5587552
5587552
1 Fighting Style                  19
                          Summary
                                                      5.2.2 Innate Powers                   20
1.      Introduction                            4    5.2.3 Items Capacity                  20
1.1 Game Overview                                4   5.2.4 Save Roll                       20
1.2 Component List                               5   5.2.5 Movement Points                 20
1.3 Assemble the Soul Gems                       5   5.3 Soul Gem                          20
1.4 Assemble the Door Tokens                     5   5.3.1 Soulrank                        20
  2
8.3 Equipment Items: Armors          30   14.3.1 Enchanting Anvil                               41
8.3.1 Magic Shields                  31   14.3.2 Rising Pony Tavern                             41
8.4 Equipment Items: Artifacts       31
                                           15.     The Enemies                                   42
9.      Combat System                32   15.1 Enemy Scroll                                     42
9.1 Supremacy                        34   15.2 Enemy card                                       43
                                           15.2.1 Horde Enemies                                  44
10. Special Game Effects             35
                                           15.3 Enemy Power card                                 44
10.1 Critical                        35
                                           15.3.1 Killing Heroes                                 44
10.2 Bash                            35
                                           15.4 Shadows                                          44
10.3 Fire                            35
                                           15.5 Spawn Gates                                      45
10.4 AoE                             35
                                           15.6 Enemy Assignment                                 46
10.5 Lethal                          36
10.6 Body Conditions                 37   15.7 Enemy Activation {Encounter cards}               46
10.6.1 Knocked Out {K.O.}            37   15.7.1 Selecting The Victim Hero                      47
12.3 Projectiles                     40
                                           16.     Master Enemies                                53
                                           16.1 Fighting Master Enemies {Menacing Hero System}   54
13.     Crowns {Coins}               40
14.     Emporium                     41
14.1 Selling Treasure card           41
14.2 Stash                           41
14.3 Buildings                       41
                                                                                                  3
1. Introduction                                                             1.1   Game Overview
                                                                            Sword and Sorcery is an epic-fantasy cooperative board game in which 1
                                                                            to 5 players embody heroes with unique powers. Recalled from death, they
Hail, stranger! These pages will lead you through the fantasy tale of the   fight together against the forces of evil, which are controlled by the game
heroes who awoke from the dead and were made immortal to save the           system itself, to save the kingdom and break the spell binding their souls.
kingdom.
                                                                            The heroes, recalled as immortal ghost souls, but still weakened by the
Ye intruders beware! Crushing death and grief, soaked with blood of the     resurrection, grow stronger during their story-driven Quests. By acquiring
trespassing thief…                                                          Soul Points, players can regenerate the hero’s soul, returning them to
                                                                            legendary status with multiple powers, magic and soul weapons, and
                                                                            powerful artifacts.
                  Welcome to the world of                                   Sword & Sorcery combines the team gameplay of the most famous
                                                                            MMORPGs with the experience of fast-paced action RPGs to forge the
                   Sword & Sorcery!                                         Ultimate Heroic Fantasy Adventure!
  4
1.2     Component List                                                    1.3   Assemble the Soul Gems
Inside your Sword & Sorcery box you will find an extensive set of         Sword & Sorcery uses five different Soul Gems, which must be assembled
components:                                                               before play, as detailed here:
   ♦♦   This Rulebook                    ♦♦   2 Master Enemy scrolls
   ♦♦   1 Storybook ACT I                ♦♦   14 Enemy scrolls
   ♦♦   1 Book of Secrets ACT I          ♦♦   22 Enemy cards
   ♦♦   1 Reference Sheet                ♦♦   13 Enemy Power cards
   ♦♦   5 Hero figures                   ♦♦   15 Encounter cards
   ♦♦   1 Companion figure               ♦♦   13 Trap cards
   ♦♦   20 Enemy figures                 ♦♦   3 Soul Weapon cards
   ♦♦   2 Master Enemy figures           ♦♦   47 Hero Power cards
                                                                          Each soul gem must be assembled so the two images of the same hero are
   ♦♦   19 Double-sided map tiles        ♦♦   10 Hero cards               both on the outer sides and the numbers are on the internal sides.
   ♦♦   4 Red Attack dice                ♦♦   43 Emporium cards
   ♦♦   4 Blue Attack/Defense dice       ♦♦   42 Treasure cards
   ♦♦   6 Plastic stand-up bases         ♦♦   20 Event cards
                                                                          1.4   Assemble the Door Tokens
                                                                          There are a few Door tokens with clear plastic standups, which must be
   ♦♦   5 Plastic clips                  ♦♦   1 Companion card
                                                                          assembled before play, as detailed here:
   ♦♦   5 Hero sheets                    ♦♦   1 Quest Card
♦♦ 35 Crowns ♦♦ 9 Charges
♦♦ 1 Hiding ♦♦ 3 Chests
                                                                                                                                                   5
                                                                                                                                                                                                                    Encounter
2. Before The Adventure                                                                                                                                              J       Bloodlust
♦♦ Storybook: Contains the Quests setup and their description. their + regardless of range
                                                                                                                                                                 1           2
There are a few general considerations to quickly understand this manual:                                                                                                    10 15
                                                                                                                                                                             2 3 4 5
                                                                                                                                                                                                  4
                                                                                                                                                                                                      Enemy Power
                                                                                                                                                                                     :
Fire II +1
        ♦♦          All rules detailed on cards take priority over this rulebook and
                                                                                                                                                                           attacks inflict:
                                                                                                                                                                              All
                                                                               - This enemy uses 2 figures                                                      into the Treasure deck when the heroes play the relative ACT Quests.
      Thief - If Claws attack deals damage: discard
      a random Coin from targeted hero’s inventory or if
      empty, from target’s area
                                                                  Horde
                                                                  Thief    - If Bites attack deals damage: discard
                                                                  a random Coin from targeted hero’s inventory or if
                                                                                                                         They must be easily accessible for
      Banding I - If enemies control its area:
      Claws attack inflicts +1
                                                                  empty, from target’s area
                                                                  Horde Attack I - All attacks performed                 reading by the players who control     Discarded Treasure cards must be placed in the discard pile until the end
                    - Activate this enemy                         by this enemy inflict +1 for each figure in this
                                                                                                                         the matching enemies in play.          of the Quest, then shuffled back into the deck.
      Evil Force
                                                                  horde
        Claws                  2                                       Bites                 2               Lethal II   Some cards may use the back side                Note: Treasure cards with the word “Quest” in the ribbon must be
       Stone                   2                                   Stones                    2
                                                                                                                         to represent a different combat                 kept aside until brought into play by Quest rules.
                                                                                                                         stance assumed by the enemies.
      6
        18                 Divine Gift
                                                                                                          Event                               Golden Mirror
                                                                                                                                                 Blunt - Shield
                                                                                                                                                                            Golden Mirror
                                                                                                                                                                             Blunt - Shield
                                                                                                                                                                                                    Soul Weapon
                                                                                                          Contains the events                                                                       The most rare and powerful weapons
       Based on the active hero’s soul,
             : one hero heals 1 HP                                                                        influencing the Quest.                                                                    in the entire kingdom, they can only be
             : one enemy suffers 1 HP
                                                                                                                                                                                                    found during Quests explicitly listing
             : choose the effect
                                                                                          Event           These cards are usually                                                                   them.
                                                                                                                                                          1       0   1               1       0
                                                                                                          resolved during the           Bash                          Bash
                                                                                                          Event Phase or when a         Once per Round: before        Once per Round: before        Each soul weapon has different attack
                                                                                                                                        defending, roll 1             defending, roll 3
hero enters an area containing one of them.                                                                                             If
                                                                                                                                                              .
                                                                                                                                              , redirect the attack   If
                                                                                                                                                                                            .
                                                                                                                                                                            , redirect the attack
                                                                                                                                                                                                    values printed on both sides, and can
                                                                                                                                        against the attacker 3        against the attacker
                                                                                                                                                                                                    be recognized by the soul weapon tag
Others decks are used only in specific conditions:                                                                                                                                                  in the lower right corner.
          Strength Potion
            Consumable
                                                Elixir of Strength
                                                      Consumable
                                                                                          Emporium                                     Unless differently indicated, cards provided by Sword & Sorcery
                                                                                          Contains equipment purchasable by            expansions MUST be shuffled into the matching decks.
                                                                                          the heroes each time they visit the
                                                                                          Emporium, usually before the Quest
                                                                                          begins or when an errant vendor is           2.2        Setup
       Until Time Phase:                      Until Time Phase:                           encountered.                                 The board game setup depends entirely upon the story and Quest you
       your Weapon                            your Weapon
         attacks inflict                        attacks inflict
            +1                                     +2                                     All Emporium cards are printed on            want to play. All setup instructions are covered in the Storybook manual,
                                25                                              50        both sides and can be easily recognized      but for a quick setup, we suggest organizing the game components in this
                                                                                          by the price tag in the lower right          way:
corner of the front side.                                                                                                              Each player chooses or randomly selects a Hero card, and takes the
                                                                                          Stash                                        matching (in terms of class and colors) Hero Sheet, Soul Gem token, and
            Broadsword                                Broadsword
           Slash - Sword                             Slash - Sword
                                                                                                                                                                                                                                       7
                                                                       Table Setup
                                 To optimize space and improve the game experience, we suggest using this layout:
                    5                             1                    4
                                                                                      11
                                       2                                                        9
                                                                                                                                               20
    15                                       3
                                   6                          6
                                                                            8
                                                                                                                  9
                                                                                       8
                                                                            7
    16
                                       14                                                      25                                21
                                                                                                              22
                                                        12
                         13                                            7                                                  23
                                                                                               26
    17                                                                                                   24
                                       14                                                                                                           12
                                                                                                    6                                 13
                                                                       7
                                                                                                              3
    18
                                                             10
                                                                                                                      2
                                                       10         11
                                                                                           4             1                                 5
    19
10
8
3. Terrain Structure
                                                                                The three main aspects about controlling/dominating an area are:
                                                                                   ♦♦    There are no limits to the number of figures (of both factions) in a
                                                                                         single area.
Each map tile is composed of a variable number of areas through which              ♦♦    K.O.ed figures count as zero (0) for controlling/dominating the
the two factions in the game, Heroes (gray figures) and Enemies (colored                 area. This means, if a faction has only K.O.ed figures in area, a
figures), move to do battle.                                                             single figure of the opposite faction can control and dominate the
                                                                                         area.
The graphics of the background of the map tile make it easy to distinguish         ♦♦    Dominating an area grants the supremacy bonus during attacks
each area by defining the tile edges in different ways, such as:                         (section 9.1, page 34).
   ♦♦    Topsoil: present on the connection edges of each tile. It always       The check to determine control or domination of an area by a faction must
         divides the areas.                                                     be performed each time the game calls for it, usually before an attack,
   ♦♦    Floor pattern: change from a marble area to grass, for example.        to resolve some Encounter and Event cards, or to activate a particular
   ♦♦    Repeated Ornaments: stones or floor frames, for example.               character effect. In any case, an area is never considered controlled or
                                                                                dominated by a faction, if the opposing faction does not have at least one
          Note: If unsure about identifying a specific area, remember that      figure in the area.
          each area can also be identified by a sight mark        .
Each map tile is identified by: Number-Letter. The number identifies the
tile and the letter indicates the side, A or B.                                                Controlling An Area Example
The combination of these two elements uniquely identifies every map tile.
Maps Example
                                                                                                                                                            9
3.2     Types of Terrain                                                       3.3   Area Elements
Normally, a hero can move from one area to an adjacent area by spending        Each area may also contain additional elements, represented by the
one movement point (see Movement, section 6.1 page 21); however, some          following tokens:
terrain can block or limit movement in different ways. The areas containing
these particular terrains are divided in two categories, Architectural and                        A door resides on the edge of two adjacent areas.
Hindrances, defined as follows:                                                                   It may not be crossed and blocks L.O.S.. A hero can
                                                                                                  open it by standing in any adjacent area and spending
3.2.1 Architectural                                                                               one Free Action      (section 6.4.1, page 23).
                    A thick and dark wall pattern may not be crossed and             Door       When opened, draw and resolve a Trap card (as detailed
                    blocks L.O.S. for any hero/enemy.                                           in the next section), and remove the door token from
                    Areas which are totally separated by a blocking side are   the map. It cannot be closed again.
                    not considered to be adjacent.
                    Note: The color of the wall may slightly vary, based
                    on the map background.                                                        A locked door counts as a door with one exception:
                                                                                                  A hero can open it by spending one action        		
Blocking Side                                                                                     (section 6.3.2, page 23), instead of a Free Action     .
                                                                               Search Area Flip the Search Area token and roll a Red die            , then
                                                                                                 check and apply the result indicated on the token. When
                                                                               finished, remove the token from the map.
                                                                               It is not possible to search a token more than once.
 10
                 Wall tokens are used to change the shape of a map         3.3.1 Traps
                 tile by blocking some of the edges. When present,
                 they follow all the rules of the architectural blocking                             Each time a hero opens any kind of door, a chest,
                                                                             Poisonous Gas           or when the game requires, the active hero must
                 sides.
                                                                                                     draw and resolve one card from the Trap deck.
                 Note: Movement across any non-blocking terrain/                                     Read and apply the effects, starting from the
                 element represents a legal movement path.                                           position of the trap on the map.			
                 Attempting to move across a blocking terrain/                                       Save rolls (section 5.2.4, page 20) must be
                 element represents an illegal movement path and                                     performed by all heroes within the area of
 Walls
                 is not allowed for heroes or enemies.                                               effect of the trap (following legal movement
                                                                               Unless Save:
                                                                                   each hero         paths), ignoring L.O.S.
                                                                                 within 1 area
                                                                             suffers Poison      I   Note: Doors reside on the edge between two
                   Terrain Example                                                                   areas. Each of them counts as 1 (i.e. 0 does
                                                                                                     not exist on a door’s trap.)
Trap Example
Ecarus begins his move, but cannot reach the Gremlin, because
he spends his 3 movement points to move 2 areas: area 1 costs 1
point, but area 2 costs 2 points (as it is difficult terrain). In his
turn, the gremlin moves, ignoring difficult terrain, and attacks
Ecarus.
                                                                              Shae the rogue opens the chest triggering the trap. 		
                                                                              Due to her ability, she must draw two Trap cards and play one,
                                                                              selecting between “Lightning” and “Pentacle.” She plays
                                                                              “Lightning,” so all heroes within 2 areas must try to save versus
                                                                              the trap, then both Trap cards are discarded.
                                                                              Ecarus opens the door triggering the trap. He and Thorgar must
Laegon can attack the Raider beyond the barrier with a ranged                 try to save versus the “Flames” trap because they are within 1
weapon.                                                                       area. Auriel is safe because she is out of range.
                                                                                                                                                   11
3.4     Line Of Sight
        The term Line of Sight (L.O.S.) refers to visibility from a source                            L.O.S. Example
        character to a target character or other element in the battlefield
        and is based on the Sight Marks printed on each area of the map
        tiles. When it is possible to trace a straight line from the sight mark
inside the source area to the sight mark of the destination area,
without crossing:
   ♦♦ A blocking terrain/element,
   ♦♦ an external map tile edge (the edge of a map tile not connected to
      another tile),
   ♦♦ areas with enemy figures different from the target’s own area
      (only if the Source Character is a hero),
then there is a legal L.O.S.!
Attacks, items, and powers may only be performed/used against a target
within L.O.S., except where indicated differently.
   Note: Hero figures never block L.O.S., while enemy figures block               Laegon and the Green Gremlin can see each other. Laegon and
   the L.O.S. only when the source character is a hero.                           the Blue Orc Warrior are both hidden by the bend in the forest
                                                                                  (the L.O.S. line crosses the edge of the 7B tile). Laegon can’t
This means enemies can always see through other enemies and heroes
                                                                                  see the Red Orc Shaman because the Gremlin blocks the L.O.S.;
can see through other heroes.
                                                                                  however, the Orc Shaman can see Laegon because enemies don’t
                                                                                  block L.O.S. of other enemies.
3.4.1 Fog Of War
Hero and enemy vision is limited to 5 areas.
This means, unless otherwise specified, nobody can view, interact with,
or attack anything more than 5 areas away, including revealing Shadows
(section 15.4, page 44), simply because there is no L.O.S. over that
distance.
 12
                 Distance Example                                4. Game Sequence
                                                                 Sword & Sorcery is played over a variable number of Rounds.
                                                                 The length of the game is defined by the Quest.
                                                                 Time
                                                                    ♦♦   Effects Cleanup
                                                                    ♦♦   Powers Refresh
                                                                    ♦♦   Powers Cooldown
                                                                    ♦♦   Soul Enhancement/Resurrection
                                                                         ❖❖ X* Combat activities
For Auriel, the Blue Orc Shaman is at distance 3 for movement,
                                                                         ❖❖ X* Action activities
as the barrier allows L.O.S., but not movement from her area.
However, Auriel can use her wand 2 against the Orc, as she is            * The number of activities varies from hero to hero, based on the
at distance 1 from him, in terms of ranged combat.                       Soulrank and class.
                                                                    ♦♦   Enemy Turn
                                                                         ❖❖ If there are enemies in play:
                                                                            Draw an Encounter card & resolve enemy activations
                                                                         ❖❖ Otherwise:
                                                                            Nothing happens
                                                                 Event
                                                                    ♦♦   If the top Event card is unrevealed:
                                                                         Draw & Resolve the card
                                                                    ♦♦   Otherwise:
                                                                         Discard the top revealed card
                                                                 The game continues, Round after Round, until the Quest ending
                                                                 conditions are met:
                                                                    ♦♦   Victory
                                                                    ♦♦   Fail
Although Shae is just 1 area away from the Red Raider, she
cannot use her Knives (Projectiles) 1 , since the wall blocks
L.O.S., thus Shae must first move to get into L.O.S., and then
use her Action to perform the attack.
                                                                                                                                         13
                                                                                The main rule governing activities is, unless expressly specified, it is
4.1     Time Phase                                                              not possible to interrupt, and later resume, Movement ( ) to perform
This phase has four steps:                                                      combat (     ), or to interrupt, and later resume, Combat to perform
                                                                                Movement.
   ♦♦   Effects Cleanup: all item & power effects and cleanups are applied
        following this order:                                                   However, it is always possible to perform an Action ( ) or Free
        ❖❖ Apply damage, such as Fire, Poison, etc.                             Action (    ) during Movement or Combat, for example, to use one or
        ❖❖ Apply all other effects, simultaneously.
                                                                                more items & powers to increase movement or to improve an attack.
        ❖❖ Clean up & Refresh, like magic shields, etc.                         The Hero Turn ends when the hero cannot (or will not) perform any
        ❖❖ Hero bookmarks, get flipped up.
                                                                                other activity. To keep track of the turn status, each hero can use the hero
                                                                                bookmark token:
   ♦♦   Powers Refresh: each used power with the refresh icon in the first
        position must be refreshed by flipping the card over.
   ♦♦   Powers Cooldown: each used power without the refresh icon in the
                                                                                                        Hero Bookmark
        first position rotates clockwise 90° to reduce its cool down (section
                                                                                          Gem Up Side                          Gem Down Side
        7.1, page 27).
   ♦♦   Soul Enhancement/Resurrection: heroes can spend as many
        Soul Points contained in the shared pool as desired to perform the
        following functions, in any order they wish:
                                                                                During the Time Phase, all heroes flip the token up to the gem side. Once
        ❖❖ Enhance Soulrank (section 5.3.1, page 20), to increase their
                                                                                a hero ends the Hero Turn, he must flip the token to the gem down side to
            powers and stats.                                                   indicate he has already acted this Round.
        ❖❖ Resurrect a Ghost Soul (a dead hero, section 11.3, page 39), in
            an area with an active Shrine.                                         Note: Ghost Soul heroes (dead heroes) must play their Hero Turn
                                                                                   using only the ghost soul activities detailed on their hero card
                                                                                   (section 11.2, page 39).
4.2     Battle Phase
During the Battle Phase, each player (the Active hero) plays his Hero Turn      4.2.2 Enemy Turn
and then one Enemy Turn.
                                                                                If there is at least one enemy in play, the active hero must draw an
During these two turns, he is always considered the Active hero.                Encounter card (section 15.7, page 46) from the Encounter deck to
                                                                                determine what happens in the Enemy Turn.
Afterward, play passes to the next chosen hero (who becomes the new
Active hero).                                                                   Otherwise, if no enemies are in play, the Enemy Turn ends.
Players may carry out their turns (always hero first and then enemy) in any     Usually, the Encounter card activates one or more enemies on the
order, until the last player finishes his turns.                                battlefield, based on their fighting style or color rank.
   Note: Ghost Soul heroes (dead heroes) affect the Battle Phase in a           Once the Encounter card is resolved and all the involved enemies have
   different way, as detailed in the next sections.                             been activated, or when there are no enemies to activate, the Enemy Turn
                                                                                ends and the next Hero Turn begins.
4.2.1 Hero Turn                                                                 When the last hero has completed his Enemy Turn, the Event Phase
During his turn, a hero may perform different activities:                       begins.
   ♦♦   Movement: to move across the areas.                                     The normal sequence of an Enemy Turn is:
   ♦♦   Combat: to attack enemies.                                                 ♦♦ If there are enemies in play, the active hero draws an Encounter
   ♦♦   Action: to perform special tasks.                                             card.
   ♦♦   Free Action: to execute very quick operations.                             ♦♦ Enemies are activated according to the drawn card, using the first
                                                                                      condition or, when not even partially possible, the otherwise
Activities may be performed in any order, and usually any hero may                    condition. When even the second condition cannot be used,
perform each activity at least once per turn.                                         nothing happens.
While the Movement activity is limited to once per turn (except due to a           ♦♦ Activated enemies perform their movement & attacks (based on
special effect), the number of Combat and Action activities performed by              their Enemy Scroll cards).
a hero during his turn increases along with his Soulrank, as displayed in          ♦♦ The Encounter card is discarded into the relevant discard pile.
the hero Soul Gem (section 5.3, page 20).
                                                                                   Note: Ghost Soul heroes (dead heroes) must skip the Enemy Turn
                                                                                   entirely, even if there are enemies in play.
 14
                                                                                                                    When the first effect of a standard event is written in “BOLD TEXT,”
4.3     Event Phase                                                                                                 the event effect is ongoing. It remains active until the end of its duration,
The Event Phase is the closing phase of the Round.                                                                  usually the next Event Phase, when the card is discarded, or when covered
                                                                                                                    by a Story Event card.
Sometimes its effects may influence the game during the next Round.
                                                                                                                    Most Event cards include instructions to spawn new enemies through the
As the main step of this phase, the active hero (the hero who played last in
                                                                                                                    Spawn Gates present on the battlefield. To maintain game balance, the
the Battle Phase) must check the status of the top card of the Event deck:
                                                                                                                    number of enemies spawned depends on the number of heroes in play:
If it is unrevealed (back side of the card is visible):
   ♦♦   He must draw the top card and resolve its effects in the exact order
        in which they appear. Then, the revealed card must be placed (front                                                                      Spawn Formulas
        side of the card visible) on top of the Event deck.
Otherwise, if the top card is already revealed (front side of the card is
                                                                                                                            or   : Spawn {   - } -1 enemies    or : Spawn { -    } -2 enemies
visible):                                                                                                                Apply that formula if there are Apply that formula if there are
                                                                                                                         up to 3 heroes in play.            4 or more heroes in play.
   ♦♦ He must simply take the revealed card and discard it into the discard
      pile.                                                                                                              Subtract the number of             Subtract the number of
                                                                                                                         enemies in play from the           enemies in play from the
This means, unless noted otherwise, one Event card is revealed and
                                                                                                                         number of heroes in play,          number of heroes in play,
resolved every two rounds.
                                                                                                                         then reduce this number by 1       then reduce this number by 2
There are 3 types of Event card:                                                                                         and spawn this many enemies        and spawn this many enemies
                                                                                                                         (minimum 0).                       (minimum 0).
   ♦♦   Standard Event: the effects are resolved as described on the card.
   ♦♦   Story Event: represents a key point in the Quest. The Storybook
                                                                                                                                                                                  +1
        and the Book of Secrets describe what happens when the event is
        resolved.                                                                                                        Subtract the number of             Subtract the number of
   ♦♦   Night & Day Events: representing the natural cycle of Night and                                                  enemies in play from the           enemies in play from the
        Day, their effects are described in the Storybook. These cards must                                              number of heroes in play and       number of heroes in play, then
        be immediately placed beside the Event deck when resolved,                                                       then spawn this many enemies       increase this number by one
        meaning you will reveal and resolve another Event card the next                                                  (minimum 0).                       and spawn this many enemies
        Round.                                                                                                                                              (minimum 0).
                                             Event Card
                                                                                                                       Note: While Companions (with Hero Count 0) and Ghost Soul
      1.   Event ID.                                           4.          Ongoing Effect (Bold                        heroes do not count as “Heroes in play” (i.e. only heroes still
      2.   Event Name & Type                                               Text)                                       alive are counted). Ghost Soul heroes (and Companions with
      3.   One time effect                                     5.          Enemies Spawn Formula                       Hero Count greater than 0) are still considered "Heroes" (for
                                                                                                                       example when the game asks "if there are 3 or more heroes").
               1                                                             1
                                         2                                                     2
            18                 Divine Gift                                  9            Carnage
                         3
                                                                                           4
                                                                               Until next Event Phase:
                                                                                                                    4.3.1 Story Events
           Based on the active hero’s soul,                                 the first attack of each hero
                 : one hero heals 1 HP                                     and enemy inflicts Critical
                                                                                                                    During Quests, heroes may encounter Story Event cards placed directly in
                 : one enemy suffers 1 HP                                    or : Spawn { -      } -1 enemies       an area on the map. When a hero reaches one of these cards, he triggers
                 : choose the effect                                                     5
                                                                             or : Spawn { -      } -2 enemies       it as a special activity. It interrupts, and pauses, any other game activity or
                                                                                                                    game time.
                                                                                                                    As a rule, as soon as a Story Event card is triggered (drawn from the deck
           Story Event                                 Day                                   Night                  or when the hero moves into the same area), all its effects must be resolved,
           1               2                  1               2                         1              2            in the order printed in the Book of Secrets. After event resolution,
           3       Story Event III            4             Day                         5            Night
                                                                                                                    the game resumes from where it was interrupted. For instance, a hero may
                   Read and3 apply
               the Story Event effects
                                                      Read and apply
                                                             3 effects
                                                  the Day Event
                                                                                              Read and apply
                                                                                         the Night3Event effects    complete his Movement activity, if it was interrupted by reaching a Story
                                                 described in Storybook.                  described in Storybook.
               described in Storybook
                                              Shift all used   forward 1                Shift all used    back 1    Event card, and then he may continue playing the rest of his turn.
                                                                                                                    Story Events and their effects are completely described in each Quest.
                                                                                                                                                                                                15
Usually, after resolution, the Book of Secrets requires placing the Story       When the first of these two events is resolved, the card must be placed
Event card with the front side visible (i.e. already revealed) on top of the    beside the Event deck and remains in play until the opposite event is drawn
Event deck.                                                                     and resolved.
This impacts the Quest in two ways: The effects of the new event replaces the current one, which is discarded.
   ♦♦   Give more time to the heroes to complete the Quest. By placing          Quest Ending Check
        the card on top of the Event deck, this card will be discarded in the
        next Event Phase.                                                       Each Quest may have multiple Victory and Fail outcomes.
   ♦♦   Suspend any Event ongoing effect. Any ongoing effect of the top,        The ending conditions are usually driven by the Quest, revealed to heroes
        revealed Event card is suspended when the Story Event is placed over    by resolving Story Events and Waypoints, and end the Quest immediately
        it. Once the Story Event is discarded, the ongoing effect becomes       once achieved.
        active again, but its Enemy Spawn Formula, if any, must NOT be
        resolved again.                                                         In any case, the Quest is considered a Fail when one of these conditions
                                                                                occurs:
4.3.2 Night & Day Events                                                           ♦♦   The last Event card is discarded from the deck.
             The Night and Day Event cards are used during the Quest to            ♦♦   All heroes are Ghost Soul forms.
             change from night to day and vice versa.
Each of these cards has two kinds of effects:
   ♦♦ A main effect detailed in the Storybook. When present, this effect
      usually lasts until the opposite event is drawn and resolved.
   ♦♦ A secondary effect that interacts with the heroes’ powers. This effect
      is applied only when the card comes into play.
For example, during the Night of the first Quest, the heroes are still
weakened by the resurrection and for this reason, they inflict less damage
than usual.
                                                  1
                       3
 16
                                    The Heroes of Sword & Sorcery
        Auriel                       Ecarus                     Laegon                          Shae                        Thorgar
         (Elf)                      (Human)                   (Sylvan Elf)                    (Human)                       (Dwarf)
                                                                                                                                                     17
5. The Heroes
This section details the heroes and the feats used to succeed in battle.
The Core set of Sword & Sorcery includes two versions of each hero, representing parallel destinies of the same person, born from past choices that
shaped the nature of their very soul. Therefore, each hero sheet side shows a hero’s different color style.
Each hero has his own Hero Sheet, with the following information:
Hero Sheet
                                                  2                                   3
                                                                     1
                                                                     6
                                            4                                              8
                                                      5                           7
 18
5.1     Soul Nature                                                             5.2   Hero Card
Each Hero contains a life essence called Soul. Souls are inextricably bound     Beyond displaying soul nature, each hero card defines several game
to one of the Three Gods ruling the Lands:                                      elements on each side.
   ♦♦ Aneres, the benign goddess of lawful white souls. Heroes bound to
      the Goddess Aneres bring good and light to the world, and respect
      the law, ignoring both profits and perils.                                                    Hero Card/Ghost Soul Card
  ♦♦ Enomis, the inscrutable lord of neutral grey souls. Heroes following             1.    Name, Class                            7.   Movement Points
      the God Enomis incarnate the balance required by circumstance,
                                                                                      2.    Fighting Style                         8.   Ghost Soul form
      and their unpredictability is as often praised as loathed, depending
      on who is judged or targeted.                                                   3.    Soul nature                            9.   Ghost Soul Activities:
  ♦♦ Mir, the dark master of chaotic black souls. Heroes belonging to the
                                                                                      4.    Innate Powers                               a. Soul Shout
      God Mir consider their own gain before taking any risk or oaths;                5.    Items Capacity                              b. Recall
      this makes them dark, yet valuable heroes.                                      6.    Save Roll                                   c. Move (Flying)
The soul of a hero plays three roles:
                                                                                                               1               2
                                                                                                          Thorgar                                       Thorgar
                                                                                                                                                           8
   ♦♦   Decision making                                                                                     Cleric                                  Ghost Soul Form
        During Quests, there will be moments when the Active hero (i.e.
        the hero playing the current turn) must make decisions influencing
        events. These decisions must be aligned with his soul nature (see
        Soul Nature Choice, section 2.12.1 pag. 5 of the Storybook).
                                                                                                               3
   ♦♦   Take advantage of exclusive Gods powers                                                                                         While in Ghost Soul Form, you may only
                                                                                                        Divine Aid             3        use these 3 activities per Round, once each in
        Some powers the hero will acquire in battle, or use when in Ghost                             Once per Round:                    any order. You9 may not use items or powers
        Soul Form (section 11.1, page 38), depend on the soul nature                                target hero4 can reroll                         Soul Shout                    0
                                                                                                      up to 1 Die per                                Heala2 HP
        (section 7, page 25).                                                                        Soulrank/2                                    to target hero
5.1.1 Soul Storm              {Optional Rule, Default OFF}                                 Faith: based on might derived from the gods.
By activating this rule, most of the restrictions due to soul nature are
cancelled, thus:
                                                                                           Magic: based on mystic arcane energies.
   ♦♦   Heroes in the party may belong to any soul nature.
   ♦♦   The Active hero may choose any decision during the soul nature
        choice of a Story Event, without soul nature limitations.                          Strength: based on brute force and physical attributes.
   ♦♦   Hero powers can still be acquired only by a hero with the matching
                                                                                In addition to defining the fighting style, each rune printed on a hero card
        soul nature.
                                                                                defines which items the hero can use during Quests, as detailed in section
We suggest using this rule only when you have become familiar with              8.1, page 29.
Sword & Sorcery.
                                                                                   Note: S&S Expansion Heroes may have multiple fighting styles.
                                                                                                                                                                                         19
5.2.2 Innate Powers                                                               5.3   Soul Gem
Each hero card represents a unique hero, gifted with one or more
                                                                                  The Soul gem token determines the main characteristics of the hero.
innate powers that can be used on the battlefield. Section 7, page 24 for
additional details.
5.2.5 Movement Points                                                             The two sides of the gem represent the matching hero’s soul nature/class,
       This value represents the number of movement points the hero can           identified by the hero’s color.
       spend during his Movement activity (section 6.1, page 21).
                                                                                  Seven of the eight facets of the gem are used to keep track of the current
                                                                                  Soulrank.
                                                                                  5.3.1 Soulrank
                                                                                  The Soulrank identifies the power of the hero’s soul. At the beginning
                                                                                  of the first Quest, the heroes are awakened from death, but the recall spell
                                                                                  was simultaneously a gift and curse. Although they cannot completely
                                                                                  die, neither they can be completely free. The spell gives them back their
                                                                                  strength, while guiding them closer and closer to their goal… defeating
                                                                                  the Evil dominating the kingdom.
                                                                                  To represent this, each hero begins the first Quest at Soulrank I.
                                                                                  During games, he will grow stronger by killing the forces of evil, until
                                                                                  one day, many adventures from now, the hero regains all his past glory
                                                                                  represented by Soulrank VII.
                                                                                  When most of the enemies are killed, and sometimes during Quests, some
                                                                                  fragments of the soul returns to the heroes in the form of Soul Points .
                                                                                  In game terms, each time the heroes gain Soul Points        they are stored
                                                                                  in a shared pool represented by the Soul Point tokens:
 20
                              Soul Points
                                                                                6. Activities
                                                                                6.1     Movement
                                                                                During his turn, each hero may use his Movement activity to spend his
When needed, take the appropriate number of tokens and place them near          movement points to move through adjacent areas, following these rules:
the Event deck to form the shared pool.
                                                                                   ♦♦   Spend one movement point for each normal area.
Soul Points can be spent by any hero during the Time Phase to enhance              ♦♦   Move no more than one area for each movement point.
his Soulrank by one, discarding the amount indicated by this formula:              ♦♦   May not cross blocking or barrier sides.
   Soulrank to be achieved * Soulrank to be achieved                               ♦♦   Entering (not leaving) difficult terrain area costs 2 movement points.
                                                                                   ♦♦   May cross an area occupied by other heroes; he can also end his
This means a hero currently at Soulrank I, who wants to achieve
                                                                                        movement in such area.
Soulrank II must spent 2*2 = 4 Soul Points. To achieve Soulrank III he
must spend 3*3 = 9 Soul Points, etc…                                               ♦♦   Unless special effects allow, a hero is not permitted to interrupt
                                                                                        Movement to perform a Combat activity and then resume
   Note: Soul Points can also be spent to resurrect a hero (section 11.3,               movement; however, he can spend any number of Actions and Free
   page 39).                                                                            Actions while moving (for example, to open doors).
The Soulrank advancement in the game must follow two rules:                        ♦♦   If movement takes the hero over a Story Event area, movement must
                                                                                        be interrupted and then resumed after resolution of the event.
   ♦♦   It is always done one Soulrank at time.                                    ♦♦   The hero’s body conditions (section 10.6, page 37), events, powers,
        For example, to reach Soulrank IV, a hero of Soulrank I must                    and items can modify or prevent the Movement activity.
        achieve Soulrank II and III first. 			
        This can be done during the same Time Phase or it may happen            6.1.1 Engaged In Combat
        gradually, Quest after Quest, based on the available Soul Points.
                                                                                Moving into an area with one or more enemies makes the hero Engaged
    ♦♦ A hero cannot enhance his Soulrank further if there is another
                                                                                in combat and he may only target and attack enemies in his area,
        hero in the party with a lower Soulrank.                                regardless of the range of weapons, items & powers.
        For example, a Soulrank III hero cannot advance to Soulrank IV
        if there is a hero at Soulrank II. 					                                If an engaged hero (standing in the same area with at least one enemy
        This hero must reach Soulrank III first, to permit other heroes to      figure) wants, or is forced, to leave the area, he must accomplish it by
        reach Soulrank IV.                                                      resolving an Evade (Free Action activity), which may trigger reaction
                                                                                attacks. Some Actions/Free Actions are prohibited while engaged in
It is quite common in the game the use of the term “Soulrank” to give
                                                                                combat.
a numeric bonus to an item or power effect in a progressive way, such as
adding        or rolling dice. In these cases, the term Soulrank always
refers to the item or power owner and its value is added to the effect of the   6.1.2 Evade And Reaction Attacks
item or power.                                                                  Figures do not block movement, but a hero who moves through enemies is
In addition, the term “Soulrank/2” means the current Soulrank of                evading them and may receive reaction attacks under these circumstances:
the hero is divided by two and rounded up (always), to provide the bonus.          ♦♦   Whenever a hero moves through, or leaves, an area with one or
So:                                                                                     more enemies, he must make an evade. That means he first receives
        Soulrank        I=1, II=2, III=3, IV=4, V=5, VI=6, VII=7                        a reaction attack (made with a primary weapon, section 15.1, page
                                                                                        43) from each enemy in the current area, before moving from the
   Soulrank/2           I and II=1, III and IV=2, V and VI=3, VII=4                     current area to the adjacent area. Once all reaction attacks are
Each time a hero needs to modify his Soulrank, rotate the top part of                   resolved, the hero’s movement may continue, if he is able.
the gem.                                                                           ♦♦   If, during his continued movement, a hero returns to, or enters, a
                                                                                        new area with enemies, reaction attacks are again triggered each
   ♦♦    45° degrees (one facet) clockwise to increase the Soulrank by 1.               time, before leaving that area (unless the hero decides to stay there
   ♦♦    45° degrees counterclockwise to decrease the Soulrank by 1.                    and ends his movement).
                                                                                   ♦♦   The only exception is when the heroes are dominating the
                                                                                        current area. In this case, no reaction attacks are allowed by
                                                                                        enemies in that area, regardless of their number.
                                                                                                                                                          21
Hero and enemy powers may modify these circumstances.                    6.1.3 Flying
An enemy moving through an area containing heroes does not trigger               Characters with the Flying power can be identified by this icon on
evade or reaction attacks.                                                       the relative card. Flying grants the following benefits:
   Note: evading is considered a Free Action      . It breaks the           ♦♦   Movement ignoring any terrain Hindrances.
   Hiding power of Shae.                                                    ♦♦   Ignore the K.O. effect.
                                                                                                       Dice Face
                                                                                             A successful hit.
    Shae (Hidden), Ecarus, Thorgar, and Fenrir are in the same area
    with a Gremlin and a Raider. Since they number twice their                               An effect related to an ability of the owner.
    enemies, Shae can evade and move away without triggering
    reaction attacks. Shae loses her Hiding token before movement,                           A trigger for some magical properties of an item.
    because evade breaks hiding (as any other activity).
A miss.
                                                                         During his turn, a hero can spend one Combat           activity to perform
                                                                         an attack with an equipped primary one handed       , two handed          ,
                                                                         or secondary      weapon against a target within the weapon’s range.
                                                                         Any weapon with 0 can only hit targets in the attacker’s area, which is
                                                                         considered a Melee attack.
                                                                         Any weapon with 1 or more can hit targets in the attacker’s area or
                                                                         in any other area in L.O.S. within the weapon’s range, which is always
                                                                         considered a Ranged attack.
    After the Enemy Turn, the same heroes are in the same area.
    This time, if Ecarus wants to leave the area, he triggers reaction
    attacks from both enemies in the area before moving. In both
    cases, enemies could move away from the area without triggering
    any reaction attack from the heroes.
 22
                                                                                For example passing a “primary weapon only” card to a hero who already
6.3     Action                                                                  has one equipped, forces him to place the received weapon into inventory.
A hero may spend the Action activity         anytime during his turn,           During his turn, the hero may use the Reorganize Equipped Items Action
including in the middle of other activities (unless otherwise prohibited), to   to swap the weapons.
perform one of these operations:
   ♦♦   Dash: to move further than the maximum movement normally                6.3.6 Search
        allows.                                                                 To use this Action, the hero must be in the same area with a Search
    ♦♦ Bash a Chest or a Locked Door: to discover what lies behind the          Area token (section 3.3, page 10), and must not be engaged in combat.
        lock.
                                                                                While searching, flip the token, roll a Red die      and apply the result
    ♦♦ Focus an Attack: enhance the damage of the strike.
                                                                                indicated by the token. Any other die result means nothing has been
    ♦♦ Reorganize Equipped Items: rearrange equipped weapons, armor,            found. When finished, remove the Search Area token from the map,
        and artifacts.                                                          because it is not possible to search more than once per token.
    ♦♦ Exchange an Item: pass or receive an item to/from another hero.
    ♦♦ Search: seek treasures and sometimes, Quest items.                       6.3.7 Provoke A Master Enemy
    ♦♦ Provoke a Master Enemy: try to attract its attention.                    While fighting a Master Enemy, each hero, once per Round, can spend
    ♦♦ Perform Quest Actions: as detailed by each Quest.                        one Action to modify the status of the Menace token, as detailed in section
It is quite common for a high Soulrank hero to have more than one      .        16.1, page 54.
                                                                                Like the standard Action activity, it can be used anytime during the hero’s
6.3.2 Bash A Chest Or A Locked Door                                             turn, including the middle of other activities (unless otherwise prohibited).
A hero not engaged in combat, in front of a chest or a locked door, can         Free Actions are not limited; a hero may perform any number of Free
bash and open it by spending the Action. Once done, draw a trap card.           Action activities during his turn.
Section 3.3.1, page 11 for information related to doors, chests and traps.
                                                                                   Note: The      is not represented on the soul gem due to its
                                                                                   unlimited use.
6.3.3 Focus An Attack
A hero, once per Round, can spend one, and only one, Action to enhance          6.4.1 Open Normal Doors
one of his attacks (before rolling HIT Dice) coming from any item or
                                                                                A hero in front of a standard non-locked door can simply open it (i.e.
power, adding +1     .
                                                                                remove the door token from play) by spending a Free Action.
6.3.4 Reorganize Equipped Items                                                 Once done, draw a Trap card. Section 3.3.1, page 11 for information
                                                                                related to doors and traps.
With this action, a hero not engaged in combat may rearrange any
number of equipped weapons, armor, and artifacts with those stored in
his inventory. Moving a weapon from the primary weapon slot             to      6.4.2 Pick Up/Drop An Item
the secondary weapon slot           and vice versa (respecting the weapon       As a Free Action, a hero not engaged in combat may drop any number
suitability) is a part of this action.                                          of items, both equipped or from inventory, and any number of Crowns
                                                                                on the ground in his area (i.e. place the relative cards/tokens on the map).
6.3.5 Exchange An Item                                                          In the same way, a hero can pick up any amount of loot (section 15.12.1,
                                                                                page 52), items, and Crowns from his area.
With this Action, a hero not engaged in combat may pass/receive up
to one item and any number of Crowns to/from another hero in the                All items picked up must be placed into inventory, even if the relative
same area. If the item can be equipped (weapon, armor, or artifact), the        slot is empty. Once complete, the hero may decide to spend a Reorganize
hero receiving the item can directly equip it, if his relative slot is empty;   Equipped Items Action to equip them.
otherwise, the received item must be placed into inventory.
                                                                                                                                                         23
6.4.3 Evade
Evade happens each time a hero want to move out of an area containing
                                                                                7. Powers
enemies (not into an area!), section 6.1.2 page 21.
                                                                                Powers are extremely potent hero abilities and spells.
6.5     Activation Activities                                                   There are three types of powers in Sword & Sorcery:
In addition to activities described in previous sections, hero activities can      ♦♦ Innate Powers. One or more special abilities printed on each Hero
be used to activate items and powers cards, when they have one of these               card.
icons:
                                                                                   ♦♦ Standard Powers. A deck of cards representing physical and
                                                                                      magical abilities dedicated to each hero. Some cards may be related
         Passive. Based on the text, the effect is always active or can be
                                                                                      to a specific soul nature.
         activated anytime by the hero, without requiring an activity.
                                                                                   ♦♦ Talent Powers. A deck of cards representing generic abilities any
         Movement. The effect can be activated by forfeiting the hero’s               hero can acquire when the soul gem shows the “*” symbol near the
         entire Movement activity.                                                    number related to the powers.
         Combat. The effect can be activated by forfeiting one Combat           Each hero begins his adventure with at least one innate power and a
         activity.                                                              number of powers indicated by the soul gem, based on Soulrank.
         Action. The effect can be activated by forfeiting one Action
         activity.
                                                                                                                    Hero Power card
         Free. The effect can be activated anytime during the hero’s turn,
         spending one Free Action activity.                                             1.       Name, damage type,                       Innate Power
                                                                                                 and power type
         Reaction. The effect can be activated anytime outside the                      2.       Required activity                                    Ecarus
                                                                                                                                                        1
                                                                                                                                              Knight of the White Rose
         hero’s turn, without requiring an activity.
                                                                                        3.       Soul Nature restrictions
Follow these guidelines:                                                                4.       Range
   ♦♦   The terms “Soulrank” and “Soulrank/2” always refer to the                       5.       Base Effect
        item or power owner.                                                            6.       Level and required
   ♦♦   An item or power without range can only be used by the owner on                          Soulrank                          2                                         4
                                                                                                                                                      Taunt              3
        himself.                                                                        7.       Power description                        Once per Round:
                                                                                                                                             you become
   ♦♦ An item or power with the range icon          can only be used if there           8.       Cooldown                                          7
                                                                                                                                         the preferred victim
                                                                                                                                        of target enemy until
      is L.O.S. with the target.                                                                                                       the end of its activation
   ♦♦ If an item or power effect refers to “next attack, movement, etc…,”
      the effect must be accomplished before the end of the turn. This                                                                2             Save           3
      means, unless explicitly stated, it is not possible for an activated
                                                                                                       Power card                             Talent Card
      effect to last beyond the current turn.
   ♦♦ The phrase “until Time Phase” always refers to the next Time Phase.                                Drain Life                                Toughness
                                                                                                        Arcane1- Auriel                                1
                                                                                                                                                      Talent
   ♦♦ Limitations such as "once per Round" or "once per Quest" cannot
      be bypassed in any way.
   Note: Other limitations regarding usage and duration can be present
   on items & powers cards.
                                                                                                                3
                                                                                                                          1
                                                                                                   2                          4           2              3
                                                                                                            1                                       You gain:
                                                                                                                    Lethal
6.6     Quest Related Actions                                                                      +1
                                                                                                                5      III
                                                                                                  You heal HP equal to the
                                                                                                                                  6       I         +1
                                                                                                                                                         7
Some Quests may indicate one or more special actions directly related to                         damage dealt to the enemy                          +2
                                                                                                                                  6 III
                                                                                             6                                                           7
the Quest’s completion. For example, find a secret wall, destroy an object,                       I     1       7   2         8
or rescue a citizen. In these cases, each Quest provides all the information                 6                                    6    V            +3
about the Quest special actions and how to use them.                                              V     2       7   3         8
                                                                                                                                                         7
 24
Power cards must be placed in the power slot of the hero sheet, keeping the     ♦♦   Soul Nature.
cards side-by-side, from left to right.                                              Each Power card deck contains a set of Power cards related to
                                                                                     specific soul natures, Law            and Chaos               .
                                                                                     These powers can be acquired only by a hero with the matching soul
                                                                                     nature or by a Neutral              soul nature hero.
        this case, the new power must be selected from the generic Talent
        deck, shared between all heroes.                                             Thorgar, the Runemaster, is a Chaotic Hero, as indicated by
                                                                                     the icon on his Hero card. Thorgar can choose any Chaotic
                                                                                     power, or any power without an icon, but he cannot choose a
                                                                                     Law power.
     The Talent power must be selected for the first Soulrank showing
     the “*” A second Talent Power must be acquired if the Soulrank           Some items may grant additional Powers to the hero. These powers
     shows “**”.                                                              must be acquired following the standard rules and must be discarded
   Note: The number indicates only Standard Power cards, Talent               if the relevant item is no longer equipped.
   Power cards are identified by the “*”.
                                                                                                                                                                                     25
            Neutral Hero - Power Selection                                                        Power - Soulrank Usage Example
                 Laegon
                                                                                                                                 Thorgar, a Soulrank III Cleric, can
                                             Precise Strike          Rain of Arrows                    Call Lightning
                  Archer                         Laegon                  Laegon
                                                                                                      Arcane - Thorgar           finally obtain the “Call Lightning”
                                                                                                                                 power, which he could not choose
                                                                                                                                 before, because the minimum
                                                                                                                                 Soulrank required is III. This spell
                                               Your next
                                                                                                                         2       creates lightning bolt and uses a
                                             attack inflicts:                                                                    Combat activity to cast it against an
            Twin Arrows                                                                                     1
            Once per Round:             I       Critical        II   Your next Bow                                               enemy
          When you perform an                                         attack inflicts:                AoE 0          K.O.
           attack with a Bow,                                            AoE 0
      perform an extra attack with a   III +1      Critical                                                                      This attack inflicts 1    , in addition
      Bow against another enemy                                                                 III     2       2                to any hit rolled on 2 Red and 2 Blue
                                        V +2       Critical
      3        Save          3                                                                          3       3                dice, and can also activate AoE 0
                                                                                                 V
                                                                                                                                 and K.O. if the matching results are
                                                                                                            Lethal III
      Laegon is a Neutral Hero, as indicated by the icon on his hero                                                             rolled.
      card. This allows Laegon to choose any abilities, regardless of
                                                                                             When Thorgar is Soulrank V, he can choose to use Call
      the icon.
                                                                                             Lightning as Soulrank III or V. At Soulrank V it creates
          Note: This rule does not affect the Immortal Souls box,                            devastating lightning storm that can inflict “Lethal III” by
          because it contains only Neutral powers for Laegon, but                            spending         . It also rolls 3 dice of each color instead of 2.
          future expansion may use this feature.
                                                                                             In both cases, once the attack is resolved, the power must
                                                                                             cooldown. The card must be flipped and rotated to position III
                                                                                             or IV (according to the Soulrank used).
A hero can activate his powers spending the required activity (section
6.5, page 24), selecting the required Soulrank level. In fact, all Power
cards have minimum Soulrank Level (the first Roman Number on the                         Except for innate and      powers, when any power is used, its card must
left side) required to acquire and use that power. Some allow the power                  be flipped face down and rotated so the top indicates the specific number
to become stronger by using a higher Soulrank Level. As the character                                              of Hourglasses used for the Power Level: from
gains more Soulranks, the player may choose a higher Soulrank Level                                                one to four hourglasses.
of the Power card as long as the selected level of the Power is equal to or
lower than the current Soulrank of the hero. If so, simply read the base                                                    The hourglasses used must always match the
effect of the power and then add the additional effects/values of the                                                       chosen power level.
chosen level (as explained in the following examples).
                                                                                                                            The power is considered deactivated until it
                                                                                                                            finishes its “cooldown” and is “refreshed.”
          Power - Soulrank Usage Example                                                                                    This is the wait time before the power can be
                                                                                                Ecarus                      used again. Usually, the stronger the power
                                            Shae, the Rogue, picks the
             Treasure Hunter                                                                                                and the selected Soulrank level, the longer its
                                            Soulrank I “Treasure Hunter”
                      Shae                                                                                                  cooldown.
                                            power.
                                                                                                                    Note: There are a few powers that start the
                                            The prerequisite is fulfilled, so from
                                                                                                                    cooldown when their effect ends, instead
                                            now on, when Shae draws a Treasure
                                                                                                                    of when activated. In these cases, the card
                                            card, she can draw 2 cards and choose
          When you must draw
                                                                                            indicates exactly how to manage the cooldown.
                                            1 from them.
             a Treasure card:
         I draw two instead,                When Shae reaches Soulrank IV, she
             keep one and shuffle
      the other back into the deck          will be able to choose the best from 3
                                            Treasure cards, instead of 2.
       IV       draw three instead,
              keep one and shuffle
            the other two back              This power is passive, so it has no
               into the deck                cooldown, and is always in use.
 26
         Power - Cooldown Examples                                             Power - Cooldown Examples
                Heal Wounds                                                           Lucky
                  Thorgar                                                             Talent
V 6 HP
 Once “Heal Wounds” has been used, either at level I,                    Shae picks the “Lucky” talent. From now on, each time she
 Thorgar must flip the Power card and rotate it so the                   rolls to save, she must roll two dice and choose the best.
 cooldown 1 symbol is up.                                                Being passive, this power has no cooldown and is always in use.
Ecarus
Ecarus
                                                                                                                                           27
                           Power Shift Back
                                                                                            Companion Power card
                                                                                  1.   Name and type
                                                   Laegon                                                                    Summon
                                                                                                                                 1 Fenrir
                                                                                  2.   Activity required to                 Companion - Laegon
                            Laegon
                                                                                       summon and activate the
                                                                                       Companion
                                                                                  3.   Soul Nature
                                                                                       compatibility                    2             3                   4
                                                                                  4.   Companion’s figure                   Activate Fenrir.
                                                                                       shape                            If Fenrir is not in play,
                                                                                                                                    5
                                                                                                                            before activating,
                         Power Shift Refresh                                      5.   Base Effect                      summon it in your area.
                                                                1                 8.   Cooldown
                                          Heal HP to target hero:                                 Companion card
                     Thorgar               I       2 HP
                                                                                  1. Name & Rank
                                                                                                                   2               Fenrir
                                                                                                                                     1                    3
                                         III       4 HP                           2. Hero Count                              Companion - Rank II
                                          V        6 HP                           3. Fighting Style                    54
                                                                                  4. Movement Points                   Soulrank
                                                                                                                           5
                                                                                  5. Health Points
                                                                                                                            Retriever
7.2     Companions                                                                6. Innate Powers                 Fenrir can pick up, carry, and/or
                                                                                                                   give one Loot or 6
                                                                                                                                    Item as a
Some heroes may acquire powers to summon a companion, a valuable ally             7. Weapon
who fights together with its owner, such as Fenrir the wolf for Laegon.           8. Armor
                                                                                                                                  Pierce
                                                                                                                    3                               0
In game terms, summoning a companion means using the summoning                                                                       7
Power card, taking the relative Companion card, and placing its figure in                                                K.O             Critical
the owner’s area.							
The Power card establishes the summoning conditions, such as the activity                                                         18               38
required to summon and activate the companion, the rules to manage
it and how the companion can be summoned again upon death, etc…
In the first turn, the hero must spend the indicated activity to summon
the companion and then immediately activate it. Once summoned, in            ♦♦ It cannot perform hero Actions and Free Actions, such as open a
subsequent turns, the hero can use the same activity to activate the            door, dash, bash a lock, etc.
companion, no more than once per Round. 				                                 ♦♦ It cannot equip items.
The power cooldown works slightly differently from standard cooldown.
                                                                             ♦♦ It uses the same Save roll as its owner.
Instead of starting when the power is used, it usually starts when the
                                                                             ♦♦ It does not reveal Shadows or trigger Waypoints or Events.
companion dies. When this happens, flip the Power card to the matching
hourglass’s side and manage cooldown as usual.				                           ♦♦ It cannot be healed by heroes.
The Companion card represents all of the companion’s characteristics, like   ♦♦ Cannot be unsummoned by its owner.
an all-in-one hero sheet, plus all its item & Power cards. Once activated,   ♦♦ The owner cannot focus the Companion’s attack.
the companion can move using its movement points, perform an attack
                                                                             ♦♦ Once activated, the owner can't interrupt and then resume the
with its weapon, and use its innate power. Companions follow these rules:
                                                                                Companion activation.
   ♦♦   A companion does not have its own Hero Turn; it can only be          ♦♦ Can receive hero buffs, e.g. Thorgar's "Bless.”
        activated by the owner, during his Hero Turn.
                                                                             ♦♦ Companions with the Hero Count set to 1 (or above) count as
   ♦♦   Does not count as a hero in play during Events unless the
                                                                                heroes for Spawn Formulas and similar effects.
        Hero Count indicates 1 or more, if so, it counts as much as the
        indicated value. If the Hero Count is not present, it counts as 0.   ♦♦ Enemies count Companions as heroes (except vengeful Master
                                                                                Enemies).
   ♦♦   It moves, attacks, and defends using hero rules.
   ♦♦   It counts as a hero for controlling/dominating an area.              Note: Companion cards can override these rules.
 28
8. Items                                                                         8.2     Equipment Items: Weapons
                                                                                 Weapons are one of the main item resources to prevail in battle!
The Item cards heroes find and use to fight the evil forces are divided into
two categories:
                                                                                                                            Weapon Card
      Equipment items: weapons, armors, and artifacts.
     ♦♦
                                                                                         1.  Name, Damage, Type and                                    Treasure Weapon
                                                                                             Category
   ♦♦ Miscellaneous items: permanents, consumables, and projectiles.                                                                                   2                    Guardian              2
                                                                                         2. Fighting Style Compatibility                                                Slash 1
                                                                                                                                                                              - Exotic
Items belonging to the first category must be placed on the hero sheet to
                                                                                         3. Weapon picture
be used, while Miscellaneous items can be used directly from the hero’s                                                                                                         3
inventory.                                                                               4. Strong Hand Weapon
                                                                                         5. Two Handed Weapon
Many standard items can be purchased visiting the Emporium (section 14,                                                                                    4                                      6
                                                                                         6. Weak Hand Weapon
page 41), while the most powerful and magical items can only be found
as treasures during Quests. Each time a hero gains an item, place it on the              7. Range                                                          1            18          2            07
ground (in its area) if the hero’s inventory is full.                                    8. Attack values                                               9    : Until Time Phase,
                                                                                                  1            18       1      07                  1               18       2             47
                                       These runes indicates only heroes with
            Elven Arrows          0    at least one of these fighting styles                                                                               1
                 Projectiles                                                                  9       :   K.O.                                  9      :+
                                             can use the item.
                                                                                              9            :   Critical                         9
                                                                                                                                                               :   Critical
                                       These runes indicates a hero with only
           Target
 2          1Medium hero
           Studded  3
                    Leather       0    this fighting style    cannot use the                                                 2510                                                         11
                                                                                                                                                                                        Forged
           heals 8 Armor
                     HP                item.
      :   AoE 0
Even if a hero is not able to use/equip the item, he can still transport it in   A hero can equip up to 2 weapons by placing them on the weapon slots of
his inventory.            45                                                     the hero sheet, based on the following icons:
      :   Ignore
     Note: S&S                                                                            Two Handed Weapon                             . These can only be equipped as a
              YourExpansion   Heroes may have multiple fighting styles.             ♦♦
                    next
     InBow
        these cases,  they can  use the item if at least one of their fighting            primary weapon using
                attack inflicts
                            Forged
     styles is compatible.                                                                the primary weapon slot
  1              :   Lethal 2II                                                                 .
                                                                                          While equipped, it
                               30                                                         prohibits equipping any
                                                                                          other weapon in the
            :   +1                                                                        secondary weapon slot
                                                                                              .
                               50
                                                                                                                                                                                                      29
   ♦♦   Strong Hand Weapon      . These can only be equipped as a primary       Any soul weapon card can be used and equipped as a normal weapon using
                                                                                its front side. In addition, the owner, during his Hero Turn, can decide to
        weapon using the primary weapon slot     .
                                                                                spend the required Soul Points indicated inside the gem icon to flip the
   ♦♦   Weak Hand Weapon       . These can only be equipped as a                card to the back side. The soul weapon remains in its enhanced version
        secondary weapon using the secondary weapon slot     .                  until the next Time Phase.
   ♦♦  Either Hand Weapon                . This weapon can be equipped as          Note: If the soul weapon is no longer present in the hero’s
       a primary or secondary weapon, at the hero’s choice, using the              weapon slot, either because it is dropped or placed in inventory, it
       matching slot        or     .                                               immediately returns on the front side.
To attack with a weapon (see Combat System, page 32) or simply use
any of its effects (regardless of effect, including passive ones), it must be
equipped.                                                                       8.3   Equipment Items: Armors
A hero without equipped weapons can attack with his bare hands.                 Armors offer protection from enemy attacks!
                                                                                      4.  Armor Value
8.2.1 Soul Weapons                                                                    5.  Magic Shields
                                                                                                                                                                     3
The most powerful weapons of the kingdom are called soul weapons and                  6.  Defense Dice
are part of the legendary tales known to most commoners.
                                                                                      7.  Powers
A hero wielding one of these is destined to become a legend, but he also              8.  Cost (Emporium armors only)                                              5
                                                                                                                                                                                     2
                                                                                                                                                                                         6
risks being consumed by it! In game terms, these legendary weapons are                                                                                           2
                                                                                      9.  Forged (backside of Emporium/
recognizable by the gem icon      in the lower right corner of the front                                                                     7         : Once per Round, reroll
                                                                                          Stash armors only)                                               1 Hit or Def Die
side:                                                                                                                                                      Once per Quest,
                                                                                      10. Act ribbon (Treasure armors                                      use any level of one
                                                                                                                                             7         :
                                                                                          only)                                                            of your      ignoring the
                                                                                                                                                                                  10
                                Soul Weapons                                                                                                               Soulrank             ACT I
                    Front                              Back
                                                                                           Emporium Armor                            Emporium Armor
                  Golden Mirror                     Golden Mirror                              Front                                      Back
                   Blunt - Shield                    Blunt - Shield
                                                                                           2                                     2   2                                               2
                                                                                                   Studded1Leather                                   Scale Armor
                                                                                                    Medium Armor                                     Heavy1Armor
3 3
                            1       0         1               1       0
            Bash                              Bash                                             4                         6               4                                   6
                                                                                           1                         2               1                 1
                                                                                                                                                           5             4
            Once per Round: before            Once per Round: before
            defending, roll 1     .           defending, roll 3     .                                                                7               Reroll any
                                                                                                                                                 :
            If    , redirect the attack       If    , redirect the attack                                                                            Def Dice
            against the attacker 3            against the attacker                             7   :   +1
                                                                                                                             8       7
                                                                                                                                                 :   +1                          9
                                                                                                                         50                                              Forged
These weapons have their own deck. Heroes will only find these
weapons during a few Quests.
Before any Quest begins, remove all Soul Weapon cards from the deck
that cannot be used by at least one hero of the party.
  30
A hero can equip armor by placing it in the armor slot of the hero sheet:
                                                                                                       Artifact Card
                                                                                   1.   Name, damage type, and            2                               2
                                                                                        Category                                    Elven Cloak
                                                                                                                                         1
                                                                                                                                      Artifact
                                                                                   2.   Fighting Style
                                                                                        Compatibility                                    3
                                                                                   3.   Artifact picture
                                                                                   4.   Required Activity
                                                                                   5.   Range                                 4                           5
                                                                                                                                        6
                                                                                   6.   Maximum Charges                           Charges:       2
                                                                                                                                                              31
                                                                                              DEF: Represents the attempt to avoid a successful hit and
9. Combat System                                                                         ♦♦
                                                                                              is divided into as many as 6 steps, based on the defender’s
                                                                                              characteristics:
                                                                                              ❖❖ Step 1 – Weaknesses and Resistances: Most enemies have
The S&S Combat System is used to manage any attack performed by                                   weaknesses and resistances against particular damage types,
heroes and enemies, and is formed by two Stages:                                                  which can modify the total number of       .
   ♦♦   HIT: represents the attempt to hit the target. It is divided into 3                                                     For Example a Slash sword weapon
        steps:                                                                                                                  against a Blue Gremlin reduces the
        ❖❖ Step 1 – Rolling HIT Dice: As the first step, the attacker                                                           total     by 1.
           selects his target and chosen weapon, power, or item, applying its
           attack values and rolling dice as follow:                                          ❖❖   Step 2 – Armor: The defender may have armor             that
                                                                                                   protects him. If so, the armor value must be subtracted from the
                                              : number of certain hits.                            total    . If the defender is K.O.ed (section 10.6.1, page 37),
                                                                                                   ignore the armor value.
                                              : number of Red Dice to roll.
                                                                                                   Note: When the armor value is not present, nothing is
                                              : number of Blue Dice to roll.                       subtracted from the total.
        ❖❖   Step 2 – Applying Effects: As the second step, once all dice                                                       Having an armor value of 2 means,
             are rolled, the attacker may spend any dice result to activate the                                                 unless K.O.ed, remove the first 2
             matching result’s effect, such as:                                                                                     from any incoming attack before
                                                                                                                                proceeding with the next step.
 32
reroll effect or an effect changing the meaning of dice results must be used
in the “Applying Effects” step. Similarly, an effect adding      or
must be used in the “Summarize Hits/Shields” step.
                                                                                                   Attack Example
   Note: To keep track of the attack bonus/penalty effects use the
   matching side of the provided tokens:
Attack Example
     The Red Orc rolls 2 Blue dice and gets only 1      . Thus,
     Auriel’s spells inflicts 2 wounds to the Orc.
                                                                                                                                                      33
Some high Soulrank heroes may have more than one             activity.
                                                                            9.1   Supremacy
In this case, each    can be spent separately to perform the same or        All attacks performed by a faction (heroes or enemies) against a target who
different attacks and/or activate items & powers as detailed previously.    resides in an area dominated (section 3.1, page 9) by the attacking faction
                                                                            inflict +1    .
   Note: Any item or power that deals      against a target is considered
   an attack and can be defended as usual.                                  The check to determine control or domination of an area must be
                                                                            done at the beginning of each Hit Stage, this means that any effect
When the damage type is present: Arcane - Blunt - Pierce - Slash,           (for instance K.O.) activated during the attack will not affect the current
it is considered an attack and must be compared against enemy weaknesses    supremacy bonus.
and resistances.
The term “All” indicates a resistance/weakness against any kind of damage
type, while “All but Slash” for instance, means a resistance/weakness                            Supremacy Example
against all damage types except Slash.
Attack Example
 34
10. Special Game Effects
                                                                                   For example, if a target already has -1      (Red critical) and suffers
                                                                                   -2       (Red critical), the -2     remains and the -1        is discarded to
                                                                                   the relative discard pile.
Sword & Sorcery items & powers are able to create incredible and
devastating effects. Each is detailed in the next sections.
                                                                                   10.2    Bash
                                                                                   The Bash effect forces the defender of an attack to move back 1 area
10.1    Critical                                                                   from the current position. If the Bash effect is related to an attack, it works
                                                                                   only if the attack obtains at least 1   . The attack is resolved normally
Critical hits are particularly powerful hits caused by the extreme
                                                                                   even if the defender is no longer in the same area of the attacker (due to
efficiency of certain weapons, items & powers. During the setup of each
                                                                                   the Bash). “Move back” means moving in the direction where the defender
Quest (and each time the pile is empty), gather all Critical tokens and
                                                                                   came from. When this is not possible, the defender (or controlling player,
shuffle them face down into a pile (or a bag).
                                                                                   in case of an enemy) decides where to move.
Each time an attack with a Critical effect is performed with a weapon,
                                                                                   The Bash is applied even if the defender can’t move due to a body
item, or power, and obtains at least 1      , before any other effect is
                                                                                   condition or other effect.
applied, draw a Critical token from the pile/bag and place it on the
defender card.                                                                          Note: When a hero is moved due to a Bash effect, he avoids any
                                                                                        reaction attack from the enemies in the area from where he came.
This means, if the attacker obtains at least one    , the Critical is
applied before the defender can block it by rolling dice.
The only way for the defender to avoid the critical is to completely ignore        10.3    Fire
the attack by using some special items & powers.                                   The Fire effect is represented by the Fire token.
                                                                                   The two sides of the token are used to keep track of the effect duration:
                                 Critical
    Back Side             Green                Blue                Red                        Fire I means it is discarded             Fire II means, in the next
                                                                                              during the next Time                     Time Phase, it is flipped
                                                                                              Phase, after dealing 1 HP                to the Fire I side after
                                                                                              to the character with the                dealing 1 HP to the
                                                                                              effect.                                  character with the effect.
                                                                                   When a character suffers a Fire I or Fire II effect, he must place one fire
The front side of a critical token determines two factors:                         token of the matching side on his card, even if a Fire token is already
                                                                                   present.
   ♦♦   Effect: Critical effects may impact the target in different ways, such
        as wounding, decreasing the armor value or the maximum HP,                 When a Fire token is placed in an area, all characters in that area
        stunning, etc…                                                             immediately suffer the same Fire effect.
   ♦♦ Duration: the color background of the token indicates the duration           Fire can also be present as a standalone token in one or more areas of the
        of the critical effect. There are three different durations:               map. In this case, each character moving into those areas immediately
     ♦♦ Green represents an instant Critical. The effect is applied and the        suffers the same Fire effect (i.e. taking the relative Fire token).
          Critical token is immediately discarded to the relative discard pile.
                                                                                   The Fire token on the map remains until discarded during the relative
     ♦♦ Blue represents a temporary body condition. The effect is applied,
                                                                                   Time Phase; it is flipped/discarded just like Fire on a character, even if it
          placing the matching body condition token on the defender’s card         does not damage anyone with its effect.
          and discarding the Critical token into the relative discard pile.
     ♦♦ Red represents a permanent body condition. The effect is applied,
          placing the Critical token on the defender’s card. It remains there      10.4    AoE
          until the end of the Quest, until removed (as a body condition),         The term AoE means Areas of Effect. It allows an attack or effect to affect
          or until the target dies. In the last two cases, once discarded, place   not only the primary target, but all other targets of the same faction
          the token into the relative discard pile.                                (heroes or enemies) in the same area, and adjacent areas (connected by a
The same target cannot have the same Critical effect twice. If this                legal movement path, regardless the L.O.S.), depending on the numeric
happens, the newest effect is discarded and the target suffers 1 wound.            range following the AoE.
However, a greater effect of the same type always replaces a lesser one
(without causing additional wounds to the target).
                                                                                                                                                             35
In all cases, the attacker rolls the dice only once, while each defender
defends separately, but simultaneously.                                    10.5     Lethal
                                                                           The Lethal effect gives an unstoppable force to the         of an attack.
   Note: AoE is also applied to healing and other effects using the same
   rules.                                                                  This effect can be related to all hits of the attack with the word “Lethal”
                                                                           or only to a certain number of        , such as: Lethal I, II, or V. In these
                                                                           cases, only the given number of hits are considered Lethal. The remaining
                           AoE{0} Example                                  hits are normal. This means the Lethal effect works only if the attacker
                                                                           obtains at least 1    .
                                                                           When an attack includes Lethal hits, they should be resolved before
                                                                           normal hits. Each Lethal       skips steps 2 and 4 of the DEF stage,
                                                                           because the armor value is ignored and Blue dice are NOT rolled against
                                                                           Lethal.
      The attack hits the original target and all other targets in the                              Lethal I Example
      same area with the same number of          and additional effects.
AoE{1} Example
      The attack hits the original target, all targets in the same area,
      and any other targets within one area, connected by a legal
      movement path (regardless the L.O.S.), with the same number of
          and additional effects.
 36
                                                                             10.6.1 Knocked Out {K.O.}
                           Lethal II Example                                 A K.O.ed hero has limited capabilities. While suffering this condition, he
                                                                             must follow these rules:
   ♦♦ Stun
                                                                                         The character cannot use          effects of items & powers.
When a hero suffers a body condition, place the matching token on the
hero card and apply the effects detailed in the next sections.
A character can suffer more than one body condition at the same
time, but cannot suffer the same condition twice. If this happens, the
second condition is discarded and the character immediately suffers 1
wound.
Body conditions can be removed (i.e. discarded) with many different items
& powers, such as the Bandages and Small Bandages consumable
items.
   Note: Body conditions may work differently on enemies (section
   15.11 page 51.)
                                                                                                                                                        37
10.6.3 Poisoned
                    When a hero suffers a Poison I or II effect, he becomes
                                                                                11. Health
                    poisoned and immediately places a Poison I or II token
                    matching his condition on his Hero card.
                                                                                            The Heart Gem icon indicates Health Points (HP).
                    While the Poison condition lasts, he must do the
                                                                                         The number written inside or near the icon represents the
following in each Time Phase:
                                                                                         amount of damage this hero can withstand before being killed.
   ♦♦  First, suffer an amount of wounds equal to the Poison effect (1 or 2).   This number can be changed by the effects of critical attacks and items &
   ♦♦  Then, attempt a Save roll. If the Save is successful (see Save roll,     powers.
       page 20), discard the Poison token.                                                  To keep track of current health, when a hero is wounded, place
If a hero already has “Poison I” and suffers a “Poison II” effect,                          the appropriate number of wounds (using the numbered Wound
the “Poison I” token is flipped to the “Poison II” side and the hero                        tokens) on the hero card.
immediately suffers 1 wound.
                                                                                If the total number of wounds equal or exceeds the hero’s HP, he dies,
                                                                                becoming a Ghost Soul hero.
10.6.4 Blinded
          A Blinded hero must attempt a Save roll before any activity.
          If it succeeds, the activity can be performed normally, otherwise     11.1    Death {Becoming A Ghost Soul}
          it fails, wasting the activity with no further effects.               When a hero dies, he becomes ethereal and his soul becomes weaker. In
                                                                                game terms, he loses one Soulrank. When this happens, immediately
Discard the Blinded token at the end of his next Hero Turn.
                                                                                apply the following.
                                                                                        Reduce the current Soulrank by 1, to a minimum of 1 (the
10.6.5 Slowed                                                                      ♦♦
                                                                                        minimum Soulrank may vary for some Quests).
          While Slowed, a hero can only perform Free Action activities             ♦♦   Flip the hero card to the Ghost Soul Form side.
          and only one of these, regardless of the numbers on the soul
          gem:
                                                                                                                            Thorgar
                                                                                                                        Ghost Soul Form
                              1     activity or
1 activity or
                              1      activity
                                                                                                            While in Ghost Soul Form, you may only
Discard the Slowed token at the end of his next Hero Turn.                                                  use these 3 activities per Round, once each in
                                                                                                             any order. You may not use items or powers
                                                                                                                        Soul Shout                    0
10.6.6 Stunned                                                                                                           Heal 2 HP
                                                                                                                       to target hero
          A Stunned hero must skip his entire Hero Turn, forfeiting any
          kind of activity, including using reaction items & powers,                                            Recall                Move 5
          although passive powers still work.
                                                                                   ♦♦  Discard any body condition, modifier, and effect tokens.
Discard the Stunned token at the end of his next Hero Turn.                         ♦♦ Discard all the Power cards related to the lost Soulrank.
 38
   ♦♦  His Power cards continue to rotate and refresh during the Time
       Phase.
    ♦♦ Skip his Enemy Turn, even if there are enemies in play. He must
                                                                                                      Hero’s Death Example
       play his assigned enemies, however, if activated during other Enemy
       Turns.
    ♦♦ Unless explicitly stated, he cannot be targeted by hero items &
       powers.
    ♦♦ He is completely ignored by enemies and traps. He cannot be
       targeted and does not suffer damage from them.
    ♦♦ Ignore any special game effect.
11.2    Ghost Soul Activities                                                             ♦♦   Rotate the soulgem counterclockwise, so the Soulrank
While in Ghost Soul Form, during his turn, a hero is limited to these                          II values are visible.
three activities, which can be performed once each, in any order:                         ♦♦   Discard all body condition tokens.
                                                                                          ♦♦   Flip the Hero card to the Ghost Soul Form side.
   ♦♦   Soul Shout: use the soul shout detailed on the hero card.
                                                                                          ♦♦   Discard the “Call Lightning” Power because it was
   ♦♦   Recall: place the ghost soul hero in the same area as an active Shrine.
                                                                                               associated with the lost Soulrank.
        When more than one Shrine is present, the hero may choose.
                                                                                          ♦♦   Leave the 10 Crowns and the potion card in the area
   ♦♦   Move: move using the same flying movement rules of the heroes
                                                                                               where the hero fell.
        (section 6.1.3, page 22). While moving as a ghost soul, he can’t
        interact with the world, so he can’t open doors, chests, trigger
        events, or reveal Shadows.
When resurrected, flip the hero card and return to full health state.             Miscellaneous items are divided into 3 categories to indicate the number of
Beginning immediately, the hero can play his Hero Turn normally.                  times they can be used, and if and when to discard them.
                                                                                                                                                          39
12.1   Permanents
These items can be used multiple times, spending the required activity.
                                                                                           13. Crowns {Coins}
                                                                                           Crowns are the currency of the Sword & Sorcery world and are
12.2   Consumables                                                                         represented by 3 kinds of tokens:
These items can be used only once, spending the required activity.
Afterward, they must be discarded.                                                                                        Crowns
                                                                                                       5                       10                       50
12.3   Projectiles
These items can be used multiple times, spending the required activity.
They must be discarded, if the resulting roll includes a    result (after
any reroll effect is used).
It is not possible to use more than one Projectile item, or the same
projectile item more than once, with a single attack.
                                                                      6
                                                                                           The crown tokens available in the box represent the maximum amount of
                                                                 +2                        coins in the game. If one kind of token is missing, heroes can exchange
                                                                                           coins to receive the proper amount.
                                                                                   7
                                                                                  40       Coins are personal property, not a shared resource of the party.
                                                                                           They can be picked up, dropped, or transferred from one hero to another
               Consumable                           Projectiles
                                                                                           with a “Exchange an item” action. In addition, while heroes are visiting
           2
               Protection Shield        2   2       Flaming Arrows             2           the Emporium, they can be transferred between heroes as a gift or loan, as
                       1                                  1
                  Consumable                          Projectiles
                                                                                           desired.
3 3
4 35 4
                                                   Your next
                                                Bow attack inflicts
               Target hero
                      6    gains                +1
                                                       6
                                                      and Fire I
                    2
                                                         :   Fire II
                                    7                                      8
                                   30                                     ACT I
 40
14. Emporium
                                                                                           reason, it must be placed back in the Stash deck. This ensures that
                                                                                           heroes always have appropriate equipment available, although less
                                                                                           powerful than equipment obtained using Crowns or Treasure.
The Emporium represents any vendor or shop spread across the kingdom,                      2. In Campaign mode, it may also contain other Item cards left by
which heroes could visit to acquire new equipment.                                         the heroes. These cards remain until used by the heroes. This allows
                                                                                           heroes to deposit an item, if this is not useful during the upcoming
              In game terms, all item cards with the Emporium cost                         Quest, or simply to avoid taking up inventory space. 		
              printed in the lower right corner of the front side are identified           To keep track of which “non-Stash” cards are contained in the Stash
as the “Emporium” deck. When the game indicates the Heroes “visit” the                     deck, use the mobile App or the printable material, both downloadable
Emporium (usually before the Quest begins, unless specified in the Quest                   from the Sword & Sorcery website. {www.sword-and-sorcery.com}
special rules), it means, pause the game, take the Emporium deck, and
allow each hero to spend his Crowns, to purchase new cards.
                                                   Most of the Emporium            14.3    Buildings
       Healing Potion             Healing Elixir                                   As a part of the Emporium deck there are also special cards called
         Consumable                 Consumable     cards are double sided.
                                                   The back side represents        Buildings, these cards never leave the deck and offer different services
                                                   a more powerful, and            that heroes can buy.
                                                   more expensive, version
                                                   of the item. A hero can         14.3.1 Enchanting Anvil
                      0                          0 always choose which
                                                   version to buy, but once        The Enchanting Anvil card represents one of the most skilled blacksmiths
                                                   acquired, the hero only         of the kingdom!
        Target hero                Target hero
        heals 4 HP                heals 8 HP
                                                   acquires the purchased
                                                                                                                   Any hero visiting the Emporium can spend 50
                                                   side; the card cannot be             Enchanting Anvil
                                                                                           Building - Forge        to forge one standard Weapon or Armor card to
                                                   flipped to its back side.
                    15                         45                                                                  enhance its characteristics. Once done, flip the
                                                   For example, a hero who
                                                                                                                   card to the           side. The card remains in its
buys “Knives” and wants to upgrade them to “Elven Knives” (on the back
                                                                                                                   forged state until the end of the current Quest.
side), must pay the entire cost for Elven Knives when visiting the
Emporium. Some cards may have different requirements on the two sides.                                             At the end of the Quest, it returns to the standard
Purchased cards can be immediately equipped (if the requirements are                                               side. It can be forged again in the next Quest by
met), or placed in the inventory of any hero, because, while visiting the               Until next Quest:
                                                                                       flip one Weapon
                                                                                                                   paying the Enchanting Anvil cost.
Emporium, any hero can rearrange and exchange items without spending                             or
activities.                                                                               Armor card               Note: The Enchanting Anvil card can be used
                                                                                      to the Forged side           multiple times as long as the heroes do not
   Note: Only heroes visiting the Emporium can acquire and exchange                                           50   leave the Emporium.
   items. When a game effect keeps a hero outside the shop, he cannot
   interact with the shop or other heroes.
                                                                                   14.3.2 Rising Pony Tavern
                                                                                   On the back of the Enchanting Anvil card is another place heroes can visit
14.1   Selling Treasure card                                                       to gamble… The Rising Pony Tavern!
Treasure cards found during Quests can be sold when visiting the                                                   Any hero visiting the Emporium can spend 5
Emporium. Discard a Treasure card to gain 25     per ACT number.                           Rising Pony
                                                                                          Building - Tavern        to press their luck, by following these simple rules:
       it contains all the item cards with the Stash symbol          printed             : Gain 20                       you gain 50
                                                                                                                        ❖❖
                                                                                         : Gain 10        							
       in the lower right corner of the front side. These cards are available
                                                                                                    5
       to the heroes, who can freely take and equip them while visiting the                               The Rising Pony Tavern card can be used only
       Emporium or when the game allows them to do so. If a Stash card             once per hero for each visit at the Emporium.
       is left on the battlefield at the end of a Quest or discarded for any
                                                                                                                                                                   41
15. The Enemies                                                                 15.1    Enemy Scroll
                                                                                Each Enemy Scroll card represents the behavior of an enemy and has
                                                                                several major sections, detailing the enemy’s movement, powers, and
The Enemy faction represents the evil forces fought by the heroes.              combat weapons.
An enemy can have different behaviors, weapons, and powers.                     The Enemy Scroll works as a behavior template shared for all copies of
                                                                                the same enemy with the same Rank. It is used mainly during enemy
These combinations are identified by three color-coded Ranks.                   activation. All the scrolls are placed in the game area when the Quest
   ♦♦ Green: lowest rank, represents standard enemy troops.                     begins and remain there, even when there are no enemies in play, because
                                                                                what uniquely identifies each Enemy is the Enemy card, not these scrolls.
  ♦♦ Blue: advanced rank, represents a more powerful veteran enemy.
  ♦♦ Red: elite rank, represents an elite enemy. It is usually extremely           Note: Some scrolls are printed on both sides to represent different
      dangerous.                                                                   enemies or fighting stances sharing the same figure.
The game contains multiple copies of the three ranks for each enemy:
        2x Green Rank, 2x Blue Rank, and 1x Red Rank.                                                 Enemy Scroll Card
In addition, heroes may encounter unique, legendary foes of Master rank,                1.   Preferred Victim
                                                                                                                        1             2                 3                     2        4
the highest rank of the game, represented by Purple enemies (section 16,                2.   Rank
                                                                                                                                                      Raider
                                                                                                                                                    Humanoid
page 53).
                                                                                        3.   Name and Race                 0 1 2 Move         to engage.
                                                                                                                                         Attack with Sword.
All enemies are controlled by the game itself.                                          4.   Fighting Style &           Use High Command.
                                                                                                                        If wounded: use Healing Potion
Each enemy is comprised of a combination of three elements:                                  Challenge Level                3        4    Attack with Knife.
                                                                                                                                          Move 25areas
                                                                                                                                                                                   6
                                                                                        5.   A.I.                           +
                                                                                                                               Move up to 2 areas toward the
   ♦♦ An Enemy Scroll: a big card with the enemy behavior, weapons,                                                           closest hero. Attack the closest
                                                                                        6.   Picture                    hero in L.O.S. within 2 areas with Knife
      and powers. For Green and Blue ranks, this card is shared between
      the two copies of the same enemy.                                                 7.   Powers
  ♦♦ An Enemy card: a small card related to each single copy of the                     8.   Weapons                                Readiness II - If any hero moves into its area:
                                                                                                                                    unless Save, attack that hero with Sword
      enemy. This card contains the HP, defense values, enemy powers,                                                               Twin Strike - If Sword attack deals damage:
                                                                                                                                                          7
                                                                                                                                    attack the same hero with Knife
      and, ultimately, loot.                                                                                                                             - Heal 4 HP to self
                                                                                                                            1       Healing Potion
  ♦♦ A Plastic figure.                                                                                                              High Command          - Use the power of all
                                                                                                                                    other enemies in L.O.S. and recharge them 1
An enemy is considered in play as long as it is alive.
The rank of an enemy can be easily recognized on all these elements by                                                               Sword           3         1                  Blind
looking at the color and Wax Sigil Icon with the initial letter of the color.                                                   8
                                                                                                                                      Knife                    2            Poison I
                              Wax Sigil
        Green              Blue               Red              Purple
 42
   ♦♦   Picture: identifies the enemy figure.
        Powers: details the powers of the enemy. Read this section
   ♦♦
        carefully, because it contains important information about the
                                                                                                                       Enemy card
        enemy’s strategy. The symbols are useful to quickly understand the             1.        Preferred Victim
        nature of a power, how, and when it can be triggered (sometimes by             2.        Rank and Wax Sigil
        spending dice results):                                                                  Identifiers                                Green Enemy
              Always active.                                                           3.        Name and Race                      1
                                                                                                                                                    Raider                  4
                                                                                                                                                      3
                                                                                       4.        Fighting Style
                                                                                                                                                   Humanoid
                                                                                                                                              2
              Related to the enemy’s movement.                                         5.        Enemy Powers
                                                                                       6.        Picture
              Related to the enemy’s attacks.                                                                                                           6
                                                                                       7.        Reaction power
                                                                                       8.        Weaknesses and
              Activated in response to hero attacks or effects.                                  Resistances
                                                                                       9.        Armor Value                                            8
                                                                                                                                              Pierce: -1
              Related to some A.I. conditions.                                         10.       Magic Shields                          9
                                                                                                                                    1
                                                                                       11.       Defense Value and Effect
              Special power activated by some A.I. conditions, and each                12.       Items dropped                          512             4
                                                                                                                                                        13
              time the icon appears on Encounter cards or powers from
                                                                                       13.       HP
              other enemies.
                                                                                       14.       Soul Points
              Power based on # of charges. When the enemy spawns,
              place the indicated number of charges on the Enemy card.                                Blue Enemy                             Red Enemy
              This also represents the maximum number of charges for                         1                                  4   1             Orc Warrior               4
                                                                                                          Orc Shaman                                  3
              that Enemy. Each time the power is used, remove 1    .                                          3
                                                                                                           Humanoid
                                                                                                                                                   Humanoid
                                                                                                      2                2                      2                   2
              Once empty, the power must be ignored until partially
                                                                                                                                        5
              or fully recharged.                                                                5
                                                                                                                                                        6
        Unlike heroes, enemies do not have activation activities. Their                                          6
        powers are triggered every time possible, based on the power’s
        description.
        Note: An enemy cannot gain the same bonus from the same power                                                                   7
                                                                                                                                                        8
                                                                                                 7               8                            Arcane: +1
        twice, regardless if it is coming from itself or other enemies.                               Arcane: -1
                                                                                                                                        9                    11
                                                                                                           2
                                                                                                            10                      2               2             +1
   ♦♦   Weapons: lists the primary       and secondary      weapons used by
        the enemy. Each weapon is identified by the name and attack values                                     6           2                       15 20               4
                                                                                                                                        12         2 3134 5            14
        (    , Red and Blue dice used during the HIT stage). It may also                         12            13          14
                                                                                                                                                                                43
   ♦♦   Fighting Style: as for the scroll, lists the fighting style of the enemy.
   ♦♦   Enemy Powers: each          icon indicates an Enemy Power card that                               Enemy Power card
        must be assigned to this enemy when it comes in play.
   ♦♦   Picture: identifies the enemy figure.                                              1.   Type: as for standard enemy     1                                3
                                                                                                powers, indicates when the                       2
                                                                                                                                         Flaming Weapon      I
   ♦♦   Reaction power: when the          icon is present, it means this enemy                  power is triggered
        has one or more reaction powers influencing defense. This is a
        reminder to check the relative scroll card when defending against an               2.   Name                                        All
                                                                                                                                        attacks inflict:
        attack.                                                                            3.   Level                               Fire II
                                                                                                                                                4
                                                                                                                                                    : +1
  44
A Shadow must be immediately revealed when it enters a hero’s L.O.S.          During the setup of each Quest, a Shadow Reserve is created by shuffling
Shadows revelation always has the highest priority in ANY game phase          the indicated number of Shadow tokens (face down), as specified by the
and must be done as soon as possible (even before Event resolution) for all   Quest briefing. This will generate the pool of Shadows usable for the
Shadows in L.O.S. at the same time. When it occurs, the Active hero           Quest, usually containing more Shadows than needed to set up the Quest.
must pause his current activity. For instance, when the hero moves, the
L.O.S. check must be done after every single movement, area by area. If       The number of initial Shadows on the map is based on the number of
the hero has visual contact with a Shadow, it is revealed immediately and     heroes. The number written over each Shadow in the Quest Setup indicates
then the hero resumes his movement.                                           the minimum number of heroes required to place it.
When revealed, the Shadow token is flipped up to determine what happens,         Note: When the Shadow Reserve is empty and a Shadow needs to
according to the following table:                                                be placed onto the map, replenish the reserve by shuffling all the
                                                                                 Shadow tokens in the discard pile and placing them back in the
 Male Citizen Represents a male citizen, not an enemy.                           reserve.
                                                                                                                                                      45
In game terms, each time the game requires an enemy to Spawn onto the
map:                                                                            15.7    Enemy Activation                     {Encounter cards}
                                                                                Enemies move and fight according to the drawn Encounter card.
   ♦♦   If there is more than one open Spawn Gate on the map, the Active
        player rolls 1 Blue die       to determine the open Spawn Gate used,
        matching the die result with the Spawn Gate icon. Otherwise, the
        single open Spawn Gate is used.
                                                                                                          Encounter card
    ♦♦ Draw the top Enemy card from the Enemy deck and assign it,                       1.   Letter and Title: identifies
                                                                                                                                  J
                                                                                             the Encounter card               1             1
        following the rules detailed in the next section.                                                                              Bloodlust
    ♦♦ Place the enemy figure in the Spawn Gate area.                                   2.   Enemy Pictures: not related
                                                                                             to card activation
If the symbol rolled is not present on the map OR the relative Spawn Gate
is closed, roll the die until it matches an existing open Spawn Gate.                   3.   Main effect
                                                                                                                                            2
                                                                                        4.   Otherwise effect
In the rare case where there is no open Spawn Gate, no enemy is
spawned.
                                                                                                                                             3
                                                                                                                              Activate all wounded enemies.
 46
If any player controls more than one matching enemy, the player must
follow this activation priority order:
                                                                                                     Activation Example
   ♦♦  Activate the highest Rank first, so Purple, then Red, then Blue,
       and then Green enemies.
    ♦♦ Do not activate stunned enemies, unless they are the only
       matching enemy. This means, when an Encounter card says
       “Activate 1 enemy” and the Active player has two assigned enemies
       of the same Rank, and one is Stunned (section 15.11.6, page 52),
       he cannot select the stunned enemy with the hope of skipping the
       results of the activation. If the Active player has only one enemy to
       be activated, and it is stunned, the enemy is activated, meeting the
       requirement for the card, but does not take any actions.
    ♦♦ If a tie still exists, the Active player decides which to activate.
Activating an enemy means reading the relevant Enemy Scroll card and
applying the proper A.I. behavior, as described in the next sections.
Most Encounter cards have a main effect and an otherwise effect.
This second effect must be applied only when the main effect cannot
be even partially applied (there are no matching enemies for the main
effect at all). If neither the main effect nor the otherwise effect can be          During the Enemy Turn, the Encounter card “H – Fight” is
applied, simply discard the card without further effect.                            drawn. The first effect of this card is to activate 3 enemies in play.
   Note: Encounter cards are not drawn when no enemies are in play                  In game are: 2 Green Raiders (assigned to the Active player),
   at the beginning of the Enemy Turn; however, some cards, like the                a Green Orc Warrior, and a Blue Gremlin (both assigned to
   “Alarm” trap, may force the hero to draw an Encounter card, even                 another player).
   if there are no enemies in play.
                                                                                    The 2 Green Raiders are activated first (the controlling player
                                                                                    decides the order in which they act). The next enemy activated
                        Activation Example                                          will be the Blue Gremlin (Blue being higher-ranking).
                                                                                  Note: When the game activates an enemy in the middle of the Hero
                                                                                  Turn (for instance, due to a Story Event effect), the hero must pause
                                                                                  his activities until the enemy activation is completed, then his turn
                                                                                  continues normally.
                                                                                                                                                             47
The preferred victim icon indicates the preference of the enemy to target a
particular hero, as indicated:
                                                                                                Selecting The Victim Hero
                     Most Wounded                                                                                                With the first behavior
                                                                                                                                 rule, this enemy will try to
                     The hero with the highest number of wounds,                                              Gremlin            attack the richest hero (in
                                                                                                              Monster
                     regardless of the number of remaining HP.                                                                   terms of Crowns) in its
                                                                                                                                 area. When the richest
                                                                                      0   Attack with Claws                      hero is not present in the
                     Closest
                                                                                                                                 enemy’s current area, it
                     The closest hero in terms of areas of distance, starting         1     2      3     Move to engage.         will try to attack another
                                                                                                         Attack with Claws       hero in its area (following
                     with 0 .
                                                                                          Attack twice with Stone.
                                                                                                                                 the priority rules).
                                                                                      4   Move 1 area
                     Richest                                                                                                     If no heroes are in its area,
                                                                                          Move up to 2 areas toward the          the player must skip the
                     The hero with the highest amount of Crowns in                    +   closest hero                           first behavior rule and
                     terms of value (not tokens).                                                                                read the second one.
                                                                                  With this second behavior rule, the enemy will try to move and
                                                                                  attack the richest hero (in terms of Crowns) in L.O.S. within
                                                                                          Thiefor-another
                                                                                  3 areas first,   If Claws target
                                                                                                              attackindeals
                                                                                                                        L.O.S.  (following
                                                                                                                            damage: discard the priority
                     Fighting Style Based                                         rules). a random Coin from targeted hero’s inventory or if
                     The hero with the matching Fighting Style.                            empty, from target’s area
                                                                                  With this third behavior rule, the enemy will try to attack the
                                                                                  richest hero
                                                                                          Banding    I - If (or
                                                                                               in L.O.S.        the one
                                                                                                            enemies      identified
                                                                                                                    control its area: with the priority
                                                                                  rule) twice
                                                                                          Claws with       stone+1
                                                                                                      theinflicts
                                                                                                  attack          and then move 1 area toward him.
In case of multiple eligible targets, when there is no preferred victim           Finally, Spines     - If this
                                                                                           if no heroes     areenemy
                                                                                                                 presentsuffers
                                                                                                                            (or damage:
                                                                                                                                 in L.O.S.) within 4 areas, the
within the range indicated by the applied behavior rule, or in any other          controlling player must apply the +2 rule, moving this enemy up
                                                                                           attack all heroes  in its area with
tie situation, the enemy always uses these priority rules to select a victim,     to 2 areas  toward
                                                                                           Evil  Force  the- Activate
                                                                                                              closest hero,     regardless the L.O.S.
                                                                                                                        this enemy
from the top down:
   ♦♦   The most wounded.
                                                                                                                                 This enemy will try to
   ♦♦   The one with the fewest HP remaining.                                                Claws                     2                -1 attack the most
                                                                                                                                 move and
   ♦♦  The closest in terms of areas of distance, starting with 0 .                                            Raider            wounded hero in L.O.S.
                                                                                                             Humanoid
    ♦♦ If there is still a tie between possible targets, the controlling player              Stone                     2         within 1 area. This means,
       chooses.                                                                                                                  even if there is a hero in its
                                                                                                 Move to engage.
                                                                                      0     1                                    area, it can be ignored if
When activated, the controlling player must read the first behavior rule of                      Attack with Sword.
                                                                                    If wounded: use Healing Potion               the preferred victim in
the Enemy Scroll for which there is a targetable hero in L.O.S. Then, the
                                                                                                                                 L.O.S. is in an adjacent
player applies the preferred victim icon       and priority rules listed above
                                                                                      2     3      4     Attack with Knife.      area. When this behavior
to select a target in the range of that behavior.                                                        Move 2 areas            is applied, if wounded, the
If there is no appropriate behavior rule, the player must apply the last                   Move up to 2 areas toward the         Raider will discard its
behavior rule on the scroll card:                                                     +   closest hero. Attack the closest       charge token (if still
                                                                                    hero in L.O.S. within 2 areas with Knife     available) to heal himself.
         + The behavior rule indicated by this symbol still requires a
        legal movement path, but ignores the L.O.S. requirement.                                                                      If there are no heroes
                                                                                                                                      in range (or in L.O.S.),
The enemy, therefore, may move toward a hero, even if it is not able to see                                                           the player must read the
him. When even this rule cannot be applied, the enemy maintains its               second behavior rule, finding a preferred victim in L.O.S. at
position, eventually applying its powers, if possibile.                                      2 3 or II 4- ,Ifattacking
                                                                                  distanceReadiness                  any hero moves    into its area:
                                                                                                                                 and moving       toward him, if
                                                                                          unless Save    , attack   that  hero  with Sword
                                                                                  possible. Otherwise, apply the last rule, moving the enemy first,
   Note: Only one behavior rule is played in each activation (the top
   matching one), even if multiple rules apply.                                   and thenDual
                                                                                            attacking
                                                                                                  Wieldthe   - Ifclosest   hero
                                                                                                                   triggered:     in the
                                                                                                                               after  L.O.S.
                                                                                                                                         Sword within 2 areas
                                                                                  (using priority,  if needed),
                                                                                          attack, attack  the same ifheropossible.
                                                                                                                            with Knife
                                                                                      1                 - Heal 4 HP to self
                                                                                           Healing Potion
                                                                                                                                                              49
When moving an enemy, use the following guidelines:
   ♦♦   To apply an A.I. behavior rule, there must be L.O.S. and a legal                             Enemy Attack Example
        movement path toward the victim. Only the + rule can be applied
        without L.O.S.
   ♦♦   When the rule indicates “Move to engage,” it means move the
        enemy to the victim’s area, regardless of the distance.
   ♦♦   When the rule indicates “Move X areas,” it means move X areas
        toward the victim.
   ♦♦   Unless necessary, enemies always try to avoid areas with terrain
        Hindrances, by preferring to move through areas without
        hindrances, except in case of sequential areas of a corridor or when
        one of those areas is the destination area.
   ♦♦   Enemies ignore all difficult and deadly terrain Hindrances effects.
   ♦♦   Enemies may always move away from an area containing heroes,
        if required to do so by their A.I., heroes do not perform reaction
        attacks against a moving enemy.
   ♦♦   Other enemies and heroes are not considered obstacles for a legal
        movement path, and can be moved through.                                       The Red Orc Shaman is activated.
   ♦♦   When the A.I. directs an enemy to move toward the destination,
        and the enemy is already there, it remains in its current position.            Ecarus is the closest Hero 2 , but Thorgar 3 is a preferred
   ♦♦   When the A.I. says to “Move back” or “Move away,” it means to                  victim     , so the Shaman will attack Thorgar. (Heroes 2 or
        move in the direction from where the enemy came or, when not                    3 areas away are all the same to the Shaman)
        possible, away from the closest hero, preferring empty areas. The              The Orc uses his Curse II against Thorgar, who attempts to
        controlling player chooses in case of multiple options.
                                                                                       Save rolling a Blue die: he rolls a , so the curse has no
   ♦♦   If, for any reason, the appropriate behavior rule cannot be applied,
                                                                                       effect.
        apply the next one. If no rule can be applied, the enemy remains in
        its current position.                                                          Next, the Orc Shaman attacks with his Magma Rod; the Orc
                                                                                       controller rolls 1 Red die and 4 Blue dice, and gets 2 ,2          ,
15.8.1 Flying Enemies
                                                                                       1       and 2      .
Enemies with the flying ability can be recognized by the      icon on
the Enemy Scroll card. Exactly like flying heroes, they can move through               The Shaman must use both          results to activate the AoE 0
barrier Hindrances and ignore K.O. effects.                                            effect. It cannot choose Fire II, because an enemy must always
                                                                                       use the highest-cost effect possible before any other. If it had
                                                                                       rolled 3 magic, it could have used both effects.
15.9    Combat
Each Enemy Scroll card also controls combat behavior for the relevant                  The final attack results are: 4   AoE    0 .
enemy. When an A.I. rule says to attack, the player controlling the Enemy
card starts combat using the indicated enemy’s weapon and powers against
the chosen victim.                                                                ♦♦ If it is possible for multiple effects to activate, the controlling player
The Combat System used for enemy attacks follows the same rules                      must spend results giving priority to the one requiring the most
explained before (section 9, page 32), with the following exceptions:                results to be activated, even if this is not the best choice for the
                                                                                     enemy. Afterward, he can activate other effects, if any, following the
   ♦♦   Any attack performed against a hero in the same area as the attacker         same guideline.
        enemy is considered melee. All other attacks are considered ranged.       Note: When an enemy has only one weapon on its Enemy Scroll
   ♦♦   If the used weapon (when attacking) or armor (when defending) has         card, it is considered both primary         and secondary       .
        effects activated by dice results, the controlling player must activate
        them during the relative “Applying effects” step of the HIT or
        DEF stage.
 50
                                                                       15.10    Activating A Horde Unit
             Enemy Attack Example                                      A Horde unit follows the same movement and combat rules of a normal
                                                                       enemy (using the closest figure for selecting the behavior),with the
                                                                       following exceptions:
                                                                          ♦♦   A hero can target only one figure of the horde for each attack,
                                                                               except when using an AoE (or multiple targets) attack/effect.
                                                                          ♦♦   The Horde unit includes two or more figures (counting as 1 enemy),
                                                                               each with separate HP. When attacked, each figure of the horde
                                                                               defends and suffers damages, effects and body conditions as a
                                                                               separate enemy with its own HP.
                                                                          ♦♦   The Horde is destroyed and its Enemy card is discarded only when
                                                                               all figures of the unit die.
                                                                          ♦♦   When the Horde unit attacks, it has a clear L.O.S. to a given target,
                                                                               if at least one figure of the unit has L.O.S. with the target.
                                                                          ♦♦   When the Horde unit moves, the nearest figure to the victim moves
                                                                               first and then the other figure moves to the same area, even if this
A wounded Red Raider is activated and attacks Ecarus with the                  other figure was more distant.
first A.I. rule 0 1 2 . The Raider moves into Ecarus’ area
to engage him and attacks with his Sword. This weapon inflicts         15.11    Body Conditions
3      plus 1 Red die.                                                 The effects of Criticals, items, or powers may alter the characteristics or
The Raider controller rolls the die and gets 1 and 1         .         capabilities of the enemy on the battlefield. When this happens, place the
                                                                       relevant token on the Enemy card or near the figure to keep track.		
The attack inflicts 4   and Ecarus is Blinded!                         Discard it when the condition is removed or the enemy dies.
Ecarus wears a Forged Scale Armor (1                ,1     , up to 4
Blue defense dice). The first and second hits are cancelled by the     15.11.1 Knocked Out {K.O.}
armor and magic shield (the latter is discarded, to be refreshed       Exactly like the heroes, a K.O.ed enemy is represented by laying the figure
in the next Time Phase). Ecarus then rolls 2 Blue dice to defend       down. It cannot use its       value and does not count for controlling/
against the remaining 2 hits, rolling a     ,a     and a       .       dominating the area. The enemy remains K.O.ed until it is activated.
                                                                       When this happens, as the first step of its activation, it automatically
The Knight decides to use the       and reroll both dice: a            recovers from K.O.; stand the figure and act as normal.
and a    . After this roll, only 1 of the 4 hits becomes a wound,
but Ecarus is now Blinded. Since the Raider inflicted at least 1       15.11.2 Permanent Criticals
wound with the Sword, he can attack with the Knife, for 2              Permanent (Red) Criticals follow the same rules explained for the heroes
and Poison I.                                                          (section 10.6.2, page 37).
Ecarus cancels the first hit (his      has armor value 1), but
he cannot absorb the second hit (his magic shield is depleted).        15.11.3 Slowed
He rolls 1 Blue defense die and gets a     , which he uses to          A Slowed enemy will select its behavior rule as usual during its next
roll again: a    ! Ecarus therefore blocks the second hit, but         activation, but it will perform only the first sentence of the rule. That
                                                                       means until the first “.” is met. At the end of the activation, discard the
the Poison I has effect nonetheless, and the Knight receives a
                                                                       Slowed token. The enemy will act normally during future activations.
Poison I token. The High Command has no effect because
there are no other enemies in L.O.S. and the Healing Potion
                                                                       15.11.4 Poisoned
cannot be used because no charges are available.
                                                                                            The Poison body condition follows the same rules
   Note: The Readiness II power of the Raider is not used                                   explained for the heroes (section 10.6.3, page 38), with
   because the Raider has moved into Ecarus’ area and not                                   the following exception:
   the contrary!
                                                                                            ♦♦  Enemies have no Save roll.
                                                                       This means, unless particular power effects are present, a poisoned enemy
                                                                       suffers damage in each Time Phase until death.
                                                                                                                                               51
15.11.5 Blinded                                                                    15.12.1 Death
             A Blinded enemy has no L.O.S. with any heroes, so it is forced                             equal its-total
                                                                                                  Arcane:
                                                                                   If an enemy’s wounds           1 HP, it dies. When this happen, the
             to use the + behavior rule during its next activation. This           heroes gain the amount of Soul Points indicated in the lower right corner
             means, when an Encounter card or an equivalent activation                                   2
                                                                                   of the Enemy card, if any:
             effect activates that enemy, it ignores all other behavior rules of
its scroll card except the last one, which must be applied as normal (by
moving and using powers), but without performing any attack that                                             6             2
requires L.O.S. At the end of the activation, discard the Blinded token.
The enemy will act normally during future activations.                                Note: Usually, defeated Red and Purple enemies are removed from
                                                                                      the Quest.
   Note: Activating a blinded enemy with the + rule may indicate
   moving toward a victim, even if it is already there. In this case,              In addition, some enemies may drop their belongings, if any, as indicated
   ignore the movement part of the behavior rule.                                  in the lower left corner of the Enemy card:
The number written inside represents the amount of damage this enemy               Once dead, the figure is removed from the map. Its Enemy and Power
can withstand before being killed. OrcThis
                                       Warrior
                                           number can be changed by the            cards are discarded in the relative discard piles.
                                    Humanoid
effects of Critical attacks and items & powers.
                                                                                      Note: Some enemies may have powers triggered by their death.
To keep track of current health, when an enemy is wounded, place the
appropriate number of wounds tokens on the Enemy card or near the
figure.
If the total number of wounds equals or exceeds the enemy’s HP, he dies
(section 15.12.1, page 52).
Red and Purple enemies have their HP based on the number of heroes
undertaking the Quest (alive and  ghost +1
                             Arcane:    souls). This is represented by a
double heart icon with the # of heroes printed on the bottom:
                           2        2          +1
                                    15 20           4
                                    2 3 4 5
The left Heart indicates the HP of the enemy when there are 2 or 3 heroes,
while the right one indicates the HP when there are 4 or 5 heroes.
  52
16. Master Enemies                                                                                    Master Enemy card
Each of these deadly enemies is represented by a large Purple figure and                        Vengeful
                                                                                                                               5
big card merging all aspects normally covered by the Enemy Scroll and                            0    If engaged with 2+ heroes: use Stomp.
                                                                                                      Move to engage. Attack with Razor Claws
moments of the battle. Each side typically details a completely different A.I
for the Master Enemy and can sometimes be completely independent from                                          -
                                                                                                      Huge This enemy counts as 4 figures for                              6
                                                                                                      controlling/dominating its area. If K.O.ed: counts
the other side, such as the Troll card.                                                               as 2 figures             7
                                                                                                      Fire Weakness - Place all wounds caused by
                                                                                                      Fire on this power {they cannot be regenerated}
This means fighting a Master Enemy is a more epic, dynamic, and fun                                                        -
                                                                                                      Regenerate In each Time Phase: heal 1 HP to
                                                                                                      self per hero in play.
game experience.                                                                                      Cannot heal wounds on Fire Weakness
                                                                                                      Trample         -
                                                                                                                      When Troll moves: all heroes located
                                                                                                      in any area Troll moves through {including the
When a Master Enemy enters play, its Enemy card must be placed in a spot                              starting and the ending ones} suffer 1 HP
                                                                                                      Rage - If this enemy suffers damage:
easily accessible to all players.                                                                     recharge 1
The Master Enemy always activates as if it is assigned to the Active player,                         Razor Claws                2        2                           All:9-1
switching player after player. This means, each time a player must activate                          Lethal II                 8Critical
                                                                                                                                                                 1       2
                                                                                                                                                                           10
                                                                                                                                                                                      +1
an enemy, he must always take into account the Master Enemy as if it was                             Horns                      1        2         2
                                                                                                                                                                         18 25             4
assigned to him.                                                                                     -2                        Bash
                                                                                                                                                                         2 3    4 5
   ♦♦   Preferred Victim: identifies the hero to be selected as a target.         1.   Preferred Victim                                                6.      Picture
        Master Enemies most frequently use the Menacing Hero system to
                                                                                  2.   Rank                                                            7.      Powers
        identify their victim (section 16.1, page 54).
                                                                                  3.   Name and Race                                                   8.      Weapons
   ♦♦   Rank: identifies the Master Enemy rank: Purple (the highest).
                                                                                  4.   Fighting Style &                                                9.      Defensive stats
   ♦♦   Name and Race: identifies the Name and Race of the enemy. Race
                                                                                       Challenge Level                                                 10.     Immunities
        is occasionally used to activate the enemy or to provide a special
        power or benefit.                                                         5.   A.I.
   ♦♦   Fighting Style & Challenge Level: most of the Master Enemies are                    1                              2                           3             2                         4
            , which is considered a wildcard that includes all fighting styles.                                                                 TROLL
                                                                                                                                                Monster
   ♦♦   A.I.: identifies the movement and the fight rules of the Master                         Vengeful
                                                                                                                               5
                                                                                                      If engaged with a K.O.ed hero: use Impale,
                                                                                                 0
        Enemy.                                                                                        otherwise attack with Chains
                                                                                                      Move to engage.
                                                                                                 1
   ♦♦   Picture: identifies the Master Enemy figure.                                                  Attack with Chains
                                                                                                              Move to engage.
                                                                                                 2        3
   ♦♦   Powers: identifies the powers of the Master Enemy. Read this                                          Attack with Razor Claws
        standard Enemy card: Reaction power (identified by the       icon),                           starting and the ending ones} suffer 1 HP
                                                                                                      Impale        - Any K.O.ed hero in its area suffers
        Weaknesses and Resistances, Armor Value, Magic Shields, Defense                               3 HP
                                                                                                      Swipe        - If triggered: unless Save, any targeted
        Value (Blue dice), Items dropped, HP, and Soul Points.                                        hero becomes K.O.ed and suffers 1 HP
   ♦♦   Immunities: due to their body mass, strength, and innate abilities,                          Razor Claws                2        2                           All:9-1
                                                                                                                                                                     1          2
        Master Enemies with this icon          are immune to the Stun                                Lethal II                 8Critical                                   10
        effects. Simply ignore a Stun when applied to the Master Enemy.                              Chains                     2        1         2
                                                                                                     AoE 0                     Swipe                                     22 30             5
                                                                                                                                                                         2 3    4 5
                                                                                                                                                                                                   53
                                                                                        If the current Master Enemy card side has the “Vengeful” power,
   Fighting Master Enemies
16.1
                                                                                    ♦♦
                                                                                        the Master Enemy will always target the Menacing Hero as the
{Menacing Hero System}                                                                  victim. Other heroes and companions may be damaged by its attacks
                                                                                        and powers, but they will never be its primary target.
Most Master Enemies have the power “Vengeful.” They are able to
                                                                                    ♦♦ Like any standard enemy, “targeting” occurs at the beginning of
tell at a glance who’s the most dangerous hero on the battlefield at the
moment. This hero is called the Menacing Hero and receives the Menace                   the enemy activation. Once the A.I. behavior is selected, the enemy
token. The Master Enemy’s behavior is controlled by the Menacing Hero’s                 will follow it, even if the conditions change. For example: the
position.                                                                               Menacing Hero is Ecarus and the Master Enemy A.I. says, “Move to
                                                                                        engage. Attack with Claws.” During or after the enemy’s movement,
                                Menace token             Menace token                   another hero deals damage using an item or power, becoming the
        Vengeful                                                                        new Menacing Hero. The Master Enemy will, nonetheless, attack
                                   Front                    Back
                                                                                        Ecarus, because he was the Menacing Hero when its A.I. behavior
                                                                                        was selected.
                                                                                 Except as detailed in these sections, Master Enemies follow all standard
                                                                                 rules and still count as a standard “enemy” for all game effects (such as:
                                                                                 powers, items, events, control, domination, Encounter cards, etc...).
In game terms, when the Master Enemy has the “Vengeful” power, its
                                                                                    Note: the Menace token must be used even if the Master Enemy
A.I. section only takes the distance between it and the Menacing hero
                                                                                    does not have the “Vengeful” power on its current stage. This
(the hero with the Menace token) into account, ignoring any other possible
                                                                                    means, the Menace token will continue to be passed between
victim. The Menace token has two sides, Level I and Level II, to indicate
                                                                                    heroes, even if the Master Enemy still targets the victim using the
the hero’s level of menace to the Master Enemy. During the course of a
                                                                                    normal system.
battle, hero attacks and strategies will change the Master Enemy’s threat
perception, so the Menace token may pass from one hero to another.
The Menacing Hero system follows these rules:
                                                                                                     Master Enemy Example
   ♦♦   When a Master Enemy enters play, the Menace token (Level I face
        up) is immediately assigned to the Active player, who becomes the
        Menacing Hero.
   ♦♦   If the Menacing Hero deals at least one wound to the Master Enemy
        with any attack, power, item, or controlled companion, the Menace
        token must be increased (flipped) to Level II.
   ♦♦   The Menacing Hero in L.O.S. with the Master Enemy can provoke
        it by spending 1 Action         activity (and only one) to voluntarily
        increase the Menace token from level I to level II or to decrease it
        from level II to level I.
   ♦♦   If any other hero deals at least one wound to the Master Enemy
        with any attack, power, item, or controlled companion, the Menace
        token is decreased to level I. If already at level I, the Menace token
        is passed to the hero who dealt the wound, level I face up, and this             The Heroes battle a huge Troll, which is Vengeful. Ecarus,
        hero becomes the new Menacing Hero.                                              Knight of the White Rose, begins the battle, thus taking the
   ♦♦   Any other hero in L.O.S. with the Master Enemy can provoke it                    Menace token Level I. Since he is now the Menacing Hero,
        by spending 1 Action          activity (and only one) to decrease the            Ecarus may spend 1 (and only one) Action        activity to
        Menace token from level II to level I on its current owner or, if                voluntarily increase the Menace token from level I to level II (1).
        already at level I, take the token to become the new Menacing Hero.              The Troll acts, and attacks Ecarus (2). Next, Laegon attacks and
        (The Menace token must be at level I to change heroes).                          wounds the Troll, reducing the Menace token (still with Ecarus)
   ♦♦   When the “Taunt” power (or any equivalent power that changes                     from Level II to Level I (3). Then, the Ranger uses his innate
        the enemy’s victim) is used, immediately transfer the Menace token               ability and attacks again, wounding the Troll and taking the
        (level I) to the power’s owner, regardless of the current state.                 Level I Menace token for himself (4). During the Enemy Turn,
                                                                                         the Troll targets Laegon, but Ecarus, before the activation, uses
   ♦♦   If the Menacing Hero dies or cannot be directly targeted due to an               his innate ability “Taunt” (5) and becomes the preferred victim
        item or power effect, the Menace token immediately passes (with                  yet again. The heroic knight gets the Level I Menace token, and
        menace level I) to another hero chosen by the controlling player, if             the Troll attack him instead.
        possible. Otherwise, the token remains with the initial hero, who
        cannot be attacked until he can be directly targeted again.
 54
                          CREDITS:                                                           SWORD & SORCERY
                        Art Direction:
                            Simone Romano
                                                                                               www.sword-and-sorcery.com
                                 Art:
                 Phroilan Gardner, Fabrizio Fiorentino,
                 Alessio Cammardella, Marco Matrone                             A game created by Gremlin Project
                      Figure Sculpting:
            GT Studio - Fausto Gutierrez & Pedro Gutierrez
                       Graphic Layout:
                             Nunzio Surace
                       Graphic Design:
     Adriano D’ippolito & Francesca Michelon {www.matrioskart.it}                                www.gremlinproject.com
                          Map Design:
                                                                            Published and distributed by Ares Games Srl
                 Mario Barbati {www.0onegames.com}
      This project use images created by David Gurrea published at
      http://www.davegh.com. These images are subject to certain
      Terms and Conditions of Use that can be read at the same site
                    Rules & Game Text:                                        Via dei Metalmeccanici 16, 55041, Capezzano Pianore (LU), Italy
                                                                                                     www.aresgames.eu
                            Simone Romano
                        English Editing:
Jim Long, Byron Campbell, Marco Signore, Federico “Kentervin” Luison
                          Production:
                           Roberto Di Meglio
              Contributing Playtesters:
Serena Galli, Claudio Quaranta, Anna Patrone, Fabrizio Barberini, Alessio
   Bonvini, Marco Brugnoni, Byron Campbell, Massimiliano Cretara,
   Carmine Laudiero, Francesco “Cisky” Malafarina, Antonio Faggioli,
  Rosa Monarca, Nadia D’amato, Federico “Kentervin” Luison, Daniele
          “Kinder” Rea, Leonardo Rina, and... Sally & Sunny!
                       Special Thanks:
    Serena Galli, Marco Signore, Claudio Quaranta, Silvio Torre,
 Lucia Vergaglia, Andrea Fanhoni, Christoph Cianci, Stefano Castelli,
 Andrea Ligabue, Massimiliano Calimera {gioconomicon.net}, Richard
Ham, Elisa Barchetta, the “La Buzzicona” and “La Bettola” restaurants,
                   and all our families and friends.
55