marched over the Deliverers taking advantage of the
Cygnaran’s exposure on the staircase.
the crusader army. Instantly, Menite
warriors funneled onto the narrow bridge cleaving through the Close enough to the top that Haley
could make out the action on the
walkway lead by a unique warjack
mezzanine, she called to Nemo who
created through divine inspiration. It
was the Avatar of Menoth, as much a
river of mechanithralls was deep in concentration focusing his
power into the Thunderhead’s attacks.
work of baroque artistry as it was a
weapon of war. With its shield held swarming toward them. “Nemo! The Menites have made it to
that lift in the center of the temple!”
before it like an iron ram, it marched
over the bridge cleaving through the Indeed the Harbinger had
river of mechanithralls swarming boarded the lift with the Testament
toward them. The Testament thrust his bladed by her side. Slowly, the platform
mace Requiem into the wooden rose. The Cryxians below did not
Mere paces behind the Avatar,
bridge. With two hands he held over harry their ascent.
holy acolytes pulled the Harbinger
forward as she called to her followers his head the ancient stone ripped Haley could feel a new energy
to galvanize their faith as they threw from its bonds in Urcaen itself. The around her like the arcs of electricity
themselves at the Cryxian enemy. roar of battle was suddenly drowned that jump through the air as two wires
Zealots hurled firebombs into the by the sound of chanting when a are moved closer together. “Whatever
undead masses while Flameguard thousand voices in chorus emanated is about to happen up there, we have
shielded them from attack. Deliverers from the Testament and the runes to stop it!”
filled the mezzanine with repeated carved upon the Omegus before the
age of man glowed with divine fire. †††
rocket salvos, clearing the area for their
warrior comrades to find purchase The air around the temple filled with Two cannon reports sounded as
upon the temple’s second level. hundreds of glowing spheres, each the the gargantuan Behemoth, pride of the
size of a fist, orbiting the structure as Khadoran war machine, stepped from
Cryxian forces worked tirelessly to they spiraled in toward the soul cages the tree line to decimate a Protectorate
thin the army of the Protectorate, but hanging in its center. Among them, Vanquisher about to cross the siege
no attack fell near the Harbinger as if many ceased their struggle against bridge. More bombards fired from a
the undead were practically oblivious the vortex and streaked toward the pair of Destroyers flanking the enormous
to her presence. Testament before vanishing in tiny warjack as lines of Winter Guard and
Stinking of putrescence from bursts of luminescent dust as they Ironfang Pikemen filled in behind them.
oozing seems and sores, bloat thralls crossed the barrier between this world Ordering their advance was Forward
skittered forward on metallic spider- and the next. The remaining souls Kommander Sorscha Kratikoff. Fol-
like legs. Fetid blasts of noxious continued their harrowing descent lowing her came the greater part of the
chemical filth arced over the heads into oblivion. Khadoran invasion force diverting their
of the charging Menites, exploded “Woe be to the faithless,” the efforts after spotting an opportunity to
among their back ranks, and ended Harbinger uttered, almost sadly. squash their opposition in an unexpected
turn of events.

APOTHEOSIS 111
The relentless wave of fate will one da

Kommandant Irusk and Kom- battle that seemed would never end. bow to the young crusader. Floating
mander Karchev both moved their Sorscha charged her Winter Guard toward her, he gripped Daeamortus
battlegroups forward, waiting for ahead and scrambled to the front of in two hands and lowered the razor
Sorscha to clear a path to the Pro- their ranks hoping for one word with sharp blade toward the Harbinger.
tectorate’s siege bridge. It was an asset the dark prince before he disappeared “Let us not be mired in formality or
they would happily commandeer to from sight again, but as she crossed wearisome exposition. I am athirst for
facilitate their own access to the temple. the gantry to the mezzanine, he was what you have delivered unto me.”
nowhere to be found.
Several warjacks commanded by †††
a Protectorate warcaster—a monk by †††
Haley had no time for delays
appearance, his bare chest was every
Atop the temple Asphyxious with the Khadorans. Dominating the
bit as resilient as plated mail—turned
waited like a host eager for his guest cortexes of the brutish warjacks, she
to ward off the attackers from the rear.
to arrive. In his hand Daeamortus turned three around in succession and
Charging forward with the ‘jacks, the
twitched and writhed like a living ran them off the top of the mezzanine
monk lept into the air, spun his ball
thing. On its broad axe-like head, taking with them a host of Winter
and chain about him in a wide deadly
segmented metal blades parted to Guard too slow to get out of the way.
arc, and felled the advancing pikemen
reveal a great inhuman eye slowly A hole cleared upon the second floor
like dried kindling. Karchev surged
rotating in its socket to take in the large enough for her accompanying
forward into the melee and knocked
surroundings. troops as well as Darius and a badly
back a Crusader that had joined the
battered Centurion and Ironclad duo.
monk’s counterattack. High allegiant
and warcaster-warjack squared off The Khadoran army was immense!
with fury burning in their eyes as their
own battlegroups surrounded them in
She resolved he would It seemed the entirety of their military
had turned out for this battle, and
a chaotic cluster of clanging metal and wave upon wave of red-clad soldier
mechanized destruction. not fall again so long as and ‘jack continued to pound against
the Cygnarans. The commander adept
Peering across the chasm, Sorscha
stopped in her tracks as frozen as any blood pumped through her and Captain Darius held the line
as Haley searched for a mechanism
foe who ever dared face her. Fighting
his way into the jumbled melee of
Protectorate and Cryx forces on the
icy veins. that would lower the lift. Finally
exasperated at her fruitless hunt, she
reached toward the lift platform 50
mezzanine was a ghost—a lost love
feet above. With all of her wizardly
and mentor somehow whole again
might, she forced the platform down
fighting for his life. She knew she
The Harbinger of Menoth came into with telekinetic will.
could not reach Vlad in time, and
view through the shaft in the center of
her voice could not carry to him over Several feet before the lift settled
the altar. A moment later her acolytes
the din of battle, but she resolved he into the dais at ground level, Haley
and the Testament were revealed as
would not fall again so long as blood leapt atop it and shouting for Nemo to
the elevator platform sealed the altar
pumped through her icy veins. climb aboard.
from the frantic battle below.
Wheeling her battlegroup from Nemo fell back from his battle
Surrounding the center of the
their targets on the bridge, Sorscha with the Khadorans and pulled the
altar were two Slayers, a Reaper, and
focused the bombards at the interior Thunderhead away from the fight. He
numerous thralls. Beside the iron lich
of the mezzanine to rain devastation knew not what they faced above, and he
lord, Deneghra stood as a queen unto
down upon the mass of engaged was not about to go in empty handed.
her king. Time seemed to freeze as
combatants. Menites and undead Climbing aboard the platform, Haley,
the lich and Harbinger regarded each
flew from the ledges, and their lifeless Nemo, and the crackling electrical
other. Both knew they were on the
bodies showered the ground below. Thunderhead began their ascent away
verge of a momentous event.
from the battle on the mezzanine.
With the bridge cleared the
“Thine punctuality is most
Khadoran army surged forward. †††
appreciated, worthy Harbinger of the
Remaining Protectorate forces routed,
Creator,” Asphyxious finally spoke. As the lift brought them into view
but the monk and Karchev did not seem
His skull nodded forward in a stiff of the scene atop the temple, Haley
to notice. Their continuing duel was a

112
ay drown them all in their ignorance

gasped and froze. Across the altar at warcaster commanded his mighty mechanikal breathing served as his
the side of the iron lich stood her sister. warjack against a closing noose of only response.
Denegrha’s uncovered mid section Cryxian ‘jacks and thralls, and the
One by one the Witches of
clearly exposed a wicked scar—proof Harbinger herself fought against a
Garlghast exited the tree line
Haley had slain her by cleaving her throng of ghostly warriors summoned
accompanied by the ever-present
in half with the head of her spear. by the lich.
Egregore floating silently over the
“Sweet Morrow,” she whispered as
Vladimir Tzepesci, Dark Prince of forest floor to hover between them. “It
her hands trembled and the blood ran
Khador, wrapped himself in ancient is as we have seen,” Helleana said.
from her face.
spells and hurled himself into the fray.
“The iron lich makes his bid for
Deneghra’s head snapped toward
††† ultimate power,” spoke Morgaen.
Haley. A grin spread across her face,
and the rest of her body pivoted Dusk creeped over the Terminus still did not respond and
gracefully. Undeath had removed Thornwood, and the forest grew black Selene continued, “But he does not
none of the dark elegance of her former with shadow. From the ravaged tree expect you in his scheme.”
self. “What irony, sister?” the wraith line of the excavation site, the deathly
“Yesssssss…” the lich lord finally
witch chided. “You return to the place green glow of necrofurnaces could
spoke, still enraptured by the sights
of your greatest accomplishment only be seen moving like disembodied
before him. As the warcasters observed
to find the victory has been all mine.”
the battle, masses of thralls joined
Haley’s cool was already returning. them. Helljacks and bonejacks stalked
Necromancy was nothing new to out of the Thornwood to take up battle
the warcaster, nor was the threat of
death. She flexed her mechanika arm
“You return to the positions in front of their masters while
pistol wraiths and machine wraiths
and Echo hummed with arcane energy drifted through the trees to settle at
ready to taste more blood. “I killed you place of your greatest their flanks. In minutes an army had
once, bitch,” she announced, vaulting assembled that numbered greater
onto the dais and into a charge. “I’ll
kill you again!”
accomplishment only to than all now battling on the Temple
combined. Among their number stood
††† find the victory has been yet another Cryxian—a warcaster
called Goreshade the Bastard.
The Dark Prince of Umbrey sank
his gauntlets into the crumbling stone
of the temple and hoisted himself
all mine.” Goreshade moved forward to
stand just behind Terminus opposite
the Satyxis witch. Terminus turned
onto the altar. Climbing the buttress
toward him and held out a withered
of the platform had been treacherous
claw. “Have you brought it?”
and exhausting, but in sight of his spirits through the inky darkness
quarry, adrenaline and energy came of the woods. Unhurried, a ghastly “As you have commanded, my
surging anew. draconian giant emerged from the lord,” Goreshade replied. Unwrapping
trees to stand before the grand a head-sized bundle of brown cloth,
Before him lay a complex cast of
entrance of the Orgothian temple. the Eldritch fiend produced an
players upon a deadly stage removed
Wings the size of field tents flexed in intricately crafted soul cage gilded
from the conflicts of mortal men to act
the breeze, and dried flesh crackled in gold and covered in a pattern of
out a scene foretold in the pages of
like old paper. eight pointed stars. Within, the cage
prophecy. They were unaware of his
glowed with radiant green soul energy
presence, and Vlad approached the “Have I proven myself at last, my that illuminated Goreshade’s armor.
center of the altar unsure of his part lord?” asked the pirate queen Skarre Carefully he placed the soul cage in
in this grand drama. as she approached the massive lich the lich lord’s hand.
A Cygnaran warcaster clashed lord careful to demonstrate the
proper respect by staying several “Exsssellent…” Terminus app-
against an armored warwitch as a
steps behind him. roved. “You have sssserved your
Menite brimming with fire locked
massster well.”
his blazing weapon with the warped Terminus merely stared at the
blade of what looked like the iron lich. structure. The hissing of the lich’s
About them yet another Cygnaran

APOTHEOSIS 113
E of the
ye
Storm
T he Conquest, Crusade & Conviction storyline culminates in a climactic sequence of
battle scenes taking place at the newly unearthed Orgoth Temple. At the outset of the
Apotheosis project, we knew we wanted to portray this event bigger than life—or at least
as big as possible given our space restrictions! In doing so, we tackled this final battle as if
it were an actual film, starting first with concept art of the stage design and following with
storyboards that show every critical point of action during this epic confrontation.
The final product is a panel-by-panel pictorial narrative of a dynamic conflict between four
opposing forces that sweeps like a storm through the ancient and sinister structure.

APOTHEOSIS 115
E of the
ye
Storm

116
APOTHEOSIS 117
E of the
ye
Storm

118
APOTHEOSIS 119
E of the
ye
Storm

120
APOTHEOSIS 121
E of the
ye
Storm

122
F or the moment, we have chosen to leave the conclusion to be played out
in the film of your own imagination. There are wars to be fought and
legends to be made, and the battle for the souls of humanity is but one of the
many momentous events that will shape the future of the Iron Kingdoms.

APOTHEOSIS 123
The making of
The Orgoth Temple

124
C onstructing the Orgoth Temple where the climax of the Apothoesis story takes place was a huge and complex undertaking
involving many different people. After Brian Snoddy provided the atmosphere with his concept sketches, the modeling
studio quickly realized the enormity of the task ahead. Privateer’s resident terrain master Alfonso Falco broke the job into
manageable chunks and built a small-scale 3-D mockup at 1:6 scale. It would allow the team to gauge its shape and size without
committing to the final construction. More than 15 8’x2’ sheets of insulating
foam went into this beast, and the detailed elements were sculpted and cast with
RTV resin moulds. Once built, Mike McVey used airbrushes, spray bottles,
and natural sponges to give it color.
After nearly 5 months of challenging work, the impressive temple
(at over 150’ tall at scale) speaks for itself.

APOTHEOSIS 125
Those making war must take care lest th
he world be drawn into their struggles

TheaterCampaign
of WarSystem
W ith conflict raging uncontrolled, the borders
of western Immoren are divided not by
ancient treaties and compacts but by theaters of war.
Everywhere armies of men supported by columns of
steam belching-warjacks clash across the cataclysmic
battlefields that have come to define the landscape of
the Iron Kingdoms. Never before has warfare been so
total or the stakes so high.

Campaign Rules
The theater of war campaign is ideal for groups of
four players, each playing a separate faction, though play
with more or fewer players is possible. Please see Two
and Three Player Campaigns if you are playing with less
than four players or Team Campaigns for rules on larger
group play, both on page 136.
At the start of the campaign, each player chooses
one of the four factions: Cryx, Cygnar, Khador, or the
Protectorate. Players must continue to play with the same
faction throughout the campaign though they may include
mercenaries alongside their faction forces if they wish.
The theater of war campaign is not a single narrative
story. Instead it is a set of rules for utilizing various
theaters of war all over western Immoren. Each theater
of war includes a campaign map, objectives, and special
rules tailored to the theater.
Throughout the theater of war campaign, players
battle across the theater of war map for control of
various map regions. Victory may be attained through
domination (taking control of a predetermined number
of map regions) or by achieving a series of strategic
objectives. Each campaign round players will make attack
declarations against each other, and each player will fight
one battle against each other player. The order in which
attacks are declared and battles are resolved is determined
by the number of victory points each player scored in the
previous campaign round. The player who scored the most
victory points will be the first to declare his attacks.

APOTHEOSIS
Our greatest joy is in servitude to t

solos or units are destroyed or removed Each player begins a campaign with
from play, they will be removed from a list of objectives to complete, and the
the detachment for the remainder of first player to achieve all of his objectives
Tracking Victory Points the campaign round. A player in dire wins the campaign. These objectives
Throughout the campaign, each player
straits may supplement his forces by must be achieved in the order specified
tracks the victory points he scores in battle.
temporarily hiring mercenaries. by the theater of war. A player achieves
Victory points not only determine the order an objective by attacking a region that
attack declarations are made each round,
War is a dangerous game, and
contains his objective and winning
knowing the rules of engagement will
but they may also be spent to purchase new the battle. Players cannot attack map
detachments, hire mercenaries, or elevate a
greatly increase your chances of sur-
regions that include their objectives out
vival. It is therefore highly recommen-
warcaster to an epic warcaster. of order. After achieving an objective,
ded you thoroughly read this campaign
a player is not required to maintain
A player’s total victory points are before waging your war. control of the region.
recorded in the war chest section of his

Campaign Record Sheet (Campaign Record


Sheets are available for download at
Theater of War Alternately, players pursuing the
path of conquest may attempt to win
When a group of players decides to
www.privateerpress.com.)
through domination. The first player
play a theater of war campaign, they simultaneously to control a number of
must first decide on a theater of war. map regions dictated by the theater of
The Battle in the Thornwood Theater war wins the campaign.
of War is included on page 136. Stay
tuned for additional theaters of war
Map Strategy in the future as well. A theater of Detachments
war describes a major area of conflict The primary division of fighting
It is important that players familiarize
in western Immoren. Each includes forces in the theater of war campaign is a
themselves with the theater of war
background, special rules, and a detachment. Throughout the campaign,
map before beginning campaign play. It
detailed campaign map. The theater players will draw on their detachments
is scarcely possible to understate the
also details each faction’s strategic to build armies. At the start of the
importance of map strategy. Each attack
objectives to win the campaign. campaign, each player begins with three
should be carefully planned and timed
(3) detachments, each commanded by
to maximum effect. Terrain topography, Each theater of war centers on a a different warcaster from his faction.
map assets, and the distance between map map, which is further broken up into Each of these detachments, which will
regions must all be carefully weighed.
smaller regions. The theater map be used throughout the campaign,
determines which regions a player is made up of 750 points of models
A skilled strategist will attempt to seize controls at the start of the battle. The including one warcaster, warjacks,
control of key roads, rails, and river regions a player controls at the start and any number of units and solos. A
ways to isolate his enemies while allowing of a campaign may vary depending on player may include mercenary units,
himself to strike deeper into their the number of players participating in solos, and mercenary warjacks under
territories. Will you attempt to attain the campaign. For details see Two and the control of a mercenary jack marshal
your strategic objectives skillfully or Three Player Campaigns on page 136. in the detachment. Players must
conquer the whole of the map with a
Map regions may detail terrain or follow all field allowance rules when
daring domination victory? assets. Terrain detailed on the map constructing their detachments. Only
indicates specific types of land present one of each character model or unit
in a particular region. Assets represent may be included in a player’s army.
If the player who declared the attack
wins the battle, he takes control of the resources available to players defending For instance, the Deathjack may
map region. If the defending player the region from attack. only be included in one of a player’s
wins the battle, he maintains control of detachments.
the territory. Paths to Victory Epic warcasters cannot be included
The forces each player fields are There are two ways to achieve in starting detachments but may be
drawn from detachments—pools of victory in a theater of war campaign. added later through the expenditure of
models and units that are combined to The first is to achieve victory through victory points. See War Chest on page
create armies. Each round the strength completing strategic objectives. The 130 for details.
of these detachments may be reduced second is to achieve victory through
as players lose models during play. As domination—control of a predetermined Casualties are inevitable during
number of map regions. the theater of war campaign, but

128
the Creator in this life and the next

players should not let this affect their Sample Detachments Destroyer 126
aggressive nature on the battlefield. These are sample 750-point starting Additional Forces
At the start of each campaign round, detachments. Greylord Ternion 43
all detachments are returned to full Widowmakers 53
strength. A player can change what is Karchev Detachment Winter Guard
included in detachments from round WARCASTER Mortar Crew x2 50 (25 ea.)
to round, but the warcaster leading Karchev the Terrible 100 Manhunter x2 44 (22 ea.)
the detachment cannot be changed. WARJACKS Detachment Total: 996 Points
A bonded warjack dropped from a
Behemoth 172
detachment loses its bond.
Destroyer x2 252 (126 ea.)
When preparing for a battle, players Devastator 122
compose their armies by selecting UNITS Detachment Sheets
models from one or more detachments. Widowmakers 53 Detachment Sheets are available for
www.privateerpress.com.
When composing a 500 or 750-point Winter Guard download at
army, players chose the models in their Mortar Crew 25
army from a single detachment. When SOLOS
building a 1000-point army, players may Manhunter 22
select models from two detachments.
Detachment Total: 746 Points
An army must include one warcaster
from each detachment involved in the Vladimir Detachment Mapping Play
battle. A player may only field an epic WARCASTER Throughout the campaign, players will
warcaster in 750 or 1000-point battles. Vladimir, Dark Prince 76 attempt to control of regions.
seize
A warcaster may only control warjacks WARJACKS Before starting to play the campaign, your
that are part of his detachment and Berserkers x3 252 (84 ea.) group will have to decide on a method for
cannot control warjacks from another Destroyer 126 tracking regions as they change hands.
warcaster’s detachment. Players are One
UNITS excellent idea is to print out a copy
not required to field a warcaster’s
Greylord Ternion x2 86 (43 ea.) of the Map and mount it to a piece of foam
entire detachment. A player may use a
core easily found anywhere office supplies
single detachment as often as he wishes Man-O-War Shocktroopers w/ 2
additional troopers 107 (67+20+20) are sold. Then track control of regions
during a campaign round.
with colored thumbtacks. Additional
Widowmakers 53
Detachment Warjacks Winter Guard
Mortar Crew 25
thumbtacks can be used to track attacks

and separate out the attacker from

and Bonding SOLOS


the defender. Maps are available

download at www.privateerpress.com.
for

Warjacks in a detachment may Manhunter 22


be fielded as part of a warcaster’s Detachment Total: 747 Points
battlegroup or under the control of
a model with the focus manipulation Sample 1000-Point Army Attrition, or What
or jack marshal ability in the same The following 1000-point army was
detachment. Warcasters or jack built utilizing the two detachments Makes the Grass Grow
marshals capable of doing so may above. Models in the army are selected Attrition represents each player’s
reactivate friendly warjacks rendered from both detachments. Note: the mounting losses throughout a campaign
inert or independent during play and warcasters cannot include warjacks round. Models and units lost during play
place them under their control. The from a different detachment in their are removed from their detachments
warjack is returned to its original battlegroups. and cannot be used again that campaign
detachment after the battle has ended. round. Do not despair if the fortunes of
Karchev’s Battlegroup
Warjacks may develop bonds war deal you a bad hand. Detachments
Karchev the Terrible 100
normally as a result of campaign play. return to full strength at the start of
Behemoth 172
Once a warjack develops a bond to a each campaign round.
Destroyer 126
warcaster, it may only be fielded under Devastator 122 Units can sustain heavy losses
the control of that warcaster or it loses Vladimir’s Battlegroup before they are removed from active
its bond. See page 22 for details on service and are only lost due to attrition
Vladimir, Dark Prince 76
warjack bonds. if more than half the models in a unit
Berserker 84

APOTHEOSIS 129
By the light of their burning cities,

are destroyed or removed from play that was damaged but not destroyed Once players are ready to begin
during a single battle. If at least half is returned to its detachments and fighting, they will take turns making
the models in the unit remained in play removes all damage points suffered attack declarations against enemy map
at the end of a battle, that unit remains during the battle. regions. Attack declarations determine
part of its detachment and all models which regions a player will attempt to
A warjack is only removed from
in the unit that were destroyed or seize during the campaign round. A
its detachment if it was totaled or
removed are returned to the unit. player will generally make an attack
removed from play during a battle.
declaration against each other player
Damaged, disabled, and inert warjacks
who has not already made an attack
are returned to their detachment at the
declaration against him in initiative
end of a battle, and all damage points
Battle Bloat suffered during the battle are removed.
order. Each attack declaration is
resolved as a separate battle between
Some models have the ability to bring new
If a detachment’s warcaster is two players. The winner of each battle
models onto the table during play, so
destroyed or removed from play, that takes control of the map region.
what happens to those models after the
detachment may not be used again this
battle ends? The answer— you can use After all attacks have been declared,
campaign round. A warcaster that was
models brought into play during a battle players move onto resolving the attacks
damaged but not destroyed is returned
only during that battle. Only models as a series of battles. Each battle is a
to his detachment, and all damage
that are actually part of the detachment
randomly determined scenario that
points suffered during the battle are
may be used in later battles.
may be modified by the defender based
removed.
on proximity. The attacker chooses
For example, if Goreshade summons a unit the scale for each battle: 500, 750, or
of Bane Thralls during a battle and they
The War Chest 1000 points. The defender then has the
survive, they are still lost at the end of After every battle, a player adds option to increase the scale of the battle
the battle since they are not actually the victory points he scored during to 750 or 1000-points.
part of the detachment. the battle to his war chest. This pool Once all attack declarations have
of points may be spent to purchase been resolved, players move onto the
In another example, a Protectorate benefits like new detachments, epic next campaign round.
player thinking he is being clever uses warcaster replacements, mercenaries,
the High Reclaimer to resurrect a unit of or advantages (one time benefits for
eight destroyed Flameguard Cleansers. a single battle). Each theater of war Attack Declarations
Instead of bringing them back as a single includes a menu describing what war During the first campaign round,
unit, he brings them back as four units chest options are available. players roll to determine initiative order.
each with two models. At the end of the The highest roller will make his attack
Players begin the campaign with
battle, any surviving models are lost since declarations first. After the highest
no victory points in their war chests.
the original unit of eight is below half roller declares all of his attacks, the
A player tracks war chest gains and
strength and no units of two are actually next highest rolling player declares his
expenditures on the war chest section
part of the detachment. Nice try though. attacks against the remaining players,
of his Campaign Record Sheet.
and so on until all players have declared
their attacks. The lowest rolling player
For example, Kevin’s Holy Zealot Initiative and the will not declare any attacks since all
unit started a battle with a Monolith
Bearer unit attachment, a Priest, and
Order of Battle other player’s will already have declared
attacks against him.
nine Zealots. During the battle, the The theater of war campaign is
broken into rounds. Each campaign After the first campaign round,
unit lost the Monolith Bearer and three
round, every player will play one battle initiative order is determined by
Zealots. Since only four of the eleven
against each other player. comparing the total number of victory
models were lost during the battle, the
points each player scored during the
unit returns to its detachment at full At the start of each campaign previous campaign round. The player
strength in any subsequent battles this round, detachments are refreshed who scored the most victory points
campaign round. back to their starting limits. Before declares all of his attacks first. The
A solo that is destroyed or removed the first battle of the round, a player player who scored the next highest
from play during a battle is removed may spend points from his war chest to number of victory points declares his
from its detachment and may not be purchase new detachments, to replace attacks against the remaining players,
used again this campaign round. A solo a warcaster with an epic version, or and so on until all players have declared
hire a mercenary detachment.

130
we shall guide our legions to landfall

their attacks. The player who scored


the fewest victory points in the previous
round will generally not declare any
attacks since all other player’s will
already have declared attacks against
him. Players with equal victory point
totals should roll to determine when
they declare their attacks.
Attack declarations cannot be
made against the same map region
after another player makes an attack
declaration against the map region this
campaign round.
For example Rob, Jason, Eric,
and Brian compare their victory point
totals from the last campaign round to
determine initiative order this round.
Rob scored 35 victory points, Jason
scored 31, Eric scored 36, and Brian
scored 29. Since Eric scored the most
victory points in the previous round, he
declares an attack against a map region
controlled by each other player, totaling resolved, Eric chooses to fight his
three attacks: one against Rob, one second battle against Brian. At the same
against Jason, and one against Brian. time, Rob and Jason will resolve their
Rob then declares his attacks against battle. After these battles have been
Heavy Losses
Jason and Brian but cannot attack completed, Eric fights his final battle of Players who have lost a couple of

Eric since Eric has already declared an the campaign round against Rob while detachments during a given campaign

attack against him. Then Jason, unable Brian and Jason fight theirs. round may have a tough fight ahead of

to declare an attack against Eric or them. It is possible that as losses mount, a

Rob, declares a single attack against


Brian. Since all players have already
Losing Ground and player’s reserves will severely dwindle.

is also possible for a player to lose all of


It

declared an attack against him, Brian Ousted Players his detachments during a campaign round
declares no attacks and can only defend As a player loses map territories before his last battle of the round. If a
his regions for this campaign round. through play, it is possible he will player has lost all of his detachments

Once all attack declarations not have enough map regions for his and still has a battle to play during the

have been made during a campaign opponents to attack. When a player campaign round, he must forfeit the

round, they are resolved in an order cannot declare an attack against an battle. His opponent wins and scores 10
determined by the player who declared opponent because either his opponent victory points for the battle. A player

his attacks first in initiative order. That controls no regions on the map or cannot forfeit a battle if he has at least

player decides which of his opponents controls no map regions that have one detachment that could be fielded in

he wishes to battle first. The other two not already been attacked by another the battle.

players not participating in this battle player, his opponent gets to declare an
fight their battle at this time. After both attack against him in initiative order. When a player no longer controls
of these battles have been resolved, the For example, Brian has only two any map regions, he has been ousted.
player who declared his attacks first map regions in play. Eric declares an Ousted players are not eliminated,
then decides which of his two remaining attack against one. Rob attacks the however, and may desperately strike
battles to fight, and so on until attacks other. Even though Jason is ahead in back at players that have conquered
are resolved. the initiative order, he cannot declare their lands. No attacks may be declared
an attack against Brian since both of against an ousted player since he
For example, Eric decides to fight
his regions have already been attacked. controls no map regions.
his first battle against Jason, leaving
Rob and Brian to fight their battle. Instead, Brian declares an attack An ousted player declares attacks
After both of these battles have been against Jason. in initiative order against each other

APOTHEOSIS 131
Take care that your appetite for

player. Players ahead of the ousted declaring attacks, a player must forfeit that had been reduced to 400 points
player in initiative order declare one his attack against an enemy if the only during a previous battle this campaign
less attack this round. Each player map region he can attack contains an out round, he would have to field the entire
remaining in control of one or more of order strategic objective. If he must remaining detachment.
map regions receives one less attack forfeit an attack declaration against a
Sometimes players will be forced
declaration per turn. player, that player may then declare an
to field much smaller armies than their
attack against him in initiative order.
opponents due to attrition. If there
Remember, strategic objectives are is a difference of 200 points or more
determined by the theater of war. For between the armies and the player with
more details see Strategic Objectives the fewest points wins the battle, he
Keeping Proximity in Mind and Victory on page 136. gains a bonus of 5 victory points.
When making attack declarations, keep in

mind the proximity of the region you are

attacking. The further away you launch an


Preparing for Battle Proximity
attack, the greater disadvantage you may Each battle is a random scenario or Proximity reflects the defender’s
encounter. See Proxim ity for details. strategic objective scenario modified opportunity to shape a battle to his
by the terrain and assets found in the favor by choosing his ground or
map region and the proximity between preparing fortifications for assault.
the map region attacked and the The further away the attacked map
Each player has an assault border nearest map region controlled by the region is from the nearest map region
marked on the theater of war map. attacker at the time the battle is fought. controlled by the attacker at the time
The assault border is used to determine The further the attacker’s army has to of the battle, the more the defender
proximity—the distance between the travel, the more time the defender will can modify the battle. The theater of
nearest map region controlled by the have to prepare. war campaign utilizes three different
attacker and the region attacked—for proximity levels: adjacent, near, and
Before a scenario is determined, the
attacks made by an ousted player distant. When determining proximity,
attacker declares the army size he will
since he controls no map regions. See count the number of spaces between
field for the battle. The attacker may
Proximity for details. the attacker’s nearest map region and
set the point limit at 500, 750, or 1000
the map region attacked.
points. The defender may forfeit his
Strategic Objectives and effects of proximity to increase the scale If the attacker fights a battle with
Attack Declarations of a battle either to 750 or 1000 points. two detachments, his attack is
considered launched from two separate
A player may declare up to one Players then construct their armies
map regions. The attacker chooses
attack against a map region containing from one or two detachments depending
from which two regions his attack will
a strategic objective on his list that he on the scale of the battle.
originate, and proximity is determined
has not yet completed. from the further of the two.
Coming in Under and
the Under Dog Rule Adjacent
When a player fights a battle, he A battle’s proximity is adjacent if
Forfeiting a Battle must choose to fight with at least one the attacker controls a map region that
shares a border with the map region he is
Remember if a player cannot field at least detachment regardless of its current
strength. Once a player chooses to fight attacking. The defender has no proximity
one warcaster due to attrition, he must
a battle with a particular detachment, advantages in an adjacent battle.
forfeit the battle. If a player forfeits a

battle, his opponent is considered the he must attempt to field a force within
winner and gains 10 victory points. 100 points of the scale of the battle. Near
The proximity of a battle is near
For example, Rob launches a 750-
if the attacker controls a map region
point attack against one of Brian’s map
two spaces away from the map region
Additionally, a player must regions. Brian selects a fresh 750-point
attacked. If the proximity is near, the
accomplish his objectives in order and detachment that has not yet suffered
defender may modify the scenario die
cannot attack a map region containing any attrition. Brian must select at
roll by +1 or -1 and may choose to
one of his strategic objectives unless least 650 points of models from that
deploy first or last. Additionally the
he has already completed the previous detachment to fight the battle. If he
defender places five (5) terrain features
strategic objective on the list. When had responded with a detachment
and the attacker places three (3).

132
war does not outstrip your means

Distant a scenario from either table when moderate terrain features. Proximity
A battle is distant if the attacker’s fighting a distant proximity battle. may augment the total number of
nearest map region is more than two terrain features placed by each player.
Some theaters of war may include
spaces away from the map region When placing terrain features, begin
their own scenario determination tables.
attacked. If the proximity is distant, by rolling to determine which player
the defender may choose to play any Note that strategic objectives places first unless terrain placement
scenario from either the adjacent or have their own scenarios and when a is dictated by a scenario or proximity.
near scenario generation tables (see player attempts to complete a strategic Players then alternate placing terrain
Scenario Generation below). The objective, no scenario should be rolled. features, each taking a turn placing
defender may choose to deploy first or one terrain feature at a time. Terrain
last. Additionally the defender places Adjacent Scenario features cannot be placed within 3” of
six (6) terrain features and the attacker Determination another terrain feature or a table edge
places two (2). d6 Result with the exception that terrain features
1 or less Last Stand* may be placed on top of hills.
Constructing the 2 Crossed Lines
3 Basic Battle
Since every gaming group has
access to different terrain features,
Scenario 4 Treasure
5 King of the Hill there are no hard and fast rules on
After determining proximity, 6 or more Pendulum* terrain placement, but players have to
consult the map to determine what rely on a few guidelines and common
terrain and assets are present in the Near Scenario Determination sense. Terrain features should be
map region where the battle takes d6 Result
moderately sized and no larger than 6”
place. Terrain detailed in the map 1 or less Domination
across unless mandated by a scenario.
region mandates the terrain that may 2 Capture the Flag
3 Basic Battle
A player may place one (1) large terrain
be used in the battle. Assets may give feature instead of (2) moderate ones.
4 Seize & Secure*
the defender additional advantages Large terrain features may be no more
5 Smash & Grab*
during the battle. 6 or more Pendulum* than 12” across. The only exceptions to
Unless the battle is for a strategic *Last Stand, Pendulum, Seize & Secure, the terrain size rules are hills. A hill up
objective, make a random roll to and Smash & Grab may be found in to 16” x 16” may be placed and counts
determine the scenario to play. The New Scenarios on the following page. as a moderate-sized terrain feature.
defender may be able to modify the All other scenarios may be found in
roll based on proximity. Once terrain WARMACHINE: Prime, pages 63-66.
is placed, players will be ready to start
the battle. The defender may have
the option to go first depending on
Campaign Terrain Escalating the Battle
The theater of war map and the Before the scenario has been determined,
proximity.
the defender may escalate the size of
scenario determine the terrain for each
Each strategic objective includes a battle. A player may choose to place the battle to 750 or 1000 points. If the
scenario that is used when the attacker any terrain feature indicated in the defender escalates a battle, he loses any
is attempting to complete a strategic contested map region. Each theater of benefits from proximity.
objective in the map region. If the war includes a description of terrain
attacker has already completed his found on its map.
strategic objective in the map region, Some common terrain features
roll on the table below. For more For example, if the theater of war used throughout the theater of war
details, see Strategic Objectives and map indicates that urban and forest campaign are guard towers and small
Victory on page 136. terrain is found in the map region buildings. These terrain features have
where the battle takes place, players been standardized for game balance
may place forest, structure, or ruin
Scenario Generation terrain features.
and are referred to in scenarios below.
To determine a scenario for a battle,
Guard Tower – A guard tower is
the defender rolls a d6 and consults the Some groups may not have all a stone structure approximately 4”
appropriate scenario generation table terrain types dictated. In the case of x 4” with one door large enough to
based on the proximity of the battle. limited terrain selections, substitutions accommodate medium-based models.
When rolling for a near proximity are optionally permitted. A guard tower has ARM 18 and each
battle, the defender may modify the die
Unless a scenario states otherwise, inch of the Tower can take 10 damage
roll by +1/-1. The defender may choose
each player may place up to four (4) points. The tower collapses after 8” or

APOTHEOSIS 133
The Black Cygnus walks outside

more of its surface is destroyed, and be placed at least 3” apart, and a trench opponent’s last warcaster has been
the door is 16 ARM and can take 10 may touch another trench. destroyed or removed from play. Some
damage points before being destroyed. scenarios may have different victory
Models completely within the
See Damaging and Destroying conditions. The winning player takes
trench template have cover (+4 DEF)
Structures, WARMACHINE: Prime, control of the map region in which the
when targeted with a ranged or magic
pg. 62 for details. battle was fought.
attack by a model not completely inside
Small Building – A small building the trench template. Models completely
is a structure approximately 4” x inside a trench template do not suffer New Scenarios
6” with one door large enough to blast damage from attacks unless the
accommodate medium-based models. center of the AOE is within the trench Pendulum
The door is positioned on one of the template. When drawing line of sight Description
4” sides. A small building has ARM to a model not completely within the The back and forth rhythm
18 and each inch of the small build- trench template, ignore intervening of warfare often leads to decisive
ing can take 10 damage points. The models completely within the template. moments as enemy lines are crossed.
small building collapses after 10” or In a Pendulum battle both forces fight
more of its surface is destroyed. The
door has 16 ARM and can take 10
Assets for control over a battlefield by holding
their own half of the table and invading
damage points before being destroyed. Assets are resources found in some
the enemy’s region of control.
See Damaging and Destroying map regions that grant their controlling
Structures, WARMACHINE: Prime, player various benefits, and their Special Rules
pg. 62 for details. effects are defined in the theater of war Divide the table in half with a
description. Before a battle, consult line running west to east through
Trenches – Instead of placing terrain the map to determine if there are any the center. Using a piece of string
features dictated by a map region, the assets present in the map region. Some is a good method for marking the
defender may place trenches in near assets may only be utilized by a specific centerline. The objective of Pendulum
and distant proximity battles. He may faction. is for a player to get one or more of
place up to one (1) trench in a near his models across the centerline onto
battle or up to three (3) in a distant
battle. Trenches are 3” x 5” earthwork
Winning the Battle his opponent’s side of the table while
keeping the opponent’s models from
fortifications represented by templates Generally a player wins the battle
crossing the centerline to his side of
placed on the table. Unlike other terrain once either he has succeeded in the
the table. The first player to have
features, trenches are not required to scenario victory condition or his
models on his opponent’s side of
the table while there are none of his
opponent’s models on his own side
for three (3) consecutive rounds wins
the battle.
For example, Eric and Rob play a
Pendulum scenario. Eric wins if he has
models on Rob’s side of the table while
Rob has no models on Eric’s side of the
table for three consecutive rounds.

Set-Up
Players take turns placing terrain
features as described in Campaign
Terrain (page 133 ).

Beginning
Unless dictated by proximity or a
strategic objective, at the start of the
battle each player rolls a d6 and the high
roller chooses who goes first. The first
player gets his choice of deployment
zones and takes the first turn. Players

134
e prophecy and outside himself

deploy their forces up to 10” from the either player’s deployment zone. The Players take turns placing terrain
table’s edge. attacker must hold the small building features as described in Campaign
for three (3) consecutive rounds. (See Terrain (page 133). A player cannot
Victory Conditions the Hold Scenario callout on page 136.) place terrain within the other player’s
To win the battle, a player must The attacker must destroy the small deployment zone.
have models on his opponent’s side of building’s door to gain entry. The small
the table while none of his opponent’s building itself cannot be damaged.
models are on his own side for three (3)
consecutive rounds. Players take turns placing terrain
features as described in Campaign Hammertime
Terrain (page 133). Terrain cannot
Last Stand be placed within 3” of the center of the
When the hammer falls, you are done.
Description After a number of rounds described in the
table.
scenario, a random chance exists in which
Last Stand is a desperate battle for
survival. As enemies close in from all Beginning the battle concludes at the end of each

sides, a pitched battle explodes across Unless dictated by proximity, at the additional round. At the end of the last

the field. start of the battle each player rolls a d6 player’s turn of the round described, one

and the high roller chooses who goes of the players rolls a d6. On the result
Special Rules first. The first player gets his choice of of 1 the scenario ends. Otherwise, players
None. deployment zones and takes the first continue to play until the end of the next

turn. Players deploy their forces up to round. At the end of each additional
Set-Up
10” from the table’s edge. round, roll to see if the hammer falls. The
The defender always makes the
chance of the scenario ending is increased
Last Stand. Victory Conditions by1 each additional round until the third
The defender may place two (2) The attacker wins if he holds
round. From the third additional round
low wall sections within 10” of the the small building for three (3)
on, the battle concludes on a roll of 1-3.
center of the table. Players then take consecutive rounds or if his opponent’s
turns placing terrain features as last warcaster has been destroyed The number of rounds before Hammertime
described in Campaign Terrain (page or removed from play. The defender begins is based on proximity. See the
133). Additional terrain features must wins if the attacker’s last warcaster is scenario for details.
be placed outside 10” of the center of destroyed or removed from play.
the table. For example, Eric and Rob are playing a

Beginning
Smash & Grab scenario that goes into Hammertime after
the sixth round. At the end of the seventh
The defender deploys first, placing
Description
round, the battle ends on a roll of 1. At
The attacker must break into
his models within 6” of the center of the end of the eighth round the battle
a structure to secure its contents
the table. The attacker then deploys 1 2. Starting
whether they are prisoners, targets for ends on a roll of or at the
his models within 3” of any number of end of round nine, the battle ends at the
assassination, or goods waiting to be
table edges. 1-3.
commandeered. end of any round on a roll of

The defender takes the first turn.


Special Rules and Set Up
Victory Conditions This scenario utilizes Hammertime: Beginning
A player wins the battle once his adjacent eight (8), near six (6), and The defending player sets up first,
opponent’s last warcaster has been distant five (5). placing his models within 10” of the
destroyed or removed from play. table edge. The attacker then deploys
Before placing any other terrain,
place a small building in the middle his forces up to 10” from the opposite
Seize & Secure of the defender’s deployment zone 6” table edge. Unless determined by
Description from the table edge. The door should proximity, after all models are placed
Attacking forces must seize control face the attacker’s deployment zone. each player rolls a d6. The high roller
of a military objective overrun by The attacker must destroy the small chooses who goes first.
enemy forces. building’s door and get one friendly
Victory Conditions
model inside before the battle ends due
Special Rules and Set Up The attacker wins if he gets a
to Hammertime. The small building
Place a small building in the center friendly model inside the small building
itself cannot be damaged.
of the table. The door should not face or when his opponent’s last warcaster

APOTHEOSIS 135
We know no time and no rest for such

has been destroyed or removed his strategic objective in the map support up to 12 players, with up to
from play. The defender wins if the region, the objective does not modify three (3) players of each faction on
attacker’s last warcaster is destroyed the scenario. Strategic objectives each team. By no means must there be
or removed from play or if the battle and their effects are defined within a an equal number of players per team.
ends due to Hammertime. theater of war. In a team campaign, all players on a
team share the team’s detachments and
Domination Victory a single war chest.

A player may win the theater of Throughout the campaign, players


Hold Scenarios war campaign through domination if
he controls a number of map regions
on a team take turns fighting battles.
Each player on a team must participate
Some scenarios require a player to hold
described in the theater of war. As in at least one battle each campaign
a location. A player may hold a location
soon as the player succeeds in seizing round and generally each player should
if he controls all models within the space
control of the last map region required, fight an equal number of battles, but
described during his maintenance phase.
he wins the campaign. the exact division of battles is left up
Models engaged in melee combat cannot be to each team.
used to hold a location.Neither warrior
models with CMD stats of 1 or less nor
Campaign Options Team players may also play 1000-
Incorporeal models can hold a location. Though the theater of war campaign point team battles if they wish.
is optimized for groups of four players,
it is also possible to play it with more or Team Battles
fewer players. The rules below explain
V is For Victory: how to modify the campaign for larger
Players playing on teams have the
option of playing 1000-point battles

Ending the Campaign or smaller groups.


Players should also feel free to
as team battles. See Team Battles,
WARMACHINE: Prime, pg. 30 for
The two ways to win the theater of war details. Any team may choose to fight a
customize any aspect of the campaign
campaign are through accomplishing a battle as a team, but their opponents are
to suit the needs of their group. For
set of strategic objectives or through not required to play as a team if they do
example, if your group has trouble
domination. Neither path is simple, and not wish to do so. A single player may
fielding forces for a 1000-point battle,
both require methodical planning and a play against a team.
you may want to consider restricting
hearty appetite for destruction.
the maximum battle size. Additionally, Each team fields a combination of
if your group likes big battles, feel free two detachments as outlined above.
Strategic Objectives to increase the maximum point size Each player on the team participating
and Victory and have each player begin with an
additional detachment.
in the battle controls a single warcaster
and his battlegroup selected from a
Each theater of war includes a list
single detachment. Control of other
of strategic objectives for each player
usually based on his faction. Players Two and Three Player units and models in the army may be
Campaigns divided between the two players as
must accomplish these objectives in
The theater of war campaign may they wish.
order by attacking the indicated map
regions and winning the battle. A easily be adapted for two and three
player cannot attack a map region that player play with a few modifications.
Each theater of war includes a separate
Battle in the
contains one of his strategic objectives
out of order. A player is not required map for two and three player play. Thornwood:
to hold a map region once he has
accomplished a strategic objective and
Starting map regions for two and three
player campaigns are based off the
factions participating in the theater of
Theater of War
may move on to the next objective after With the armies of the Iron
accomplishing the previous one. The war. Two and three player maps as Kingdoms mobilized, the strategically
first player to achieve all of his strategic well as specific starting map regions situated Thornwood has emerged as
objectives wins the campaign. are available at www.privateerpress. the site of open warfare between the
com for download. factions. Beginning with the spring
Strategic objectives may further thaw of 606 AR, Khadoran forces
modify scenarios but only when the
attacker is attempting to complete an Team Campaigns under the command of Kommandant
The theater of war campaign is ideal Gurvaldt Irusk launched a massive
objective on his list in the map region. offensive against Cygnar’s northern
If the attacker has already completed for groups of four, but it can reasonably

136
h are the weaknesses of flesh and bone

defenses. They have initiated a Cygnar is in a desperate position Supply Depot: A player in control of
campaign to take and control the with three invading armies firmly a supply depot at the end of a campaign
entire Thornwood region and provide entrenched within their borders. If round adds 5 victory points to his war
a gateway for the Khadoran invasion Cygnar is to keep from surrendering chest. These victory points do not count
to strike deep into the heart of Cygnar. critical territory, it must expunge the when determining initiative order.
Immediately they surrounded both enemies from its northern lands and
Fellig and Deepwood Tower, Cygnar’s
stoutest defense against northern
re-strengthen fortifications along the
Khadoran border. Of key importance is
Battle for the
incursion, and made preparations for holding the city of Fellig. Should Fellig Thornwood War Chest
an extended siege. Though neither fall to any invader, northern defenses Throughout the Battle in the
location has fallen, it remains a matter would crumble and the Thornwood Thornwood Theater of War, a player
of time before the defenders are will be forfeit. may spend victory points from his war
crushed beneath the weight of the chest at the start of each campaign
Khadoran assault. Thornwood Terrain round to purchase a new detachment,
replace a warcaster with an epic version
Soon after Khador’s mobilization, Deep Water — Players may place
of itself, purchase advantages, or hire
Protectorate forces led by Grand deep water terrain features. See deep
a mercenary detachment. A player
Scrutator Severius launched a sneak water, WARMACHINE: Prime page 61
may also spend victory points from his
attack on Fisherbrook, preying on its for details.
war chest to hire mercenaries before a
weakened state and ensuring them an
Forest — Players may place forests single battle.
early victory in the next phase of their
crusade. The city quickly surrendered or individual tree terrain features.
to the invading Menites, yielding a Hills — Players may place hill Purchasing New
large number of Cygnaran prisoners of terrain features. Detachments
war. Though the Protectorate is aware Before the first battle of a campaign
their hold on Fisherbrook is tenuous Marsh — Players may place shallow round, a player may spend 80 victory
at best, they hope to use the city as a water terrain features. See shallow points from his war chest to purchase
stepping stone in the crusade on the water, WARMACHINE: Prime page 61 a new 750-point detachment. New
way to Fellig. In addition to destroying for details. detachments follow all the detachment
the abbey’s massive library of heretical Urban — Players may place rules above and must be led by a
Morrowan texts, the Protectorate structure or ruin terrain features. warcaster that is not already part
hopes to seize Fellig and fortify it into See Damaging and Destroying of another detachment. The new
a central stronghold that could be used Structures, WARMACHINE: Prime detachment is a permanent addition to
to attract Menites from across the Iron page 62 for details. his army and refreshes at the start of
Kingdoms. Its central location is ideal each campaign round.
for their purposes particularly because
of its proximity to tens of thousands
Thornwood Assets Epic Warcasters
of Khadoran Menites unable to leave Barracks: One battle per campaign
Before the first battle of a campaign
their homeland. round, a Cygnar, Khador, or
round, a player may spend 25 victory
Protectorate player may field 50 extra
For years, Cryx has quietly points from his war chest to replace
points in one battle.
extended its reach throughout the a warcaster with an epic version of
hidden regions of the overgrown forest. Bone Field: One battle per campaign the same warcaster. A player cannot
Though their presence has been long round, the Cryx player may field 50 replace a warcaster with an epic
suspected, their sheer numbers have extra points in one battle. version if he purchased the warcaster’s
never been confirmed. Having gathered detachment this round. The epic
Hospice: After one battle per
a vast army in secret, Cryx now dares warcaster’s detachment is expanded to
campaign round, a unit or solo that
to operate openly throughout the 1000-points of models and refreshes up
would normally be removed from a
Thornwood attacking military targets to 1000-points at the beginning of each
detachment due to attrition remains
wherever they please. Cryxian forces round instead of 750-points. Once an
part of the detachment.
now need time to fortify their holdings epic version of a warcaster has been
to keep their grip on the region as Merc Camp: Each victory point purchased, the original version is
they continue to sow bloody chaos spent to hire mercenaries before a battle retired and cannot be used again during
between the other warring nations and may be used to hire 25 points worth of this campaign. See Epic Warcasters,
perpetually add to their own hordes of mercenary models instead of 20. page 23, for more details.
walking dead.

APOTHEOSIS 137
Battle for the
Thornwood
Woe be to the faithless in this dire time

Hiring Mercenary first player to deploy his model’s for


Detachments the battle. Reserve deployment costs
5 victory points.
Before the first battle of a campaign
round, a player may spend 25 victory
Summarized War Chest
Scout Patrol: A scout patrol allows
points from his war chest to hire a the purchasing player to place one
Expenditures
750-point mercenary detachment. This New Detachm ent – A player may purchase
additional terrain feature in the battle.
a new detachment for 80 victory points.
detachment may be used this campaign Scout patrol costs 10 victory points.
round in the same manner as any other Ep ic Warcaster – A player may replace

detachment under the player’s control. a warcaster with an epic version for 25
A mercenary detachment is lost at the
Hiring Mercs for a Battle victory points.
Before the start of any battle but
end of the campaign round but may be Mercenary Detachm ent – A player may
after the scenario has been determined,
rehired the following campaign round hire a Mercenary detachment for one
a player may hire mercenary units and campaign round for 25 victory points.
by paying 25 more victory points.
solos by spending victory points from
Intelligence Advantage – A player may
A mercenary detachment follows all his war chest. The mercenary must be
reduce the distance of an attack by one
the detachment rules above but must be able to work for the player’s faction and
map region for 15 victory points.
led by a mercenary warcaster and may counts toward his army point total for
only include mercenary models. All the battle. These mercenaries may only Reserve Dep loym ent Advantage – A player
may place one model or unit after all
models in the detachment must be able be used in the battle for which they
other deployment for 5 victory points.
to work with the controlling player’s were hired and must be rehired for later
faction. A mercenary detachment battles. A mercenary model or unit may Scout Patrol Advantage – A player may

follows all the normal attrition rules, be hired before any battle even if it was place one extra terrain feature for 10
victory points.
but if its warcaster is destroyed or destroyed during a previous battle.
removed from play, the mercenary Hire Mercs for a Battle – A player may
Solos or units with the Jack Marshal 20 points worth of mercenaries for a
detachment is lost and cannot be used hire
ability may begin the battle controlling single battle for each victory point spent.
again during this campaign round.
mercenary warjacks.

Buying Advantages for a For every victory point spent to hire


Battle mercenaries before a battle, a player Strategic Objective
fields up to 20 points worth of mercenary
A player may buy advantages before
models. Unspent points are lost.
Scenarios
the first battle of a campaign round by Each player has a list of strategic
spending victory points from his war For example, Rob wishes to hire objectives based on his faction. When
chest. A player may use one advantage Gorman di Wulfe for a battle. Rob a player attempts to complete one of
per battle, and each advantage may be needs to spend two (2) victory points his strategic objectives, do not roll for
used once during the campaign round. to hire Gorman since he costs 28 points. a scenario as normal. Instead use the
The remaining 12 that went unspent corresponding scenario below. The
Intelligence: Intelligence decreases
are lost. location of each strategic objective is
the attacker’s distance to the map
region attacked by one map region. marked on the Battle for the Thornwood
This advantage must be used before the Battle for the map. See Strategic Objectives and
battle’s scenario is determined unless
the battle is for a strategic objective.
Thornwood Paths to Victory, page XXX, for details.

Intelligence cost 15 victory points. Victory When playing a strategic objective


scenario, determine from which side
Players can win the Battle for of the table each player will deploy
Reserve Deployment: Reserve
the Thornwood campaign by either before placing terrain. Players then
deployment allows one of the
completing their three faction-based take turns placing terrain features as
purchasing player’s models or units
strategic objectives or through described in Campaign Terrain on
to deploy after all other models
domination by controlling 22 of the 48 page XXX after placing any additional
have been deployed for the battle,
total map regions. Players participating terrain mandated by the scenario. A
including advance deployment
in a three-player campaign must seize player cannot place terrain within the
models. If both players have reserve
control of 28 map regions to win the other player’s deployment zone. Unless
deployment models, players place
campaign through domination. A two- dictated by proximity or specified in a
their reserve deployment models in
player campaign domination victory particular scenario, at the start of the
deployment order beginning with the
requires control of 36 map regions. battle each player rolls a d6 and the

APOTHEOSIS 139
A powerful empire burns in the stro

high roller chooses who goes first. The Cygnaran soldiers were captured in outside of his deployment zone. The
starting player is the first to deploy his the initial attack and are being held guard tower door cannot face either
models and takes the first turn. Players as prisoners of war. Cygnaran forces deployment zone. The guard tower
deploy their forces up to 10” from the must engage the enemy, locate the cannot be destroyed.
table’s edge. prisoners, and release them before
This scenario utilizes the satchel
reinforcements arrive.
rules. Three warrior models in the
Special Rules and Set Up attacker’s army determined during
This scenario utilizes Hammertime: deployment carry satchel bombs. The
Carrying a Satchel adjacent eight (8), near six (6), and attacker must hold the guard tower for
Some scenarios require a model to carry distant five (5). one (1) round with a model carrying a
a satchel. Satchels are lightweight cargo satchel bomb to win the game.
The defender begins by placing
that may be carried by warrior models.
five (5) small buildings completely Beginning
Anytime a warrior model carrying a
within 18” of the center of the table. The defending player sets up first,
satchel is destroyed or removed from
The buildings must be placed at least placing his models within 10” of the
play, place a marker at the model’s
8” apart. These small buildings cannot table edge. The attacker then deploys
last location. The marker represents
be destroyed. his forces up to 10” from the opposite
the satchel, which may be picked up by
table edge. Unless determined by
a friendly warrior model ending its The attacker must search five
proximity, after all models are placed
movement in base contact with it. buildings before the game ends. To
each player rolls a d6. The high roller
search a building, the attacker’s
chooses who goes first.
models must hold the building for one
Cygnar (1) round. Victory Conditions
The attacker wins if he holds the
Cygnar is in a dire position. With Victory Conditions guard tower for one round with a
Fellig and Deepwood Tower under The attacker wins if he searches all
model carrying a satchel bomb. The
Khadoran siege and Fisherbrook five buildings. The defender wins if the
defender wins if the attacker’s last
fallen to Protectorate troops, attacker’s last warcaster is destroyed or
warcaster is destroyed or removed
Cygnaran forces must endeavor to removed from play or if the battle ends
from play or if the battle ends due to
strengthen their defenses before losing due to Hammertime.
Hammertime.
more ground. All is not lost however.
If Cygnar can reinforce its northern
border and fight back the Khadorans,
Strategic Objective Strategic Objective
they will gain the breathing room
Scenario Two: Reestablish Scenario Three: Siege
required to mount a counter offensive Supply Lines Breaker
into Khador itself. Invading forces have cut off
Fellig has been under siege for
supply lines to Deepwood Tower and
months, and the situation is getting
Cygnar’s first objective is to free have begun construction of their own
grave. Cygnaran forces must disrupt the
prisoners held in Fisherbrook and fortifications in the area. The Cygnarans
siege on the beleaguered city by taking
possibly liberate the city itself from the must destroy an underground barracks
out key enemy observation points.
Protectorate. Next, Cygnar will move with a satchel bomb to root out enemy
onto destroying Khadoran fortifications forces before reestablishing supply Special Rules and Set Up
in the vicinity of Deepwood Tower lines in the area. The enemy alarm has Before placing any other terrain, the
to reopen supply lines to the forward been raised, and Cygnaran forces must defender places two hills, each at least
fortress. Finally, Cygnaran forces blow up the bunker beneath the guard 8” diameter, anywhere on his half of the
will move onto Fellig where they will tower before enemy reinforcements table. The defender may then place one
fight their way through enemy lines to flood the area. (1) ruin or structure on each hill. The
reinforce the city and bring an end to attacker must hold each of these hills
the siege. Special Rules and Set Up for one (1) round to win the battle.
This scenario utilizes Hammertime:
adjacent eight (8), near six (6), and The defender then places a number
Strategic Objective distant five (5). of trenches determined by the proximity
Scenario One: Free Prisoners of the battle: adjacent four (4), near (6),
at Fisherbrook Before placing any other terrain,
the defender places one guard tower
and distant eight (8). These trenches
Enemy forces have overrun may be placed anywhere on the table.
Fisherbrook. A large number of anywhere on his side of the table

140
ong hearts of our proud citizenry

Terrain features placed in this same time, they hope to overrun the Strategic Objective
scenario must be structures or ruins. The city and claim it for the Creator. Scenario Two: The Rendezvous
defender may place additional trenches. Protectorate forces must break
Victory Conditions Strategic Objective through a Cygnaran position to
The attacker wins if he holds both Scenario One: Secure the rendezvous with a Menite refugee
hills for one (1) round. The defender Boneyards holed up in a fishing village located on
wins if the attacker’s last warcaster is Protectorate forces come upon a Lake Thornmere. The refugee knows
destroyed or removed from play. Cryxian necrotite mining operation a way to bypass Cygnaran defenses at
at the site of an ancient battlefield. Fellig through the ancient catacombs
beneath the city.
Protectorate The Menites immediately descend
upon these abominations with the
Having seized Fisherbrook, Special Rules and Set Up
intention of removing them from the
Protectorate forces are presently This scenario utilizes Hammertime:
earth. The only catch is they have to
preparing to launch a number of adjacent seven (8), near six (6), and
hurry or the lethal fumes generated
military operations from the city. They distant four (5).
by the mining rigs will drive them
must act quickly however to secure from the field. Before placing any other terrain,
their presence in the Thornwood. They place a small building in the center of
are aware they cannot hold Fisherbrook Special Rules and Set Up the table. The small building cannot
for long, and it is only a matter of time This scenario utilizes Hammertime: be damaged. The attacker must hold
before Cygnaran forces devote sufficient adjacent seven (7), near six (6), and the building for three (3) consecutive
firepower to its liberation. The true distant four (4). turns to question the refugee and
Protectorate prize is Fellig itself. They learn the location of the catacombs
Before placing any other terrain,
hope to capture the city and destroy its beneath Fellig.
the defender places four necrotite
treasure trove of heretical tomes at the
mining rigs anywhere on his side of the Terrain features placed in this
Monastery Angellia. Fellig would then
table outside of his deployment zone. scenario must be structures or ruins.
become a Menite stronghold to attract
A necrotite mining rig is cylindrical in
pilgrims to the crusade from across the
shape approximately 2” in diameter Victory Conditions
Iron Kingdoms.
and stands 3” high. A mining rig has The attacker wins if he holds the
Protectorate forces are actively ARM 16 and can take 15 damage small building for three (3) consecutive
scouring the region. They have been points before being destroyed. turns. The defender wins if the
long cut off from the area, and it is See Damaging and Destroying attacker’s last warcaster is destroyed or
rich in Menite history. As they explore Structures, WARMACHINE: Prime, removed from play or if the battle ends
the many forgotten battlefields of pg. 62 for details. The necrotite due to Hammertime.
the Thornwood, they continually mining rigs must be placed at least
run headlong into Cryxian forces. 10” apart. The attacker must destroy Strategic Objective
The Protectorate intends to disrupt all three necrotite mining rigs before
Cryxian necrotite mining operations Hammertime ends the battle.
Scenario Three: Bonfire
Protectorate forces intent on
to force them back and allow them to
Beginning burning the Monastery Angellia to
conduct their operations in relative
The defending player sets up first, the ground with its vast collection
peace. Afterward, Protectorate forces
placing his models within 10” of the of heretical Morrowan texts have
must locate and rendezvous with a
table edge. The attacker then deploys slipped into Fellig through catacombs
Menite refugee who has fled Fellig
his forces up to 10” from the opposite beneath the city. Now they must make
for a fishing village located on Lake
table edge. Unless determined by their way through enemy forces to
Thornmere. The refugee knows
proximity, after all models are placed the library. Once the monastery has
a secret way to bypass Cygnaran
each player rolls a d6. The high roller been destroyed, Protectorate forces
defenses at Fellig through the ancient
chooses who goes first. will overrun the city and turn it into a
catacombs beneath the city. After
bastion for Menite pilgrims to join the
gleaning what information they may
Victory Conditions crusade from the central regions of the
from the refugee, they will move
The attacker wins if he destroys all Iron Kingdoms.
onto Fellig where they intend to
four necrotite mining rigs. The defender
burn the Monastery Angellia to the Special Rules and Set Up
wins if the attacker’s last warcaster is
ground along with its vast collection Before placing any other terrain,
destroyed or removed from play or if
of heretical Morrowan texts. At the place a 6” X 8” structure in the middle
the battle ends due to Hammertime.
of the defender’s deployment zone

APOTHEOSIS 141
I n the i r s pi l t b l o o d s h a l l He find

Having isolated these defenses, the


Khadorans simply bypassed them and
pushed further into Cygnaran territory
where they began to build their own
fortifications. Khador’s intention is to
crush resistance slowly in the north
while waging war deeper and deeper
into Cygnaran territory. Eventually
they will lay siege to Point Bourne
itself and ultimately crush Cygnaran
resistance in the Thornwood region.
Cygnar has taken the precaution
of blockading the Blamblerut Road to
stall the Khadoran advance. Khador
must locate and destroy a series of
fortifications housing Cygnaran forces
to free the road to their use. Next,
Khadoran forces intend to hijack
private trains loaded with lumber and
equipment that will help them repair
derelict ships in the Fisherbrook
harbor. Finally, once their holdings
have been fortified, Khador intends to
4” from the table edge to represent it emerges. Emerging models and units claim Fisherbrook and take the city’s
the library. The structure has one activate as normal. docks. The ships housed there, though
door large enough to accommodate in bad shape, will be repaired, armored,
The defender cannot advance
medium-based models. The door and loaded with explosives that will be
deploy models in this scenario.
should face the attacker’s deployment used to devastating effect against the
zone. The structure has ARM 16 and If all small buildings are destroyed, river locks of Pt. Bourne.
each inch of it can take 10 damage the attacker’s models that have not been
points. The structure is destroyed after put in play are removed from play. Strategic Objective
14” or more of surface is destroyed.
See Damaging and Destroying
A warcaster cannot allocate Scenario One: Break the
Structures, WARMACHINE: Prime,
focus until he has been placed on the Blockade
battlefield. Khador must seek out and
pg. 62 for details.
Terrain features placed in this destroy enemy forces blockading the
The attacker must destroy the Blamblerut Road. Enemy forces are
scenario must be structures or ruins.
building or set it ablaze. To set it on entrenched in a series of fortifications
fire, the attacker must hold it for one Victory Conditions along the road that must be eliminated.
(1) round. The attacker wins if he destroys the With alarms sounding, Khadoran
The defender then places five library or holds it for one (1) round. forces have to hurry before the area is
(5) small buildings anywhere on The defender wins if the attacker’s flooded by enemy troops.
the attacker’s side of the table. The last warcaster is destroyed or removed
from play. Special Rules and Set Up
buildings must be placed at least 10” This scenario utilizes Hammertime:
apart and not within 4” of a table edge. adjacent eight (8), near six (6), and
The attacker deploys no models at
Khador distant five (5).
the start of the game. Instead, models Kommandant Irusk’s forces
The defender begins by placing one
emerge from the small buildings have launched a full offensive into
guard tower in the center of the table.
remaining in play. During each of his Cygnaran territory. Simultaneously
He then places two additional guard
Maintenance Phases, the attacker may launching assaults against Fellig and
towers on his side of the table within
place one (1) model or unit on the table Deepwoood Tower, the Khadorans
18” of the center of the table. The
for each undestroyed building remaining have cut off both from Cygnaran
guard towers must be placed at least
in play. A model must be placed inside supply lines. It is only a matter of
8” apart. The attacker must destroy all
or within 3” of the building from which time before the defenders are starved.
three buildings to win the battle.

142
d t he m o s t a c c e p t a b l e s a c r ament

Victory Conditions is switched to the mainline when the Terrain features placed in this
The attacker wins if he destroys game ends due to Hammertime. scenario must be wooden structures,
all three guard towers. The defender crates, barrels or anything else found
wins if the attacker’s last warcaster is Strategic Objective on a dock. Trenches may not be used
destroyed or removed from play or if in this scenario. Terrain must be placed
the battle ends due to Hammertime.
Scenario Three: Take the entirely on one section of dock. The
Docks attacker cannot place terrain in dock
Khadoran forces launch a full
Strategic Objective Scenario assault on Fisherbrook with the
sections three (3) or four (4), and the
defender cannot place terrain in dock
Two: Seize the Train intention of capturing the shipyards sections one (1) or two (2).
Khadoran forces intend to capture there ahead of a siege on Point Bourne.
a private train loaded with timber en With fighting raging all around them,
route to the Fisherbrook shipyards. the Khadorans are desperate to seize a
Khador needs to switch the track to foothold in the city.
divert the oncoming train. Enemy
forces may still keep the train out of Special Rules and Set Up
Marking Dock Sections
If you have the time and inclination, dock
Khadoran hands by lowering a bridge This battle takes place on
terrain can be constructed easily for this
that would allow the train to bypass the Fisherbrook’s old rotting docks. Before
scenario. Should you be feeling a little
Khadoran trap. placing any terrain, divide the table
lazy, just cut eight 12” X 24”
into eight 12” X 24” sections as shown pieces of

Special Rules and Set Up on the diagram. cardboard and lay them out as shown on

This scenario utilizes Hammertime: the map.


adjacent eight (8), near six (6), and
distant five (5).
Before any other terrain is placed, Beginning
place two guard towers. Each is placed The attacker may deploy his forces
in the middle of the table against a on dock sections one (1) and two (2).
separate table edge. The doors of the The defender deploys his forces on
guard towers face each other. These sections three (3) and four (4).
guard towers cannot be damaged.
Victory Conditions
The guard tower against the The last player with one or more
western table edge switches tracks. models in play wins the game.
The attacker must enter the building
and hold it for one round to switch the
track to a sideline. Once the track has
Cryx
been switched, the defender can switch The weakened Cygnaran presence
During each of the defender’s has allowed Cryxian forces to slip
it back to the mainline by holding the
Maintenance Phases, roll a d6 for each into the area from Ord reasonably
tower for one round.
numbered dock section starting with undetected. Having seized control
The guard tower against the number one (1) and progressing in of a large amount of territory in the
eastern table edge lowers the bridge. numerical order to number seven (7). west, Cryx must now consolidate its
The defender may enter the building If the roll comes up 6, stop rolling. That position in the Thornwood to pave the
and hold it for one round to lower section will collapse at the start of the way for an eventual full-scale invasion
the bridge. Once the bridge has been defender’s next Maintenance Phase. of the mainland.
lowered, the attacker can switch it Note that the section marked ‘Safe’ on
back if his forces can hold the tower the map never collapses. Ever capitalizing on the confusion
for one round. generated by war, Cryx intends to
When a dock section collapses, all scout the Thornwood for necrotite
Victory Conditions models on that section are swept away reserves and ancient artifacts buried
The attacker wins the game if the by the river and are removed from play beneath centuries of growth. The
bridge is up and the track is switched along with that section of the table and Thornwood has a bloody history
to the sideline when the game ends due any terrain on it. Any model entering that ideally suits Cryxian needs. Not
to Hammertime. The defender wins if the space once occupied by the dock only was it once home to the black
either the bridge is down or the track section is likewise swept away by the kingdom of Mordh, but it was also
river and removed from play. under Orgoth dominion for a time.

APOTHEOSIS 143
We know not how the future will unfold

Once Cryx has completed a survey artifact back to his deployment zone to Strategic Objective
of the region, they will move onto win the game. Scenario Three: Bringing
Fort Rhyker, a site of rich necrotite
deposits. The fort may also yield clues
Terrain features placed in this Down the Bridge
scenario must be structures or ruins. Having secured a vast portion of the
to the whereabouts of the sorceress
Thornwood, Cryxian forces need to cut
Alexia Ciannor, a woman of extreme Victory Conditions off a vital Cygnaran supply line to give
interest to Cryx. Once Cryx has The attacker wins if he gets the them time to solidify their holdings.
completed its reconnaissance of the artifact back to his deployment zone. They intend to bring down the bridge
area, they intend to destroy the bridge The defender wins if the attacker’s across the Tongue at the high fort of
at Stonebridge Castle. The loss of the last warcaster is destroyed or removed Stonebridge Castle. Having lured away
bridge would be a great blow to the from play. a portion of the defending forces, Cryx
Cygnaran military and would make
launches their attack. To succeed they
troop movements from the south very
difficult for Cygnar. The delays caused
Strategic Objective must take down a number of support
by such a loss could give Cryx time Scenario Two: The Secrets pillars before the Cygnaran forces
of Fort Rhyker return to the area.
to gain a firm foothold on the region
from which they may spread through Cryxian forces are intent on
Special Rules and Set Up
the mainland like a necrotic cancer. searching the ruins of Fort Rhyker.
This scenario utilizes Hammertime:
The site is not only certain to yield
adjacent eight (8), near six (6), and
necrotite, but it has also been used as
Strategic Objective Scenario a base of operations by the sorcerous
distant four (4).
One: Black Artifacts Alexia Ciannor, said to be the wielder Before placing any other terrain,
Long ago Fellig was among the place four pillars 2” in diameter and at
of a weapon of extreme power. All
most important cities of Mordh—a least 8” tall touching the forward edge
that keeps the Cryxians from their
dark kingdom known to practice an of the defender’s deployment zone.
prize are enemy forces making camp
early form of necromancy. Using the Space the pillars 8” apart on this line 8”
at a farmstead in their path. They
war to cover their operations, Cryxian away from either table edge. Each pillar
must destroy this obstacle before
forces have moved into the area and has ARM 18 and each inch can take 20
reinforcements arrive from the
believe they have located a trove of damage points before being destroyed.
surrounding area.
artifacts. Now all they need to do is See Damaging and Destroying
sweep aside their enemies to claim Special Rules Structures, WARMACHINE: Prime,
their prize. This scenario utilizes Hammertime: pg. 62 for details. The attacker must
adjacent eight (8), near six (6), and destroy the pillars before the battle
Special Rules and Set Up distant five (5).
Before any other terrain is placed, ends do to Hammertime. The pillars
the defender places three small The defender places three (3) may also be targeted by Scrap Thrall
buildings completely within 18” of the small buildings and two (2) guard Death Burst special actions. If a Scrap
center of the table. The small buildings towers completely within 18” of the Thrall in base contact with a pillar uses
must be placed at least 8” apart. The center of the table. These structures Death Burst, the pillar is automatically
small buildings cannot be damaged. represent farm buildings and grain destroyed. Once all the pillars are
silos. Structures must be placed at least destroyed, the bridge collapses and the
The attacker must search the attacker wins.
8” apart.
buildings to find a relic and then
carry the relic back to his deployment The attacker must destroy or set on Players then take turns each placing
zone. If the attacker holds a small fire all five structures. To set fire to a three (3) light warjack wreck markers
building during his Maintenance structure, the attacker must hold the and three (3) heavy warjack wreck
Phase, he may search it. To search structure one (1) round. markers anywhere on the table.
the building, roll a d6. On a 5 or 6, a Victory Conditions
relic is found. Once the relic is found, Victory Conditions
The attacker wins if he destroys The attacker wins if he destroys all
the attacker cannot roll to discover four (4) pillars. The defender wins if the
additional relics. or sets fire to all five structures. The
defender wins if the attacker’s last attacker’s last warcaster is destroyed or
Once the artifact has been found, it warcaster is destroyed or removed removed from play or if the battle ends
is assigned to a warrior model holding from play or if the battle ends due to due to Hammertime.
the building. Treat the artifact as a Hammertime.
satchel. The attacker must get the

144

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