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Dougal

Dougal DuKree is a 3rd level gnome rogue and wizard who travels the world as a con man, selling worthless junk to travelers under false pretenses using illusions and trickery. He avoids confrontation and slips away when his schemes are discovered. While not violent, he defends himself if needed. Characters may encounter him trying to sell fakes as magic items. He spins lies to escape angry mobs and may claim wrongful accusation to gain the party's help.

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laurin louif
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0% found this document useful (0 votes)
24 views1 page

Dougal

Dougal DuKree is a 3rd level gnome rogue and wizard who travels the world as a con man, selling worthless junk to travelers under false pretenses using illusions and trickery. He avoids confrontation and slips away when his schemes are discovered. While not violent, he defends himself if needed. Characters may encounter him trying to sell fakes as magic items. He spins lies to escape angry mobs and may claim wrongful accusation to gain the party's help.

Uploaded by

laurin louif
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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NPC STATISTICS Spellbook: All cantrips plus change self, confrontations more and more often as he

expeditious retreat, minor illusion, Nystul’s becomes unwelcome in certain places once
Dougal DuKree, male gnome Rog2/Wiz1: magic aura. the truth of his schemes comes out (such
CR 3; Small Humanoid (3 ft. tall); HD 2d6+4 asthe fake hair-restoring tonic he sold to the
(rogue) + 1d4+2 (wizard); hp 16; Init +3 (+3 DESCRIPTION mayor of a particular town).
Dex); Spd 20 ft.; AC 15 (+1 size, +3 Dex, ring of Dougal DuKree is one of the most well-trav-
protection +1); Atk +0 melee (light mace, 1d6- eled merchants in the world — just ask him ENCOUNTERS
1), +5 ranged (1d4, sling); SA sneak-attack and he’ll tell you. He’ll also gladly sell you Dougal is a con man and mountebank. Char-
+1d6, spells, spell-like abilities; SQ gnome well-water (telling you it came from the acters may encounter him along the road or in
traits, evasion; AL CN; SV Fort +2, Ref +6, Will Sacred Spring of the Sule), or a pretty rock a town, where he’ll most likely try to sell them
+1; Str 8, Dex 16, Con 15, Int 14, Wis 9, Cha reputed to have come from an ancient ruin some worthless junk, claiming it has special
12. and filled with strange magic (whose secrets properties (and using his spells to back up his
no one has learned the secrets of just yet… claims). He may sell characters useless imita-
Skills: Appraise +8, Bluff +7, Concentra-
you may be the first!). Dougal has a million tions of tanglefoot bags, thunderstones, and
tion +6, Disguise +7, Forgery +8, Hide +13,
scams, each slightly different from the one similar items that only become obvious as
Listen +7, Move Silently +9, Open Locks +9,
before, but each intended to part a fool from fakes when they fail to work. And he’ll always
Search +8
his money, with the money continuing to disappear just ahead of the angry mob of his
Feats: Dodge, Spell Mastery (change self, travel along with Dougal. (“Money makes a far “dissatisfied customers,” turning up again later
expeditious retreat). better traveling companion than most of the somewhere else.
Dougal DuKree Special Attacks: Spell-Like Abilities: As a people I know,” he says.) Well-meaning characters might end up
gnome, Dougal can cast dancing lights, ghost Dougal’s never malicious about earning saving Dougal from his angry victims. Imag-
By Stephen Kenson sound, and prestidigitation each once per his living. He’s certainly not a violent man, ine finding a harmless-looking gnome pur-
day as a 1st-level caster. He can also use speak although he defends himself when he must. sued by angry folk. Dougal is more than will-
with animals once per day as a 1st-level He prefers to avoid confrontation, using some ing to spin whatever lie it takes to get him out
caster to converse with any burrowing clever illusions and a little trickery to give of trouble and may tell the party that he’s
animal. him time to slip away. And he’s had to avoid being wrongfully accused to garner their aid.
Special Qualities: Evasion: Take no
damage on a successful Reflex save; Gnome
Steve Kenson has been a freelance writer in Traits: +4 dodge bonus to AC vs. giants, low-
the RPG industry for five years and a gamer light vision, +2 racial bonus to saves vs. Illu-
for far longer than he’d care to admit. He’s sion magic, +1 attack bonus vs. kobolds and
written for a number of games including goblinoids, +2 racial bonus to Alchemy and
Shadowrun, Marvel Super Heroes, and Listen skill checks.
Dragonlance: Fifth Age. His work appears reg- Possessions: light mace, sling, pouch of 20
ularly in Dragon magazine. Steve maintains a sling bullets, ring of protection +1, spell com-
website at http://members.aol.com/talon- ponent pouch, cloak, wide-brimmed hat, 50
mail, featuring his gaming articles and infor- gp and an opal worth 200 gp.
mation about his current projects. You can School Specialization: Illusion (prohib-
email him at talonmail@aol.com. ited school—Enchantment)
Spells Prepared (4/3): 0— ghost sound,
light, open/close, mage hand; 1st—change
self, expeditious retreat, minor illusion.

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