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Most/All games have a competitive side to them, even if they INTRO SLIDE:
don’t fund an esports scene, and how does VALORANT Back ground Gameplay
compare to the other esports games like league of legends from 2021 VCT champions
and Fortnite, firstly VALORANT is a Tactical FPS Game, this is
a different style to games like DOTA 2 and League of Legends
which are MOBA games (another very popular genre among
esports titles). Being a Tac FPS game, this allows it to be often
more fast-paced in places than other esports games. This is
great for viewership in person events and online.
VALORANT was released in 2020 by Riot Games, shortly after Transition to:
release they announced the first VCT Champions for 2021,
VALORANT has a ranked mode which is very popular and is
where a lot of upcoming professional players who compete
now, begun their journey. Ranked is a very popular mode that
a lot of people play in, but nowadays it usually
Many people earn a living off competitive VALORANT from Transition to: Gameplay
streaming it on Twitch, this could be playing Ranked or of twitch streamers like
streaming a watch party for VCT Tournaments and Events, Tarik and statistics of
the prize pool for winning VCT Champions is $1,000,000 for revenue for streamers
first place. An example of a team who makes a good salary
from VALORANT is the FNATIC roster, they are currently
among the top 2-3 most dominant rosters in the VCT Circuit,
thus making a good salary. One player from this roster Nikita
Sirmitev known as “Derke” in game has $210,776 total
earnings, this is only one source of his income, others include
a yearly salary from FNATIC, Sponsorships, and Twitch Ad
Revenue, VALORANT also have an in-game bundle every
Champions where 50% of the proceeds go to Champions
teams, which will also be another source of Income for Derke.
Transition to:
Riot games and VALORANT have used platforms like twitch to Transition to: VCT
grow their brand as an e-sport and a game, they stream VCT Footage with casters
live on twitch, this is good for branding because other games
like League of Legends, Dota 2, Rocket League, and Fortnite
also stream their events on Twitch, so this means people who
enjoy watching other e-sports games might check out
VALORANT events and start playing the game if they enjoy it,
this is one way how games grow.
The VALORANT Esports scene has only grown and improved, Transition to:
this is partly because the developers have a close relationship background footage of
with the community and pro players, so they know how to dev updates
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cater the game to everyone, professional players and casual
players. This is different to some other esports titles
specifically Fortnite, which has often been criticized, for not
catering to their esports scene.
Throughout the year, Riot Games has hosted multiple Transition to: VCT
different events that build up over the course of the year, this Champions demon1 on
build up helps create storylines between teams who are top of table winning
known to have rivalries and can bring a lot to the viewer moments.
experience. One example is this years VCT. Towards the start
of the season during VCT Americas League Evil Geniuses were
at the bottom of the league, over the weeks they went up and
ended up winning VCT Champions at the end of the season.
They were portrayed as the Villains of the season by their
social media posts and playfully toxic behavior in-game. This
adds a lot of excitement to matches and creates rivalries
which is great for viewership. This also shows in the
viewership numbers, VCT Champions 2023 had 1, 291, 045
peak viewership, which is the second highest behind VCT
LOCK//IN Sã o Paulo.
As an e-sport and game, VALORANT has captured many OUTRO SLIDE:
people’s attentions and has developed a large player and
fanbase. It has supported a lot of people’s livelihoods and
incomes, I’m sure it will continue to be a large e-sport as the
developers have consistently shown that they care about the
future of the game.
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