DBMM Quick Reference Sheet - Movement
PIP EXPENDITURE p.27 TACTICAL AND MARCH MOVE DISTANCES (in paces) p.29
0 By a first march move this bound if either: Road Good Rough Difficult
• entirely along a road without reversing direction
• a pike block LH(F) 640 360 240 160
• naval in good going LH 640 320 240 160
1 Each march or tactical move by an element or group Cv, Cm, Exp 480 240 160 80
Each halt by a single impetuous, broken or naval element Kn(F) 400 240 160 80
Each halt by a broken or impetuous group
Each time an element sets-up PO instead of moving El, Kn 400 200 160 80
2 Per element (dis)mounting, unless mounted infantry Ax, Ps 400 200 200 160
3 To activate an ally Bd(F), Pk(F), Wb(F), Hd(F) 400 200 200 120
Changing orders Sp, Pk, Bd, Wb, Bw, Sh, Hd 400 160 160 80
Triggering an initial feigned flight
Art(F), Bge(F) 400 200 120 40
-1 Group with non-Inert C-in-C
Entirely regular group including sub-general WWg, Art, Bge 400 160 80 0
+1 General is absent, out of sight, unreliable or fighting Art(S) 240 80 40 -
General is >2000p away (LH) or >800p away (others) Naval(F) - 360 - 200
Advancing disheartened troops
Naval - 320 - 160
+1 Order change confusion Naval(X) - 160 - 80
+1 Unresponsive troops (Hd(O) or train)
Mixed group of mounted and foot
Already marched 2 (irreg) or 3 (reg) times
Marching into contact with enemy p.30
+1 Group wheeling unless a column* SPONTANEOUS DIRECTION must be
+1 Group moving less than full speed* Straight ahead towards visible enemy or away from own base edge
+1 Turning through 180°* Into contact or overlap with closest enemy in reach directly ahead or
if none, closest enemy element in reach
+1 Clumsy irregulars: Directly towards baggage or routing enemy < 400p most straight
Any marked * above ahead
Any element moves other than straight ahead Along road, terrain feature edge, table edge towards enemy base
Halting to prevent spontaneous or rout edge
+1 Mounted or train embarking; train disembarking If none of the above are possible, the element does not move
INTERPENETRATION p. 32 SPONTANEOUS IF: p.30
Moving element: State: Can pass through: If facing: Exp
Mounted Not recoiling/pushed back LH Same/Opposite Irr - Kn(S/O/F), LH(S), Cm(S), Bd(F),
Any foot except Pk, Hd Sp(O), Hd(S/F), Wb(S/O/F)
Reg LH or Cv Repulsed Reg Cv Same Reg Kn(F) in wedge
Ps Any Any land Same/Opposite Ps in TZ of enemy foot
Ps Recoiling, repulsed Any Any Reg Cv alone in ambush
Reg Bd Any Reg Bd Same/Opposite Any <400p from broken enemy
Ax, Bw(not (X)) Any Bd Same Any just crossed hidden obstacles
Mounted or foot Any Train At 90° Any in a river not fleeing
Boats Any Naval Same/Opposite
Naval Any Boats Same/Opposite
© Toby Partridge , Phil Barker 2007. All Rights Reserved. www.dbmm.org.uk
DBMM Quick Reference Sheet - Combat p. 36
COMBAT FACTORS Mtd Others REAR SUPPORT
El, Exp, Sh +5 +4 Enemy Bound
Sp, Bd, Art shooting, WWg +4 +4 Your Front Rank is: Your Rear Rank is: Enemy is:
Pk, Bw shooting, not shot at +4 +3 +1 Sp Same Sp El, Kn, Cm, Pk, Bd, Wb
Bw +4 +2 +1 Bd(S/O/I) Sp or Bd El, Kn
Kn, Cv in close combat +3 +4 +1 Bd(S/O) Bw(S/O) Foot
Cv shot at, Wb, Ax +3 +3 +1 Bw(S/O) Bd(S/O) Foot
LH, Cm, Gal, Shp +2 +3 +1 Reg Ax(S) Reg Ax(S) Kn
Ps, Hd, Art not shooting, Bge, +2 +2 +1 Bw Same Bw Any
Bts +1 Ps Ps(O) LH, Ps
Naval if troops disembarked +1 +1 +1 Cv Ps(S/I) if permitted Cv, Kn(X)
+1 Sp, Pk, Bd, Ax Ps(S/O) if permitted Wb, mtd (not Kn(X))
TACTICAL FACTORS You are: Enemy Front Rank is: Enemy Rear Rank is:
+3 Foot, Art, Bge(O) in TF/PF -1 Any Kn, Cv Required double base
+2 Any manning a PF tower -1 Foot LH(F) LH(F)
+1 Any on a PF wall -1 Kn, foot (not Ps) Wb Wb
+1 Any manning an upslope TF -1 Ax, Sp, Bw, Sh, Hd Sp(S/O) Sp
+1 Foot/Train upslope in enemy bound -1 Foot (not Ps), train Pk(S/O/I) 4th rank of Pk
+1 Mounted upslope in own bound Any Bound
+2 Brilliant stroke Your Front Rank is: Your Rear Rank is: Enemy is:
+1 General +1 Pk 2nd and 3rd rank Pk Not Cv, LH, Ps, train
+1 In contact with own Bge(S) +1 Sh Sh Any
+1 Element behind aiding shooting p.37 +1 Foot Foot TF or PF
-1 Other aiding shooting
-1 Each flank overlapped GRADING Bound: Your Score is: Opponent is:
-1 Each enemy front edge on flank or rear (S) Mounted Own Less Foot in CC +1
-1 Unable to start recoil (S) WWg, Bge, naval Any Less Any in CC +1
-1 Disadvantaged by weather (S) Any Less Shooting at you +1
-1 Disheartened or broken (S) mounted or foot Enemy Equal or less Mounted in CC +1
-1 Shooting into BUA, crags, trees, oasis Any Any Equal or less (S) shooting -1
-1 WWg that moved this bound Any Enemy Equal or less (S) mounted in CC -1
-1 Pk(F), Bd, Wb(S/O), Hd(O) in DG Any foot Enemy Equal or less (S) foot in CC -1
-1 Mounted, Sp, Pk, train in RG (I) Any Less Shooting at you -1
-2 Mounted, Sp, Pk, train in DG (I) Any Equal or less In CC -1
-2 Mounted (not El, LH) fighting over PO (F) Any Less Shooting at you (not Art) -1
(F) Enemy Less Any in CC -1
OUTCOME Exceptions – Flee, Repulse and Spent OUTCOME Exceptions – Destroyed if beaten in:
Kn Beaten Repulse or recoil vs foot Own bound by: Enemy bound by:
Flee vs Bw, Sh in CC
Cv Beaten Repulse or recoil vs Kn, foot El Lights, Sh, Art, Cm(X) Lights, Sh, Art, Cm(X)
Flee vs Cm, Exp or in DG Exp Any Any
Doubled Repulsed vs train in CC except Art(I) Kn El, Exp, Cm, Bd(X) El, Exp, Cm, Bd(X)
Flee vs naval Cv Kn in GG (unless in wedge)
Spent vs Sp,Pk,Bd in own bound & GG Cm Exp if they are in GG
LH Beaten Repulse or recoil vs foot, train Sp, El El, Bd, Wb, Ax(S)
Repulse or recoil vs Kn in own bound Pk Exp, Kn, Cm(S) in GG
Flee vs Kn, Cm(S) in enemy bound Bd El Exp, Kn, Cm(S) in GG, El, Wb
Flee vs better LH, Exp, Art or in DG Wb El El, Exp, Kn, Cm(S), Bd, Ps(S)
Doubled Spent vs foot (not Ps(O) or Bw) in GG or RG
p.4 Bw Mounted, Wb, WWg Mounted, Wb, WWg
Spent vs train or naval Sh Any in close combat Any in close combat
Spent vs Kn in own bound Ax El, Kn, Cm(S) in GG
Ps Beaten Repulsed vs foot (not Ps) Ps Kn, Cv, Cm(S/O) in GG Kn, Cv, Cm(S/O) in GG
Doubled Flee vs train or naval Art Any in close combat Any in close combat
Flee vs mounted in RG or DG WWg Art, El (not X), Ps (if X) Art, El (not X), Ps (if X)
Spent vs foot (not lights or Bw) in GG or RG Hd Exp, Kn, Cm(S) in GG, El, Wb Exp, Kn, Cm(S) in GG, El, Wb
© Toby Partridge, Phil Barker 2007. All Rights Reserved. www.dbmm.org.uk