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PPS Unit 1 &2 by BMK

This document provides an overview of computer systems and programming languages. It discusses: - The basic components of a computer system including hardware (input/output devices, CPU, storage) and software (system software like operating systems and application software). - The evolution of computer languages from machine languages using 0s and 1s to symbolic languages using symbols, and then to high-level languages that are more abstract and portable across systems. - Key aspects of system software including operating systems, system utilities, and language translators, as well as general purpose and application-specific software.
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0% found this document useful (0 votes)
25 views60 pages

PPS Unit 1 &2 by BMK

This document provides an overview of computer systems and programming languages. It discusses: - The basic components of a computer system including hardware (input/output devices, CPU, storage) and software (system software like operating systems and application software). - The evolution of computer languages from machine languages using 0s and 1s to symbolic languages using symbols, and then to high-level languages that are more abstract and portable across systems. - Key aspects of system software including operating systems, system utilities, and language translators, as well as general purpose and application-specific software.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1

PROGRAMMING FOR PROBLEM SOLVING

B.TECH
(I YEAR – I SEM)

DEPARTMENT OF CSE

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UNIT - I
Introduction to Computing:
Computer Systems:
A computer is a system made of two major components: hardware and software. The computer
hardware is the physical equipment. The software is the collection of programs (instructions)
that allow the hardware to do its job.

Computer
System

Hardware Software

Computer Hardware
The hardware component of the computer system consists of five parts: input devices, central
processing unit (CPU) ,primary storage, output devices, and auxiliary storage devices.

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The input device is usually a keyboard where programs and data are entered into the
computers. Examples of other input devices include a mouse, a pen or stylus, a touch screen, or
an audio input unit.

The central processing unit (CPU) is responsible for executing instructions such as arithmetic
calculations,comparisons among data, and movement of data inside the system. Today’s
computers may have one ,two, or more CPUs .Primary storage ,also known as main memory, is
a place where the programs and data are stored temporarily during processing. The data in
primary storage are erased when we turn off a personal computer or when we log off from a
time-sharing system.

The output device is usually a monitor or a printer to show output. If the output is shown on
the monitor, we say we have a soft copy. If it is printed on the printer, we say we have a hard
copy.

Auxiliary storage, also known as secondary storage, is used for both input and output. It is the
place where the programs and data are stored permanently. When we turn off the computer,
or programs and data remain in the secondary storage, ready for the next time we need them.

Computer Software
Computer software is divided in to two broad categories: system software and application
software .System software manages the computer resources .It provides the interface between
the hardware and the users. Application software, on the other hand is directly responsible for
helping users solve their problems.

Software

System Application
software software

System System General Application


Operating support Developmen Purpose Specific
Systems

Fig: Types of software

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System Software:

System software consists of programs that manage the hardware resources of a computer and
perform required information processing tasks. These programs are divided into three classes:
the operating system, system support, and system development.

The operating system provides services such as a user interface, file and database access, and
interfaces to communication systems such as Internet protocols. The primary purpose of this
software is to keep the system operating in an efficient manner while allowing the users access
to the system.

System support software provides system utilities and other operating services. Examples of
system utilities are sort programs and disk format programs. Operating services consists of
programs that provide performance statistics for the operational staff and security monitors to
protect the system and data.

The last system software category ,system development software, includes the language
translators that convert programs into machine language for execution ,debugging tools to
ensure that the programs are error free and computer –assisted software engineering(CASE)
systems.

Application software

Application software is broken in to two classes :general-purpose software and application –


specific software. General purpose software is purchased from a software developer and can
be used for more than one application. Examples of general purpose software include word
processors ,database management systems ,and computer aided design systems. They are
labeled general purpose because they can solve a variety of user computing problems.

Application –specific software can be used only for its intended purpose.

A general ledger system used by accountants and a material requirements planning system
used by a manufacturing organization are examples of application-specific software. They can
be used only for the task for which they were designed they cannot be used for other
generalized tasks.

The relation ship between system and application software is shown in fig-2.In this figure, each
circle represents an interface point .The inner core is hard ware. The user is represented by the out
layer. To work with the system,the typical user uses some form of application software. The
application software in turn interacts with the operating system ,which is apart of the system
software layer. The system software provides the direct interaction with the hard ware. The
opening at the bottom of the figure is the path followed by the user who interacts directly with
the operating system when necessary.

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Computer Languages:
To write a program for a computer, we must use a computer language. Over the years
computer languages have evolved from machine languages to natural languages.

1940’s Machine level Languages

1950’s Symbolic Languages

1960’s High-Level Languages

Machine Languages

In the earliest days of computers, the only programming languages available were machine
languages. Each computer has its own machine language, which is made of streams of 0’s and
1’s.

Instructions in machine language must be in streams of 0’s and 1’s because the internal circuits
of a computer are made of switches transistors and other electronic devices that can be in one
of two states: off or on. The off state is represented by 0 , the on state is represented by 1.

The only language understood by computer hardware is machine language.

Symbolic Languages:

In early 1950’s Admiral Grace Hopper, A mathematician and naval officer developed the
concept of a special computer program that would convert programs into machine language.

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The early programming languages simply mirror to the machine languages using symbols of
mnemonics to represent the various machine language instructions because they used symbols,
these languages were known as symbolic languages.

Computer does not understand symbolic language it must be translated to the machine
language. A special program called assembler translates symbolic code into machine language.
Because symbolic languages had to be assembled into machine language they soon became
known as assembly languages.

Symbolic language uses symbols or mnemonics to represent the various ,machine language
instructions.

High Level Languages:

Symbolic languages greatly improved programming effificiency; they still required programmers
to concentrate on the hardware that they were using. Working with symbolic languages was
also very tedious because each machine instruction has to be individually coded. The desire to
improve programmer efficiency and to change the focus from the computer to the problem
being solved led to the development of high-level language.

High level languages are portable to many different computers, allowing the programmer to
concentrate on the application problem at hand rather than the intricacies of the computer.
High-level languages are designed to relieve the programmer from the details of the assembly
language. High level languages share one thing with symbolic languages, They must be
converted into machine language. The process of converting them is known as compilation.

The first widely used high-level languages, FORTRAN (FORmula TRANslation)was created by
John Backus and an IBM team in 1957;it is still widely used today in scientific and engineering
applications. After FORTRAN was COBOL(Common Business-Oriented Language). Admiral
Hopper was played a key role in the development of the COBOL Business language.

C is a high-level language used for system software and new application code.

ALGORITHM:

Algorithms was developed by an Arab mathematician. It is chalked out step-by-step


approach to solve a given problem. It is represented in an English like language and has some
mathematical symbols like ->, >, <, = etc. To solve a given problem or to write a program you
approach towards solution of the problem in a systematic, disciplined, non-adhoc, step-by-step
way is called Algorithmic approach. Algorithm is a penned strategy(to write) to find a solution.

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Example: Algorithm/pseudo code to add two numbers

Step 1: Start
Step 2:Read the two numbers in to a,b
Step 3: c=a+b
Step 4: write/print c
Step 5: Stop.

FLOW CHART :
A Flow chart is a Graphical representation of an Algorithm or a portion of an Algorithm. Flow
charts are drawn using certain special purpose symbols such as Rectangles, Diamonds, Ovals and
small circles. These symbols are connected by arrows called flow lines.

The diagrammatic representation of way to solve the given problem is called flow chart.
The following are the most common symbols used in Drawing flowcharts:

Oval Terminal start/stop/begin/end.

Parallelogram Input/output Making data available

For processing(input) or
recording of the process
information(output)

Rectangle Process Any processing to be

Done .A process changes or


moves data.An assignment
operation.

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Diamond Decision Decision or switching

type of operations.

Circle Connector Used to connect

Different parts of flowchart.

Arrow Flow Joins two symbols

and also represents flow of


execution.

INTRODUCTION TO ‘C’ LANGUAGE:


C language facilitates a very efficient approach to the development and implementation
of computer programs. The History of C started in 1972 at the Bell Laboratories, USA where
Dennis M. Ritchie proposed this language. In 1983 the American National Standards Institute
(ANSI) established committee whose goal was to produce “an unambiguous and machine
independent definition of the language C “ while still retaining it’s spirit .
C is the programming language most frequently associated with UNIX. Since the 1970s, the bulk
of the UNIX operating system and its applications have been written in C. Because the C language
does not directly rely on any specific hardware architecture, UNIX was one of the first portable
operating systems. In other words, the majority of the code that makes up UNIX does not know
and does not care which computer it is actually running on. Machine-specific featuresare isolated
in a few modules within the UNIX kernel, which makes it easy for you to modify them when you
are porting to a different hardware architecture.C was first designed by Dennis Ritchie for use
with UNIX on DEC PDP-11 computers. Thelanguage evolved from Martin Richard's BCPL, and one
of its earlier forms was the B language, which was written by Ken Thompson for the DEC PDP-7.
The first book on C was The C Programming Language by Brian Kernighan and Dennis Ritchie,
published in 1978.
In 1983, the American National Standards Institute (ANSI) established a committee to standardize
the definition of C. The resulting standard is known as ANSI C, and it is the recognized standard
for the language, grammar, and a core set of libraries. The syntax is slightly different from the
original C language, which is frequently called K&R for Kernighan and Ritchie.There is also an ISO
(International Standards Organization) standard that is very similar to the ANSI standard.
It appears that there will be yet another ANSI C standard officially dated 1999 or in the early 2000

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years; it is currently known as "C9X."

BASIC STRUCTURE OF C LANGUAGE:


The program written in C language follows this basic structure. The sequence of sections
should be as they are in the basic structure. A C program should have one or more sections but
the sequence of sections is to be followed.

1. Documentation section

2. Linking section

3. Definition section

4. Global declaration section

5. Main function section

Declaration section

Executable section

6. Sub program or function section


1. DOCUMENTATION SECTION : comes first and is used to document the use of logic or reasons
in your program. It can be used to write the program's objective, developer and logic details. The
documentation is done in C language with /* and */ . Whatever is written between these two
are called comments.

2. LINKING SECTION : This section tells the compiler to link the certain occurrences of keywords
or functions in your program to the header files specified in this section.

e.g. #include <stdio.h>

3. DEFINITION SECTION : It is used to declare some constants and assign them some value.

e.g. #define MAX 25

Here #define is a compiler directive which tells the compiler whenever MAX is found in
the program replace it with 25.

4. GLOBAL DECLARATION SECTION : Here the variables which are used through out the program

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(including main and other functions) are declared so as to make them global(i.e accessible to all
parts of program)

e.g. int i; (before main())

5. MAIN FUNCTION SECTION : It tells the compiler where to start the execution from

main()

point from execution starts

main function has two sections

1. declaration section : In this the variables and their data types are declared.

2. Executable section : This has the part of program which actually performs the task we
need.

6. SUB PROGRAM OR FUNCTION SECTION : This has all the sub programs or the functions
which our program needs.
SIMPLE ‘C’ PROGRAM:
/* simple program in c */

#include<stdio.h>

main()

printf(“welcome to c programming”);

} /* End of main */

KEYWORDS :
There are certain words, called keywords (reserved words) that have a predefined
meaning in ‘C’ language. These keywords are only to be used for their intended purpose and not
as identifiers.

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The following table shows the standard ‘C’ keywords

Auto Break Case Char Const Continue

Default Do Double Else Enum Extern

Float For Goto If Int Long

Register Return Short Signed Sizeof Static

Struct Switch Typedef Union Unsigned void

Volatile While

IDENTIFIERS :
Names of the variables and other program elements such as functions, array,etc,are
known as identifiers.

There are few rules that govern the way variable are named(identifiers).

1. Identifiers can be named from the combination of A-Z, a-z, 0-9, _(Underscore).

2. The first alphabet of the identifier should be either an alphabet or an underscore.


digit are not allowed.

3. It should not be a keyword.

Eg: name,ptr,sum

After naming a variable we need to declare it to compiler of what data type it is .

The format of declaring a variable is

Data-type id1, id2,. ... idn;

where data type could be float, int, char or any of the data types.

id1, id2, id3 are the names of variable we use. In case of single variable no commas are
required.

eg float a, b, c;

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int e, f, grand total;

char present_or_absent;

ASSIGNING VALUES :

When we name and declare variables we need to assign value to the variable. In some
cases we assign value to the variable directly like

a=10;

in our program.

In some cases we need to assign values to variable after the user has given input for
that.

eg we ask user to enter any no and input it

/* write a program to show assigning of values to variables */

#include<stdio.h>

main()

int a;

float b;

printf("Enter any number\n");

b=190.5;

scanf("%d",&a);

printf("user entered %d", a);


printf("B's values is %f", b);

CONSTANTS :
A quantity that does not vary during the execution of a program is known as a constant

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supports two types of constants namely Numeric constants and character constants.

NUMERIC CONSTANTS:

1. Example for an integer constant is 786,-127

2. Long constant is written with a terminal ‘l’or ‘L’,for example 1234567899L is a Long

constant.

3. Unsigned constants are written with a terminal ‘u’ or ‘U’,and the suffix ‘ul’ and ‘UL’

indicates unsigned long. for example 123456789u is a Unsigned constant and

1234567891ul is an unsigned long constant.

4. The advantage of declaring an unsigned constant is to increase the range of storage.

5. Floating point constants contain a decimal point or an exponent or both. For Eg :

123.4,1e-2,1.4E-4,etc.The suffixes f or F indicate a float constant while the absence of

f or F indicate the double, l or L indicate long double.

CHARACTER CONSTANTS:

A character constant is written as one character with in single quotes such as ‘a’. The value
of a character constant is the numerical value of the character in the machines character set.
certain character constants can be represented by escape sequences like ‘\n’. These sequences
look like two characters but represent only one.

The following are the some of the examples of escape sequences:


Escape sequence Description

\a Alert

\b Backspace

\f Form feed

\n New Line

\r Carriage return

\t Horizontal Tab

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\v Vertical Tab

String constants or string literal is a sequence of zero or more characters surrounded by


a double quote. Example , “ I am a little boy”. quotes are not a part of the string.

To distinguish between a character constant and a string that contains a single character
ex: ‘a’ is not same as “a”. ‘a’ is an integer used to produce the numeric value of letter a in the
machine character set, while “a” is an array of characters containing one character and a ‘\0’ as
a string in C is an array of characters terminated by NULL.

There is one another kind of constant i.e Enumeration constant , it is a list of constant
integer values.

Ex.: enum color { RED, Green, BLUE }

The first name in the enum has the value 0 and the next 1 and so on unless explicit values
are specified.

If not all values specified , unspecified values continue the progression from the last
specified value. For example

Enum months { JAN=1, FEB,MAR, …, DEC -

Where the value of FEB is 2 and MAR is 3 and so on.

Enumerations provide a convenient way to associate constant values with names.

VARIABLES :
A quantity that can vary during the execution of a program is known as a variable. To
identify a quantity we name the variable for example if we are calculating a sum of two numbers
we will name the variable that will hold the value of sum of two numbers as 'sum'.

DATA TYPES :
To represent different types of data in C program we need different data types. A data type
is essential to identify the storage representation and the type of operations that can be
performed on that data. C supports four different classes of data types namely

1. Primary Data types


2. Derives data types
3. User defined data types
4. Pointer data types

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PRIMARY DATA TYPES:

All arithmetic operations such as Addition , subtraction etc are possible on basic data
types.

E.g.: int a,b;

Char c;

The following table shows the Storage size and Range of basic data types:

TYPE LENGTH RANGE


Unsigned char 8 bits 0 to 255

Char 8 bits -128 to 127

Short int 16 bits -32768 to 32767

Unsigned int 32 bits 0 to 4,294,967,295

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Int 32 bits -2,147,483,648 to 2,147,483,648

Unsigned long 32 bits 0 to 4,294,967,295

Enum 16 bits -2,147,483,648 to 2,147,483,648

Long 32 bits -2,147,483,648 to 2,147,483,648

Float 32 bits 3.4*10E-38 to 3.4*10E38

Double 64 bits 1.7*10E-308 to 1.7*10E308

Long double 80 bits 3.4*10E-4932 to 1.1*10E4932

DERIVED DATA TYPES:

Derived datatypes are used in ‘C’ to store a set of data values. Arrays and Structures are
examples for derived data types.

Ex: int a[10];

Char name[20];

USER DEFINED DATATYPES:


C Provides a facility called typedef for creating new data type names defined by the
user. For Example ,the declaration ,

typedef int Integer;

makes the name Integer a synonym of int.Now the type Integer can be used in declarations
,casts,etc,like,
Integer num1,num2;

Which will be treated by the C compiler as the declaration of num1,num2as int variables.

“typedef” ia more useful with structures and pointers.

POINTER DATA TYPES:

Pointer data type is necessary to store the address of a variable.

INPUT AND OUTPUT STATEMENTS :


The simplest of input operator is getchar to read a single character from the input device.

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varname=getchar();

you need to declare varname.

The simplest of output operator is putchar to output a single character on the output
device.

putchar(varname)

The getchar() is used only for one input and is not formatted. Formatted input refers to an input
data that has been arranged in a particular format, for that we have scanf.

scanf("control string", arg1, arg2,...argn);

Control string specifies field format in which data is to be entered.

arg1, arg2... argn specifies address of location or variable where data is stored.

eg scanf("%d%d",&a,&b);

%d used for integers

%f floats

%l long

%c character

for formatted output you use printf

printf("control string", arg1, arg2,...argn);

/* program to exhibit i/o */

#include<stdio.h>

main()

int a,b;

float c;

printf("Enter any number");

a=getchar();

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printf("the char is ");

putchar(a);

printf("Exhibiting the use of scanf");

printf("Enter three numbers");

scanf("%d%d%f",&a,&b,&c);

printf("%d%d%f",a,b,c);

OPERATORS :
An operator is a symbol that tells the compiler to perform certain mathematical or
logical manipulations. They form expressions.

C operators can be classified as

1. Arithmetic operators

2. Relational operators

3. Logical operators

4. Assignment operators

5. Increment or Decrement operators

6. Conditional operator

7. Bit wise operators

8. Special operators

1. ARITHMETIC OPERATORS : All basic arithmetic operators are present in C.

operator meaning

+ add

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- subtract

* multiplication

/ division

% modulo division(remainder)

An arithmetic operation involving only real operands(or integer operands) is called real
arithmetic(or integer arithmetic). If a combination of arithmetic and real is called mixed mode
arithmetic.

2. RELATIONAL OPERATORS : We often compare two quantities and depending on their


relation take certain decisions for that comparison we use relational operators.

operator meaning

< is less than

> is greater than

<= is less than or equal to

>= is greater than or equal to

== is equal to

!= is not equal to
It is the form of

ae-1 relational operator ae-2

3. LOGICAL OPERATORS : An expression of this kind which combines two or more relational
expressions is termed as a logical expressions or a compound relational expression. The
operators and truth values are

op-1 op-2 op-1 && op-2 op-1 || op-2

non-zero non-zero 1 1

non-zero 0 0 1

0 non-zero 0 1

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0 0 0 0

op-1 !op-1

non-zero zero

zero non-zero

5. ASSIGNMENT OPERATORS : They are used to assign the result of an expression to a variable.
The assignment operator is '='.
v op=exp

v is variable

op binary operator

exp expression

op= short hand assignment operator


short hand assignment operators

use of simple assignment operators use of short hand assignment operators

a=a+1 a+=1

a=a-1 a-=1

a=a%b a%=b

6. INCREMENT AND DECREMENT OPERATORS :

++ and == are called increment and decrement operators used to add or subtract.

Both are unary and as follows

++m or m++

--m or m--

The difference between ++m and m++ is

if m=5; y=++m then it is equal to m=5;m++;y=m;

if m=5; y=m++ then it is equal to m=5;y=m;m++;

7. CONDITIONAL OPERATOR : A ternary operator pair "?:" is available in C to construct

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conditional expressions of the form

exp1 ? exp2 : exp3;

It work as

if exp1 is true then exp2 else exp3

8. BIT WISE OPERATORS : C supports special operators known as bit wise operators for
manipulation of data at bit level. They are not applied to float or double.

operator meaning

& Bitwise AND


| Bitwise OR

^ Bitwise exclusive OR

<< left shift

>> right shift

~ one's complement

9. SPECIAL OPERATORS : These operators which do not fit in any of the above classification are
,(comma), sizeof, Pointer operators(& and *) and member selection operators (. and ->). The
comma operator is used to link related expressions together.

sizeof operator is used to know the sizeof operand.

/* programs to exhibit the use of operators */

#include<stdio.h>

main()

int sum, mul, modu;

float sub, divi;

int i,j;

float l, m;

printf("Enter two integers ");

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scanf("%d%d",&i,&j);

printf("Enter two real numbers");

scanf("%f%f",&l,&m);

sum=i+j;

mul=i*j;

modu=i%j;

sub=l-m;

divi=l/m;

printf("sum is %d", sum);

printf("mul is %d", mul);

printf("Remainder is %d", modu);

printf("subtraction of float is %f", sub);

printf("division of float is %f", divi);

}
/* program to implement relational and logical */

#include<stdio.h>

main()

int i, j, k;

printf("Enter any three numbers ");

scanf("%d%d%d", &i, &j, &k);

if((i<j)&&(j<k))

printf("k is largest");

else if i<j || j>k

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if i<j && j >k

printf("j is largest");

else

printf("j is not largest of all");


}

/* program to implement increment and decrement operators */

#include<stdio.h>

main()

int i;

printf("Enter a number");

scanf("%d", &i);

i++;

printf("after incrementing %d ", i);

i--;

printf("after decrement %d", i);

/* program using ternary operator and assignment */

#include<stdio.h>

main()

int i,j,large;

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printf("Enter two numbers ");

scanf("%d%d",&i,&j);

large=(i>j)?i:j;

printf("largest of two is %d",large);

SELECTION STATEMENTS(DECISION MAKING):


IF AND SWITCH STATEMENTS :
We have a number of situations where we may have to change the order of execution of
statements based on certain conditions or repeat a group of statements until certain specified
conditions are met.

The if statement is a two way decision statement and is used in conjunction with an
expression. It takes the following form

If(test expression)

If the test expression is true then the statement block after if is executed otherwise it is not
executed

if (test expression)

statement block;

statement–x ;

only statement–x is executed.

/* program for if */

#include<stdio.h>

main()

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int a,b;

printf(“Enter two numbers”);


scanf(“%d%d”,&a,&b):

if a>b

printf(“ a is greater”);

if b>a

printf(“b is greater”);

The if –else statement:

If your have another set of statement to be executed if condition is false then if-else is
used

if (test expression)

statement block1;

else

statement block2;

statement –x ;

/* program for if-else */

#include<stdio.h>

main()

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int a,b;
printf(“Enter two numbers”);

scanf(“%d%d”,&a,&b):

if a>b

printf(“ a is greater”)

else

printf(“b is greater”);

Nesting of if..else statement :

If more than one if else statement

if(text cond1)

if (test expression2

statement block1;

else

statement block 2;

else

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statement block2;
}

statement-x ;

if else ladder

if(condition1)

statement1;

else if(condition2)

statement 2;

else if(condition3)

statement n;

else

default statement.

statement-x;

The nesting of if-else depends upon the conditions with which we have to deal.

THE SWITCH STATEMENT:


If for suppose we have more than one valid choices to choose from then we can use
switch statement in place of if statements.

switch(expression)

{.

case value-1

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block-1

break;

case value-2

block-2

break;

default:

default block;

break;

statement–x

In case of

if(cond1)

statement-1

if (cond2)

statement 2

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/* program to implement switch */

#include<stdio.h>

main()

int marks,index;

char grade[10];

printf(“Enter your marks”);

scanf(“%d”,&marks);

index=marks/10;

switch(index)

case 10 :

case 9:

case 8:

case 7:

case 6: grade=”first”;

break;

case 5 : grade=”second”;

break;

case 4 : grade=”third”;

break;

default : grade =”fail”;

break;

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printf(“%s”,grade);

LOOPING :
Some times we require a set of statements to be executed repeatedly until a

condition is met.

We have two types of looping structures. One in which condition is tested before
entering the statement block called entry control.

The other in which condition is checked at exit called exit controlled loop.

WHILE STATEMENT :

While(test condition)

body of the loop

It is an entry controlled loop. The condition is evaluated and if it is true then body of
loop is executed. After execution of body the condition is once again evaluated and if is true body
is executed once again. This goes on until test condition becomes false.

/* program for while */

#include<stdio.h>
main()

int count,n;

float x,y;

printf(“Enter the values of x and n”);

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scanf(“%f%d”,&x,&n);

y=1.0;

count=1;

while(count<=n)

y=y*x;

count++;
}

printf(“x=%f; n=%d; x to power n = %f”,x,n,y);

DO WHILE STATEMENT :

The while loop does not allow body to be executed if test condition is false. The do while
is an exit controlled loop and its body is executed at least once.

do

body

}while(test condition);

/* printing multiplication table */

#include<stdio.h>

#define COL 10

#define ROW 12

main()

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int row,col,y;

row=1;

do

col=1;

do

y=row*col;

printf(“%d”,y);

col=col+1;

}while(col<=COL);

printf(“\n”);

row=row+1;

}while(row<=ROW);

THE FOR LOOP :

It is also an entry control loop that provides a more concise structure

for(initialization; test control; increment)

body of loop

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/* program of for loop */

#include<stdio.h>
main()

long int p;

int n;

double q;

printf(“2 to power n “);

p=1;

for(n=0;n<21;++n)

if(n==0)

p=1;

else

p=p*2;

q=1.0/(double)p;

printf(“%101d%10d”,p,n);

UNCONDITIONAL STATEMENTS:

BREAK STATEMENT:

This is a simple statement. It only makes sense if it occurs in the body of a switch, do,
while or for statement. When it is executed the control of flow jumps to the statement
immediately following the body of the statement containing the break. Its use is widespread in

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switch statements, where it is more or less essential to get the control .

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The use of the break within loops is of dubious legitimacy. It has its moments, but is really
only justifiable when exceptional circumstances have happened and the loop has to be abandoned.
It would be nice if more than one loop could be abandoned with a single break but that isn't how
it works. Here is an example.

#include <stdio.h>
#include <stdlib.h>
main(){
int i;

for(i = 0; i < 10000; i++){


if(getchar() == 's')
break;
printf("%d\n", i);
}
exit(EXIT_SUCCESS);
}

It reads a single character from the program's input before printing the next in a sequence of
numbers. If an „s‟ is typed, the break causes an exit from the loop.

If you want to exit from more than one level of loop, the break is the wrong thing to use.

CONTINUE STATEMENT:
This statement has only a limited number of uses. The rules for its use are the same as for
break, with the exception that it doesn't apply to switch statements. Executing a continue starts
the next iteration of the smallest enclosing do, while or for statement immediately. The use of
continue is largely restricted to the top of loops, where a decision has to be made whether or not
to execute the rest of the body of the loop. In this example it ensures that division by zero (which
gives undefined behaviour) doesn't happen.

#include <stdio.h>
#include <stdlib.h>
main(){
int i;

for(i = -10; i < 10; i++){


if(i == 0)
continue;
printf("%f\n", 15.0/i);
/*
* Lots of other statements .....
*/
}
exit(EXIT_SUCCESS);

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The continue can be used in other parts of a loop, too, where it may occasionally help to
simplify the logic of the code and improve readability. continue has no special meaning to a
switch statement, where break does have. Inside a switch, continue is only valid if there is a
loop that encloses the switch, in which case the next iteration of the loop will be started.

There is an important difference between loops written with while and for. In a while, a
continue will go immediately to the test of the controlling expression. The same thing in a for
will do two things: first the update expression is evaluated, then the controlling expression is
evaluated.

GOTO AND LABELS:

In C, it is used to escape from multiple nested loops, or to go to an error handling exit at


the end of a function. You will need a label when you use a goto; this example shows both.

goto L1;
/* whatever you like here */
L1: /* anything else */

A label is an identifier followed by a colon. Labels have their own „name space‟ so they
can't clash with the names of variables or functions. The name space only exists for the function
containing the label, so label names can be re-used in different functions. The label can be used
before it is declared, too, simply by mentioning it in a goto statement.

Labels must be part of a full statement, even if it's an empty one. This usually only matters
when you're trying to put a label at the end of a compound statement—like this.

label_at_end: ; /* empty statement */


}

The goto works in an obvious way, jumping to the labelled statements. Because the name of
the label is only visible inside its own function, you can't jump from one function to another one.

It's hard to give rigid rules about the use of gotos but, as with the do, continue and the
break (except in switch statements), over-use should be avoided. More than one goto every 3–5
functions is a symptom that should be viewed with deep suspicion.

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UNIT-II
ARRAYS :
An array is a group of related data items that share a common name.

Ex:- Students

The complete set of students are represented using an array name students. A particular
value is indicated by writing a number called index number or subscript in brackets after array
name. The complete set of value is referred to as an array, the individual values are called
elements.

ONE – DIMENSIONAL ARRAYS :

A list of items can be given one variable index is called single subscripted variable or a
one-dimensional array.

The subscript value starts from 0. If we want 5 elements the declaration will be
int number[5];

The elements will be number[0], number[1], number[2], number[3],


number[4]There will not be number[5]

Declaration of One - Dimensional Arrays :

Type variable – name [sizes];


Type – data type of all elements Ex: int, float etc.,

Variable – name – is an identifier

Size – is the maximum no of elements that can be stored.

Ex:- float avg[50]

This array is of type float. Its name is avg. and it can contains 50 elements only. The
range starting from 0 – 49 elements.

Initialization of Arrays :

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Initialization of elements of arrays can be done in same way as ordinary variables are
done when they are declared.

Type array name[size] = {List of Value};

Ex:- int number[3]={0,0,0};

If the number of values in the list is less than number of elements then only that elements will
be initialized. The remaining elements will be set to zero automatically.

Ex:- float total[5]= {0.0,15.75,-10};

The size may be omitted. In such cases, Compiler allocates enough space for all initialized
elements.

int counter[ ]= {1,1,1,1};

/* Program Showing one dimensional array */

#include<stdio.h>
main()

int i;

float x[10],value,total;

printf(“Enter 10 real numbers\n”);

for(i=0;i<10;i++)

scanf(“%f”,&value);

x[i]=value;

total=0;

for(i=0;i<10;i++)

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total=total+x[i]

for(i=0;i<10;i++)

printf(“x*%2d+=%5.2f\n”,I+1,x*I+);

printf(“total=%0.2f”,total);

}
TWO – DIMENSIONAL ARRAYS:
To store tables we need two dimensional arrays. Each table consists of rows and
columns. Two dimensional arrays are declare as

type array name [row-size][col-size];

/* Write a program Showing 2-DIMENSIONAL ARRAY */


/* SHOWING MULTIPLICATION TABLE */

#include<stdio.h>

#include<math.h>

#define ROWS 5

#define COLS 5

main()

int row,cols,prod[ROWS][COLS];

int i,j;

printf(“Multiplication table”);

for(j=1;j< =COLS;j++)

printf(“%d”,j);

for(i=0;i<ROWS;i++)

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row = i+1;

printf(“%2d|”,row);

for(j=1;j < = COLS;j++)

COLS=j;

prod[i][j]= row * cols;

printf(“%4d”,prod*i+*j+);

}
}

INITIALIZING TWO DIMENSIONAL ARRAYS:

They can be initialized by following their declaration with a list of initial values enclosed
in braces.

Ex:- int table[2][3] = {0,0,0,1,1,1};

Initializes the elements of first row to zero and second row to one. The initialization is done by
row by row. The above statement can be written as

int table[2][3] = {{0,0,0},{1,1,1}};

When all elements are to be initialized to zero, following short-cut method may be used.

int m[3][5] = {{0},{0},{0}};

STRINGS(CHARACTER ARRAYS) :
A String is an array of characters. Any group of characters (except double quote sign
)defined between double quotes is a constant string.

Ex: “C is a great programming language”.

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If we want to include double quotes.

Ex: “\”C is great \” is norm of programmers “.

Declaring and initializing strings :-

A string variable is any valid C variable name and is always declared as an array.

char string name [size];

size determines number of characters in the string name. When the compiler assigns a character
string to a character array, it automatically supplies a null character (‘\0’) at end of String.
Therefore, size should be equal to maximum number of character in String plus one.

String can be initialized when declared as


1. char city*10+= “NEW YORK’;
2. char city[10]= ,‘N’,’E’,’W’,’ ‘,’Y’,’O’,’R’,’K’,’/0’-;
3.
C also permits us to initializing a String without specifying size.

Ex:- char Strings* += ,‘G’,’O’,’O’,’D’,’\0’-;

READING STRINGS FROM USER:

%s format with scanf can be used for reading String.

char address[15];

scanf(“%s”,address);

The problem with scanf function is that it terminates its input on first white space it finds. So
scanf works fine as long as there are no spaces in between the text.

Reading a line of text :

If we are required to read a line of text we use getchar(). which reads a singlecharacters.
Repeatedly to read successive single characters from input and place in character array.

/* Program to read String using scanf & getchar */

#include<stdio.h>

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main()
{

char line[80],ano_line[80],character;

int c;

c=0;

printf(“Enter String using scanf to read \n”);

scanf(“%s”, line);

printf(“Using getchar enter new line\n”);

do

character = getchar();

ano_line[c] = character;

c++;

- while(character !=’\n’);

c=c-1;

ano_line*c+=’\0’;

STRING INPUT/OUTPUT FUNCTIONS:


C provides two basic ways to read and write strings.First we can read and write strings with the
formatted input/output functions,scanf/fscanf and prinf/fprinf.Second we can use a special set
of strin only functions ,get string(gets/fgets)and put string(puts/fputs).

Formatted string Input/Output:

Formatted String Input:scanf/fscanf:


Declarations:

int fscanf(FILE *stream, const char *format, ...);

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int scanf(const char *format, ...);

The ..scanf functions provide a means to input formatted information from a stream

fscanf reads formatted input from a stream

scanf reads formatted input from stdin

These functions take input in a manner that is specified by the format argument and store each
input field into the following arguments in a left to right fashion.
Each input field is specified in the format string with a conversion specifier which specifies how
the input is to be stored in the appropriate variable. Other characters in the format string
specify characters that must be matched from the input, but are not stored in any of the
following arguments. If the input does not match then the function stops scanning and returns.
A whitespace character may match with any whitespace character (space, tab, carriage return,
new line, vertical tab, or formfeed) or the next incompatible character.

Formatted String Output:printf/fprintf:

Declarations:

int fprintf(FILE *stream, const char *format, ...);


int printf(const char *format, ...);

The ..printf functions provide a means to output formatted information to a stream.

fprintf sends formatted output to a stream

printf sends formatted output to stdout

These functions take the format string specified by the format argument and apply each
following argument to the format specifiers in the string in a left to right fashion. Each
character in the format string is copied to the stream except for conversion characters which
specify a format specifier.
String Input/Output

In addition to the Formatted string functions,C has two sets of string functions that read and
write strings without reformatting any data.These functions convert text file lines to strings and
strings to text file lines.

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gets():

Declaration:

char *gets(char *str);

Reads a line from stdin and stores it into the string pointed to by str. It stops when either the
newline character is read or when the end-of-file is reached, whichever comes first. The
newline character is not copied to the string. A null character is appended to the end of the
string.

On success a pointer to the string is returned. On error a null pointer is returned. If the end-of-file
occurs before any characters have been read, the string remains unchanged.

puts:

Declaration:

int puts(const char *str);

Writes a string to stdout up to but not including the null character. A newline character is
appended to the output.

On success a nonnegative value is returned. On error EOF is returned.

STRING HANDLING/MANIPULATION FUNCTIONS:


strcat( ) Concatenates two Strings

strcmp( ) Compares two Strings

strcpy( ) Copies one String Over another


strlen( ) Finds length of String

strcat() function:

This function adds two strings together.

Syntax: char *strcat(const char *string1, char *string2);

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strcat(string1,string2);

string1 = VERY

string2 = FOOLISH

strcat(string1,string2);

string1=VERY FOOLISH

string2 = FOOLISH

Strncat: Append n characters from string2 to stringl.

char *strncat(const char *string1, char *string2, size_t n);

strcmp() function :
This function compares two strings identified by arguments and has a value 0 if they are
equal. If they are not, it has the numeric difference between the first non-matching characters in
the Strings.

Syntax: int strcmp (const char *string1,const char *string2);

strcmp(string1,string2);

Ex:- strcmp(name1,name2);

strcmp(name1,”John”);

strcmp(“ROM”,”Ram”);

Strncmp: Compare first n characters of two strings.


int strncmp(const char *string1, char *string2, size_t n);

strcpy() function :

It works almost as a string assignment operators. It takes the form

Syntax: char *strcpy(const char *string1,const char *string2);

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strcpy(string1,string2);

string2 can be array or a constant.

Strncpy: Copy first n characters of string2 to stringl .


char *strncpy(const char *string1,const char *string2, size_t n);

strlen() function :
Counts and returns the number of characters in a string.

Syntax:int strlen(const char *string);

n= strlen(string);

n→ integer variable which receives the value of length of string.

/* Illustration of string-handling */

#include<stdio.h>

#include<string.h>

main()

char s1[20],s2[20],s3[20];

int X,L1,L2,L3;

printf(“Enter two string constants\n”);

scanf(“%s %s”,s1,s2);

X=strcmp(s1,s2);

if (X!=0)

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printf(“Strings are not equal\n”);

strcat(s1,s2);

else

printf(“Strings are equal \n”);

strcpy(s3,s1);

L1=strlen(s1);

L2=strlen(s2);

L3=strlen(s3);

printf(“s1=%s\t length=%d chars \n”,s1,L1);

printf(“s2=%s\t length=%d chars \n”,s2,L2);

printf(“s3=%s\t length=%d chars \n”,s3,L3);

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POINTERS:
One of the powerful features of C is ability to access the memory variables by their memory
address. This can be done by using Pointers. The real power of C lies in the proper use of Pointers.
A pointer is a variable that can store an address of a variable (i.e., 112300).We say that a
pointer points to a variable that is stored at that address. A pointer itself usually occupies 4 bytes
of memory (then it can address cells from 0 to 232-1).

Advantages of Pointers:

1. A pointer enables us to access a variable that is defined out side the function.
2. Pointers are more efficient in handling the data tables.
3. Pointers reduce the length and complexity of a program.
4. They increase the execution speed.

Definition :
A variable that holds a physical memory address is called a pointer variable or Pointer.

Declaration :

Datatype * Variable-name;

Eg:- int *ad; /* pointer to int */

char *s; /* pointer to char */

float *fp; /* pointer to float */

char **s; /* pointer to variable that is a pointer to char */

A pointer is a variable that contains an address which is a location of another variable in


memory.

Consider the Statement


p=&i;Here „&‟ is called address of a variable.
„p‟ contains the address of a variable i.

The operator & returns the memory address of variable on which it is operated, this is
called Referencing.
The * operator is called an indirection operator or dereferencing operator which is used to
display the contents of the Pointer Variable.

Consider the following Statements :

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int *p,x;
x =5;
p= &x;
Assume that x is stored at the memory address 2000. Then the output for the following
printf statements is :

Output
Printf(“The Value of x is %d”,x); 5
Printf(“The Address of x is %u”,&x); 2000
Printf(“The Address of x is %u”,p); 2000
Printf(“The Value of x is %d”,*p); 5
Printf(“The Value of x is %d”,*(&x)); 5

POINTERS WITH ARRAYS :

When an array is declared, elements of array are stored in contiguous locations. The
address of the first element of an array is called its base address.

Consider the array

2000 2002 2004 2006 2008

a[0] a[1] a[2] a[3] a[4]

The name of the array is called its base address.

i.e., a and k& a[20] are equal.

Now both a and a[0] points to location 2000. If we declare p as an integer pointer, then we can
make the pointer P to point to the array a by following assignment
P = a;

We can access every value of array a by moving P from one element to another.
i.e., P points to 0th element
P+1 points to 1st element
P+2 points to 2nd element
P+3 points to 3rd element
P +4 points to 4th element

Reading and Printing an array using Pointers :

main() {

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int *a,i;
printf(“Enter five elements:”);
for (i=0;i<5;i++)
}
scanf(“%d”,a+i);
printf(“The array elements are:”);
for (i=0;i<5;i++)
printf(“%d”, *(a+i));

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In one dimensional array, a[i] element is referred by


(a+i) is the address of ith element.
* (a+i) is the value at the ith element.

In two-dimensional array, a[i][j] element is represented as


*(*(a+i)+j)

STRUCTURES :
A Structure is a collection of elements of dissimilar data types. Structures provide the
ability to create user defined data types and also to represent real world data.
Suppose if we want to store the information about a book, we need to store its name
(String), its price (float) and number of pages in it(int). We have to store the above three items as
a group then we can use a structure variable which collectively store the information as a book.
Structures can be used to store the real world data like employee, student, person etc.

Declaration :
The declaration of the Structure starts with a Key Word called Struct and ends with ; .
The Structure elements can be any built in types.

struct <Structure name>


{
Structure element 1;
Structure element 2;
-
-
-
Structure element n;
};

Then the Structure Variables are declared as

struct < Structure name > <Var1,Var2>;

Eg:- struct emp


{
int empno.
char ename[20];
float sal;
};
struct emp e1,e2,e3;

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53

The above Structure can also be declared as :

struct emp struct


{ {
int empno; int empno;
char ename[20]; (or) char ename[20];
float sal; float sal;
}e1,e2,e3; }e1,e2,e3;

Initialization :

Structure Variables can also be initialised where they are declared.


struct emp
{
int empno;
char ename[20];
float sal;
};
struct emp e1 = { 123,”Kumar”,5000.00};

To access the Structure elements we use the .(dot) operator.


To refer empno we should use e1.empno
To refer sal we whould use e1.sal

Structure elements are stored in contiguous memory locations as shown below. The
above Structure occupies totally 26 bytes.

e1.empno E1.ename E1.sal


123 Kumar 5000.00
2000 2002 2022

1. Program to illustrate the usage of a Structure.

main()
{
struct emp
{
int empno;
char ename[20];
float sal;
};
struct emp e;
printf (“ Enter Employee number: \n”);
scanf(“%d”,&e.empno);

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54

printf (“ Enter Employee Name: \n”);


scanf(“%s”,&e.empname);
printf (“ Enter the Salary: \n”);
scanf(“%f”,&e.sal);
printf (“ Employee No = %d”, e.empno);
printf (“\n Emp Name = %s”, e.empname);
printf (“\n Salary = %f”, e.sal);
}

/* Program to read Student Details and Calculate total and average using structures */

#include<stdio.h>
main()
{
struct stud
{
int rno;
char sname[20];
int m1,m2,m3;
};
struct stud s;
int tot;
float avg;

printf(“Enter the student roll number: \n”);


scanf(“%d”,&s.rno);
printf(“Enter the student name: \n”);
scanf(“%s”,&s.sname);
printf(“Enter the three subjects marks: \n”);
scanf(“%d%d%d”,&s.m1,&s.m2,&s.m3);

tot = s.m1 + s.m2 +s.m3;


avg = tot/3.0;

printf(“Roll Number : %d\n”,s.rno);


printf(“Student Name: %s\n”,s.sname);
printf(“Total Marks : %d\n”,tot);
printf(“Average : %f\n”,avg);
}

/* Program to read Item Details and Calculate Total Amount of Items*/

#include<stdio.h>

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55

main()
{
struct item
{
int itemno;
char itemname[20];
float rate;
int qty;
};
struct item i;
float tot_amt;

printf(“Enter the Item Number \n”);


scanf(“%d”,&i.itemno);
printf(“Enter the Item Name \n”);
scanf(“%s”,&i.itemname);
printf(“Enter the Rate of the Item \n”);
scanf(“%f”,&i.rate);
printf(“Enter the number of %s purchased ”,i.itemname);
scanf(“%d”,&i.qty);

tot_amt = i.rate * i.qty;

printf(“Item Number: %d\n”,i.itemno);


printf(“Item Name: %s\n”,i.itemname);
printf(“Rate: %f\n”,i.rate);
printf(“Number of Items: %d\n”,i.qty);
printf(“Total Amount: %f”,tot_amt);
}

ARRAY OF STRUCTURES :
To store more number of Structures, we can use array of Structures. In array of
Structures all elements of the array are stored in adjacent memory location.

/* Program to illustrate the usage of Array of Structures.

main()
{
struct book
{
char name[20];
float price;
int pages;
};

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56

struct book b[10];


int i;
for (i=0;i<10;i++)
{
print(“\n Enter Name, Price and Pages”);
scanf(“%s%f%d”, b[i].name,&b[i].price,&b[i].pages);
}
for (i i=0;i<10;i++)
printf(“ \n%s%f%d”, b[i].name,b[i].price,b[i].pages);
}

UNIONS :
Union, similar to Structures, are collection of elements of different data types. However,
the members within a union all share the same storage area within the computer‟s memory,
whereas each member within a Structure is assigned its own unique Storage area.

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57

Structure enables us to treat a member of different variables stored at different places in


memory, a union enables us to treat the same space in memory as a number of differentvariables.
That is, a union offers a way for a section of memory to be treated as a variable of onetype on one
occasion and as a different variable of a different type on another occasion.

Unions are used to conserve memory. Unions are useful for applications involving
multiple members, where values need not be assigned to all of the members at any given time.
An attempt to access the wrong type of information will produce meaningless results.

The union elements are accessed exactly the same way in which the structure elements
are accessed using dot(.) operator.

The difference between the structure and union in the memory representation is as
follows.

struct cx

int i;

char ch[2];

};

struct cx s1;

The Variable s1 will occupy 4 bytes in memory and is represented as

 ---------- s.i---------→  s.ch[0]→  s.ch[1]→

4002 4003 4004 4005

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58

The above datatype, if declared as union then

union ex

int i;

char ch[2];

union ex u;

 u.i →

 u.ch[0]→  u.ch[0]→

/* Program to illustrate the use of unions */

main()
{

union example

int i;

char ch[2];

};

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59

union exaple u;

u.i = 412;

print(“\n u.i = %d”,u.i);

print(“\n u.ch*0+ = %d”,u.ch*0+);

print(“\n u.ch*1+ = %d”,u.ch*1+);

u.ch[0] = 50; /* Assign a new value */

print(“\n\n u.i = %d”,u.i);

print(“\n u.ch*0+ = %d”,u.ch[0]);

print(“\n u.ch*1+ = %d”,u.ch*1+);

Output :

u.i = 512

u.ch[0] = 0

u.ch[1] =2

u.i = 562

u.ch[0] = 50

u.ch[1] =2

A union may be a member of a structure, and a structure may be a member of a union. And
also structures and unions may be freely mixed with arrays.

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60

/* Program to illustrate union with in a Structure */

main()
{

union id

char color;

int size;

};

struct {

char supplier[20];

float cost;

union id desc;
}pant, shirt;

printf(“%d\n”, sizeof(union id));

shirt.desc.color = ‘w’;

printf(“%c %d\n”, shirt.desc.color, shirt.desc.size);

shirt.desc.size = 12;

printf(“%c %d\n”, shirt.desc.color, shirt.desc.size);

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