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Mongul: Cosmic Despot's Revenge

Mongul plans to take revenge on Superman for refusing his order by grinding Superman's bones under his heel and claiming Earth as his prize after defeating its champion; Mongul was formerly the tyrannical ruler of Warworld who used gladiatorial combat for entertainment and sees Earth as a world to conquer after his defeat by Draaga and loss of rule over Warworld.

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0% found this document useful (0 votes)
30 views3 pages

Mongul: Cosmic Despot's Revenge

Mongul plans to take revenge on Superman for refusing his order by grinding Superman's bones under his heel and claiming Earth as his prize after defeating its champion; Mongul was formerly the tyrannical ruler of Warworld who used gladiatorial combat for entertainment and sees Earth as a world to conquer after his defeat by Draaga and loss of rule over Warworld.

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Soon I shall at long last have my revenge upon the Kryptonian.

From what I have learned, his love for


this planet -- this Earth -- was even greater than that for his native Krypton. Poor little world. Your
doom was sealed the day that Superman refused my imperial order. I shall grind your champion's
bones beneath my heel -- and claim the Earth as my prize! - Mongul

MONGUL
PL15
OPL: 15; SPL: 10; DPL: 15; FWPL: 13; HP: 1
Real Name: Mongul
Age: Unknown
Height: 8-6
Weight: 1345
Eyes: Red
Hair: None
Skin: Yellow
Race: Warzoon
Identity: Public
Alignment: Villain
Status: Active
Occupation: Cosmic Despot
Base of Operations: Warworld
Team Affiliations: Warworld

ABILITIES: STRENGTH 20, STAMINA 16, AGILITY 4, DEXTERITY 4, FIGHTING 10, INTELLECT 7,
AWARENESS 5, PRESENCE 6

SKILLS: Athletics (+20), Deception 4 (+10), Expertise [Warlord] 8 (+15), Insight (+5), Intimidation 7
(+13/+15) [Daze, Startle], Perception (+5), Persuasion 4 (+10), Stealth (+4/+0), Technology 5 (+12),
Vehicles 4 (+8)

ADVANTAGES: All-Out Attack (1) (Unarmed), Benefit (6) (Status, Resources, Wealth 6 – Ruler of
Warworld), Chokehold, Daze (1) (Intimidation), Equipment (12), Fast Grab, Improved Grab, Power
Attack (1) (Unarmed), Ranged Attack (4), Startle, Takedown (1)

POWERS:
Mongul Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass,
Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Mongul Family Constitution: Protection 4, Impervious Toughness 17, Immunity 5 (All Environmental
conditions); 26 pts
Great Leaps: Leaping 7 (900 ft); 7 pts
Jewel of Guldejo: 35 pts Traits, Removable (-7 pts); 28 pts
Disintegration Beam: Ranged Energy Damage 17 (Extra: Accurate); 35 pts

EQUIPMENT:
(60 pts)
Headquarters: (58 pts)
Warworld: Size - Awesome, Tough - 25, Features - Combat Simulator, Communications, Computer,
Defense Systems, Effects (Movement 2 [Space Travel 2], Teleport 20 [Extra: Affects Others, Flaw:
Extended Only] Fire Prevention System, Garage, Grounds, Gym, Hangar, Holding Cells, Infirmary,
Isolated, Laboratory, Library, Living Space, Personnel, Power System, Security System, Workshop; 58
pts

OFFENSE:
Initiative +4
Close Attack +10 [Unarmed +20]
Ranged Attack +7
Disintegration Beam +9 [Disintegration Beam +17]

DEFENSES:
Dodge +9 [DC19] Parry +10 [DC20]
Toughness +20 (+20 without Defensive Roll, +9 Impervious), Fortitude +16, Will +10

COMPLICATIONS:
Arrogance: His massive ego has caused him to underestimate opponents and lead to his downfall.
Enemy: The Green Lantern Corps, The Sinestro Corps (especially Arkillo and Sinestro), Nova and
Superman.
Obsession: Power and conquest.
Abilities 128 + Skills 16 (32 ranks) + Advantages 29 + Powers 70 + Defenses 14 = 257 / 257

Build Comments: Jim Starlin created Mongul back in the day as a foe for Superman in the Silver Age.
He was pretty wicked and his classic For the Man Who Has Everything and Warworld stories have
stood the test of time. Even if Mongul, himself, did not. Starling wrote Mongul’s Villains Month issue
in Rebirth and it was pretty dang good. And I'm glad to the OG is back to wreak havoc on the cosmos.

Secret Origins: Mongul was the tyrannical ruler of Warworld, an artificial satellite that traveled the
galaxy, taking over planets and picking up slaves for gladiatorial combat.

The Story so Far: Superman was picked up by a Warworld slave ship. Mongul pits Superman against
the warrior Draaga, one of Warworld's finest, but when Superman refused to kill his foe, Mongul
decides to fight Superman himself. Mongul used his gemstone's power to overwhelm Superman, but
fortunately the Cleric teleported Superman away from the fight. As Warworld's inhabitants began to
revolt against their hated ruler, Mongul was defeated by Draaga and replaced as ruler of the planet
after Draaga learns how to overcome his gemstone. Mongul fled, swearing revenge.

Mongul apparently fled to a small alien world and managed to conquer it with a small amount of
followers and what was left of his Warworld technology. Using his skill as a warlord, he quickly gained
enough power to challenge another planet that brough him into conflict with Green Lantern Hal
Jordan, who was ultimately able to overcome him with help from Green Lanterns Arisia and Tomar-
Re and Mongul was confined on Oa.

Mongul proved a difficult prisoner to hold. During a riot at the prison, Mongul managed to escape.
Desiring revenge against Green Lantern, he headed for the Earth. He battled the new Green Lantern
Kyle Rayner. With some help from Superman, GL Kyle managed to defeat Mongul and he is returned
to custody on Earth. When he escaped again, he decided to cut his losses and just leave the Earth,
but he is stopped by the Flash before he can do so.

Mongul was stuck on Earth, raging against his confinement. He was offered a way out when he was
approached by the demon Neron and offered greater power and a chance for real success. Enraged
by the implication that he was a failure, Mongul attacked the demon and was killed. But again,
Mongul would not remain defeated. He was able to escape death during the Blackest Night and has
slowly been returning to his former power with the assistance of his son, Mongul II, his daughter,
Mongal and Draaga, who he has “helped” to return to his former glory and ruthlessness.

Characterization: Mongul cares about little other than battle and conquest.

Friends and Foes: His greatest foe is Superman but he also has a great enmity against the Green
Lantern Corps.

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