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in: Good articles, Locations, City-states, and 12 more
English
Maerimydra
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A map of Maerimydra during Kurgoth Hellspawn's occupation.
Gallery
Maerimydra
Geography
Aliases
The Burning City[1]
Type
Settlement
Region
Deep Wastes, Middledark, Underdark[2]
Size
Formerly: Metropolis
Society
Races
Azers[4], Drow, Fire giants[4], Goblins, Ogres, Undead[6]
Religions
Lolth[5], Kiaransalee[5], Vhaeraun[7], Eilistraee (starting since the 1480s DR)[3]
Alignments
LG NG CG
LN N CN
LE NE CE
Politics
Gov't type
Monarchy (1479 DR)[4]
Theocracy (formerly)
Ruler's type
Queen
History
Population
~11,000[1] in 1372 DR
Queen History
Solom Ned'razak post-Sundering[3]
Hledh Hellspawn 1479 DR[4]
House Chûmavh before 1372 DR[5]
Inhabitants of Maerimydra
Locations in Maerimydra
Organizations in Maerimydra
Maerimydra (pronounced: /ˈmɛərəˈmɪdrə/ MARE-uh-MID-ruh[8]) was a large drow city located
below the Dalelands in the Deep Wastes.[2]
Contents
Geography
Connections to the Surface
Trade
Defenses
History
Early History
In the Wake of the Weeping War
Interim Years
Silence of Lolth
Post-Spellplague
Post-Second Sundering
Culture & Society
Religion
Food and Drink
Entertainment
Areas of Interest
Appendix
Notes
Appearances
References
Geography
Maerimydra was situated in the Middledark[2], roughly ten miles below the southern border of
Mistledale.[9] It resided in a cavern roughly three quarters of a mile from north to south and half a
mile from east to west with many smaller caverns surrounding the city itself. Numerous plateaus
separated the city, with the highest level being in the north-west corner.[10]
Connections to the Surface
Winding away from the city were Underdark passages, some of which led to the surface. There are
noted connections to the surface that connect to Maerimydra; one within the Dordrien crypts in
Daggerdale; one near the Elven Court in Cormanthor; one beneath Haptooth Hill in Battledale; and
one that leads into the sewers of Zhentil Keep.[11] It should also be noted there are underdark
connections to the Shadowdark beneath the Twisted Tower of Ashaba in Shadowdale, though since
1367 DR this entrance has been sealed off by Mourngrym Amcathra.[12]
Trade
Prior to its fall, Maerimydra was still actively trading with duergar in the Underdark near Zhentil
Keep.[11] The drow were buying dwarven slaves from these duergar and using subterranean rivers
that connect from the Moonsea to the Shadowdark beneath The Old Skull Tor to ferry them.[12]
Defenses
The city itself only had three main points of entrance from the rest of the Underdark. Each was
guarded by enormous iron gates and barred by a metal bolt. The northernmost gate was destroyed in
the assault by Kurgoth Hellspawn.[1][13][14]
History
Early History
Shortly after the founding of Maerimydra, a group of rebels staged a coup of the city. This uprising
was stopped but not after many casualties. The bodies of the dead rebels were thrown into the large
lake in the city, forever tinging it red and polluting it, this lake became known as the Lake of Blood.
[13]
In −2600 DR the Matron mothers of Maerimydra commissioned the building of the Twisted Tower
as a beachhead in the Realms Above. Despite repeated attacks and attempts to stop them by the
elves, the drow completed the Twisted Tower in −2549 DR and claimed the surrounding surface
territory, which became known as the Land Under Shadow and as a base for Underdark-based
slavery.[15]
In −331 DR, the Land Under Shadow was freed by the forces of Cormanthor, which included the
armies of Cormanthyr and Rystall Wood and a group of Eilistraee-worshiping drow. The latter were
then given the permission to occupy the Twisted Tower, which they turned into a temple of the Dark
Dancer (the Tower of the Dark Moon).[16][17] Before retreating however, the drow of Maerimydra
stole the Warblade from Lord Orym Hawksong and ferried it from the Twisted Tower to a secret
vault beneath the Courtyard of Lolth.[18][19]
In the Wake of the Weeping War
By 714 DR, in the wake of the fall of Myth Drannor, Maerimydra reconquered the Land Under
Shadow once more.[20] During this period, Maerimydra expanded in other directions. Notably in
800 DR, a champion of the city defeated the nearby lich, Vournoth, to establish an well-patrolled
campsite in Vournoth's Mire. This also laid the groundwork for the establishment of Szith Morcane
in 804 DR.[21] This expansion continued many years until 906 DR when the water wizard Ashaba
led an army of dalesmen and cormytes to drive the drow out of the Twisted Tower.[20]
Interim Years
At some point around 1136 DR, the Jaezred Chaulssin,[22] a group of vhaeraunite assassins with
the goal of freeing the drow race from their slavery to Lolth,[23] founded one of its major
fosterages in Maerimydra.[22]
Silence of Lolth
Gates of Maerimydra
Fire giants bursting through the gates of Maerimydra.
When the Silence of Lolth began in 1372 DR on Eleasis 28,[24] it caused growing unrest among the
drow, until the city's archmage, Duneth Wharreil, used the confusion to launch a coup on the
remaining houses through an alliance with the half-fiend Kurgoth Hellspawn and his army of
goblins, ogres, fire giants, and demons.[25] On Eleint 23, the city was sacked by Kurgoth. Most of
the drow inhabitants of the city were killed or enslaved, with some escaping into the surrounding
Deep Wastes. The single drow house to survive with any assets was House Dhuurniv, because most
of them lay outside Maerimydra.[26]
The Jaezred Chaulssin in the city under Vesz'zt Auvryana[23] also put their plan into action, aiming
to destroy Lolth's matriarchy and then to take Maerimydra to restructure its society. However, the
plan backfired and allowed Kiaransalee's followers to prevail.[27][note 1] While the mage and
Kurgoth's army were destroying the city's strongholds, the local cult of the Revenancer took over
Castle Maerimydra, the home of House Chûmavh, which at the time was the ruling house. The
leader of the cult, an albino drow named Irae T'sarran, killed Duneth and, under her god's direction
summoned Kiaransalee's Undying Temple to the Prime Material Plane. She then focused on using
the temple's negative energy to research a new spell that would raise all of the corpses in and around
the city simultaneously as a singular horde of powerful undead, all under her command.[28]
Unrelated to the Jaezred Chaulssin,[23] Hamadh—a follower of Vhaeraun—[29]led a resistance
group called the Hidden, with the goal to defeat both Irae and Kurgoth.[30] Together with
adventurers, they kill both. They killed Irae,[31] (although not before she could tear a hole in the
Weave, leaving many pockets of corrupted magic dotting the Dales above,[32]) and later
Kurgoth[33], but the city was eventually lost to the giants, who eagerly sacked it.[4] Despite that,
Hamadh and the Hidden continued their resistance work,[34] as did the Jaezred Chaulssin.[35]
A few small bands of drow refugees fled the sacking of the city. One party managed to travel the
100 miles to Szith Morcane, (an old outpost of Maerimydra,) whose Lolth-worshiping leaders were
slain by Irae's two children.[36] Other bands tried to find shelter among the duergar who lived
under Zhentil Keep, but they ended up being killed by the grey dwarves.[6] The drow of
Maerimydra—who used to oppose the Vhaeraunites of Cormanthor, especially those of House
Jaelre and Clan Auzkovyn—lost much of their threat potential against their enemies.[9]
At some point in 1373 DR, after the Silence of Lolth had ended, members of House Dhuurniv tried
to resettle Maerimydra, but after a few failed attempts they returned to the Skull Subterranes
beneath Azmaer's Folly. Despite their failure, they still managed to recover the Ary'Velahar'Kerym
from the secret vault beneath the Courtyard of Lolth.[18][37]
By 1377 DR, the city was reportedly home to hordes of undead while a small number of
Maerimydran survivors had been aided by the Church of Eilistraee to rise to the surface.[38] About
2000 commoners managed to flee and tried to build a new settlement under House Dhuurniv.[39]
Post-Spellplague
By 1479 DR Maerimydra was firmly under the control of the fire giants, led by the fire titan, Queen
Hledh Hellspawn, Graz'zt's granddaughter. Enormous amounts of rebuilding had turned most of the
city into a domain fit for its larger residents by expanding much of the existing cavern. Hundreds of
drow still remained in the city, albeit as slaves to their new fire giant masters.[4]
Post-Second Sundering
Circa 1486 DR, the archmage Gromph Baenre of Menzoberranzan, tricked by Lolth, used a
powerful summoning ritual that allowed many demon lords from the Abyss to walk the Underdark
of Faerûn.[40] Graz'zt was among the summoned entities, and he quickly decided to use the
opportunity to extend his influence on the Material Plane.[41]
Knowing of the drow wizard Vizeran DeVir's plan to put an end to the incursion of demon lords—to
summon all the demon lords together to force them to battle each other, therefore banishing each
other into the Abyss—Graz'zt worked to protect himself by using the magic still lingering in the
abandoned Undying Temple (which had been designed to research undeath and planar travel).
Counting on the support of his granddaughter and on his own power, the demon lord revived the
Temple by creating a new heart for it, one fueled by the power of the Abyss rather than necrotic
energy. In doing so, he not only obtained protection from being forcefully summoned, he also
gained the ability to travel from the Material Plane to the Abyss and vice-versa through the Ethereal
plane that the Temple overlapped.[42]
His spreading influence took a heavy toll on the drow of Szith Morcane and on the people of
Elventree and Hillsfar, leading many organizations active in the Moonsea region and unlikely allies
to band together to face demons and giants. Agents of the Harpers, the Zhentarim, the Emerald
Enclave, the Lords' Alliance and the Order of the Gauntlet came to offer help to the local forces,
which included: the drow of Szith Morcane, led by archmage Solom Ned'razak, the warriors
following Elanil Elassidil of the Hillsfar rebellion, the Red Plumes guided by First Lord Vuhm
Yestral, the myconids of Sporedome, and the illithids of Ryxyg. A group of Sword Dancers, led by
high priestess Saradreza Oussmtor, also saw this as a good opportunity to lend their help and to
spread the message of their returned[43] goddess Eilistraee among the other drow.[42]
The alliance would eventually succeed, banishing Graz'zt and freeing Maerimydra from its former
occupants. After the victory, the drow of Szith Morcane and the followers of Eilistraee settled
within the city, (the latter hoping to establish a good relationship between the drow of the Moonsea
and other inhabitants of the region,) while the myconids of Sporedome and the illithids of Ryxyg—
along with the above-mentioned factions—joined the rebuilding operations and established small
trading outposts.[3]
Culture & Society
Religion
Worship of Lolth had been the preeminent religion for millennia in Maerimydra, though followers
of both Kiaransalee and Vhaeraun were also secretly active in the city.[44][5] After the conquering
of the city by fire giants in 1372 DR, worship of Kossuth became common.[4][45]
Starting in the late 1480s DR, after the liberation of Maerimydra from the fire giants, the drow of
Szith Morcane settled again within the city and started to rebuild it.[3] They were mainly followers
of Vhaeraun, Kiaransalee, and Lolth,[46] while the Sword Dancers led by Saradreza Oussmotor
brought the faith of Eilistraee to the city.[3]
Food and Drink
Local food was primarily produced in the fields around the city from herds of Rothé and fungus
farms. [47][48] Clean water was mostly drawn from two small streams in the southern end of the
city that fed the murky Lake of Blood.[13]
Cuisine that could be found in Maerimydra, especially among the nobility, included: dried Rothé
sausages , wheels of strong Rothé cheese (sometimes laced with green mold), pickled mushrooms
and biscuits made from mushroom-spore flour.[49][50]
Entertainment
The drow of Maerimydra built a Coliseum to entertain themselves with battles between, exotic
beasts, prisoners, and slaves. The building was considered, by the drow, to be the crowning
achievement of Maerimydran culture.[13]
Areas of Interest
Castle Maerimydra
Standing atop a 100ft high plateau, the elegant curves and fluted battlements of this castle
represented the epitome of drow aesthetics. [51] At 250ft tall and comprising of seven floors Castle
Maerimydra was the heart of Maerimydra and the seat of the ruling House Chûmavh. Comprising of
three basic structures, the Great Tower, the Lesser Tower and the South Column, Castle Maerimydra
was by far the largest Noble House in the city.[52]
Coliseum
The Maerimydran drow considered the coliseum as the crowning achievement of their city and
the very height of their culture. The building itself is oval, with an outer wall over 60ft high that
was topped by battlements. Inside, flickering continual flame torches lit the public gallery and grand
staircases led off to armories, slave pens and even holding pens for great beasts. Over the centuries,
thousands of prisoners, exotic beasts and slaves died here as entertainment for the drow.[53]
Courtyard of Lolth
The Courtyard of Lolth housed Maerimydra's temple of Lolth. Shaped like an enourmous spider,
the courtyard surrounded the temple, a single gracefully sculpted archway allowing access beneath
stony fangs. Glowing, magical orbs of light at the entrance created an invisibility purge effect. An
important security measure while the temple of Lolth stood.[51]
Fungus Farms
The large fields of fungus dotted around the city's outskirts were the main source of food for the
denizens of Maerimydra, both before and after fall to fire giants.[47][48] During the fire giant
occupation, the farms were cultivated by orc and quaggoth slaves. The mushrooms grew to about
waist height.[48]
Lake of Blood
Situated in the southern part of the city this large murky lake earned its name shortly after the
city's founding. Legends of the drow claim the red-tinged color of the water and acrid smell is due
to a failed coup, after which the rebels' corpses were thrown into a heap in the lake. The streams
that feed the lake are clean and pure though.[13]
Noble's Plateau
Dominated by numerous fortress-like citadels and palaces, this area was the home of the
powerful noble drow houses of Maerimydra.[51]
Shattered Tower
This tower got its name because it had an aesthetic design that made its walls appear cracked like
broken glass. The archmage of Maerimydra resided here with his apprentices.[47]
Appendix
Notes
The exact nature of the plan wasn't clear. However, due to the Jaezred Chaulssin's modus
operandi, (which often relied on large scale destruction, on gaining the support of outside forces,
and on leading dissatisfied people to rebel,) and their recent actions in Menzoberranzan and
Eryndlyn, there's the possibility that they were the ones who introduced Kurgoth to the archmage—
although the consequences of such an action escaped their control, causing the city to be sacked and
allowing Irae T'sarran to take over.
Appearances
Adventures
City of the Spider Queen
Referenced only
Shadowdale: The Scouring of the Land
Organized play & Licensed Adventures
Blood Above, Blood Below
Novels
Referenced only
Sacrifice of the Widow • Storm of the Dead
References
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7869-1212-X.
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Coast), p. 160. ISBN 0-7869-3053-5.
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