Statics of Rigid Bodies
Chapter 1 Fundamental Concepts
       1.1 Introduction to Statics
       1.2 Statics of Particles
       1.3 Force Vectors
Chapter 1 Fundamental Concepts
  1.1 Introduction to Statics
  WHAT IS MECHANICS?
           Mechanics can be defined as that science which describes and predicts the conditions of
  rest or motion of bodies under the action of forces. It is divided into three parts: 1) mechanics of
  rigid bodies, 2) mechanics of deformable bodies, and 3) mechanics of fluids.
           The mechanics of rigid bodies is subdivided into statics and dynamics, the former dealing
  with bodies at rest, the latter with bodies in motion. In this part of the study of mechanics, bodies
  are assumed to be perfectly rigid.
           Mechanics is a physical science, since it deals with the study of physical phenomena. It s
  the foundation of most engineering sciences and is an essential prerequisite to their study.
Chapter 1 Fundamental Concepts
  1.1 Introduction to Statics
  Review Topics:
      A. Units and Dimensions
      B. Conversion of Units
      C. Mathematics: Algebra, Trigonometry,
         Geometry, Calculus, etc.
      D. Physics: Vectors, Mass, Force, and
         Weight
Chapter 1 Fundamental Concepts
  1.1 Introduction to Statics
   ➢ Units and Dimensions
           The standards of measurement are called units. The term dimension refers to the
           type of measurement, regardless of the units used. For example, kilogram and
           m/s are units, whereas mass and length/time are dimensions. Throughout this
           text we use SI system (from Système internationale d’unités).
           The base dimensions in the SI system are mass [M], length [L], and time [T], and
           the base units are kilogram (kg), meter (m), and second (s). All other dimensions
           or units are combinations of the base quantities. For example, the dimension of
           velocity is [L/T ], the units being ft/s, m/s, and so on.
Chapter 1 Fundamental Concepts
  1.1 Introduction to Statics
 ➢ Conversion of Units
       A convenient method for converting a measurement from one set of units to another is to
       multiply the measurement by appropriate conversion factors. For example, to convert 360
       km/h into m/s, we proceed as follows:
        where the multipliers 1.0 h/3600 s and 1000 m/1.0 km are conversion factors. Because 1.0
        h = 3600 s and 1000 m= 1.0 km, we see that each conversion factor is dimensionless and of
        magnitude 1. Therefore, a measurement is unchanged when it is multiplied by conversion
        factors—only its units are altered. Note that it is permissible to cancel units during the
        conversion as if they were algebraic quantities.
        Conversion factors applicable to mechanics are listed inside the front cover of the book.
Chapter 1 Fundamental Concepts
  1.1 Introduction to Statics
   A. Conversion of Units
                                 ES10c_archi_sc_pCloribel
Chapter 1 Fundamental Concepts
  1.1 Introduction to Statics
   ➢ Conversion of Units
                                 ES10c_archi_sc_pCloribel
Chapter 1 Fundamental Concepts
  1.1 Introduction to Statics
 ➢ Mass, force, and weight
        If a force F acts on a particle of mass m, Newton’s second law states that:
                                         where a is the acceleration vector of the particle.
        The derived unit of force in the SI system is a newton (N), defined as the force that
        accelerates a 1.0-kg mass at the rate of 1.0 m/s2.
        Weight is the force of gravitation acting on a body. Denoting gravitational acceleration
        (free-fall acceleration of the body) by g, the weight W of a body of mass m is given by
        Newton’s second law as:
                                 where g = 9.81 m/s2 is the acceleration due to gravity in Earth.
Chapter 1 Fundamental Concepts
  1.2 Statics of Particles
       Objectives:
           1) To study the effect of forces acting on particles
           2) To learn how to replace two or more forces acting on a given particle by a single
           force having the same effect as the original forces
                The use of the word “particle” does not imply that our study will be limited to
       that of small corpuscles. What it means is that the size and shape of the bodies under
       consideration will not significantly affect the solution of the problems treated in this
       chapter and that all the forces acting on a given body will be assumed to be applied at the
       same point.
                The first part of the chapter 2 is devoted to the study of forces contained in a
       single plane, and the second part to the analysis of forces in three-dimensional space.
Chapter 1 Fundamental Concepts
 1.3 Force Vectors                                Scalars and Vectors
  Many physical quantities in engineering mechanics are measured
  using either scalars or vectors.
  Scalar. A scalar is any positive or negative physical quantity that
  can be completely specified by its magnitude. Examples of scalar
  quantities include length, mass, and time.
  Vector. A vector is any physical quantity that requires both a
  magnitude and a direction for its complete description. Examples
  of vectors encountered in statics are force, position, and moment.
  A vector is shown graphically by an arrow. The length of the arrow
  represents the magnitude of the vector, and the angle θ between
  the vector and a fixed axis defines the direction of its line of
  action. The head or tip of the arrow indicates the sense of
  direction of the vector, Fig. 2–1.
  In print, vector quantities are represented by boldface letters such as A, and the magnitude of a vector is
  italicized, A. For handwritten work, it is often convenient to denote a vector quantity by simply drawing an
  arrow above it, A
Chapter 1 Fundamental Concepts
 1.3 Force Vectors                         Vector Operations
 Multiplication and Division of a Vector by a Scalar. If a
 vector is multiplied by a positive scalar, its magnitude is
 increased by that amount. Multiplying by a negative
 scalar will also change the directional sense of the vector.
 Graphic examples of these operations are shown in the
 figure:
                           A x 2
                           A x (-1)
                           A ÷ -2
Chapter 1 Fundamental Concepts
 1.3 Force Vectors                           Vector Operations
 Vector Addition. When adding two vectors together it is important to account for both their
 magnitudes and their directions. To do this we must use the parallelogram law of addition. To
 illustrate, the two component vectors A and B in Fig. 2–3a are added to form a resultant vector R = A +
 B using the following procedure:
 1. First join the tails of the components at a point to make them concurrent, Fig. 2–3b.
 2. From the head of B, draw a line parallel to A. Draw another line from the head of A that is parallel
    to B. These two lines intersect at point P to form the adjacent sides of a parallelogram.
 3. The diagonal of this parallelogram that extends to P forms R, which then represents the resultant
    vector        R = A + B, Fig. 2–3c.
Chapter 1 Fundamental Concepts
 1.3 Force Vectors                            Vector Operations
 Vector Addition. We can also add B to A, Fig. 2–4a, using the triangle rule, which is a special case of
 the parallelogram law, whereby vector B is added to vector A in a “head-to-tail” fashion, i.e., by
 connecting the head of A to the tail of B, Fig. 2–4b. The resultant R extends from the tail of A to the
 head of B. In a similar manner, R can also be obtained by adding A to B, Fig. 2–4c. By comparison, it is
 seen that vector addition is commutative; in other words, the vectors can be added in either order, i.e.,
 R = A + B = B + A.
Chapter 1 Fundamental Concepts
 1.3 Force Vectors                           Vector Operations
 Vector Subtraction. The resultant of the difference between two vectors A and B of the same type may
 be expressed as:
 This vector sum is shown graphically in Fig. 2–6. Subtraction is therefore defined as a special case of
 addition, so the rules of vector addition also apply to vector subtraction.
      Statics of Rigid Bodies
Chapter 2 Force systems
         2.1 Forces in a Plane (Two Dimensional)
         2.2 Resultant of Concurrent Forces
         2.3 Equilibrium of a Particles in a Plane
         2.4 Forces in Space (Three Dimensional)
         2.5 Resultant of Forces in Space
         2.6 Equilibrium of a Particle in Space
Force systems
 Forces in a Plane                                                                    Magnitude
                                                     Point of Application
 A Force represents the action of one
 body on another and is generally
 characterized by its point of application,                                 θ = 30˚
 its magnitude and its direction.
 Concurrent forces, however, have the                                                    Direction
 same point of application.
                              Point of Application
Force systems
 Resultant of Concurrent Forces
 Two or more forces acting on a particle may be replaced by a single force,
 called their resultant through:
       1) Parallelogram Law;
       2) Triangle Law; and
       3) Resolution of a force into components.
Chapter 2 Force systems
 2.1 Forces in a Plane (Two Dimensional)
 Sample Problem #1
 Two forces are applied at point B of beam AB. Determine
 graphically the magnitude of their resultant using the
 parallelogram law and triangle law                                                                    R
             α= 100˚
                       B= 3KN            A= 2KN
 A= 2KN
                  R                                       R
                             θ= 80˚   θ= 80˚
θ= 80˚
                                                               Solving resultant R using Cosine law:       a       B
                                          B= 3KN                          c2 = a2 + b2 - 2abcosθ
                                                                                                                       c
                α= 100˚                                                                                    C
                                                                  R2 = A2 + B2 - 2ABcosθ
                                                                                                               b   A
         parallelogram law                     triangle rule           𝑅 = 22 + 32 − 2 2 3 cos 80°
                                                                  𝑹 = 𝟑. 𝟑𝟎𝟒 𝑲𝑵