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Elements Rulebook

This document provides the rules for a strategic board game involving collecting elements represented by cards and gems to build substances and earn points. Players take turns drawing cards, rolling dice to determine actions, building substances by playing matching elements, and aiming to be the first to earn 10 points or have the highest score when substances run out.

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fffake2010
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0% found this document useful (0 votes)
218 views8 pages

Elements Rulebook

This document provides the rules for a strategic board game involving collecting elements represented by cards and gems to build substances and earn points. Players take turns drawing cards, rolling dice to determine actions, building substances by playing matching elements, and aiming to be the first to earn 10 points or have the highest score when substances run out.

Uploaded by

fffake2010
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Strategically use the elements in your possession to construct a variety of

substances, earning enough points to be declared the winner.

(10 Fire, 10 Water,


10 Air, 10 Earth, 8
Power, 8 Wood, 6
Oil, 6 Metal, 4 Meta,
2 Elixir)

Remove the gems from the bag and place them in the center of the table.
Each player then chooses one gem, either orange, green, blue, or clear. The
chosen gem must be a different color from all other players.

Separate the substance cards from the element cards. Shuffle both decks.
Deal one substance card face-up to each player and four element cards face
down to each player, then place both decks in the center of the table.

Discard the top three cards of the element deck to start the discard pile. Flip
over the top three cards of the substance deck to create the face-up
substance pool.

Each player rolls both dice. The player with the highest roll goes first
following a clockwise pattern around the table.
Be the first player to earn 10 points or have the highest score when all
substances have been built.

A player begins their turn by drawing one card from the deck and then
rolling both dice, followed by choosing one die and completing the
associated dice outcome (dice outcomes are provided on the back of this
rulebook). If dice outcomes are impossible to complete, a player may reroll
one die until an outcome is possible. All element cards and gems in hand
or in play are subject to all dice outcomes.

After completing the dice outcome, a player may then begin to build their
substance using element cards, element gems, or a combination of both. To
begin building a substance, the first element used must be a primary element
(either card or gem) if the substance contains one. This is the only element
that can be played when first building a substance. In other words, on the
first turn a substance is built, only one element can be played and it must
be a primary element.

During subsequent turns there is no limit to the amount of elements that


can be played to build a substance. However, if a player loses all primary
elements played on a substance as a result of dice outcomes (even if the
substance still has secondary elements), a player must play a primary element
before continuing to build the substance. If all elements are removed from a
substance as a result of dice outcomes, a player must begin to build their
substance again as if they had not yet started to build, and may only play
one primary element on their turn.

Substances consisting of only secondary elements can be built with no


limitation to the number of elements played per turn.
Element cards used to build a substance are played face-up under the
substance card on the table. Element gems used to build a substance are
played on the substance card.

A player’s turn ends at their discretion (usually after completing their dice
outcome and either starting or continuing to build a substance). A player
must have at least 3 cards and no more than 5 cards in their hand at the
end of a turn. Draw and discard accordingly. A player also has the option to
discard one gem in hand to discard up to their entire hand of cards and
then draw cards from the deck equal to the amount of cards discarded.

A substance is considered complete when all required elements (either cards


or gems) are in play. When this occurs, all element cards and gems and the
substance card are placed to the side of the player and are now out of play.
The point value of the substance card is noted and used at the end of the
game to declare the winner.

After the completion of a substance a player chooses one element gem from
the center of the table, receives a gem bonus if earned, and may draw any
one of the substance cards from the face-up substance pool. The substance
pool is then replenished by the substance deck by drawing one card from
the substance deck and placing it face-up in the substance pool.

The primary elements are Fire, Water, Air, and Earth. They are represented by
both cards and gems.
The secondary elements are Oil, Power, Wood, and Metal. They are
represented by cards.

There are two special elements, Meta and Elixir. Meta and Elixir are
represented by both cards and gems. Meta can be used as a substitute for
any element in a substance. Elixir can be used to increase the point value of
a substance by one point. An Elixir card must remain on a substance for at
least one turn before the substance is completed to earn an additional point.

A substance cannot contain only special element cards (it can however only
contain special element gems). If this occurs, the special element cards are
discarded.

The substance card includes the substance’s name, graphic, required elements,
gem bonus and point value. The elements required to build a substance are
outlined in blue. When a substance is completed, a player may choose one
element gem from the center of the table to add to their hand. If a
substance is completed naturally, a player also earns the gem bonus. Not all
substances have gem bonuses.
A natural set is any substance whose completion includes only primary and
secondary elements. When this occurs the player receives a gem bonus
indicated on the substance card.

An artificial set is any substance whose completion includes one or more


special elements. When this occurs the player receives no gem bonus.

Fusion of elements refers to the use of primary element gems to create


secondary and special elements.

When a player has a sufficient amount of primary element gems in their


possession, they may combine them to form secondary and special elements.

+ = + =

+ = + =

+ + + = or

Players who create a secondary element simply place both primary elements
used on the substance card. Note that either primary element gem used to
create a secondary element is subject to dice outcomes. If primary element
used to create a secondary element is removed from dice outcomes, the
secondary element is no longer valid.
When a player fuses enough elements to create a Meta gem, the Meta gem
cannot be taken from dice outcomes or removed from a substance if it is
the only element in play. Meta gems are also reusable. In other words, if you
create a substance using a meta gem, the meta gem is returned to your
hand rather than placed out of play with the other elements used to
complete that substance.

When a player fuses enough elements to create an Elixir gem, the Elixir gem
cannot be taken from dice outcomes or removed from a substance if it is
the only element in play. An Elixir gem does not have a turn requirement, so
you may play it during the same turn you complete a substance to earn one
additional point. Elixir gems cannot be reused.

Gems can and do run out. You cannot recycle gems into the game that have
already been used to create a substance.

------------------------------------------------------------------

Check out www.rampagegamesllc.com for more great games by Rampage


Games!

Sean Thurlow & Alisha Volkman

Chris Rossetti, Tim Harms, Amanda Rossetti, Nick Rossetti, Andrew Drazin,
Stephen Rossetti, Joshua Paige, Sandra Daley, Dan Letzring

Elements is a product of Rampage Games LLC


Hollis, NH USA
© 2013-2016 Rampage Games LLC, All Rights Reserved.
Draw one card from the deck.

Draw one card from the discard pile.

Randomly choose one card from another player’s


hand, then give them one card from your hand.

All players choose one card in hand to give to


the player to their left.

Trade one gem with another player or the table.

Take one card from another player’s play or hand.

DOUBLES: Dice outcome and steal one gem from another


player or take one gem from the center of the table.

or

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