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Resident Evil: A Horror Legacy

Resident Evil is a Japanese horror media franchise created by Capcom. It consists of survival horror video games where players survive environments inhabited by zombies and monsters. The franchise has expanded into films, shows, books and more. Resident Evil is Capcom's best-selling franchise and the best-selling horror game series.
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0% found this document useful (0 votes)
70 views11 pages

Resident Evil: A Horror Legacy

Resident Evil is a Japanese horror media franchise created by Capcom. It consists of survival horror video games where players survive environments inhabited by zombies and monsters. The franchise has expanded into films, shows, books and more. Resident Evil is Capcom's best-selling franchise and the best-selling horror game series.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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From Wikipedia, the free encyclopedia
This article is about the media franchise. For other uses, see Resident Evil
(disambiguation).
Resident Evil
Resident Evil logo
Biohazard logo
Created by Shinji Mikami
Tokuro Fujiwara
Original work Resident Evil (1996)
Owner Capcom
Years 1996�present
Print publications
Novel(s) Novel list
Comics Comic list
Films and television
Film(s)
Live-action series
Animated film list
Television series Television list
Games
Video game(s) Game list
Official website
game.capcom.com/residentevil/
Resident Evil, or Biohazard[a] in Japan and Southeast Asia, is a Japanese horror
game media franchise created by Capcom. It consists of survival horror, third-
person shooter and first-person shooter games, with players typically surviving in
environments inhabited by zombies and other frightening creatures. The franchise
has expanded into other media, including a live-action film series, animated films,
television series, comic books, novels, audio dramas and merchandise. Resident Evil
is the highest-grossing horror franchise.

The first Resident Evil was created by Shinji Mikami and Tokuro Fujiwara and
released for the PlayStation in 1996.[1][2] It is credited for defining the
survival horror genre and returning zombies to popular culture. With Resident Evil
4 (2005), the franchise shifted to more dynamic shooting action, achieved acclaim
and influenced the evolution of the survival horror and third-person genres,
popularizing the "over-the-shoulder" third-person view.[3]

The franchise returned to survival horror with Resident Evil 7: Biohazard (2017)
and Resident Evil Village (2021), which used a first-person perspective. Capcom has
released four Resident Evil remakes: Resident Evil (2002), Resident Evil 2 (2019),
Resident Evil 3 (2020) and Resident Evil 4 (2023). Resident Evil is Capcom's best-
selling franchise and the best-selling horror game series, with 146 million copies
sold worldwide as of July 2023.[4]

The first Resident Evil film was released in 2002, followed by five sequels and a
2021 reboot, Welcome to Raccoon City. The films have received mostly negative
reviews for Rotten Tomatoes and some for Metacritic, whereas some other films
received mixed reviews on Metacritic, but have grossed more than $1.2 billion,
making Resident Evil the third-highest-grossing video game film series.
History
Release timeline
1996 Resident Evil
1997
1998 Resident Evil 2
1999 Resident Evil 3: Nemesis
2000 Resident Evil Survivor
Resident Evil � Code: Veronica
2001 Resident Evil Survivor 2 � Code: Veronica
Resident Evil Gaiden
2002 Resident Evil (remake)
Resident Evil Zero
2003 Resident Evil: Dead Aim
Resident Evil Outbreak
2004 Resident Evil Outbreak: File #2
2005 Resident Evil 4
2006 Resident Evil: Deadly Silence
2007 Resident Evil: The Umbrella Chronicles
2008
2009 Resident Evil 5
Resident Evil: The Darkside Chronicles
2010
2011 Resident Evil: The Mercenaries 3D
2012 Resident Evil: Revelations
Resident Evil: Operation Raccoon City
Resident Evil 6
2013
2014
2015 Resident Evil: Revelations 2
2016 Umbrella Corps
2017 Resident Evil 7: Biohazard
2018
2019 Resident Evil 2 (remake)
2020 Resident Evil 3 (remake)
Resident Evil: Resistance
2021 Resident Evil Village
2022 Resident Evil Re:Verse
2023 Resident Evil 4 (remake)
The development of the first Resident Evil, released as Biohazard in Japan, began
in 1993 when Capcom's Tokuro Fujiwara told Shinji Mikami and other co-workers to
create a game using elements from Fujiwara's 1989 game Sweet Home on the Super
Nintendo Entertainment System (SNES).[5][6] When in late 1994 marketing executives
were setting up to release Biohazard in the United States, it was pointed out that
securing the rights to the name Biohazard would be very difficult as a DOS game had
been registered under that name, as well as a New York hardcore punk band called
Biohazard. A contest was held among company personnel to choose a new name; this
competition turned up Resident Evil, the name under which it was released in the
west.[7] Resident Evil made its debut on the PlayStation in 1996 and was later
ported to the Sega Saturn.

The first entry in the series was the first game to be dubbed a "survival horror",
a term coined for the new genre it initiated,[8] and its critical and commercial
success[9] led to the production of two sequels, Resident Evil 2 in 1998 and
Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil
2 was released for the Nintendo 64. In addition, ports of all three were released
for Windows. The fourth game in the series, Resident Evil � Code: Veronica, was
developed for the Dreamcast and released in 2000, followed by ports of Resident
Evil 2 and Resident Evil 3: Nemesis. Resident Evil � Code: Veronica was later re-
released for Dreamcast in Japan in an updated form as Code: Veronica Complete,
which included slight changes, many of which revolved around story cutscenes. This
updated version was later ported to the PlayStation 2 and GameCube under the title
Code: Veronica X.

Despite earlier announcements that the next game in the series would be released
for the PlayStation 2, which resulted in the creation of an unrelated game titled
Devil May Cry, series' creator and producer Shinji Mikami decided to make the
series exclusively for the GameCube.[10] The next three games in the series�a
remake of the original Resident Evil and the prequel Resident Evil Zero, both
released in 2002, as well as Resident Evil 4 (2005)�were all released initially as
GameCube exclusives. Resident Evil 4 was later released for Windows, PlayStation 2,
and Wii.

A trilogy of GunCon-compatible light gun games known as the Gun Survivor series
featured first-person gameplay. The first, Resident Evil Survivor, was released in
2000 for the PlayStation and PC but received mediocre reviews.[11] The subsequent
games, Resident Evil Survivor 2 � Code: Veronica and Resident Evil: Dead Aim, fared
somewhat better.[12] Dead Aim is the fourth Gun Survivor game in Japan, with Gun
Survivor 3 being the Dino Crisis spin-off Dino Stalker. In a similar vein, the
Chronicles series features first-person gameplay, albeit on an on-rails path.
Resident Evil: The Umbrella Chronicles was released in 2007 for the Wii, with a
sequel, Resident Evil: The Darkside Chronicles released in 2009 (both were later
ported to the PlayStation 3 in 2012).[13] Also in 2009, Resident Evil 5 was
released for PlayStation 3, Windows and Xbox 360, becoming the best selling game of
the franchise despite mixed fan reception.

Resident Evil Outbreak is an online game for the PlayStation 2, released in 2003,
depicting a series of episodic storylines in Raccoon City set during the same
period as Resident Evil 2 and Resident Evil 3: Nemesis. It was the first in the
series and the first survival horror title to feature cooperative gameplay.[14] It
was followed by a sequel, Resident Evil Outbreak: File #2. Raccoon City is a
metropolis located in the Arklay Mountains of the Midwestern United States that
succumbed to the deadly T-virus outbreak and was consequently destroyed via a
nuclear missile attack issued by the United States government. The town served as a
critical junction for the series' progression as one of the main catalysts to
Umbrella's downfall and the entry point for some of the series' most notable
characters.

Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring a
role-playing-style combat system. There have been several downloadable mobile games
based on the Resident Evil series in Japan. Some of these mobile games have been
released in North America and Europe through T-Mobile. At the Sony press conference
during E3 2009, Resident Evil Portable was announced for the PlayStation Portable,
[15][16][17] described as an all-new title being developed with "the PSP Go in
mind" and "totally different for a Resident Evil game". No further announcements
have been made, and the game is considered to have been canceled.[18][19]

Capcom revealed the third-person shooter Resident Evil: Operation Raccoon City,
which was developed by Slant Six Games for the PlayStation 3, Xbox 360 and Windows
and released in March 2012. A survival horror game for the Nintendo 3DS, Resident
Evil: Revelations, was released in February 2012.[20] In October of the same year,
the next numbered entry in the main series, Resident Evil 6, was released to mixed
reviews,[21] but enthusiastic pre-order sales.[22]

In 2013, producer Masachika Kawata said the Resident Evil franchise would return to
focus on elements of horror and suspense over action, adding that "survival horror
as a genre is never going to be on the same level, financially, as shooters and
much more popular, mainstream games. At the same time, I think we need to have the
confidence to put money behind these projects, and it doesn't mean we can't focus
on what we need to do as a survival horror game to meet fan's needs."[23] Resident
Evil: Revelations 2, an episodic game set between Resident Evil 5 and Resident Evil
6, was released in March 2015. A series of team-based multiplayer games were
developed beginning with the poorly received Umbrella Corps, which was released in
June 2016.[24] Resident Evil: Resistance was released in April 2020, followed by
Resident Evil Re:Verse in October 2022, with both being available for free to those
who bought Resident Evil 3 and Village respectively.[25][26]

Using the new RE Engine, which would develop the next generation of Resident Evil
games, the series continued to shift back towards more horror elements. The next
mainline game, Resident Evil 7: Biohazard was released for Windows, PlayStation 4
and Xbox One in January 2017.[27][28] Set in a dilapidated mansion in Louisiana,
the game uses a first-person perspective and emphasizes horror and exploration over
action, unlike previous installments.[29][30][31][32] The first-person perspective
continued in the eighth mainline game Resident Evil Village. Released in May 2021,
the game, set in a mysterious European village, is a direct sequel to Resident Evil
7: Biohazard although it incorporates more action elements inspired from Resident
Evil 4.[33][34] The game also marked the franchise's debut on PlayStation 5 and
Xbox Series X/S[35]

A new generation of remakes of older entries began in 2019 with a remake of


Resident Evil 2, being released for the PlayStation 4, Windows, and Xbox One. The
remake outsold the original game within a year, selling over five million copies.
[36] Following in the success of the Resident Evil 2 remake, Capcom revealed a
remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil 3. It
was released in April 2020.[37] In June 2022, a remake of Resident Evil 4 was
announced and released on March 24, 2023 for PlayStation 4, PlayStation 5, Xbox
Series X/S, and PC.[38]

Story overview
See also: List of Resident Evil characters

Logo for Umbrella Corporation, a prominent antagonistic faction in the franchise


The early Resident Evil games focused on the Umbrella Corporation, an international
pharmaceutical company that secretly develops mutagenic viruses to further their
"bio-organic weapons" (BOW) research. The company's viruses can transform humans
into mindless zombies while also mutating plants and animals into horrifying
monstrosities. The Umbrella Corporation uses its vast resources to effectively
control Raccoon City, a fictional midwestern American city. In the original
Resident Evil, members of an elite police task force, Special Tactics and Rescue
Service (STARS), are lured to a derelict mansion on the outskirts of Raccoon City.
The STARS team is mostly decimated by zombies and other BOWs, leaving only a
handful of survivors, including Chris Redfield, Jill Valentine, and Albert Wesker.
Chris and Jill explore the zombie-infested mansion and uncover a secret underground
Umbrella research facility. Wesker reveals himself to be a double agent for
Umbrella and betrays his comrades. However, Wesker is seemingly murdered by a
Tyrant, a special BOW that is the culmination of the Umbrella Corporation's
research.[39][40]

Chris and Jill escape the mansion, but their testimony is ridiculed by Raccoon
City's officials due to Umbrella's influence. Meanwhile, a separate viral outbreak
occurs in another Umbrella research facility underneath Raccoon City. Most of the
city's residents are infected and become zombies. Resident Evil 2 introduces two
new protagonists, Leon S. Kennedy, a rookie police officer and Claire Redfield, the
younger sister of Chris. Leon and Claire arrive in Raccoon City amidst the chaos of
the viral outbreak. Leon is aided by Ada Wong, a corporate spy posing as an FBI
agent, while Claire rescues Sherry Birkin, the daughter of two prominent Umbrella
researchers. At the same time, Jill makes her escape from the city in Resident Evil
3: Nemesis. She is relentlessly pursued by a new Tyrant, Nemesis, who is deployed
by Umbrella to eliminate all surviving STARS members. The U.S. Government destroys
Raccoon City with a missile strike to sterilize the viral outbreak.[41] Leon,
Claire, Sherry, Ada, and Jill escape the city before its eradication. Claire
continues to look for Chris, whereas Leon is recruited to work for the U.S.
Government. Resident Evil � Code: Veronica follows Claire as she escapes from a
prison camp in the Southern Ocean and later reunites with Chris at an Umbrella
research facility in Antarctica. Resident Evil 4 is set six years after the Raccoon
City incident and focuses on Leon as he tries to rescue the U.S. President's
daughter from a cult in Spain.[39][40]

A government investigation into the Umbrella Corporation reveals its involvement in


the Raccoon City disaster and leads to the company's dissolution. Despite the
downfall of the Umbrella Corporation, the company's research and BOWs proliferate
across the black market and lead to the rise of bioterrorism. Chris and Jill
establish the Bioterrorism Security Assessment Alliance (BSAA) to combat these
ever-growing threats on a global scale. Wesker is revealed to be alive and involved
in the development of new potent viral agents and BOWs. In Resident Evil 5, Wesker
seeks to unleash a highly mutagenic virus that will infect all of humanity. Chris
and the BSAA confront and kill Wesker in Africa before he can fulfill his mission.
[42] Resident Evil 6 features Leon and Chris meeting for the first time in the
video game series.[43] The two work separately to triage bioterrorist attacks in
the United States, Eastern Europe, and China. They are assisted by Sherry, Wesker's
illegitimate son Jake Muller, Ada, and many members of the BSAA and U.S.
government. Resident Evil 7: Biohazard and Resident Evil Village introduce a new
protagonist, Ethan Winters, who becomes entangled in a bioterrorism incident while
searching for his missing wife. He encounters Chris and the BSAA, who help him
rescue his wife and defeat Eveline, a powerful BOW. Ethan, Mia, and their newborn
daughter, Rosemary, are relocated to Eastern Europe but are abducted by a cult.
Ethan ultimately sacrifices himself to destroy a fungal colony being weaponized by
bioterrorists and save his family.[39][40][44]

Gameplay
The Resident Evil franchise has had a variety of control schemes and gameplay
mechanics throughout its history. Puzzle-solving has figured prominently throughout
the series.[45]

Tank controls
The first game introduced a control scheme that the player community has come to
refer to as "tank controls" to the series. In a game with tank controls, players
control movement relative to the position of the player character, rather than
relative to the fixed virtual camera from which the player views the current scene.
[46] Pressing up (for example on a D-pad, analog stick, or cursor movement keys) on
the game controller moves the character in the direction being faced, pressing down
backpedals, and left and right rotates the character.[46] This can feel counter-
intuitive when the character is facing the camera, as the controls are essentially
reversed in this state. This differs from many 3D games, in which characters move
in the direction the player pushes the controls from the perspective of the camera.
[46] Some critics have posited that the control scheme is intentionally clumsy,
meant to enhance stress and exacerbate difficulty.[47]

While the first three entries in the series featured this control scheme, the
third, Resident Evil 3: Nemesis, saw some action-oriented additions. These included
a 180 degree turn and dodge command that, according to GameSpot, "hinted at a new
direction that the series would go in." Later games in the series, like Resident
Evil 4, would feature a more fluid over-the-shoulder third-person camera instead of
a fixed camera for each room, while Resident Evil 7 and Resident Evil Village are
played from the first-person perspective.
Third-person shooter gameplay
Resident Evil 4 saw significant changes to the established gameplay, including
switching from fixed camera perspectives to a tracking camera, and more action-
oriented gameplay and mechanics. This was complemented by an abundance of
ammunition and revised aiming and melee mechanics. Some critics claimed that this
overhauled control scheme "made the game less scary."[47] The next two games in the
franchise furthered the action-oriented mechanics: Resident Evil 5 featured
cooperative play and added strafing, while Resident Evil 6 allowed players to move
while aiming and shooting for the first time, fully abandoning the series'
signature tank controls.[47]

First-person shooter gameplay and VR


Resident Evil 7 is the first main Resident Evil game to use the first-person
perspective and to use virtual reality. It drew comparisons to modern survival
horror games such as Outlast and PT.[47] The eighth main-series game, Resident Evil
Village, also features a first-person perspective.[48] A VR version of Resident
Evil 4 was released on the Oculus Quest 2 on October 21, 2021.[49]

Other media
See also: List of Resident Evil media
The Resident Evil franchise features video games and tie-in merchandise and
products, including various live-action and animated films, comic books, and
novels.

Films
Live-action films
Main article: Resident Evil (film series)

The live-action film series logo


From 2002 to 2016, six live-action Resident Evil films were produced, all written
and produced by Paul W. S. Anderson. The films do not follow the games' premise but
feature some game characters. The series' protagonist is Alice, an original
character created for the films portrayed by Milla Jovovich. Despite a negative
reaction from critics, the live-action film series has made over $1 billion
worldwide.[50] They are, to date, the only video game adaptations to increase the
amount of money made with each successive film.[51] The series holds the record for
the "Most Live-Action Film Adaptations of a Video Game" in the 2012 Guinness World
Records Gamer's Edition, which also described it as "the most successful movie
series to be based on a video game."[14]

A reboot, Resident Evil: Welcome to Raccoon City, was released on November 24,
2021, with Johannes Roberts as writer/director.[52]

Animated films
Main articles: Resident Evil: Degeneration, Resident Evil: Damnation, Resident
Evil: Vendetta, and Resident Evil: Death Island
The first computer animated film for the franchise was Biohazard 4D-Executer. It
was a short 3D film produced for Japanese theme parks and did not feature any
characters from the game.[53]

Starting in 2008, a series of feature-length computer-animated films have been


released. These films take place in the same continuity with the games of the
series, and feature characters such as Leon Kennedy, Claire Redfield, Ada Wong,
Chris Redfield, Jill Valentine and Rebecca Chambers.[54][55][56]

Television
Main articles: Resident Evil: Infinite Darkness and Resident Evil (TV series)
Resident Evil: Infinite Darkness, a four-part CG anime series, premiered on July 8,
2021, on Netflix. Starring the Resident Evil 2 protagonists Leon S. Kennedy and
Claire Redfield, the series features both uncovering a worldwide plot. The series
released on July 8, 2021[57] on Netflix.[58]

Resident Evil premiered on July 14, 2022, on Netflix. An eight episode live-action
series, two plotlines set in 2022 and 2036 follow Albert Wesker and his daughters
navigating Umbrella's experiments in New Raccoon City.[59][60]

Merchandise

Resident Evil theme restaurant


Over the years, various toy companies have acquired the Resident Evil license, with
each producing their own unique line of Resident Evil action figures or models.[61]
These include, but are not limited to, Toy Biz,[62][63] Palisades Toys, NECA, and
Hot Toys.

Tokyo Marui also produced replicas of the guns used in the Resident Evil series in
the form of gas blow-back airsoft guns. Some models included the STARS Beretta
featured in Resident Evil 3, and the Desert Eagle in a limited edition that came
with other memorabilia in a wooden case, along with the Gold Lugers from Code:
Veronica and the "Samurai Edge" pistol from the Resident Evil remake. Other
merchandise includes an energy drink called "T-virus Antidote".

Resident Evil Archives is a reference guide of the Resident Evil series written by
staff members of Capcom. It was translated into English and published by
BradyGames. The guide describes and summarizes all of the key events that occur in
Resident Evil Zero, Resident Evil, Resident Evil 2, Resident Evil 3: Nemesis, and
Code: Veronica. The main plot analysis also contains character relationship charts,
artwork, item descriptions, and file transcripts for all five games. A second
Archives book was later released in December 2011 and covers Resident Evil 4,
Resident Evil 5, the new scenarios detailed in Resident Evil: The Umbrella
Chronicles and Resident Evil: The Darkside Chronicles, and the 2008 CGI movie,
Resident Evil: Degeneration. The second Archives volume was also translated by
Capcom and published by BradyGames.

A Resident Evil theme restaurant called Biohazard Cafe & Grill S.T.A.R.S. opened in
Tokyo in 2012.[64] Halloween Horror Nights 2013, held at Universal Orlando,
featured a haunted house titled Resident Evil: Escape from Raccoon City, based on
Resident Evil 2 and Resident Evil 3: Nemesis.[65]

Novels
The first Resident Evil novel was Hiroyuki Ariga's novella Biohazard: The
Beginning, published in 1997 as a portion of the book The True Story of Biohazard,
which was given away as a pre-order bonus with the Sega Saturn version of
Biohazard. The story serves as a prelude to the original Resident Evil, in which
Chris investigates the disappearance of his missing friend, Billy Rabbitson.

S. D. Perry has written novelizations of the first five games, as well as two
original novels taking place between games. The novels often take liberties with
the games' plot by exploring events occurring outside and beyond the games. This
often meant that the games would later contradict the books on a few occasions.[66]
One notable addition from the novels is the original character Trent, who often
served as a mysterious behind-the-scenes string-puller who aided the main
characters. Perry's novels were translated and released in Japan with new cover
arts by Wolfina.[67] Perry's novels, particularly The Umbrella Conspiracy, also
alluded to events in Biohazard: The Beginning, such as the disappearance of Billy
Rabbitson and Brian Irons' bid to run for Mayor. A reprinting of Perry's novels
with new cover artwork began in 2012 to coincide with the release of Resident Evil:
Retribution and its respective novelization.
There are a trilogy of original Biohazard novels in Japan. Hokkai no Yoju (?????,
lit. "The Strange Beast of the North Sea") was published in 1998 and was written by
Kyu Asakura and the staff of Flagship. Two additional novels were published in
2002, To the Liberty by Sudan Kimura and Rose Blank by Tadashi Aizawa. While no
official English translation of these novels has been published yet, the last two
books were translated into German and published in 2006.

Novelizations of the films Genesis, Apocalypse, and Extinction were written by


Keith DeCandido. Afterlife did not receive a novelization due to Capcom's decision
to discontinue working with Pocket Books, who had been their primary source of
publishing books up to that point, Capcom would later make Titan Books their
primary publisher going forth. Retribution was written by John Shirley, while The
Final Chapter was written by Tim Waggoner. Genesis was published over two years
after that film's release and coincided with the publication of Apocalypse, Genesis
being marketed as a prequel to Apocalypse, while the Extinction novel was released
in late July 2007, two months before the film's release. The Final Chapter was
published in December 2016 alongside the film's theatrical release. There was also
a Japanese novelization of the first film, unrelated to DeCandido's version,
written by Osamu Makino. Makino also wrote two novels based on the game Resident
Evil: The Umbrella Chronicles. The books are a two-part direct novelization of the
game and are published in Japanese and German only. The first novel, titled
Biohazard: The Umbrella Chronicles Side A in Japan and Resident Evil: The Umbrella
Chronicles 1 in Germany, was released on December 22, 2007. The second novel,
titled Biohazard: The Umbrella Chronicles Side B in Japan and Resident Evil: The
Umbrella Chronicles 2 in Germany, was published in January 2008.

Comics
In 1997, Marvel Comics published a single-issue prologue comic based on the
original Resident Evil, released through a promotional giveaway alongside the
original PlayStation game.

In 1998, WildStorm began producing a monthly comic book series based on the first
two games, titled Resident Evil: The Official Comic Magazine, which lasted five
issues. The first four issues were published by Image, while Wildstorm themselves
published the fifth and final issue. Each issue was a compilation of short stories
that were both adaptations of events from the games and related side stories. Like
the Perry novels, the comics also explored events occurring beyond Resident Evil 2
(the latest game during the series' publication) and thus were contradicted by
later games. Wildstorm also published a four-issue miniseries titled Resident Evil:
Fire & Ice, which depicted the ordeal of Charlie Team, a third STARS team created
specifically for the comic. In 2009, Wildstorm reprinted Fire & Ice in a trade
paperback collection.[68]

In Hong Kong, there has been officially licensed Biohazard manhua adaptations of
Biohazard 0 by publisher Yulang Group, Biohazard 2 by Kings Fountain, Biohazard 3
Supplemental Edition by Cao Zhihao and, Biohazard 3 The Last Escape, and Biohazard
Code: Veronica by Lee Chung Hing published by Tinhangse Publishing. The Code:
Veronica manhua was translated into English, formatted to look like an American
comic and distributed by WildStorm as a series of four graphic novel collections.

In 2009, Wildstorm began publishing a comic book prequel to Resident Evil 5, titled
Resident Evil, which centers around two original members of the BSAA named Mina
Gere and Holiday Sugarman. Written by Ricardo Sanchez and illustrated by Kevin
Sharpe and Jim Clark, the first issue was published on March 11, 2009. On November
11, 2009, the third issue was released, and the fourth was released March 24, 2010.
The sixth and final book was finally published in February 2011.[69]

Plays
In the summer of 2000, Bioroid: Year Zero was performed in Japan. It was a musical
horror-comedy but took the perspective of the infected. Super Eccentric Theater put
on the production under the direction of Osamu Yagihashi. The stage play was
performed from early July to late August.[70]

Biohazard The Stage was released in Japan in 2015. The play focused on iconic
characters, Chris Redfield and Rebecca Chambers, as Philosophy University in
Australia is experiencing a bioterrorist attack. The production was handled by Avex
Live Creative and Ace Crew Entertainment, under supervision from Capcom.[71]

The following year, Musical Biohazard ~Voice of Gaia~ was released in September. It
was produced by Umeda Arts Theater by director G2 and composer, Shunsuke Wada.[72]

Biohazard the Experience was the second Resident Evil play produced by Avex Live
Creative and Ace Crew Entertainment. The story is set in 2015 and follows a cast of
thirteen survivors who were abducted and woke up in a mansion during an outbreak.
[73]

Reception and legacy


Most of the games in the prominent Resident Evil series have been released to
positive reviews. Some of the games, most notably Resident Evil, Resident Evil 2
and Resident Evil 4, have been bestowed with multiple Game of the Year honors and
often placed on lists of the best video games ever made.

In 1999, Next Generation listed the Resident Evil series as number 13 on their "Top
50 Games of All Time", commenting that, "Flawless graphics, excellent music, and a
top-notch storyline all combined to make a game of unparalleled atmosphere and
suspense."[74] In 2012, Complex ranked Resident Evil at number 22 on the list of
the best video game franchises.[75] That same year, G4tv called it "one of the most
successful series in gaming history."[76]

Commercial performance
By December 2022, around 135 million Resident Evil games had been sold.[77] The
first two Resident Evil games had collectively sold approximately 11 million units
worldwide by March 1999.[78] By early 2001, the series had sold 17 million units
worldwide, earning more than $600 million.[79] By 2011, it had sold about 46
million copies and was estimated to have grossed at least $1.3 billion.[80][81] It
is recognized by Guinness World Records as the best-selling survival horror series,
with Resident Evil 2 remake being the best-selling survival horror game as of 2023.
[82][83] Seven of the top ten best-selling horror games in North America are
Resident Evil games.[84]

The 2023 Resident Evil 4 remake sold more than three million copies in its first
two days of release.[85] It sold four million copies in its first two weeks, making
it one of the fastest-selling Resident Evil games.[77] In Japan, it was the best-
selling retail game in its first week, selling 89,662 copies on PlayStation 5 and
85,371 on PlayStation 4.[86]

The Resident Evil film series was the highest-grossing film series based on video
games by 2012.[87] By 2011, the films had grossed over $600 million at the box
office, bringing the franchise's estimated revenue to at least more than $1.9
billion in combined video game sales and box office gross up until then.[80][81] As
of 2020, the films have grossed more than $1.3 billion in box office and home video
sales.[88] The success of the video games and films have made Resident Evil the
highest-grossing franchise in the horror[89] and zombie genres.[80][81]

Cultural impact
GameSpot listed the original Resident Evil as one of the fifteen most influential
video games of all time. It is credited with defining and popularizing the survival
horror genre of games. It is also credited with taking video games in a cinematic
direction with its B-movie style cut-scenes, including live-action full-motion
video (FMV) footage. Its live-action opening, however, was controversial; it became
one of the first action games to receive the "Mature 17+" (M) rating from the
Entertainment Software Rating Board (ESRB), despite the opening cutscene being
censored in North America.[90]

The Resident Evil franchise is credited with sparking a revival of the zombie genre
in popular culture, leading to a renewed interest in zombie films during the 2000s.
[91][92] Resident Evil also helped redefine the zombie genre,[93] playing an
important role in its shift from supernatural themes to scientific themes by using
science to explain the origins of zombies.[94] According to Kim Newman in the book
Nightmare Movies (2011), "the zombie revival began in the Far East" mainly due to
the 1996 Japanese zombie games Resident Evil and The House of the Dead.[95] George
Romero, in 2013, said it was the video games Resident Evil and House of the Dead
"more than anything else" that popularised his zombie concept in early 21st-century
popular culture.[96][97] In a 2015 interview with Huffington Post, screenwriter-
director Alex Garland credited the Resident Evil series as a primary influence on
his script for the horror film 28 Days Later (2002), and credited the first
Resident Evil game for revitalizing the zombie genre.[92] Screenwriter Edgar Wright
cited Resident Evil 2 as a primary influence on his zombie comedy film Shaun of the
Dead (2004),[98] with the film's star and co-writer Simon Pegg also crediting the
first game with starting the zombie revival in popular culture.[91] The Walking
Dead comic book creator Robert Kirkman cited Resident Evil as his favorite zombie
game,[99] while The Walking Dead television series director Greg Nicotero credited
Resident Evil and The House of the Dead with introducing the zombie genre "to a
whole generation of younger people who didn't grow up watching Night of the Living
Dead and Dawn of the Dead."[100]

The Resident Evil Apocalypse zombies were conceptualized and choreographed by


Sharon B. Moore and Derek Aasland. Through script analysis and movement research a
"scientific logic" was devised for the T-virus accounting for each Zombie behaviour
envisioned in Paul W. S. Anderson's script. Sharon B. Moore and Derek Aasland then
wrote the so-called Undead Bible - a Handbook for the Undead - used as the guide
for the nearly 1000 cast under the choreographic department (stunt performers,
actors, dancers, extras) to ensure the Undead physicality was performed in a
unified way across the picture. The Stunt and Core teams participated in the
"Undead Bootcamp". See also 2007 Documentary Undead Bootcamp starring producer
Jeremy Bolt, director Alexander Witt, and choreographers Sharon B. Moore and Derek
Aasland.

On the DVD Featurette 'Resident Evil; Game Over' Apocalypse director Alexander Witt
said the zombies needed to be "more aggressive and more dangerous" than the
original film, so they were created by the film's choreographers Sharon B. Moore
and Derek Aasland as "liquid zombie[s]' in terms of their relentless forward
motion: unstoppable, flowing around any kind of resistance, and then rushing in on
the final attack. This is also detailed in the University of Liverpool book Biopunk
Dystopias Genetic Engineering, Society, and Science Fiction (Lars Schmeink, 2016,
p.214)[101]

Additionally, the first Resident Evil film adaptation also contributed to the
revival of zombie films, with the success of the film and the games resulting in
zombies achieving greater mainstream prominence and several zombie films being
greenlit, such as the video game film adaptation House of the Dead (2003), the
remake Dawn of the Dead (2004) and Romero's Land of the Dead (2005).[102] The
Resident Evil films, 28 Days Later and the Dawn of the Dead remake all set box
office records for the zombie genre, reaching levels of commercial success not seen
since the original Dawn of the Dead (1978).[103] They were followed by other zombie
films such as 28 Weeks Later (2007), Zombieland (2009), Cockneys vs Zombies (2012),
and World War Z (2013), as well as zombie-themed graphic novels and television
shows such as The Walking Dead and The Returned,[91] and books such as World War Z
(2006), Pride and Prejudice and Zombies (2009) and Warm Bodies (2010).[104] The
zombie revival trend was popular across different media up until the mid-2010s.[91]
Since then, zombie films have declined in popularity during the late 2010s,[104]
but zombie video games have remained popular, as seen with the commercial success
of the Resident Evil 2 remake and Days Gone in 2019.[105]

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