0 ratings0% found this document useful (0 votes) 52 views3 pagesBunker Mission 3 October 2023
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INFO-GHEIST PURSUIT
As unnatural storms scour this region, a series of strange signals have
draun forces into 9 bloody confrontation. Both armies seek to understand and
exploit the signals, and to drive the foe empty-handed from the battlefield.
The ghostly whispers and psycho-static date are elready fading as the warring
armies meet, prompting a last-ditch race to capture the dwindling secrets.
Whetever empowered them seems to have waned, but there is a violent thunderhead
fon the horizon, crackling with uncanny energies, and it is racing towards the
contested war zone.
o MUSTER ARMIES
First, players will ned to muster armies based on the
battle size they have selected, as described on pages
155-56 ofthe Core Reles This mission is designed for
Incursion and Strike Force batle sizes
2 CREATE THE BATTLEFIELD
Players now create the battlefield as shown inthe
‘mission map opposite and set up terrain features using
the guidelines on pages 49-52 ofthe Core Rules, Te
‘minimum sizeof your battlefield should be 44° x 60”
& DETERMINE ATTACKER AND
layers roll off and the winner is the Attacker ~ thelr
‘opponent isthe Defender
DECLARE BATTLE
FORMATIONS
Starting with the Defender, players alternate declaring
‘ach ofthe following, inthe order stated below:
‘© Which oftheir Leeder units wil start the battle
attached to which units
‘8 Which oftheir units wil tart the batle embarked
‘within TansPomt models.
1 Which oftheir unit wil tart the batle in Reserves
(including Strategic Reserves).
eo DEPLOY ARMIES
layers then alternate deploying their units, one
at atime, starting with the Attacker. Models must
be et up wholly within their controling players
deployment zone. Continue setting up units until both
players have setup all he units from their armies,
fr You have run out of room to set up more units If
‘one player has finished seting up the army the
‘opponent continues to st up the remaining nits
from theie amy
‘both players have nits with abilities that allow
them tobe set up after both armies have deployed, the
players mast roll of afterall other units have been set
‘op and alternate setting up those units, starting with
the winner,
> DETERMINE FIRST TURN
Players should roll ff again, and the winner takes the
fist turn.
> RESOLVE PRE-BATTLE RULES
Starting wit the player taking the frst turn, players
alternate resolving any pre-battle abilities their
sem bas
> BEGIN THE BATTLE
‘The first batle round begins. Phyers continue to
solve battle rounds until the battle ends.
& MISSION RULES
Stake the Claim Each time a unit is selected to shoot,
‘fit is within ange ofan objective marker, until the
end of the phase, weapons equipped by models in that
‘unt have the [susaneows ability.
Ruthless Acquistion: Each time a uns selected to
fight, until the end ofthe phase, weapons equipped by
‘models in that unit have the (Lem as) ability while
targeting units within range ofan objective marker.e
x 10 MISSION OBJECTIVES i) END THE BATTLE
fee ee
Progressive Objective
Tetoing up fom nepiclous boreholes tatating fom e DETERMINE VICTOR
alc obser shart fom broken arg
‘tehanioms, te krange vs and deesieams swiflyAttheend ofthe bat the player with the most VP
Jaden intensity Wher the storm breaks however the the winner if every model ns payers army is paited
vos flood bark nroar With ime enningoutasthe toa Bate Ready senda tha player i aurea
‘eof thera natn, derperte survivors mast naked bonus 10¥P,
‘ral bid for whateva orcs re being revealed
From the second battle round onwards, tthe end of
cach player's turn, tht player scores the number of VP
shown in the table below for each objective marker
Es
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Re@BUNKER
MISSION 3, OCTOBER 2023
INFO-GHEIST PURSUIT
As unnatural storms scour this region, a series of strange signals have drawn
forces into a bloody confrontation. Both armies seek to understand and exploit
the signals, and to drive the foe empty-handed from the battlefield. The ghostly
whispers end psycho-static data are already fading as the warring armies meat,
prompting a last-ditch race to capture the duindling secrets.
Whatever enpowered
them seems to have waned, but there is 9 violent thunderhead on the horizon,
crackling with uncanny energies, and it is racing towards the contested war zone.
MISSION RULES
‘Stake the Claim: Each time unit is selected to shoot,
fits within range ofan objective marker, until the
end of the phase, weapons equipped by modes in that
unit have the sustaneDins ability
Ruthless Acquisition: Each time a units selected to
fight, unt the end ofthe phase, weapons equipped by
models in that unit have the erat ns] ability hile
targeting units within range of an objective marker.
MISSION OBJECTIVES
Peer
Progressive Objective
Echoing up from suspicious boreholes, radiating from
flaritch obisks or stuttering from broken artejact
mechanisms, the strange voices and data-streansswifly
{fade i tensity. When the storm breaks, however, the
voices flood back in roar. With time runing outa the
eye ofthe storm nears, desperate survivors must make @
{final bid for whatever seeets are being revealed,
From the second battle round onvards, atthe end of
each player's turn, that player scores the number of VP
shown inthe table below foreach objective marker
they contro
Raia eeterite
2 10
3 5
‘ 5
5 0
Contains 1 Toy item - Game Cards,
60249999634
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