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Zombicide Chronicles Field Guide

This appears to be a field guide or instruction manual for a zombie-themed board game called Chronicles. It was written by several people and developed by multiple companies. The guide provides information on playing the game, including production details, artwork, and publishing credits.

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100% found this document useful (9 votes)
4K views68 pages

Zombicide Chronicles Field Guide

This appears to be a field guide or instruction manual for a zombie-themed board game called Chronicles. It was written by several people and developed by multiple companies. The guide provides information on playing the game, including production details, artwork, and publishing credits.

Uploaded by

arievilo105
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CHRONICLES

FIELD GUIDE

Natanael Felix (Order #39999189)


Natanael Felix (Order #39999189)
CHRONICLES

FIELD GUIDE
Œ

Natanael Felix (Order #39999189)


PIGNATELLI
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Natanael Felix (Order #39999189)


TABLE OF CONTENTS
#01. INTRODUCTION 4 #04. RUNNING THE GAME 26
WELCOME TOTHE DEAD WORLD OPTIONAL SEARCHING
...AGAIN!........................................ 4 TABLES........................................ 26
New Tricks for Old Dogs.....................................4 AUTHORITIES
Lateesha’s 10 Points List....................................4 AND THE OUTBREAK.................. 28
Law Enforcement.............................................. 29

#02. SURVIVORS 6 The Army............................................................. 30


ZOMBIPEDIA APPENDIX.............. 32
NEW SURVIVOR ARCHETYPES...... 6 Zombie Soldiers.................................................32
Julia.........................................................................6 V.I.P. - Very Infected People............................32
Nico..........................................................................7 LAW ENFORCEMENT
ZOMBIVORS................................... 8 AND ARMY NPS........................... 36
Becoming a Zombivor.........................................8 NPS Types........................................................... 36
COMPANIONS................................. 9 VERY DANGEROUS AREAS.......... 38
Description.............................................................9 Traffic Jams........................................................ 38
Companions and Actions................................. 10 Long-Lasting Fires............................................ 38
Sample Companions............................................11 Gas and Water.................................................... 38
Nature’s Reclamation....................................... 39
RANDOM RUMORS....................... 40
#03. PLAYING THE GAME 18 Rumors Table.....................................................40
ADDITIONAL WEAPONS................ 18 MISSION GENERATOR.................44
Additional Weapon Traits................................. 18 Mission Generation Sequence.......................44
Melee Weapons List........................................... 19 Putting It All Together..................................... 52
Ranged Weapons List...................................... 20 Generation Example......................................... 53
VEHICLES.................................... 22 ADDITIONAL SHELTER RULES.... 54
Vehicle Description........................................... 22 New Shelter Assets.......................................... 54
Revving the Engine........................................... 24 Expanded Shelter Actions.............................. 55
Vehicles in Combat........................................... 24
BARRICADES............................... 25
Building Barricades.......................................... 25
#05. THE WORLD OF ZOMBICIDE 57
TRAVEL EVENTS......................... 57
Travel Events – Fight........................................ 57
Travel Events – Delay........................................ 58
Travel Events – Accident.................................. 59
Travel Events – Encounter...............................60
Travel Events – Risk........................................... 61
Travel Events – Opportunity........................... 62

Natanael Felix (Order #39999189)


4
#01 INTRODUCTION

WELCOME TO AGAIN!
THE DEAD WORLD...
*
Okay Survivors, rise and shine, and don’t forget your weapons.
Hey, look what the cat dragged in... it’s good to see you again. You are still alive and that’s something these
days. I heard you’re having a hard time out there. That’s why we gathered a few things here that you
might find helpful. Tips and tricks to help you see another day. We call this the Zombicide Chronicles
Field Guide, and it has new Survivor Archetypes, new weapons, vehicles, and a lot more interesting stuff!

NEW TRICKS FOR OLD DOGS • Chapter 5 - The World of Zombicide is all about
making the life of the GM easier by providing a long
Let’s have a detailed look at what you’ll find here... list of ready Travel Event descriptions.
• Chapter 1 - Welcome to the Dead World… again! That's
the one you're reading. It gives you a brief summary of
each chapter of this book, as well as a list of precious
hints to keep your Survivor alive.
LATEESHA’S 10 POINTS LIST
• Chapter 2 - Survivors has you off to a good start. It has Hi, it ’ s Lateesha here, your doctor turned
new Survivor archetypes; new rules for Companions, should undertaker. I have been in this surviving
you feel lonely during the outbreak; and an additional rule business for a while now. Let me give you kids
for when your favored Survivor bites the dust: the chance some advice because I’d rather be your doctor
to become a Zombivor, a semi-undead Survivor! than your undertaker...
• Chapter 3 - Playing the Game is all about gear! It Read my rules carefully, respect them, and
has new tools to hack, chop, smash, and blow dead you might have a chance to be fine. They
things to hell. And when that’s not enough and you get worked for me, so far. So, here they are, in no
surrounded, you might have a last card to play. Get on particular order:
board your vehicle of choice and turn the keys. If you are
lucky and the engine starts, you can get fast and furious! Check your Supplies
Last, you get new rules on how to build barricades and I know you get it. Ammo and meds are fundamental. But
keep those pesky undead at bay. what about a good, balanced diet? Everyone says burgers
• Chapter 4 - Running the Game adds so much stuff, and snacks don’t go bad, but do you think you can live off
it’s hard to summarize! You have new Searching tables, of just that? If you are low on vitamins, you’ll get sick. If
information on the fate of law enforcement and the you don’t eat carbs, you’ll get slow. And believe me, no
military during the outbreak, new undead critters, new matter how big your gun or blade is, sooner or later you’ll
NPS, details on crossing dangerous areas, a table for have to run. FAST. There’s nothing scarier than hearing
random Rumors, and a full Mission Generator! Last but that Abomination getting nearer and nearer as you try
not least, you get new additional rules for Shelters. to out-pace it.

Natanael Felix (Order #39999189)


5
Find a Pair of Good Shoes Be Quiet When You Can, Noisy When You Must
Yeah, shoes. Surviving means walking for hours on end, After having inspected and observed several dozens of
often in places full of broken glass, debris, and obstacles them myself, I haven’t yet figured out exactly what kind
of all sorts. And you cannot do that wearing fancy Italian of senses Zombies have. Their eyes seem no different

INTRODUCTION
pumps. Find some good-quality sneakers or some tough from those of a living human, when they’re not damaged
work boots. And don’t forget to wear socks. You don’t to the point of preventing their function that is. But they
want blisters on your feet. don’t seem to be able to recognize living beings just by
sight, only by their movement. They certainly can hear
Pimp your Weapon and Keep it Clean! you perfectly fine, though. Luckily, this means you can
I’ve never been into guns, or weapons in general, for that use noise to your advantage, for example to lure them
matter. I wanted to save lives, not end them. But now, I see away from a wounded friend or to draw them into a trap.
killing Zombies as a form of preventive medicine. I wipe
them out and we don’t get hurt. So, choose your weapon Have a Plan B
wisely and keep it clean, free of dirt or rust. Customize it In this world, when things go bad, they tend to go
and make it right for you. Tape the handle, shorten it, saw SPECTACULARLY bad. So, when you plan a mission, start

SURVIVORS
off the barrel, whatever suits your combat style better. In with the assumption that something will go differently
a word, pimp it like if it was your favored ride. from what you expect. How do you deal with that?
Always make sure you have an alternate course of action
Rest Whenever You can to follow. Additionally, when you are out there, always
When I was working shifts at the hospital, I learned I had to check for a safe way out of a building or other location,
grab some rest whenever and wherever I could, even if for a especially if you’re in unfamiliar territory.
few minutes, as an emergency could happen at any time. That
is one thing that hasn’t changed. Learn how to fall asleep in Trust No One
two minutes, as soldiers do, and you will greatly improve your Some hoped that the outbreak would make us better.
chances of making it. I don’t have to be your doctor to tell That the collapse of the world as we knew it would bring
you that lack of sleep makes you more prone to a number us together. Well, I’m sorry to burst your bubble, but now

THE GAME
PLAYING
of medical conditions including obesity, high blood pressure, that rules and laws have gone down the toilet, it’s a dog-
and heart disease… Not to mention death by Zombie. eat-dog world out there, more than ever before. Watching
the dead rise from the ground has done something
Burden vs Baggage to people, even us. Everyone wants to be the one that
I know, now that all that everything is free, you think you makes it, at any cost. Unfortunately, this means that you
can finally have that expensive mink coat you wanted so can’t trust anyone, especially those who seem welcoming
much without spending a dime (shame on you, choose and friendly. They lie.
faux fur instead). And those boots. And that hat. Now,
it’s perfectly fine to bring a backup weapon or two, but Team Up!
are you sure you’re not going to regret your choices I know what I just wrote about trust, but your fellow

THE GAME
RUNNING
when you’ll have to climb a flight of stairs at full speed? Survivors aren’t simply “people”. They are family, your
Zombies love it when you are gassed out. Carry only brothers and sisters in this crazy new world. Remember,
what you need. Leave the rest behind. in a team, the whole is greater than the sum of its
parts. If you have someone to watch your back, you can
Always Close the Door Behind You sleep without risk of becoming Zombie lunch, you can
Do I sound like your mama? I know this sounds dumb, but perform surgery on the wounded, you can look for food
it can really save your life. Buildings can host an unknown when someone else is looking for medicine. To make it,
number of Zombies, from zero to several hundreds. So, if you need companions, comrades, mates. No one makes
you clear a room at a time and close the door behind you, it alone.
you can handle the whole bunch. But if you are careless
OF ZOMBICIDE
THE WORLD

and leave doors open, you quickly end up with more dead
guys than you can handle.

Natanael Felix (Order #39999189)


6
NEW
SURVIVOR ARCHETYPES
The first step to opposing our angry neighbors is to regroup. “ Put those hands where
I can see them... slow ly! ”

n
The following pages present 2 new Survivor archetypes.
As usual, they can be played as presented or you can
change their name or gender or adapt their background
to suit your taste.

JULIA
COP

After seven years patrolling the streets, Julia was sure


she had seen everything: theft, murder, abuse. Well,
turns out she hadn’t. At first, Julia didn’t believe those
shambling guys were really dead. That was until she tried to
arrest one for being drunk and disorderly. The guy seemed just
incoherent and wasn’t cooperating. Then, he tried to bite her.
Julia had to shoot him in the face to save her arm. She was sure
her career was finished, but then the world ended. When she
found herself there in front of her Police station, which was in
flames, she swore she would not forget the importance of her
badge. Now, more than before, she had to protect and serve.

Favored Proficiency: Combat


Favored Attribute: Grit
Starting Skills:

Lifesaver Dreadnought

Combat Reflexes Mindfulness

Choose this archetype if you want to play someone who still


believes that there must be some law and order in the world,
and who thinks they are the ones chosen to enforce them.

Natanael Felix (Order #39999189)


7

#02 SURVIVORS
. Hard . ”
“ Always. Slice

NICO
SANDWICH CHEF

SURVIVORS
Nico has always been known as The Sandwich Guy.
His know-it-all attitude is what made the Monkey Fez,
his Gyros joint, the place to be in the afterhours. Like
Baron Münchausen from the novel, he lifts spirits
with amazingly self-centered stories for all seasons.
But the real star of the night was none other than

THE GAME
PLAYING
Otto, the drooling English bulldog that follows
Nico everywhere. Beware of the dog’s clumsy
appearance, as he might be small, but he’s
vicious. As vicious as Nico’s dual katanas.
The Sandwich Guy’s slicing mastery is
not a tall tale at all!

Favored Proficiency: Attitude


Favored Attribute: Brains
Special: Animal Companion, Otto*

THE GAME
Starting Skills:

Adrenaline Junkie Bloodlust RUNNING

Dual Expert Brother in Arms

Choose this archetype if you want to play


OF ZOMBICIDE
THE WORLD

a hearty, humorous fellow or if you want to


*Otto - see Companions, page 17 have a nice dog companion at your side.

Natanael Felix (Order #39999189)


ZOMBIVORS
8

BECOMING A ZOMBIVOR
Ÿ When Survivors die, if their body is not hacked to pieces,
incinerated, or otherwise destroyed, they can return as
Zombivors.
• At the moment of the Survivor’s demise, the GM rolls
a die. If the result is a Zombie Head, the Survivor dies
but soon wakes up as a Zombivor!

The exact moment of the resurrection is left to the GM,


but it should occur before the end of the current scene.

Alive Undead
Zombivor maddie Zombivors wake up completely healed of any injuries and
can resume playing following all normal rules. But being
We lost many friends in the first months of dead has a number of side effects, though.
the infection, but some of them refused to stay
down. They rose up again to fight... on our side. First, their change in metabolism lowers a Zombivor’s
BRAINS score by 1 point (to a minimum of 1) and doubles
Survivors aren’t immortal. Sooner or later, the dead will get their maximum Hit Points. Moreover, since their humanity
their filthy claws on them, and, chainsaw or not, they will has been erased almost completely (and they don’t look
fall. But this doesn’t necessarily mean their story ends there. or smell good) Zombivors automatically fail all APPEAL
Some of those hardened fellows are so tough that they can and HEARTEN rolls.
come back from the grave as free-willed Zombies, to continue
to fight along their former friends. They are not as smart or Then, their dead bodies lose some of their capability to
good-looking as before, but it’s better than nothing! self-repair, allowing them to recover lost Hit Points only by
making a HEAL roll once per day. Since this intervention
Of course, being dead is not a pleasant experience for represents a sort of gruesome “patch and stitch”
the Zombivors or their friends. procedure, the roll is made against DL2 (Zombivors regain
all lost Hit Points during the Shelter Phase as normal).
First, Zombivors smell to high heaven. They aren’t dead-
dead, but they are still slowly rotting away. Sooner or This flaw is somewhat countered by the fact that
later, it will be impossible to stay inside with a Zombivor, Zombivors are completely immune to all sources of
especially in the confines of a small shelter. Second, it’s damage that can be resisted with a roll of ENDURE (such
not pleasant to see parts of yourself detach from your as radiation, poison, or suffocation).
body, piece by piece.
Finally, if any of the Skills possessed by a Survivor does
But the saddest thing is that, after a while, a Zombivor not sound appropriate to the new career as a Zombivor,
stops worrying about being dead. Their senses and they may be replaced for something more suitable, as
emotions slowly dim. The people around them become long as the GM agrees.
mere shadows. What remains to drive them on is a
burning desire to seek out and destroy the creatures that When Zombivors are killed again, they have reached their
put them in this condition. final death. There is no way back a second time, amigo.

Natanael Felix (Order #39999189)


COMPANIONS
9

For months, many people used their brains to flee and avoid the zombies altogether. There ’ s

INTRODUCTION
nowhere to hide now, and we ’ re gathering all available folks to meet our foes head on.

Survivors are bound to meet other people, and sometimes


they won’t have to shoot them. When the chance to
DESCRIPTION
make a friend out of a casual encounter presents itself, Companions are described in the game using the
the GM may consider using the rules for Companions to following format, also used for the sample Companions
represent the new addition to the team. listed on page 11 onwards.

To keep things neat and simple, Companions are not Name


represented in the same way as the Survivors. In game

SURVIVORS
terms, they are assigned to a specific Survivor and they This is the name the Companion gives upon meeting
are considered to always be around unless the Survivor in the Survivors, or maybe a nickname the Survivors gave
charge specifies differently (for example, the Companion to them. Names may not be real, but just nicknames or
is left at the Shelter). The name of a Companion and their battle names representing a Companion’s new self after
description is added to the ID Sheet of the Survivor in the outbreak.
the space devoted to notes. Generally, a Survivor cannot
have more than 1 Companion at a time. Background
While the presence of Companions benefits the players, A background is a few words about the past of the
the final word on their roleplaying and behavior is up to Companion, who they were before the outbreak, their
the GM. nature, and demeanor. The GM may use any of this to

THE GAME
PLAYING
roleplay the Companion. This includes any particular
goals a Companion may have, apart from surviving
another day, of course.

I’m Good at…


This is pretty self-explanatory. These entries describe
the fields of competence of a Companion. This is
particularly useful when the GM must determine whether
a Companion can help a Survivor attempting an Action or

THE GAME
RUNNING
not (see Companions and Actions, below).

Gear
Unless they are found stark naked and not carrying
anything, this is any noticeable piece of equipment the
Companion has. It doesn’t represent everything the
Companion carries, only the most obvious ones. For
example, if you don’t find a weapon, it doesn’t mean that
they’re completely unarmed. Note that if Companions
OF ZOMBICIDE
THE WORLD

PETER have a piece of gear, it doesn’t mean they are eager to


share it with you… It could be the exact opposite!

Natanael Felix (Order #39999189)


9
10
COMPANIONS AND ACTIONS Of course, a Companion’s presence is considered
irrelevant and grants a Survivor no dice at all should the
Survivors accompanied by a Companion and rolling for attempted Action have nothing to do with the skillset or
an Action gain a number of bonus dice to add to their description of the Companion.
Action dice pool based on their general description and
on the things they’re Good at. Hiro, the friendly mechanic that Amado rescued
• A Survivor gains 2 bonus dice if the proficiency of the from a Zombie horde besieging his garage is
Companion is considered to be very relevant to the helping Amado to fix a car’s engine (a TINKER
resolution of the task, based on their motivations, roll). Based on his description, Hiro is very good
and the description of the things they’re good at. at repairing things, so since the Action is very
• The Survivor gains 1 bonus die if the Companion’s relevant to Hiro’s job, Amado gains 2 bonus dice.
capabilities are deemed to be simply relevant.

Natanael Felix (Order #39999189)


11
SAMPLE COMPANIONS

1
The following pages present 12 sample Companions that
the Survivors may encounter during the course of their

INTRODUCTION
Missions. They have been designed to cover various areas
of expertise and to be a valuable asset for the group. Roll
on the table below to pick one randomly.

Companions in Combat
Companions in a fight grant bonus dice to their controlling
Survivor following the rules detailed above. That is, if
their description indicates that their capabilities can
be useful in a fight, the GM may grant bonus dice, as
happens with all Actions.

SURVIVORS
But, if Companions follow their Survivors into the thick of
a fight, they can be hurt.
• Whenever a Survivor controlling a Companion loses
Hit Points, the GM rolls a die. If the result is equal to
or less the amount of Hit Points lost by the Survivor,
the Companion is also injured and is out of the fight.

At the end of the combat, the Survivor controlling an injured


Companion rolls another die and checks the table below.

THE GAME
PLAYING
COMPANIONS SURVIVAL TABLE RANDOM COMPANION TABLE
Roll a D6 Effect Roll a D66 Companion
The wound proved fatal and the 11-13 Zoe, the Guide Dog
Companion was killed.
The GM rolls another die. On a ZH result, 14-16 Paul, the Lawyer
the companion returns as a Zombie. It
is up to the GM to determine whether 21-23 Jonas, the Hobo
the dead Companion will rise as Walker,
24-26 Marie Lou, the Pizza Girl
Runner, Brute, or else, depending on

THE GAME
RUNNING
their build, species, and other factors. 31-33 Freddie, the Car Thief

The Companion is seriously wounded 34-36 Hank, the Hunter


and leaves the Mission. The character is
•-• assumed to have retreated to a safe place 41-43 Gina, the Girl Scout
for the time being and will be available
44-46 Luna, the Elvis Impersonator
again for the next Mission Phase.
51-53 Rashid, The Professor

54-56 Hiro, the Mechanic


It’s only a flesh wound! The Companion
OF ZOMBICIDE

is unharmed and returns to action


THE WORLD

61-63 Amrita, the Veterinarian


immediately.
64-66 Otto, the English Bulldog

Natanael Felix (Order #39999189)


12

Zoe, the Guide Dog Paul, the Lawyer


I wonder why this dog isn’ t barking anymore. Hey, come on, guys, no need to pull those guns
out, I am sure we can make a deal!
• Background
Zoe is a German shepherd and Harry’s guide dog. Harry • B
 ackground
was blind and Zoe loved him so much that the two were Paul was an attorney of the kind you can imagine
inseparable. When Harry was working, Zoe sat quietly running behind ambulances. As he became more and
at Harry’s feet, getting an occasional stroke and snack more successful, his clients became more and more
from Harry’s coworkers. Then, everyone went mad disreputable. He wasn’t a mob lawyer, but Paul had
and they started smelling bad, very bad. Zoe defended a number of shady connections and was generally
Harry, but he fell down and then rose again. He started disliked by the police. But that’s not really relevant
smelling bad too, and then tried to hurt her. Zoe barked now, is it? Well, it tells you that Paul is kind of a bad
at him, but he didn’t stop, and Zoe was forced to bite guy, ready to screw you over if it’s in his best interest.
him, and then escape. Zoe is very scared and doesn’t Surprisingly, the outbreak drew something good out of
bark anymore. Zoe wants to be back home, with her him. He is looking for his daughter, Julia, who was living
Harry, the nice version. with her mother in Uptown. He knows that to save her,
he needs friends.
• I’m Good at...
Protecting and helping people, smelling zombies, • I’m Good at...
obeying orders. Fast-talking people, knowing things about the
underworld, driving.
• Gear
Collar with tag (with her address). • Gear
Lockout car door opening tool kit.

Natanael Felix (Order #39999189)


13

INTRODUCTION
SURVIVORS
Jonas, the Hobo Mary Lou, the Pizza Girl
Hey, you, deadhead, this trash can is MINE! I remember you.
Double pepperoni with cheese, right?

THE GAME
PLAYING
• Background
Jonas doesn’t remember much of his life before the • Background
streets, and never talks about it. He probably had a You probably have meet Mary Lou, but you don’t
family, maybe a wife and kids. For some reason, he remember her. She is the pizza girl, the one always on
ended up sleeping on street corners, scrounging for her bike. A few words, sign the receipt, another five
food, and drinking himself senseless. That’s capitalism houses to go. Mary Lou isn’t the talking or charming
for you! The outbreak didn’t change much in Jonas’ type, but she can run like the wind, lean as a gazelle
life. People already mistreated him. Now, they just and twice as fast. For the first few weeks after the
talk less and try to bite him from time to time. Not outbreak, she hid in the Pizzeria, living off tomatoes,
that often though… must have something to do with cheese, and assorted toppings. But she had to leave

THE GAME
RUNNING
the smell. When it happens, Jonas relies on his big, when a bunch of dead frat boys found somewhere in
nasty sledgehammer and gives those jokers what they their tiny, dried brains the way to their favored Pizza
deserve! place and she had to escape. On her bike, of course.
Mary Lou isn’t the fighting type, more like the fleeing
• I’m Good at... type. And she’s fast.
Smashing things, scrounging for food, finding the best
places to hide. • I’m Good at...
Finding my way in the City, biking, sensing danger.
• Gear
Smelly clothes, sledgehammer. • Gear
OF ZOMBICIDE
THE WORLD

BMX Bike, cyclist gear.

Natanael Felix (Order #39999189)


14

Freddie, the Car Thief Hank, the Hunter


I don’ t give a damn about you and your The last time I saw a trap like this, I was in
friends. Now, hand me that jar of beans or the jungle, son. It was... a life ago.
I’ ll shoot you in the face!
• Background
• Background Hank always loved hiking, fishing, and hunting. He’s an
Freddie is not a good guy. Not at all. He went to jail for the ex-soldier and once had to make his way back to base
first time when he was fourteen. From that moment on, he through many miles of jungle. If you have a question
built a respectful criminal career consisting of burglary, about guns or how to skin a rabbit (or a rat!), Hank is
robbery, and arson. Think of a crime and Freddie probably your guy, but don’t ask him to use one of these damned
did it. Everything but murder. Freddie’s specialty was car computers, or new generation phones! The day of the
theft. He could open any car with a hairpin and knew outbreak, Hank had planned a weekend out on the
all the tricks to start the engine. The day the Zombies mountains with his grandson, but it never happened.
came shambling in, Freddie was in a police car. Luckily He had his backpack out and his rifle ready, and this
(?) for him, the cops got stuck in traffic and the Zombies probably saved his life. He didn’t find his grandson,
started to rip the car apart. Freddie managed to sneak though. Not yet. Hank is usually a hearty fellow, but
away, leaving the cops to their fate. Today, Freddie is a he suffers from some occasional gloominess when he
true survivor. He doesn’t care about anyone but himself. starts musing on the past. When it happens, he crashes
He can cooperate with others, but only as long as he can down somewhere, nursing his feelings with a bottle of
make a profit. He isn’t evil, he’s just extremely selfish. liquor.
Is there any good in Freddie? There might be, but it is
buried very, very deeply. • I’m Good at...
• I’m Good at... Outdoor survival, hunting, shooting with a hunting rifle.
Picking locks, sneaking, threatening people.
• Gear
• Gear Camping gear, old army boots, hunting rifle.
Crowbar, lock picks, pistol.

Natanael Felix (Order #39999189)


15

INTRODUCTION
SURVIVORS
Gina, the Girl Scout Luna, the Elvis Impersonator
I have no cookies left, but I have a really big A little more fight and a little less spark, close
frying pan! your mouth and reload your gun!

• Background • Background
11-year old Gina could be the poster girl for Girl Scouts. Luna always liked the King. Well, maybe “like” is an

THE GAME
PLAYING
She’s smart, resourceful, and always ready to help others. understatement. She worshipped him as a god. That’s
The day the world ended, she was out selling cookies why she chose a career as an Elvis impersonator.
door to door and ended up ringing Mrs. Osborne’s bell. She could dance, she could sing, and she got herself
The nice old neighbor wasn’t interested in cookies and outfits that looked just like those of the Legend. One
tried to strangle her with cold, dead hands! Gina ran away, night, the dead walked into the club where she was
ending up in the old lady’s toolshed. She grabbed the first performing, interrupting her song. As a consequence,
thing she found, a heavy, metal pan and smashed in the she improvised with her mic stand and rapidly restored
head of the late Mrs. Osborne. In a few moments, the order among her audience. Now, Luna wanders in
neighborhood went crazy. Gina saved herself by hiding a town she doesn’t know, armed only with her music
in her tree house, eating cookies, and drinking rainwater, and a sawed-off she found backstage. She has many

THE GAME
RUNNING
purifying it as her Girl Scout manual said. When she ran questions. What’s going on? What should she do?
out of cookies, she started exploring the new world. She Most importantly, what would the King do in a similar
is smart and confident, and her book contained all the situation?
answers she needed but one: where have her parents
gone? • I’m Good at...
Shooting, singing, looking and acting cool.
• I’m Good at...
Finding useful advice in the manual, climbing, providing • Gear
unsolicited information. Elvis costumes, sawed-off.
OF ZOMBICIDE
THE WORLD

• Gear
Girl Scout Manual, pan.

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16

Rashid, the Professor Hiro, the Mechanic


You are exactly like my students. You don’ t Look at that burnt-out chopper. I worked on
listen to what I say! And you should, because... it no later than a month ago. What a waste.

• Background •B
 ackground
Professor Rashid was well-loved by his students. Or Hiro’s family came to the City a couple of generations
at least, that’s what he thinks. Twenty-three years of ago. Former smiths, they worked hard to open a
teaching science in high school can make you either a workshop and spent their lives running it. Hiro
saint or totally unable to see how boring you are. When inherited the family business some years ago, and if
Rashid killed his first Zombie, a baseball jock who used there is someone with a knack for vehicles, especially
to attend his class, by using a bottle of acid, he felt a motorbikes, it’s Hiro. He can fix anything on wheels
sudden, inexplicable elation. He decided right there and he is also capable of crafting almost everything
that he had found his new way in the world. He was with his hands, from forging a machete blade from a
going to kill Zombies with science! At least, until he can broken lawnmower blade to reinforcing a door with
find a cure to the entire outbreak and then write a book metal shelves and a bucket of nails. Hiro is really
about it. near-sighted, even with glasses, a serious hindrance in
a world without ophthalmologists and opticians.
• I’m Good at...
Creating chemical compounds, scientific research and • I ’m Good at...
trivia. Fixing things, finding useful tools.

• Gear • Gear
Chemistry books, Baseball bat. Very thick glasses (lens cracked and frame repaired
multiple times with duct tape), toolkit.

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17

INTRODUCTION
SURVIVORS
Amrita, the Veterinarian Otto, the English Bulldog
If this antibiotic shot was ok for a Great Growl... grr... burp!

THE GAME
PLAYING
Dane, it ’ s ok for you. Now quit whining and
let me work! • Background
If Otto were human, you could easily imagine him
• Background smoking a cigar while counting dollars bills. Yes,
Amrita’s dream since she was eleven years old was this little guy has this kind of attitude. Otto’s human
to take good care of animals. She studied hard, got a assistant is Nico, the Sandwich Guy, a famous cook,
degree, and finally managed to open her veterinary which everyone believes to be Otto’s master. In truth,
practice. She worked 16 hours a day, but she was happy, things are a little different. If you find Otto alone, it
even if the job never left her any time to raise a family. means he decided to wander a bit or something bad
“Tomorrow, or next year, I’ll have plenty of time,” she happened to his master.

THE GAME
RUNNING
said. Then, the outbreak started, and suddenly Amrita
found herself struggling with a dead puppy on her • I’m Good at...
surgical table! Luckily, she had a sharp blade nearby Biting things, sniffing Zombies, sleeping under any
and knew how to use it. conditions, produce disgusting body odors.
• I’m Good at...
Tending wounds, getting along with animals, fighting • Gear
with blades. Sharp teeth, drool.

• Gear
Veterinarian bag, machete.
OF ZOMBICIDE
THE WORLD

Natanael Felix (Order #39999189)


18
#03 PLAYING THE GAME

ADDITIONAL
WEAPONS
We don’ t use axes as much as people think, but Night Vision
knowing how to handle one was more useful
than I ever imagined. This weapon is fitted
with a night vision scope,
This chapter adds a bunch of new weapons to your allowing its user to ignore
Zombicide Chronicles games. You thought you had any Conditions connected
plenty of those in the core book, right? Well, you can use to darkness.
the ones in this chapter to add a touch of uniqueness to
the gear carried by a Companion or an important NPS. Zombie-Slaying
Additionally, these new weapons can be found in random This weapon can injure Zombies with the Impervious
Searches using the table on page 26. trait. Additionally, Skinner Zombies killed by this weapon
do not spawn a Crawler.

ADDITIONAL WEAPON TRAITS


Grenade
It works exactly like a Molotov
(see core book, page 58), but
you don’t damage yourself when
rolling Trouble!

Off-Hand
This weapon is made to be used in conjunction with
another handheld weapon. Add +1 die to the Melee
weapon equipped in the other hand.

Justin

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19
MELEE WEAPONS LIST All Melee weapons are used rolling FIGHT.

Folding Shovel
You can use it to dig a grave… or to send a Zombie directly into it!

INTRODUCTION
Type Range Dice Accuracy Damage Dual Trait Trait 2
Melee 0 1 3+ 2 - Silent -

Ka-Bar
Don’t try to shave with this boy, especially if you’re not left-handed.

Type Range Dice Accuracy Damage Dual Trait Trait 2


Melee 0 4 3+ 1 Yes Silent Off-Hand

Nailbat

SURVIVORS
Another nail in the coffin…

Type Range Dice Accuracy Damage Dual Trait Trait 2


Melee 0 2 3+ 2 - - -

Prized Katana
An elegant weapon from a more civilized age...

Type Range Dice Accuracy Damage Dual Trait Trait 2


Melee 0 4 3+ 1 Yes Silent -

THE GAME
PLAYING
Sledgehammer
I said I am coming in, three… two… one…  CRASH!

Type Range Dice Accuracy Damage Dual Trait Trait 2


Melee 0 3 4+ 2 - Silent Door-Opening
(Noisy)
Tactical Halligan
I always wanted to be a firefighter just to have one of these!

Type Range Dice Accuracy Damage Dual Trait Trait 2

THE GAME
RUNNING
Door-Opening
Melee 0 2 4+ 2 - Silent
(Silent)
Tactical Tomahawk
I am pretty sure native Americans never had such a thing. Otherwise, history would have been different.

Type Range Dice Accuracy Damage Dual Trait Trait 2


Door-Opening
Melee 0 2 3+ 2 - Silent
(Silent)
Zantetsuken
Look at the blade of this katana. It isn’t modern steel or even traditional steel.
OF ZOMBICIDE
THE WORLD

It’s something… different. I can feel an energy of some sort when I touch it.

Type Range Dice Accuracy Damage Dual Trait Trait 2


Melee 0 5 4+ 1 - Silent Zombie-Slaying

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20
RANGED WEAPONS LIST All Ranged weapons are used rolling SHOOT.

AN-M14 Incendiary Grenade


Molotov? Who needs gasoline when you have white phosphorus?

Type Range Dice Accuracy Damage Dual Trait Trait 2


Ranged 1-2 - - - - Noisy Grenade

Army Sniper Rifle


A hunting rifle for human prey.

Type Range Dice Accuracy Damage Dual Trait Trait 2


Ranged 1-4 2 3+ 2 - Noisy Sniper

Automatic Shotgun
Can you hear the clicking noise when I load it? It isn’t noise, it’s music!

Type Range Dice Accuracy Damage Dual Trait Trait 2


Ranged 0-1 3 4+ 2 - Noisy -

Colt M16A4 Rifle


M16… there’s no mistaking this for anything other than the ultimate rifle.

Type Range Dice Accuracy Damage Dual Trait Trait 2


Ranged 1-3 1 3+ 1 - Noisy Night-Vision

Colt M4 Carbine
The saying was “God made men; Samuel Colt made them equal.”
But who made the Zombies?

Type Range Dice Accuracy Damage Dual Trait Trait 2


Ranged 1-2 1 3+ 2 - Noisy -

Desert Eagle
And you’ve got the king of mayhem, half cannon, half sword of justice!
I don’t remember the rest of the quote, but it’s kinda appropriate.

Type Range Dice Accuracy Damage Dual Trait Trait 2


Ranged 0-1 1 4+ 2 - Noisy -

Glock 17
Smart, compact, reliable. No surprise this gun was everywhere in games and movies.
And now, in a Zombie apocalypse.

Type Range Dice Accuracy Damage Dual Trait Trait 2


Ranged 0-1 1 3+ 1 - Noisy -

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21

H&K MP5

INTRODUCTION
If you carry an MP5, you don’t need friends. You just need more ammo.

Type Range Dice Accuracy Damage Dual Trait Trait 2


Ranged 1-2 2 4+ 1 - Noisy -

H&K MP7
Maschinenpistole 7. I like the German name. It sounds... so definitive.
Type Range Dice Accuracy Damage Dual Trait Trait 2
Ranged 0-1 3 5+ 1 - Noisy -

SURVIVORS
Mossberg 500
I picked this one up from the cold hands of a dead soldier.
And then I tested it against him when he rose to get it back.

Type Range Dice Accuracy Damage Dual Trait Trait 2


Ranged 0-1 2 4+ 2 - Noisy -

Prototype Assault Shotgun


Biggest barrel I ever saw on a shotgun!
Hey, don’t worry, it’s a prototype, but it’s safe! I guess...

THE GAME
PLAYING
Type Range Dice Accuracy Damage Dual Trait Trait 2
Ranged 1-2 3 3+ 1 - Noisy -

Sig Sauer P320


Glock or Sig Sauer? For gun nuts, it’s like asking if you love mommy or daddy more…
Sheesh, just pull the trigger already!

Type Range Dice Accuracy Damage Dual Trait Trait 2


Ranged 0-1 1 3+ 1 - Noisy -

THE GAME
RUNNING
A

OF ZOMBICIDE
THE WORLD

Natanael Felix (Order #39999189)


VEHICLES
22

O
Everyday cars, with their plastic parts and Even when you are really lucky and the vehicle you find
hybrid stuff proved useless both to evade the starts immediately, it will probably only have enough gas
Zombie invasion and move around a post- for a couple of miles, nothing more. It isn’t enough to go
apocalyptic town. We favor the good old muscle visit your aunt living on the other side of the City, but
cars made of steel and pure badass spirit. maybe is just what you need to avoid being eaten alive.

The Zombies are surrounding you and you are thinking


of jumping in that car and driving away? Are you at least
16? Jokes aside, that’s easier said than done, my friend.
VEHICLE DESCRIPTION
The streets and roads of the world of Zombicide are full Vehicles are described in the game using the following
of abandoned cars and motorbikes, and many more can stats. As far as other descriptive details are concerned,
be found in parking lots and garages, but very few are still know that Survivors favor older models because they
operational, even among those that look fine otherwise. are made with less-sophisticated components and more
durable materials. Unfortunately, those same types
There are many reasons, but the main causes are the of cars burn fuel at an accelerated pace, so they are
sophistication of modern vehicles with their fancy, generally more useful to ram an Abomination than to
but fragile, electronic components and how fast fuel actually get you somewhere.
evaporates (which is the same reason why finding the
proper components for a Molotov Cocktail is so hard). Type
Add to that things like dead batteries, flat tires, and the
natural decay of things left unused and most cars will The class of the ride. In this sourcebook, we deal with
never run again. motorbikes, cars, SUVs, vans, trucks, and buses.

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23
Size Hit Points
The overall dimension and weight of the vehicle. The How much damage a vehicle can suffer before breaking
higher the number, the bigger it is. The Size score also down. A vehicle that has lost half or more of its hit points

INTRODUCTION
represents the bonus Dice you get if you use the vehicle to has its Speed score reduced by 2. A vehicle that has
attack (see page 24). If you double the Size score you lost all of its hit points is rendered useless and needs
can also determine approximately how many passengers to be repaired (or abandoned!). If the Survivors have
will fit in the vehicle. the right tools, they can make a TINKER roll to repair a
damaged vehicle, restoring 1 HP for each success (each
Damage roll represents half a day’s work).

The Damage Value of attacks made using the vehicle in Speed


combat. It works exactly as for weapons.
The Speed of a vehicle can be used in conjunction with
Maneuverability the rules for Crossing the City (see the core book, page

SURVIVORS
110). Just divide Travel Time by the Speed of the vehicle,
This indicates the die results you can force into successes rounding any fractions up. Additionally, it is also the
while driving the vehicle. In combat, it works exactly as amount of Bonus dice you get when the driver uses the
Accuracy does for weapons (but is not affected by Skills vehicle to Disengage in combat (see core book, page 52).
that affect Accuracy).
Searches Allowed
Even non-operational cars can be useful. If a car has all
its doors and no windows are broken, you might find
interesting stuff inside. Survivors can make a number of
Searches in a vehicle equal to its Searches Allowed stat,

THE GAME
PLAYING
following the normal rules.
Note that this applies only to vehicles in good condition.
Looted cars, wrecks, and burnt-out vehicles do not count.

RANDOM VEHICLE TABLE


A Mission may indicate specific stats for vehicles. Otherwise, you can roll a die and create a random
vehicle using this table.

Roll Hit Searches


Type Size Maneuvrability Damage Speed
a D6 Points Allowed

THE GAME
RUNNING
• Motorbike 1 3+ 1 2 6 -

••
Compact Car 2 4+ 1 4 5 1

Large Car,
• 3 4+ 2 6 4 1
SUV, or Van
OF ZOMBICIDE
THE WORLD

• Bus or Truck 4 5+ 2 8 3 2

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24
REVVING THE ENGINE • This is considered a special Attack at Range 0. It costs
the driver a Main Action and requires a roll of STUNT
Let’s see what’s under the hood! Missions usually specify with Bonus dice equal to the Size of the vehicle.
whether a vehicle is operational or not. Otherwise, the GM
can roll a die. On a Molotov, the car has a chance to start This Attack is considered neither Melee nor Ranged.
again, but still requires a Prolonged Action requiring 3 It follows the Targeting Priority Order and may cause
TINKER successes to get it up and running. Friendly Fire with Trouble if there’s people among the
• Usually, a vehicle has enough fuel for a single scene. rammed Zombies or in their immediate vicinity (people
You can use it in a fight, to outdistance some nasty inside the car are not affected).
critter, or to run over one. You might even drive from
one location within the same district to another one, In subsequent rounds, it is not possible to perform more
but you cannot go any farther. ramming Attacks with the vehicle unless the driver
• You use STUNT to drive a vehicle. Normally, you only successfully Disengaged during the previous round.
roll in dangerous situations like combat, a chase, or to
overcome an obstacle. Fighting from a Vehicle
• Any Trouble rolled while driving a vehicle (including
in combat) results in the vehicle suffering 1 point of Once in the thick of a fight, a Survivor on a bike must
damage. The driver temporarily loses control of the dismount to fight effectively. Survivors in a car can stay
vehicle and hits something, causes a minor technical inside, as a closed vehicle protects the passengers from
setback, or damages a tire while performing a maneuver. Zombie attacks, absorbing incoming damage.
• Survivors inside a closed vehicle may assign damage
from enemy attacks to the vehicle itself. The driver
can perform an Evade Move to reduce the damage
taken by the vehicle, using STUNT instead of COOL
and adding the Size of the vehicle as Bonus dice.
(Against NPS attacks, which are armed with more
efficient weapons than claws, vehicles offer more
limited protection. Simply add half the vehicle’s Size,
rounded up, to your Evade dice pool).

Passengers may perform any Action they would normally


perform in combat except Disengage and Evade Moves.
VEHICLES IN COMBAT • The driver can perform the Disengage Move to disengage
all passengers on board, rolling STUNT with a number of
Now that you have a fancy ride, what do you want to do Bonus dice equal to the Speed rating of the vehicle.
with it? Crush Zombies, of course!
Entering and exiting a vehicle and changing seats are
To use a vehicle in combat, 1 Survivor must be the driver. Support Actions. Exiting a vehicle while it is in motion
If the driver doesn’t spend an Action (Main or Support) causes damage as if falling from a height of two or more
every round to control it, the vehicle goes straight (with yards, depending on the speed.
the consequences left to the GM).
MISSION GOAL:
FINDING A FULLY-WORKING VEHICLE
Ramming
The fact these rules say vehicles have only
enough fuel for short trips doesn’t mean that
The usual way to use a vehicle in combat is to drive into
you can’t find a working car with a full tank. It
a bunch of Zombies as a ram. You usually do this at the only means that it is very, very rare and should
start of combat and if there’s enough distance between be the goal of a specific (and difficult) Mission.
the Survivors in the vehicle and the Zombies. But, if you can find one, well, you can even
think about leaving the City…

Natanael Felix (Order #39999189)


BARRICADES
25

A
Give me a minute! Only another minute!

INTRODUCTION
Barricades and Zombies
When fighting Zombies, Survivors behind a barricade are
considered to be at Range 1 as long as the barrier stands,
as if they successfully Disengaged.
• Every round, during the Zombie Phase, the GM rolls
1 die, or a number of dice equal to the Horde
multiplier. The Zombies smash through a barricade
if the dice produce at least 1 Zombie Head. Once
they break in, the Zombies swarm quickly, making
the barricade useless.

SURVIVORS
Zombies are not very clever, nor particularly good
at overcoming obstacles. Survivors quickly learn
that it’s a good idea to place hurdles between them
and the dead by building barricades to stop them.

Building a makeshift barricade is easy and relatively

THE GAME
PLAYING
quick. Don’t think about anything complex. Barricades
aren’t palisades with barbed wire. Rather, they consist
of a pair of hastily gathered trash bins, a wrecked car,
and some assorted rubbish piled together to buy you the
time to cut and run.

BUILDING BARRICADES
If a group of Survivors has no time constraints, they can

THE GAME
RUNNING
set up a barricade segment capable of blocking a 2-yard
wide passage in half an hour, no roll required.

If the Survivors must hurry, they can build a similar


Barricade segment very quickly with a Prolonged Action
requiring 3 TINKER successes (each Survivor can make
a single roll per turn). The action cannot be attempted if
cM

the Survivors are engaged in combat.

Of course, to be effective, a barricade must be sufficiently


OF ZOMBICIDE
THE WORLD

extended to completely prevent Zombies from getting to


the Survivors. Zombies are stupid, but not that stupid...

Natanael Felix (Order #39999189)


#04 RUNNING THE GAME
OPTIONAL
SEARCHING TABLES
Do you like this watch? How much did it cost ADDITIONAL WEAPONS
me? Well, let ’ s say that the previous owner
Roll a D66 Weapon
was dying to give it to me! 11-16 Broken weapon(1)
21-22 Nailbat
It is possible that after a number of Missions, Survivors

2
will start feeling the need for some variety in the results 23-24 Sledgehammer
of their searches. New optional tables are provided 25-26 Folding Shovel
below, offering new tools and including the new weapons
listed in Chapter 3.
31-32 Tactical Halligan
33-34 Ka-Bar
Whenever the Survivors make a Search, the GM chooses
35-36 Tactical Tomahawk
which table to roll on, the one found in the core book or
the one listed below (for ease of reference, the Search 41 Prized Katana
Category table is repeated on the following page). 42 Zantetsuken

The additional items listed on the new table should be 43 AN-M14 Incendiary Grenade
equally useful as those in the core book, but the Weapons 44-45 Sig Sauer P320
table also includes more rarely-encountered means of
46 M16A4 Rifle
destruction.
51-53 Glock 17
54-55 Colt M4 Carbine
56 Desert Eagle
61 H&K MP5
62 H&K MP7
63 Automatic Shotgun
64 Army Sniper Rifle
65 Prototype Assault Shotgun
66 Mossberg 500
(1) Broken weapon: The GM chooses a weapon. The weapon
The GM must be aware that these new weapons can be
isn’t functioning but can be fixed during the Shelter Phase
quite powerful and probably should be found exclusively by using the Make Shelter Action.
in search locations where military or law enforcement
members were present.

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27
SEARCH CATEGORY
Roll a D6 Category

• Weapons

INTRODUCTION
• Health

• Sports

• Outdoors

• Safety

SURVIVORS
• General

]
ADDITIONAL ITEMS

THE GAME
PLAYING
Roll a D6 General Health Sports Outdoors Safety

• Broken item(1)

Manual Winch
• Scuba Diving
+ Security Surgical Tools Survival Belt Riot Shield
Equipment
Rope

• Venom Climbing Military


Area Maps Sleeping Bag
Antidote Gloves Multi-tool

THE GAME
Trekking Water Filter Night Vision RUNNING
• Handcuffs NBC Suit
Backpack Canteen Goggles

• Roller Skates
Work Boots Defibrillator Camping Tent Safety Helmet
or Scooter

• Bottles of Liquid Agricultural


Liquors Massage Oil
Perfume Fertilizer Gasoline(2)
OF ZOMBICIDE
THE WORLD

(1) Broken item: The GM chooses an item, except a Molotov component. The object isn’t functioning, but can be fixed during
the Shelter Phase by using the Make Shelter Action. See page 99 of the core book. (2) Gasoline: You find enough gas to
manufacture 1 Molotov cocktail during the Shelter Phase by using the Make Shelter Action.

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28
AUTHORITIES
AND THE OUTBREAK

I guess that we can’ t really ask what our


country can do for us, now more than ever...

Looking at the fires, destruction, and the general ruin,


you can legitimately ask yourself, “what happened
to the military and the police during the chaos that
followed the outbreak?”

In the first weeks, you all saw the jets flying over the
City, the long columns of military trucks, and the artillery
firing into the advancing hordes. But now you know that
those efforts weren’t enough to contain the contagion.
!
What’s left are immobilized tanks left to rust in the middle
of the street, military-grade ordnance in the hands of
raider gangs, and the occasional reinforced police car
with enough fuel to be used as an armored ram to take
out some Zombies.

But what if there’s still someone out there trying to give


some order to this chaos? Below, you’ll find some extra
information on the police and the Army, and the assets
they left behind. phil

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29
LAW ENFORCEMENT Luckily for the diligent Survivor, law enforcement resource
caches and supplies can still be found lying around.
The police were the first to answer the distress calls during
the outbreak. In the beginning, they dismissed most calls, Police Cars

INTRODUCTION
as they obviously didn’t believe that the Zombie threat
was real. But as the hysteria quickly escalated, they could Innumerable patrols were dispatched to fight the dead.
not blame it on drug addicts and winos for much longer. When the cops realized it was a war they could not win,
They had to intervene. they left the cars that were damaged or that were stuck
among raging hordes of Zombies and fled (when they did

e
.
not die inside them). As a consequence, several patrol
cars are still around, parked on the side of the street
or still in the middle of the road as they were left as
improvised barriers to allow civilians to flee. During the
first days of the outbreak, they were highly sought-after
targets due the equipment you would find inside them.

SURVIVORS
If the Survivors are so lucky to find a police car that hasn’t
been looted yet, they may find a real treasure trove inside.
• Police cars follow the normal rules for vehicles (see
page 22) but they have double the standard
number of Hit Points.
• An un-looted Police Car allows for 2 Searches.

Searching a Police Car is made using the following


The modern trend of militarization common to most police special tables.
forces all over the world had an unexpected, positive side

THE GAME
PLAYING
effect. Most police precincts had military-grade equipment POLICE ITEMS
and could put up an effective resistance. But how do you
Roll a D6 General
fight an enemy force that grows stronger the more people
die? Fruitless victories were won almost everywhere in
• Broken Item(1)
the beginning. Entire blocks were torched, but eventually,
most police forces were decimated from the inside as
• Flak Armor
more and more injured members of their own forces died
and then turned against their comrades.
• First Aid Kit

SEARCH CATEGORY
THE GAME
RUNNING
• A Pair of Walkie Talkies
Roll a D6 Category
• Stinger Spike Strip
Weapons (use a standard
•- •
search table for Weapons) • Gasoline(2)

Police (1) Broken item: The GM chooses an item except


•- • a Molotov component. The object isn’t functioning, but
(use the table below)
can be fixed during the Shelter Phase by using the Make
Shelter Action. See page 99 of the core book.
Small groups of law enforcers are probably still holding
OF ZOMBICIDE

(2) Gasoline: You find enough gas to manufacture


THE WORLD

on somewhere, but their efforts cannot affect large 1 Molotov cocktail during the Shelter Phase by using the
areas anymore. Make Shelter Action.

Natanael Felix (Order #39999189)


30
THE ARMY Humvees
When the various law enforcement agencies admitted This entry indicates a typical multi-purpose wheeled
they could not handle the situation, the Army stepped vehicle for the Army. Basically, it’s a light truck, it can
in. They stomped in, to be more correct. It was as if carry from 5 to 10 soldiers, depending on the specific
they could not believe they were allowed to use all that model, and can be used in difficult terrain like swamps,
expensive gear they accumulated for decades. That was mountains, deserts, and so on. The version deployed in
when you started hearing larger explosions, the sonic the City during the outbreak isn’t fitted with vehicular
boom of military jets, and the crackle of the high-velocity weapons but is still a very useful resource. If you find an
minigun bullets cutting buildings in half. They put up an abandoned Humvee, there is (or was) probably an army
impressive show, for sure. But it wasn’t enough. When squad or a military outpost nearby.
the army withdrew from the City, they left entire blocks • Humvees follow the normal rules for vehicles (see
in ruin, wrecked vehicles, and abandoned outposts. They page 22). They are considered trucks but they
left behind some of their own units, too. Or maybe, they have double the standard number of Hit Points.
chose to stay, to try and make a difference fighting the • An un-looted Humvee allows for 2 Searches.
dead. It was just a matter of time before some went down
fighting and switched sides, joining the undead hordes… Searching a Humvee is made using the following
have you ever met Zombie soldiers? special tables.

SEARCH CATEGORY
Roll a D6 Category
Weapons (use a
•-• standard search
table for Weapons)

•-• Army
(use the table below)

ARMY ITEMS
Roll a D6 General
• Broken Item(1)

• Combat Canvas Webbing

• Advanced Medical Kit

• Camouflage Blanket

• Geiger Counter

• Diesel Tank(2)

(1) Broken item: The GM chooses an item except


a Molotov component. The object isn’t functioning, but
P

can be fixed during the Shelter Phase by using the Make


Shelter Action. See page 99 of the core book.
(2) Diesel tank: You find enough fuel to manufacture
1 Molotov cocktail during the Shelter Phase using the
Make Shelter Action.

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Barbed Wire Fences
Barbed wire was invented to keep cattle in ranches, but it

4
works just fine with other types of moaning herds. Being

INTRODUCTION
generally intent just to get to you by the shortest route
possible, Zombies walk into barbed wire as if it wasn’t there.
Some remain stuck and become part of the city decor.

If the Survivors find enough barbed wire to encircle


an area or to create a barrier (the military used it
extensively during their operations in the City), the GM
should consider it in game terms as if it was a Barricade
(see page 25) with the following differences:
• A 2-yard barrier segment made with barbed wire is
set up very quickly, requiring just 1 TINKER roll.

SURVIVORS
• Barbed wire is more effective than an improvised
barricade. To break through a barbed wire barricade,
the GM must get 2 Zombie Heads during the Zombies’ Karl
Phase (instead of 1).
Otherwise, an explosive device can only be noticed with a
Minefields SPOT (DL1) Action. A spotted mine can be safely marked
and avoided. It can be defused, but without proper
Understandably, the Army kept the laying of minefields training and tools, it is very dangerous. It’s a SECURITY
in the City as a last resort. A last resort they employed (DL2) Action.
with enthusiasm when the hordes threatened to become • A Survivor stepping on a landmine suffers a 1d6 +2
unstoppable. They deployed landmines, booby traps, worth of damage which cannot be reduced in any way.

THE GAME
PLAYING
IEDs made using artillery munitions, and demolition • Zombies are literally torn to pieces by explosives. If a
charges… They tried everything. As a result, some areas horde is made to enter a mined area, you can pretty
are dangerous not because they are filled with Zombies, much consider that no deadhead will leave it unscathed.
but because of what the Army left behind to stop them.
Observation Towers
As a general rule, the military employed mines and
assorted explosive devices for two reasons: to channel An observation tower is an elevated guard post, usually
the walking dead into ‘killing fields’ and them bomb them between six and 12 yards tall, with a platform on top.
from above, or to protect locations they considered to be Access to an Observation Tower is possible through a
of critical importance. It is for this second reason that if ladder (which sometimes can be retracted from above

THE GAME
RUNNING
the Survivors stumble upon a minefield (ouch!) it might and that can be dropped from the ground level with a
be a consoling thought that they are probably getting TINKER Action).
close to some interesting place… Provided they reach it • SHOOT Attacks and SPOT Actions from the top of an
in one piece. Observation Tower gain 2 bonus dice.
• An Observation Tower has 20 Hit Points. Zombies
Survivors can spot a minefield by noticing unusual trying to get to the Survivors on top damage it every
elements in the surrounding area. Blast marks, scattered round. Once destroyed, it collapses. The people
pieces of Zombies, and assorted debris are usually inside lose 1d6 worth of Hit Points due to falling that
telltale signs. can be reduced with a STUNT roll, as usual.
OF ZOMBICIDE
THE WORLD

Natanael Felix (Order #39999189)


32

ZOMBIPEDIA APPENDIX
What is worse than a zombie? A zombie with
a gun, of course!
ZOMBIE SOLDIERS
“Be All You Can Be.” It was an old recruiting slogan for
This chapter introduces a number of new types of adversaries the Army… I doubt they meant to include becoming a
for the Survivors to face. As usual, it is up to the GM to find shambling monster in camo fatigues. But that’s exactly
the best way to use this material based on their games. what happened to many grunts sent to stop the undead
onslaught. As a result, now we have areas of the City that
have Zombie garrisons. And they shoot back!
Luckily, Zombie Soldiers showed up only as Walkers, so far.

Shooter Walkers
What happens when you take trained soldiers and infect
them? Well, the resulting Zombies keep repeating the
drills that they practiced for so long when they were
alive. They don’t let go of their weapons, and, sometimes,
they shoot at you when some rotten synapses snap back
into working for a brief moment

V.I.P. - VERY INFECTED PEOPLE


Sometimes, Survivors spot a weirdo in the endless flow
of shambling Zombies. This individual may remind them
of someone they used to know, wear a particular uniform,
or be a former celebrity.

These special Zombies are called VIPs, Very Infected


People, and culling them out of the Zombie herd is a
game for many Survivors.

In game terms, VIP Zombies usually display some special


ability. Moreover, eliminating them grants the Survivors
Ã]

some advantage such as a unique piece of loot or an


Adrenaline Boost (see page 48 of the core book).

Strength/
Type Speed Hit Points Special Rules

If a Survivor rolls Trouble while sneaking past a Zombie


Shooter
Walker 2 1 Soldier or while shooting at it, this causes an immediate
counterattack at Strength 3 (Range 1, if required).

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33
Below, you will find some example of VIP Zombies that you
can use as they are or as guidelines for your own creations.

INTRODUCTION
SURVIVORS
A
±
Ã
z

THE GAME
PLAYING
Cheerleader Lawnmower Man
“ Give me a Z! ” “ Those guys looked post-apocalyptic even

THE GAME
RUNNING
before the outbreak! ”
You can remember her from the last match you saw on
TV. She was, well, more alive at the time. Now, she is a It isn’t an easy job mowing the lawn in parks, green areas,
little rotting, but she continues to perform in front of the and along roads. It’s damn hot wearing that uniform and
crowd. The other walking dead seems to follow her. carrying around all that gear. Now that this guy is dead,
he continues wandering around grassy areas, but he isn’t
• Type: Walker (Fast) smart enough to start the trimmer. Better for us, as I am
• Reward: Adrenaline Boost pretty sure that there must be still some gasoline inside.

J
• Type: Walker
OF ZOMBICIDE
THE WORLD

• Reward: Grass Trimmer (contains enough gas for 2


Molotovs)

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34

ã
÷
Goth Chick Olympic Runner
“ Dead and loving it! ” “I hope he’s not that guy I’ve seen on the podium!”

The Goth Chick looked dead even before the outbreak You remember hearing something about a local athlete
and she was proud of it. It was the effect of too little who won the marathon at the last Olympic games. You
sunlight and tons of makeup. If there’s anything left in had never imagined you’d actually meet him in person.
her brain that is alive, she might see the irony of what Problem is, he’s not looking well, and he’s drooling.
happened to her.
• Type: Runner (Very Fast)
• Type: Brute (+2 HP, Grabbing) • Reward: Olympic Medal
• Reward: Leather Boots

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35

INTRODUCTION
SURVIVORS

THE GAME
PLAYING
Robber Abominacop

THE GAME
“ Did that Zombie just steal my bag?! ” “ RaaaAAHWR! ” RUNNING

X
You must be a really unlucky robber to make the heist Do you know the old trick of an officer playing good
of your life the day of the outbreak. All that cash and cop and another playing bad cop during a police
nowhere to spend it. That must be what happened to this interrogation? Well, this guy was absolutely the bad cop
guy. He continues to run as if he still had the cops on his and surely enjoyed it. Now, he looks downright pissed!
tail. Poor bastard. Let’s do him a favor and put a bullet in
his dead brain. • Type: Abomination (+3 HP, Meat Shield)
• Reward: Sheriff labeled body armor
OF ZOMBICIDE
THE WORLD

• Type: Runner (Impervious)


• Reward: Sub-MG, Bag full of cash

Natanael Felix (Order #39999189)


LAW ENFORCEMENT
36

AND ARMY NPS

c
The police and then the Army did their best
to contain the first Zombie waves and help as
NPS TYPES
many people as possible to escape. But their
best could not prevent the worst. A number of NPS law enforcement and military templates
are provided below. The table suggests an Enemy level
Despite the fact that the majority of the police and Army suitable for each type of NPS and lists a number of
forces were wiped out during the outbreak, if you are special abilities they may possess (see page 92 of the

^
lucky, you may still find a straggler or two, even a small core book for the rules on Enemy levels). Descriptions for
squad, still fighting somewhere. each type of NPS follow.

Just remember that everybody is on their own since


the apocalypse started. The soldiers and cops you
might find in front of you could still be loyal servants
of the community, or simply better armed and trained
survivors. And those are dangerous, especially if you
have something they need...

NPS TYPES
NPS Type Enemy Level Special Rules

Army Grunt Dangerous -

Instead of attacking, during the NPS phase an Army Medic can heal
Army Medic Tough another NPS by a number of HPs equal to the Army Medic's Strength.

Double the Cop’s Resolve when intimidating or giving orders to


Cop Tough civilians or performing other police-related actions.

Double the Special Agent’s Resolve when intimidating or giving


Special Agent Dangerous orders to civilians or performing other police-related actions.

If the GM can think of a way to mess with the plans of the


Special Forces Formidable Survivors, a Special Forces member can think of it too.

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37
Army Grunt
Your typical soldier. They went were they
were ordered to, shot who or what they

INTRODUCTION
were told to shoot, and fought to the best
of their abilities... until it was too late.

Army Medic
The field medic is an asset for any military
squad. Field medics receive special training
to tend wounds on the battlefield and
having one of them around when you
get shot can probably save your life. The
problem is that nobody taught them to deal

SURVIVORS
with dead people actually coming back!

Cop
This profile can be used for every law
enforcement professional from cops, to
detectives, to a crime scene investigation
unit, even to the close-to-retirement officer
usually busy doing paperwork.

Special Agent

THE GAME
PLAYING
Do you really think that the government
didn’t send their own Mulder and Scully
when all this began? You bet they did.
Many probably died getting too close to the
Zombies for their own good, but maybe the
toughest, or smartest ones, survived. After
all, they are very resourceful individuals.
Some of them could even know something
about what really happened…

THE GAME
Special Forces RUNNING

This represents a member of some highly


trained group, specially equipped and
organized to perform operations using
conventional and unconventional methods:
covert ops, hostage rescues, manhunt, and

incursions behind enemy lines. If someone


can survive during a Zombie outbreak, it’s
OF ZOMBICIDE
THE WORLD

Special Forces.

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38

VERY DANGEROUS AREAS


Keep Out. Dead Inside. TRAFFIC JAMS
The outbreak and the consequent chaos plunged the City When the news about the epidemic went live, the first
into hell. Panic and looting caused fires, explosions, and thing that everyone thought was to leave the City.
general mayhem. Not every lethal accident was directly Thousands hit the road simultaneously and presto,
connected to the dead, and to this day, a lot of things can go colossal traffic jams quickly formed, fueled by panic,
badly for the Survivors that have nothing to do with hordes online navigation overloads and, yes, the dead.
of walking cadavers. With a little imagination, the GM can Traffic jams still make the majority of the roads of
think of many ways to challenge the Survivors with deadly the City impracticable unless you’re driving a tank. If
danger without resorting to anything resembling a Zombie. that wasn’t enough, those tangled vehicles are now a
The main City locations are described in detail in the veritable nest for legions of dead drivers and passengers
core book, but there are a number of special places and ready to be roused.
environmental features which aren’t unique to a specific • Traffic jams are very impractical battlefields for the
area and that can be found around the various Districts. living. Any COOL, STUNT, and FIGHT Actions are made
This chapter explores a number of places that the GM can at DL1.
use anywhere as needs require.

LONG-LASTING FIRES
Countless fires started during the first weeks of the
undead attacks. Many blocks were incinerated, whether
as a preventive action against Zombies or by accident. In
some cases, fire engulfed entire neighborhoods, as when
b

a fire reaches a critical stage, it cannot be extinguished


anymore. You just wait for it to die out by itself. It can
take days, even weeks. Smoke can darken the skies for
even longer.
• Survivors close to areas where a long-lasting fire is
still burning have difficulty seeing and breathing and
thus suffer from a hindering condition unless they
wear filter masks or similar protection.

GAS AND WATER


The living fluids of an urban area are electricity, natural
gas, and water. Disruptions to those networks caused by
an apocalypse start to have a visible effect very quickly.
Electricity is usually the first to go, and you can’t miss
it when entire neighborhoods fail to light up as the sun
goes down. Then, it’s the water and gas network that risk
failing, since without any maintenance, leaks multiply.

Natanael Felix (Order #39999189)


39
NATURE’S RECLAMATION
After only a few weeks without mankind paying attention
and nature is already reclaiming the urban landscape.

INTRODUCTION
Parks and gardens are overgrown and weeds can be seen
starting to crack the asphalt. Give it a few months, or a year
or two, and the face of the City could be totally changed.
The effects of nature’s reclamation are not replicated in
the game as a specific rule but it is a factor every GM
should consider, especially if a game is set a long time
after the outbreak, or if it goes on for long. What follows
are just examples of how nature affects the landscape
after the apocalypse.

Weeds

SURVIVORS
Certain types of wild plants (spear grass, thorn bushes,
and ivy in particular) spread very quickly. In a couple
of months, they can cover a whole garden and start
cracking the asphalt of the nearby street. Give them a
year or more and they can block or severely damage an
entire section of road.

Domesticated Animals Turn Feral


Dogs and cats which don’t get killed by other animals

THE GAME
PLAYING
or by hungry people are likely to turn savage. Dogs, in
particular, are animals with a pack mentality. In a few
Gas leaks are dangerous. Usually, when a leak is found, months, the streets of the City will see the first packs of
an area is secured and the leak fixed in a few hours. Now, wild dogs threatening people.

c
with no one paying attention, if the network hasn’t failed
altogether yet, gas continues to be pumped and that’s Wild Animals in Town
when great balls of fire happen. This is why sometimes you
have to drive around those open craters in the middle of the Wildlife tends to be shy of the City, since Zombies are
road or you have to move debris from collapsed buildings. not picky about what they eat, but animals still linger at
• Obstacles created by gas leaks are usually holes in the borders. A few weeks after the outbreak, you may

THE GAME
RUNNING
the ground large enough to require a wide detour or start seeing the first deer, badger, and maybe bear in
a creative way to overcome them, like climbing down the peripheral districts (depending on which continent
one side and going up to the other with a STUNT your City is). After a year or so, wild animals will be seen
(DL1) Action, or crafting a bridge of some sort with a roaming freely in the center of the town, provided it is
TINKER Action (DL 2). relatively free of Zombies.

Water can be tricky, too. An aqueduct leak can flood a


street in a matter of hours, transforming a normal road
in a swamp.
• A flooded area is difficult and tiring to cross. All
OF ZOMBICIDE
THE WORLD

STUNT, FIGHT, and ENDURE Actions are made at DL1.

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40

RANDOM RUMORS
Rumors said she went down in an epic gunfight
against the Triads. Or the FBI. Or the
RUMOR ACCURACY
bodyguards of an African Warlord. Roll a D6 The rumor is...

• False
Survivors don’t have access to TV newscasts, the
Internet, newspapers, and all the comfortable things
•-• 50% True, 50% Fake News
people had before. Hell, they don’t even have toothpaste
and toilet paper now, and the word “shower” has become •-• True
a mythical term. But information remains of paramount
importance if you want to stay alive, because knowing
things is as useful as a good gun with plenty of bullets.

Chapter 4 of the core book has guidelines on how the GM


can craft Rumors to feed information to the Survivors. If
the GM is in a hurry or is finding it hard to come up with
something, they can use the table presented below and
make use of some random Rumor.
ß

RUMORS TABLE
The first table determines if a Rumor is true or false,
while the second lists 36 brand-new Rumors.
Rumors are written “as spoken” by an NPS. Refer to
what’s written in Chapter 4 of the core book for guidelines
on how to present and use Rumors.
î

Natanael Felix (Order #39999189)


RUMOR TABLE
d 41
Roll a D66 Rumors

I am not drunk! I saw Abraham Lincoln in the streets,


11
blowing away Zombies with a gun!

INTRODUCTION
Frank… he is… was… my boyfriend. He left for work and I have never seen him
12 again. He worked for a big pharmaceutical company… He mentioned they just
had a phenomenal breakthrough that had something to do with monkeys.

God! God sent us an angel! A red angel of metal! Yes, a helicopter, ready
13
to fly, on the top of the tallest building of that part of the town.

Hey, don’t touch it, it’s mine! Yeah, it’s real pizza, not the crap you
scrounge from dead refrigerators. This Pizza Guy delivers you some
14
in exchange for meds if you manage to get in touch. I am pretty
sure he’s not far. You can smell his cooking sometimes…

SURVIVORS
My friend Hap told me a squirrel bit him in the park some days ago. He
15
said it was rabid. I think it was a Zombie. Wild animals are turning too...

My aunt lived in the attic of that palace. She had an enormous


greenhouse to grow orchids and I helped her. I also grew my own little
16
plants there. Natural painkillers, you know. I am pretty sure they are
ready to be harvested by now. We all need painkillers, right?
It isn’t the first concert flyer like this I’ve seen. Yeah, it looks like the
21 Mad Hatters will perform anyway. They were a pretty good horror
rock band before the outbreak. I didn’t know they were still alive.
They call him Samurai. He was a hitman for the local mob, but he pissed off

THE GAME
PLAYING
someone important and a rival family had him killed the night before the
22 outbreak. But he woke up and became one of the nastiest Abominations
around. They say he is looking for the members of the Vizzini family,
the guys who killed him, and won’t stop until all of them are dead.
Last night, I was searching in the supermarket and I heard them...
23 A choir of voices from the old church, the barred one. It looks like
Sister Mary Clarence and the other nuns are still there.

Do you feel this breeze? There’s a hurricane coming, boys. A big one.
24
Do you remember Katrina? Well, this one will be twice as strong.

THE GAME
Be quiet! Do you hear them? All the stray dogs in the district turned feral.
25 I have seen the pack leader, a mastiff as big as a pony, tearing a guy in two
with its jaws. I don’t know if they still remember their human masters.
RUNNING

Fertilizer. A shipment of it. It arrived the day before the outbreak.


26 And do you know what can you do with it? A big bomb. I am pretty
sure it is already stashed in a warehouse at the train station.

Have you ever seen the Twins? They were conjoined twins before
31
they died. They came back, ugly as sin and hungry.

I once crashed into an ambulance. I was running away from some Zeds and I
OF ZOMBICIDE

didn’t see it coming. Four big guys in white coats and filter masks got out and
THE WORLD

32
tried to throw me in the back! Then, the Zombies arrived, It’s the only time I’ve
been happy to see them. Those guys jumped back inside and I bolted away.

Natanael Felix (Order #39999189)


42
I worked on a construction site when the outbreak started. The
lower floors were never completed, but the upper one was partially
33
finished. Armored windows, steel doors, luxury fixtures. It could be a
good place to stay, provided you aren’t afraid of a good climb.
I was with Bill, a friend of mine, when it crawled out. A snake, a damned
34 Zombie python, fifty feet long. It swallowed Bill. Poor sod, I still have
his baseball cap. Bill’s cap I mean. The snake didn’t have a cap.
I saw an army truck near the river bridge. I don’t remember the name. Well, it
35
was loaded with supply crates but surrounded by a horde of toxic Zombies.
I have seen patches of strange, violet nettle grow up from cracks in the
36 pavement over pools of dried Zombie blood. Don’t touch them. They don’t simply
sting. I heard of some guy who touched it died and came back as a Toxic.
Do you know what you need to get around that pile of wrecked
cars? A monster truck. There was a show planned a few days
41
before the outbreak. I am pretty sure there are a few of those
humongous four-wheeled monstrosities parked somewhere.
Ok, I know, the underground is blocked, the trains block the tunnels
and are probably filled with Zombies. But what about the maintenance
42
passages? My neighbor worked in the underground and showed me
a map of those passages. The map could be still in his house.
Did you recently pass near the big orange condo at the end of the main
boulevard? Well, someone hung a cloth sheet on the balcony. It says, “HELP
43
US.” I don’t know, but I won’t risk my skin for a stranger. You must climb at least
five floors to reach them, even assuming they are still alive or really need help.
He calls himself Jay and used to air every day at 7:00 AM on FM
since the start of this mess. He was funny and helped me to stay
44
sane during the first days of the outbreak. But I can’t find his channel
for the last couple of days. I wonder what happened to him.
I have already seen that sequence of numbers spray-painted on
45 several walls. What can they be? A code? A safe combination?
No, they must be coordinates! But coordinates to what?

I’ve seen crows eating Zombie flesh off their shoulders as they were still walking.
46
And before you ask, no, it isn’t a good thing. What could Zombie meat do to crows?

Believe me, I made this ointment myself. It’s mayonnaise, gasoline, and... a
51 secret ingredient! Smear it on your body and Zombies won’t smell you! Do you
want to know what the secret ingredient is? Well, what can you do for me?
Two days ago, I met this couple of fools, girl with a microphone, guy
52 with a camera. They said they were doing “a documentary about the
outbreak”. They went that way. I don’t think we’ll see them again.
He climbed up the walls like a spider with those oversized
53
hands of his. I haven’t ever seen a Zombie like that.

I have heard that a whole section of the sewers is compromised


54
by a gas leak. Be very cautious with flames there.

*Cough… cough.* No, I am not ill. Well, yes, I may have a


55 little fever, but it’s nothing serious. It started a few days ago
after we slept in that abandoned military outpost.

Natanael Felix (Order #39999189)


4 43

INTRODUCTION
SURVIVORS
So, I was hidden on a balcony and I saw the entire scene with my eyes,

THE GAME
PLAYING
56 right? The blind man simply walked in, checking the ground with his
white staff, and the Zombies simply ignored him like he wasn’t there.
I don’t know the name of the place, but it was a bikers’ bar once, run
61 by Mexican guys. It was the right place to find any type of goods.
They tell me it’s still open exclusively from dusk ‘til dawn.
When I sneaked in that warehouse, I didn’t expect to find that. Steel
62 coffins. Hundreds of them. All sealed with Army symbols on them and the
biohazard icon. So, I did what any burglar would have done. I bolted away.
She was a friend of mine, sort of. She got cornered by Zombies on the river side
63 and what did she do? She dove in. Well, in the blink of an eye, something just…

THE GAME
RUNNING
ate her alive! So, it’s either sharks in the river or we have Zombie fishes now!
I wasn’t a fool. I knew that the White Bunny wasn’t a normal strip club.
64 The mob owned it and used it to stash money and weapons. Lots of them.
They should still be there. I wonder what happened to the girls...
I was only a janitor at the hospital, but I attended medical school. I can
help people, but I need blood. There is a big stash of frozen blood at the
65
hospital. I know it is dangerous, but well, there is another way, through
the boiler room and then the mortuary. I still have the keys...
Pay attention if you see a peace sign painted with red spray-paint,
especially on wrecked cars or doors. It means they are booby
OF ZOMBICIDE

66 trapped, and if you aren’t careful, you’ll blow yourself up. I don’t
THE WORLD

know who this Peace-maker bomber is, but if I’ll ever meet him,
I’ll show him what I think about his damned Zombie traps!

Natanael Felix (Order #39999189)


44

MISSION GENERATOR
This hospital is going to be our new home. We just need to close all the entrances and Zombicide
all the zombies. It ’ s as simple as that.

Creating new Missions isn’t hard. Zombicide Chronicles THE GOLDEN RULE
is a proactive game. The players themselves provide the The most important thing to consider when
GM with plenty of indications about what they want to using a random generator is knowing when
accomplish during the Mission phase, basically choosing not to use it. The Mission Generator is useful
their next Mission themselves. To this end, every playing as long as it helps you focus your creativity.
group should adopt the practice of taking some time at Don’t feel constrained by it. If the Mission Type
you rolled works well with the Mission Twist
the end of a session to talk about the expectations and
but not with the Mission Opponent, feel free to
ambitions of the Survivors. This should provide enough skip it! It is your game and your Mission!
info for the GM to set up the next scenario.

If inspiration fails to strike, or if there wasn’t time for a 1 Mission Type (optional)
proper debriefing, the GM can use the following Mission
Generator and get on with it in no time. Ideally, Survivors choose the type of Mission they are
interested in doing based on Rumors and previous events
We suggest you take a piece of paper and write down in their campaign. If you as the GM know already what
some notes during the process so that you always have they intend to do, just pick the corresponding Mission
all the elements in front of you. Type. If the players have no idea what they want to do
next and you are presenting a Mission of your choice,
make a roll.
MISSION GENERATION SEQUENCE All Mission Types are fully described in the core book.
The process is very simple. At every step, the GM rolls a
D66 or directly picks an entry. Putting the chosen entries Roll a D66 Mission Type
of all the steps together results in a framework that can
11-16 Supply Run
be fully fleshed out in no time.
21-26 Exploration
The steps are the following:
31-33 Secure Area
1 - Mission Type (optional)
34-36 Seek New Shelter
2 - District
3 - Location 41-43 Make Contact
4 - Choose Zombicide Tiles or Sketch a Map (optional)
5 - Opposition Obtain Information/
44-46
6 - Twist Item
51-53 Rescue Run
At the end, the GM adds some details to put together all
the information provided by the generator. 54-56 Survival

61-63 Seek and Destroy

64-66 Keep Hope Alive

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z
• F irst, begin with a name. The Mission doesn’t take
place simply in a “shop,” but in the “Styling Paradise
of Madam Selene”.
• Then, try finding something unique for the place. For

INTRODUCTION
example, Madame Selene kept her dog in the salon at
all times. What happened to that little beast? Maybe
2 District it became a dangerous furry undead?
• Don’t forget that the Survivors probably know something
This is the area of the City where the main part of the about the place already if they visited it before the
Mission is set. The Districts described in the core book outbreak or heard something about it. An EDUCATION
are chock full of details, information, and ideas. Feel free or CONTACTS roll before reaching the location can be
to plunder them! useful to feed them some additional info.

3 Location Below are some examples on how to use a location, but


some effort in customizing the content can provide the

SURVIVORS
The GM chooses a suitable Location in the chosen District. best results.
You can find many examples for locations appropriate to
the chosen Mission Type in the core book. Otherwise, you Roll a D66 Location
can roll on the table below and create your own. 11-12 Shop or Restaurant

Roll a D66 District 13-14 Warehouse or Factory

11-13 Dowtown 15-16 Disco or Theater


14-16 The Heart of the City 21-22 Swimming Pool or Gym
21-23 Oldtown Library or
23-24

THE GAME
Research Center

PLAYING
24-26 University District
25-26 Office
31-33 Fun Zone
31-32 Parks or Fields
34-36 Uptown
Gas Station or
41-43 Industrial Park 33-34
Mechanic Shop
44-46 Suburbia 35-36 Supermarket or Mall
51-53 The Slums Drive-in or Amusement
41-42
Park
54-56 Undercity
43-44 Farm or Isolated House

THE GAME
RUNNING
District where
61-63 the current Shelter 45-46 Condo or Skyscraper
is located
51-52 Hospital
Roll twice to select 2
Districts. The Mission 53-54 School
requires the Survivors
64-66
to go from the first 55-56 Sewers or Parking Lot
District to the second
District. 61-62 Construction Site

The Location of a Mission is very important. It sets the 63-64 Public Office or Church
OF ZOMBICIDE
THE WORLD

mood of the game and gives you a number of ideas for Choose or randomly
65-66
encounters that could happen in that specific place. select any 2

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Condo or Skyscraper Drive-in or Amusement Park
A condo or a skyscraper can be perfect to stage not Another staple of Zombie fiction, these recreational
only one, but many Missions. Remember, electricity locations actually are of some interest from a Survivor’s
is generally out, elevators don’t work, and if you perspective. A Drive-in is probably full of cars and the
manage to block the stairs, a floor can become your food stalls will probably still have snacks and popcorn,
own impregnable fortress… Until you run out of food even if they’re a little stale. Amusement Parks can be
and water, that is. Otherwise, a condo could be entirely very scary. All those fairground rides can be haunted
overrun by Zombies, but maybe an apartment or two can by Zombie clowns and other similar horrors. But what’s
still be clear, especially if they have a security door and interesting is that many Amusement Parks are itinerant.
the occupants are very, very quiet. What if some friends The fairground rides use the City electricity network, but
of yours took shelter there and are locked inside? probably you’ll find plenty of generators there… if you
dare visit!
Construction Site
The outbreak caught everyone in the middle of their lives, Farm or Isolated House
and nothing represents this better than a construction A farm or an isolated house in the outskirts of town is
site. Palaces, houses, bridges, and whatever other building a perfect place to be during the outbreak if a tall wall,
you can imagine was left unfinished. A construction site a fence, or something similar surrounds it and the
is an excellent source for building supplies, including occupants have enough firepower to keep away Zombies
tools, strong boards, bricks, and whatever else you can and marauders alike. It could quickly become a base to
figure out how to use. Additionally, a construction site start some sort of reconstruction… But how do you get
makes for a good temporary refuge, especially on the that far out of the City? And what about resources?
higher floors. They don’t offer much shelter from the
weather, though. Gas Station or Mechanic Shop
During the outbreak, gas stations were literally assaulted.
Disco or Theater A full tank of gas meant many miles between you and the
Have you ever been in a disco when it is closed? It is horror. Later, gas stations were looted for other reasons.
the epitome of empty, full of shadows, bad smells, and Gasoline has many uses, including burning Zombies.
darkness. It’s the perfect spot for a horde of undead Today, the majority of the gas has evaporated or been
dancers. Theaters are bigger and many of them have taken, but maybe you are lucky, and you can find a liquid
movable scenery, changing rooms for actors, and stalls. treasure trove. The reasons to look for a Mechanic Shop
Literally anything can hide there. are similar. There are many wrecked cars in the streets. If
you have some gas, you only need to fix a vehicle...

Hospital
For obvious reasons, the medical staff had the highest
casualty rate during the outbreak, but there are still a
number of good reasons to visit a hospital. The first one
is to find medical supplies, even if everyone has thought
about it before. The second is that if you manage to secure
and fortify a small area, it could become a good shelter.
The problem is that often a hospital was already full of sick
î

or dying people before the outbreak. Expect finding whole


platoons of Zombie patients waiting for you. Without
forgetting about the Zombie nurses, of course.
÷

Laurie

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Library or Research Center
These are places of learning, and what is in there is even
more important now that most people who actually knew
things are dead. Do you have a friend with appendicitis?

INTRODUCTION
It was a routine surgery before, but now you must do it,
and a book of anatomy or two could be useful, at least to

}
start. A Research Center could literally be anything, from
a computer farm where machines are all off, but hordes of
software engineers crawl around, or well-guarded places
where the military protects scientists trying to find a cure.

Offices
The good thing about offices is that they are probably a
place many Survivors know very well if they worked in
one. If you worked in an office yourself, use your own

SURVIVORS
office in the game with similar areas and even people.
The results could be amazing!

Parks or Fields
The City, being an urban area, means you won’t find
many fields there, but some can be found in the more
peripheral areas. Fields, especially cornfields, tend to
grow very fast, and you cannot tell what lurks among the
plants until you go in to play hide and seek with the dead.
Zombie Crowz often haunt such areas. Parks, if large
enough, can be comparable to small forests in urban

THE GAME
PLAYING
areas. An untended park can become a small jungle very
fast, inhabited by undead and survivors alike.

Public Office or Church


Tribunals and city halls weren’t your first choice to visit
before the outbreak and even now you don’t find many
reasons to go there. After all, there is no food, ammo, or
meds there, only hordes of former servants of the state.
In truth, public offices store a precious knowledge: city
records. A good part of them were digitized and may be School

THE GAME
RUNNING
inaccessible now. But if you are looking for a map of the Another iconic place, a school or a college offers plenty of
sewers or of the metro maintenance tunnels, you might adventures. If the Survivors were students, they probably
find it in hard copy. Churches and religious places are had some bad experiences there at the beginning of
another matter. During the outbreak, the faithful looked the outbreak, like seeing their former schoolmates
for protection and consolation there. A typical church has and teachers turned into brainless monsters (not a big
only a front and a back door, so it can be defended easily. change for some of them). Colleges and universities host
Maybe some are still holding on if the people inside have libraries and research centers, so there are plenty of
access to enough food and water. books there, while in school cafeterias and gyms you can
find more material resources.
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Sewers or Parking Lots Shop or Restaurant
Usually, going underground isn’t a good idea. It’s dark, A restaurant is a crossroads for many people. After all,
and passages tend to be narrow and tangled, making everyone needs to eat or grab a cup of coffee, from
withdrawing from dead attackers even more dangerous. students and workers to criminals and managers. Many
In addition, well, if we have Dogz, Ratz, and Crowz up here, restaurants today have a specialty and a theme. An
what are you going to find down there? Everyone has heard Italian pizzeria is different from an Asian restaurant. This
stories about sewer alligators. Parking lots, on the other affects the people you can find there (dead or alive) and
hand, are more open and there are lot of cars there. The the stuff you can scavenge. Shops exist in thousands of
problem is that they are perfect hiding places for really big types, offering all kinds of wares and are the main source
hordes, especially the multi-story parking garages where of resources for Survivors. For this reason, it is entirely
echoes of gunshots can easily attract unwanted attention. possible to find lone Survivors hiding there.

Supermarkets or Malls
There are many reasons to visit a mall or a supermarket.
Scavenging for food and useful stuff is the main one, but
not the only one. Maybe you took your last pic with your
boyfriend in the mall and you want to see the place again.
It’s like having him at your side again… Let’s only hope it
won’t be too literal!

Swimming Pool or Gym


What a nice place to go before the outbreak to vent
some steam or relax. Today, the water is murky, and the
handsome lifeguard is not so handsome anymore. Gyms
are good places to scavenge for imperishable protein
bars and simple but effective tools. Try hitting someone,
dead or alive, with a kettlebell.

Warehouse or Factory
Warehouses and factories can
be incredibly precious, or totally
worthless, based on what used to be
stored or produced there. Do you really
need thousands of the latest mobile
phones? Not really. But Survivors may
find it useful to search such a place
for tools or raw materials. Of course,
most of those locations were the first
that got looted. Still, these places are
usually so big that some sections could
have been ignored. But what could lurk
in their darker corners?
ï

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4 Choose Zombicide Tiles Zombies
or Sketch a Map (optional) Your everyday walking dead. There’s plenty of variety
among those and it shouldn’t be too hard to apply some
If you play the Zombicide board game and the Location creativity, even if only for the sake of description. For

INTRODUCTION
you devised for the Mission can be represented by the example, the Survivors may face a group composed
tiles of the board game, take them out and use them. exclusively of Brutes whose peculiarity is that they
Otherwise, you can sketch a map describing the main developed a cannibalistic tendency. That’s why there
areas of the Location. Or, if you have time to prep, you are no runners or walkers among them. Or, maybe all
can look for a suitable map online. Any choice will help the Zombies the Survivors meet in the District they just
you visualize the location and could give you a general entered are lacking one eye. Is there someone out there
idea on how to describe the various areas of the location. collecting Zombie eyes?

5 Opposition Hostile Environment


The main “opponent” of this Mission is the environment
Each Mission features an opponent or an obstacle to itself. For example, the Survivors must reach a nuclear

SURVIVORS
overcome. This doesn’t mean it is the only obstacle, but power plant that has been compromised. How they’ll
it is the main one. As you can imagine, Zombies are the protect themselves? Or maybe they must cross an area
likeliest enemies Survivors end up facing in Zombicide of the City that has been flooded by the waters of a swift
Chronicles. But even if you find a lot of them in almost running river. How will they make it across?
any Mission, there will be occasions when the main
opponent will be something different.

Roll a D66

11-13
Opposition Type

Mutated Zombies

THE GAME
PLAYING
14-16 Zombie Animals

21-46 Zombies

51-53 Hostile Environment


Problem Solving
Starting a Zombicide is nice, but sometimes that’s not
54-56 Problem Solving
the point, and the real goal of the Mission is finding a
61-66 NPS specific solution for a problem. Let’s say the Survivors
desperately need to retrieve something very important
from a bank vault. Killing the Zombies infesting the bank

THE GAME
RUNNING
Mutated Zombies is only the first step. The difficult thing will be figuring
The main opponents the Survivors will face will be undead how to open a vault protected by reinforced doors made
of a special type: Berserker, Toxic, or Skinner Zombies. of steel two feet thick.

Zombie Animals NPS


You do you remember Spot, your nice dog, don’t you? The main obstacle in this Mission is one individual or a
Well, it isn’t so nice now that it drags its innards along. group of NPS. Are they just a rival group of Survivors,
Dead animals are the main threat of the Mission (see a military or paramilitary organization, or a particularly
page 86 of the core book). Remember that many Zombie hostile lone wolf? The exact nature and type of opposition
animals still maintain behavioral patterns similar to their is left to the GM to decide. The rules for NPS groups
OF ZOMBICIDE
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living counterparts. For example, Crowz and Ratz are found on page 93 of the core book are particularly suited
always found in great numbers. for the GM to improvise an opposition composed of NPS.

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6 Twist NPS in Need
We know, we know, the “damsel in distress” thing is a literary
Even the best plan cannot resist contact with reality trope that is centuries old, but it works well even after the
under normal circumstances. That’s especially true for outbreak. Throw in the path of the Survivors someone who
plans concocted during the outbreak! is badly in need of help and see what the Survivors decide
to do. Is it a trap? Do they ask for something in return for
As in every good tale, a Mission needs a twist, a sudden their assistance? Remember, a favor (or a wrong) today can
change of direction or surprise that will make things mean a friend (or an enemy) tomorrow.
more... interesting. Many twists can be based on a
Mission’s Opposition or can be completely unrelated. Race Against Time
A Mission can be easy if the Survivors are the methodical,
The table below gives you several suggestions. planning types, resting whenever they can, and slaying
one horde at a time. But what happens if they suddenly
Roll a D66 Twist Type need to get somewhere fast, or are given a deadline to get
something? Maybe a friend is dying and they must find a
11-13 Unexpected Enemy cure before it is too late. Or, the section of the sewer they
are traversing is going to be flooded. Think quick!
14-16 NPS in Need

21-23 Race Against Time Betrayal


The hardest pill to swallow isn’t the Zombie apocalypse.
24-26 Betrayal It’s the fact we are all on our own. During the Mission,
Environmental someone is going to double-cross the Survivors. You can
31-33
Complication interpret “betrayal” in a loose way. It could even mean
that something you took for granted is false after all,
34-36 Moral Choice
causing unexpected problems.
41-43 Up Close and Personal
Environmental Complication
44-46 Split Up A change in the environment threatens to ruin the
Mission. A storm breaks out, a thick fog rises suddenly,
51-53 In the Middle of Things
or the wind changes so it’s blowing the smoke of that
54-56 Surprising Discovery damned fire towards the team. The change does not
need be natural. Can you smell the gas? There must be
61-63 Mystery Introduced a broken pipe somewhere underground. Be very careful
64-66 Mystery Solved with open flames.

p
Moral Choice
Unexpected Enemy One of the most satisfying elements in roleplaying
Give the Survivors an idea of what they have to face games is that players have freedom of choice and their
and then surprise them with another, more dangerous actions have clear, often extreme consequences. During
opponent! Are they expecting to clear a building full of the Mission, the Survivors find themselves facing a
Zombies? Make it the shelter of a group of hostile NPS or tough moral choice. There’s only one seat left in the
fill it with gas or some toxin that is produced by strange car and a horde is coming. Who are you bringing with
fungi in the basement. Are they planning to contact a you, the blonde cheerleader with a sarcastic spirit or the
group of potential allies? Too late, they have been all desperate old man? A villainous, brutal NPS is offering to
killed by a band of savage headhunters. trade antibiotics for information on the whereabouts of
his ex-girlfriend, but you need the meds for a wounded
friend. Will you give it to him?

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Up Close and Personal In the Middle of Things
We may have mentioned this before, but the best way Usually, Missions follow a simple pattern. First, Survivors
to make players feel invested in what their Survivors plan what to do based on the rumors they gathered and
are doing is to make Missions that are tightly connected their personal goals. Next, they go to visit one or more

INTRODUCTION
to their personal lives. This becomes particularly locations that are relevant to their Mission goals. Finally,
noteworthy when this personal involvement appears only they solve a problem (or die trying) and go back to the
later, as a twist in the tale. Choose 1 Survivor and make Shelter. A Mission that starts “In the Middle of Things”
the twist of the Mission all about that character. Maybe a begins assuming that everything went smoothly, until
relative who was left for dead shows up unexpectedly, the the Survivors reach their chosen Location and find
Survivors discover that the place they must torch is the themselves in a bad situation. For example, surrounded
former workplace of one of them, or maybe they must by enemies, trying to defuse a time bomb, or in some
finish something a Survivor started but never completed similar difficult predicament. This type of twist should
before the outbreak. The Prologues that the Survivors not be abused. If the GM uses it too much, the players
have rolled during character creation are an invaluable could feel constrained because they’re being deprived of
source of information that can be exploited to make a the planning part of the Mission.

SURVIVORS
Mission personal.
Surprising Discovery
The Survivors stumble upon a really precious item like
a still functional tank, a private jet (but is it in need of
refueling?), or the entrance to a military lab still working
in a bunker somewhere in the City. Note that a big
discovery can also mean big trouble. The container full
of military-grade weaponry the Survivors just found was
ˇ

a cache of a local warlord and his goons are now looking


to get it back...

THE GAME
PLAYING
Mystery Introduced
During the Mission, the Survivors encounter a mystery,
something that poses them an unanswered question. It
may have something to do with the District, Location, or
Opponent for the Mission. For example, why do all the
Zombie soldiers they encountered bear insignia of a
mysterious Delta Group? Who is that King of Abominations

terry they heard about from a dying NPS? Mysteries can be


introduced in a Mission and solved in another. Treat them
like Rumors.

THE GAME
RUNNING
Split Up
Never split the party! But what happens if you must? Mystery Solved
Maybe the Mission unexpectedly requires them to be If a mystery was introduced in a previous Mission (see
in different places at the same time, or they have been above), it should be solved sooner or later. The Mission
separated by some external accident, like a building unexpectedly promises to shed light on something the
collapsing or a huge horde that forces them to flee in Survivors were wondering about. Being a twist, this is at
different directions. When such a twist happens, a new best a tangential goal, secondary compared to the main
objective for each Survivor could be to reunite with the Mission objective. For example, while the team is making
rest of the team. This plot should not be overused, as the a Rescue Run, they discover that a radio transmission
GM can only focus one a group at a time. This could lead they heard weeks ago originates from the medical
OF ZOMBICIDE
THE WORLD

to some downtime for the players who are waiting for laboratory they are ransacking. As an additional twist,
their turn to get the GM attention. solving a mystery could introduce a new one…

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PUTTING IT ALL TOGETHER


Now the GM has all the information needed to put
together a Mission. Only a few things remain.

Flesh Out the Ideas


Add details to your Mission framework. For example,
filling in who or what the Survivors encounter upon
reaching the Mission’s Location. You don’t need to be
overly-detailed. NPS are handled in a simple way using
the rules found on page 89 of the core book. Likewise,


don’t bother writing down every piece of furniture or
item the Survivors might find. There are the Search rules
for this on page 68 of the core book.

adam
Concentrate on the important things such as the position
of the main enemies and their number, possible traps or
sources of danger, and other potential events. When you
define things, try thinking in terms of places, characters,
and situations, not plots. Your job as GM is to react to the
players’ actions, not to railroad them.

Define Objectives
Now that you have defined your Mission, you should
focus on the Objectives. As seen on page 95 of the core
book, the main Objective should be directly connected to
the Mission Type, but you should create at least another
one. It can be linked to the main Objective or constitute
a side quest.

Introduction and Title


The last thing to prepare is an introduction, the info you’ll
brief to the players and the best way to get them right
into action. You can provide them with extra information
if they pass a CONTACTS or EDUCATION roll. As a nice
finishing touch, you should give your Mission a title.
Here follows a full example of what you get using the
Zombicide Chronicles Mission Generator.

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GENERATION EXAMPLE
H 53

For this example, the GM chose to let the dice decide. The
table below shows the numbers the GM rolled.

INTRODUCTION
Step Die Result Generator Result

Mission Type 35 Seek New Shelter

District 62 Suburbia

Location 12 Shop or Restaurant

Tiles/Map - GM Sketch

SURVIVORS
Opposition 22 Zombies

Twist 45 Split Up

In this Mission, the main goal of the Survivors is to find Now, the warehouse is separated from the back room by a
a new Shelter. They need a place that is easily defended large opening, closed by a reinforced shutter. The trap is
and that possibly offers some useful assets. After some in the warehouse. It is full of Zombies. The Survivors can
scouting (or following a Rumor provided by the GM), the force open the shutter manually, but once half of them
players locate a suitable site. It’s a Shop in Suburbia, a are inside, unless they specifically think to block it in
hardware store called Jim’s Home Improvement. some way, the shutter falls down, splitting the team into
two groups. The first group will be inside the warehouse

THE GAME
PLAYING
The shop is located on the lowest floor of a building and where Jim the Abomination and his dead friends lurk.
is composed of a front room where the wares are on
display and a back room leading to a vast warehouse. The If the Survivors outside try to force open the shutter
GM can provide a simple sketch for the players to better again, they’ll probably make noise and the noise will
get the idea. attract more Zombies from outside the shop, opening a
second front.
The main opposition of the Mission will be Zombies, so
there will be probably a horde or two inside the shop, The Mission framework is almost finished. There’s a main
including Jim himself, the former owner, maybe as an Objective, finding a new Shelter, but it lacks a secondary
Abomination. But nothing is set in stone yet. one. The GM decides that inside the warehouse, under

THE GAME
RUNNING
some heavy boxes, there is a trapdoor leading to the
For the moment, the Mission is nothing special. It’s all sewers. If the Survivors explore it, they discover that
very simple and straightforward. a manhole opens on a street a couple of blocks away.
Finding this secret exit is the Secondary Objective (and
But here comes the Twist: Split Up. How to split the team? if the Survivors decide to make this place their Shelter, it
This ideally should be accomplished by giving a reason grants them the Secret Exit Shelter Asset in addition to
for them to split up, but it could be also something that the other Assets of the place).
will be forced upon them, like a trap.
That’s it! As a finishing touch, here’s a title: Guillotine Shutter!
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ADDITIONAL SHELTER RULES


ADDITIONAL
Wherever I lay my chainsaw, that’s my home.
SHELTER ASSETS TABLE
The Shelter is the refuge and safe haven of the Survivors, the Roll a D6 Type
only place where they can really feel protected. This chapter • Cell
provides additional options for the creation of a Shelter.
• Memorial Place

NEW SHELTER ASSETS •



Infirmary

Trap
This optional table presents new Shelter Assets in
addition to those found in the core book. When assigning • Companion
Assets to the Survivors’ Shelter, the GM can choose to
• Training Ground
roll on the standard table on page 103 of the core book
or on the one presented on the right.

ñ
The choice is made for every Asset the Shelter has. For
example, the GM can roll twice on the standard table and
once on the one presented here.

Cell Infirmary
Sometimes, you meet someone (or something) you want The Shelter has a room where seriously wounded
to keep under control. This is what you need, a chamber Survivors can recover. Halve the time needed to recover
with no windows (or a very tiny one) and a reinforced from a Serious Injury (rounding up).
door that can be closed from the outside; or anything
else that won’t let them escape. Examples: surgical table, comfortable bed.

Examples: cellar, room with no windows, pit in the Memorial Place


ground.
Your fallen friends should not be forgotten. Even if you
Companion had to leave behind or burn their corpses, it doesn’t mean
you don’t honor their memory. You have a special place
Someone lives in the location you chose as your Shelter. for them in your Shelter. Every time a Survivor dies, draw
The team gains a Companion (see page 9). Differently a cross on the Shelter Sheet near the Memorial Place
from other Assets, when you abandon a Shelter to find Asset. New Survivors created to replace the dead ones
a new one, the Companion might follow you to the new (or belonging to new players joining the group) start with
Shelter (but they might need convincing). 5 XP per cross on the Memorial Place.

Examples: old lady living in the flat, guard dog, Examples: memorial picture wall, memorial hall,
orphan boy you adopted. small altar.

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Training Ground PIMPED WEAPONS NAMES
A fully Pimped weapon (which received 2
The Shelter has a place you can use to train together upgrades) should have a name. This grants no
in the art of Zombicide. Spending a single Train Shelter bonuses whatsoever, but it’s cool! Especially
if you choose a badass name.

INTRODUCTION
Action, the Survivors can Adopt 2 Team Actions (see
Here’s some examples:
page 56) instead of 1. They are still limited to using
only 1 Team Action during each Mission, however. • Double Special
• Hammer of Doom
Examples: gym, courtyard, corner with punching bag. • Bat out of Hell
• Nico’s Special
Trap • Royal Pan
• Every Survivor’s Best Friend
Choose 2 Shelter openings. They are booby trapped, • The Guillotine
dealing a total of 2 hits (damage 2) to undead attackers • The Meat Mincer
(living opponents can easily spot them and avoid • The Ripper

SURVIVORS
triggering them). Once triggered, Traps can be replaced • The Painkiller
with the Make Shelter Action.

Examples: spiked pits, heavy barrels falling from a


height, caltrops.

EXPANDED SHELTER ACTIONS


The Survivors, now experts in their trade, learn new
ways to help them fight another day. They can use the

THE GAME
PLAYING
standard Make and Train actions to achieve new goals.

Make: Pimp Your Weapon


Survivors choosing the Make Shelter Action can try to
modify one of their weapons. To do so, roll TINKER (DL1). If
the roll is successful, apply 1 of the following modifications:
• Raise the Weapon’s Dice rating by 1.
• Decrease the Weapon’s Accuracy by 1.

THE GAME
RUNNING
The same weapon can receive up to 2 upgrades, but the
second upgrade roll is made at DL2. Note that pimping
a weapon means customizing it for your own personal
use. For this reason, a pimped weapon grants its bonus
exclusively to the specific Survivor who pimped it. For all
the others, it is a normal weapon.

Once a Pimped weapon receive its second upgrade, it


should be given a name (see box).
Œ
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Train: Adopt Team Action Fire at Will!
This Action can be adopted only if there is a Survivor with
Survivors can use the Train Shelter Action to practice a a SHOOT score of 7 or higher.
special maneuver until it becomes second nature to them. • A Survivor may declare this Team Action during the
• All the Survivors in the team must choose the Train Opening Shots phase of combat. Each Survivor gains
Shelter Action to adopt a new maneuver. 1 extra Opening Shot.
• Once adopted, a Team Action can be called once
per Mission by any Survivor. Usually, Team Actions Let’s Get Out of Here!
involve all or part of the team of Survivors. This Action can be adopted only if there is a Survivor with
a STUNT score of 7 or higher.
A group of Survivors can only adopt 1 Team Action at a time. • When a Survivor declares a Let’s Get Out of Here!
Should they choose to adopt a new one, they set aside the Team Action, all Survivors gain a free Disengage Move.
previous one and cannot employ it anymore. Keep track of
the adopted Team Action on your Shelter’s ID sheet. Man Down!
This Action can be adopted only if there is a Survivor with
Not all Team Actions can be adopted by a team. They a HEAL score of 7 or higher.
require that the team comprises a Survivor with a minimum • When a Survivor drops to 0 HP, before the player rolls
score in a specific Action to act as a teacher to the others. on the Major Injury table, another Survivor in sight can
P
declare a Man Down! action. Any Survivor can make a
free Disengage Move to help the injured friend (no roll
needed). The fallen Survivor rolls twice on the Major
Injury Table (instead of once) keeping the best result.

Parkour!
This Action can be adopted only if there is a Survivor with
Charge! an ENDURE score of 7 or higher.
This Action can be adopted only if there is a Survivor with • Survivors can declare a Parkour! Action before Crossing
a FIGHT score of 7 or higher. the City (see page 110 of the core book). If they do so,
• When a Survivor declares a Charge, all Survivors they halve the total TL of the Districts crossed (rounded
gain 1 Extra Attack using a Melee weapon. down) for the purposes of Travel rolls and travel time.

Natanael Felix (Order #39999189)


THE WORLD OF ZOMBICIDE #05

TRAVEL EVENTS
“ Have gun. Will travel. ” FIGHT – The Growling Beast
The rules for Crossing the City presented in the core Passing under a broken balcony, you hear a low growl,
book (page 110) provide you with a fast and simple way to closer to the gurgle of a flooded sewer than an animal
handle the perils and drama of long urban trips. A level of noise. A rotten four-legged monstrosity jumps down
improvisation is required though, and that doesn’t come from the balcony, directly upon you! If the FIGHT Action
too easily sometimes. is successful, you are ready and chop down the thing
before it gets a taste of you. Otherwise, the monster

THE GAME
PLAYING
This chapter includes a number of descriptive episodes hurts you before the rest of the team puts it down. A
for each type of Action that a travel event may call a roll later inspection of the corpse reveals it was a big undead
for, for a total of thirty-six episodes to use as provided or Rottweiler dog.
to customize according to your needs.

For ease of use, the mechanical effects of failing a roll SHOOT – The Marathon Runners
are repeated here.
A wrecked building blocks your path and you decide to climb
over the pile of debris to avoid a large detour. You are the
TRAVEL EVENTS – FIGHT last of the line, the rest of the team being already halfway

THE GAME
RUNNING
up, when you hear the sound of slapping feet at your back.
Effect: If you fail the roll, you lose one Hit Point. A group of runners, you know the sort of guys who used to
jog in the park at 5:00 AM, are now running towards you
FIGHT – The Hand from the Trunk in their expensive running gear. The bad news is that they
are all dead. The good news is that you have time to shoot
You and your friends are squeezing through a large before they reach you. If your SHOOT Action is successful,
tangle of wrecked cars. A rotten hand sticks out from a you put down all the marathon runners. Otherwise, a couple
trunk, grabbing you, while another Zombie tries to bite of them manages to hurt you before your friends, now on
your ankles from under the car! If the FIGHT Action is top of the debris pile, shoot them down.
successful, you manage to cut the hand and kick away
OF ZOMBICIDE
THE WORLD

the fellow under the car, otherwise, the dead injure you.

Natanael Felix (Order #39999189)


58
SHOOT – A Feast for Crowz TRAVEL EVENTS – DELAY
You look down a narrow alley, gun at the ready. There Effect: If you fail the roll, you gain 1 point of Stress.
are bodies all around, but they look dead, really dead.
Someone must have put them down, nice and clean. You SPOT – Is This Red Pine Lane?
can always appreciate a good Zombicide, even if you’re
not the one who did it. You signal your comrades that The pathfinder says you must turn onto Red Pine Lane
it’s safe and walk first in the alley. Then, you realize your whenever you find it, and the piece of broken road sign
mistake. There are small shapes among the corpses. you see on the ground says Pine Lane. So, you’d better
Crows, busy eating the dead, or to be more accurate, get a move on before some dead guy shows up. If the
Crowz, the undead version! They swoop towards you, SPOT Action is successful, you find the other part of the
dirty talons and beaks ready to kill! If the SHOOT Action sign. It says Green. You are walking along Green Pine
is successful, you manage to stop all of them. Otherwise, Lane. Red Pine Lane is the next street over. If you fail the
they rake at you before they fly away. roll, you discover you error only at the end of Green Pine
Lane, and when you get back, you are really nervous.

COOL – An Old Acquaintance


SPOT – The Shadow
A small pack of Walkers came out of a parking lot, but
you were prepared and put them down without problems. You are pretty sure that someone is following you. You
But now, a low moaning behind your back tells you the haven’t seen him, or her, but you have seen shadows
action hasn’t ended yet. You turn and you see… Tammy, and a brief glimpse of a dark silhouette. Is it a friend,
Samantha, an old schoolmate of yours. How long has it an enemy, some new kind of monster? It’s unnerving.
been since the last time you have seen her? Two? Four If the SPOT Action is successful, you finally see it. It’s
years? She helped you with math. You went to her place a just a dirty young boy, no older than twelve. You try to
number of times, and her mother made the best apple pie approach him, but he is too scared and runs away. If you
you can remember… Hey, stop! Shoot, damn you, shoot! fail the roll, you decide to set up a little ambush, but your
If the COOL Action is successful, you get your wits back mysterious pursuer doesn’t show up. You lose some time
in time to kill the Zombie. Otherwise, sweet Tammy gives and you continue being nervous.
you a really bloody kiss before you put her to final rest.

COOL – Ok, I Can Do This EVALUATE – That’s Bait


Bad news. The pathfinder of your team reported a big Three people, two men and a woman, approach you. The
herd awaiting you in the plaza in front of you. There is no woman has a proposal. “There is a supermarket on the
way to get past them, unless… Hey look at that building’s other side of the road that’s still very well stocked. I
ledge! It’s wide enough to let us walk directly over the know the place well because I worked there. The problem
heads of the dead brains. What a great idea. You never is that it’s full of Zombies. You are well armed. We aren’t.
had problems with heights, why now? Ok, breathe, you So, here’s the plan. You go there and lure the dead away.
can do it. One step after the other. Keep your eyes on We bolt in, take all we can, then we meet and split the
the Survivor preceding you and you’ll be done soon. If loot. You don’t have to actually fight the dead, only lure
the COOL Action is successful, you walk past the ledge them away. Do we have a deal?” If the EVALUATE Action
without problems. If you fail, you lose your composure is successful, something doesn’t click about the proposal
and fall, crashing over a trash bin. You injure yourself, and you decide to refuse and go on your way. If you fail
but when you open your eyes, you discover you were the roll, you accept the proposal and do your part, luring
very lucky. The herd moved away and didn’t notice you. the dead away. But when you come back, you discover that
the strangers ransacked everything and disappeared. You
risked your life and wasted your ammo and your time!

Natanael Felix (Order #39999189)


a' TRAVEL EVENTS – ACCIDENT
Effect: If you fail the roll, you are now Tired (hindering).

STUNT – They are Coming!


59

INTRODUCTION
Suddenly, a scared homeless woman runs into the street,
EVALUATE – The Ghost screaming, “They are coming! They are coming!” A large
herd of Zombies is advancing. They are too many to fight
You and your friends take a brief pause to catch your and there isn’t any cover nearby. You can only do what
breath while sitting in a wrecked bus. But suddenly, the homeless lady did: turn and run. If the STUNT roll is
someone starts crying. It’s a baby, a little baby! Where successful, you manage to escape. You are really winded,
is she? Who left her here? You must find her! If the but catching a break, you recover quickly. With a failure,
EVALUATE Action is successful, you understand the wail you are really tired, lungs and legs begging for mercy.
isn’t natural and there is no way a living baby can be on

SURVIVORS
the bus. If you fail the roll, you frantically tear the bus
apart under the astonished eyes of your comrades who STUNT – Hold the Door!
try to calm you down. After losing some time, you find
the truth... It was just a doll. You run inside the building with the dead on your heels. “Hold
the door!” one of your friends shouts. You put all your weight
and sheer force on it while the others gather everything they
SCOUT – Black Clouds can find around to block it. Make a STUNT roll. If successful,
you are a little battered, but you’re otherwise fine. If you
The sky is getting dark and the air smells of smoke and failed the roll, you spent your strength completely. You’re in
humidity. Is it going to rain or is it only smoke from some serious need of a hot bath, a nice meal, and a bed.
building on fire? If the SCOUT Action is successful, you

THE GAME
PLAYING
recognize the incoming storm and persuade your friends
to find a temporary shelter just before a heavy rain starts. SNEAK – Like a Worm
If you fail, you assure the others it is only smoke and the
storm catches you out in the open. Before you can find a There is a throng of Zombies in the road so thick that you’d
place to take shelter, you are soaking wet. You’re going to need a tank to pass through there. Another way could be to
lose time and everybody is mad at you. crawl into the drainage channel that opens under it. If only
your backpack wasn’t so cumbersome and your weapon was


smaller… If the SNEAK Action is successful, you manage to
SCOUT – The Tower crawl in the channel without problem. If you fail, when you
reach the other side, you are sore and covered in bruises.

THE GAME
RUNNING
You are worried about the road ahead, as you think you
don’t have enough information about it. At least, you
need a good spot to scout ahead. Luckily, there is an
observation tower nearby. Make a short detour, climb
it, and check the surroundings. If the SCOUT action
is successful, you reach the tower easily, climb it, and,
thanks to a clear day, you see the road ahead. If you fail
the roll, you reach the tower, but you waste a lot of time
climbing it and, once on top, you can’t get a clear visual
and don’t manage to gather any clues. You comrades
OF ZOMBICIDE
THE WORLD

down below grumble because it’s getting late and you


are in a vulnerable position. Lea

Natanael Felix (Order #39999189)


60
SNEAK – The Apple Never Falls
Far From the Tree
TRAVEL EVENTS – ENCOUNTER
Effect: If you fail the roll, now you are Demoralized
Why must you always be so prudish and leave the group (hindering).
when you have to answer the call of nature? Well, be quick
about it, at least. Put your weapon down for a moment, APPEAL – Lost Puppy
unzip your pants under this nice tree and… damn! Where
did those undead come from? Oh no, you haven’t time to You stopped a moment to snack on something, when you
reach for your weapon! They’ll see you. But, if you climb see the puppy, a little ball of fur, approaching you cautiously.
into the tree and stay perfectly still, maybe they won’t The little animal looks hungry and you throw a piece of
notice you. You do it just in time. The dead pass right food at him. Confident, you try stroking him. If the APPEAL
under the tree, a few inches under you and stay there for Action is successful, the dog stiffens for a moment, then
a while. If the SNEAK Action is successful, when the dead relaxes under your hands and lets you pet him for a while.
finally go away, you climb down the tree and take a deep If you fail, it growls and bites you before darting away. He
breath. If you failed the roll, your arms are aching as hell. doesn’t hurt you, but the fact that even man’s best friend
behaves like that, well… it makes you sad.

ENDURE – Asphalt Desert


APPEAL – The Foreigner
Zombies are bad, but this weather is dire! The sun
is boiling the asphalt under your feet. You dream of a A running man bolts out from a side alley, sprinting in your
shower, air conditioning, and a cold drink. You should direction. He is looking over his shoulder, obviously scared,
carry more water with you, or at least pay attention and speaks in a foreign language. You don’t understand a
to the weather forecast. Oh right, they don’t do that single word, but it’s clear he is on the verge of panic. If the
anymore. If the ENDURE Action is successful, you come APPEAL Action is successful, you manage to calm the man
out from your march a little flushed, but nothing more. down. He bows to you, points you in the direction he came
With a failure, you are really spent. from, obviously indicating an incoming danger, and runs

õ
away. You decide to stay clear of the direction the foreigner
came from and nothing happens. If you fail the roll, you
don’t manage to calm the man at all and he runs past you,
screaming. You see him run off. Then, a pack of Walkers
lured by his screams comes out from a building and jumps
on him. It’s over before you can do anything, but his final
screams of pain and terror make your heart sink.

CONVINCE – The Mad Sniper


ENDURE – Bad Donuts
You are walking in the middle of the street when the
Donuts never expire. It’s a fact, but maybe the green glass of a nearby car explodes into pieces. Someone is
stuff you found on the one you ate this morning wasn’t shooting at you! You duck behind cover as your friends
pistachio cream. Now, you are sweating and you feel do, while someone curses and threatens you from behind
strange rumblings coming from your guts. I hope you still a window of a house looking like a fort. The man accuses
have some toilet paper with you. If the ENDURE Action you of everything from causing the outbreak to being a
is successful, you burp a little, but then your Survivor commie in league with aliens.
metabolism wins over the food intoxication. With a
failure, the bad donuts must leave your body, in a way
or another, and the process leaves you really exhausted.

Natanael Felix (Order #39999189)


61
If a CONVINCE Action is successful, you calm him down If the HEARTEN Action is successful, you persuade the
enough to leave the place with your friends. If you fail, the woman to stand aside while you put her husband down.
sniper riddles the car you’re hiding behind with bullets, never Again. If you fail, the woman refuses to move, and when
stopping to shout. You wait until he empties the clip and then her husband rises, he bites her. You have to put them

INTRODUCTION
run away, but you cannot avoid feeling really scared. both down. Is this the terrible fate awaiting you all?

CONVINCE – The Right Way TRAVEL EVENTS – RISK


You and your comrades are uncertain about which Effect: If you fail the roll, you lose 1 object you’re
direction to take. Or, at least, the others are uncertain, carrying.
while you are absolutely sure you must turn at this junction
and then go straight on. The problem is persuading SCAVENGE – The Shopping Cart
them. If the CONVINCE Action is successful, you finally of Desire
persuade the others. After turning, you go on straight

SURVIVORS
and, after fifteen minutes, you find clear indication that You found it abandoned right there. Some other Survivors
you are on the right path. If you fail the roll, you are must have filled it with scavenged goods and then fled for
outvoted and must follow the others in a direction you some reason, leaving it behind. It’s really full. You cannot
know is wrong. When it is clear that you were right, you leave all this goodness there. But, even if you split it with
all have to retrace your steps. You complain all the way the rest of the party, you will be overburdened. But what
back, but this isn’t enough to make you feel better. if you bring the cart with you? After all, it’s on wheels.
If the SCAVENGE Action is successful, you understand it
is a bad idea. You pick only some snacks and a couple
HEARTEN – The Sign of energy drinks and abandon the rest. If you fail the
roll, you insist on dragging it along, despite your friends’
You are the first one to spot the makeshift barricade on opposition. You even put an item of your personal gear

THE GAME
PLAYING
the other side of the road and the sign hanging over it. on it because it’s so comfortable. Then, you regret your
“GO AWAY! WE’LL KILL YOU! DEAD OR ALIVE!” Whoever choice when the cart slips while crossing a bridge and
made the sign put severed heads beside it to reinforce you lose everything that was in it.
the concept. Some of them are Zombie heads, others…
you’re not so sure. You stay away from the barricade.
Whoever dwells behind it isn’t a friend. Your comrades SCAVENGE – Next Stop: Hell
fall silent and you feel the necessity to make a bad joke
about it, only to relieve the tension. If the HEARTEN The road is blocked by a wrecked bus. Luckily, it is easy
Action is successful, you shrug off the event and go on. to bypass. You must simply enter the vehicle through the
But if you fail, it hits you where it hurts. Those who made back door and squeeze out through the broken window

THE GAME
RUNNING
that sign aren’t people anymore, they are monsters. on the opposite side. But when you are reaching for the
window, you see an interesting object. It could be a rifle
near the driver’s seat. If the SCAVENGE roll is successful,
HEARTEN – ‘Til Death Do Us Part you understand the “rifle” is simply a piece of broken metal
and continue on your way. If you fail, you walk through the
You hear someone sobbing behind a cluster of trash bus, stirring several dead lying dormant under the seats!
cans. You look cautiously and find a middle-aged man You retreat quickly and escape through the window, but
and a woman. The man died recently from his wounds one of the dead grabs an some of your gear while you are
and the woman is cradling his head in her lap, sobbing. jumping out. Remember, curiosity killed the cat!
“My… my… husband” The corpse starts shaking, readying
OF ZOMBICIDE
THE WORLD

to get back to un-life. “He… he… won’t ever hurt me,” the
woman tries to assure you.

Natanael Felix (Order #39999189)


62
TINKER – The Makeshift Walkway HEAL – The Trader
A gas pipe exploded, creating a deep fissure in the A group of survivors, about the same number as yours,
ground and severely damaging the nearby buildings. cautiously comes out from a nearby building. They offer
But the fissure isn’t very large and with the help of the cigarettes, chewing gum, and other comfort goods and chat
other Survivors, you can build a walkway to cross it using a bit with you. One of them, a fellow with a pot belly and an
materials found nearby, like the tables of a pub. If the unkempt beard, offers you a plastic bag full of antibiotics
TINKER Action is successful, the bridge is solid enough pills in exchange for an item of yours. If the HEAL Action is
to let all of you pass to the other side safely. If you fail successful, you think over a bit, examine the pills, and then
the roll, the walkway creaks and breaks while you, the politely refuses. If you fail the roll, you accept the deal and
last person crossing, are on it. You manage to jump to take the meds in exchange of your item. Only later do you
safety, but 1 item of yours falls down into the fissure and find out that you traded for a big bag of horse laxatives!
is lost forever.
TRAVEL EVENTS – OPPORTUNITY
TINKER – Milk Truck of Hope Effect: If you fail the roll nothing serious happens.
On a success, all Survivors gain 1 XP.
The dead surprised you in an open street! They are
coming from every side. You must regroup or be SECURITY – The Vending Machine
surrounded. There is a milk truck in the middle of the
road. You jump inside and close the doors just in time During the first days of the outbreak, supermarkets and
while your friends climb on top of the truck and are now malls were ransacked. With the passing of time, finding new
fighting for their life. If only the truck’s engine would places to loot has become increasingly difficult. For this
start… If the TINKER Action is successful, you rev the reason, when you find a vending machine, you are happy.
engine, stomp your foot on gas, and get the hell out Usually, they are full of long-shelf-life products, from food
of here, running over the brain-eaters. The truck stays to beverages and from toothpaste to dental floss. You spot
alive for a couple of miles, enough to make sure you’re one right on the side of the road and you decide to stop to
safe. If you fail the roll, the dead crash the windshield open it. If the SECURITY Action is successful, you not only
and you defend yourself with the first item you grab fill your pockets with useful goodies, but you learn how
from your pack. In the end, your comrades manage to open one of these machines in no time and in absolute
to repel the dead for a moment and you can leave the silence. You gain 1 XP. If the roll is a failure, you have to
truck behind. But, the item you used to defend yourself fall back on an old-fashioned method: a brick. The goodies
with is destroyed. are still good, but you must bolt away quickly because the
noise you made attracted a horde of Zombies.

HEAL – Sprained Ankle SECURITY – Johnny Owes You One


While you are walking on rough ground, one of your Someone is calling out to you. It’s a man hugging a
fellow Survivors trips on a crack and falls with a cry of streetlamp. Looking more carefully, the man isn’t in love
pain. You help your comrade and you are relieved to see with the lamp, but is handcuffed to it, and he is obviously
it’s only a sprained ankle. It’s painful, but with a little rest very scared. Some “friends” dumped him there, for
and some medical treatment, your friend will be back in unknown reasons (he is a thief and stole from them) and
the saddle again soon. If the HEAL Action is successful, he begs for you to free him. It must be done quickly and
you manage to fix your comrade’s ankle and you can go silently because there are moaning sounds around, dead
on with your trip. If you fail, you have to support your lured there by the noise.
friend for a while. Later, you realize that you dropped
something while helping them.

Natanael Felix (Order #39999189)


63
If the SECURITY Action is successful, you manage to free
him quickly. Johnny, as he says his name is, thanks you
profusely, promises to repay you sooner or later, and
runs away. You gain 1 XP. If you fail the action, you don’t

INTRODUCTION
manage to free Johnny quickly enough. A large horde
approaches and you are forced to leave him.

EDUCATION – The Mad Hatters’ Gig

ˇ
The last few Zombies you met in the area were all similar:
metalheads with heavy makeup smeared on their face with
dried blood (and any other disgusting substances you can
find on a Zombie) all over. They even wore similar t-shirts.
If the EDUCATION Action is successful, you remember
neema

SURVIVORS
that the Mad Hatters, a horror rock band, was to play the
night of the outbreak. You are approaching the old factory
where the gig took place (if it really happened). That place CONTACTS – Casey’s House
will be literally crowded with Zombies, better make a
wide detour and avoid this area in future. You gain 1 XP. While you are walking, trying to keep an eye in every
If you fail, you walk straight into the factory, but run away direction at the same time, you find the place to be strangely
seconds before the horde notices you. familiar. It’s near Casey’s house, an old acquaintance of
yours. The building is right on the other side of the street.
Last time you heard, Casey was going to work abroad. If the
CONTACTS Action is successful, you remember Casey used
to hide a spare copy of the house keys under a flowerpot.

THE GAME
÷

PLAYING
They are still there and the house looks untouched. It could
be a good place to use as a temporary shelter. You gain 1
XP. If the roll is not successful, you fail to remember where
the keys are, and move on.

CONTACT – Meet the Plumber


EDUCATION – Subway’s New Line
A solitary man is killing a couple of Zombies in a gas
A yellow sign gets your attention. It marks one of the station near the road, armed only with a metal pipe. He

THE GAME
RUNNING
construction sites of the new line for the subway. You saw wears torn jeans, a dirty shirt, and constantly squints his
a lot of advertising for it before the outbreak. It wasn’t eyes behind thick glasses. He doesn’t seem very sane. If
completed, but the tunnels should have all been excavated the CONTACTS Action is successful, you know who he is.
and the work at the stations at least started. They will be He is called the Plumber due the pipe he uses to smash
an excellent way to reach far away parts of the City without Zombies’s heads in. He isn’t dangerous, at least for other
being seen. In addition, the tunnels probably still contain a Survivors. He is quite amicable, but he is a lone wolf. You
lot of useful construction material. The sign shows you the talk a bit with him, exchanging information on the road
exact position of the new line and of all the stations. If the ahead, the best areas to be looted, and the recent moves
EDUCATION roll is successful, you memorize them. They of the most dangerous hordes. You gain 1 XP. If you fail
could be useful and you gain 1 XP. If you fail the roll, you the roll, you decide that he’s just too crazy and you
OF ZOMBICIDE
THE WORLD

are not able to learn anything useful. should never talk to him, and you prefer to stay far away.

Natanael Felix (Order #39999189)


Natanael Felix (Order #39999189)
Natanael Felix (Order #39999189)
X CHRONICLES

FIELD GUIDE
There are 101 ways to die
in the world of Zombicide,
but 1001 ways to kill!
The Zombicide: Chronicles Field Guide adds new
Survivor archetypes, new Gear, NPS, Rumors,
and a ton of new mechanics to the Zombicide:
Chronicles RPG core book.

Famous features of the Zombicide board game


are now a part of Zombicide: Chronicles as well.
Fight even after death as a Zombivor, meet new
Companions that will certainly help you in your
Missions, find new Vehicles around the City, and fight
your way through crowds of Very Infected People.

Improve your story with a new Mission Generator


and keep your friends safe with additional Shelter
Rules. Travel Events will take you from one place
to the next, and the Rumors you hear from time to
time will give you reasons to keep on going.

The world might be ending, but your Survivor‘s


adventure is just about to start.

ISBN:978-1-9 41427-18-7
RPZ004

8 89696 01171 8

Natanael Felix (Order #39999189)

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