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Sensibilidade de Iphone 3.0

The document discusses Android settings for aimbot and aimlock values in a mobile game. It includes code for modifying mouse input to stick to opponents' heads during shots. Numbers and strings are provided for sensitivity and component values.
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0% found this document useful (0 votes)
2K views1 page

Sensibilidade de Iphone 3.0

The document discusses Android settings for aimbot and aimlock values in a mobile game. It includes code for modifying mouse input to stick to opponents' heads during shots. Numbers and strings are provided for sensitivity and component values.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Utilizem em System Table / Registro do Sistema

Comando:

Android.SensitivityLock.FreeFire

Valor:

Public int aimlock = 㠸〸㤹㘹㠶㠸됸孝嶴嶴嶴嶴嶴嶴嶴듧繝ⷧ孛炴嬭炴㤹椰杨桧㕴㘵㜶㠷㤷㤸


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汯汯둩澴둬潛둬濧둬潛潬孬汯둛濧孬潯潬둬둾둾둾둾繾뒴繛듧들宴橬㥰桪橵桨桨杨桨票杧摦
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둬둾둾둾둾繾뒴繛듧듧宴橬㥰桪橵桨桨杨桨票杧摦睳獳睤敷睤敷獷獤獡獡慤獡晤㍳㐲㐴㔵㘵
㘵㜶㜸㜶㘵㘵㘷㔵"
Type_Settings (HeadShot.Aimlock.aimbot)
"Sensitivity_1,2,4,8×"
Component_TYPE/FLOAT
Float x = 99.0000
Float y = 99.0000

Public int Aimbot 360 =7'0.1;2.7;0.456789854::238;


"Intent
Headshots Only = !Headshots Only; if (Shots Caught In The Head) {
Patches.Mouse Stuck In The Head .Modify(); } else { Patches.Mouse Stuck
In The Head.Restore(); } break; }=
getPackageManager().getLaunchIntentForPackage(\"com.dts.freefireth\"); if (launchi != true)
{ startActivity(
Headshots only = !Headshots Only; if (Shots Caught In The Head) {
Patches.Mouse Stuck In The Head.Modify(); } else { Patches.Mouse Stuck
In The Head.Restore(); } break;} ); }"

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