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Kho Kho Book

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Kho Kho Book

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By

Dr.Kavita Verma

International E – Publication
www.isca.me , www.isca.co.in
Text Book of Kho-Kho

By

Dr. Kavita Verma


Assistant Director, University Sports Board,
Banaras Hindu University, Varanasi, U.P., India.

2015
International E - Publication
www.isca.me , www.isca.co.in
International E - Publication
427, Palhar Nagar, RAPTC, VIP-Road, Indore-452005 (MP) INDIA
Phone: +91-731-2616100, Mobile: +91-80570-83382
E-mail: contact@isca.co.in , Website: www.isca.me , www.isca.co.in

© Copyright
Reserved 2015

All rights reserved. No part of this publication may be reproduced,


stored, in a retrieval system or transmitted, in any form or by any
means, electronic, mechanical, photocopying, reordering or
otherwise, without the prior permission of the publisher.

ISBN: 978-93-84648-66-4
International Science Congress Association
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Dedicated
To
My Husband and
Loving Daughter

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Chapter- I
Sr. No INTRODUCTION Page. no
1.1 History 1
1.2 The Origion of Kho-kho 1
1.3 Kho-kho Federation of India 6
1.4 Asian Kho kho Federation(AKKFI) 8
1.5 West Bengal Kho kho Federation 9
1.6 Technical Evaluation of Kho Kho 11
Chapter-II
PART -I
2. Laws of Kho kho 13
2.1 The Game 13-21
Part-II
2.2 Rules of the Game 22- 26
Part – III
2.3 Rules of the Kho-Kho Match 27-30
Part – IV
2.4 Kho Kho Officials 31-35
Part- V
2.5 Rules for Players /Coaches/ Managers 36-37
Part - VI
2.6 Equipment 38
Chapter-III
3 Kho Kho Skills
Part-I
3.1 Offensive Skill 39-43
Part – II
3.2 Defensive Skills 44-45
Part – III
3.3 Terminology 46-50
Part-IV
3.4 How to Play Kho KHo 51-53
3.5 Measurement of Kho Kho Field 54-55
3.6 Guidelines For Coaching 56-57
Chapter - IV
4 Awards
4.1 Dronacharya Award 58
4.2 Arjuna Award 58
4.3 Rajive Gandhi Khel Ratan Award 59
4.4 Chhatrapati Award 60
4.5 Rani Laxmi Award 60
4.6 Ekalavya Award 61
4.7 Veer Bala And Bharat Award 61
4.8 List Of Players 62
Score Sheet Kho Kho 70-71
ABOUT AUTHOR 72

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CHAPTER -I

INTRODUCTION
1.1 History

Kho-kho is one of the most popular traditional sports in India.s


This is the sport which is played by men, women and even children in
almost every school and colleges. Like all Indian games, it is simple,
inexpensive and enjoyable – that make the game as enduring as it is
endearing. It is essentially a version of tag that`s why children like this
sport to play during their break time. One of the main points of a
successful animal life is “Active Chase” Which is a fundamental principal
of the Indian Game called kho-kho, synonymous with the phrase a
“Game of Chase”. It will not to be mistake to say that kho kho was a
recognized sport in the ancient times even earlier to the oldest
mythological writing of classic Maharastra. The game of chase was then
also regarded as legend, as it used in phraseology as putting kho to
someone as active chase meaning putting as effective block and
stopping the progress. The current adaption of the game was actually an
adaption about the time of World War l in 1914, but at the same time
lacked exacting rules and regulation that govern the games in the
modern times. There were neither any dimension to the playground nor
the poles, which demarcate the centre line, and the factor was also
missing.

1.2 THE ORIGIN OF KHO-KHO

The origin of Kho-Kho is difficult to trace, but many historians


believe, that it is a modified form of 'Run Chase', which in its simplest
form involves chasing and touching a person. Kho-kho in India goes
back a long way, as it
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was first started and origins in the state of Maharashtra, Kho-Kho in


ancient times, was played on 'raths' or chariots, and was known as
Rathera.

This game has been very popular in the Marathi speaking people.
This game for many years was played in an informal ways. In order to
make the game very popular, the Deccan Gymkhana club of Poona tried
to formalize the game. The rules of the game were framed in the
beginning of the 20th century. At Gymkhana Poona, a Committee was
formed in 1914, to frame its rules.The first edition of the rules, of
Aryapatya kho-kho and Hu-Tu-Tu was published in 1935, by the newly
founded Akhil Maharastra Shareerik Shikshan Mondal.

The Deccan Gymkhana of Pune, so named and baptised by the


great Indian leader Lokmanya Tilak drafted the first ever rules and
regulations which symbolised the metamorphosis of the game soon to
follow. This initial stage marked the limitation of the playground and yet
sadly lacked the poles demarking the central line in the field. Instead,
two less calibre players were posted squatting at the place and chasers
to run around them to return to the midfield.

But even then the game caught imagination of the experts in field
games. The experts took no time to realise that the game demanded
highest degree of quick and brisk movements, very high grade of nerve
reflexes and tremendous stamina which all characterise a supreme
athlete. The year 1919 saw the game delimit an elliptical field with 44
yards long midline and 17 yards width of the ellipse.

The midline was obliterated by transverse cross lines at eight


different places, 3 yards 6 inches from one another. Poles came into
existence and defenders were prohibited to touch the squatting chasers
one sitting at each cross line but facing opposite sides alternately. The
fast pace of the game
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fascinated the spectators that`s why the Governor of Bombay


Presidency H.E.
Lord Willingdon also admired the merits and potentials of the game.

The years 1923-24 saw foundation of the Inter School Sports


Organisation, and Kho-Kho was introduced to develop at the grass roots
and consequently popularise the sport. The move certainly showed the
results and the game of Kho-Kho mainly owes it to the efforts taken by
the Deccan Gymkhana and Hind Vijay Gymkhana.

To develop skills and expertise in Kho-Kho, the then prevalent


games of langdi and Atya-Patya were the supporting factors, especially
Atya-Patya which was very popular because of its subtle skills of
defending. Legends and giant personalities in Pune like the Grand Old
Man of Indian cricket Prof. D.B. Deodhar, Persian language scholar and
renowned research historian Mahamahopadhyaya, D.V. Potdar and the
dozen of Indian games Dr. Abasahib Natu all played Atya-Patya with rare
skill.

The Akhil Maharashtra Sharirik Shikshan Mandal (Physical Education


Institute) was founded in 1928 when Dr. Abasahib Natu of Pune, Shri.
Mahabal Guruji of Nasik, Shri. Karmarkar Vaidya of Miraj and Dr. Mirajkar of
Mumbai, spared no efforts in consultation with Kho-Kho experts and
drafted the rules and regulations of the game which differed but just a little
from the existing rules of the Federation today. Hind Vijay Gymkhana,
Baroda and Deccan Gymkhana, Pune had their own codes of rules which
were in variance with each other.

Experts from sixty Gymkhanas came together and evolved a joint


code of rules under the banner of Akhil Maharashtra Sharirik Shikshan
Mandal in 1933 which was circulated all over and with a few suggestions
and alterations. A "new code" was adopted in 1935.
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Like all Indian games, it is simple, inexpensive and enjoyable. It


does, however, demand physical fitness, strength, speed and stamina,
and a certain amount of ability. Dodging, feinting and bursts of
controlled speed make this game quite thrilling. To catch by pursuit - to
chase, rather than just run - is the capstone of Kho-Kho. The game
develops qualities such as obedience, discipline, sportsmanship, and
loyalty between team members.

The kho-kho playing field—which can be placed on any suitable


indoor or outdoor surface—is a rectangle 29 meters (32 yards) long and
16 meters (17 yards) wide with a vertical wooden post at either end of
the field. Each kho-kho team consists of 12 players, but during a contest
only 9 players from each team take the field. A match consists of two
innings. In an innings, each team gets
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seven minutes for chasing and seven for defending. Eight members of
the chasing team sit in eight squares in the central lane of the field,
alternating in the direction they face. The ninth member is the active
chaser (sometimes referred to as the attacker), who begins his pursuit at
either of the posts. The active chaser “knocks out” an opponent by
touching that person with the palm of the hand. The defenders (also
called runners) try to play out the seven minutes, avoiding being touched
by the chaser while not moving out of the field’s boundaries. Runners
enter the chase area (known as the rectangle) in batches of three. As the
third runner leaves, the next batch of three must enter the rectangle.
Runners are declared “out” when either they are touched by the active
chaser, they drift out of the rectangle, or they enter the rectangle late.
The active chaser can get any chasing-team member, sitting crouched in
one of the squares in the centre of the field, to take over and continue
the chase by tapping him on the back with the palm and saying “kho”
loudly. The chase is built up through a series of “khos” as the chasers
continue their pursuit in a relay manner.

The first kho-kho tournaments were organized in 1914, and the


first national championship was held in 1959 at Vijayawada under the
auspices of the Kho-kho Federation of India (KKFI), which was formed in
1955. The Championship was won by the Mumbai province under the
leadership of Rajubhau Jeste who was champion player, expert
commentator and redoubtable coach made in one. 1960-61 featured
Woman’s Championship for the first time.

Ever since, the KKFI has made great efforts to popularize the game,
which is now played across India at various levels, from schools to the
national team. In the year 1982, the game was included as part of Indian
Olympic Association and few years later in 1989 saw the game as a
demonstration in “Asian Games” Festival. Some new reforms in the
game have taken place that has been incorporated by the Asian
Federation. The year 1998 saw the first ever

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International Championship Organised in the Indian city of Kolkata and


Sponsors, who come from different fields.

Kho-kho was included as a demonstration sport at the Berlin 1936


Olympic Games and at the South Asian Federation (SAF) Games in
Calcutta (Kolkata) in 1987. It was during the SAF Games that the Asian
Kho-kho Federation was formed, which later helped popularize kho-kho
in Pakistan, Bangladesh, Nepal, and Sri Lanka.

1.3 KHO KHO FEDERATION OF INDIA ( K K F I )

The primary sports body for this game is called the Kho-Kho
Federation of India (K.K.F.I.). It has its branches in all the states and it
has been conducting Mini, Junior and Open National Championships for
both sexes, in many parts of India. KHO KHO FEDERATION OF INDIA
was established in the year 1956 with modern rules of the game under
the leadership of GREAT Lt. BHAI NERURKAR of Maharashtra, Lt.
Bhupati Mazumder , Lt. Sambhunath Mallik, and Lt. Deben Bose of West
Bengal.

In 1959-60, the first national Kho-Kho championship was


organised in Vijayawada (Andhra Pradesh). The Government has
initiated the following awards for the game: Arjuna Award, Eklavya
Award for men, Rani Laxmi Bai award for women, Veer Abhimanyu
award for boys under 18, and Janaki award for girls under 16.

In the year 1960, KHO KHO FEDERATION OF INDIA shouldered


responsibilities to popularizes this game in schools, colleges & clubs etc.
In the same year first Kho Kho National was conducted only for men at
Vijayawada. 3 teams participated. In the year 1961, National in women
section was introduced, four teams were participated.

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In the year 1963-64 to recognized the players to the service towards


the game Kho Kho Federation of India introduced best player AWARD
EKALABYA in men section and RANI JHANSI in women section. Kho Kho
Federation of India started to organize Junior National Championship for
boys in the year 1970 & for girls in 1972. Best AWARD in Junior National
to encourage youngsters instituted VEER ABHIMANYU for boys and
JANAKI in girls section. In the year 1980, Sub Junior National was
introduced in both section boys & girls. AWARD for best sub junior
players was instituted BHARAT in boys and ILA in girls section.

The Kho-kho was introduced as an academic discipline in (SAI)


Sports Authority of India for six week certificate course.In the year 1977
duration of course was increased to 10 months. As Kho Kho & Kabadi
were a combined course it is difficult to complete the course in 10
months. So from the year (2008) Kho Kho was separated for training of
Coaches of 10 months duration. In the year 1985 Kho Kho has been
included in 1st NATIONAL GAMES held in Delhi by personal intervention
of Sri Ashok Ghosh then President Bengal Olympic Association.

1.4 ASIAN KHO KHO FEDERATION (AKKFI)

In the year 1936, during the event of BARLIN OLYMPIC one Kho
Kho Team from Pune Exhibited the silent feature of the game of kho kho.
AKKFI came into being after the demonstration game during 3rd S A F
Games helds in Kolkata in 1987. Kho Kho made its entry into
International sports arena via 1st

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Aisian Kho Kho Chaimpionship- 96 held at Kolkota in 1996 under the


auspices of AKKF and KKFI and organized by the West Bengal Kho Kho
Association (WBKKA), India and Bangladesh were the Winners and the
Runners - up respectively. The participants are Bangladesh, Pakistan,
SriLanks, Nepal and host India.

Asian Championship 1996 was held in 'Tera Flex' court at


Kshudiram Kendra,Kolkata. In 2nd ASIAN KHO KHO CHAMPIONSHIP IN
DHAKA 2000 India, SriLanks, Nepal, Thailand, Japan and host
Bangladesh participated

Indian Olympic Association included Kho-Kho in 1982. 1989 saw


Kho-Kho as a 'demonstration' in 'Asian Games' Festival. In 1987 again a
demonstration was held in 'South Asian Games' and Asian Kho-Kho
Federation came into existence with major membership though of only
three countries which soon became a seven nation Federation under the
Presidency of Shri. Sharadchandra Saha and Mukund Ambardekar was
elected as Hon. Gen. Secretary.

1998 saw the first ever International Championship held at Kolkata.


Sponsors from various fields have been attached to this great game and
Bank of Maharashtra has developed their first ever team of Professional
players when others like Indian Railways are about to follow the suit.
Since early 2000, the sports have found considerable popularity in
Bangladesh with many good players getting national fame. One notable
name is Ruksat Ahmed, who won the 2005 Junior Regional
Championship in Dhaka. Since then she has participated in various
national tournaments and won multiple times before finally retiring in
2010 as National Champion. It is a pity she could not take part in
international competitions because of lack of support from the
Bangladesh Kho-Kho Federation.
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1.5 WEST BENGAL KHO KHO ASSOCIATION

KHO KHO FEDERATIO0N OF INDIA was established in the year


1956 with modern rules of the game under the leadership of GREAT Lt.
BHAI NERURKAR of Maharashtra, Lt. Bhupati Mazumder , Lt.
Sambhunath Mallik, and Lt. Deben Bose of West Bengal.

In the year 1960, KHO KHO FEDERATION OF INDIA shouldered


responsibilities to popularizes this game in schools, colleges & clubs etc.
In the same year first Kho Kho National was conducted only for men at
Vijayawada. 3 teams participated. In the year 1961, National in women
section was introduced, four teams were participated.

ROLE OF WEST BENGAL IN EVALUATION OF KHO KHO

In the year 1956 Kho Kho Federation of India was formed with
great efforts of Late Bhupati Mazumder, Late Deben Bose, Late
Sambhunath Mallick all from WEST BENGAL, Late Bhai Nerurker of
Maharashtra and Mr. Onkar Prasad of Hyderabad.

WEST BENGAL KHO KHO ASSOCIATION was established in the


same year 1956 under the leadership of Lt. Bhupati Mazumder, Lt.
Deben Bose, Lt. Sambhu Nath Mallik.

In the year 1974 WEST BENGAL Kho Kho Association first time
organized Junior National Kho Kho Championship in Durgapur.

In the year 1985 Kho Kho has been included in 1st NATIONAL
GAMES held in Delhi by personal intervention of Sri Ashok Ghosh then
President Bengal Olympic Association.

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In the year 1986 for the first time from WEST BENGAL Sri Dilip Roy
was elected as General Secretary of Kho Kho Federation of India, and
with the constinous effort of Sri Ashok Ghosh and Sri Dilip Roy Kho Kho
Federation of India get affiliation to the Indian Olympic Association.

In the year 1987 with the effort of then President Late V.N.Gadgil
and then General Secretary Sri Dilip Roy the game has been included in
the Banks' Sports Board activities.

In the same year with great effort of Sri Ashok Ghosh, Sri
Kamalesh Chatterjee and Sri Dilip Roy Kho Kho has been included as
official demonstration game in 3rd SAF Games,1987 held in Calcutta.
Also during the meet with the initiative of WEST BENGAL Kho Kho
Association ASIAN KHO KHO FEDERATION was formed.

In the year 1988 the representative of Kho Kho Federation of India


Sri Dilip Roy elected as member of Executive Committee of Indian
Olympic Association.

In the year 1996 after a long run, Kho Kho entered in International
arena by organizing 1st Asian Kho Kho Championship in Netaji Indoor
Stadium, Kolkata under the leadership of West Bengal.

With another efforts of West Bengal Kho Kho organizers 2nd Asian
Kho Kho was held in Mirpur Indoor Stadium, Dhaka, Bangladesh from
29th March to 1st April 2000, where other than SAF countries Thailand &
Japan was participated.

Kho Kho was included as official demonstration game in 1st Afro-


Asian Games, 2005 with the great effort of Sri Ashok Ghosh and Sri
Kamalesh Chatterjee of West Bengal.

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Still West Bengal Kho Kho organisers are working hard to


popularize the game in India and in International arena. Hope the game
will include in Asian Games and Olympic Games very soon.

1.6 TECHNICAL EVALUATION OF KHO KHO

KHO means go and chase. But the game does not mean merely
chasing. It has physical fitness of high order, agility, speed, alertness,
stamina and strong determination to culminate self confidence.

KHO KHO is the mother game of many reputed International game.


Some skills of this game are very much similar to some other games.
For example, Diving in KHO KHO is similar to that of Swimming, Football,
and Cricket etc. Dodging skill in KHO KHO may help a Basketball player,
Football player etc. Short Sprint in KHO KHO may help a Sprinter in
Athletic, Kho-kho and Basketball etc.

In Indian Socio Economic structure most important feature is in a


very small area 24 players can play and enjoy KHO KHO.

Government of China, Japan, America, And Russia and Malaysia


have taken serious initiative to popularized their Wussu, Karate, Baseball,
Rugby And Sepak Takra respectively in the world but the Indian game
KHO KHO is deprived of that initiatives till today.

In the beginning, in 1930, chasers were restricted to nine numbers.


This limit was different in different places. But after 1935 the number
was restricted. The chasing was to dominate the defenders. The
defenders used to run to the higher lead of the centre line. The chasers
were putting out the defenders in a short time. So gradually, to escape
from the fast attack the defenders came close

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to the centre line and started checking the chasers by playing chain(zig-
zag) in between the squares.

To check the system of the defenders the chasers have adopted


the skill giving advanced Kho. Again it was countered by the defenders
by playing wider chains and reaching the pole. But at that time reaching
the pole means defenders were used to be put out. The defensive side
come out with a new technique of playing Ring game.

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CHAPTER - II

Part 1
2. Laws of Kho-Kho

2.1 The Game

The game of kho-kho is based on natural principles of physical


development. It is vigorous and fosters a healthy combative spirit
among youth. It is not merely running with speed but its Chase a natural
instinct to overtake, to pursue to catch a kill. No doubt speed is the heart
and to stand to a relentless pursuit of 9 minutes at a stretch this heart
demands stoutness, stamina. In turn a physically fit youth enjoys it and
the spectators who watch enjoy a thrilling sport to their satisfaction.

The game can be played on any surface that suits open field
sports. As on today it is played on ground prepared from or earth on turf.
Needless to say that synthetic ground and playing indoor arena is on
card.

The game is played in two innings A team consist of 15 players.


However 12 players are nominated for a match and only 9 take to the
actual game initially. Every team has to chase and defend for 9 minutes
each twice in a match that thus consist of 2 innings or defending once in
an inning is termed as “turn” of the particular act. There is a rest of 9
minutes in between two turns for a change over. Controlled Sprinting,
Dodging, Diving are few skills exhibited during the game, which is owned
by a team that score more point (one point is awarded for every
defender, who is out).

Defenders enter the limit, in batches of three. After the third and
last defender of batch is out, the next batch must enter the limits, before
a 'kho' is
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given by the successful active chaser. Defenders have full freedom of


movement on both sides of the central lane, but the active chaser cannot
change the direction to which he is committed. He cannot cross the
central lane. An active chaser can change position with a seated chaser,
by touching him from behind by palm, and uttering the word 'kho' loudly,
and simultaneously, chase or attack is build up through a series of 'khos'
as the chase continues with a relay of chasers.

Kho-Kho can be played by men, women, and children of all ages.


The game requires a very small piece of evenly surfaced ground,
rectangular in shape, and 27m by 16m.

2.2 Dimension of Court

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2.3 Kho-Kho Ground


2.3.1Endlines

The lines AB and CD running parallel to each other and equal in


length to the width of the kho-kho field are known as Endlines.

A. Men, Women, Boys and Girls (Senior and Junior) – 16 mts.

B. Sub-Junior – 14 mts.

2.3.2 Sidelines

The lines Ad and BC running parallel to each other and equal in


length of the kho kho field are known as sidelines.

A. Men, Women, Boys and Girls (Senior and junior) -29 mts

B. Sub- Junior (25) mts

2.3.3 Field
The limits of the Kho Kho fi eld are formed by meeting the
Endlines and Sidelines at ABC&D.
2.3.4 Court
The area between the post lines formed by points EFGH is known
as
COURT.

2.3.5 Posts

Two strong wooden posts, smooth all over (120-125 cms.)


above and perpendicular to the ground, fixed firmly in the free zone
at tangent to the Post lines at M and N. These are known as
POSTS. The points of post shall coincide with centre of the posts
and shall be at a distance exactly half the width of the khokho
Court. Their diameters shall be uniform throughout and shall
measure between 9 and 10 cms.
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Note: The POSTS shall not be tap. Top of the Posts shall be
free from any sharp edges.

2.3.6 Central Lane

Central Lane is a rectangle in between two posts measuring


30 cms X length of the court which divides the Court into two
equal halves and forms Square at the intersection of Cross Lanes.

Note: The length of the Central Lane: 10.70 Mts.

2.3.7 Cross lane

Each of the rectangles measuring 30 cms X width of the court


that intersects the central lane at right angle is known as CROSS
LANE.

2.3.8 Square

The area 30 Cms. x 30 Cms. formed by the intersection of


the Central Lane and the Cross Lane is known as a SQUARE.

1. Distance between adjacent Squares.

A. Senior and junior – 230 cms or 2.30 mts.

B. Sub-junior – 190 cms or 1.90 mts

2. Distance between Post line and Ist Cross Lane.

A. Senior and Junior – 250 cms or 2.50 mts

B. Sub- junior – 210 cms or 2.10 mts.

2.3.9 Lines of the Posts

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The lines which are right angle to the Central Lane and run
parallel to the cross lane at tangle to the Posts are known as Line
of the Post or the post line.
(EF & GH).

2.3.10 Free Zone

The remaining portion of the field on either end of the court is


known as FREE ZONE.

Note:

A. Senior and Junior – 150 cms or 1.5 mts. X 16 mts.

B. Sub- junior- 255 cms or 2.55 mts X 14 mts.

2.3.11 Lobby

The area surrounding the field by a measure of 1.5 meters in


width is known as LOBBY.

2.3.12 Width of the Line

Width of each line should be around 3cms. to 5cms. and is


included in all measurements.

2.3.13 Entry Zone

The area marked in the lobby parallel to the Side line and in
the both of Scorer’s table with the outer line of the lobby
rd
measuring 1mts. In width and from Post line to 3 Cross Lane in
length is known as ENTRY ZONE. It is meant for the Runner to take
entry to the field for defence.

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2.3.14 Sitting Block

Sitting Block for reserve Players, Coach, & Manager shall be


either side of the Field just outside of the lobby adjacent to the end
lines.

Kho-Kho Field.

3. Chaser

The players who chase the opponents with a view to put out
of them and at the same time score points are known as
CHASSERS.

4. Attacker

The player who pursues the players of the opposite side


defenders with a view to tag and touch them is known as an
ATTACKER.

5. Runners

The players of the side other than Chasers are known as


RUNNERS.

6. Defenders
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The Runners who are inside the field foe their turn of defence
are known as DEFENDERS.

7. To Give Kho

To give kho an attacker touches the chaser by hand from


behind him and then utters the word “KHO” loudly and distinctly.

Note:- If the action of uttering the word “KHO” precedes the action of
touching by hand, then it shall be deemed as a Foul. Simultaneous
action of touching and uttering “KHO” is not a Foul. Single action of
touching will not be deemed as foul. However, uttering “KHO” will be
considered as Foul. If an attacker touching a chaser sitting in the
Square nearest the Posts, “KHO” , shall be given. If an attacker utters
any word other than “KHO” it will be deemed as a foul. Also uttering the
word “KHO” or any word resembling the word “KHO” by chasers will be
treated as foul. The other action beings perfect, the following three
actions of the Attacker where a “KHO” is given will be allowed.
However, the feet of an attacker shall not go beyond that Cross Lane.

A. An attacker’s front need not necessarily be in touch with the Cross


Lane.

B. An attacker may be in the Cross Lane.

C. An attacker’s foot should have in touch with the Cross Lane. With the
other portion of His body going beyond that Cross Lane.

st th Chaser
1. After touching a chaser except nearest to the Post (1 & 8 ) if
attackers move away beyond the Cross Lane, he will be deemed to
have continued his attack and hence shall not be allowed to utter “KHO”
from the distance. However, on Cross Lane he may come back and
give “KHO”.
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2. An attacker cans not rest or support on the chaser to put out a


Defender. It will be deemed as a foul.

8. Foul

If an attacker or a chaser violets any rules, it is known as FOUL.

9. To Take A Direction

When an attacker goes from one post line to another post line
and / or after getting a “KHO”, he goes towards a particular Post line is
said to have taken a direction.

10. Shoulder Line

An imaginary line running through the centre of the shoulders of


an attacker is known as Shoulder Line.

11. To Recede

When an attacker while going to a particular direction, touches the


ground which he had already covered, he is said to have RECEDED.

Explanation: The Ground Covered will always refer to ground covered by Rear
foot in
opposite direction.

12. To Leave The Free Zone

When an attacker loses contact of his feet with the free zone
and comes in contact with the court by his feet, he is said to have let
the FREE ZONE.

13. To Reach the Free Zone

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When an Attacker loses contact of his feet, with the Court


and comes in contact with the ground of the Free Zone by his feet he
is said to have reached the Free Zone.

14. Out Of Field

If a defender loses contact of his feet with the field and comes
outside, he is said to have gone OUT OF FIELD.

15. Entry

A runner is said to have entered the field as soon as he loses


the contact with the ground outside the field with his feet and comes
in contact with the ground inside the field with his foot.

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Part - 2

2.2 RULES OF THE GAME


1. The play ground (FIELD) shall be marked as shown in previous chapter.
2. The Referee shall call both the captains for the spin of the coin (TOSS).
He shall instruct one of them to call the choice of the side of the coin.
He shall spin the coin and then declare the winner of the TOSS. Referee
shall stand at the center of the Court facing the scoring table with
captains on either side.
NOTE
I. The winner of the toss will raise his arm and indicate
immediately by his index finger either the Central Lane or
the
side line for the option of chasing or the defence. No
captain shall touch the coin.
AI. Any 8 Chasers shall occupy the squares facing the Side
Lines in such a way that no two adjacent Chasers face the
same Side
Line. The 9th Chaser shall stand in either of the Free Zone
to start the chase.
BI. At the commencement of the turn, the first batch of three
defenders shall be inside the limits and the remaining
Runners shall occupy the seats meant for them.
IV. After a Defender is out he shall occupy the seat meant for
him.
V. After commencement of the turn, no chaser shall leave
the square without getting kho or chance the face. If he
does so, it is a foul and repetition of the same will amount
to misbehaviour.
3. An attacker, as a rule, shall not cross the Central Lane to go to the
other half of the Court or to the Free Zone. Crossing/touching of
Central Lane by any part of the body except note is an offence. It shall
be treated as a foul.

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NOTE
a. If an attacker while chasing crosses / touches that line of the
central lane which lies on the side of his chasing half the foul
shall not be declared. However, if the attacker while touching or
at the time of touching the defender or as a result of the action
of putting out a defender, does it , foul shall be declared and
defender will not be declared out.
4. If a Kho is to be given, it shall be given from behind a Chaser. It shall be
given in a sufficiently loud tune so that the Defenders and the officials
can hear. The chaser shall not get up without getting kho.
NOTE
A. An Attacker shall not given kho by touching the arm or leg or
any part of the body extended or titled towards him by a
chaser
B. To give kho touching on the back of chaser should not be
insisted upon.
5. After giving a KHO, an Attacker shall cease to be so and shall sit down
immediately in the Square of the Chaser to whom he has given kho.
NOTE:
A. After giving a perfect Kho if the Chaser while sitting looses
the contact of the Cross Lane it shall not be a Foul.
B. The natural time needed to sit on the Square after giving Kho
must be allowed. However, this should not obstruct the game of
Defender. If he does so it should be declared as Foul.

6. After getting a Kho, the Chaser shall immediately be an Attacker and


shall move in the half that he was facing and shall go in the direction
which he was taken by going beyond the Cross Lane or turning his
shoulder towards any of the Posts. An Attacker shall take the direction
according to one of the actions whichever he has performed first.

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NOTE
A. AS long as any part of the foot of an attacker is touching the
ground of a cross lane he has not gone beyond that lane.
B. Defender shall be declared OUT, if an attacker puts him out
before leaving the SQUARE without committing foul.

7. An Attacker shall take the direction to which he turns his Shoulder Line.
When an Attacker, while going in a particular direction, turns his
shoulder Line through more than a right angle to the direction which he
has already taken, it shall be a Foul.
8. Once an Attacker has taken a direction, he shall go in that direction till
he reaches the Free Zone unless he gives a Kho before that. An
Attacker shall not go to the other half of the Court unless he turns
around the Post through the free zone.
9. If an Attacker leaves the Free Zone, he shall go in the direction of the
other Free Zone, remaining in that half of the Court where he was, when
he left the free Zone.
10. The rules about taking the direction and receding shall not be
applicable in the Free Zone.
11. The Chaser shall sit in a manner which shall not obstruct the
Defenders. If a Defender becomes out by such an obstruction, he shall
not be declared out.
Note:
A. If a chaser is found to be deliberately moving any part of his
body which may obstruct the defender, he shall be warned by
officials and appropriate action will be taken.
B. The ACTION of moving/tilting shoulder thigh or any other part of
the body towards a Defender who is running near the Central Lane
and closer to a chaser shall be treated as a “FOUL”.

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12. During a turn, an Attacker may go out of Court but he shall observe
all the rules about taking the direction and receding, even when he is out
of Court.
Explanation

 The word “court” is to be noted. Rules of court are applicable


within the area covered by or between the EXTENDED POST
LINES.

 Attacker will be allowed to enter the Field/Court as he wants, if he


goes out of Court beyond the extended post line. He shall not be
insisted to enter through the Free Zone.
13. A Defender shall not touch a Chaser. If he does so he shall be
warned once in a turn. If he repeats the same, he shall be declared out.
Note:
Warning to the Defender should be recorded in the Remarks
Column of the Score Sheet.
14. A Defender shall be declared out, if he is touched by hand by an
Attacker, without violating any rule or if he goes out of Field. The
referee/umpire shall declare out by a short blow of the whistle.
Note:
A. Deliberate pushing, catching, pulling even by uniform or
hitting will be treated as misbehavior.
B. While chasing a Defender, if an Attacker pushes the said
Defender out of field, the Defender shall NOT BE DECLARED OUT.
C. If a defender goes out of field he shall be declared out.
15. An Attacker and the Chasers shall not violate any of the rules
pertaining to them. It shall be a foul if any rule is violated.
Note:
A. If a Defender is put out as a result of such a Foul or if Foul is
committed immediately as a result of the action taken in putting a
defender out, the Defender shall not be declared out. The
protection from
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being out due to a foul is applicable to the Defender who was


being actually chased at the time of committing foul.
B. At the time of “Touching at Post” (POLE DIVE), dragging of rear
leg and turning of shoulder line more than 90 degree will not be a
foul but touching and/or crossing the Central Lane by any part of
the body will be a Foul. In this case shoulder line foul should be
ignored.
16. If an Attacker violates any of the rules, the Umpire shall declare a
Foul by blowing a short whistle continuously and shall immediately
compel the Attacker to go in a direction opposite to that he was going.
Immediately on hearing a signal given by the Umpire by his whistle, the
Attacker shall take the direction indicated by the Umpire and if the
Defender, being chased at that time, thereby becomes out, he shall not
be declared out and the Attacker shall have to follow the direction
indicated by the Umpire. He needs not give Kho.
Note:
In as a result of the action of putting out there should be any lapse
of time between Foul and action. Foul must be committed in a
continuous action/follow through.
17. Advantage Rule
If a foul committed by either the attacker or chaser does not given
any advantage whatsoever to the chasing side in their chase and
disadvantage to the defender, it shall not be declared by the continuous
short blast on whistle.
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Part - 3
2.3 RULES OF THE KHO-KHO MATCH
1. Each team shall consist of a Coach, a Manager, a Physiologist /
Doctor, and 15 Players. 12 Players shall be named for a match; only 9
Players shall take the Field in the beginning.

2. A. An inning shall consist of a chasing and a defending turn, which


shall be of 9 minutes each for MEN, WOMEN, BOYS and GIRLS
(JUNIOR). It shall be of 7 minutes for BOYS and GIRLS (SUB-
JUNIOR/MINI). Each match shall consist of two innings. There shall
be an interval of 9 minutes after an inning and 5 minutes break
between two turns for MEN, WOMEN, BOYS and GIRLS (JUNIOR).
9minute-(5minute break)-9minute
B. For BOYS and GIRLS (SUB-JUNIOR/MINI), the same shall be of 6
minutes and 3 minutes respectively. The runners shall enter the Field
in batches of three at a time. At the beginning of a turn, first batch of
runners shall be inside the Field for defence. Immediately on these
three Defenders being declared out, the next batch shall be inside the
Field before two Khos are given. Those who fail to enter within the
period shall be declared out. The runners who may enter early shall
not be declared out but called back. Thus the Runners shall continue
to enter the Field in the same batch till the end of turn. The Attacker
shall not chase the new batch after the last Defenders of a batch is
out in whichever manner. He shall give Kho. If he chases any of the
Defenders, it shall be a Foul. Each side shall enter its Runners to the
Field through the Entry Zone.

C. Time to enter the Field (TWO CORRECT KHOS) is given to the


Runners. Hence Defenders who are inside the Field can be
chased
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after one correct Kho is given. To chase a new batch, TWO


KHOS should not be insisted upon.

 As soon as the 1st Defender of a batch is out, the next three


Runners shall enter the Entry Zone.

 The Referee shall have the option to declare out Runners of the
next batch, who have not entered the Field after TWO CORRECT
KHOS are given.

 Runner/Runners who enter early shall be called back by the


Referee/Scorer.

3. The captain of the chasing team shall have the option to end the turn
before the allotted time. He shall inform the Referee about the same by
raising his arm and request him to stop the turn. Until the Referee has
signalled to stop the turn, the turn is not closed. The chasing side shall
not leave the Squares until the Referee has declared the turn as closed.
Note:
Defending side can also request the Referee to close, the turn of
defense in the 2nd innings, provided the match is conceded as
“Defeated”. The Referee can allow this, if the difference in points at
that time is 15 or more.

4. The chasing side shall score 1 point for each Defender out. If all the
nine Runners are out before the completion of the turn, they shall
maintain the same order of defence. Order of the Runners shall not be
changed during a turn.

5. In the knockout matches, the side that scores more points at the end
of the match shall be declared as the winner. If the points are equal, one
more inning (one turn for each side as chasers and runners) shall be
played. If again the points are equal, an additional inning shall be played
on MINIMUM CHASE basis as follows: the referee shall start the
additional inning. As soon as the first
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point is scored, the Referee shall close the turn. He shall stop the
stopwatch with him simultaneously. The time for scoring of this first
point shall thus be noted. The side that takes less time to score this first
point (MINIMUM CHASE) shall be declared as winner of the match. The
Referee shall stop the match in the second turn, if the time exceeds by
30 seconds than the recorded time of the opponents, when there is no
score. If needed, this process shall continue till the winner is decided.
If the league system, the winner shall score two points and the
looser shall score no point. In case of a tie, both the sides shall score
one point each. If there is a tie in the group league points, in the league
the concerned teams shall replay the match or matches on knockout
system after drawing a lot. In case it is not possible to conduct
match/matches for some unavoidable circumstances, the
match/matches can be played on minimum chase basis.

6. If a match is not completed for any reason, it shall be continued


further at another time with the same players and the same officials as
recorded in the score sheet provided it is played in the same session.
The scores of the completed turn/turns of each side shall be counted
and the match is continued from the beginning of the incomplete turn.
If the incomplete match is not played in the same session, the entire
match shall be replayed from the beginning. In this case the players and
officials need not be the same.
The playing SESSION shall be as
follows: a) MORNING
b) AFTERNOON (including Flood - Light)

7. After completion of first inning, if the points of a side (who chased


first at the starting of the match) exceeds the score of the other side by
nine or more, the former side shall have the option of requiring the latter
side to follow on its turn
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as chaser without forfeiting its right to take its turn as chaser afterwards,
in case the other side exceeds its score.
Clarification
Option to give “follow on” is restricted upon 9 points only. It will be
mandatory to give “follow on” if the difference is more than 9 points. In
case of “follow on” the Result will be won by “an inning”.

8. SUBSTITUTION

The Referee on request of Coach, Captain or Manager shall allow any


number of substitutions.
a) For chasing side substitution can be made at any time during the
match.
b) Fur Runners, substitution is allowed only before they enter the Field.
Note: A. During substitution the substituted chaser shall not enter the
field, unless the outgoing chaser comes out of the field.
B. Substituted attacker shall not pursue the defenders directly. He must
give a Kho.
9. If a Defender is out he shall return to the sitting place through the
lobby entering from the nearest End or Side Line only.
10. The teams will not leave the Field till the Referee declares the result
of the match.

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PART-4
2.4 Kho - Kho Officials
(Authority, Duty and Rights)

The following officials shall be appointed for the management of a


match:
A Referee, Two Umpires, a Timekeeper and Two Scorers.

REFEREE

1. REFEREE: The Referee shall perform the following duties:-


a) He shall check the score sheet, ground etc. and take the “Toss” before
starting the match. He shall help the umpires to perform their duties and
shall give his final decision in case of any difference between them.

b) If a player intentionally obstructs the conduct of the play or behaves in


an ungentle manly or mischievous manner or intentionally violates any of
the rules, the Referee shall at his discretion penalize the defaulting player.
The penalty shall range according to the default from warning a player or
the entire team to participate further.

c) He shall announce the warning by calling the chest number of runner


or chaser and showing a “Yellow” Card. It shall be recorded by the Scorer
-1 by marking the chest number in warning column. He shall announce
the forbiddance from the participation in future play in similar way as
warning but showing a “Red” Card. This will also be recorded by the
Scorer-1 by marking the “F” against the chest number in defense column.
Such a player shall be immediately replaced and asked to leave the
arena.
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Note: If a defender is shown a red card by the referee to penalize his


offence he will be declared out and shall be forbidden from the
participation for that particular match and in the next match too. His
substitute will be allowed to play in the same batch if the batch is to
come/play again in that particular turn.
d) The Referee shall instruct the Time Keeper to start the turn.
e) He shall synchronize his watch to that of Time Keeper and shall check
the time after each turn.
f) He shall alone keep the time during the Minimum Chase.
g) He shall check the scores of the sides at the end of each turn from
the score sheet and also announces the result of the match.

h) He shall supervise execution of substitutions of players.

i) He shall be overall responsible for the smooth conduction of the


match.

2. UMPIRE: The Umpire shall move in the Lobby and shall conduct the
game. For any reasons, if he enters the Field, he shall come back to the
Lobby immediately without obstructing the progress of the match. He
shall give decisions and also help the other Umpire to give correct
decisions. The Umpire shall declare a Foul and compel the Attacker to
act up to the Rules, if the latter does not follow the rules. If there is any
unfair means in the ground, he shall warn the concerned player verbally
and show “Yellow” card only if necessary and shall bring it to the notice
of the Referee for further action.

3. TIME KEEPER: The time keeper shall start the turn by blowing a long
whistle followed by a short one after getting direction from the Referee.
He shall declare the end of the turn by blowing a long whistle. He shall
enter the Lobby and declare the completion of each minute of play loudly
by raising his arm holding an indicator.
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Note: Referee/Umpire/Time Keeper, should exhibit as shown in


SIGN IN KHO-KHO.

Description for Signs:-


1. Starting the Turn
2. Closing the Turn
3. OUT
4. Crossing the Centre Lane
5. Uttering KHO before touching the chaser
6. Improper uttering of KHO
7. KHO or other similar word uttered by Chaser
8. KHO not given after touching the chaser nearest the post
9. Getting up early
10. Indicate Proper Direction
11. Shoulder Line Foul
12. Going Beyond Cross Lane
13. Receding
14. Change of Direction
15. Closing the Turn

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4. SCORERS:

I. The Scorer-I : The Scorer-I shall note down and check the name
and Chest Numbers of the players. He shall record the
performance of the players. At the end of the match, he shall
prepare the scores of the two sides and the result of the match. He
shall get the score sheet duly signed
by all the officials. After completing the score sheet, he shall hand
it over to the Referee for checking and declaring the result.
AI. The Scorer-II: The Scorer-II shall record the order of the Defenders.
He shall keep a record of the Defenders who are out and make
them sit in the place provided for them. He shall record the
process of substitution. The Manager/Coach/ Captain may
request him for substitution mentioning the chest number of
players OUT/IN. He shall inform the Referee and Scorer-I and shall
indicate the chest number of the Attacker who has to
come out and that of the player to enter in, by showing the Number
Plates.
Note- see score sheet (annexure)

SPECIAL CONDITION

1. After the start of the match, if any of the officials is unable to


officiate, the remaining officials shall manage the officiating till the
end of the turn. If the official is unable to resume the work, a new
official shall replace him.

2. The officials of the match shall be appointed by the competent


authority and shall function under the guidance of Referee.
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PART- 5
2.5 RULES FOR PLAYERS / MANAGERS / COACHES

1. Players Uniform

Uniform of kho–kho players shall included sports shoes (free from


any mental part anywhere that may cause injury) short and vest (half
sleeves) or “t-Shirt” for men and Boys. Shirt or “T-shirt” for woman
and Girls

Each players shall be numbered in front and back of his‘t’ shirt /


shirt with number of solid colour contrasting with the colour of ‘t’ shirt.
The number shall be printed / stitched of six 10cms. high and 2cms
width. In the front and 20cms high and 2cms.wide on the back on the
lesser size will be treated as misbehaviour. The numbers shall be
printed to 1 to 15. Players of the same side shall neither wear
duplicate numbers no change during a tournament / championship.
Manager shall furnish score -1 the list of players and chest number.

2. RIGHTS AND DUTIES OF PLAYERS

A. All players must know the rules of the game and abide by the rules.

B. During the game, a player may address the referee only through the
team captain; the team captain may address the referee and shall be
the spokesman for his players. He may also approach the other
officials but only on matters concerning their duties.

3. CONDUCT OF PLAYERS, SUBSTITUTES, COACHES AND


MANAGERS

The managers, Coaches and Substitution shall sit in the place


provided for them. The following act, are punishable

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A. Persistent questioning to officials concerning their decision.

B. Making derogatory remarks to officials.

C. Committing action tending to influence decision of the officials.

D. Deliberate coaching during the game.

E. Making derogatory acts or personal remarks to the opponents.

F. Leaving the without the permission of the referee during the match
and before declaration of the result.

Referee shall take action according to the gravity of their offence.

4. Penalties

A. For a minor offence, such as talking to opponents, spectator or


officials, shouting, etc. A verbal warning will be given by the referee.
In case of repetition of the offence warning will be given by showing a
yellow card.

B. For a serious offence, Referee may disqualify the concern players and
other from rest of the match by showing a red card.

Note :- If a player is shown yellow card twice in a match, he / she shall


be not allowed from the participation in that match of the particular
tournament and also in the next match if he / she is shown yellow
card in two different matched in a particular tournament, he will be
not allowed from participation for next match of the particular
tournament.

If a player is shown red card in a match he shall be forbidden from the


participation for the rest of the match and for next match also of that
particular tournament. As mentioned in the rule 1, 2, 3, of Part 5 shall
be taken by an Umpire and/or Referee. The concerned shall report the
matter in writing to the proper Authority in charge of officials,
Observer, Organizing
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Secretary, Convener, Referees Board of respective


Federation/Association, Secretary General.

PART-6
EQUIPMENT

The following should be used:


A. Posts.
B. Strings.
C. Measu ring tape (steel)
D. Stop watches (two on each ground).
E. 2 Rings having inner diameter of 9 cms & 10 cms.
respectively.
F. Score-sheet, Performance Count.
G. Time placard 1 to 8
H. Red & Yellow card.

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CHAPTER - III

KHO-KHO SKILLS
Part-I
3.1 Offensive Skills

Giving Kho to Side: To chase a defender

1. Two Steps (Proximity Step)

2. Two Steps (Distal Step)

3. Advance Kho : Running ahead of defender and dropping Kho.

4. Deceptive Kho : Kho to deceive defender by different body


movement.

Incorrect Correct Incorrect

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Pole Turning

To turn the pole in continuation of attack


Pole turning from 8th Square (from sitting position)
1. 4 up turn : Turning pole by taking step.
2. 5 up turn : Turning pole by taking five steps.
3. Running Pole turning : Pole turning without giving Kho

Covering on cross lane : To cover the defender on cross lane.

1. Quadruped
2. Biped
3. Rush
Through
4.Combination

Defence skills
Preliminary preparation of Defence
A Route Defence

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Single Chain Defence


Double Chain Defencer

The game of defence is mainly designed to take advantage of


these bindings of the rules to chasers. A simple logic of defenders is 'be
always in the opposite court to the one that the attacker occupies'.
Since the attacker cannot cross the central lane, he is forced to go
round the pole to catch a defender or give a kho to a sitting chaser
facing opposite court to the one attacker belongs.
The second rule of thumb is that 'stay away from an attacker'. If
the game happens to be in the central part of the ground, the second
option of giving kho is suitable for an attacker. On execution of such a
kho, the attacker and the defender come in the same court for a brief
period of time. As per the guidelines stated above, a defender changes
the court and runs towards a pole in chosen direction. The attacker
reacts by giving a kho to a suitable sitting chaser and so on. Thus the
game continues. A few convenient ways and locations of changing the
court and forming routes towards the pole have emerged from the
experience, observations and thinking of khokho players over a period
of several decades which have now acquired a status of a tradition. The
thinking behind these acts and its suitability is explained below.

When an attacker and defender happen to be in the same court,


the defender changes the court. A tip for changing the court is that the
defender should cross the central lane from behind the sitting chaser
so that if the concerned sitting chaser gets a kho, the defender will find
himself away from a new attacker by a distance between the two
consecutive cross lanes. On the other hand, if a defender crosses the
central lane from the front side of sitting chaser; he will find himself in
front of or near the subsequent sitting chaser who is suitably positioned
to get the next kho. Such proximity may make the defender to surrender
a point to the chasing team. The following picture makes the idea clear.
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In summary, the basic guide-lines for a beginner of defence in


khokho are

1. Defender tries to be in the opposite court to the one wherefrom the


attacker chases.
2. For changing the court, defender crosses the central lane from
behind the
sitting
chaser.

3. Immediately after crossing the central lane, a defender takes a pause


at the back of the next sitting chaser and watches the actions of an
attacker.
4. A defender decides his course of action depending on the action
taken by an attacker.
5. A defender should learn to run with a controlled speed and
directional movements.

6. The defenders in a batch, other than the one being chased by


opponents, also take positions behind the sitting chaser, preferably forth
defender from each pole and at a distance of two third width of the court
from central lane.
a. LISTEN to the 'Kho' before tracing the route further.
b. AVOID single chain defence near the Post (Adjustment Two chasers).
c. Do not PLAY chain defence from the face of the seated chaser.
d. REDUCE speed after crossing the Central Lane and pause at the back of
the next seated chaser to listen the Kho and ensure it.
e. AVOID standing close to the Post.
f. WATCH closely the Attacker on the first cross lane, from post, when at
post.FEINTING or duping is useful only when an attacker is almost on
your heels or very nearer.
g. Do not INCREASE the speed of the chase by your running. Keep the
constant & safe distance between you and attacker (safe means at least
a cross lane distance.)
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h. It is DANGEROUS to go to Post from the back of the adjacent chaser


PREVAIL over the Judgement Kho by watching the attacker calmly and
coolly. Concentrate on the rear leg of an attacker.
i. POST is the dangerous point for all chain games. Reach to the post
quickly and take a stance at post quickly.
j. AVOID too much LIFT of the legs and USE steps to AVOID tapping.
k. START playing 'game in four' or ring game defence, if trapped in 'two on
Post' position or clubbing, OR the one on the Post must run away before
the second defender is pushed to0wards the Post and as soon as the
second seated chaser from the Post gets a 'Kho'
l. Inactive defender should move to the opposite direction of the chase
within 2nd
to 5th Cross Lanes with side ward stepping and cautiously. AVOID
action by Officials. Refrain from showing resentment in any manner over
the decisions of Officials.

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Part-II
3.2 DEFENSIVE SKILLS

Chain Game: Defender takes entry behind the sitting chaser and
runs in Zig-Zag path by making the attacker to give Kho behind.

1. Six Single up

2. Two five six up

3. Two three six up

4. Three four five six up

5. One four five six up

6. One four seven one

RING GAME: Defender runs in the shape of a ring (Oval shape) by


making use of four squares.

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In front ring defender faces the attacker. In back ring defender shown
his back and plays ring game.

7. Short ring - Defender stands close to the centre lane.

8. Medium ring - Defender stands almost half the way from the
centre lane.

9. Long ring - Defender stands away from the central lane but.

Combination of chain and Ring Game-

Dodging: To deceive attacker different body dodge is used.

10. Shoulder dodge

11. Foot dodge

12. Combining both

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Part-III

3.3 Terminology
Terms used in the game
1. Chaser
The players sitting in the squares are known as chasers. An
attacker (active chaser) is a player who pursues the players of the
opposite side (runners) with a view to tag and touch them.
2. Runners
The players of the side other than the chasers side are known as
runners. The runners who are inside the limits for their turn of running
are known as defenders.

3. To Give Kho
To give kho perfectly, an active chaser should touch the sitting
chaser by hand from behind and utter only the word 'KHO' loudly and
distinctly. The feet of an active chaser shall not go beyond the cross
lane.

4. Foul
If a sitting or an active chaser violates or commits the breach of
any rule, it is known as a foul. A foul is to be declared by a continuous
'short' whistle until the foul is corrected.

5. To take a Direction
If an active chaser goes from one post line to the other post line
and after getting a kho, he goes towards a particular post line, he is said
to have taken a direction.

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6. Shoulder Line
An imaginary line running through the centers of the shoulders of a
player is known as shoulder line.

7. To Recede

While going in a particular direction, when an active chaser


touches the ground which he/she had already covered, he/she is said to
have receded.

8. To leave the Rectangle


When an active chaser lets go his contact of his feet with the
rectangle and comes in contact with the ground between the post lines,
he is said to have left the rectangle (Free zone).

9. To reach the Rectangle


When an active chaser lets go his contact of his feet with the
ground
between the post lines and comes in contact with the ground of the
rectangle, he is said to have reached the rectangle.

10. Out of limits


If a defender loses his contact of the ground within the limits and
comes in contact with the ground outside the limits, he is said to have
gone out of limits.

11. Entry
A runner is said to have entered the limits as soon as he loses the
contact with the ground outside the limits with his feet and comes in
contact with the ground inside the field with his feet.
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Chasing

* Single chain
* Double chain
* Diving
* Foul
* Pole Dive
* Tapping
* Turning The Post

be always in the opposite court to the one that the attacker occupies'.
Since the attacker can not cross the central lane, he is forced to go
round the pole to catch a defender or give a kho to a sitting chaser
facing opposite court to the one attacker belongs.stay away from an
attacker'. If the game happens to be in the central part of the ground, the
second option of giving kho is suitable for an attacker. On execution of
such a kho, the attacker and the defender come in the same court for a
brief period of time. As per the guidelines stated above, a defender
changes the court and runs towards a pole in chosen direction. The
attacker reacts by giving a kho to a suitable sitting chaser and so
on.When an attacker and defender happen to be in the same court, the
defender changes the court. A tip for changing the court is that the
defender should cross the central lane from behind the sitting chaser so
that if the concerned sitting chaser gets a kho, the defender will find
himself away from a new attacker by a distance between the two
consecutive cross lanes. On the other hand, if a defender crosses the
central lane from the front side of sitting chaser; he will find himself in
front of or near the subsequent sitting chaser who is suitably positioned
to get the next kho.Another tip to a defender is that when he crosses the
central lane, he needs to watch the attacker's actions. The best location
to watch an attacker
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is near the back of the very next sitting chaser after crossing the central
lane. This would enable a defender to know whether an attacker is giving
a behind kho or a forward kho. The defender needs to know it in order to
decide his further course of action. While watching a kho, a defender
needs to take care that the attacker does not touch him from the
opposite court. In summary, the basic guide-lines for a beginner of
defence in khokho are
1. Defender tries to be in the opposite court to the one wherefrom the
attacker chases.
2. For changing the court, defender crosses the central lane from behind
the
sitting
chaser.

3. Immediately after crossing the central lane, a defender takes a pause


at the back of the next sitting chaser and watches the actions of an
attacker.
4. A defender decides his course of action depending on the action
taken by an attacker.
5. A defender should learn to run with a controlled speed and directional
movements.
6. The defenders in a batch, other than the one being chased by
opponents, also take positions behind the sitting chaser, preferably forth
defender from each pole and at a distance of two third width of the court
from central lane.
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As the title of the skill suggests, a defender decides his route


between the poles and defends himself by running on the same route
repeatedly. It is mentioned above that if a defender crosses a central
lane by going past the back of a sitting defender, he maintains a safe
distance between him and chasers. Based on this guide line, a traditional
route is developed for safe defence, called 'A route defence' or 'A double
chain defence' or 'a 3-6-9 route defence'. (See picture) The middle name
has its origin in the observation that defender going from one pole to
another and his returning to the starting pole forms a chain of three
loops for which the defender crosses the central lane twice between the
poles. The third name is self explanatory as the defender crosses the
central lane by going past the chasers' backs sitting at squares number
3,6 and pole as if it was the 9th square.

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Part - IV

3.4 How to Play Kho-Kho

As the title of the skill suggests, a defender decides his route


between the poles and defends himself by running on the same route
repeatedly. It is mentioned above that if a defender crosses a central
lane by going past the back of a sitting defender, he maintains a safe
distance between him and chaser. Based on this guide line, a traditional
route is developed for safe defence, called ‘A rout defence’ or ‘A double
chain defence’. The middle name has its origin in the observation that
defender going from one pole to another and his returning to the starting
pole forms a chain of three loops for which the defender crosses the
central lane twice between the pools. The third name is self explanatory
as the defender crosses the central lane by doing past the chaser back
sitting at squares number and poles as if it was the square.

It may so happen that the chaser on the third square is facing the
court where a defender is positioned. In that case, the defender needs to
adjust his route by crossing the central lane by going past the back of
chaser sitting on square two, followed by another change of court by
crossing the central lane by going past the back of chaser sitting on
square three which brings him on the predetermined rout.
Alternatively, there can be other adjustments or after going past
the back of the chaser sitting on square four, a defender may directly go
to the pole. Sometimes another route defence is adopted by skilled
defenders in which a defender goes around the pole and changes the
court immediately by crossing the central lane going past the back of
chaser sitting on square one. The next change of court would be by
crossing the central lane going past the back of
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chaser sitting on square four followed by run directly to opposite pole.


Thus, a route is named as 1-4-9 rout defence.
1. Listen to the kho before tracing the route further.
2. Avoid single chain defence near the post.
3. Do not play chain defence from the face of the seated chaser.
4. Reduce speed after crossing the central lane and pause at the
back of the next seated chaser to listen the kho and ensure it.
5. Avoid standing close to the post.
6. Watch closely the attacker on the first cross lane, from post,
when at post.
7. Feinting or duping is useful only when an attacker is almost on
your heels and very nearer.
8. Do not increase the speed of the chase by your running . Keep
the contest and safe distance between you and attacker.
9. It is dangerous to go to the post from the back of the adjacent
chaser.

10. Prevail over the judgement kho by watching the attacker calmly
and coolly. Concentrate on the rear leg of the attacker.
11. Pot is the dangerous point for all chain games. Reach to the
post quickly and taken a stance at post quickly.
Avoid too much lift of the legs and use steps to avoid tapping
Start playing game in four or ring game defence, If trapping in
two on post position or clubbing.
Inactive defender should move to the opposite direction of the
nd th
chase within 2 to 5 cross lanes with side ward stepping and
cautiously. Avoid action by officials. Efrain from showing
resentment in any manner over decision of official

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Method Kho and Method of Sitting in Square


Kho is known to have been given, when an attacker utters loudly
and distinctly- the word kho, touching by hand a chaser from behind
him. This in other words incorporates a relay ensuring coverage of a
certain minimum distance by an attacker.
Gentle touch, a smooth action is essential i.e. just a touch by
hand. Chaser must not be pushed. Break in applied to chasing, a
violent exercise at times, break pressure is applied on one leg. The
direction on running determines the leg on which the breaking
pressure is applied.
Importance is attached to the method of sitting on the square in
modern kho- kho . Most advantageous is to sit on toes with thighs
parallel to the ground and heels completely lifted up. Palms, with cup
shape position place just outside the central and cross lane, give the
needed position placed just outside the central and cross lane, give
the needed support. This is known as parallel Toe method. Another is
Bullet Toe method i.e. one toe nearer to the front line of square and
another is a little behind the other one.
A basic difference in sitting on the square necessitates the last
seated chaser- chaser nearest to post to turn around the post
clockwise or anti-clockwise after getting a kho. Clockwise turning
comes naturally to most, as left handers are commodity. At chaser
reduce the Speed and rhythm of their chase for the advantage at the
post to unnerve a defender.
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3.5 Measurement of Kho-Kho Play Field


Measurement of Play Field Men, Women, Jr. Boys, Jr. Girls Sub. Jr.
Boys, Sub Jr. Girls
End Line 16 m. 14 m
Side Line 29 m 25 m
Free Zone 2.75 m 2.55 m
Post Line to Nearest 2.5 m 2.10 m
Cross Line
Post to Post Distance 23.50 m 19.90 m
Distance Between One 2.30 m 1.90 m
Square to the Other
Post Diameter 9 &10 cm 9 & 10 Cm
Height of the post 120-125 Cm 120-125 cm
above the ground

Other Technical Information


Match Consists of Two Innings-36 Min Two innings 2Min.
Each Innings Two Turns of 9 Min Two Turns of 7 Min
Interval Between Turns 5 Min 3 Min
Interval Between 9 Min 6 Min
Innings
Officials Required 06 number 06 number
One Referee One Referee
Two Umpires Two Umpires
One Scorer One Scorer
One Asst. Scorer One Asst. Scorer
One Time Keeper One Time Keeper

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Other Requirements
02 Stop Watch Es 02 Stop Watch Es
Time Indicator Board Time Indicator Board
Steel Ring Steel Ring
4 Whistles 4 Whistles
Score Board Score Board
Marking Rope Marking Rope
Yellow Card Yellow Card
Red Card Red Card

Lobby 1.5 m 1.5 m


Width of Line 5 cm 5 cm
Entry Zone 1m width x length from Post line 1m width x length from
Post line to 3rd Cross lane to 3rd Cross lane
Age Group
 Men, Women Sub Jr. boys- 14 yrs and below
 Jr. Boys - 18 Yrs and below Sub.Jr. Girls - 14Yrs and below
 Jr. Girls - 18 Yrs and below

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Part - V
3.5.Guidelines For Coaching

Assembly of Players
Attendance
Ask about health, training
Brief introduction about the task
Warming up
Demonstration of Skill
Explanation and part by part
demonstration Practice
Observation, Supervision, Correction and Encouragement
Assembly
Discussion
Warm down
Dispersal
Warming up : 15-20 minutes

1. Perform light stretching


2. Jog around the Kho-Kho court for 6-7 rounds
3. Start free hand exercises from neck to toe or from toe to neck
4. Exercise should be done
5. Neck rotation, Neck up-down, sideward bend, half rotation
6. Hands alternate raising, arm rotation, sideward, upward
7. Wrist up-down, rotation.
8. Trunk Twisting by swinging arms- left/ right.
9. Trunk bending forward-backward, sideward bending.

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10. Hip rotation


11. Alternate toe touching by arm by keeping wider stance.
12. Bending forward-backward, sideward by keeping wider stance.
13. Bending forward and touching the toe by hand.
14. Cross step and touching toe by hand.
15. Side lunging
16. Forward lunging
17. Ankle rotation, up-down, half rotation.
18. Two count jumping jacks, four count jumping jacks.
Conditioning Exercises :
1. Push ups, Dips, Chin ups.
2. Half Squats
3. High knee spot running
4. Jumping on single leg
5. Hopping on both legs
6. Hopping on single leg
7. Frog jumps
8. Leg Thrusts backward, sideward
9. Burpee
10. Sit-ups, V Sit-ups
11. Sit and Reach
12. Hurdle Stretch

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CHAPTER-IV
4. Awards

4.1 Dronacharya Award

Dronacharya Award was instituted in 1985 to honour eminent


coaches who have done outstanding and meritorious work on consistent
basis, to motivate them to dedicate themselves with a singularity of
purpose for raising the standards of sportspersons to highest
performance in international events and bring glory to the country. The
award is given to those who have produced outstanding achievements
consistently during three years preceding the Award. Those who have
contributed their life time to sports and sports promotion are also
considered for this award. Every awardee is given a cash prize of
Rs.500,000 lakhs along with a bronze statue of Dronacharya, a scroll, a
suit, a blazer and a tie. Shri B.I. Fernandez is the First foreign Coach who
was awarded by Dronacharya Award in 2012.

4.2 Arjuna Award

The Arjuna Awards were instituted in 1961 by the government of


India to recognize outstanding achievement in National sports. The
award carries a cash prize of 500,000, a bronze statuette of Arjuna and
a scroll.
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Over the years the scope of the award has been expanded and a
large number of sports persons who belonged to the pre-Arjun Award era
were also included in the list. Further, the number of disciplines for which
the award is given was increased to include indigenous games and the
physically handicapped category.

The Government has recently revised the scheme for the Arjun
[1]
Award. As per the revised guidelines, to be eligible for the Award, a
sportsperson should not only have had good performance consistently
for the previous three years at the international level with excellence for
the year for which the Award is recommended, but should also have
shown qualities of leadership, sportsmanship and a sense of discipline.

Rajiv Gandhi Khel Ratna

The Rajiv Gandhi Khel Ratna (RGKR) is India’s highest honour


given for achievement in sports. The words "Khel Ratna" literally mean
"sports gem" in Hindi. The award is named after the late Rajiv Gandhi,
former Prime Minister of India. It carries a medal, a scroll of honour and
a substantial cash component. Up to 2004–05, the cash component was
Rs. 500,000/- (c.11,500 USD).The money has been increased from Rs.
[1]
500,000 to Rs. 750,000.

The award was instituted in the year 1991–92 to supply the lack of
a supreme national accolade in the field of sports. Predating the RGKR
are the
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Arjuna awards that have always been given to outstanding


sportspersons in each of many sporting disciplines every year. The Khel
Ratna was devised to be an overarching honour, conferred for
outstanding sporting performance, whether by an individual or a team,
across all sporting disciplines in a given year

Chhatrapati award

Shiv Chhatrapati award includes trophy, 25000 rupees cash, a


citation and a blazer. It is given on 19 Feb, birth anniversary of Shivaji
Maharaj

Rani Laxmi Award

The award will carry a cash prize of Rs.1 lakh and a citation. The
awards will be given to women who have triumphed over difficult
circumstances and have fought for and established the rights of women
in various fields. It is envisaged that women who have worked for the
support and rehabilitation of women and children in especially difficult
circumstances such as destitute women, widows, old aged and disabled
women and victims of atrocities and conflicts would be awarded. Also,
achievements of women who have worked in the areas of education,
health, agriculture and rural industry, protection of forests and
environment and those who have created awareness and consciousness
on women's issues through arts and media would be recognized and
awarded by the Government. The awards are proposed to be
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presented in New Delhi on the occasion of International Women's Day i.e.


th
8 March.

Ekalavya Award

The Ekalavya Award comprises a purse of Rs. 2 lakh. Besides that,


sportsmen will be presented a a coat, a neck tie, a pair of trousers and a
blazer while sportswomen will be presented a silk sari worth Rs. 10,000.

Veer Bala Award and Bharat Award

The years 1969-70 featured the junior age group competitions at Hyderabad.
Youth under 18 and Boys under 16 of age were two new categories introduced where
Hemant Jogdeo of Maharashtra was adjudged as the best youth player of the year
and was honoured by Abhimanyu Award. Women's junior group Girls under 16 were
held in 1974 at Dewas when two more sub-junior groups Boys under 14 and Girls
under 12 also commenced yearly championship tournament every year where the
best sub-juniors were awarded 'Bharat Award' and 'Veer Bala Award' boys and girls
respectively.

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Recorded of Arjuna Award in Kho-Kho

Sl.No Year Name

1 1970 Shri Sudhir B. Parab


2 1971 Km. Achala Suberao Devra
3 1973 Km. B. H. Parikh
4 1974 Km. N. C. Sarolkar
5 1975 Km. Usha Vasant Nagarkar
6 1975 Shri Shreerang J. Inamadar
7 1976 Shri S. R. Dharwadkar
8 1981 Km. Sushma Sarolkar
9 1981 Shri H. M. Takalkar
10 1983 Km. Veena Narayan Parab
11 1984 Shri S. Prakash
12 1985 Km. S. B. Kulkarni
13 1998 Ms. Shoba Narayan

National Records
Senior National Kho Kho Championships (Men & Women)

VENU YEAR BOYS GIRLS EKLAWAYA RANI LAXMI


( Winner ) ( Winner ) AWARD AWARD

Vijaywad 1959- Bombay - - -


a 60
Maharasht Madhya - -
Kolhapur 1960- ra Pradesh
61 - -
Jabalpu Gujarat Vidarbh
1961- - -
r
62 Maharasht Madhya
Vishwanath Usha
Vadora ra Pradesh
1962- Mayekar
Indore Gujarat Madhya Anantraman
63 (Maharashtra)
Pradesh (Karnatake)
1963- Sudhir Parab
64 Pushpa
Hyderaba Gujarat
d Madhya
Pradesh
1964-
65
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(Gujrat) Bharnotekar
(M.P)
Karad 1965- Maharasht Gujarat Mohan Urmila Paranjpe
66 ra Aajgankar
(Gujarat)
(Maharashtra)
Vadodra Gujarat Usha Loharkar
1967- Gujarat Sudhir Parab
68
(Vidharba)
(Gujrat)
Nagpur Gujarat Shailaja Pinge
Maharasht Suhas Wagh
1968-
(Vidharbha)
ra
69 (Maharashtra)
Bangalor Madhya Achala Devare
e Pradesh N.Prakesh
(Gujarat)
Gujarat
1969- (Karnatake)
Jyoti Gode
Rohtak 70 Maharashtra & Patwardhan
(M.P.)
Maharasht
Madhya (Maharashtra)
ra Nilima Sarolkar
1970- Pradesh
Baramat Prakesh Sheth
71 (M.P.)
i Gujarat
(Maharashtra)
Maharasht Sushma
ra Suresh Ponkshe Sarolkar
Patiyala 1972- Madhya
73 (Maharashtra) (M.P.)
Ptadesh
Maharasht Hemant Jogdeo Nirmala
Vadora ra Medhkar
1974- (Maharashtra)
Maharshtra
75 (Maharashtra)
Maharasht
ra
1975-
76

National Records
Senior National Kho Kho Championships (Men & Women)

VENU YEAR BOYS GIRLS EKLAWAYA RANI LAXMI


( Winner ) ( Winner ) AWARD AWARD

Hyderabad 1976- Maharasht Maharashtra S.Venkataraju Kalindi


ra Phadke
77 (Karnataka)
(Maharashtra)
1977- Maharashtra S.Srinivasan
Maharasht Nisha Vaidya
Oraiyya 78 (Karnataka)
ra
(M.P.)
Dhule 1978- Madhya Purandre
Pradesh Mema Kabre
79 (Maharashtra)
Maharasht
(M.P.)
Tanjawar 1979- ra Hemant
Maharashtra Takalka Nisha
80
Ambike
(Maharashtra)
Maharasht
(Maharashtra)
ra
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Sangrul 1980- Madhya Pradesh Vilsa Marathe Nilima


Maharashtra
(Maharashtra) Deshpande
81
(M.P.)
Ichalkaranj Maharashtra Milind Marathe Neeta Ambike
i 1981-
(Maharashtra) (Maharashtra)
Maharashtra
Maharashtra Pandurang Parab Swati
82
(Maharashtra) Karkhanis
1983-
Bhadreshw (Maharashtra)
Maharashtra Maharashtra S.Prakas
ar
84 (Karnataka) Seema Joshi
1984- Karnataka Maharashtra Nirmal Thorat (Maharashtra)
Adilabad
85 (Maharashtra) Surekha
Kulkarni
1985- Maharashtra Sanjay Mauley
Pune
Maharashtra (Maharashtra)
(Maharashtra)
86 Swati Kulkarni
Indore West Bengal Abhya Joshi
1986- (Maharashtra)
(Maharashtra)
Vadodra Maharashtra Uma Chanda
West Bengal Nitin Jadhav
87 (West Bengal)
(Maharashtra)
Ponda 1987- Shamal Patil
Maharashtra West Bengal Bipin Patil
(Karnataka)
88 (Maharashtra)
Dhula Beena Das
1988-
Maharashtra (West Bengal)
89
1989-
Maharashtra
90

National Records

Senior National Kho Kho Championships (Men & Women)

VENU YEAR BOYS GIRLS EKLAWAYA RANI LAXMI


( Winner ) ( Winner ) AWARD AWARD
Bhadreshwar 1991- Maharashtra Maharashtra Narendra Saha Lata Vishwakarma
92 & Madhya (Maharashtra) (M.P.)
Pradesh
Bangalore 1992- Maharashtra Karnataka Atual Karkhanis T.H.Venna
93 (Maharashtrs) (Karnataka)
Hissar 1994- Maharashtra Karnataka Mangesh Pathare H.Pushplatha
95 (Maharashtra) (Karnataka)
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Navi 1995- Maharashtra Karnataka Ashutosh Gaikiwari M.Sobha


Mimbai 96 (maharashtra) (karnataka)
Nasik 1996- Maharashtra Karnataka Lalit Swant Vandana Patil
97 (Maharashtra) (Karnataka)
Payyanur 1997- Maharashtra Karnataka Pravin Shinkar Saraswati
98 (Maharashtra) (Karnataka)
Indore 1998- Maharashtra Karnataka W.D.Deepak Kirti Mhatre
99 (Karnataka) (Maharashtra)
Dhule 1999- Maharashtra Karnataka Parag Ambekar Shanta Gadkari
00 (Maharashtra) (Karnataka)
Latur 2000- Maharashtra Karnataka Vishal Parulekar Bhavna Padvekar
01 (Maharashtra) (Maharashtra)
2001- Maharashtra Karnataka Rajesh Pathare K.M.Sunitha
Baramati 02 (Maharashtra) (Karnataka)
Rohtak 2002- Maharashtra Punjab Ganesh Sawant Palwinred Kaur
03 (Maharashtra) (Punjab)
Dhule 2003- Maharashtr Punjab Shantanu Inamdra Paramjeet Kaur
04 (Maharashtra) (Punjab)

National Records

Junior National Kho Kho Championships (Boys and Girls)

VENU YEAR BOYS GIRLS ABHIMANYU JANKI AWARD


(WINNER) (WINNER) AWARD
Hyderaba 1970- Maharasht - Hemant -
d 71 ra Jogdeo
- -
Baramat 1971- Maharasht Ashok Dahinje
72 - -
i ra
Hemant
Durgapur 1973- Maharasht Maharasht Takalkar Sunita
74 ra Deshpande
ra
Devas Pradeep Patil
1974-
(Maharashtra)
Maharasht
75 (Maharashtra)
ra - -
Haskote Jayram Prasad

1975- Karnataka
76
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(Karnataka)

Elior 1977-78 Maharashtra Maharashtra Vivek Asnikar Arundhati Pandit


(Maharashtra) (MAharashtra)
Madras 1978-79 Maharashtra Karnataka Kishot Rathi Asha
(Maharashtra) (Karnataka)
Chikmanglo 1980-81 Maharashtra Karnataka Rajesh Sura Swati Kulkarni
r
(Maharashtra) (Maharashtra)
1980-81 Maharashtra Karnataka Dinesh Bhatt Jayashree
Dhule
(Maharashtra) (Karnataka)
1983-84 Karnataka Maharashtra K.V.Prakash Nandini
Karimnaga Deshmukh
r (Karnataka)
(Maharashtra)
1986-87 Maharashtra Karnataka Mahesh Gokhale
Sudha
Anakapalli (Maharashtra)
(Karnataka)

National Records

Junior National Kho Kho Championships (Boys & Girls)

VENU YEAR BOYS GIRLS ABHIMANYU JANKI AWARD


(WINNER) (WINNER) AWARD
Bangalore 1987-88 Maharashtra Karnataka Sarang Bapat Chetna
(Maharashtra) (Karnataka)
Primpri 1987-88 Maharashtra Maharashtra Shilesh Bhilare Vrushali Shewale
(Maharashtra) (Maharashtra)
Vardha 1989-90 Maharashtra Maharashtra Panndharinath Girija Shinde
Badgujar (Maharashtra)
(Maharashtra)
Kandkon 1992-93 Maharashtra Maharashtra Nandkumar Patil Deepa Sane
(Maharashtra) (Maharashtra)
Dhule 1993-94 Karnataka Maharashtra Shailesh Gaurav Pankaja
(Maharashtra) (Karnataka)
Ludhiana 1994-95 Karnataka Maharashtra D.Mohan MAdhavi Kadam
(Karnataka) (Maharashtra)

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Trichanap 1995- Shubhangi
a 96 Karnataka Maharashtra D.R.Jaiprakesh
Kondushkar
li (Karnataka)
(Maharashtra)
Ratna
Warranga 1996- Karnataka West Bengal R.Velan
l 97 Mohanto
(Karnataka)
(West Bengal)
Karnataka karnataka S. N. Manishkumar
S.Netravati
Aurangab 1999-
(Karnataka)
a 00 (Karanataka)
Maharashtra Punjab Sanket Harkare
d Parvinder
(Maharashtra) Kaur
Sangrur 2000-
01 Maharashtra Maharashtra Nilesh Namane (Punjab)
(Maharashtra) Ashwini
Beed
2001- Khatke
02 (Maharashtra)

National Records

Junior National Kho Kho Championships (Boys & Girls)

VENU YEAR BOYS GIRLS ABHIMANYU JANKI


(WINNER) (WINNER) AWARD AWARD

Pondicherry 2002-03 Karnataka West Bengal G.Manjunath Parmjeet Kaur


(Karnataka) (Punjab)
Patiala 2003-04 Maharashtra Punjab Saket Jaste Amardeep Kour
(Maharashtra) (Punjab)
Solan 2004-05 Maharashtra Maharashtra Rahul Tamgave Shilpa Jadhav
(Maharashtra) (Maharashtra)
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National Records

Sub-Junior National Kho Kho Championships (Boys & Girls)

VENU YEAR BOYS GIRLS BHARAT VEER BALA


(WINNER) (WINNER) AWARD WARD
Dhula 1980-81 Karnataka Karnataka V.N.Nagraj L.Sandhya
(Katnataka) (Karnataka)

Pravanagar 1982- Karnataka Karnataka Arun Kumar Laximbai


83 Chauhan (Karnataka)
(Karnataka)
HYderabad 1983- Maharashtra Maharashtra - Rasai
84 (Maharastra)

Pondicherry 1986- Karnataka Karnataka - Radha


87 (Karnataka)

Bansbaria 1988- Karnataka Karnataka Mohan B.N.Manjula


89 Manalkar (Karnataka)
(Karnataka)
Aurangabad 1990- Karnataka Karnataka Sanjay Pushpalata
91 (Karnataka) (Karnataka)
Patiyala 1992- Karnataka Karnataka Kari Basappa Girija
92 (Karnataka) (Karnataka)

Mandya 1994- Karnataka Punjab P.Dawlth Urjit Kaur


95 (Karnataka) (Punjab)

Lucknow 1995- Karnataka Karnataka Javed Akhtar M.L.Majula


96 (Karnataka) (Karnataka)

Siligudi 1996- Karnataka Punjab Mukund Palminder


97 Gaikwad Kaur
(Maharashtra) (Punjab)

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National Records

Sub-Junior National Kho Kho Championships (Boys & Girls)

VENU YEAR BOYS GIRLS BHARAT VEER BALA


(WINNER) (WINNER) AWARD WARD

Bhadareshw 1999- West Bengal West Bengal Sukhdeo Rakhi


ar 00 Biswas Paramanik
(West Bengal) (West Bengal)
Karnataka West Bengal
Madgaon 2000- Pradeep.H.M. Sanju Mahanta
01 (Karnataka) West Bengal
Karnataka Maharashtra
Vardha Ganesh Kirti Taware
2001- Sardar (West (Karnataka)
02 Karnataka Maharashtra Bengal)
Siligudi Sangeeta
Pradeep K.C Chavan
2002- Karnataka Maharashtra (Maharashtra) (Karnataka)
Mehsana 03
G.V.Lokesh Manisha Ingole
(Karnataka) (Maharastra)
2003-
04

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SCORE SHEET KHO-KHO

Place.......................................................... Date:- .......................................

Girls / Boys Senior/Junior/Sub-junior/Mini

....................................................... V/S ........................................................

Toss wine by......................................... Choice of Toss winner....................

Referee ..........................................Umpire(1) ...............................................

Umpire (2) ..............................................

Scorer .................................................Time Keeper ...................................

Name of Team Name of Team


Sl. Name Order Order Sl. Name Order Order
no of in First in no of in First in
Players Innings Second Players Innings Second
Innings Innings
1
2
3
4
5
6
7
8
9
10
11
12

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Players Out In Second Innings


1 2 3 4 5 6 7 8
9 10 11 12 13 14 1 16
5

Players Out In Second Innings


1 2 3 4 5 6 7 8
9 10 11 12 13 14 1 16
5

Points Scored During Extra Time Points Scored During Extra Time
..................................................... ......................................................

First Player out After Extra Time First Player out After Extra Time

Time.............. Min .................Sec Time................ Min ..............Sec

Total Points ................................. Total Points ...........................

Signature of Referee......................... Signature of


Referee.....................

Signature of Time Keeper................ Captain(1).............................. Signature

Signature of Umpire(1)........................ Captain(2)..............................


Signature
Signature of Umpire(2)

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ABOUT THE AUTHOR

Dr. Kavita verma is a Physical Educationist cum Sports


lover. She is working as Assistant Director in the
University Sports Board, Banaras Hindu University,
Varanasi, U.P., India. Dr. Kavita successfully completed
her B.P.E. (Bachelors of Physical Education), M.P.E.
Dr.Kavita Verma
(Masters of Physical Education) & obtained her Ph.D.
(Doctor Philosophy) from Lakshmibai National University of
of
Physical Education, Gwalior (M.P.) India. . She had Participated
International Triathlon championship, All India Aquatic University,
Senior, Junior, & Sub-Junior Aquatic Championships. Received the
Best Teacher Award of Honour by Chandigarh Education Deptt.,
U.T. She has shaped many National & International Swimmers. She
is the author of several articles/ research papers published in
reputable journals & also author of many books.

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