Wandering Monsters
Wandering Monsters
                                                         INSTRUCTIONS
    Add variety to your game sessions with the addition of random       This table can be used on the fly to create random encounters
    encounters; roll a d10 and a d6 to select a table, then roll        during gameplay, or used while you’re building out your own
    the appropriate die (as determined by the left-hand column).        adventures. All of the challenge ratings have been calculated
    Alternatively, pick the most appropriate CR encounter using the     for you, and the tables are specifically designed to inspire
    middle column.                                                      your creativity with their themes, flavor text, and interesting
                                                                        combinations of monsters. We hope you’ll find yourself using
    Be warned: rolling randomly may result in very hard, or just
                                                                        a much more diverse collection of creatures than you might
    plain deadly, encounters. However, remember that not every
                                                                        normally, and that your players will be more entertained
    encounter must be a fight to the death; some monsters might
                                                                        than ever!
    retreat to warn others, the creatures may be distracted by
    something (leading to a tense stealth mission), or the dragon
    might just be interested in talking today...
2
                                                                      -2-
    Dungeon
3
       -3-
    d10   d6          Table           Page         d10   d6            Table             Page
          1        Dry Bones           5                 1       Unbound Protector        8
          2      Walking Dead          5                 2        Wish Come True          8
          3      Undead Hunger         5                 3        Out of the Crypt        9
     1                                              6
          4      Restless Spirits      5                 4    Whispers from the Depths    9
          5    Shadows in the Dark     5                 5        Abyssal Denizens        9
          6     Tormented Souls        5                 6          Fickle Fiend          9
          1     Serpentine Fiend       5                 1        Oozing Menace           9
          2     Angelic Presence       5                 2          Orc Raiders           9
          3     Metallic Monster       6                 3     Petrifying Monstrosity     9
     2                                              7
          4       Goblin Scouts        6                 4        Disguised Dread         9
          5     Flaming Reptiles       6                 5         Bloodsuckers           10
          6       Many Mouths          6                 6        Lord of Undeath         10
          1    Probing Intelligence    6                 1           Ambusher             10
          2        Siren Song          6                 2        Tentacled Terror        10
          3      Ophidiophobia         6                 3      Watcher in the Dark       10
     3                                              8
          4       Listless Troll       6                 4      Dark Elf Expedition       10
          5    Bothersome Swarm        7                 5         Taking Flight          11
          6    Kobold Interlopers      7                 6        Abyssal Invader         11
          1     Animated Objects       7                 1           From Hell            11
          2       Fiery Freaks         7                 2       Infernal Emissary        11
          3       Black Dragon         7                 3        Flame and Fury          11
     4                                              9
          4       Blue Dragon          7                 4        Chimeric Horror         11
          5      Green Dragon          7                 5          Dragon Cult           11
          6       Red Dragon           7                 6       Demon Worshipers         12
          1      White Dragon          8                 1       Inhuman Fanatics         12
          2     Draconic Cousin        8                 2        Cult of the Magi        12
          3     Storm of Elements      8                 3        Burrowing Beast         12
     5                                             10
          4    Quake of Elements       8                 4        Mournful Dead           12
          5    Inferno of Elements     8                 5       Serpentfolk Slavers      12
          6     Flood of Elements      8                 6       Corrupted Knights        12
4
                                             -4-
                            DRY BONES                                                      SHADOWS IN THE DARK
    From the darkness, faint points of light emerge, with the creaking and         Your hair prickles as a vague, but almost tangible, malice flows
              clattering of dry bones shambling towards you…                                    through the area like a wisp of fog…
       D6         CR       CREATURE(S)                                              D6         CR      CREATURE(S)
       1–2       1/2–4     2d8 skeletons (p.272)                                   1–2       1/2–5     1d10 shadows (p.269)
       3–4        5–8      12 skeletons (p.272), 1d2 minotaur                      3–4        5–10     1d10 shadows (p.269), 1 wraith (p.302)
                           skeletons (p.273)
                                                                                   5–6        11+      1d10 shadows (p.296), 1d4 + 1
       5–6         9+      2d8 + 10 skeletons (p.272), 1d2 minotaur                                    wraiths (p.302)
                           skeletons (p.273), 1 flameskull (p.134)
                                                                                                TORMENTED SOULS
                         WALKING DEAD
                                                                                  Echoing around you, the low, gasping breath of a distant soul in
    The stench of rotting flesh assails you as, heaving themselves forward        torment builds to a crescendo, as your own breath fogs the air…
              on decaying limbs, the undead lurch forward…
                                                                                    D6         CR      CREATURE(S)
       D6         CR       CREATURE(S)
                                                                                   1–2          4      1 banshee (p.23)
       1–2       1/2–2     2d8 zombies (p.316)
                                                                                   3–4         10      2 revenants (p.259)
       3–4        5–8      12 zombies (p.316), 1d2 ogre
                           zombies (p.316)                                         5–6         17      1 death knight (p.47)
       5–6         9+      2d8 + 6 zombies (p.316), 1d2
                           ogre zombies (p.316), 1 oculoid                                      SERPENTINE FIEND
                           zombie (p.316)                                            The whispering of scales slides across the floor, and a faint
                                                                                                      hissing grows louder…
                     UNDEAD HUNGER
                                                                                    D6         CR      CREATURE(S)
       A horrific smell fills your nostrils: old blood and decayed meat,
                       exhaled through rotting teeth…                              1–2          4      1 bone naga (p.233)
                                                                                   3–4          8      1 spirit naga (p.234)
       D6         CR       CREATURE(S)
                                                                                   5–6         12      1 swarm of poisonous snakes (p.338), 1
       1–2        1–6      1d6 ghouls (p.148)
                                                                                                       guardian naga (p.234)
       3–4        7–12     1d6 + 4 ghouls (p.148), 1 ghast (p.148)
       5–6        13+      1d6 + 6 ghouls (p.148), 1d4 + 2                                     ANGELIC PRESENCE
                           ghasts (p.148)                                        An enormous, pristine, and utterly beautiful feather, illuminated by
                                                                                  golden light, floats gracefully to stop an inch above the ground…
                        RESTLESS SPIRITS
                                                                                    D6         CR      CREATURE(S)
             A deathly chill creeps into the area: the cold breath
                             of the restless dead…                                 1–2         10      1 deva (p.16)
                                                                                   3–4         16      1 planetar (p.17)
       D6         CR       CREATURE(S)
                                                                                   5–6         21      1 solar (p.18)
       1–2        1–4      1d4 specters (p.279)
       3–4        5–8      1d4 specters (p.279), 1 ghost (p.147)
       5–6         9+      1d6 specters (p.279), 2 ghosts (p.147)
5
                                                                           -5-
                   METALLIC MONSTER                                                      PROBING INTELLIGENCE
       The hollow clattering of metal against metal rings, as armored           Faintly, at the back of your mind, is a sense of some great intellect
                           feet stamp forward…                                                pressing in at the fringes of your own…
       D6         CR       CREATURE(S)                                            D6         CR       CREATURE(S)
       1–2        1–6      1d6 animated armors (p.19)                            1–2          2       1 intellect devourer (p.191)
       3–4        7–14     1d2 shield guardians (p.271)                          3–4          3       1 grell (p.172)
       5–6        16+      1d6 − 1 animated armors (p.19), 1 iron                5–6          7       1 mind splitter (p.222)
                           golem (p.170)
                                                                                                      SIREN SONG
                         GOBLIN SCOUTS                                          There is something undoubtedly alluring about the figures ahead;
    Whispering back and forth in their harsh tongue, they lope towards                         you find it difficult to look away…
                   you, their pointed faces scowling…
                                                                                  D6         CR       CREATURE(S)
       D6         CR       CREATURE(S)
                                                                                 1–2         1–4      1d4 harpies (p.181)
       1–2        1–4      4d4 goblins (p.166)
                                                                                 3–4         5–8      1d4 harpies (p.181), 1 succubus/
       3–4        5–8      16 goblins (p.166), 1d4 goblin                                             incubus (p.285)
                           bosses (p.166)
                                                                                 5–6         9+       1d6 harpies (p.181), 1d4 + 1 succubi/
       5–6        10+      4d4 goblins (p.166), 1d4 goblin bosses                                     incubi (p.285)
                           (p.166), 1 fomorian (p.136)
                                                                                                   OPHIDIOPHOBIA
                    FLAMING REPTILES                                            A multitude of twisting, writhing serpents entwine as their forked
    The hissing of snakes is joined by the spitting and cracking of flames,                           tongues taste the air…
                  as a flickering light creeps into the area…
                                                                                  D6         CR       CREATURE(S)
       D6         CR       CREATURE(S)
                                                                                 1–2         2–8      1d4 swarms of poisonous snakes (p.338)
       1–2        3–5      1d4 + 2 fire snakes (p.265)
                                                                                 3–4        4–16      1d4 swarms of poisonous snakes (p.338),
       3–4        7–12     1d6 + 1 fire snakes (p.265), 1                                             1d4 giant constrictor snakes (p.324)
                           salamander (p.266)
                                                                                 5–6         18+      1d4 + 2 swarms of poisonous snakes
       5–6        13+      3d4 fire snakes (p.265), 2                                                 (p.338), 1d4 + 2 giant constrictor snakes
                           salamanders (p.266)                                                        (p.324), 1 medusa (p.214)
       D6         CR       CREATURE(S)                                            D6         CR       CREATURE(S)
       1–2          2      1 gibbering mouther (p.157)                           1–2          5       1 troll (p.291)
       3–4          6      1 chimera (p.39)                                      3–4          10      2 trolls (p.291)
       5–6          8      1 hydra (p.190)                                       5–6          15      3 trolls (p.291)
6
                                                                          -6-
                 BOTHERSOME SWARM                                                                    BLACK DRAGON
     The creatures swarm forwards, probing eagerly for some weak spot               An acrid tang emanates from foul-looking pools, which ripple as
                     they can exploit to wreak havoc…                                               something huge approaches…
       D6         CR       CREATURE(S)                                               D8         CR      CREATURE(S)
       1–2       1/4–2     2d8 stirges (p.284)                                       1–2         2      1 black dragon wyrmling (p.88)
       3–4        3–6      1d6 + 6 rust monsters (p.262)                             3–4         7      1 young black dragon (p.88)
       5–6        7+       2d12 + 12 magmins (p.212)                                 5–6        14      1 adult black dragon (p.88)
                                                                                     7–8        21      1 ancient black dragon (p.87)
                KOBOLD INTERLOPERS
     Tiny claws clatter against the floor as the twitchy creatures skitter                           BLUE DRAGON
                   forward, hissing with fear and anger…
                                                                               The air crackles with ozone and static, setting your hair on end along
       D6         CR       CREATURE(S)                                                           with a low, reverberating growl…
7
                                                                             -7-
                        WHITE DRAGON                                                      INFERNO OF ELEMENTS
       A thin coat of rime frosts the area and flakes from the ceiling,           Embers and smoke swirl in the air as each breath becomes
                  dislodged by a deep, rumbling growl…                                            more painfully hot…
       D8         CR       CREATURE(S)                                          D8          CR       CREATURE(S)
       1–2         2       1 white dragon wyrmling (p.102)                      1–2          5       1 fire elemental (p.125)
       3–4         6       1 young white dragon (p.101)                         3–4          10      2 fire elementals (p.125)
       5–6         13      1 adult white dragon (p.101)                         5–6          15      3 fire elementals (p.125)
       7–8         20      1 ancient white dragon (p.101)                       7–8          20      4 fire elementals (p.125)
       D8         CR       CREATURE(S)                                          D8          CR       CREATURE(S)
       1–2       1/4–1     1d4 pseudodragons (p.254)                            1–2          5       1 water elemental (p.125)
       3–4         5       1 half-dragon veteran (p.180)                        3–4          10      2 water elementals (p.125)
       5–6         13      1 young red shadow dragon (p.85)                     5–6          15      3 water elementals (p.125)
       7–8         17      1 adult blue dracolich (p.84)                        7–8          20      4 water elementals (p.125)
       D8         CR       CREATURE(S)                                          D8          CR       CREATURE(S)
       1–2         5       1 air elemental (p.124)                              1–2          5       1 flesh golem (p.169)
       3–4         10      2 air elementals (p.124)                             3–4          9       1 clay golem (p.168)
       5–6         15      3 air elementals (p.124)                             5–6          10      1 stone golem (p.170)
       7–8         20      4 air elementals (p.124)                             7–8          16      1 iron golem (p.170)
       D8         CR       CREATURE(S)                                          D8          CR       CREATURE(S)
       1–2         5       1 earth elemental (p.124)                            1–2          11      1 dao (p.143)
       3–4         10      2 earth elementals (p.124)                           3–4          11      1 djinni (p.144)
       5–6         15      3 earth elementals (p.124)                           5–6          11      1 efreeti (p.145)
       7–8         20      4 earth elementals (p.124)                           7–8          11      1 marid (p.146)
8
                                                                          -8-
                     OUT OF THE CRYPT                                                          OOZING MENACE
          A wave of stale, dry air assaults the senses, followed by a                A dripping, oozy slurping echoes faintly over the
                             low, hollow moan…                                                 unnervingly clean floors…
       D8          CR       CREATURE(S)                                       D8         CR       CREATURE(S)
       1–2          3       1 mummy (p.228)                                   1–2       1/2–2     2d4 gray oozes (p.243)
       3–4         6–9      1d2 + 1 mummies (p.228)                           3–4        2–4      1d2 ochre jellies (p.243)
       5–6          15      1 mummy lord (p.229)                              5–6        4–6      1d2 + 1 gelatinous cubes (p.242)
       7–8         18+      1d4 mummies (p.228), 1 mummy                      7–8        8–12     1d2 + 1 black puddings (p.241)
                            lord (p.229)
                                                                                                ORC RAIDERS
          WHISPERS FROM THE DEPTHS                                         Brandishing their weapons and howling a battlecry through cracked,
    A smell hangs heavy in the air - a rotten stink vomited up from some            yellow tusks, the fur-clad brutes surge forward…
                               dark abyss…
                                                                              D8         CR       CREATURE(S)
       D8          CR       CREATURE(S)
                                                                              1–2        1–4      1d6 + 2 orcs (p.246)
       1–2        1/4–1     1 dretch (p.57)
                                                                              3–4        5–8      1d6 + 2 orcs (p.246), 1 orc war
       3–4          5       1 barlgura (p.56)                                                     chief (p.246)
       5–6          8       1 hezrou (p.60)                                   5–6        9–12     1d6 + 6 orcs (p.246), 1 orc war chief
                                                                                                  (p.246), 1 orc one-eye (p.247)
       7–8          16      1 marilith (p.61)
                                                                              7–8        13+      1d10 + 2 orcs (p.246), 2 orc war chiefs
                                                                                                  (p.246), 1 orc one-eye (p.247), 1
                    ABYSSAL DENIZENS                                                              orog (p.248)
             Almost imperceptibly, the area distorts, twisting as if
                 in protest against some unnatural force…
                                                                                    PETRIFYING MONSTROSITY
       D8          CR       CREATURE(S)                                    A creature capable of turning you to stone scuttles around the corner,
       1–2         1–4      1d4 quasits (p.63)                                                  casting its gaze upon you…
9
                                                                        -9-
                         BLOODSUCKERS                                                           TENTACLED TERROR
     A creeping fog clings to the ground, twisting upwards as if of its own       A quiet, slimy, slithering noise builds to a whisper and, with it, the
           volition, as shadowy figures bleed into your periphery…                                        faint smell of decay…
10
                                                                           -10-
                        TAKING FLIGHT                                                              FLAME AND FURY
     A faint rustling can be heard overhead, as great wings are flexed,          An uncomfortable heat weighs heavy in the air, along with lazily
                             ready to take off…                                               drifting ash and glowing embers…
11
                                                                          -11-
                  DEMON WORSHIPERS                                                          BURROWING BEAST
     Eyes wide with a creeping madness, the robed fanatics move forward,     Emerging from the stone wall next to you, in a burst of rocky debris,
                    shadowed by their demonic charge…                                 is a burrowing creature which turns to attack…
12
                                                                          -12-
     Underground
13
         -13-
     d10   d6            Table            Page          d10   d6          Table            Page
           1        Swarm of Stirges       15                 1      Stalking Owlbear       18
           2             Digger            15                 2       Dark Elf Patrol       18
           3        Burrowing Bug          15                 3     Hellish Interlopers     18
      1                                                  6
           4          Mites Go Up          15                 4      Screeching Fiend       18
           5       Children of Flame       15                 5     Chitinous Creature      19
           6     Misshapen Humanoid        15                 6    Cave Goblin Hunters      19
           1       Fires of the Forge      15                 1       Kobold Cultists       19
           2     Dancing on the Ceiling    15                 2       Lumpen Figure         19
           3         Twisted Giant         15                 3     Mechanical Miners       19
      2                                                  7
           4        Animated Earth         15                 4         Alien Brain         19
           5         Dark Dwarves          16                 5     Black Dragon Nest       19
           6           Fun Guys            16                 6      Blue Dragon Nest       20
           1        Stinking Reptiles      16                 1     Green Dragon Nest       20
           2         Maniacal Meat         16                 2      Red Dragon Nest        20
           3             Ooze              16                 3     White Dragon Nest       20
      3                                                  8
           4        Dark Elf Scouts        16                 4     Brass Dragon Nest       20
           5          Lost Miners          16                 5    Bronze Dragon Nest       20
           6        Enslaved Cultists      16                 6    Copper Dragon Nest       20
           1      Underground Gang         17                 1     Gold Dragon Nest        20
           2       Maddened Miners         17                 2     Silver Dragon Nest      21
           3           Ambusher            17                 3        It Had to Be         21
      4                                                  9
           4       Segmented Stalker       17                 4      Dark Elf Raiders       21
           5        Reptilian Hunter       17                 5       Bugbear Horde         21
           6           Arachnid            17                 6       Gnoll Ravagers        21
           1        Disruptive Gaze        17                 1       Floating Sphere       21
           2     Slavers from the Deep     17                 2      Infernal Darkness      22
           3       Death from Above        18                 3     Mind Splitter Hive      22
      5                                                 10
           4          Crab People          18                 4       Mounted Orcs          22
           5           Scavenger           18                 5     Rampant Demons          22
           6    Many-Legged Monstrosity    18                 6    Stone Giant Gathering    22
14
                                                 -14-
                     SWARM OF STIRGES                                                      MISSHAPEN HUMANOID
              The sound of fluttering wings multiplies into a hum,            Sharp and sudden, the sound of feet flapping indelicately against the
                               a buzz, a swarm...                                               stone resounds in your ears...
        D6          CR      CREATURE(S)                                           D6          CR        CREATURE(S)
        1–2          1      8 stirges (p.284)                                     1–2           2       1 nothic (p.236)
        3–4          2      16 stirges (p.284)                                    3–4           4       4 half–ogres (p.238)
        5–6          3      24 stirges (p.284)                                    5–6           7       1 oni (p.239)
        D6          CR      CREATURE(S)                                           D6          CR        CREATURE(S)
        1–2          5      1 gazer beast (p.292)                                 1–2         2–4       1d2 azers (p.22)
        3–4         11      1 remorhaz (p.258)                                    3–4         4–8       2d2 azers (p.22)
        5–6         15      1 purple worm (p.255)                                 5–6         6–12      3d2 azers (p.22)
        D6          CR      CREATURE(S)                                           D6          CR        CREATURE(S)
        1–2         2–4     1d2 ankhegs (p.21)                                    1–2         1–2       2d2 piercers (p.252)
        3–4         4–8     2d2 ankhegs (p.21)                                    3–4         3–4       4d2 darkmantles (p.46)
        5–6        6–12     3d2 ankhegs (p.21)                                    5–6         5–9       2d2 darkmantles (p.46), 2d2 piercers
                                                                                                        (p.252), 1 roper (p.261)
                           MITES GO UP
      A lone, bright eye awakens in the stalagmite, staring expectantly,
                                                                                                     TWISTED GIANT
                           and burbling happily...                            Smelling of sweat and old leather, the lumpy creature lumbers closer...
        D6          CR      CREATURE(S)                                           D6          CR        CREATURE(S)
        1–2          5      1 roper (p.261)                                       1–2           2       1 ogre (p.237)
        3–4         10      2 ropers (p.261)                                      3–4           5       1 troll (p.291)
        5–6         15      3 ropers (p.261)                                      5–6           8       1 fomorian (p.136)
        D6          CR      CREATURE(S)                                           D6          CR        CREATURE(S)
        1–2         1–2     2d2 magmins (p.212)                                   1–2           2       1 gargoyle (p.140)
        3–4         3–4     2d2 + 4 magmins (p.212)                               3–4           6       1 galeb duhr (p.139)
        5–6         5–6     2d2 + 8 magmins (p.212)                               5–6          10       2 earth elementals (p.124)
15
                                                                           -15-
                         DARK DWARVES                                                                        OOZE
     The figures are squat, but their flickering shadows on the cavern wall   The stone is smooth here, polished and stripped of dust and pebbles…
                             stretch up like giants...
                                                                                   D6         CR       CREATURE(S)
        D6         CR       CREATURE(S)
                                                                                  1–2          1       2 gray oozes (p.243)
        1–2        1–4      1d4 duergar (p.122)
                                                                                  3–4          2       1 ochre jelly (p.243)
        3–4        3–6      1d4 + 2 duergar (p.122)
                                                                                  5–6          4       1 black pudding (p.241)
        5–6        5–8      1d4 + 4 duergar (p.122)
                                                                                                   DARK ELF SCOUTS
                              FUN GUYS                                        The elves prepare their ambush, poised in wait like spiders in a web...
      Ropes of fungus twisted into human form; the figures click at each
                           other as they fan out…                                  D6         CR       CREATURE(S)
                                                                                  1–2         1–2      1d4 + 4 dark elves (p.128)
        D6         CR       CREATURE(S)
                                                                                  3–4         3–4      1d4 + 12 dark elves (p.128)
        1–2        1–4      1d8 myconid sprouts (p.230), 1d4
                            quaggoth spore servants (p.230)                       5–6         5–6      1d4 dark elves (p.128), 1 dark elf elite
                                                                                                       warrior (p.128)
        3–4        3–6      2d4 myconid adults (p.232), 1 myconid
                            sovereign (p.232)
                                                                                                     LOST MINERS
        5–6        5–8      2d4 myconid adults (p.232), 2 quaggoth
                            spore servants (p.230), 1 myconid                     Apart from their disheveled state, the miners are unremarkable;
                            sovereign (p.232)                                                         they could be anyone...
                                                                                   D6         CR       CREATURE(S)
                     STINKING REPTILES
                                                                                  1–2         3–6      1d2 doppelgangers (p.82)
           The reptiles swig from a skin containing a noxious fluid.
                   Compared to them, it smells heavenly…                          3–4         6–9      1d2 + 1 doppelgangers (p.82)
                                                                                  5–6        9–12      1d2 + 2 doppelgangers (p.82)
        D6         CR       CREATURE(S)
        1–2        1–2      1d4 + 4 troglodytes (p.290)
                                                                                              ENSLAVED CULTISTS
        3–4        3–4      1d4 + 12 troglodytes (p.290)                            Some great intellect lurks here: tendrils of intelligence probe
        5–6        5–6      1d4 + 20 troglodytes (p.290)                                                  into your mind...
                                                                                   D6         CR       CREATURE(S)
                      MANIACAL MEAT
                                                                                  1–2         1–2      1d8 + 8 cultists (p.345)
       Your sense rebels at the incongruous pile of writhing flesh, just as
     your ears rebel at the constant gibbering from its gnashing mouths…          3–4         3–6      1d8 + 8 cultists (p.345), 1d2 cult
                                                                                                       fanatics (p.345)
        D6         CR       CREATURE(S)
                                                                                  5–6         3–6      1d8 + 8 cultists (p.345), 1d2 cult
        1–2        2–4      1d2 gibbering mouthers (p.157)                                             fanatics (p.345)
        3–4        4–6      1d2 + 1 gibbering mouthers (p.157)
        5–6        6–8      1d2 + 2 gibbering mouthers (p.157)
16
                                                                           -16-
                 UNDERGROUND GANG                                                                REPTILIAN HUNTER
      A gang of street toughs, dressed in dark clothes, moves through the            The scales of the creature slice smoothly through the rock,
                   tunnels toward you with sinister intent…                                            as easy as swimming...
        D6         CR       CREATURE(S)                                            D8           CR       CREATURE(S)
        1–2        1/4      2 bandits (p.343)                                      1–2           3       1 basilisk (p.24)
        3–4       1/4–1     2d4 bandits (p.343)                                    3–4           5       1 bulette (p.34)
        5–6        2–3      2d4 bandits (p.343), 1 bandit captain                  5–6           8       1 young green dragon (p.94)
                                                                                   7–8          11       1 behir (p.25)
                   MADDENED MINERS
     Something has driven these miners to insanity; now they cannot help                                 ARACHNID
                   but throw themselves wildly at you…
                                                                                   Venom hisses and spits through clattering mandibles over the
        D6         CR       CREATURE(S)                                                       creaking of many segmented limbs...
17
                                                                            -17-
                  DEATH FROM ABOVE                                                             STALKING OWLBEAR
     Something rustles overhead, like a cloak loosed in a strong wind...      A predator paces the tunnels with deep growls and piercing hisses...
       D8         CR       CREATURE(S)                                            D8           CR       CREATURE(S)
      1–2          5       1 roper (p.261)                                        1–2           3       1 owlbear (p.249)
      3–4          8       1 cloaker (p.41)                                       3–4           6       2 owlbears (p.249)
      5–6         10       2 ropers (p.261)                                       5–6           9       3 owlbears (p.249)
      7–8         16       2 cloakers (p.41)                                      7–8           12      4 owlbears (p.249)
       D8         CR       CREATURE(S)                                            D8           CR       CREATURE(S)
      1–2          4       1 chuul (p.40)                                         1–2          1–4      4d4 dark elves (p.128)
      3–4          8       2 chuuls (p.40)                                        3–4          5–8      3d4 dark elves (p.128), 1 dark elf elite
                                                                                                        warrior (p.128)
      5–6         12       3 chuuls (p.40)
                                                                                  5–6         9–12      2d4 + 8 dark elves (p.128), 1 dark elf
      7–8         16       4 chuuls (p.40)
                                                                                                        mage (p.129)
                                                                                  7–8          13+      4d4 dark elves (p.128), 1d2 dark elf elite
                          SCAVENGER                                                                     warriors (p.128), 1 dark elf mage (p.129)
            A creature, dripping with something foul, stirs with
                         a waft of carrion-stink...
                                                                                             HELLISH INTERLOPERS
       D8         CR       CREATURE(S)                                                  The darkness seems deeper here, thick with malice…
      1–2          3       1 basilisk (p.24)                                      D8           CR       CREATURE(S)
      3–4          4       1 chuul (p.40)                                         1–2           1       4 dretches (p.57)
      5–6          5       1 otyugh (p.248)                                       3–4           3       1 bearded devil (p.70)
      7–8          5       1 xorn (p.304)                                         5–6           8       1 chained devil (p.72)
                                                                                  7–8           11      1 horned devil (p.74)
        MANY-LEGGED MONSTROSITY
         Claws clack against the stone, a constant drum-roll tap...
                                                                                                SCREECHING FIEND
       D8         CR       CREATURE(S)                                                  The creature lets forth a horrible sound: a grating roar
      1–2          2       1 carrion creeper (p.37)                                                      from another world...
18
                                                                           -18-
                  CHITINOUS CREATURE                                                        MECHANICAL MINERS
              Bristling hairs and antennae grope blindly for prey…           A group of gray dwarves oversees the working of a mining machine
                                                                                          which whirrs and hammers incessantly…
        D8          CR      CREATURE(S)
                                                                                  D8         CR       CREATURE(S)
        1–2         2–8     1d4 ankhegs (p.21)
                                                                                  1–2        3–6      1d4 + 1 duergar (p.122), 1 animated
        3–4        3–12     1d4 giant scorpions (p.327)
                                                                                                      armor (p.19)
        5–6        4–16     1d4 chuuls (p.40)
                                                                                  3–4       11–14     1d4 + 1 duergar (p.122), 1 clay
        7–8        5–20     1d4 gazer beasts (p.292)                                                  golem (p.168)
                                                                                  5–6       12–15     1d4 + 1 duergar (p.122), 1 stone
                 CAVE GOBLIN HUNTERS                                                                  golem (p.170)
       The figures, dwarfed by their brutish companions, smile through            7–8        18+      1d4 + 1 duergar (p.122), 1 iron
            jagged teeth and give a command in a harsh tongue…                                        golem (p.170)
        D8          CR      CREATURE(S)
                                                                                                    ALIEN BRAIN
        1–2          1      4 goblins (p.166)
                                                                             Lurking in the tunnels is an aberrant intellect waiting to devour you
        3–4          2      4 goblins (p.166), 1 goblin boss (p.166)                             or turn you into its thrall…
        5–6          3      4 goblins (p.166), 1 goblin boss (p.166), 1           D8         CR       CREATURE(S)
                            bugbear (p.33)
                                                                                  1–2         2       1 intellect devourer (p.191)
        7–8          4      4 goblins (p.166), 1 bugbear chief (p.33)
                                                                                  3–4         2       1 nothic (p.172)
                      KOBOLD CULTISTS                                             5–6         3       1 grell (p.172)
     The small, scaly figures shadow their master with the reverence owed         7–8         7       1 mind splitter (p.222)
                           to the most holy of holies…
     The figure appears vaguely humanoid, as if sculpted by someone with         9–10       18–20     1d2 + 8 black dragon wyrmlings (p.88)
                              a poor memory…
        D8          CR      CREATURE(S)
        1–2          2      1 quaggoth (p.256)
        3–4          3      1 yeti (p.305)
        5–6          5      1 hill giant (p.155)
        7–8          7      1 stone giant (p.156)
19
                                                                          -19-
                   BLUE DRAGON NEST                                                            BRASS DRAGON NEST
     The stale air crackles with static around the craggy, reptilian head,            Broad lines criss-cross where the creature’s spiked frills have
                 crowned with a great stalagmite of a horn...                                               traced the sand...
20
                                                                            -20-
               SILVER DRAGON NEST                                                               BUGBEAR HORDE
       The air grows cold, frosting your breath into silvery mist...            The hairy creatures stalk the shadows, waiting for the perfect
                                                                                                  opportunity to strike…
     D10        CR       CREATURE(S)
                                                                               D10        CR       CREATURE(S)
     1–2        2–4      1d2 silver dragon wyrmlings (p.118)
                                                                               1–2        1–4      1d4 bugbears (p.33)
     3–4        6–8      1d2 + 2 silver dragon wyrmlings (p.118)
                                                                               3–4        5–8      2d4 + 8 goblins (p.166), 1d2 + 2
     5–6       10–12     1d2 + 4 silver dragon wyrmlings (p.118)
                                                                                                   bugbears (p.33)
     7–8       14–16     1d2 + 6 silver dragon wyrmlings (p.118)
                                                                               5–6       9–12      1d4 + 2 bugbears (p.33), 2 bugbear
     9–10      18–20     1d2 + 8 silver dragon wyrmlings (p.118)                                   chiefs (p.33)
                                                                               7–8       13–16     2d4 + 12 goblins (p.166), 1 goblin boss
                       IT HAD TO BE                                                                (p.166), 1d2 + 2 bugbears (p.33), 2 bugbear
        They twist and coil in a boiling ball of writhing scales…                                  chiefs (p.33)
                                                                               9–10       17+      2d4 + 6 bugbears (p.33), 3 bugbear
     D10        CR       CREATURE(S)                                                               chiefs (p.33)
     1–2         2       1 swarm of poisonous snakes (p.338)
     3–4         4       1 bone naga (p.233)                                                   GNOLL RAVAGERS
     5–6         6       3 giant constrictor snakes (p.324)                     A sinister chatter of laughter echoes, building to whoops and
                                                                                                       cries of bloodlust…
     7–8         8       1 spirit naga (p.234)
                                                                               D10        CR       CREATURE(S)
     9–10        10      1 guardian naga (p.234)
                                                                               1–2        1–3      2d2 + 2 gnolls (p.163)
                  DARK ELF RAIDERS                                             3–4        4–6      2d2 + 2 gnolls (p.163), 1 gnoll pack
        Spider-like, the elves stalk through the pitch blackness...                                lord (p.163)
                                                                               5–6        7–9      2d2 + 2 gnolls (p.163), 1 gnoll pack
     D10        CR       CREATURE(S)                                                               lord (p.163), 1 gnoll fang of the demon
     1–2        1–3      2d4 + 4 dark elves (p.128)                                                lord (p.163)
     3–4        5–7      2d4 dark elves (p.128), 1 dark elf elite              7–8       10–12     2d2 + 4 gnolls (p.163), 2 gnoll pack
                         warrior (p.128)                                                           lords (p.163), 1 gnoll fang of the demon
                                                                                                   lord (p.163)
     5–6       9–11      2d4 + 4 dark elves (p.128), 1 dark elf
                         priestess (p.129)                                     9–10       13+      2d2 + 6 gnolls (p.163), 3d2 gnoll pack
                                                                                                   lords (p.163), 1 gnoll fang of the demon
     7–8       13–15     2d4 + 4 dark elves (p.128), 1 dark elf elite                              lord (p.163)
                         warrior (p.128), 1 dark elf mage (p.129)
     9–10       17+      2d4 + 4 dark elves (p.128), 2d2 dark elf                           FLOATING SPHERE
                         elite warriors (p.128), 1 drider (p.120)
                                                                                Silently, almost elegantly, the orb glides through the gloom…
                                                                               D10        CR       CREATURE(S)
                                                                               1–2         4       1 flameskull (p.134)
                                                                               3–4         8       2 flameskulls (p.134)
                                                                               5–6         13      1 oculoid (p.28)
                                                                               7–8         18      1 flameskull (p.143), 1 death tyrant (p.29)
                                                                               9–10        22      2 flameskulls (p.143), 1 death tyrant (p.29)
21
                                                                        -21-
               INFERNAL DARKNESS                                                             RAMPANT DEMONS
     To this creature from a far deeper, darker pit, these caves seem           Flooding forth from a collapsing portal to the abyssal planes is a
                           pleasantly sunlit…                                              chaotic warband of demonic creatures…
                      MOUNTED ORCS
      Flying toward you through the caverns comes a pack of orcs,
                mounted on terrifying, flying beasts…
     D10        CR       CREATURE(S)
     1–2        1–3      1d4 orcs (p.246), as many giant
                         bats (p.323)
     3–4        4–7      1d4 orcs (p.246), 1 orc war chief (p.246), as
                         many giant bats (p.323)
     5–6       6–26      1d4 orcs (p.246), as many wyverns (p.303)
     7–8       10–36     1d4 orcs (p.246), 1 orc war chief (p.246), as
                         many wyverns (p.303)
     9–10       18+      1d4 orcs (p.246), 1 orc war chief (p.246), as
                         many young black dragons (p.88)
22
                                                                         -22-
     Urban
23
      -23-
     d10   d6           Table           Page          d10   d6            Table            Page
           1        Street Toughs        25                 1        Evil Spellcaster       28
           2       Rogue Duelist         25                 2        Gold Deception         28
           3      Mistaken Identity      25                 3          Unflushed            28
      1                                                6
           4            Thief            25                 4     Maddened Spellcasters     28
           5        Buried Beetle        25                 5         Ooze There?           28
           6      Blacksmith’s Bane      25                 6       Harrowing Shades        29
           1          Bat Cult           25                 1        Creeping Crows         29
           2     Angered Vegetation      25                 2     Bloodsucking Swarm        29
           3     Bugbear Ambushers       25                 3          Stray Dogs           29
      2                                                7
           4      Tunneling Terror       26                 4         Rowdy Mob             29
           5    Fiendish Manipulators    26                 5        Skeletal Horde         29
           6       Corpse Crawler        26                 6       Slaadi Infestation      29
           1      Disturbed Grave        26                 1     Children of the Night     30
           2       Stolen Identity       26                 2       The Serpent Calls       30
           3      Marauding Giant        26                 3         Eldritch Cult         30
      3                                                8
           4      Temple Defenders       26                 4       The Walking Dead        30
           5        Ghost Town           26                 5      Lycanthrope Menace       30
           6     Graveyard Lurkers       26                 6        Circus Animal          30
           1      Disguised Danger       26                 1         Infernal Cult         31
           2      Awful Oxidizers        27                 2    They Scuttle Among Us      31
           3        Stray Gnolls         27                 3        Cr-eye-me Boss         31
      4                                                9
           4       Mournful Spirit       27                 4         Demonic Cult          31
           5      Goblinoid Gang         27                 5        Criminal Gang          31
           6       Haywire Golem         27                 6        Knights Errant         31
           1       Spying Familiar       27                 1          Evil Clergy          32
           2        Sewer Beast          27                 2         Most Wanted           32
           3        Brain Stealers       27                 3       Dark Elf Raiders        32
      5                                               10
           4       It’s Elementary       28                 4           Wildfolk            32
           5        Kobold Krew          28                 5    Adventurous Antagonists    32
           6    Mimicking Tricksters     28                 6         Orc Warband           32
24
                                               -24-
                        STREET TOUGHS                                                       BLACKSMITH’S BANE
          Around the corner come a pack of brutes, clubs in hand,           As a smith finishes work on a beautifully crafted sword, their wares
                        looking to start trouble…                                         suddenly begin shaking on the shelves…
       D6         CR       CREATURE(S)                                           D6         CR       CREATURE(S)
       1–2         1       1d2 + 1 thugs (p.350)                                 1–2         1/4     1 flying sword (p.20)
       3–4        4–6      1d4 + 1 thugs (p.350), 1 veteran (p.350)              3–4         1/2     2 flying swords (p.20)
       5–6         8+      2d4 + 2 thugs (p.350), 2 veterans (p.350),            5–6         1+      1d4 + 4 flying swords (p.20)
                           1d4 mastiffs (p.332)
                                                                                                       BAT CULT
                        ROGUE DUELIST                                           The moon is blotted out by the shadowed forms of bats wheeling
     Mistaking you for a criminal wretch, a rather pompous individual            above, while their fanatical devotees swoop the streets below…
                         challenges you to a duel…
                                                                                 D6         CR       CREATURE(S)
       D6         CR       CREATURE(S)
                                                                                 1–2         1/2     1 swarm of bats (p.337), 2 cultists (p.345)
       1–2        1/8      1 noble (p.348)
                                                                                 3–4          3      2 swarms of bats (p.337), 4 cultists (p.345),
       3–4         3       1 knight (p.347)                                                          1 cult fanatic (p.345)
       5–6         6       1 mage (p.347)                                        5–6          5      4 giant bats (p.#), 4 cultists (p.345), 1 cult
                                                                                                     fanatic (p.345)
                   MISTAKEN IDENTITY
     Some of the city guards mistake you for someone they are after, and
                                                                                          ANGERED VEGETATION
                           try to apprehend you…                                 The plants from a city park begin to move of their own accord,
                                                                                              creaking toward you with menace…
       D6         CR       CREATURE(S)
                                                                                 D6         CR       CREATURE(S)
       1–2        1/2      4 guards (p.347)
                                                                                 1–2       1/4–1     2d4 twig blights (p.32)
       3–4         1       8 guards (p.347)
                                                                                 3–4       1/2–2     2d4 needle blights (p.32)
       5–6         3       4 guards (p.347), 1 veteran (p.350)
                                                                                 5–6         1+      2d4 vine blights (p.32)
                                THIEF
       A lone cutpurse tries to snatch something from your belt before
                                                                                           BUGBEAR AMBUSHERS
                     fleeing into the crowded streets…                          A group of gangly bugbears leaps around a street corner, trying to
                                                                                          steal whatever they can before making off…
       D6         CR                       CREATURE(S)
                                                                                 D6         CR       CREATURE(S)
       1–2        1/8      1 bandit (p.343)
                                                                                 1–2          2      2 bugbears (p.33)
       3–4         1       1 spy (p.349)
                                                                                 3–4          4      4 bugbears (p.33)
       5–6         2       1 bandit captain (p.344)
                                                                                 5–6          7      4 bugbears (p.33), 1 bugbear chief (p.33)
                        BURIED BEETLE
     Erupting up from beneath the cobbles comes an insectoid creature
                    which sprays acid from its maw…
       D6         CR       CREATURE(S)
       1–2         2       1 ankheg (p.21)
       3–4         4       2 ankhegs (p.21)
       5–6         6       3 ankhegs (p.21)
25
                                                                         -25-
                   TUNNELING TERROR                                                            MARAUDING GIANT
     A huge mound of earth erupts from the paved street as a burrowing                  Clattering into the settlement comes a huge humanoid,
                   creature emerges from the earth…                                                   swinging an almighty club…
        D6         CR      CREATURE(S)                                             D6          CR      CREATURE(S)
        1–2         2      1 ankheg (p.21)                                         1–2          2      1 ogre (p.237)
        3–4         5      1 bulette (p.34)                                        3–4          4      1 ettin (p.132)
        5–6         5      1 gazer beast (p.292)                                   5–6          5      1 hill giant (p.155)
        D6         CR      CREATURE(S)                                             D6          CR      CREATURE(S)
        1–2         4      1 succubus/incubus (p.285)                              1–2          2      1 gargoyle (p.140)
        3–4         8      2 succubi/incubi (p.285)                                3–4          4      2 gargoyles (p.140)
        5–6        13      2 succubi/incubi (p.285), 1 cambion (p.36)              5–6         6+      1d4 + 2 gargoyles (p.140)
        D6         CR      CREATURE(S)                                             D6          CR      CREATURE(S)
        1–2         2      1 carrion creeper (p.37)                                1–2        4–10     2d4 + 2 specters (p.279)
        3–4        2–4     1d2 carrion creepers (p.37)                             3–4        8–20     1d4 + 1 ghosts (p.147)
        5–6        2+      1d4 carrion creepers (p.37)                             5–6         10+     1d4 + 1 wraiths (p.302)
        D6         CR      CREATURE(S)                                             D6          CR      CREATURE(S)
        1–2         0      1 crawling claw (p.44)                                  1–2         2–5     1d4 + 1 ghouls (p.148)
        3–4        1/4     1 skeleton (p.272)                                      3–4         4–6     1d2 + 1 ghasts (p.148)
        5–6        1/4     1 zombie (p.316)                                        5–6         6+      1d4 + 1 ghouls (p.148), 2 ghasts (p.148)
        D6         CR      CREATURE(S)                                             D6          CR      CREATURE(S)
        1–2         3      1 doppelganger (p.82)                                   1–2          2      1 mimic (p.220)
        3–4         6      2 doppelgangers (p.82)                                  3–4         4–6     1d2 + 1 mimics (p.220)
        5–6        6+      1d4 + 1 doppelgangers (p.82)                            5–6         6+      1d4 + 2 mimics (p.220)
26
                                                                           -26-
                     AWFUL OXIDIZERS                                                                HAYWIRE GOLEM
           Scuttling around the darkened warehouse are a pack of                        Some artificer’s construction has gone haywire and is
                           rust-colored insects…                                                    wreaking havoc up ahead…
        D6         CR      CREATURE(S)                                            D8          CR       CREATURE(S)
        1–2         1      2 rust monsters (p.262)                                1–2          5       1 flesh golem (p.169)
        3–4        1–4     2d4 rust monsters (p.262)                              3–4          9       1 clay golem (p.168)
        5–6        2+      2d4 + 2 rust monsters (p.262)                          5–6          10      1 stone golem (p.170)
                                                                                  7–8          16      1 iron golem (p.170)
                         STRAY GNOLLS
     Somehow, gnoll raiders have overpowered the guards at the gates and                           SPYING FAMILIAR
                        made their way into town…
                                                                                  You catch sight of something spying on you from the rafters…
        D8         CR      CREATURE(S)
                                                                                  D8          CR       CREATURE(S)
        1–2        1–4     1d6 + 2 gnolls (p.163), twice their number
                                                                                  1–2          0       1 homunculus (p.188)
                           of hyenas (p.331)
                                                                                  3–4         1/4      1 pseudodragon (p.254)
        3–4        2–6     1d4 + 2 gnolls (p.163), half their number
                           of giant hyenas (p.326)                                5–6          1       1 quasit (p.63)
        5–6        2–6     1d6 + 2 gnolls (p.163), twice their number             7–8          1       1 imp (p.76)
                           of hyenas (p.331), 1 gnoll pack lord (p.163)
        7–8        4+      1d4 + 2 gnolls (p.163), half their number                                 SEWER BEAST
                           of giant hyenas (p.326), 1 gnoll pack                 Some awful monstrosity emerges from a slimy sewer pipe not far
                           lord (p.163)                                               from your location, sending locals fleeing in terror…
        3–4        4–7     1d4 bugbears (p.33), 1 bugbear chief (p.33)            7–8         17+      1d4 intellect devourers (p.191), 1d3
                                                                                                       mind splitters (p.222), 1 mind splitter
        5–6        5–8     2d4 + 2 hobgoblins (p.186), 1 hobgoblin                                     arcanist (p.222)
                           captain (p.186)
        7–8        6+      2d4 + 2 goblins (p.166), 1d4 bugbears
                           (p.33), 1d4 + 1 hobgoblins (p.186), 1
                           hobgoblin captain (p.186)
27
                                                                          -27-
                         IT’S ELEMENTARY                                                           GOLD DECEPTION
     A wizard’s spellcraft goes wrong, causing an elemental being to come         An individual with flaxen hair and golden eyes approaches you in
                                into existence…                                                         the crowded streets...
        D8          CR       CREATURE(S)                                            D8        CR       CREATURE(S)
        1–2          3       1 water weird (p.299)                                 1–2         3       1 gold dragon wyrmling (p.115)
        3–4          5       1 air elemental (p.125)                               3–4         10      1 young gold dragon (p.115)
        5–6          5       1 earth elemental (p.124)                             5–6         17      1 adult gold dragon (p.114)
        7–8          6       1 invisible stalker (p.192)                           7–8         24      1 ancient gold dragon (p.113)
        D8          CR       CREATURE(S)                                            D8        CR       CREATURE(S)
        1–2      1/4–1/2     1d4 + 1 kobolds (p.195)                               1–2        3–4      2d2 + 2 lizardfolk (p.204), half their
                                                                                                       number of crocodiles (p.320)
        3–4        1/2–1     2d4 + 2 kobolds (p.195)
                                                                                   3–4        5–6      2d2 + 2 lizardfolk (p.204), equal number
        5–6          1       1d4 + 1 kobolds (p.195), 1d2 + 1 winged
                                                                                                       of crocodiles (p.320), 1 lizardfolk
                             kobolds (p.195)
                                                                                                       shaman (p.205)
        7–8          1       1d4 + 1 kobolds (p.195), half their number
                                                                                   5–6       9–10      2d2 + 2 lizardfolk (p.204), 1 lizardfolk
                             of giant centipedes (p.323)
                                                                                                       Shaman (p.205), 1 giant crocodile (p.324)
                                                                                   7–8        11+      2d2 + 2 lizardfolk (p.204), 1 lizard king/
                MIMICKING TRICKSTERS                                                                   queen (p.205), 1 giant crocodile (p.324)
        Diminutive, avian humanoids hang back in the shadows of an
            alleyway, making the sounds of distressed children…
                                                                                         MADDENED SPELLCASTERS
        D8          CR       CREATURE(S)                                                  Something is seriously wrong with these mages…
        1–2         1/4      1 crowfolk (p.194)                                     D8        CR       CREATURE(S)
        3–4        1/2–1     1d4 + 1 crowfolk (p.194)                              1–2         4       2 nothics (p.236)
        5–6          1       5 crowfolk (p.194), 5 ravens (p.335)                  3–4       6–12      1d4 + 2 nothics (p.236)
        7–8          2       4 crowfolk (p.194), 4 swarms of                       5–6         10      2 nothics (p.236), 1 mage (p.347)
                             ravens (p.339)
                                                                                   7–8         16      2 nothics (p.236), 1 archmage (p.342)
                      EVIL SPELLCASTER
     Bent on acts of evil, a spellcaster comes down the street to a chorus of
                                                                                                     OOZE THERE?
                          screams and magical bursts…                             Slurping up from the gutter comes a gelatinous pool of animated
                                                                                                        slime and sludge…
        D8          CR       CREATURE(S)
                                                                                    D8        CR       CREATURE(S)
        1–2          2       1 cult fanatic (p.345)
                                                                                   1–2        1/2      1 gray ooze (p.243)
        3–4          6       1 mage (p.347)
                                                                                   3–4         2       1 ochre jelly (p.243)
        5–6         12       1 archmage (p.342)
                                                                                   5–6         2       1 gelatinous cube (p.242)
        7–8         21       1 lich (p.202)
                                                                                   7–8         4       1 black pudding (p.241)
28
                                                                           -28-
                  HARROWING SHADES                                                                ROWDY MOB
        The shadows of the darkened square begin to move and twist,            Filling the street up ahead is a mob of common folk, protesting
                contorting into tortured, humanoid forms…                           angrily. Some have resorted to looting and violence…
        D8         CR       CREATURE(S)                                         D8        CR       CREATURE(S)
        1–2         1       2 shadows (p.269)                                  1–2         0       2d4 + 2 commoners (p.345)
        3–4        1–4      2d4 shadows (p.269)                                3–4       1/2–1     2d4 commoners (p.345), 1d2 thugs (p.350)
        5–6        11       2 shadows (p.269), 2 wraiths (p.302)               5–6        2–5      2d4 + 2 thugs (p.350)
        7–8        11+      1d4 + 1 shadows (p.269), 1d4 + 1                   7–8       7–10      2d4 thugs (p.350), 2 veterans (p.350)
                            wraiths (p.302)
                                                                                               SKELETAL HORDE
                        CREEPING CROWS                                         Shambling throughout the streets is an army of animated bones,
       Shambling toward the settlement from the fields come a host of                           clattering as they come…
               straw-stuffed figures with dull, sickle claws…
                                                                               D10        CR       CREATURE(S)
        D8         CR       CREATURE(S)
                                                                               1–2        1–2      2d4 + 2 skeletons (p.272)
        1–2         2       2 scarecrows (p.268)
                                                                               3–4        2–4      2d4 + 2 skeletons (p.272), half their
        3–4        2–5      1d4 + 1 scarecrows (p.268)                                             number of warhorse skeletons (p.273)
        5–6       4–10      2d4 + 2 scarecrows (p.268)                         5–6        3–6      2d4 + 2 skeletons (p.272), 1d2 minotaur
                                                                                                   skeletons (p.273)
        7–8        5+       2d4 + 2 scarecrows (p.268), 4 swarms of
                            ravens (p.339)                                     7–8         4       16 skeletons (p.272)
                                                                               9–10        22      20 skeletons (p.272), 1 death knight (p.47),
               BLOODSUCKING SWARM                                                                  1 warhorse skeleton (p.273)
     Fluttering from the belltower come a flock of bloodsucking creatures,
                          keen on exsanguination…                                         SLAADI INFESTATION
        D8         CR       CREATURE(S)                                        Out of nowhere, one of the folk standing near you explodes in a
                                                                                shower of gore, revealing a frog-like creature inside them…
        1–2        1/4      1 swarm of bats (p.337)
                                                                               D10        CR       CREATURE(S)
        3–4       1/2–1     1d4 + 1 swarms of bats (p.337)
                                                                               1–2         5       1 red slaad (p.276)
        5–6         1       8 stirges (p.284)
                                                                               3–4         7       1 blue slaad (p.276)
        7–8         2       16 stirges (p.284)
                                                                               5–6         8       1 green slaad (p.277)
                           STRAY DOGS                                          7–8         9       1 gray slaad (p.277)
          A pack of wild canines stalks the alleyways, searching for           9–10        10      1 death slaad (p.278)
                            their next victim…
        D8         CR       CREATURE(S)
        1–2       1/4–2     1d4 + 1 mastiffs (p.332)
        3–4       1/2–1     1d4 + 1 blink dogs (p.318)
        5–6        2–5      1d4 + 1 death dogs (p.321)
        7–8        2–5      1d4 + 1 dire wolves (p.321)
29
                                                                        -29-
              CHILDREN OF THE NIGHT                                                            THE WALKING DEAD
     Flooding the streets clad in high-collared cloaks come the children of    Some foul plague is spreading through the locals, causing them to die
                 the night, the secret elite of the settlement…                                       and then reanimate…
30
                                                                            -30-
                        INFERNAL CULT                                                             DEMONIC CULT
     Chanting an infernal hymn, this gathering of corrupt individuals           Their faces painted black and their limbs bleeding with magical
                    seems to be conducting a ritual…                                wounds, these cultists are summoning a foul demon…
31
                                                                        -31-
                          EVIL CLERGY                                                                   WILDFOLK
      A group of devotees to a dark god are causing trouble in the city               A band of folk from the wilderlands have come to town to
               streets, demanding offerings and sacrifices…                             trade but, as you spot them, an argument breaks out,
                                                                                                   and they draw their weapons…
       D10        CR       CREATURE(S)
                                                                                    D10       CR       CREATURE(S)
       1–2       1/2–1     1d4 + 1 acolytes (p.342)
                                                                                    1–2     1/4–1/2    1d4 + 1 tribal warriors (p.350)
       3–4        1–2      2d4 + 2 acolytes (p.342)
                                                                                    3–4       2–4      1d4 + 1 tribal warriors (p.350), 2
       5–6        4–5      1d4 + 1 acolytes (p.342), 2 priests (p.348)
                                                                                                       berserkers (p.344)
       7–8        5–6      2d4 + 2 acolytes (p.342), 2 priests (p.348)
                                                                                    5–6      4–10      1d4 + 1 berserkers (p.344)
      9–10         6+      1d4 + 2 priests (p.348)
                                                                                    7–8      10–25     1d4 + 1 gladiators (p.346)
       7–8       13–16     4d4 dark elves (p.128), 1 dark elf elite                 D10       CR       CREATURE(S)
                           warrior (p.128), 1 dark elf mage (p.129)                 1–2       1–4      2d4 orcs (p.246)
      9–10        17+      2d8 dark elves (p.128), 1d4 + 1 dark                     3–4       5–8      2d4 + 2 orcs (p.246), 1 berserker (p.344)
                           elf elite warriors (p.128), 1 dark elf
                           mage (p.129)                                             5–6      9–12      2d4 + 2 orcs (p.246), 1 berserker (p.344), 1
                                                                                                       orc chief (p.246)
                                                                                    7–8      13–16     2d4 + 4 orcs (p.246), 2 berserkers (p.344),
                                                                                                       1 orc chief (p.246)
                                                                                    9–10      17+      2d4 + 6 orcs (p.246), 1d2 + 2 berserkers
                                                                                                       (p.344), 1 orc chief (p.246)
32
                                                                             -32-
     Waterways
33
        -33-
     d10   d6          Table          Page          d10   d6          Table           Page
           1      Lizards on a Boat    35                 1        Aquatic Bully       38
           2      Shape in the Mist    35                 2          Longship          38
           3         In a While        35                 3    Shipwreck and Shadow    38
      1                                              6
           4      Water Guardian       35                 4        Tell No Tales       38
           5     Embattled Merfolk     35                 5      Winged Shadow         39
           6        Stormy Seas        35                 6         Sea Breeze         39
           1      Sea Witch’s Pets     35                 1          Globster          39
           2          Fishfolk         35                 2        Goblin Craft        39
           3    Many-Headed Menace     36                 3      Drowned Sailors       39
      2                                              7
           4        Pond Scum          36                 4      Stooping Predator     39
           5          Flotsam          36                 5      Giant of the Deep     39
           6       Feeding Frenzy      36                 6       Chaotic Tides        39
           1        Godmakers          36                 1        Flesh Rippers       40
           2      Drowned Spirit       36                 2         Castaways          40
           3           Shanty          36                 3           Booty            40
      3                                              8
           4      Unseen Hazards       36                 4         Hot Spring         40
           5     Blood in the Water    36                 5      Orcish Slave Ship     40
           6    Crew of the Damned     37                 6    Raiders From Beneath    40
           1        Luring Song        37                 1        Water Wings         40
           2      Coastal Kobolds      37                 2       Crocodile Tears      41
           3       Black Dragon        37                 3     The Watcher’s Crew     41
      4                                              9
           4        Blue Dragon        37                 4       Bottle of Rum        41
           5       Green Dragon        37                 5       Skeleton Crew        41
           6        Red Dragon         37                 6     Witch of the Water     41
           1       White Dragon        37                 1         Ghost Ship         41
           2       Brass Dragon        37                 2        Treasure Ship       42
           3       Bronze Dragon       38                 3       Coastal Raiders      42
      5                                             10
           4      Copper Dragon        38                 4        Ice Floe Foes       42
           5        Gold Dragon        38                 5       Aquatic Variant      42
           6       Silver Dragon       38                 6     Disguised Assailant    42
34
                                             -34-
                  LIZARDS ON A BOAT                                                           EMBATTLED MERFOLK
     Paddling stealthily with strokes of their muscular tails, the rough-            Singing a hauntingly beautiful battle-hymn, the merfolk surge
                 scaled figures propel their craft forward…                                               from the depths…
      D6          CR       CREATURE(S)                                               D6         CR       CREATURE(S)
      1–2         1–3      1d4 + 2 lizardfolk (p.204)                                1–2         3       8 merfolk (p.218), 1 merrow (p.219)
      3–4         4–6      1d4 + 4 lizardfolk (p.204),1 lizardfolk                   3–4         6       16 merfolk (p.218), 2 merrow (p.219)
                           shaman (p.205)
                                                                                     5–6         9       24 merfolk (p.218), 3 merrow (p.219)
      5–6         7+       2d6 lizardfolk (p.204), 1 lizardfolk shaman
                           (p.205), 1 lizardfolk king/queen (p.205)
                                                                                                       STORMY SEAS
                                                                               A gale picks up, whipping up the water into great whirling spouts…
                   SHAPE IN THE MIST
     The ghostly figure beckons to you across the mirror-still surface,              D6         CR       CREATURE(S)
           growing clearer and fading away like sea foam…                            1–2         5       1 air elemental (p.124)
      D6          CR       CREATURE(S)                                               3–4         10      2 air elementals (p.124)
      1–2          1       1 specter (p.279)                                         5–6         15      3 air elementals (p.124)
      3–4          4       1 banshee (p.23)
      5–6         8+       1d4 + 2 specters (p.279), 1 wraith (p.302)
                                                                                                     SEA WITCH’S PETS
                                                                               The crone, clad in rotting kelp, eyes you as her pet twists round and
                                                                                                  entwines her gnarled fingers...
                           IN A WHILE
     A sudden splash, and the great, scaled beast is gone, disappearing              D6         CR       CREATURE(S)
                             into the murk...                                        1–2        2–3      1d4 constrictor snakes (p.320), 1 sea
                                                                                                         hag (p.179)
      D6          CR       CREATURE(S)
                                                                                     3–4        4–5      1d4 constrictor snakes (p.320), 1 giant
      1–2         1–4      2d4 crocodiles (p.320)
                                                                                                         constrictor snake (p.324), 1 sea hag (p.179)
      3–4         5–9      1d8 crocodiles (p.230), 1 giant
                                                                                     5–6         6+      1d8 constrictor snakes (p.320), 1d4
                           crocodile (p.324)
                                                                                                         giant constrictor snakes (p.324), 1d2 sea
      5–6         10+      1d10 crocodiles (p.230), 1d2 + 1 giant                                        hags (p.179)
                           crocodiles (p.324)
                                                                                                           FISHFOLK
                    WATER GUARDIAN                                                 Gnashing their needle teeth, the creatures stare hungrily with their
           The eddies and ripples seem to act of their own accord,                                        blank, saucer eyes…
                          and grow in intensity…
                                                                                     D6         CR       CREATURE(S)
      D6          CR       CREATURE(S)
                                                                                     1–2        1–2      2d2 sahuagin (p.263)
      1–2         3–6      1d2 water weirds (p.299)
                                                                                     3–4        3–5      1d4 + 2 sahuagin (p.263), 1 sahuagin
      3–4        6–12      2d2 water weirds (p.299)                                                      priestess (p.264)
      5–6         12+      1d4 + 3 water weirds (p.299)                              5–6         8+      2d4 sahuagin (p.263), 1 sahuagin priestess
                                                                                                         (p.264), 1 sahuagin baron (p.264)
35
                                                                            -35-
               MANY-HEADED MENACE                                                                 DROWNED SPIRIT
     A nest of serpentine necks breaks the surface of the fetid water, many               Fog lies over the surface, cold and mournful,
                      heads gnashing their needle teeth…                                            ever-shifting, watching…
        D6          CR       CREATURE(S)                                          D6         CR       CREATURE(S)
        1–2          8       1 hydra (p.190)                                     1–2          2       2 specters (p.279)
        3–4         16       2 hydras (p.190)                                    3–4          4       1 ghost (p.147)
        5–6         24       3 hydras (p.190)                                    5–6         6+       1d6 specters (p.279), 1 wraith (p.302)
36
                                                                          -36-
                CREW OF THE DAMNED                                                                   GREEN DRAGON
       The crew’s eyes are hollow with terror; at the sight of their dread             A noxious fume hangs low over the water, an exhalation
                        captain, you understand why...                                                  from the depths…
        D6         CR       CREATURE(S)                                              D8         CR       CREATURE(S)
        1–2         6       8 bandits (p.343), 1 revenant (p.259)                   1–2          2       1 green dragon wyrmling (p.95)
        3–4         12      16 bandits (p.343), 2 revenants (p.259)                 3–4          8       1 young green dragon (p.94)
        5–6         18      24 bandits (p.343), 3 revenants (p.259)                 5–6         15       1 adult green dragon (p.94)
                                                                                    7–8         22       1 ancient green dragon (p.93)
                          LURING SONG
        Carrying on the breeze is the delightful song of some wondrous                                 RED DRAGON
                          singer, luring you closer…
                                                                                     A huge shape moves through the gouts of steam thrown up by
        D6         CR       CREATURE(S)                                                               impossibly hot flame...
37
                                                                             -37-
                        BRONZE DRAGON                                                                AQUATIC BULLY
          Flitting in and out of the water, the huge beast flies with              A face leers at you with beady eyes of opalescent blue but, with a
                              agility and grace...                                                   stream of bubbles, it is gone…
       D8          CR       CREATURE(S)                                              D8         CR      CREATURE(S)
      1–2           2       1 bronze dragon wyrmling (p.109)                         1–2         2      1 merrow (p.219)
      3–4           8       1 young bronze dragon (p.108)                            3–4         4      2 merrow (p.219)
      5–6           15      1 adult bronze dragon (p.108)                            5–6         6      3 merrow (p.219)
      7–8           22      1 ancient bronze dragon (p.107)                          7–8         8      4 merrow (p.219)
       D8          CR       CREATURE(S)                                              D8         CR      CREATURE(S)
      1–2           1       1 copper dragon wyrmling (p.112)                         1–2         4      8 tribal warriors (p.250), 1 veteran (p.350)
      3–4           7       1 young copper dragon (p.111)                            3–4         8      16 tribal warriors (p.250), 2
                                                                                                        veterans (p.350)
      5–6           14      1 adult copper dragon (p.111)
                                                                                     5–6        12      24 tribal warriors (p.250), 3
      7–8           21      1 ancient copper dragon (p.110)
                                                                                                        veterans (p.350)
                                                                                     7–8        17      16 tribal warriors (p.250), 5
                         GOLD DRAGON                                                                    veterans (p.350)
            An enormous, shining shape swims through the air like
                             a ribbon of gold...
                                                                                           SHIPWRECK AND SHADOW
       D8          CR       CREATURE(S)                                        The ship lists slightly, floating aimless and abandoned. One sail snaps
      1–2           3       1 gold dragon wyrmling (p.115)                                                    in the breeze…
38
                                                                            -38-
                     WINGED SHADOW                                                            DROWNED SAILORS
               A shadow darkens the water’s surface as a huge                   Floating up from the deep come the bloated corpses of drowned
                         shape soars overhead…                                                  sailors, looking for revenge…
       D8         CR       CREATURE(S)                                          D8           CR       CREATURE(S)
       1–2         6       1 wyvern (p.303)                                     1–2         1/2–2     2d4 zombies (p.316)
       3–4         12      2 wyverns (p.303)                                    3–4          2–8      2d4 ghouls (p.148)
       5–6         18      3 wyverns (p.303)                                    5–6         4–16      2d4 ghasts (p.148)
       7–8         24      4 wyverns (p.303)                                    7–8          10+      1d4 + 1 revenants (p.259)
       5–6        5–6      1d4 + 12 goblins (p.166), 2 goblin                   9–10         10       1 death slaad (p.278)
                           bosses (p.166)
       7–8        7–8      1d4 + 16 goblins (p.166), 3 goblin
                           bosses (p.166)
39
                                                                         -39-
                         FLESH RIPPERS                                                     ORCISH SLAVE SHIP
      The water churns with the boiling swarm of snapping creatures         The ship is not of orcish make, the chained and cowed crew are not
                           below the surface                                 orcs, but the burly figures bellowing orders most certainly are…
40
                                                                        -40-
                     CROCODILE TEARS                                                                SKELETON CREW
       Beneath the surface, beady eyes watch, unblinking and patient…                 The sails are ragged, the timbers are rotted, but the dead
                                                                                                        still man their posts...
        D10        CR       CREATURE(S)
                                                                                   D10        CR       CREATURE(S)
        1–2        1–2      2d2 crocodiles (p.320)
                                                                                   1–2        1–2      1d4 + 4 skeletons (p.272)
        3–4        2–4      4d4 crocodiles (p.320)
                                                                                   3–4        2–4      1d8 + 8 skeletons (p.272)
        5–6        6–7      2d2 crocodiles (p.320), 1 giant
                            crocodile (p.324)                                      5–6        3–5      1d8 + 8 skeletons (p.272), 1 specter (p.279)
        7–8        7–9      4d4 crocodiles (p.320), 1 giant                        7–8        7–9      1d4 + 4 skeletons (p.272), 1d2 specters
                            crocodile (p.324)                                                          (p.279), 1 wraith (p.302)
       9–10        12+      4d4 crocodiles (p.320), 2 giant                       9–10        10+      1d8 + 8 skeletons (p.272), 1d2 + 2 specters
                            crocodiles (p.324)                                                         (p.279), 1 wraith (p.302)
41
                                                                           -41-
                         TREASURE SHIP                                                        AQUATIC VARIANT
     The ship limps on, bearing the scars of recent attack, but the evident   An aquatic variant of an otherwise-terrestrial monster can be seen
                     riches on board seem safe for now…                                      up ahead, swimming toward you…
                                                                                 D10         CR      CREATURE(S)
                     COASTAL RAIDERS
                                                                                 1–2          2      1 mimic, disguised as flotsam (p.220)
      Monsters from the shore glide toward you on outstretched wings,
                         hoping to devour you…                                   3–4          2      1 awakened tree, disguised as
                                                                                                     driftwood (p.82)
       D10         CR       CREATURE(S)
                                                                                 5–6          3      1 doppelganger, impersonating a
       1–2          1       1 hippogriff (p.184)                                                     castaway (p.82)
       3–4          2       1 griffon (p.174)                                    7–8          5      1 shambling mound, disguised as
                                                                                                     seaweed (p.270)
       5–6         2–5      1d4 + 1 hippogriffs (p.184)
                                                                                 9–10         9      1 treant, disguised as coral (p.289)
       7–8        4–10      1d4 + 1 griffons (p.174)
       9–10        6+       1d4 + 1 manticores (p.213)
       D10         CR       CREATURE(S)
       1–2         4–8      2d2 polar bears (p.334)
       3–4        6–15      1d4 + 1 winter wolves (p.340)
       5–6        9–18      1d4 + 2 yeti (p.305)
       7–8        9–21      1d4 + 1 yeti (p.305), half their number of
                            winter wolves (p.340)
       9–10        18+      1d4 + 2 yeti (p.305), 1 abominable
                            yeti (p.306)
42
                                                                          -42-
     Wilderlands
43
         -43-
     d10   d6          Table           Page          d10   d6             Table             Page
           1     Bugbear Ambush         45                 1    Fortune Favors the Kobold    48
           2       Gnoll Scouts         45                 2       Subterranean Terror       49
           3      Thorny Problem        45                 3         Aerial Elegance         49
      1                                               6
           4    Centaur of Attention    45                 4           Automaton             49
           5       Bull-Headed          45                 5         Death Denied            49
           6       In Cold Blood        45                 6         Restless Earth          49
           1    Fair-Faced Foulness     45                 1        Flame Unleashed          49
           2     Misshapen Thing        45                 2        Fearful Symmetry         49
           3      Earth Tricksters      46                 3        Insectoid Raiders        49
      2                                               7
           4       Air Tricksters       46                 4          Avian Attack           50
           5        Bear With It        46                 5        Goblin Warband           50
           6       Big Bad Wolf         46                 6           Spare Parts           50
           1     Sounder and Fury       46                 1         Undead Horde            50
           2         Rat Pack           46                 2          Restless Spirit        50
           3     Wings Outspread        46                 3        Brutish Alliance         50
      3                                               8
           4          Retinue           46                 4          Fey Emissary           51
           5     Host of the Dead       47                 5         Feed the Trolls         51
           6       Shaggy Beast         47                 6       Abyssal Corrupter         51
           1    Frost Giant Raiders     47                 1        Demonic Shadow           51
           2    Deep Gnome Diggers      47                 2       Movers and Snakers        51
           3       Brass Dragon         47                 3         Dragon Cultists         51
      4                                               9
           4      Bronze Dragon         47                 4       Gnoll Raiding Party       52
           5      Copper Dragon         47                 5        Hobgoblin Legion         52
           6       Gold Dragon          47                 6           Orc Horde             52
           1       Silver Dragon        48                 1         Bandit Ambush           52
           2      Branching Out         48                 2       A Man About a Dog         52
           3    The Bigger They Are     48                 3        Striking Serpent         52
      5                                              10
           4    The Harder They Fall    48                 4     Hobgoblin Strike Force      53
           5       Patrol Group         48                 5        Rival Adventurers        53
           6       Greedy Giant         48                 6        Cult Summoners           53
44
                                              -44-
                   BUGBEAR AMBUSH                                                                   BULL-HEADED
     Padding forward silently, the brutish figures ready their weapons                  Snorting and stomping, the beast bears itself with
                            for an ambush…                                                        a strangely haughty pride…
       D6        CR       CREATURE(S)                                            D6          CR      CREATURE(S)
      1–2        1–4      1d4 bugbears (p.33)                                   1–2           3      1 minotaur (p.233)
      3–4        5–8      1d4 + 1 bugbears (p.33), 1 bugbear                    3–4          6–9     1d2 + 1 minotaurs (p.233)
                          chief (p.33)
                                                                                5–6        14–21     1d4 + 3 minotaurs (p.233)
      5–6         9+      1d6 + 2 bugbears (p.33), 2 bugbear
                          chiefs (p.33)
                                                                                                   IN COLD BLOOD
                                                                                Tongues flicking between jagged teeth, the creatures ready their
                        GNOLL SCOUTS                                                            weapons in their scaled claws…
      With a twisted giggle, the hunched figures lope forward, saliva
                      dangling from yellow fangs…                                D6          CR      CREATURE(S)
                                                                                1–2         1/2–4    1d8 lizardfolk (p.204)
       D6        CR       CREATURE(S)
                                                                                3–4          5–8     1d6 + 6 lizardfolk (p.204), 1 lizardfolk
      1–2       1/2–4     1d8 gnolls (p.163)
                                                                                                     shaman (p.205)
      3–4        4–8      1d8 + 4 gnolls (p.163), 1 gnoll pack
                                                                                5–6          9+      1d6 + 6 lizardfolk (p.204), 1d4 lizardfolk
                          lord (p.163)
                                                                                                     shaman (p.205), 1 lizardfolk king/
      5–6         9+      2d6 + 4 gnolls (p.163), 1d4 gnoll pack                                     queen (p.205)
                          lords (p.163), 1 gnoll fang of the demon
                          lord (p.163)
                                                                                           FAIR-FACED FOULNESS
                                                                                The stench of decay is immediately forgotten as a beautiful song
                   THORNY PROBLEM                                                                   overwhelms all senses…
     Vines creak and twist from the undergrowth, snaking together in
                        new, shambling forms…                                    D6          CR      CREATURE(S)
                                                                                1–2          3–6     1d4 − 1 harpies (p.181), night hag (p.179)
       D6        CR       CREATURE(S)
                                                                                3–4         7–14     1d8 harpies (p.181), 2 night hags (p.179)
      1–2       1/2–4     1d8 vine blights (p.32)
                                                                                5–6         16+      1d8 harpies (p.181), 3 night hags (p.179)
      3–4        5–10     1d10 vine blights (p.32), 1 shambling
                          mound (p.270)
      5–6        11+      2d10 vine blights (p.32), 2 shambling
                                                                                              MISSHAPEN THING
                          mounds (p.270)                                              The misshapen thing drags its unwilling body forward,
                                                                                                       ready to attack…
             CENTAUR OF ATTENTION                                                D6          CR      CREATURE(S)
     Slowing to a canter, the creature wheels around with grace beyond          1–2          1–4     1d4 scarecrows (p.268)
                          the most skilled cavalry...
                                                                                3–4           5      1 flesh golem (p.169)
       D6        CR       CREATURE(S)
                                                                                5–6           8      1 fomorian (p.136)
      1–2          2      1 centaur (p.38)
      3–4        4–6      1d2 + 1 centaurs (p.38)
      5–6        8–14     1d4 + 3 centaurs (p.38)
45
                                                                         -45-
                   EARTH TRICKSTERS                                                         SOUNDER AND FURY
     Many small voices join together in mean-spirited giggles, as tiny          With deep grunts and a piercing squeal, they barrel towards you,
         figures seem to form and shift from the earth itself…                                         tusks glinting…
      D6          CR       CREATURE(S)                                            D6        CR       CREATURE(S)
     1–2          1–4      4d4 mud mephits (p.216)                               1–2        1–2      1d4 + 4 boars (p.319)
     3–4          2–5      2d4 + 2 dust mephits (p.215)                          3–4        3–5      1d8 + 4 boars (p.319), 1 giant boar (p.323)
     5–6          3–6      2d4 + 4 magma mephits (p.216)                         5–6         7+      4d4 boars (p.319), 1d2 giant boars (p.323),
                                                                                                     1wereboar (p.209)
                        AIR TRICKSTERS
           A fog rolls in; within it, tiny figures twist and cavort…
                                                                                                       RAT PACK
                                                                                The mangy creatures clamber over each other in a heap, bald tails
      D6          CR       CREATURE(S)                                                            twisting and entwining…
     1–2          1–4      4d4 steam mephits (p.217)
                                                                                  D6        CR       CREATURE(S)
     3–4          2–5      4d4 + 4 smoke mephits (p.217)
                                                                                 1–2        1–2      1d8 + 8 giant rats (p.327)
     5–6          3–6      2d4 + 4 ice mephit (p.215)
                                                                                 3–4        2–4      1d8 + 8 giant rats (p.327), 1d4 + 4 swarms
                                                                                                     of rats (p.339)
                         BEAR WITH IT                                            5–6        4–8      1d8 + 8 giant rats (p.327), 1d4 + 4 swarms
              Heralded by a wave of musk, a wall of snarling,                                        of rats (p.339), 1d2 wererats (p.209)
                          matted fur advances...
46
                                                                         -46-
                     HOST OF THE DEAD                                                                 BRASS DRAGON
           Shuffling forward on skeletal feet, their mounts champing               A sudden gust of wind, carrying desert-dryness, and the hint of a
         liplessly on rusting bits, the soldiers march, purpose forgotten                             deep, rumbling chuckle…
                              by all but old bones…
                                                                                    D8          CR       CREATURE(S)
        D6          CR       CREATURE(S)
                                                                                    1–2           1      1 brass dragon wyrmling (p.106)
        1–2        2–4       1d4 + 4 skeletons (p.272), 2d2 warhorse
                                                                                    3–4           6      1 young brass dragon (p.105)
                             skeletons (p.273)
                                                                                    5–6          13      1 adult brass dragon (p.105)
        3–4        5–7       1d4 + 4 skeletons (p.272), 2d2 warhorse
                             skeletons (p.273), 1 wight (p.300)                     7–8          20      1 ancient brass dragon (p.104)
        5–6        8–10      1d4 + 4 skeletons (p.272), 2d2 warhorse
                             skeletons (p.273), 1 wight (p.300), 1                                    BRONZE DRAGON
                             nightmare (p.235)                                         Thick fog roils, crackling with electricity, and whipped by
                                                                                                        the wind of huge wings…
                          SHAGGY BEAST
                                                                                    D8          CR       CREATURE(S)
      Frost is dislodged from ropes of matted, shaggy fur as the creature
                  stirs, fogging the air with growling breaths...                   1–2           2      1 bronze dragon wyrmling (p.109)
1–2 8–16 1d2 frost giants (p.155) 3–4 7 1 young copper dragon (p.111)
3–4 16–40 1d4 + 1 frost giants (p.155) 5–6 14 1 adult copper dragon (p.111)
        5–6        22+       1d4 + 1 frost giants (p.155), 1                        7–8          21      1 ancient copper dragon (p.110)
                             mammoth (p.332)
                                                                                                      GOLD DRAGON
                  DEEP GNOME DIGGERS                                                 Momentarily blotting out the sun, a vast, serpentine shadow
     The sound of crunching and striking fills your ears as you approach a                               is cast over you…
            group of coal-skinned gnomes digging in the earth…                      D8          CR       CREATURE(S)
        D6          CR       CREATURE(S)                                            1–2           3      1 gold dragon wyrmling (p.115)
        1–2        1–2       2d2 deep gnomes (p.164)                                3–4          10      1 young gold dragon (p.115)
        3–4        1–3       2d2 deep gnomes (p.164), 2d2                           5–6          17      1 adult gold dragon (p. 114)
                             giant badgers
                                                                                    7–8          24      1 ancient gold dragon (p.113)
        5–6         6+       1d4 + 2 deep gnomes (p.164), 1
                             bulette (p.34)
47
                                                                            -47-
                       SILVER DRAGON                                                              PATROL GROUP
     A creature speeds across the sky: a dazzling streak of mercury,                  The group eyes you calmly, readying themselves with
               quickly growing larger as it approaches…                                             regimented precision…
     D8          CR       CREATURE(S)                                           D8          CR      CREATURE(S)
     1–2          2       1 silver dragon wyrmling (p.118)                      1–2         1–4     1d6 + 2 hobgoblins (p.186)
     3–4          9       1 young silver dragon (p.118)                         3–4         4–7     1d6 + 2 hobgoblins (p.186), 1 hobgoblin
                                                                                                    captain (p.186)
     5–6         16       1 adult silver dragon (p.117)
                                                                                5–6        7–13     1d6 + 2 hobgoblins (p.186), 1d4
     7–8         23       1 ancient silver dragon (p.116)
                                                                                                    + 2 bugbears (p.33), 1 hobgoblin
                                                                                                    captain (p.186)
                      BRANCHING OUT                                             7–8         14+     1d6 + 5 hobgoblins (p.186), 1d4
        Foliage rustles and shifts, as if of its own volition, as dry                               + 4 bugbears (p.33), 1 hobgoblin
                           bark creaks to life...                                                   warlord (p.187)
     D8          CR       CREATURE(S)
                                                                                                  GREEDY GIANT
     1–2       1/2–2      1d12 + 4 twig blights (p.32)
                                                                               Grunting and scratching, the lumpy figure lopes towards you…
     3–4         3–6      1d8 + 8 twig blights (p.32), 1 awakened
                          tree (p.317)                                          D8          CR      CREATURE(S)
     5–6         7–9      1d8 + 8 twig blights (p.32), 3 awakened               1–2         1–4     1d4 half-ogres (p.238)
                          trees (p.317)                                         3–4         4–6     1d2 + 1 ogres (p.237)
     7–8        12+       1d12 + 8 twig blights (p.32), 1d4 awakened            5–6        7–12     1d6 - 1 half-ogres (p.238), 1 oni (p.239)
                          trees (p.317), 1 treant (p.289)
                                                                                7–8         13+     1d4 + 3 half-ogres (p.238), 1d4 ogres
                                                                                                    (p.237), 1 oni (p.239)
               THE BIGGER THEY ARE
             The huge figure looks almost human. Almost…
                                                                                FORTUNE FAVORS THE KOBOLD
     D8          CR       CREATURE(S)                                          Hissing back and forth in their crude tongue, the small creatures
     1–2          4       1 ettin (p.132)                                                      hesitantly dart towards you…
48
                                                                        -48-
               SUBTERRANEAN TERROR                                                                 RESTLESS EARTH
     As if from nowhere, the huge creature bursts forth, scattering clods of       With a grinding roar, the earth shakes, ripples, and buckles,
                             earth as it emerges…                                                          as if alive...
        D8          CR      CREATURE(S)                                           D8         CR       CREATURE(S)
        1–2          3      1 basilisk (p.24)                                     1–2          5      1 earth elemental (p.124)
        3–4          5      1 bulette (p.43)                                      3–4         10      2 earth elementals (p.124)
        5–6          8      1 hydra (p.190)                                       5–6         15      3 earth elementals (p.124)
        7–8         15      1 purple worm (p.255)                                 7–8         20      4 earth elementals (p.124)
        D8          CR      CREATURE(S)                                           D8         CR       CREATURE(S)
        1–2        2–4      1d2 pegasus (p.250)                                   1–2          5      1 fire elemental (p.125)
        3–4        4–8      2d2 griffons (p.174)                                  3–4         10      2 fire elementals (p.125)
        5–6         11      1 gynosphinx (p.282)                                  5–6         15      3 fire elementals (p.125)
        7–8         17      1 androsphinx (p.281)                                 7–8         20      4 fire elementals (p.125)
49
                                                                          -49-
                          AVIAN ATTACK                                                            UNDEAD HORDE
      An ornithine menace strikes out at you with flashing talons and a       Fueled by sinister magic, the stinking creatures slink forward at the
                       bluster of feathery wings…                                                  behest of their master…
50
                                                                          -50-
                          FEY EMISSARY                                                         DEMONIC SHADOW
       The air seems to fill with a soothing song and the gentle smell of      The breeze is joined by sour air breathed forth from the depths and,
                      spring air, the magic of the fey…                                            with it, evil tangible as fog…
51
                                                                            -51-
                GNOLL RAIDING PARTY                                                                BANDIT AMBUSH
     Whooping and cackling, the creatures lick their bloody chops as they    Crouched in the shadows, the band watches hungrily, waiting for the
                             creep forward…                                             perfect opportunity to spring their ambush…
       1–2        1–4      2d4 orcs (p.246)                                       7–8        9–36     2d4 serpentfolk malisons (p.309), 3d4
                                                                                                      serpentfolk purebloods (p.310)
       3–4        5–8      2d4 + 2 orcs (p.246), 1 berserker (p.344)
                                                                                  9–10       13+      2d6 serpentfolk malisons (p.309), 1
       5–6        9–12     2d4 + 2 orcs (p.246), 1 berserker (p.344), 1                               serpentfolk abomination (p.308)
                           orc chief (p.246)
       7–8       13–16     2d4 + 4 orcs (p.246), 2 berserkers (p.344),
                           1 orc chief (p.246)
       9–10       17+      2d4 + 6 orcs (p.246), 1d2 + 2 berserkers
                           (p.344), 1 orc chief (p.246)
52
                                                                          -52-
             HOBGOBLIN STRIKE FORCE                                                            CULT SUMMONERS
     Mounted on dangerous worgs, these hobgoblins are ready to strike            A ring of cultists chants a foul incantation, summoning a demonic
            and can outpace all but the most swift horses…                           being from a purple bonfire which burns between them…
                 RIVAL ADVENTURERS
     A party of rival adventurers blocks your path up ahead. Gods know
                          what they want of you…
       D10        CR      CREATURE(S)
       1–2         1      1 acolyte (p.342), 1 bandit (p.343), 1 guard
                          (p.347), 1 tribal warrior (p.350)
       3–4         2      1 acolyte (p.342), 1 scout (p.349), 1 guard
                          (p.347), 1 thug (p.350)
       5–6         6      1 priest (p.348), 1 scout (p.349), 1 knight
                          (p.347), 1 thug (p.350)
       7–8        10      1 priest (p.348), 1 bandit captain (p.344), 1
                          knight (p.347), 1 veteran (p.350)
      9–10        21      1 priest (p.348), 1 assassin (p.343), 1
                          gladiator (p.346), 1 mage (p.347)
53
                                                                          -53-
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54
                                                                                     -54-
                           Credits
     Authors Lou Fryer, Chris Haskins, JVC Parry, Ralph Stickley
                   Proofing and Editing: Lou Fryer
                     Art Director: Ralph Stickley
     Layout and Typesetting: Ralph Stickley, Chris van der Linden
                  Illustrator: Evgeny Maloshenkov
                 Project Management: Chris Haskins
         Brand and Marketing: Chris Haskins, Laura Mohler
55