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Wandering Monsters

The document provides tables for rolling random monster encounters in dungeon environments in Dungeons & Dragons 5th edition. It includes 10 tables organized by challenge rating that each contain 6 monster encounter options describing the monsters involved. The tables are intended to add variety to gameplay and inspire DMs with interesting monster combinations.

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rdgfisher
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100% found this document useful (3 votes)
721 views55 pages

Wandering Monsters

The document provides tables for rolling random monster encounters in dungeon environments in Dungeons & Dragons 5th edition. It includes 10 tables organized by challenge rating that each contain 6 monster encounter options describing the monsters involved. The tables are intended to add variety to gameplay and inspire DMs with interesting monster combinations.

Uploaded by

rdgfisher
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Monster encounters by environment rolled at random or

based on challenge rating for your 5th Edition games.


1
-1-
TABLE OF CONTENTS
INSTRUCTIONS P. 2
DUNGEON P. 3
UNDERGROUND P. 13
URBAN P. 23
WATERWAYS P. 33
WILDERLANDS  P. 43
LEGAL APPENDIX  P. 54

INSTRUCTIONS
Add variety to your game sessions with the addition of random This table can be used on the fly to create random encounters
encounters; roll a d10 and a d6 to select a table, then roll during gameplay, or used while you’re building out your own
the appropriate die (as determined by the left-hand column). adventures. All of the challenge ratings have been calculated
Alternatively, pick the most appropriate CR encounter using the for you, and the tables are specifically designed to inspire
middle column. your creativity with their themes, flavor text, and interesting
combinations of monsters. We hope you’ll find yourself using
Be warned: rolling randomly may result in very hard, or just
a much more diverse collection of creatures than you might
plain deadly, encounters. However, remember that not every
normally, and that your players will be more entertained
encounter must be a fight to the death; some monsters might
than ever!
retreat to warn others, the creatures may be distracted by
something (leading to a tense stealth mission), or the dragon
might just be interested in talking today...

2
-2-
Dungeon
3
-3-
d10 d6 Table Page d10 d6 Table Page
1 Dry Bones 5 1 Unbound Protector 8
2 Walking Dead 5 2 Wish Come True 8
3 Undead Hunger 5 3 Out of the Crypt 9
1 6
4 Restless Spirits 5 4 Whispers from the Depths 9
5 Shadows in the Dark 5 5 Abyssal Denizens 9
6 Tormented Souls 5 6 Fickle Fiend 9
1 Serpentine Fiend 5 1 Oozing Menace 9
2 Angelic Presence 5 2 Orc Raiders 9
3 Metallic Monster 6 3 Petrifying Monstrosity 9
2 7
4 Goblin Scouts 6 4 Disguised Dread 9
5 Flaming Reptiles 6 5 Bloodsuckers 10
6 Many Mouths 6 6 Lord of Undeath 10
1 Probing Intelligence 6 1 Ambusher 10
2 Siren Song 6 2 Tentacled Terror 10
3 Ophidiophobia 6 3 Watcher in the Dark 10
3 8
4 Listless Troll 6 4 Dark Elf Expedition 10
5 Bothersome Swarm 7 5 Taking Flight 11
6 Kobold Interlopers 7 6 Abyssal Invader 11
1 Animated Objects 7 1 From Hell 11
2 Fiery Freaks 7 2 Infernal Emissary 11
3 Black Dragon 7 3 Flame and Fury 11
4 9
4 Blue Dragon 7 4 Chimeric Horror 11
5 Green Dragon 7 5 Dragon Cult 11
6 Red Dragon 7 6 Demon Worshipers 12
1 White Dragon 8 1 Inhuman Fanatics 12
2 Draconic Cousin 8 2 Cult of the Magi 12
3 Storm of Elements 8 3 Burrowing Beast 12
5 10
4 Quake of Elements 8 4 Mournful Dead 12
5 Inferno of Elements 8 5 Serpentfolk Slavers 12
6 Flood of Elements 8 6 Corrupted Knights 12

4
-4-
DRY BONES SHADOWS IN THE DARK
From the darkness, faint points of light emerge, with the creaking and Your hair prickles as a vague, but almost tangible, malice flows
clattering of dry bones shambling towards you… through the area like a wisp of fog…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1/2–4 2d8 skeletons (p.272) 1–2 1/2–5 1d10 shadows (p.269)
3–4 5–8 12 skeletons (p.272), 1d2 minotaur 3–4 5–10 1d10 shadows (p.269), 1 wraith (p.302)
skeletons (p.273)
5–6 11+ 1d10 shadows (p.296), 1d4 + 1
5–6 9+ 2d8 + 10 skeletons (p.272), 1d2 minotaur wraiths (p.302)
skeletons (p.273), 1 flameskull (p.134)

TORMENTED SOULS
WALKING DEAD
Echoing around you, the low, gasping breath of a distant soul in
The stench of rotting flesh assails you as, heaving themselves forward torment builds to a crescendo, as your own breath fogs the air…
on decaying limbs, the undead lurch forward…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 4 1 banshee (p.23)
1–2 1/2–2 2d8 zombies (p.316)
3–4 10 2 revenants (p.259)
3–4 5–8 12 zombies (p.316), 1d2 ogre
zombies (p.316) 5–6 17 1 death knight (p.47)
5–6 9+ 2d8 + 6 zombies (p.316), 1d2
ogre zombies (p.316), 1 oculoid SERPENTINE FIEND
zombie (p.316) The whispering of scales slides across the floor, and a faint
hissing grows louder…
UNDEAD HUNGER
D6 CR CREATURE(S)
A horrific smell fills your nostrils: old blood and decayed meat,
exhaled through rotting teeth… 1–2 4 1 bone naga (p.233)
3–4 8 1 spirit naga (p.234)
D6 CR CREATURE(S)
5–6 12 1 swarm of poisonous snakes (p.338), 1
1–2 1–6 1d6 ghouls (p.148)
guardian naga (p.234)
3–4 7–12 1d6 + 4 ghouls (p.148), 1 ghast (p.148)
5–6 13+ 1d6 + 6 ghouls (p.148), 1d4 + 2 ANGELIC PRESENCE
ghasts (p.148) An enormous, pristine, and utterly beautiful feather, illuminated by
golden light, floats gracefully to stop an inch above the ground…
RESTLESS SPIRITS
D6 CR CREATURE(S)
A deathly chill creeps into the area: the cold breath
of the restless dead… 1–2 10 1 deva (p.16)
3–4 16 1 planetar (p.17)
D6 CR CREATURE(S)
5–6 21 1 solar (p.18)
1–2 1–4 1d4 specters (p.279)
3–4 5–8 1d4 specters (p.279), 1 ghost (p.147)
5–6 9+ 1d6 specters (p.279), 2 ghosts (p.147)

5
-5-
METALLIC MONSTER PROBING INTELLIGENCE
The hollow clattering of metal against metal rings, as armored Faintly, at the back of your mind, is a sense of some great intellect
feet stamp forward… pressing in at the fringes of your own…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1–6 1d6 animated armors (p.19) 1–2 2 1 intellect devourer (p.191)
3–4 7–14 1d2 shield guardians (p.271) 3–4 3 1 grell (p.172)
5–6 16+ 1d6 − 1 animated armors (p.19), 1 iron 5–6 7 1 mind splitter (p.222)
golem (p.170)
SIREN SONG
GOBLIN SCOUTS There is something undoubtedly alluring about the figures ahead;
Whispering back and forth in their harsh tongue, they lope towards you find it difficult to look away…
you, their pointed faces scowling…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1–4 1d4 harpies (p.181)
1–2 1–4 4d4 goblins (p.166)
3–4 5–8 1d4 harpies (p.181), 1 succubus/
3–4 5–8 16 goblins (p.166), 1d4 goblin incubus (p.285)
bosses (p.166)
5–6 9+ 1d6 harpies (p.181), 1d4 + 1 succubi/
5–6 10+ 4d4 goblins (p.166), 1d4 goblin bosses incubi (p.285)
(p.166), 1 fomorian (p.136)
OPHIDIOPHOBIA
FLAMING REPTILES A multitude of twisting, writhing serpents entwine as their forked
The hissing of snakes is joined by the spitting and cracking of flames, tongues taste the air…
as a flickering light creeps into the area…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 2–8 1d4 swarms of poisonous snakes (p.338)
1–2 3–5 1d4 + 2 fire snakes (p.265)
3–4 4–16 1d4 swarms of poisonous snakes (p.338),
3–4 7–12 1d6 + 1 fire snakes (p.265), 1 1d4 giant constrictor snakes (p.324)
salamander (p.266)
5–6 18+ 1d4 + 2 swarms of poisonous snakes
5–6 13+ 3d4 fire snakes (p.265), 2 (p.338), 1d4 + 2 giant constrictor snakes
salamanders (p.266) (p.324), 1 medusa (p.214)

MANY MOUTHS LISTLESS TROLL


Many mouths, each packed with razor-sharp teeth, gnash and snap, Hailed by a waft of stagnant air, the warty-hided giant shuffles
hungry for fresh meat… forward on gnarled feet, scratching itself with dagger-like claws…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 2 1 gibbering mouther (p.157) 1–2 5 1 troll (p.291)
3–4 6 1 chimera (p.39) 3–4 10 2 trolls (p.291)
5–6 8 1 hydra (p.190) 5–6 15 3 trolls (p.291)

6
-6-
BOTHERSOME SWARM BLACK DRAGON
The creatures swarm forwards, probing eagerly for some weak spot An acrid tang emanates from foul-looking pools, which ripple as
they can exploit to wreak havoc… something huge approaches…

D6 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1/4–2 2d8 stirges (p.284) 1–2 2 1 black dragon wyrmling (p.88)
3–4 3–6 1d6 + 6 rust monsters (p.262) 3–4 7 1 young black dragon (p.88)
5–6 7+ 2d12 + 12 magmins (p.212) 5–6 14 1 adult black dragon (p.88)
7–8 21 1 ancient black dragon (p.87)
KOBOLD INTERLOPERS
Tiny claws clatter against the floor as the twitchy creatures skitter BLUE DRAGON
forward, hissing with fear and anger…
The air crackles with ozone and static, setting your hair on end along
D6 CR CREATURE(S) with a low, reverberating growl…

1–2 1–4 4d8 kobolds (p.195) D8 CR CREATURE(S)


3–4 5–10 3d8 + 24 kobolds (p.195), 1 1–2 3 1 blue dragon wyrmling (p.91)
dragon wyrmling*
3–4 9 1 young blue dragon (p.91)
5–6 11+ 3d8 + 24 kobolds (p.195), 2d4 + 6 winged
5–6 16 1 adult blue dragon (p.91)
kobolds (p.195), 1 young dragon*
7–8 23 1 ancient blue dragon (p.90)
*Roll a d6 to determine the color: 1: Black (p.88), 2: Blue (p.91),
3: Green (p.95), 4: Red (p.98), 5: White (p.102), 6: reroll
GREEN DRAGON
ANIMATED OBJECTS Through a thin, green mist of choking fumes, the rasping breath of an
Suddenly, an object you thought mundane comes to life before your enormous reptile purrs…
eyes, catching you off guard…
D8 CR CREATURE(S)
D6 CR CREATURE(S) 1–2 2 1 green dragon wyrmling (p.95)
1–2 1/2–2 2d4 flying swords (p.20) 3–4 8 1 young green dragon (p.94)
3–4 1 1 animated armor (p.19) 5–6 15 1 adult green dragon (p.94)
5–6 2 1 rug of smothering (p.20) 7–8 22 1 ancient green dragon (p.93)

FIERY FREAKS RED DRAGON


A fiery monster makes its way toward you, spitting flames as it The air becomes dry and uncomfortably hot. Somewhere, enormous
approaches and scorching the cobbles… claws grate against stone…
D6 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1/4–1 1d4 magma mephits (p.216) 1–2 4 1 red dragon wyrmling (p.98)
3–4 1/4–1 1d4 magmins (p.212) 3–4 10 1 young red dragon (p.98)
5–6 1–4 1d4 fire snakes (p.265) 5–6 17 1 adult red dragon (p.98)
7–8 24 1 ancient red dragon (p.97)

7
-7-
WHITE DRAGON INFERNO OF ELEMENTS
A thin coat of rime frosts the area and flakes from the ceiling, Embers and smoke swirl in the air as each breath becomes
dislodged by a deep, rumbling growl… more painfully hot…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 2 1 white dragon wyrmling (p.102) 1–2 5 1 fire elemental (p.125)
3–4 6 1 young white dragon (p.101) 3–4 10 2 fire elementals (p.125)
5–6 13 1 adult white dragon (p.101) 5–6 15 3 fire elementals (p.125)
7–8 20 1 ancient white dragon (p.101) 7–8 20 4 fire elementals (p.125)

DRACONIC COUSIN FLOOD OF ELEMENTS


A draconic connection is clear as the beast surveys you coldly, almost Covering the floor, a film of water drips, pools, and shifts
haughtily, with a reptilian eye… as if of its own accord…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1/4–1 1d4 pseudodragons (p.254) 1–2 5 1 water elemental (p.125)
3–4 5 1 half-dragon veteran (p.180) 3–4 10 2 water elementals (p.125)
5–6 13 1 young red shadow dragon (p.85) 5–6 15 3 water elementals (p.125)
7–8 17 1 adult blue dracolich (p.84) 7–8 20 4 water elementals (p.125)

STORM OF ELEMENTS UNBOUND PROTECTOR


An unnatural breeze picks up, throwing up dust and debris to whip The figure creaks and judders forward, the unnatural movement of a
against you as it builds… creature which has not moved for a very long time…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 5 1 air elemental (p.124) 1–2 5 1 flesh golem (p.169)
3–4 10 2 air elementals (p.124) 3–4 9 1 clay golem (p.168)
5–6 15 3 air elementals (p.124) 5–6 10 1 stone golem (p.170)
7–8 20 4 air elementals (p.124) 7–8 16 1 iron golem (p.170)

QUAKE OF ELEMENTS WISH COME TRUE


The ground ripples and quakes, like a great beast slowly A breath of wind caresses you and, with it, the slightest
stirring to wakefulness… hint of exotic spice…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 5 1 earth elemental (p.124) 1–2 11 1 dao (p.143)
3–4 10 2 earth elementals (p.124) 3–4 11 1 djinni (p.144)
5–6 15 3 earth elementals (p.124) 5–6 11 1 efreeti (p.145)
7–8 20 4 earth elementals (p.124) 7–8 11 1 marid (p.146)

8
-8-
OUT OF THE CRYPT OOZING MENACE
A wave of stale, dry air assaults the senses, followed by a A dripping, oozy slurping echoes faintly over the
low, hollow moan… unnervingly clean floors…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 3 1 mummy (p.228) 1–2 1/2–2 2d4 gray oozes (p.243)
3–4 6–9 1d2 + 1 mummies (p.228) 3–4 2–4 1d2 ochre jellies (p.243)
5–6 15 1 mummy lord (p.229) 5–6 4–6 1d2 + 1 gelatinous cubes (p.242)
7–8 18+ 1d4 mummies (p.228), 1 mummy 7–8 8–12 1d2 + 1 black puddings (p.241)
lord (p.229)
ORC RAIDERS
WHISPERS FROM THE DEPTHS Brandishing their weapons and howling a battlecry through cracked,
A smell hangs heavy in the air - a rotten stink vomited up from some yellow tusks, the fur-clad brutes surge forward…
dark abyss…
D8 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 1–4 1d6 + 2 orcs (p.246)
1–2 1/4–1 1 dretch (p.57)
3–4 5–8 1d6 + 2 orcs (p.246), 1 orc war
3–4 5 1 barlgura (p.56) chief (p.246)
5–6 8 1 hezrou (p.60) 5–6 9–12 1d6 + 6 orcs (p.246), 1 orc war chief
(p.246), 1 orc one-eye (p.247)
7–8 16 1 marilith (p.61)
7–8 13+ 1d10 + 2 orcs (p.246), 2 orc war chiefs
(p.246), 1 orc one-eye (p.247), 1
ABYSSAL DENIZENS orog (p.248)
Almost imperceptibly, the area distorts, twisting as if
in protest against some unnatural force…
PETRIFYING MONSTROSITY
D8 CR CREATURE(S) A creature capable of turning you to stone scuttles around the corner,
1–2 1–4 1d4 quasits (p.63) casting its gaze upon you…

3–4 6 1 chasme (p.57) D8 CR CREATURE(S)


5–6 9 1 glabrezu (p.58) 1–2 1/2 1 cockatrice (p.42)
7–8 16 1 nalfeshnee (p.62) 3–4 3 1 basilisk (p.24)
5–6 5 1 gorgon (p.171)
FICKLE FIEND 7–8 6 1 medusa (p.214)
The form ahead, a mixture of human, beast, and fiend, eyes you with
undeniable intelligence, and what appears to be disdain…
DISGUISED DREAD
D8 CR CREATURE(S) Without warning, a piece of the dungeon seems to come to life before
1–2 5 1 mezzoloth (p.313) you as eyes appear on its surface…

3–4 9 1 nycaloth (p.314) D8 CR CREATURE(S)


5–6 12 1 arcanaloth (p.313) 1–2 1/2 1 piercer (p.252)
7–8 13 1 ultroloth (p.314) 3–4 1/2 1 darkmantle (p.46)
5–6 5 1 roper (p.261)
7–8 8 1 cloaker (p.41)

9
-9-
BLOODSUCKERS TENTACLED TERROR
A creeping fog clings to the ground, twisting upwards as if of its own A quiet, slimy, slithering noise builds to a whisper and, with it, the
volition, as shadowy figures bleed into your periphery… faint smell of decay…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 5 1 vampire spawn (p.298) 1–2 2–4 1d2 gricks (p.173)
3–4 10 2 vampire spawn (p.298) 3–4 4–8 1d2 carrion creepers (p.37), 1d2
gricks (p.173)
5–6 13 1 vampire (p.297)
5–6 8–12 1d2 + 1 carrion creepers (p.37), 1d2 + 1
7–8 18 1 vampire spawn (p.298), 1
gricks (p.173)
vampire (p.297)
7–8 13–19 1d4 + 2 grick alphas (p.173)
9–10 23 2 vampire spawn (p.298), 1
vampire (p.297) 9–10 20+ 1d4 + 2 gricks (p.173), 1d2 + 1 grick
alphas (p.173)
LORD OF UNDEATH
An emotion lies thick in the air, as tangible as fog: a burning,
WATCHER IN THE DARK
murderous hatred for the living… The sense that you are being watched creeps into your mind and
refuses to leave…
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 4 1 wight (p.300)
1–2 3 1 spectator (p.30)
3–4 10 2 revenants (p.259)
3–4 6 2 spectators (p.30)
5–6 14 1 wight (p.300), 2 revenants (p.259)
5–6 9 3 spectators (p.30)
7–8 18 1 demilich (p.48)
7–8 13 1 oculoid (p.28)
9–10 21 1 lich (p.202)
9–10 14 1 death tyrant (p.29)
AMBUSHER
Silently, something watches, biding its time for the perfect
DARK ELF EXPEDITION
opportunity to strike… The dark-clad elves fix their opalescent eyes on yours, sneering with
contempt…
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 2 1 mimic (p.220)
1–2 1/2–4 2d8 dark elves (p.128)
3–4 3 1 hell hound (p.182)
3–4 5–8 1d12 dark elves (p.128), 1 dark elf elite
5–6 4 1 helmed horror (p.183)
warrior (p.128)
7–8 6 1 invisible stalker (p.192)
5–6 9–12 4d4 dark elves (p.128), 1 dark elf
9–10 9 3 phase spiders (p.334) priestess (p.129)
7–8 13–16 4d4 dark elves (p.128), 1 dark elf elite
warrior (p.128), 1 dark elf mage (p.129)
9–10 17+ 2d8 dark elves (p.128), 1d4 + 1 dark
elf elite warriors (p.128), 1 dark elf
mage (p.129)

10
-10-
TAKING FLIGHT FLAME AND FURY
A faint rustling can be heard overhead, as great wings are flexed, An uncomfortable heat weighs heavy in the air, along with lazily
ready to take off… drifting ash and glowing embers…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 2 1 gargoyle (p.140) 1–2 2 1 azer (p.22)
3–4 4 1 couatl (p.43) 3–4 5 1 fire elemental (p.125)
5–6 6 1 chimera (p.39) 5–6 10 1 young red dragon (p.98)
7–8 8 1 cloaker (p.41) 7–8 15 3 fire elementals (p.125)
9–10 10 2 cambions (p.36) 9–10 19 1 balor (p.55)

ABYSSAL INVADER CHIMERIC HORROR


The lights dim, rebelling against the foul thing that stirs Something bizarre shambles forward: an amalgam of disparate parts
in the shadows… creating a new, horrific whole…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 1/8–1 1d8 manes (p.60) 1–2 2 1 nothic (p.236)
3–4 4 1 shadow demon (p.64) 3–4 3 1 manticore (p.213)
5–6 6 1 vrock (p.64) 5–6 5 1 otyugh (p.248)
7–8 10 1 yochlol (p.65) 7–8 10 2 xorn (p.304)
9–10 17 1 goristro (p.59) 9–10 15 3 shambling mounds (p.270)

FROM HELL DRAGON CULT


The faint whiff of brimstone wafts through the air, an exhalation Heads bowed in mute reverence to the object of their devotion, the
from a lower plane… cultists draw their shining, curved knives…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 1 1 imp (p.76) 1–2 2–4 1d8 acolytes (p.342), 1 priest (p.348)
3–4 3 1 bearded devil (p.73) 3–4 6–8 1d8 + 8 acolytes (p.342), 1 priest (p.348), 1
dragon wyrmling*
5–6 8 1 chained devil (p.72)
5–6 10–14 1d8 + 8 acolytes (p.342), 1 priest (p.348), 1
7–8 11 1 horned devil (p.74)
young dragon*
9–10 14 1 ice devil (p.75)
7–8 17–23 1d8 + 8 acolytes (p.342), 1d2 priests
(p.348), 1 adult dragon*
INFERNAL EMISSARY 9–10 24+ 1d8 + 8 acolytes (p.342), 1d4 + 1 priests
Whispers on the edge of hearing claw at the back of your mind, (p.348), 1 ancient dragon*
promising power, pleasure, and pain…
*Roll a d6 to determine the color: 1: Black (p.88), 2: Blue (p.91),
D10 CR CREATURE(S) 3: Green (p.95), 4: Red (p.98), 5: White (p.102), 6: reroll

1–2 2 1 spined devil (p.78)


3–4 5 1 barbed devil (p.70)
5–6 9 1 bone devil (p.71)
7–8 12 1 erinyes (p.73)
9–10 20 1 pit fiend (p.77)

11
-11-
DEMON WORSHIPERS BURROWING BEAST
Eyes wide with a creeping madness, the robed fanatics move forward, Emerging from the stone wall next to you, in a burst of rocky debris,
shadowed by their demonic charge… is a burrowing creature which turns to attack…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 1–5 1d8 cultists (p.345), 1d4 puasits (p.63) 1–2 2 1 ankheg (p.21)
3–4 6–8 1d8 + 8 cultists (p.345), 1d2 cult fanatics 3–4 5 1 bulette (p.34)
(p.345), 1 shadow demon (p.64)
5–6 5 1 gazer beast (p.292)
5–6 11–14 1d8 + 8 cultists (p.345), 1d2 cult fanatics
7–8 5 1 xorn (p.304)
(p.345), 1 hezrou (p.60)
9–10 15 1 purple worm (p.255)
7–8 15–18 1d8 + 8 cultists (p.345), 1d2 + 1 cult
fanatics (p.345), 1 yochlol (p.65)
MOURNFUL DEAD
9–10 21+ 1d8 + 8 cultists (p.345), 1d4 cult fanatics
(p.345), 1 goristro (p.59) A sorrowful moaning fills your ears as an incorporeal undead
appears before you, wailing with despair…
INHUMAN FANATICS D10 CR CREATURE(S)
The low, rhythmic chanting is joined by a croaking, inhuman voice… 1–2 1 1 specter (p.279)
D10 CR CREATURE(S) 3–4 2 1 poltergeist (p.279)
1–2 2–3 1d8 cultists (p.345), 1 cult fanatic (p.345) 5–6 4 1 banshee (p.23)
3–4 5–8 1d8 + 8 cultists (p.345), 1d2 + 1 cult 7–8 4 1 ghost (p.147)
fanatics (p.345)
9–10 5 1 wraith (p.302)
5–6 10–13 1d8 + 8 cultists (p.345), 1d2 + 1 cult
fanatics (p.345), 1 night hag (p.178) SERPENTFOLK SLAVERS
7–8 15–18 1d8 + 8 cultists (p.345), 1d2 + 1 cult A criminal gang of serpentine humanoids, seeking victims to capture
fanatics (p.345), 2 night hags (p.178) as slaves, races toward you…
9–10 21+ 1d8 + 8 cultists (p.345), 1d2 + 1 cult
fanatics (p.345), 3 night hags (p.178) D10 CR CREATURE(S)
1–2 2–8 2d4 serpentfolk purebloods (p.310)
CULT OF THE MAGI 3–4 7–10 1d4 serpentfolk purebloods (p.310), 2
The hooded figures turn, as through momentarily annoyed by your serpentfolk malisons (p.309)
interruption; their eyes glow with magic and murderous intent… 5–6 9–27 2d4 + 1 serpentfolk malisons (p.309)
D10 CR CREATURE(S) 7–8 9–36 2d4 serpentfolk malisons (p.309), 3d4
serpentfolk purebloods (p.310)
1–2 1/2–2 2d8 cultists (p.345)
9–10 13+ 2d6 serpentfolk malisons (p.309), 1
3–4 3–4 1d8 + 8 cultists (p.345), 1 cult serpentfolk abomination (p.308)
fanatic (p.345)
5–6 5–7 2d8 + 8 cultists (p.345), 2 cult CORRUPTED KNIGHTS
fanatics (p.345)
Armor-clad knights are collected together, a fine sight! Though, when
7–8 9–16 1d8 + 8 cultists (p.345), 1d4 cult fanatics they turn, you see no valor in their leering faces…
(p.345), 1 mage (p.347)
D10 CR CREATURE(S)
9–10 17+ 1d8 + 8 cultists (p.345), 1d4 + 1 cult
fanatics (p.345), 1 archmage (p.342) 1–2 3–12 1d4 veterans (p.350)
3–4 6–15 1d4 veterans (p.350), 1 knight (p.347)
5–6 17 1 death knight (p.47)
7–8 20–29 1 death knight (p.47), 1d4 knights (p.347)
9–10 23+ 1 death knight (p.47), 2d4 knights (p.347)

12
-12-
Underground
13
-13-
d10 d6 Table Page d10 d6 Table Page
1 Swarm of Stirges 15 1 Stalking Owlbear 18
2 Digger 15 2 Dark Elf Patrol 18
3 Burrowing Bug 15 3 Hellish Interlopers 18
1 6
4 Mites Go Up 15 4 Screeching Fiend 18
5 Children of Flame 15 5 Chitinous Creature 19
6 Misshapen Humanoid 15 6 Cave Goblin Hunters 19
1 Fires of the Forge 15 1 Kobold Cultists 19
2 Dancing on the Ceiling 15 2 Lumpen Figure 19
3 Twisted Giant 15 3 Mechanical Miners 19
2 7
4 Animated Earth 15 4 Alien Brain 19
5 Dark Dwarves 16 5 Black Dragon Nest 19
6 Fun Guys 16 6 Blue Dragon Nest 20
1 Stinking Reptiles 16 1 Green Dragon Nest 20
2 Maniacal Meat 16 2 Red Dragon Nest 20
3 Ooze 16 3 White Dragon Nest 20
3 8
4 Dark Elf Scouts 16 4 Brass Dragon Nest 20
5 Lost Miners 16 5 Bronze Dragon Nest 20
6 Enslaved Cultists 16 6 Copper Dragon Nest 20
1 Underground Gang 17 1 Gold Dragon Nest 20
2 Maddened Miners 17 2 Silver Dragon Nest 21
3 Ambusher 17 3 It Had to Be 21
4 9
4 Segmented Stalker 17 4 Dark Elf Raiders 21
5 Reptilian Hunter 17 5 Bugbear Horde 21
6 Arachnid 17 6 Gnoll Ravagers 21
1 Disruptive Gaze 17 1 Floating Sphere 21
2 Slavers from the Deep 17 2 Infernal Darkness 22
3 Death from Above 18 3 Mind Splitter Hive 22
5 10
4 Crab People 18 4 Mounted Orcs 22
5 Scavenger 18 5 Rampant Demons 22
6 Many-Legged Monstrosity 18 6 Stone Giant Gathering 22

14
-14-
SWARM OF STIRGES MISSHAPEN HUMANOID
The sound of fluttering wings multiplies into a hum, Sharp and sudden, the sound of feet flapping indelicately against the
a buzz, a swarm... stone resounds in your ears...

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1 8 stirges (p.284) 1–2 2 1 nothic (p.236)
3–4 2 16 stirges (p.284) 3–4 4 4 half–ogres (p.238)
5–6 3 24 stirges (p.284) 5–6 7 1 oni (p.239)

DIGGER FIRES OF THE FORGE


Dust, dirt, and debris rain from the ceiling, as something huge rips A figure emerges through the cloud of smoke, living metal,
its way through the earth… spouting flames...

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 5 1 gazer beast (p.292) 1–2 2–4 1d2 azers (p.22)
3–4 11 1 remorhaz (p.258) 3–4 4–8 2d2 azers (p.22)
5–6 15 1 purple worm (p.255) 5–6 6–12 3d2 azers (p.22)

BURROWING BUG DANCING ON THE CEILING


Carving through rock, the chitinous claws emerge in The ceiling is clustered with stalactites. There is a wet noise, as
a shower of dust… something slimy flutters to the floor...

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 2–4 1d2 ankhegs (p.21) 1–2 1–2 2d2 piercers (p.252)
3–4 4–8 2d2 ankhegs (p.21) 3–4 3–4 4d2 darkmantles (p.46)
5–6 6–12 3d2 ankhegs (p.21) 5–6 5–9 2d2 darkmantles (p.46), 2d2 piercers
(p.252), 1 roper (p.261)
MITES GO UP
A lone, bright eye awakens in the stalagmite, staring expectantly,
TWISTED GIANT
and burbling happily... Smelling of sweat and old leather, the lumpy creature lumbers closer...

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 5 1 roper (p.261) 1–2 2 1 ogre (p.237)
3–4 10 2 ropers (p.261) 3–4 5 1 troll (p.291)
5–6 15 3 ropers (p.261) 5–6 8 1 fomorian (p.136)

CHILDREN OF FLAME ANIMATED EARTH


The childlike figures dancing and playing would be endearing if they Chips of rock flake from its joints as it shifts with the
weren’t on fire... sound of grating stone...

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1–2 2d2 magmins (p.212) 1–2 2 1 gargoyle (p.140)
3–4 3–4 2d2 + 4 magmins (p.212) 3–4 6 1 galeb duhr (p.139)
5–6 5–6 2d2 + 8 magmins (p.212) 5–6 10 2 earth elementals (p.124)

15
-15-
DARK DWARVES OOZE
The figures are squat, but their flickering shadows on the cavern wall The stone is smooth here, polished and stripped of dust and pebbles…
stretch up like giants...
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1 2 gray oozes (p.243)
1–2 1–4 1d4 duergar (p.122)
3–4 2 1 ochre jelly (p.243)
3–4 3–6 1d4 + 2 duergar (p.122)
5–6 4 1 black pudding (p.241)
5–6 5–8 1d4 + 4 duergar (p.122)
DARK ELF SCOUTS
FUN GUYS The elves prepare their ambush, poised in wait like spiders in a web...
Ropes of fungus twisted into human form; the figures click at each
other as they fan out… D6 CR CREATURE(S)
1–2 1–2 1d4 + 4 dark elves (p.128)
D6 CR CREATURE(S)
3–4 3–4 1d4 + 12 dark elves (p.128)
1–2 1–4 1d8 myconid sprouts (p.230), 1d4
quaggoth spore servants (p.230) 5–6 5–6 1d4 dark elves (p.128), 1 dark elf elite
warrior (p.128)
3–4 3–6 2d4 myconid adults (p.232), 1 myconid
sovereign (p.232)
LOST MINERS
5–6 5–8 2d4 myconid adults (p.232), 2 quaggoth
spore servants (p.230), 1 myconid Apart from their disheveled state, the miners are unremarkable;
sovereign (p.232) they could be anyone...

D6 CR CREATURE(S)
STINKING REPTILES
1–2 3–6 1d2 doppelgangers (p.82)
The reptiles swig from a skin containing a noxious fluid.
Compared to them, it smells heavenly… 3–4 6–9 1d2 + 1 doppelgangers (p.82)
5–6 9–12 1d2 + 2 doppelgangers (p.82)
D6 CR CREATURE(S)
1–2 1–2 1d4 + 4 troglodytes (p.290)
ENSLAVED CULTISTS
3–4 3–4 1d4 + 12 troglodytes (p.290) Some great intellect lurks here: tendrils of intelligence probe
5–6 5–6 1d4 + 20 troglodytes (p.290) into your mind...

D6 CR CREATURE(S)
MANIACAL MEAT
1–2 1–2 1d8 + 8 cultists (p.345)
Your sense rebels at the incongruous pile of writhing flesh, just as
your ears rebel at the constant gibbering from its gnashing mouths… 3–4 3–6 1d8 + 8 cultists (p.345), 1d2 cult
fanatics (p.345)
D6 CR CREATURE(S)
5–6 3–6 1d8 + 8 cultists (p.345), 1d2 cult
1–2 2–4 1d2 gibbering mouthers (p.157) fanatics (p.345)
3–4 4–6 1d2 + 1 gibbering mouthers (p.157)
5–6 6–8 1d2 + 2 gibbering mouthers (p.157)

16
-16-
UNDERGROUND GANG REPTILIAN HUNTER
A gang of street toughs, dressed in dark clothes, moves through the The scales of the creature slice smoothly through the rock,
tunnels toward you with sinister intent… as easy as swimming...

D6 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1/4 2 bandits (p.343) 1–2 3 1 basilisk (p.24)
3–4 1/4–1 2d4 bandits (p.343) 3–4 5 1 bulette (p.34)
5–6 2–3 2d4 bandits (p.343), 1 bandit captain 5–6 8 1 young green dragon (p.94)
7–8 11 1 behir (p.25)
MADDENED MINERS
Something has driven these miners to insanity; now they cannot help ARACHNID
but throw themselves wildly at you…
Venom hisses and spits through clattering mandibles over the
D6 CR CREATURE(S) creaking of many segmented limbs...

1–2 0 1d4 + 1 commoners (p.345) D8 CR CREATURE(S)


3–4 1–2 1d4 + 1 thugs (p.350) 1–2 1–4 1d4 giant spiders (p.328)
5–6 3–4 1d4 + 1 thugs (p.350), 1 gibbering 3–4 4–8 2d2 ettercaps (p.131)
mouther (p.157)
5–6 6–12 2d2 phase spiders (p.334)

AMBUSHER 7–8 10+ 1d6 + 3 giant spiders (p.328), 1


drider (p.120)
Something eyes you from the twilight, watching, waiting...

D8 CR CREATURE(S) DISRUPTIVE GAZE


1–2 1 4 piercers (p.252) It is confusing to look at, but its great, burrowing claws
are hard to ignore...
3–4 2 1 grick (p.173)
D8 CR CREATURE(S)
5–6 5 1 roper (p.261)
1–2 5 1 gazer beast (p.292)
7–8 7 1 grick alpha (p.173)
3–4 10 2 gazer beasts (p.292)
SEGMENTED STALKER 5–6 15 3 gazer beasts (p.292)
The heat grows more and more uncomfortable, as the tapping of 7–8 20 4 gazer beasts (p.292)
uncountable feet grows to a whispering chorus…

D8 CR CREATURE(S) SLAVERS FROM THE DEEP


1–2 5 1 young remorhaz (p.258) Their eyes are blank, their spirits broken. Some ancient evil presses in
at the corners of their minds...
3–4 10 2 young remorhazes (p.258)
D8 CR CREATURE(S)
5–6 16 1 young remorhaz (p.258), 1
remorhaz (p.258) 1–2 1–2 2d2 deep gnomes (p.164)
7–8 21 2 young remorhazes (p.258), 1 3–4 2–3 2d2 deep gnomes (p.164), 1
remorhaz (p.258) duergar (p.122)
5–6 4–6 1d4 + 2 deep gnomes (p.164), 2
duergar (p.122)
7–8 7+ 1d6 + 6 deep gnomes (p.164), 4
duergar (p.122)

17
-17-
DEATH FROM ABOVE STALKING OWLBEAR
Something rustles overhead, like a cloak loosed in a strong wind... A predator paces the tunnels with deep growls and piercing hisses...

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 5 1 roper (p.261) 1–2 3 1 owlbear (p.249)
3–4 8 1 cloaker (p.41) 3–4 6 2 owlbears (p.249)
5–6 10 2 ropers (p.261) 5–6 9 3 owlbears (p.249)
7–8 16 2 cloakers (p.41) 7–8 12 4 owlbears (p.249)

CRAB PEOPLE DARK ELF PATROL


The creature extends from its rough, chipped and soil-covered The elves are one with the darkness, save for the glint of their
carapace, snapping its enormous claws… opalescent eyes...

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 4 1 chuul (p.40) 1–2 1–4 4d4 dark elves (p.128)
3–4 8 2 chuuls (p.40) 3–4 5–8 3d4 dark elves (p.128), 1 dark elf elite
warrior (p.128)
5–6 12 3 chuuls (p.40)
5–6 9–12 2d4 + 8 dark elves (p.128), 1 dark elf
7–8 16 4 chuuls (p.40)
mage (p.129)
7–8 13+ 4d4 dark elves (p.128), 1d2 dark elf elite
SCAVENGER warriors (p.128), 1 dark elf mage (p.129)
A creature, dripping with something foul, stirs with
a waft of carrion-stink...
HELLISH INTERLOPERS
D8 CR CREATURE(S) The darkness seems deeper here, thick with malice…
1–2 3 1 basilisk (p.24) D8 CR CREATURE(S)
3–4 4 1 chuul (p.40) 1–2 1 4 dretches (p.57)
5–6 5 1 otyugh (p.248) 3–4 3 1 bearded devil (p.70)
7–8 5 1 xorn (p.304) 5–6 8 1 chained devil (p.72)
7–8 11 1 horned devil (p.74)
MANY-LEGGED MONSTROSITY
Claws clack against the stone, a constant drum-roll tap...
SCREECHING FIEND
D8 CR CREATURE(S) The creature lets forth a horrible sound: a grating roar
1–2 2 1 carrion creeper (p.37) from another world...

3–4 5 1 young remorhaz (p.258) D8 CR CREATURE(S)


5–6 8 4 carrion creepers (p.37) 1–2 1 1 quasit (p.63)
7–8 11 1 remorhaz (p.258) 3–4 5 1 barbed devil (p.70)
5–6 9 1 glabrezu (p.58)
7–8 12 1 erinyes (p.73)

18
-18-
CHITINOUS CREATURE MECHANICAL MINERS
Bristling hairs and antennae grope blindly for prey… A group of gray dwarves oversees the working of a mining machine
which whirrs and hammers incessantly…
D8 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 2–8 1d4 ankhegs (p.21)
1–2 3–6 1d4 + 1 duergar (p.122), 1 animated
3–4 3–12 1d4 giant scorpions (p.327)
armor (p.19)
5–6 4–16 1d4 chuuls (p.40)
3–4 11–14 1d4 + 1 duergar (p.122), 1 clay
7–8 5–20 1d4 gazer beasts (p.292) golem (p.168)
5–6 12–15 1d4 + 1 duergar (p.122), 1 stone
CAVE GOBLIN HUNTERS golem (p.170)
The figures, dwarfed by their brutish companions, smile through 7–8 18+ 1d4 + 1 duergar (p.122), 1 iron
jagged teeth and give a command in a harsh tongue… golem (p.170)

D8 CR CREATURE(S)
ALIEN BRAIN
1–2 1 4 goblins (p.166)
Lurking in the tunnels is an aberrant intellect waiting to devour you
3–4 2 4 goblins (p.166), 1 goblin boss (p.166) or turn you into its thrall…
5–6 3 4 goblins (p.166), 1 goblin boss (p.166), 1 D8 CR CREATURE(S)
bugbear (p.33)
1–2 2 1 intellect devourer (p.191)
7–8 4 4 goblins (p.166), 1 bugbear chief (p.33)
3–4 2 1 nothic (p.172)
KOBOLD CULTISTS 5–6 3 1 grell (p.172)
The small, scaly figures shadow their master with the reverence owed 7–8 7 1 mind splitter (p.222)
to the most holy of holies…

D8 CR CREATURE(S) BLACK DRAGON NEST


1–2 1–2 2d4 kobolds (p.195), 2d2 winged A head snakes from the darkness, framed by horns, skeletal like a
kobolds (p.195) horse’s grinning skull, fangs dripping with greenish slaver...

3–4 3–5 8 kobolds (p.195), 1 dragon wyrmling* D10 CR CREATURE(S)


5–6 8–12 16 kobolds (p.195), 1 young dragon* 1–2 2–4 1d2 black dragon wyrmlings (p.88)
7–8 15+ 8 kobolds (p.195), 4 winged kobolds 3–4 6–8 1d2 + 2 black dragon wyrmlings (p.88)
(p.195), 1 adult dragon*
5–6 10–12 1d2 + 4 black dragon wyrmlings (p.88)

LUMPEN FIGURE 7–8 14–16 1d2 + 6 black dragon wyrmlings (p.88)

The figure appears vaguely humanoid, as if sculpted by someone with 9–10 18–20 1d2 + 8 black dragon wyrmlings (p.88)
a poor memory…

D8 CR CREATURE(S)
1–2 2 1 quaggoth (p.256)
3–4 3 1 yeti (p.305)
5–6 5 1 hill giant (p.155)
7–8 7 1 stone giant (p.156)

19
-19-
BLUE DRAGON NEST BRASS DRAGON NEST
The stale air crackles with static around the craggy, reptilian head, Broad lines criss-cross where the creature’s spiked frills have
crowned with a great stalagmite of a horn... traced the sand...

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 3–6 1d2 blue dragon wyrmlings (p.91) 1–2 1–4 1d4 brass dragon wyrmlings (p.106)
3–4 6–9 1d2 + 1 blue dragon wyrmlings (p.91) 3–4 5–8 1d4 + 4 brass dragon wyrmlings (p.106)
5–6 9–12 1d2 + 2 blue dragon wyrmlings (p.91) 5–6 9–12 1d4 + 8 brass dragon wyrmlings (p.106)
7–8 12–15 1d2 + 3 blue dragon wyrmlings (p.91) 7–8 13–16 1d4 + 12 brass dragon wyrmlings (p.106)
9–10 15–18 1d2 + 4 blue dragon wyrmlings (p.91) 9–10 17–20 1d4 + 16 brass dragon wyrmlings (p.106)

GREEN DRAGON NEST BRONZE DRAGON NEST


The creature gazes at you; its reptilian expression is impossible to A salty smell, like a fresh sea breeze, accompanies tingling static...
read, but its emerald eyes hold promises of power...
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 2–4 1d2 bronze dragon wyrmlings (p.109)
1–2 2–4 1d2 green dragon wyrmlings (p.95)
3–4 6–8 1d2 + 2 bronze dragon wyrmlings (p.109)
3–4 6–8 1d2 + 2 green dragon wyrmlings (p.95)
5–6 10–12 1d2 + 4 bronze dragon wyrmlings (p.109)
5–6 10–12 1d2 + 4 green dragon wyrmlings (p.95)
7–8 14–16 1d2 + 6 bronze dragon wyrmlings (p.109)
7–8 14–16 1d2 + 6 green dragon wyrmlings (p.95)
9–10 18–20 1d2 + 8 bronze dragon wyrmlings (p.109)
9–10 18–20 1d2 + 8 green dragon wyrmlings (p.95)
COPPER DRAGON NEST
RED DRAGON NEST The cave seems somehow homely, the striations of stone resemble
Scorched stone crumbles under crimson claws as the beast bares its grinning draconic faces...
teeth, lit with a furnace-glow from within...
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 1–4 1d4 copper dragon wyrmlings (p.112)
1–2 4 1 red dragon wyrmling (p.98)
3–4 5–8 1d4 + 4 copper dragon wyrmlings (p.112)
3–4 8 2 red dragon wyrmlings (p.98)
5–6 9–12 1d4 + 8 copper dragon wyrmlings (p.112)
5–6 12 3 red dragon wyrmlings (p.98)
7–8 13–16 1d4 + 12 copper dragon wyrmlings (p.112)
7–8 16 4 red dragon wyrmlings (p.98)
9–10 17–20 1d4 + 16 copper dragon wyrmlings (p.112)
9–10 20 5 red dragon wyrmlings (p.98)
GOLD DRAGON NEST
WHITE DRAGON NEST Piled gold gleams with brilliance as if glowing itself, shifting as
Scales frosted with rime, the beast stalks the gloom, unfazed by the though alive...
sudden plunge in temperature...
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 3–6 1d2 gold dragon wyrmlings (p.115)
1–2 2–4 1d2 white dragon wyrmlings (p.102)
3–4 6–9 1d2 + 1 gold dragon wyrmlings (p.115)
3–4 6–8 1d2 + 2 white dragon wyrmlings (p.102)
5–6 9–12 1d2 + 2 gold dragon wyrmlings (p.115)
5–6 10–12 1d2 + 4 white dragon wyrmlings (p.102)
7–8 12–15 1d2 + 3 gold dragon wyrmlings (p.115)
7–8 14–16 1d2 + 6 white dragon wyrmlings (p.102)
9–10 15–18 1d2 + 4 gold dragon wyrmlings (p.115)
9–10 18–20 1d2 + 8 white dragon wyrmlings (p.102)

20
-20-
SILVER DRAGON NEST BUGBEAR HORDE
The air grows cold, frosting your breath into silvery mist... The hairy creatures stalk the shadows, waiting for the perfect
opportunity to strike…
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 2–4 1d2 silver dragon wyrmlings (p.118)
1–2 1–4 1d4 bugbears (p.33)
3–4 6–8 1d2 + 2 silver dragon wyrmlings (p.118)
3–4 5–8 2d4 + 8 goblins (p.166), 1d2 + 2
5–6 10–12 1d2 + 4 silver dragon wyrmlings (p.118)
bugbears (p.33)
7–8 14–16 1d2 + 6 silver dragon wyrmlings (p.118)
5–6 9–12 1d4 + 2 bugbears (p.33), 2 bugbear
9–10 18–20 1d2 + 8 silver dragon wyrmlings (p.118) chiefs (p.33)
7–8 13–16 2d4 + 12 goblins (p.166), 1 goblin boss
IT HAD TO BE (p.166), 1d2 + 2 bugbears (p.33), 2 bugbear
They twist and coil in a boiling ball of writhing scales… chiefs (p.33)
9–10 17+ 2d4 + 6 bugbears (p.33), 3 bugbear
D10 CR CREATURE(S) chiefs (p.33)
1–2 2 1 swarm of poisonous snakes (p.338)
3–4 4 1 bone naga (p.233) GNOLL RAVAGERS
5–6 6 3 giant constrictor snakes (p.324) A sinister chatter of laughter echoes, building to whoops and
cries of bloodlust…
7–8 8 1 spirit naga (p.234)
D10 CR CREATURE(S)
9–10 10 1 guardian naga (p.234)
1–2 1–3 2d2 + 2 gnolls (p.163)
DARK ELF RAIDERS 3–4 4–6 2d2 + 2 gnolls (p.163), 1 gnoll pack
Spider-like, the elves stalk through the pitch blackness... lord (p.163)
5–6 7–9 2d2 + 2 gnolls (p.163), 1 gnoll pack
D10 CR CREATURE(S) lord (p.163), 1 gnoll fang of the demon
1–2 1–3 2d4 + 4 dark elves (p.128) lord (p.163)

3–4 5–7 2d4 dark elves (p.128), 1 dark elf elite 7–8 10–12 2d2 + 4 gnolls (p.163), 2 gnoll pack
warrior (p.128) lords (p.163), 1 gnoll fang of the demon
lord (p.163)
5–6 9–11 2d4 + 4 dark elves (p.128), 1 dark elf
priestess (p.129) 9–10 13+ 2d2 + 6 gnolls (p.163), 3d2 gnoll pack
lords (p.163), 1 gnoll fang of the demon
7–8 13–15 2d4 + 4 dark elves (p.128), 1 dark elf elite lord (p.163)
warrior (p.128), 1 dark elf mage (p.129)
9–10 17+ 2d4 + 4 dark elves (p.128), 2d2 dark elf FLOATING SPHERE
elite warriors (p.128), 1 drider (p.120)
Silently, almost elegantly, the orb glides through the gloom…

D10 CR CREATURE(S)
1–2 4 1 flameskull (p.134)
3–4 8 2 flameskulls (p.134)
5–6 13 1 oculoid (p.28)
7–8 18 1 flameskull (p.143), 1 death tyrant (p.29)
9–10 22 2 flameskulls (p.143), 1 death tyrant (p.29)

21
-21-
INFERNAL DARKNESS RAMPANT DEMONS
To this creature from a far deeper, darker pit, these caves seem Flooding forth from a collapsing portal to the abyssal planes is a
pleasantly sunlit… chaotic warband of demonic creatures…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 1 1 imp (p.76) 1–2 1–2 2d4 + 2 dretches (p.57)
3–4 6 1 chasme (p.57) 3–4 6–18 1d3 chasmes (p.57)
5–6 9 1 bone devil (p.71) 5–6 6–18 1d3 vrocks (p.64)
7–8 14 1 ice devil (p.75) 7–8 9 1 glabrezu (p.58)
9–10 20 1 pit fiend (p.77) 9–10 16 1 marilith (p.61)

MIND SPLITTER HIVE STONE GIANT GATHERING


Aberrant beings from other planes levitate before you in Working upon a henge of immense size, within a cathedral-like
the tunnels up ahead… cavern, is a group of stone giants…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 7–21 1d3 mind splitters (p.222) 1–2 7–14 1d2 stone giants (p.156)
3–4 9–29 1d3 mind splitters (p.222), 1d4 intellect 3–4 10–26 1d2 stone giants (p.156), 1d4
devourers (p.191) basilisks (p.24)
5–6 15–28 1d3 mind splitters (p.222), 1 mind splitter 5–6 12–29 1d2 stone giants (p.156), 1d3
arcanist (p.222) ropers (p.261)
7–8 11–31 1d3 mind splitters (p.222), 1d4 + 1 7–8 21–42 1d4 + 2 stone giants (p.156)
quaggoths (p.256)
9–10 22+ 1d4 + 1 stone giants (p.156), 1 purple
9–10 19+ 1d3 mind splitters (p.222), 1d4 + 1 worm (p.255)
quaggoths (p.256), 1 mind splitter
arcanist (p.222)

MOUNTED ORCS
Flying toward you through the caverns comes a pack of orcs,
mounted on terrifying, flying beasts…

D10 CR CREATURE(S)
1–2 1–3 1d4 orcs (p.246), as many giant
bats (p.323)
3–4 4–7 1d4 orcs (p.246), 1 orc war chief (p.246), as
many giant bats (p.323)
5–6 6–26 1d4 orcs (p.246), as many wyverns (p.303)
7–8 10–36 1d4 orcs (p.246), 1 orc war chief (p.246), as
many wyverns (p.303)
9–10 18+ 1d4 orcs (p.246), 1 orc war chief (p.246), as
many young black dragons (p.88)

22
-22-
Urban
23
-23-
d10 d6 Table Page d10 d6 Table Page
1 Street Toughs 25 1 Evil Spellcaster 28
2 Rogue Duelist 25 2 Gold Deception 28
3 Mistaken Identity 25 3 Unflushed 28
1 6
4 Thief 25 4 Maddened Spellcasters 28
5 Buried Beetle 25 5 Ooze There? 28
6 Blacksmith’s Bane 25 6 Harrowing Shades 29
1 Bat Cult 25 1 Creeping Crows 29
2 Angered Vegetation 25 2 Bloodsucking Swarm 29
3 Bugbear Ambushers 25 3 Stray Dogs 29
2 7
4 Tunneling Terror 26 4 Rowdy Mob 29
5 Fiendish Manipulators 26 5 Skeletal Horde 29
6 Corpse Crawler 26 6 Slaadi Infestation 29
1 Disturbed Grave 26 1 Children of the Night 30
2 Stolen Identity 26 2 The Serpent Calls 30
3 Marauding Giant 26 3 Eldritch Cult 30
3 8
4 Temple Defenders 26 4 The Walking Dead 30
5 Ghost Town 26 5 Lycanthrope Menace 30
6 Graveyard Lurkers 26 6 Circus Animal 30
1 Disguised Danger 26 1 Infernal Cult 31
2 Awful Oxidizers 27 2 They Scuttle Among Us 31
3 Stray Gnolls 27 3 Cr-eye-me Boss 31
4 9
4 Mournful Spirit 27 4 Demonic Cult 31
5 Goblinoid Gang 27 5 Criminal Gang 31
6 Haywire Golem 27 6 Knights Errant 31
1 Spying Familiar 27 1 Evil Clergy 32
2 Sewer Beast 27 2 Most Wanted 32
3 Brain Stealers 27 3 Dark Elf Raiders 32
5 10
4 It’s Elementary 28 4 Wildfolk 32
5 Kobold Krew 28 5 Adventurous Antagonists 32
6 Mimicking Tricksters 28 6 Orc Warband 32

24
-24-
STREET TOUGHS BLACKSMITH’S BANE
Around the corner come a pack of brutes, clubs in hand, As a smith finishes work on a beautifully crafted sword, their wares
looking to start trouble… suddenly begin shaking on the shelves…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1 1d2 + 1 thugs (p.350) 1–2 1/4 1 flying sword (p.20)
3–4 4–6 1d4 + 1 thugs (p.350), 1 veteran (p.350) 3–4 1/2 2 flying swords (p.20)
5–6 8+ 2d4 + 2 thugs (p.350), 2 veterans (p.350), 5–6 1+ 1d4 + 4 flying swords (p.20)
1d4 mastiffs (p.332)
BAT CULT
ROGUE DUELIST The moon is blotted out by the shadowed forms of bats wheeling
Mistaking you for a criminal wretch, a rather pompous individual above, while their fanatical devotees swoop the streets below…
challenges you to a duel…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1/2 1 swarm of bats (p.337), 2 cultists (p.345)
1–2 1/8 1 noble (p.348)
3–4 3 2 swarms of bats (p.337), 4 cultists (p.345),
3–4 3 1 knight (p.347) 1 cult fanatic (p.345)
5–6 6 1 mage (p.347) 5–6 5 4 giant bats (p.#), 4 cultists (p.345), 1 cult
fanatic (p.345)
MISTAKEN IDENTITY
Some of the city guards mistake you for someone they are after, and
ANGERED VEGETATION
try to apprehend you… The plants from a city park begin to move of their own accord,
creaking toward you with menace…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1/2 4 guards (p.347)
1–2 1/4–1 2d4 twig blights (p.32)
3–4 1 8 guards (p.347)
3–4 1/2–2 2d4 needle blights (p.32)
5–6 3 4 guards (p.347), 1 veteran (p.350)
5–6 1+ 2d4 vine blights (p.32)
THIEF
A lone cutpurse tries to snatch something from your belt before
BUGBEAR AMBUSHERS
fleeing into the crowded streets… A group of gangly bugbears leaps around a street corner, trying to
steal whatever they can before making off…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1/8 1 bandit (p.343)
1–2 2 2 bugbears (p.33)
3–4 1 1 spy (p.349)
3–4 4 4 bugbears (p.33)
5–6 2 1 bandit captain (p.344)
5–6 7 4 bugbears (p.33), 1 bugbear chief (p.33)
BURIED BEETLE
Erupting up from beneath the cobbles comes an insectoid creature
which sprays acid from its maw…

D6 CR CREATURE(S)
1–2 2 1 ankheg (p.21)
3–4 4 2 ankhegs (p.21)
5–6 6 3 ankhegs (p.21)

25
-25-
TUNNELING TERROR MARAUDING GIANT
A huge mound of earth erupts from the paved street as a burrowing Clattering into the settlement comes a huge humanoid,
creature emerges from the earth… swinging an almighty club…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 2 1 ankheg (p.21) 1–2 2 1 ogre (p.237)
3–4 5 1 bulette (p.34) 3–4 4 1 ettin (p.132)
5–6 5 1 gazer beast (p.292) 5–6 5 1 hill giant (p.155)

FIENDISH MANIPULATORS TEMPLE DEFENDERS


Using their fiendish charm to manipulate those around them, these Flying down from the rooftop of an ancient temple comes a stone-
denizens of the lower plane try not to be spotted… skinned monster of gruesome visage…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 4 1 succubus/incubus (p.285) 1–2 2 1 gargoyle (p.140)
3–4 8 2 succubi/incubi (p.285) 3–4 4 2 gargoyles (p.140)
5–6 13 2 succubi/incubi (p.285), 1 cambion (p.36) 5–6 6+ 1d4 + 2 gargoyles (p.140)

CORPSE CRAWLER GHOST TOWN


Emerging from an unbarred sewer grate is an enormous, maggot-like This part of the settlement seems strangely abandoned. Then,
creature, tentacles dripping with poison… suddenly, something materializes before you…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 2 1 carrion creeper (p.37) 1–2 4–10 2d4 + 2 specters (p.279)
3–4 2–4 1d2 carrion creepers (p.37) 3–4 8–20 1d4 + 1 ghosts (p.147)
5–6 2+ 1d4 carrion creepers (p.37) 5–6 10+ 1d4 + 1 wraiths (p.302)

DISTURBED GRAVE GRAVEYARD LURKERS


As you walk through the graveyard, you notice that one of the graves Loping through the graveyard are several gray-skinned humanoids
has been unearthed… with lolling tongues…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 0 1 crawling claw (p.44) 1–2 2–5 1d4 + 1 ghouls (p.148)
3–4 1/4 1 skeleton (p.272) 3–4 4–6 1d2 + 1 ghasts (p.148)
5–6 1/4 1 zombie (p.316) 5–6 6+ 1d4 + 1 ghouls (p.148), 2 ghasts (p.148)

STOLEN IDENTITY DISGUISED DANGER


A group of your allies walks toward you, beaming; they get all too As you sit down on the stool, you have the painful realization
close before you notice the knives… that it has fangs…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 3 1 doppelganger (p.82) 1–2 2 1 mimic (p.220)
3–4 6 2 doppelgangers (p.82) 3–4 4–6 1d2 + 1 mimics (p.220)
5–6 6+ 1d4 + 1 doppelgangers (p.82) 5–6 6+ 1d4 + 2 mimics (p.220)

26
-26-
AWFUL OXIDIZERS HAYWIRE GOLEM
Scuttling around the darkened warehouse are a pack of Some artificer’s construction has gone haywire and is
rust-colored insects… wreaking havoc up ahead…

D6 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1 2 rust monsters (p.262) 1–2 5 1 flesh golem (p.169)
3–4 1–4 2d4 rust monsters (p.262) 3–4 9 1 clay golem (p.168)
5–6 2+ 2d4 + 2 rust monsters (p.262) 5–6 10 1 stone golem (p.170)
7–8 16 1 iron golem (p.170)
STRAY GNOLLS
Somehow, gnoll raiders have overpowered the guards at the gates and SPYING FAMILIAR
made their way into town…
You catch sight of something spying on you from the rafters…
D8 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 1–4 1d6 + 2 gnolls (p.163), twice their number
1–2 0 1 homunculus (p.188)
of hyenas (p.331)
3–4 1/4 1 pseudodragon (p.254)
3–4 2–6 1d4 + 2 gnolls (p.163), half their number
of giant hyenas (p.326) 5–6 1 1 quasit (p.63)
5–6 2–6 1d6 + 2 gnolls (p.163), twice their number 7–8 1 1 imp (p.76)
of hyenas (p.331), 1 gnoll pack lord (p.163)
7–8 4+ 1d4 + 2 gnolls (p.163), half their number SEWER BEAST
of giant hyenas (p.326), 1 gnoll pack Some awful monstrosity emerges from a slimy sewer pipe not far
lord (p.163) from your location, sending locals fleeing in terror…

MOURNFUL SPIRIT D8 CR CREATURE(S)


From somewhere nearby, the harrowing wailing of some desperate 1–2 3 1 hook horror (p.189)
individual can be heard… 3–4 5 1 troll (p.291)
D8 CR CREATURE(S) 5–6 5 1 otyugh (p.248)
1–2 1 1 specter (p.279) 7–8 8 1 hydra (p.190)
3–4 2 1 poltergeist (p.279)
5–6 4 1 banshee (p.23)
BRAIN STEALERS
Scurrying through the darkened alleyways are brains on legs. Their
7–8 4 1 ghost (p.147) creators must be closeby…

GOBLINOID GANG D8 CR CREATURE(S)


Coming up from the undercity is a group of violent goblinoids, 1–2 2 1 intellect devourer (p.191)
looking to raid or enslave… 3–4 2–8 1d4 intellect devourers (p.191)
D8 CR CREATURE(S) 5–6 9–29 1d4 intellect devourers (p.191), 1d3 mind
1–2 1–3 2d4 goblins (p.166), 1 goblin boss (p.166) splitters (p.222)

3–4 4–7 1d4 bugbears (p.33), 1 bugbear chief (p.33) 7–8 17+ 1d4 intellect devourers (p.191), 1d3
mind splitters (p.222), 1 mind splitter
5–6 5–8 2d4 + 2 hobgoblins (p.186), 1 hobgoblin arcanist (p.222)
captain (p.186)
7–8 6+ 2d4 + 2 goblins (p.166), 1d4 bugbears
(p.33), 1d4 + 1 hobgoblins (p.186), 1
hobgoblin captain (p.186)

27
-27-
IT’S ELEMENTARY GOLD DECEPTION
A wizard’s spellcraft goes wrong, causing an elemental being to come An individual with flaxen hair and golden eyes approaches you in
into existence… the crowded streets...

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 3 1 water weird (p.299) 1–2 3 1 gold dragon wyrmling (p.115)
3–4 5 1 air elemental (p.125) 3–4 10 1 young gold dragon (p.115)
5–6 5 1 earth elemental (p.124) 5–6 17 1 adult gold dragon (p.114)
7–8 6 1 invisible stalker (p.192) 7–8 24 1 ancient gold dragon (p.113)

KOBOLD KREW UNFLUSHED


Scuttling out of a nearby basement, laden with stolen goods, comes a Coming up from the sewers are a congregation of reptilian monsters
gaggle of lizard-like beings… and their masters…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1/4–1/2 1d4 + 1 kobolds (p.195) 1–2 3–4 2d2 + 2 lizardfolk (p.204), half their
number of crocodiles (p.320)
3–4 1/2–1 2d4 + 2 kobolds (p.195)
3–4 5–6 2d2 + 2 lizardfolk (p.204), equal number
5–6 1 1d4 + 1 kobolds (p.195), 1d2 + 1 winged
of crocodiles (p.320), 1 lizardfolk
kobolds (p.195)
shaman (p.205)
7–8 1 1d4 + 1 kobolds (p.195), half their number
5–6 9–10 2d2 + 2 lizardfolk (p.204), 1 lizardfolk
of giant centipedes (p.323)
Shaman (p.205), 1 giant crocodile (p.324)
7–8 11+ 2d2 + 2 lizardfolk (p.204), 1 lizard king/
MIMICKING TRICKSTERS queen (p.205), 1 giant crocodile (p.324)
Diminutive, avian humanoids hang back in the shadows of an
alleyway, making the sounds of distressed children…
MADDENED SPELLCASTERS
D8 CR CREATURE(S) Something is seriously wrong with these mages…
1–2 1/4 1 crowfolk (p.194) D8 CR CREATURE(S)
3–4 1/2–1 1d4 + 1 crowfolk (p.194) 1–2 4 2 nothics (p.236)
5–6 1 5 crowfolk (p.194), 5 ravens (p.335) 3–4 6–12 1d4 + 2 nothics (p.236)
7–8 2 4 crowfolk (p.194), 4 swarms of 5–6 10 2 nothics (p.236), 1 mage (p.347)
ravens (p.339)
7–8 16 2 nothics (p.236), 1 archmage (p.342)
EVIL SPELLCASTER
Bent on acts of evil, a spellcaster comes down the street to a chorus of
OOZE THERE?
screams and magical bursts… Slurping up from the gutter comes a gelatinous pool of animated
slime and sludge…
D8 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 2 1 cult fanatic (p.345)
1–2 1/2 1 gray ooze (p.243)
3–4 6 1 mage (p.347)
3–4 2 1 ochre jelly (p.243)
5–6 12 1 archmage (p.342)
5–6 2 1 gelatinous cube (p.242)
7–8 21 1 lich (p.202)
7–8 4 1 black pudding (p.241)

28
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HARROWING SHADES ROWDY MOB
The shadows of the darkened square begin to move and twist, Filling the street up ahead is a mob of common folk, protesting
contorting into tortured, humanoid forms… angrily. Some have resorted to looting and violence…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1 2 shadows (p.269) 1–2 0 2d4 + 2 commoners (p.345)
3–4 1–4 2d4 shadows (p.269) 3–4 1/2–1 2d4 commoners (p.345), 1d2 thugs (p.350)
5–6 11 2 shadows (p.269), 2 wraiths (p.302) 5–6 2–5 2d4 + 2 thugs (p.350)
7–8 11+ 1d4 + 1 shadows (p.269), 1d4 + 1 7–8 7–10 2d4 thugs (p.350), 2 veterans (p.350)
wraiths (p.302)
SKELETAL HORDE
CREEPING CROWS Shambling throughout the streets is an army of animated bones,
Shambling toward the settlement from the fields come a host of clattering as they come…
straw-stuffed figures with dull, sickle claws…
D10 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 1–2 2d4 + 2 skeletons (p.272)
1–2 2 2 scarecrows (p.268)
3–4 2–4 2d4 + 2 skeletons (p.272), half their
3–4 2–5 1d4 + 1 scarecrows (p.268) number of warhorse skeletons (p.273)
5–6 4–10 2d4 + 2 scarecrows (p.268) 5–6 3–6 2d4 + 2 skeletons (p.272), 1d2 minotaur
skeletons (p.273)
7–8 5+ 2d4 + 2 scarecrows (p.268), 4 swarms of
ravens (p.339) 7–8 4 16 skeletons (p.272)
9–10 22 20 skeletons (p.272), 1 death knight (p.47),
BLOODSUCKING SWARM 1 warhorse skeleton (p.273)
Fluttering from the belltower come a flock of bloodsucking creatures,
keen on exsanguination… SLAADI INFESTATION
D8 CR CREATURE(S) Out of nowhere, one of the folk standing near you explodes in a
shower of gore, revealing a frog-like creature inside them…
1–2 1/4 1 swarm of bats (p.337)
D10 CR CREATURE(S)
3–4 1/2–1 1d4 + 1 swarms of bats (p.337)
1–2 5 1 red slaad (p.276)
5–6 1 8 stirges (p.284)
3–4 7 1 blue slaad (p.276)
7–8 2 16 stirges (p.284)
5–6 8 1 green slaad (p.277)
STRAY DOGS 7–8 9 1 gray slaad (p.277)
A pack of wild canines stalks the alleyways, searching for 9–10 10 1 death slaad (p.278)
their next victim…

D8 CR CREATURE(S)
1–2 1/4–2 1d4 + 1 mastiffs (p.332)
3–4 1/2–1 1d4 + 1 blink dogs (p.318)
5–6 2–5 1d4 + 1 death dogs (p.321)
7–8 2–5 1d4 + 1 dire wolves (p.321)

29
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CHILDREN OF THE NIGHT THE WALKING DEAD
Flooding the streets clad in high-collared cloaks come the children of Some foul plague is spreading through the locals, causing them to die
the night, the secret elite of the settlement… and then reanimate…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 5 1d4 nobles (p.348), 1 vampire 1–2 1/2–1 1d4 + 1 zombies (p.316)
spawn (p.298)
3–4 1–2 2d4 + 2 zombies (p.316)
3–4 5–20 1d4 nobles (p.348), 1d4 vampire
5–6 2–5 4d4 + 4 zombies (p.316)
spawn (p.298)
7–8 4–7 4d4 + 4 zombies (p.316), 1 ogre
5–6 18–33 1d4 nobles (p.348), 1d4 vampire spawn
zombie (p.316)
(p.298), 1 vampire (p.297)
9–10 6+ 4d4 + 4 zombies (p.316), 2 ogre
7–8 18–35 1d4 nobles (p.348), 1d4 vampire spawn
zombies (p.316)
(p.298), 1 vampire (p.297), 2d4 swarms of
bats (p.337)
9–10 19+ 1d4 nobles (p.348), 1d4 vampire
LYCANTHROPE MENACE
spawn (p.298), 1 vampire (p.297), 3d6 Before your eyes, one of the locals begins to transform into a
wolves (p.341) bestial, hybrid form. As you gaze up at them, you notice the
full moon rising…
THE SERPENT CALLS D10 CR CREATURE(S)
The alarm bell sounds as a sect of serpentfolk skulk into the
1–2 4 1 weretiger (p.210)
settlement. They are here to capture sacrifices for their temples…
3–4 5 1 werebear (p.208)
D10 CR CREATURE(S)
5–6 8 2 wereboars (p.209)
1–2 2–8 2d4 serpentfolk purebloods (p.310)
7–8 10–18 1d4 + 5 wererats (p.209)
3–4 7–10 1d4 serpentfolk purebloods (p.310), 2
serpentfolk malisons (p.309) 9–10 12+ 2d6 + 2 werewolves (p.211)

5–6 9–27 2d4 + 1 serpentfolk malisons (p.309)


CIRCUS ANIMAL
7–8 9–36 2d4 serpentfolk malisons (p.309), 3d4
A wild beast has escaped from the traveling circus in town. Gods
serpentfolk purebloods (p.310)
above know how dangerous it might be…
9–10 13+ 2d6 serpentfolk malisons (p.309), 1
serpentfolk abomination (p.308) D10 CR CREATURE(S)
1–2 1/2 1 ape (p.317)
ELDRITCH CULT 3–4 1 1 brown bear (p.319)
Wearing robes embroidered with strange arcane symbols, these
5–6 1 1 lion (p.331)
white-eyed enchanters are performing a dark rite…
7–8 1 1 tiger (p.339)
D10 CR CREATURE(S)
9–10 4 1 elephant (p.322)
1–2 2–3 1d4 + 1 cultists (p.345), 1 cult
fanatic (p.345)
3–4 2–3 1d4 + 1 slaad tadpoles (p.276), 1d4 + 1
cultists (p.345), 1 cult fanatic (p.345)
5–6 4–7 1d2 gibbering mouthers (p.157), 1d4 + 1
cultists (p.345), 1 cult fanatic (p.345)
7–8 7–8 1 otyugh (p.248), 1d4 + 1 cultists (p.345), 1
cult fanatic (p.345)
9–10 10+ 1 cloaker (p.41), 1d4 + 1 cultists (p.345), 1
cult fanatic (p.345)

30
-30-
INFERNAL CULT DEMONIC CULT
Chanting an infernal hymn, this gathering of corrupt individuals Their faces painted black and their limbs bleeding with magical
seems to be conducting a ritual… wounds, these cultists are summoning a foul demon…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 2–3 1d4 + 1 cultists (p.345), 1 cult 1–2 2–3 1d4 + 1 cultists (p.345), 1 cult
fanatic (p.345) fanatic (p.345)
3–4 2–3 1d4 + 1 lemures (p.76), 1d4 + 1 cultists 3–4 2–4 1d4 + 1 dretches (p.57), 1d4 + 1 cultists
(p.345), 1 cult fanatic (p.345) (p.345), 1 cult fanatic (p.345)
5–6 7–13 1d2 barbed devils (p.57), 1d4 + 1 cultists 5–6 8–15 1d2 chasme (p.57), 1d4 + 1 cultists (p.345),
(p.345), 1 cult fanatic (p.345) 1 cult fanatic (p.345)
7–8 10–11 1 chain devil (p.72), 1d4 + 1 cultists 7–8 10–11 1 hezrou (p.60), 1d4 + 1 cultists (p.345), 1
(p.345), 1 cult fanatic (p.345) cult fanatic (p.345)
9–10 13+ 1 horned devil (p.74), 1d4 + 1 cultists 9–10 18+ 1 marilith (p.61), 1d4 + 1 cultists (p.345), 1
(p.345), 1 cult fanatic (p.345) cult fanatic (p.345)

THEY SCUTTLE AMONG US CRIMINAL GANG


Pouring forth from a basement comes a disgusting collection A gang of criminals, dressed in ostentatious garb, floods the street as
of rancid rodents… the townsfolk seem to dissolve into the side alleys and buildings…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 0 2d4 + 2 rats (p.335) 1–2 1/8–1/2 1d4 + 1 bandits (p.343)
3–4 1/4–1/2 1d4 + 1 giant rats (p.327) 3–4 2 1d4 + 1 bandits (p.343), 1 bandit
captain (p.344)
5–6 1/2–1 2d4 + 2 giant rats (p.327)
5–6 2–3 2d4 + 2 bandits (p.343), 1 bandit
7–8 1/2–1 1d4 + 1 swarms of rats (p.339)
captain (p.344)
9–10 1+ 1d4 + 1 swarms of rats (p.339), 4 giant
7–8 12–18 1d4 + 1 bandit captains (p.344), 1
rats (p.327)
assassin (p.343)
9–10 16+ 2d4 + 2 bandit captains (p.344), 1
CR-EYE-ME BOSS assassin (p.344)
A floating eyeball, with numerous eyestalks emerging from it, rises
up from the sewers…
KNIGHTS ERRANT
D10 CR CREATURE(S) A band of knights, clad in black armor, are roughing up the locals,
1–2 13 1 oculoid (p.23) taking anything they have to hand…

3–4 13 1 oculoid (p.23), 1d4 + 1 bandits (p.343) D10 CR CREATURE(S)


5–6 17–23 1 oculoid (p.23), 1d4 + 1 bandit 1–2 3–12 1d4 veterans (p.350)
captains (p.344)
3–4 6–15 1d4 veterans (p.350), 1 knight (p.347)
7–8 19 1 oculoid (p.23), 1 mage (p.347), 1d4 + 1
5–6 17 1 death knight (p.47)
bandits (p.343)
7–8 20–29 1 death knight (p.47), 1d4 knights (p.347)
9–10 23+ 1 oculoid (p.23), 1 mage (p.347), 1d4 + 1
bandit captains (p.344) 9–10 23+ 1 death knight (p.47), 2d4 knights (p.347)

31
-31-
EVIL CLERGY WILDFOLK
A group of devotees to a dark god are causing trouble in the city A band of folk from the wilderlands have come to town to
streets, demanding offerings and sacrifices… trade but, as you spot them, an argument breaks out,
and they draw their weapons…
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 1/2–1 1d4 + 1 acolytes (p.342)
1–2 1/4–1/2 1d4 + 1 tribal warriors (p.350)
3–4 1–2 2d4 + 2 acolytes (p.342)
3–4 2–4 1d4 + 1 tribal warriors (p.350), 2
5–6 4–5 1d4 + 1 acolytes (p.342), 2 priests (p.348)
berserkers (p.344)
7–8 5–6 2d4 + 2 acolytes (p.342), 2 priests (p.348)
5–6 4–10 1d4 + 1 berserkers (p.344)
9–10 6+ 1d4 + 2 priests (p.348)
7–8 10–25 1d4 + 1 gladiators (p.346)

MOST WANTED 9–10 14+ 1d4 + 1 berserkers (p.344), 2


gladiators (p.346)
You spot one of the settlement’s most-wanted criminals down a side
alley, about to commit a crime…
ADVENTUROUS ANTAGONISTS
D10 CR CREATURE(S) A party of rival adventurers, pursuing the same goal as you, appears
1–2 1/8 1 bandit (p.343) on the scene. They do not look happy to see you…

3–4 2 1 bandit captain (p.344) D10 CR CREATURE(S)


5–6 3 1 veteran (p.350) 1–2 1 1 acolyte (p.342), 1 bandit (p.343), 1 guard
(p.347), 1 tribal warrior (p.350)
7–8 5 1 gladiator (p.346)
3–4 2 1 acolyte (p.342), 1 scout (p.349), 1 guard
9–10 8 1 assassin (p.343) (p.347), 1 thug (p.350)
5–6 6 1 priest (p.348), 1 scout (p.349), 1 knight
DARK ELF RAIDERS (p.347), 1 thug (p.350)
Clad in spidersilk robes, a group of dark elves bursts forth into the
market square with crossbows drawn… 7–8 10 1 priest (p.348), 1 bandit captain (p.344), 1
knight (p.347), 1 veteran (p.350)
D10 CR CREATURE(S) 9–10 21 1 priest (p.348), 1 assassin (p.343), 1
1–2 1/2–4 2d8 dark elves (p.128) gladiator (p.346), 1 mage (p.347)

3–4 5–8 1d12 dark elves (p.128), 1 dark elf elite


warrior (p.128) ORC WARBAND
Devoted to a blood-thirsty god, the orcs before you have come here
5–6 9–12 4d4 dark elves (p.128), 1 dark elf
priestess (p.129) for one reason only: to slaughter…

7–8 13–16 4d4 dark elves (p.128), 1 dark elf elite D10 CR CREATURE(S)
warrior (p.128), 1 dark elf mage (p.129) 1–2 1–4 2d4 orcs (p.246)
9–10 17+ 2d8 dark elves (p.128), 1d4 + 1 dark 3–4 5–8 2d4 + 2 orcs (p.246), 1 berserker (p.344)
elf elite warriors (p.128), 1 dark elf
mage (p.129) 5–6 9–12 2d4 + 2 orcs (p.246), 1 berserker (p.344), 1
orc chief (p.246)
7–8 13–16 2d4 + 4 orcs (p.246), 2 berserkers (p.344),
1 orc chief (p.246)
9–10 17+ 2d4 + 6 orcs (p.246), 1d2 + 2 berserkers
(p.344), 1 orc chief (p.246)

32
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Waterways
33
-33-
d10 d6 Table Page d10 d6 Table Page
1 Lizards on a Boat 35 1 Aquatic Bully 38
2 Shape in the Mist 35 2 Longship 38
3 In a While 35 3 Shipwreck and Shadow 38
1 6
4 Water Guardian 35 4 Tell No Tales 38
5 Embattled Merfolk 35 5 Winged Shadow 39
6 Stormy Seas 35 6 Sea Breeze 39
1 Sea Witch’s Pets 35 1 Globster 39
2 Fishfolk 35 2 Goblin Craft 39
3 Many-Headed Menace 36 3 Drowned Sailors 39
2 7
4 Pond Scum 36 4 Stooping Predator 39
5 Flotsam 36 5 Giant of the Deep 39
6 Feeding Frenzy 36 6 Chaotic Tides 39
1 Godmakers 36 1 Flesh Rippers 40
2 Drowned Spirit 36 2 Castaways 40
3 Shanty 36 3 Booty 40
3 8
4 Unseen Hazards 36 4 Hot Spring 40
5 Blood in the Water 36 5 Orcish Slave Ship 40
6 Crew of the Damned 37 6 Raiders From Beneath 40
1 Luring Song 37 1 Water Wings 40
2 Coastal Kobolds 37 2 Crocodile Tears 41
3 Black Dragon 37 3 The Watcher’s Crew 41
4 9
4 Blue Dragon 37 4 Bottle of Rum 41
5 Green Dragon 37 5 Skeleton Crew 41
6 Red Dragon 37 6 Witch of the Water 41
1 White Dragon 37 1 Ghost Ship 41
2 Brass Dragon 37 2 Treasure Ship 42
3 Bronze Dragon 38 3 Coastal Raiders 42
5 10
4 Copper Dragon 38 4 Ice Floe Foes 42
5 Gold Dragon 38 5 Aquatic Variant 42
6 Silver Dragon 38 6 Disguised Assailant 42

34
-34-
LIZARDS ON A BOAT EMBATTLED MERFOLK
Paddling stealthily with strokes of their muscular tails, the rough- Singing a hauntingly beautiful battle-hymn, the merfolk surge
scaled figures propel their craft forward… from the depths…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1–3 1d4 + 2 lizardfolk (p.204) 1–2 3 8 merfolk (p.218), 1 merrow (p.219)
3–4 4–6 1d4 + 4 lizardfolk (p.204),1 lizardfolk 3–4 6 16 merfolk (p.218), 2 merrow (p.219)
shaman (p.205)
5–6 9 24 merfolk (p.218), 3 merrow (p.219)
5–6 7+ 2d6 lizardfolk (p.204), 1 lizardfolk shaman
(p.205), 1 lizardfolk king/queen (p.205)
STORMY SEAS
A gale picks up, whipping up the water into great whirling spouts…
SHAPE IN THE MIST
The ghostly figure beckons to you across the mirror-still surface, D6 CR CREATURE(S)
growing clearer and fading away like sea foam… 1–2 5 1 air elemental (p.124)
D6 CR CREATURE(S) 3–4 10 2 air elementals (p.124)
1–2 1 1 specter (p.279) 5–6 15 3 air elementals (p.124)
3–4 4 1 banshee (p.23)
5–6 8+ 1d4 + 2 specters (p.279), 1 wraith (p.302)
SEA WITCH’S PETS
The crone, clad in rotting kelp, eyes you as her pet twists round and
entwines her gnarled fingers...
IN A WHILE
A sudden splash, and the great, scaled beast is gone, disappearing D6 CR CREATURE(S)
into the murk... 1–2 2–3 1d4 constrictor snakes (p.320), 1 sea
hag (p.179)
D6 CR CREATURE(S)
3–4 4–5 1d4 constrictor snakes (p.320), 1 giant
1–2 1–4 2d4 crocodiles (p.320)
constrictor snake (p.324), 1 sea hag (p.179)
3–4 5–9 1d8 crocodiles (p.230), 1 giant
5–6 6+ 1d8 constrictor snakes (p.320), 1d4
crocodile (p.324)
giant constrictor snakes (p.324), 1d2 sea
5–6 10+ 1d10 crocodiles (p.230), 1d2 + 1 giant hags (p.179)
crocodiles (p.324)
FISHFOLK
WATER GUARDIAN Gnashing their needle teeth, the creatures stare hungrily with their
The eddies and ripples seem to act of their own accord, blank, saucer eyes…
and grow in intensity…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1–2 2d2 sahuagin (p.263)
1–2 3–6 1d2 water weirds (p.299)
3–4 3–5 1d4 + 2 sahuagin (p.263), 1 sahuagin
3–4 6–12 2d2 water weirds (p.299) priestess (p.264)
5–6 12+ 1d4 + 3 water weirds (p.299) 5–6 8+ 2d4 sahuagin (p.263), 1 sahuagin priestess
(p.264), 1 sahuagin baron (p.264)

35
-35-
MANY-HEADED MENACE DROWNED SPIRIT
A nest of serpentine necks breaks the surface of the fetid water, many Fog lies over the surface, cold and mournful,
heads gnashing their needle teeth… ever-shifting, watching…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 8 1 hydra (p.190) 1–2 2 2 specters (p.279)
3–4 16 2 hydras (p.190) 3–4 4 1 ghost (p.147)
5–6 24 3 hydras (p.190) 5–6 6+ 1d6 specters (p.279), 1 wraith (p.302)

POND SCUM SHANTY


A thick, black slick of shifting tar mars the surface… A host of drunken voices carries over the waves: a charming ditty of
who will be thrown overboard next…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 4 1 black pudding (p.241)
1–2 1 8 bandits (p.343)
3–4 8 2 black puddings (p.241)
3–4 3 8 bandits (p.343), 1 bandit captain (p.344)
5–6 12 3 black puddings (p.241)
5–6 5 8 bandits (p.343), 2 bandit captains (p.344)
FLOTSAM
Tendrils of weed clump together, rearing from the water UNSEEN HAZARDS
in a hulking mass… The whisper of a breeze does not stir the water, but pierces
you like a knife…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 5 1 shambling mound (p.270)
1–2 6 1 invisible stalker (p.192)
3–4 10 2 shambling mounds (p.270)
3–4 12 2 invisible stalkers (p.192)
5–6 15 3 shambling mounds (p.270)
5–6 18 3 invisible stalkers (p.192)
FEEDING FRENZY
A knife-sharp fin cuts through the surface at alarming speed… BLOOD IN THE WATER
Squatting in her tiny, ragged craft, the old woman cackles as the
D6 CR CREATURE(S) water roils in response to the scraps of fouled meat she tosses
1–2 2–8 1d4 hunter sharks (p.330) overboard...

3–4 3–12 1d4 killer whales (p.331) D6 CR CREATURE(S)


5–6 5–20 1d4 giant sharks (p.328) 1–2 3 1 swarm of quippers (p.338), 1 sea
hag (p.179)
GODMAKERS 3–4 4 2 swarms of quippers (p.338), 1 sea
Gulping water through its wide maw, the creature slowly fans its hag (p.179)
spiny fins, and readies its weapon in its webbed hand… 5–6 5 3 swarms of quippers (p.338), 1 sea
hag (p.179)
D6 CR CREATURE(S)
1–2 1–2 1d4 + 4 kuo–toa (p.199)
3–4 3–5 1d4 + 8 kuo–toa (p.199), 1d2 kuo–toa
whip (p.200)
5–6 9+ 1d4 + 8 kuo–toa (p.199), 1d4 kuo–
toa whip (p.200), 1d2 kuo–toa
archpriest (p.200)

36
-36-
CREW OF THE DAMNED GREEN DRAGON
The crew’s eyes are hollow with terror; at the sight of their dread A noxious fume hangs low over the water, an exhalation
captain, you understand why... from the depths…

D6 CR CREATURE(S) D8 CR CREATURE(S)
1–2 6 8 bandits (p.343), 1 revenant (p.259) 1–2 2 1 green dragon wyrmling (p.95)
3–4 12 16 bandits (p.343), 2 revenants (p.259) 3–4 8 1 young green dragon (p.94)
5–6 18 24 bandits (p.343), 3 revenants (p.259) 5–6 15 1 adult green dragon (p.94)
7–8 22 1 ancient green dragon (p.93)
LURING SONG
Carrying on the breeze is the delightful song of some wondrous RED DRAGON
singer, luring you closer…
A huge shape moves through the gouts of steam thrown up by
D6 CR CREATURE(S) impossibly hot flame...

1–2 1 1 harpy (p.181) D8 CR CREATURE(S)


3–4 1–4 1d4 harpies (p.181) 1–2 4 1 red dragon wyrmling (p.98)
5–6 4–10 2d4 + 2 harpies (p.181) 3–4 10 1 young red dragon (p.98)
5–6 17 1 adult red dragon (p.98)
COASTAL KOBOLDS
7–8 24 1 ancient red dragon (p.97)
A pack of winged kobolds winds its way toward you over the waves…

D6 CR CREATURE(S) WHITE DRAGON


1–2 1/4–1 1d4 winged kobolds (p.195) A thin crust of ice coats the water, splintering with ripples as
something stirs below...
3–4 1/2–2 2d4 winged kobolds (p.195)
D8 CR CREATURE(S)
5–6 4–5 2d4 + 2 winged kobolds (p.195), 1 blue
dragon wyrmling (p.91) 1–2 2 1 white dragon wyrmling (p.102)
3–4 6 1 young white dragon (p.101)
BLACK DRAGON
5–6 13 1 adult white dragon (p.101)
Acrid foulness bubbles and foams, stirred up by something huge...
7–8 20 1 ancient white dragon (p.101)
D8 CR CREATURE(S)
1–2 2 1 black dragon wyrmling (p.88) BRASS DRAGON
3–4 7 1 young black dragon (p.88) The reflection is huge, made more so by the great, flapping frills
surrounding the creature in flight...
5–6 14 1 adult black dragon (p.88)
D8 CR CREATURE(S)
7–8 21 1 ancient black dragon (p.87)
1–2 1 1 brass dragon wyrmling (p.106)
BLUE DRAGON 3–4 6 1 young brass dragon (p.105)
Sparks dance over the water, heralding a storm to come... 5–6 13 1 adult brass dragon (p.105)
D8 CR CREATURE(S) 7–8 20 1 ancient brass dragon (p.104)
1–2 3 1 blue dragon wyrmling (p.91)
3–4 9 1 young blue dragon (p.91)
5–6 16 1 adult blue dragon (p.91)
7–8 23 1 ancient blue dragon (p.90)

37
-37-
BRONZE DRAGON AQUATIC BULLY
Flitting in and out of the water, the huge beast flies with A face leers at you with beady eyes of opalescent blue but, with a
agility and grace... stream of bubbles, it is gone…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 2 1 bronze dragon wyrmling (p.109) 1–2 2 1 merrow (p.219)
3–4 8 1 young bronze dragon (p.108) 3–4 4 2 merrow (p.219)
5–6 15 1 adult bronze dragon (p.108) 5–6 6 3 merrow (p.219)
7–8 22 1 ancient bronze dragon (p.107) 7–8 8 4 merrow (p.219)

COPPER DRAGON LONGSHIP


The greenish tips of its great wings brush the water as the creature The narrow ship glides over the water like an arrow, propelled by the
looks about with lazy curiosity... practiced oars of brutish rowers…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1 1 copper dragon wyrmling (p.112) 1–2 4 8 tribal warriors (p.250), 1 veteran (p.350)
3–4 7 1 young copper dragon (p.111) 3–4 8 16 tribal warriors (p.250), 2
veterans (p.350)
5–6 14 1 adult copper dragon (p.111)
5–6 12 24 tribal warriors (p.250), 3
7–8 21 1 ancient copper dragon (p.110)
veterans (p.350)
7–8 17 16 tribal warriors (p.250), 5
GOLD DRAGON veterans (p.350)
An enormous, shining shape swims through the air like
a ribbon of gold...
SHIPWRECK AND SHADOW
D8 CR CREATURE(S) The ship lists slightly, floating aimless and abandoned. One sail snaps
1–2 3 1 gold dragon wyrmling (p.115) in the breeze…

3–4 10 1 young gold dragon (p.115) D8 CR CREATURE(S)


5–6 17 1 adult gold dragon (p.114) 1–2 1–2 1d4 + 4 shadows (p.269)
7–8 24 1 ancient gold dragon (p.113) 3–4 2–3 1d4 + 8 shadows (p.269)
5–6 3–4 1d4 + 12 shadows (p.269)
SILVER DRAGON 7–8 4–5 1d4 + 16 shadows (p.269)
The silvery sheen resembles a shoal of fish, one flitting
above the water...
TELL NO TALES
D8 CR CREATURE(S) Moldering oars squeal in rusted oarlocks; the bones of the damned
1–2 2 1 silver dragon wyrmling (p.118) row tirelessly…

3–4 9 1 young silver dragon (p.118) D8 CR CREATURE(S)


5–6 16 1 adult silver dragon (p.117) 1–2 7 8 skeletons (p.272), 1 revenant (p.259)
7–8 23 1 ancient silver dragon (p.116) 3–4 8 12 skeletons (p.272), 1 revenant (p.259)
5–6 9 16 skeletons (p.272), 1 revenant (p.259)
7–8 10 20 skeletons (p.272), 1 revenant (p.259)

38
-38-
WINGED SHADOW DROWNED SAILORS
A shadow darkens the water’s surface as a huge Floating up from the deep come the bloated corpses of drowned
shape soars overhead… sailors, looking for revenge…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 6 1 wyvern (p.303) 1–2 1/2–2 2d4 zombies (p.316)
3–4 12 2 wyverns (p.303) 3–4 2–8 2d4 ghouls (p.148)
5–6 18 3 wyverns (p.303) 5–6 4–16 2d4 ghasts (p.148)
7–8 24 4 wyverns (p.303) 7–8 10+ 1d4 + 1 revenants (p.259)

SEA BREEZE STOOPING PREDATOR


A gale picks up, whipping up the water into great, whirling spouts… A winged beast flies straight toward you at high speed,
snarling as it gets closer…
D8 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 9 1 water weird (p.299), 1 invisible
stalker (p.192) 1–2 1 1 giant vulture (p.329)
3–4 12 2 water weirds (p.299), 1 invisible 3–4 3 1 manticore (p.213)
stalker (p.192)
5–6 6 1 chimera (p.39)
5–6 18 2 water weirds (p.299), 2 invisible
stalkers (p.192) 7–8 16 1 adult blue dragon (p.91)

7–8 21 3 water weirds (p.299), 2 invisible


stalkers (p.192)
GIANT OF THE DEEP
Waves build, foaming and crashing with animal fury…
GLOBSTER D10 CR CREATURE(S)
A glob of putrid flesh bobs in the water, surrounded by bubbles 1–2 5 1 water elemental (p.125)
streaming from unseen mouths…
3–4 8 1 hydra (p.190)
D8 CR CREATURE(S)
5–6 10 1 aboleth (p.13)
1–2 2–4 1d2 gibbering mouther (p.243)
7–8 17 1 turtle dragon (p.119)
3–4 6–8 1d2 + 2 gibbering mouthers (p.243)
9–10 23 1 kraken (p.197)
5–6 10–12 1d2 + 4 gibbering mouthers (p.243)
7–8 14–16 1d2 + 6 gibbering mouthers (p.243) CHAOTIC TIDES
The figure emerges slowly, the warty skin covering its corpulent form,
GOBLIN CRAFT glossy with slime…
The figures row clumsily and haphazardly, making up for their D10 CR CREATURE(S)
incompetence with blind enthusiasm…
1–2 5 1 red slaad (p.276)
D8 CR CREATURE(S)
3–4 7 1 blue slaad (p.276)
1–2 1–2 1d4 + 4 goblins (p.166)
5–6 8 1 green slaad (p.277)
3–4 3–4 1d4 + 8 goblins (p.166), 1 goblin
boss (p.166) 7–8 9 1 gray slaad (p.277)

5–6 5–6 1d4 + 12 goblins (p.166), 2 goblin 9–10 10 1 death slaad (p.278)
bosses (p.166)
7–8 7–8 1d4 + 16 goblins (p.166), 3 goblin
bosses (p.166)

39
-39-
FLESH RIPPERS ORCISH SLAVE SHIP
The water churns with the boiling swarm of snapping creatures The ship is not of orcish make, the chained and cowed crew are not
below the surface orcs, but the burly figures bellowing orders most certainly are…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 1–4 1d4 swarms of quippers (p.338) 1–2 1–2 1d2 + 2 orcs (p.246)
3–4 5–8 1d4 + 4 swarms of quippers (p.338) 3–4 5–6 1d2 + 2 orcs (p.246), 1 orc chief (p.246)
5–6 9–12 1d4 + 8 swarms of quippers (p.338) 5–6 7–9 1d2 + 4 orcs (p.246), 1d2 bugbears (p.33),
1 orc chief (p.246)
7–8 13–16 1d4 + 12 swarms of quippers (p.338)
7–8 11–15 1d2 + 4 orcs (p.246), 1d4 bugbears (p.33),
9–10 17–20 1d4 + 16 swarms of quippers (p.338)
2 orc chiefs (p.246)
9–10 16+ 1d4 + 4 orcs (p.246), 1d4 + 2 bugbears
CASTAWAYS (p.33), 1 bugbear chief (p.33), 2 orc
The haggard and ragged figures drift in their lifeboat, wishing they chiefs (p.246)
were anyone else…

D10 CR CREATURE(S) RAIDERS FROM BENEATH


1–2 3 1 doppelganger (p.82) The creatures mutter to each other in a hissing, bubbling tongue, the
stench of rotting fish expelled with each utterance…
3–4 6 2 doppelgangers (p.82)
D10 CR CREATURE(S)
5–6 9 3 doppelgangers (p.82)
1–2 1–2 1d2 + 2 sahuagin (p.263)
7–8 12 4 doppelgangers (p.82)
3–4 2–4 1d4 + 4 sahuagin (p.263)
9–10 15 5 doppelgangers (p.82)
5–6 4–6 1d4 + 4 sahuagin (p.263), 1 sahuagin
priestess (p.264)
BOOTY
Some buccaneer secreted a chest of gold here. Treasure indeed… 7–8 6–8 1d4 + 2 sahuagin (p.263), 1 sahuagin
baron (p.264)
D10 CR CREATURE(S) 9–10 8+ 1d8 + 2 sahuagin (p.263), 1 sahuagin
1–2 2 1 mimic (p.220) priestess (p.264), 1 sahuagin baron (p.264)

3–4 4 2 mimics (p.220)


WATER WINGS
5–6 6 3 mimics (p.220)
Just skimming the surface, the creature flies with lazy wingbeats, its
7–8 8 4 mimics (p.220) outermost feathers rippling the water below…
9–10 10 5 mimics (p.220) D10 CR CREATURE(S)
1–2 2 1 peryton (p.251)
HOT SPRING
3–4 4 1 couatl (p.43)
Hot water bubbles up from the depths to steam
at the roiling surface… 5–6 6 1 vrock (p.64)

D10 CR CREATURE(S) 7–8 8 8 harpies (p.181)

1–2 1 4 steam mephits (p.217) 9–10 11 1 roc (p.260)

3–4 2 8 steam mephits (p.217)


5–6 3 12 steam mephits (p.217)
7–8 4 16 steam mephits (p.217)
9–10 5 20 steam mephits (p.217)

40
-40-
CROCODILE TEARS SKELETON CREW
Beneath the surface, beady eyes watch, unblinking and patient… The sails are ragged, the timbers are rotted, but the dead
still man their posts...
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 1–2 2d2 crocodiles (p.320)
1–2 1–2 1d4 + 4 skeletons (p.272)
3–4 2–4 4d4 crocodiles (p.320)
3–4 2–4 1d8 + 8 skeletons (p.272)
5–6 6–7 2d2 crocodiles (p.320), 1 giant
crocodile (p.324) 5–6 3–5 1d8 + 8 skeletons (p.272), 1 specter (p.279)
7–8 7–9 4d4 crocodiles (p.320), 1 giant 7–8 7–9 1d4 + 4 skeletons (p.272), 1d2 specters
crocodile (p.324) (p.279), 1 wraith (p.302)
9–10 12+ 4d4 crocodiles (p.320), 2 giant 9–10 10+ 1d8 + 8 skeletons (p.272), 1d2 + 2 specters
crocodiles (p.324) (p.279), 1 wraith (p.302)

THE WATCHER’S CREW WITCH OF THE WATER


The crew of rough-looking figures is as expected but, at the helm, a A saggy, algae-stained face emerges, dripping with weeds, and
creature glares at you with one enormous eye, a captain’s hat perched murmuring a curse through crooked, brown teeth…
incongruously atop its corpulent form...
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 2 1 sea hag (p.179)
1–2 4 8 bandits (p.343), 1 spectator (p.30)
3–4 5 1 sea hag (p.179),1 water weird (p.299)
3–4 6 8 bandits (p.343), 1 bandit captain (p.344),
5–6 8 1 sea hag (p.179), 2 water weirds (p.299)
1 spectator (p.30)
7–8 13 1 sea hag (p.179), 1 marid (p.146)
5–6 9 16 bandits (p.343), 2 bandit captains
(p.344), 1 spectator (p.30) 9–10 16 1 sea hag (p.179), 1 water weird (p.299), 1
marid (p.146)
7–8 14 8 bandits (p.343), 1 oculoid (p.32)
9–10 16+ 1d8 + 8 bandits (p.343), 1d2 bandit
captains (p.344), 1 spectator (p.30)
GHOST SHIP
Hazy and indistinct, the ship glides without a splash, heralded by
cold and dread…
BOTTLE OF RUM
Black flag raised, the crew shout and clash their weapons as they D10 CR CREATURE(S)
grow ever closer… 1–2 4 1 ghost (p.147)
D10 CR CREATURE(S) 3–4 8 2 ghosts (p.147)
1–2 1 8 bandits (p.343) 5–6 12 3 ghosts (p.147)
3–4 3 8 bandits (p.343), 1 bandit captain (p.344) 7–8 16 4 ghosts (p.147)
5–6 6 8 bandits (p.343), 1 bandit captain (p.344), 9–10 20 5 ghosts (p.147)
1 veteran (p.350)
7–8 9 8 bandits (p.343), 1 bandit captain (p.344),
2 veterans (p.350)
9–10 12 8 bandits (p.343), 1 bandit captain (p.344),
3 veterans (p.350)

41
-41-
TREASURE SHIP AQUATIC VARIANT
The ship limps on, bearing the scars of recent attack, but the evident An aquatic variant of an otherwise-terrestrial monster can be seen
riches on board seem safe for now… up ahead, swimming toward you…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 3 12 commoners (p.345), 1 noble (p.348), 1 1–2 5 1 gazer beast (vodyanoi) (p.292)
veteran (p.350)
3–4 5 1 troll (scrag) (p.291)
3–4 6 12 commoners (p.345), 1 noble (p.348), 1
5–6 6 1 chimera (riptide chimera) (p.39)
knight (p.347), 1 veteran (p.350)
7–8 7 1 grick alpha (waterwurm) (p.173)
5–6 9 16 commoners (p.345), 1 noble (p.348), 2
knights (p.347), 1 veteran (p.350) 9–10 8 1 cloaker (drifter) (p.41)
7–8 12 16 commoners (p.345), 1 noble (p.348), 3
knights (p.347), 1 veteran (p.350) DISGUISED ASSAILANT
9–10 15 16 commoners (p.345), 1 noble (p.348), 4 Something which appeared harmless suddenly reveals
knights (p.347), 1 veteran (p.350) itself as otherwise…

D10 CR CREATURE(S)
COASTAL RAIDERS
1–2 2 1 mimic, disguised as flotsam (p.220)
Monsters from the shore glide toward you on outstretched wings,
hoping to devour you… 3–4 2 1 awakened tree, disguised as
driftwood (p.82)
D10 CR CREATURE(S)
5–6 3 1 doppelganger, impersonating a
1–2 1 1 hippogriff (p.184) castaway (p.82)
3–4 2 1 griffon (p.174) 7–8 5 1 shambling mound, disguised as
seaweed (p.270)
5–6 2–5 1d4 + 1 hippogriffs (p.184)
9–10 9 1 treant, disguised as coral (p.289)
7–8 4–10 1d4 + 1 griffons (p.174)
9–10 6+ 1d4 + 1 manticores (p.213)

ICE FLOE FOES


A chunk of ice floats toward you, atop which are several hungry-
looking creatures…

D10 CR CREATURE(S)
1–2 4–8 2d2 polar bears (p.334)
3–4 6–15 1d4 + 1 winter wolves (p.340)
5–6 9–18 1d4 + 2 yeti (p.305)
7–8 9–21 1d4 + 1 yeti (p.305), half their number of
winter wolves (p.340)
9–10 18+ 1d4 + 2 yeti (p.305), 1 abominable
yeti (p.306)

42
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Wilderlands
43
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d10 d6 Table Page d10 d6 Table Page
1 Bugbear Ambush 45 1 Fortune Favors the Kobold 48
2 Gnoll Scouts 45 2 Subterranean Terror 49
3 Thorny Problem 45 3 Aerial Elegance 49
1 6
4 Centaur of Attention 45 4 Automaton 49
5 Bull-Headed 45 5 Death Denied 49
6 In Cold Blood 45 6 Restless Earth 49
1 Fair-Faced Foulness 45 1 Flame Unleashed 49
2 Misshapen Thing 45 2 Fearful Symmetry 49
3 Earth Tricksters 46 3 Insectoid Raiders 49
2 7
4 Air Tricksters 46 4 Avian Attack 50
5 Bear With It 46 5 Goblin Warband 50
6 Big Bad Wolf 46 6 Spare Parts 50
1 Sounder and Fury 46 1 Undead Horde 50
2 Rat Pack 46 2 Restless Spirit 50
3 Wings Outspread 46 3 Brutish Alliance 50
3 8
4 Retinue 46 4 Fey Emissary 51
5 Host of the Dead 47 5 Feed the Trolls 51
6 Shaggy Beast 47 6 Abyssal Corrupter 51
1 Frost Giant Raiders 47 1 Demonic Shadow 51
2 Deep Gnome Diggers 47 2 Movers and Snakers 51
3 Brass Dragon 47 3 Dragon Cultists 51
4 9
4 Bronze Dragon 47 4 Gnoll Raiding Party 52
5 Copper Dragon 47 5 Hobgoblin Legion 52
6 Gold Dragon 47 6 Orc Horde 52
1 Silver Dragon 48 1 Bandit Ambush 52
2 Branching Out 48 2 A Man About a Dog 52
3 The Bigger They Are 48 3 Striking Serpent 52
5 10
4 The Harder They Fall 48 4 Hobgoblin Strike Force 53
5 Patrol Group 48 5 Rival Adventurers 53
6 Greedy Giant 48 6 Cult Summoners 53

44
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BUGBEAR AMBUSH BULL-HEADED
Padding forward silently, the brutish figures ready their weapons Snorting and stomping, the beast bears itself with
for an ambush… a strangely haughty pride…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1–4 1d4 bugbears (p.33) 1–2 3 1 minotaur (p.233)
3–4 5–8 1d4 + 1 bugbears (p.33), 1 bugbear 3–4 6–9 1d2 + 1 minotaurs (p.233)
chief (p.33)
5–6 14–21 1d4 + 3 minotaurs (p.233)
5–6 9+ 1d6 + 2 bugbears (p.33), 2 bugbear
chiefs (p.33)
IN COLD BLOOD
Tongues flicking between jagged teeth, the creatures ready their
GNOLL SCOUTS weapons in their scaled claws…
With a twisted giggle, the hunched figures lope forward, saliva
dangling from yellow fangs… D6 CR CREATURE(S)
1–2 1/2–4 1d8 lizardfolk (p.204)
D6 CR CREATURE(S)
3–4 5–8 1d6 + 6 lizardfolk (p.204), 1 lizardfolk
1–2 1/2–4 1d8 gnolls (p.163)
shaman (p.205)
3–4 4–8 1d8 + 4 gnolls (p.163), 1 gnoll pack
5–6 9+ 1d6 + 6 lizardfolk (p.204), 1d4 lizardfolk
lord (p.163)
shaman (p.205), 1 lizardfolk king/
5–6 9+ 2d6 + 4 gnolls (p.163), 1d4 gnoll pack queen (p.205)
lords (p.163), 1 gnoll fang of the demon
lord (p.163)
FAIR-FACED FOULNESS
The stench of decay is immediately forgotten as a beautiful song
THORNY PROBLEM overwhelms all senses…
Vines creak and twist from the undergrowth, snaking together in
new, shambling forms… D6 CR CREATURE(S)
1–2 3–6 1d4 − 1 harpies (p.181), night hag (p.179)
D6 CR CREATURE(S)
3–4 7–14 1d8 harpies (p.181), 2 night hags (p.179)
1–2 1/2–4 1d8 vine blights (p.32)
5–6 16+ 1d8 harpies (p.181), 3 night hags (p.179)
3–4 5–10 1d10 vine blights (p.32), 1 shambling
mound (p.270)
5–6 11+ 2d10 vine blights (p.32), 2 shambling
MISSHAPEN THING
mounds (p.270) The misshapen thing drags its unwilling body forward,
ready to attack…
CENTAUR OF ATTENTION D6 CR CREATURE(S)
Slowing to a canter, the creature wheels around with grace beyond 1–2 1–4 1d4 scarecrows (p.268)
the most skilled cavalry...
3–4 5 1 flesh golem (p.169)
D6 CR CREATURE(S)
5–6 8 1 fomorian (p.136)
1–2 2 1 centaur (p.38)
3–4 4–6 1d2 + 1 centaurs (p.38)
5–6 8–14 1d4 + 3 centaurs (p.38)

45
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EARTH TRICKSTERS SOUNDER AND FURY
Many small voices join together in mean-spirited giggles, as tiny With deep grunts and a piercing squeal, they barrel towards you,
figures seem to form and shift from the earth itself… tusks glinting…

D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1–4 4d4 mud mephits (p.216) 1–2 1–2 1d4 + 4 boars (p.319)
3–4 2–5 2d4 + 2 dust mephits (p.215) 3–4 3–5 1d8 + 4 boars (p.319), 1 giant boar (p.323)
5–6 3–6 2d4 + 4 magma mephits (p.216) 5–6 7+ 4d4 boars (p.319), 1d2 giant boars (p.323),
1wereboar (p.209)
AIR TRICKSTERS
A fog rolls in; within it, tiny figures twist and cavort…
RAT PACK
The mangy creatures clamber over each other in a heap, bald tails
D6 CR CREATURE(S) twisting and entwining…
1–2 1–4 4d4 steam mephits (p.217)
D6 CR CREATURE(S)
3–4 2–5 4d4 + 4 smoke mephits (p.217)
1–2 1–2 1d8 + 8 giant rats (p.327)
5–6 3–6 2d4 + 4 ice mephit (p.215)
3–4 2–4 1d8 + 8 giant rats (p.327), 1d4 + 4 swarms
of rats (p.339)
BEAR WITH IT 5–6 4–8 1d8 + 8 giant rats (p.327), 1d4 + 4 swarms
Heralded by a wave of musk, a wall of snarling, of rats (p.339), 1d2 wererats (p.209)
matted fur advances...

D6 CR CREATURE(S) WINGS OUTSPREAD


1–2 1–4 1d4 brown bears (p.319) A faint rustle of feathers can be heard, as a great shadow
is cast over you…
3–4 6–9 1d4 brown bears (p.319), 1
werebear (p.208) D6 CR CREATURE(S)
5–6 12+ 2d4 brown bears (p.319), 2 1–2 2–4 1d2 perytons (p.251)
werebears (p.208)
3–4 6–8 1d2 + 2 perytons (p.251)

BIG BAD WOLF 5–6 11 1 roc (p.260)

Hackles raised, the creatures snarl and snap as they


move to encircle you…
RETINUE
The well-dressed figure trots forward, unhurriedly, flanked on all
D6 CR CREATURE(S) sides by watchful guards…
1–2 1–2 1d4 + 4 wolves (p.341)
D6 CR CREATURE(S)
3–4 3–5 1d8 + 4 wolves (p.341), 2 dire
1–2 1 8 guards (p.347), 1 noble (p.348), 1 riding
wolves (p.321)
horse (p.336)
5–6 6+ 1d8 + 4 wolves (p.341), 2 dire wolves
3–4 4 8 guards (p.347), 1 noble (p.348), 2 riding
(p.321), 1 werewolf (p.211)
horses (p.336), 1 knight (p.347)
5–6 8 8 guards (p.347), 1 noble (p.348), 1 riding
horse (p.336), 2 warhorses (p.340), 2
knights (p.347)

46
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HOST OF THE DEAD BRASS DRAGON
Shuffling forward on skeletal feet, their mounts champing A sudden gust of wind, carrying desert-dryness, and the hint of a
liplessly on rusting bits, the soldiers march, purpose forgotten deep, rumbling chuckle…
by all but old bones…
D8 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1 1 brass dragon wyrmling (p.106)
1–2 2–4 1d4 + 4 skeletons (p.272), 2d2 warhorse
3–4 6 1 young brass dragon (p.105)
skeletons (p.273)
5–6 13 1 adult brass dragon (p.105)
3–4 5–7 1d4 + 4 skeletons (p.272), 2d2 warhorse
skeletons (p.273), 1 wight (p.300) 7–8 20 1 ancient brass dragon (p.104)
5–6 8–10 1d4 + 4 skeletons (p.272), 2d2 warhorse
skeletons (p.273), 1 wight (p.300), 1 BRONZE DRAGON
nightmare (p.235) Thick fog roils, crackling with electricity, and whipped by
the wind of huge wings…
SHAGGY BEAST
D8 CR CREATURE(S)
Frost is dislodged from ropes of matted, shaggy fur as the creature
stirs, fogging the air with growling breaths... 1–2 2 1 bronze dragon wyrmling (p.109)

D6 CR CREATURE(S) 3–4 8 1 young bronze dragon (p.108)

1–2 3 1 yeti (p.305) 5–6 15 1 adult bronze dragon (p.108)

3–4 6 1 mammoth (p.332) 7–8 22 1 ancient bronze dragon (p.107)

5–6 9 1 abominable yeti (p.306)


COPPER DRAGON
An undeniable good cheer fills the air - the sense that
FROST GIANT RAIDERS everything will be alright…
A band of frost giants seeks humanoids to work on the construction
of their towering ice pyramids… D8 CR CREATURE(S)

D6 CR CREATURE(S) 1–2 1 1 copper dragon wyrmling (p.112)

1–2 8–16 1d2 frost giants (p.155) 3–4 7 1 young copper dragon (p.111)

3–4 16–40 1d4 + 1 frost giants (p.155) 5–6 14 1 adult copper dragon (p.111)

5–6 22+ 1d4 + 1 frost giants (p.155), 1 7–8 21 1 ancient copper dragon (p.110)
mammoth (p.332)
GOLD DRAGON
DEEP GNOME DIGGERS Momentarily blotting out the sun, a vast, serpentine shadow
The sound of crunching and striking fills your ears as you approach a is cast over you…
group of coal-skinned gnomes digging in the earth… D8 CR CREATURE(S)
D6 CR CREATURE(S) 1–2 3 1 gold dragon wyrmling (p.115)
1–2 1–2 2d2 deep gnomes (p.164) 3–4 10 1 young gold dragon (p.115)
3–4 1–3 2d2 deep gnomes (p.164), 2d2 5–6 17 1 adult gold dragon (p. 114)
giant badgers
7–8 24 1 ancient gold dragon (p.113)
5–6 6+ 1d4 + 2 deep gnomes (p.164), 1
bulette (p.34)

47
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SILVER DRAGON PATROL GROUP
A creature speeds across the sky: a dazzling streak of mercury, The group eyes you calmly, readying themselves with
quickly growing larger as it approaches… regimented precision…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 2 1 silver dragon wyrmling (p.118) 1–2 1–4 1d6 + 2 hobgoblins (p.186)
3–4 9 1 young silver dragon (p.118) 3–4 4–7 1d6 + 2 hobgoblins (p.186), 1 hobgoblin
captain (p.186)
5–6 16 1 adult silver dragon (p.117)
5–6 7–13 1d6 + 2 hobgoblins (p.186), 1d4
7–8 23 1 ancient silver dragon (p.116)
+ 2 bugbears (p.33), 1 hobgoblin
captain (p.186)
BRANCHING OUT 7–8 14+ 1d6 + 5 hobgoblins (p.186), 1d4
Foliage rustles and shifts, as if of its own volition, as dry + 4 bugbears (p.33), 1 hobgoblin
bark creaks to life... warlord (p.187)

D8 CR CREATURE(S)
GREEDY GIANT
1–2 1/2–2 1d12 + 4 twig blights (p.32)
Grunting and scratching, the lumpy figure lopes towards you…
3–4 3–6 1d8 + 8 twig blights (p.32), 1 awakened
tree (p.317) D8 CR CREATURE(S)
5–6 7–9 1d8 + 8 twig blights (p.32), 3 awakened 1–2 1–4 1d4 half-ogres (p.238)
trees (p.317) 3–4 4–6 1d2 + 1 ogres (p.237)
7–8 12+ 1d12 + 8 twig blights (p.32), 1d4 awakened 5–6 7–12 1d6 - 1 half-ogres (p.238), 1 oni (p.239)
trees (p.317), 1 treant (p.289)
7–8 13+ 1d4 + 3 half-ogres (p.238), 1d4 ogres
(p.237), 1 oni (p.239)
THE BIGGER THEY ARE
The huge figure looks almost human. Almost…
FORTUNE FAVORS THE KOBOLD
D8 CR CREATURE(S) Hissing back and forth in their crude tongue, the small creatures
1–2 4 1 ettin (p.132) hesitantly dart towards you…

3–4 5 1 hill giant (p.155) D8 CR CREATURE(S)


5–6 6 1 cyclops (p.45) 1–2 1–2 1d8 + 8 kobolds (p.195)
7–8 7 1 stone giant (p.156) 3–4 3–4 1d4 + 8 kobolds (p.195), 1d4 + 7 winged
kobolds (p.195)
THE HARDER THEY FALL 5–6 5–8 1d10 - 1 kobolds (p.195), 1d8 - 1 winged
With earth-shaking steps, the figure strides forward, kobolds (p.195), 1 half-dragon* (p.180)
elements swirling about it… 7–8 11+ 2d6 kobolds (p.195), 2d4 winged kobolds
(p.195), 1 half-dragon* (p.180), 1
D8 CR CREATURE(S) wyvern (p.303)
1–2 8 1 frost giant (p.155)
3–4 9 1 cloud giant (p.154)
5–6 9 1 fire giant (p.154)
7–8 13 1 storm giant (p.156)

48
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SUBTERRANEAN TERROR RESTLESS EARTH
As if from nowhere, the huge creature bursts forth, scattering clods of With a grinding roar, the earth shakes, ripples, and buckles,
earth as it emerges… as if alive...

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 3 1 basilisk (p.24) 1–2 5 1 earth elemental (p.124)
3–4 5 1 bulette (p.43) 3–4 10 2 earth elementals (p.124)
5–6 8 1 hydra (p.190) 5–6 15 3 earth elementals (p.124)
7–8 15 1 purple worm (p.255) 7–8 20 4 earth elementals (p.124)

AERIAL ELEGANCE FLAME UNLEASHED


Feathered wings spread against the sky as the creature soars A blast of furnace-hot air assaults you, as the crackling of
majestically overhead… flames grows louder…

D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 2–4 1d2 pegasus (p.250) 1–2 5 1 fire elemental (p.125)
3–4 4–8 2d2 griffons (p.174) 3–4 10 2 fire elementals (p.125)
5–6 11 1 gynosphinx (p.282) 5–6 15 3 fire elementals (p.125)
7–8 17 1 androsphinx (p.281) 7–8 20 4 fire elementals (p.125)

AUTOMATON FEARFUL SYMMETRY


The soulless creature judders forward in a cruel mockery of life… A low, rumbling purr resonates from the flash of striped fur, glimpsed
in the undergrowth…
D8 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 5 1 gorgon (p.171)
1–2 2 1 saber-toothed tiger (p.336)
3–4 9 1 clay golem (p.168)
3–4 4 1 weretiger (p.210)
5–6 10 1 stone golem (p.170)
5–6 5-11 1d6 tigers (p.339), 1 weretiger (p.210)
7–8 16 1 iron golem (p.170)
7–8 13+ 1d6 tigers (p.339), 1 rakshasa (p.257)
DEATH DENIED
Ravaged by rot, the figures shamble forth, bringing with them the INSECTOID RAIDERS
stench of death… Drone from an insect-like humanoid hive culture
are seeking captives…
D8 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 1–4 4d4 zombies (p.316)
1–2 2–5 1d4 + 1 thri-kreen (p.188)
3–4 5–10 1d2 revenants (p.259)
3–4 3–7 1d4 + 1 thri-kreen (p.188), equal number
5–6 11–14 4d4 zombies (p.316), 2 revenants (p.259)
of giant wasps (p.329)
7–8 20+ 1d2 + 3 revenants (p.259)
5–6 7–10 1d4 + 1 thri-kreen (p.188), 1 gazer
beast (p.292)
7–8 12+ 1d4 + 1 thri-kreen (p.188), equal number of
giant wasps (p.329), 1 gazer beast (p.292)

49
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AVIAN ATTACK UNDEAD HORDE
An ornithine menace strikes out at you with flashing talons and a Fueled by sinister magic, the stinking creatures slink forward at the
bluster of feathery wings… behest of their master…

D8 CR CREATURE(S) D10 CR CREATURE(S)


1–2 1/4–1 2d4 blood hawks (p.319) 1–2 1–4 1d4 ghouls (p.148)
3–4 1 1 giant eagle (p.324) 3–4 5–8 1d4 - 1 ghouls (p.148), 1 night hag (p.178)
5–6 2–5 1d4 + 1 giant vultures (p.329) 5–6 9–12 1d2 + 1 ghouls (p.148), 1d2 ghasts (p.148),
1 night hag (p.178)
7–8 11 1 roc (p.260)
7–8 13–18 1d4 ghouls (p.148), 1d2 ghasts (p.148), 2
night hags (p.178)
GOBLIN WARBAND
Jagged teeth exposed through snarling lips, the figures creep forward, 9–10 24+ 1d6 ghouls (p.148), 1d4 ghasts (p.148), 3
cruel weapons in hand… night hags (p.178)

D10 CR CREATURE(S) RESTLESS SPIRIT


1–2 1–4 1d12 goblins (p.166), 1 bugbear (p.33) A breeze issues forth - piercing cold, with the staleness of the crypt…
3–4 4–8 2d6 + 4 goblins (p.166), 1d2 + 2 D10 CR CREATURE(S)
bugbears (p.33)
1–2 1 1 shadow (p.269)
5–6 8–12 2d6 + 4 goblins (p.166), 4 goblin bosses
(p.166), 1d2 + 2 bugbears (p.33) 3–4 2–4 1d2 will-o'-wisps (p.301)
7–8 12–18 2d6 + 4 goblins (p.166), 4 goblin bosses 5–6 4–8 1d2 ghosts (p.147)
(p.166), 1d4 + 3 bugbears (p.33), 1 bugbear
7–8 6–11 1d6 specters (p.279), 1 wraith (p.302)
chief (p.33)
9–10 12+ 2d6 specters (p.279), 2 wraiths (p.302)
9–10 17+ 2d6 + 4 goblins (p.166), 4 goblin bosses
(p.166), 2d4 + 5 bugbears (p.33), 2 bugbear
chiefs (p.33) BRUTISH ALLIANCE
Jagged, yellow teeth bared in a battle-cry, the brutish figures
SPARE PARTS charge, weapons raised…
The mismatched creature has a certain elegance D10 CR CREATURE(S)
as it glides overhead…
1–2 1–3 2d4 goblins (p166), 1d2 orcs (p.246)
D10 CR CREATURE(S)
3–4 4–7 2d4 + 4 goblins (p166), 1d4 + 2 orcs
1–2 1 1 hippogriff (p.184) (p.246), 1 bugbear (p.33)
3–4 2 1 griffon (p.174) 5–6 8–11 2d4 + 4 goblins (p166), 1d4 + 2
orcs (p.246), 1 bugbear (p.33), 1 orc
5–6 3 1 manticore (p.213)
chief (p.246)
7–8 4 1 couatl (p.43)
7–8 12–15 2d4 + 4 goblins (p166), 1d4 + 4 orcs
9–10 6 1 chimera (p.39) (p.246), 4 bugbears (p.33), 1 orc
chief (p.246)
9–10 16+ 2d4 + 4 goblins (p166), 1d4 + 4 orcs
(p.246), 4 bugbears (p.33), 1d4 orc casters
(p.247), 1 orc chief (p.246)

50
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FEY EMISSARY DEMONIC SHADOW
The air seems to fill with a soothing song and the gentle smell of The breeze is joined by sour air breathed forth from the depths and,
spring air, the magic of the fey… with it, evil tangible as fog…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 1/4 1 pixie (p.253) 1–2 4 1 shadow demon (p.64)
3–4 1/4 1 sprite (p.283) 3–4 6 1 vrock (p.64)
5–6 1/2 1 satyr (p.267) 5–6 8 1 hezrou (p.60)
7–8 1 1 faerie dragon (p.133) 7–8 13 1 nalfeshnee (p.62)
9–10 1 1 dryad (p.121) 9–10 17 1 goristro (p.59)

FEED THE TROLLS MOVERS AND SNAKERS


The huge, stinking creature scratches a warty armpit, mumbling to Forked tongue flicking, the creature uncoils with a whisper of scales,
itself in a guttural tongue… its unblinking eyes fixed upon you…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 5 1 troll (p.291) 1–2 2–4 1d2 giant constrictor snakes (p.324)
3–4 10 2 trolls (p.291) 3–4 4–6 1d2 giant constrictor snakes (p.324), 1
swarm of poisonous snakes (p.338)
5–6 15 3 trolls (p.291)
5–6 8 1 spirit naga (p.234)
7–8 20 4 trolls (p.291)
7–8 10 1 guardian naga (p.243)
9–10 25 5 trolls (p.291)
9–10 12+ 1d6 swarms of poisonous snakes (p.338), 1
guardian naga (p.243)
ABYSSAL CORRUPTER
The very air seems sick in the demonic presence, like nature rebelling
against the utterly unnatural…
DRAGON CULTISTS
The procession is solemn and silent, save for the rustle of their cloaks
D10 CR CREATURE(S) - or is it the flapping of wings?
1–2 1 1 quasit (p.63)
D10 CR CREATURE(S)
3–4 5 1 barlgura (p.56)
1–2 2–4 1d8 acolytes (p.342), 1 priest (p.348)
5–6 6 1 chasme (p.57)
3–4 6–8 1d8 + 8 acolytes (p.342), 1 priest (p.348), 1
7–8 10 1 yochlol (p.65) dragon wyrmling*
9–10 16 1 marilith (p.61) 5–6 10–14 1d8 + 8 acolytes (p.342), 1 priest (p.348), 1
young dragon*
7–8 17–23 1d8 + 8 acolytes (p.342), 1d2 priests
(p.348), 1 adult dragon*
9–10 24+ 1d8 + 8 acolytes (p.342), 1d4 + 1 priests
(p.348), 1 ancient dragon*

51
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GNOLL RAIDING PARTY BANDIT AMBUSH
Whooping and cackling, the creatures lick their bloody chops as they Crouched in the shadows, the band watches hungrily, waiting for the
creep forward… perfect opportunity to spring their ambush…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 1–3 1d4 + 2 gnolls (p. 163) 1–2 1–2 2d2 thugs (p.350)
3–4 4–6 1d4 + 4 gnolls (p.163), 1 gnoll pack 3–4 3–4 8 bandits (p.343), 2d2 + 2 thugs (p.350)
lord (p.163)
5–6 5–6 8 bandits (p.343), 2d2 + 2 thugs (p.350), 1
5–6 7–9 2d4 + 4 gnolls (p.163), 2 gnoll pack bandit captain (p.344)
lords (p.163)
7–8 7–10 12 bandits (p.343), 2d4 + 5 thugs (p.350), 1
7–8 10–12 1d4 + 4 gnolls (p.163), 2 gnoll pack bandit captain (p.344)
lords (p.163), 1 gnoll fang of the demon
9–10 11+ 16 bandits (p.343), 2d4 + 6 thugs
lord (p.163)
(p.350), 1 bandit captain (p.344), 1d4
9–10 13+ 2d4 + 4 gnolls (p.163), 3 gnoll pack lords veterans (p.350)
(p.163), 1d4 gnoll fangs of the demon
lord (p.163)
A MAN ABOUT A DOG
The figure, leaning on a crooked staff, looks harmless enough. The
HOBGOBLIN LEGION snarling wolf alongside, on the other hand…
The low murmur of voices is suddenly silenced as the lead figure
raises a fist, giving way to silent watchfulness… D10 CR CREATURE(S)
1–2 2 1 wolf (p. 341), 1 druid (p.246)
D10 CR CREATURE(S)
3–4 4 4 wolves (p.341), 1 dire wolf (p.321), 1
1–2 1–2 2d2 hobgoblins (p.186)
druid (p.346)
3–4 3–5 1d4 hobgoblins (p.186),1 hobgoblin
5–6 6 4 dire wolves (p.321), 1 druid (p.346)
captain (p.186)
7–8 8 1 druid (p.346), 2 winter wolves (p.340)
5–6 6–9 1d6 + 6 hobgoblins (p.186), 1 hobgoblin
captain (p.186) 9–10 11+ 1 druid (p.346), 3d2 winter wolves (p.340)
7–8 10–14 1d8 + 8 hobgoblins (p.186), 2 hobgoblin
captains (p.186) STRIKING SERPENT
9–10 15+ 2d4 + 4 hobgoblins (p.186), 1d4 + 1 A group of serpentfolk violently defend their home
hobgoblin captains (p.186), 1 hobgoblin territory against intruders…
warlord (p.187)
D10 CR CREATURE(S)
ORC HORDE 1–2 2–8 2d4 serpentfolk purebloods (p.310)
The stink of sweat and musty furs is wafted towards you by 3–4 7–10 1d4 serpentfolk purebloods (p.310), 2
whirling, brutish axes… serpentfolk malisons (p.309)

D10 CR CREATURE(S) 5–6 9–27 2d4 + 1 serpentfolk malisons (p.309)

1–2 1–4 2d4 orcs (p.246) 7–8 9–36 2d4 serpentfolk malisons (p.309), 3d4
serpentfolk purebloods (p.310)
3–4 5–8 2d4 + 2 orcs (p.246), 1 berserker (p.344)
9–10 13+ 2d6 serpentfolk malisons (p.309), 1
5–6 9–12 2d4 + 2 orcs (p.246), 1 berserker (p.344), 1 serpentfolk abomination (p.308)
orc chief (p.246)
7–8 13–16 2d4 + 4 orcs (p.246), 2 berserkers (p.344),
1 orc chief (p.246)
9–10 17+ 2d4 + 6 orcs (p.246), 1d2 + 2 berserkers
(p.344), 1 orc chief (p.246)

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HOBGOBLIN STRIKE FORCE CULT SUMMONERS
Mounted on dangerous worgs, these hobgoblins are ready to strike A ring of cultists chants a foul incantation, summoning a demonic
and can outpace all but the most swift horses… being from a purple bonfire which burns between them…

D10 CR CREATURE(S) D10 CR CREATURE(S)


1–2 2–9 1d4 + 1 hobgoblins (p.186), equal number 1–2 2 8 cultists (p.345), 4 dretches (p.57)
of worgs (p.341)
3–4 6 8 cultists (p.345), 1 barlgura (p.56)
3–4 4–7 1d4 hobgoblins (p.186), 1 hobgoblin
5–6 9 8 cultists (p.345), 1 cult fanatic (p.345), 1
captain (p.816), equal number of
chasme (p.57)
worgs (p.341)
7–8 12 8 cultists (p.345), 1 cult fanatic (p.345), 1
5–6 7–10 1d4 hobgoblins (p.186), 1 hobgoblin
glabrezu (p.58)
warlord (p.817), equal number of
worgs (p.341) 9–10 24 8 cultists (p.345), 4 cult fanatics (p.345), 1
nalfeshnee (p.62)
7–8 7–13 1d4 hobgoblins (p.186), 1 hobgoblin
captain (p.816), equal number of worgs
(p.341), 1d2 hell hounds (p.182)
9–10 10+ 1d4 hobgoblins (p.186), 1 hobgoblin
warlord (p.817), equal number of worgs
(p.341), 1d2 hell hounds (p.182)

RIVAL ADVENTURERS
A party of rival adventurers blocks your path up ahead. Gods know
what they want of you…

D10 CR CREATURE(S)
1–2 1 1 acolyte (p.342), 1 bandit (p.343), 1 guard
(p.347), 1 tribal warrior (p.350)
3–4 2 1 acolyte (p.342), 1 scout (p.349), 1 guard
(p.347), 1 thug (p.350)
5–6 6 1 priest (p.348), 1 scout (p.349), 1 knight
(p.347), 1 thug (p.350)
7–8 10 1 priest (p.348), 1 bandit captain (p.344), 1
knight (p.347), 1 veteran (p.350)
9–10 21 1 priest (p.348), 1 assassin (p.343), 1
gladiator (p.346), 1 mage (p.347)

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Credits
Authors Lou Fryer, Chris Haskins, JVC Parry, Ralph Stickley
Proofing and Editing: Lou Fryer
Art Director: Ralph Stickley
Layout and Typesetting: Ralph Stickley, Chris van der Linden
Illustrator: Evgeny Maloshenkov
Project Management: Chris Haskins
Brand and Marketing: Chris Haskins, Laura Mohler

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