#pragma once
#include "Game.h"
#include "Bone.h"
public void rainbowEffect(float& corr, float& corg, float& corb, float colorSpeed)
{
corr = fmod(corr + colorSpeed, 256.0f);
corg = fmod(corg + colorSpeed, 256.0f);
corb = fmod(corb + colorSpeed, 256.0f);
}
namespace MenuConfig
{
float corr = 0.0f;
float corg = 0.0f;
float corb = 0.0f;
float colorSpeed = 0.1f;
rainbowEffect(corr, corg, corb, colorspeed);
inline bool ShowBoneESP = true;
inline bool ShowBoxESP = true;
inline bool ShowHealthBar = true;
inline bool ShowWeaponESP = true;
inline bool ShowDistance = true;
inline bool ShowEyeRay = true;
inline bool ShowPlayerName = true;
inline bool AimBot = true;
inline int AimBotHotKey = 0;
// 0: head 1: neck 3: spine
inline int AimPosition = 0;
inline bool ShowAimFovRange = true;
inline ImColor AimFovRangeColor = ImColor(230, 230, 230, 255);
inline DWORD AimPositionIndex = BONEINDEX::head;
inline bool VisibleCheck = true;
// 0: normal 1: dynamic
inline int BoxType = 0;
// 0: Vertical 1: Horizontal
inline int HealthBarType = 0;
inline ImColor BoneColor = ImColor(255, 255, 255, 255);
inline ImColor BoxColor = ImColor(255, 255, 255, 255);
inline ImColor EyeRayColor = ImColor(255, 0, 0, 255);
inline bool ShowMenu = true;
inline bool ShowRadar = true;
inline float RadarRange = 150;
inline float RadarPointSizeProportion = 1.f;
inline bool ShowRadarCrossLine = true;
inline ImColor RadarCrossLineColor = ImColor(220, 220, 220, 255);
// 0: circle 1: arrow 2: circle with arrow
inline int RadarType = 2;
inline float Proportion = 2230;
inline bool TriggerBot = true;
inline int TriggerHotKey = 0;
inline bool TeamCheck = true;
inline bool OBSBypass = true;
inline bool BunnyHop = false;
inline bool ShowHeadShootLine = true;
inline ImColor HeadShootLineColor = ImColor(255, 255, 255, 255);
inline bool ShowFovLine = true;
inline ImColor FovLineColor = ImColor(55, 55, 55, 220);
inline float FovLineSize = 60.f;
inline bool ShowLineToEnemy = false;
inline ImColor LineToEnemyColor = ImColor(255, 255, 255, 220);
inline bool ShowCrossHair = true;
inline ImColor CrossHairColor = ImColor(45, 45, 45, 255);
inline float CrossHairSize = 150;
inline bool ShowWhenSpec = true;
}