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IDT Module 1 and 2 Question Bank

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100% found this document useful (6 votes)
37K views10 pages

IDT Module 1 and 2 Question Bank

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mallikarjun18
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© © All Rights Reserved
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RN SHETTY TRUST®

RNS INSTITUTE OF TECHNOLOGY


Autonomous Institution Affiliated to VTU, Recognized by GOK, Approved by AICTE
(NAAC ‘A+ Grade’ Accredited, NBA Accredited (UG - CSE, ECE, ISE, EIE and EEE)
Channasandra, Dr. Vishnuvardhan Road, Bengaluru - 560 098
Ph:(080)28611880,28611881 URL: www.rnsit.ac.in

IDT
Question Bank
MODULE 1: PROCESS OF DESIGN
1 Design Thinking is:
a. Thinking about design
b. Designing ways in which people think
c. Asking users to solve problems
d. Defining, framing and solving problems from users' perspectives
Correct Answer: d
2 Iterative Prototyping helps designers
a. refine ideas
b. discover previously unknown issues and opportunities
c. both of above
d. none of the above
Correct Answer: c
3 Design Thinking typically helps in _______
a. Innovation
b. Data analytics
c. Financial planning
d. Operational efficiency
Correct Answer: a
4 Qualities of Design Thinking leaders are
a. Views self as product
b. prototypes visions
c. collaborates and communicates
d. All of the above.
Correct Answer: d
5 What are the steps of Design Thinking Process?
a. Understand > Draw > Ideate > Create > Test
b. Empathize > Define > Ideate > Prototype > Test
c. Empathize > Design > Implement > Produce > Test
d. Understand > Define > Ideate > Produce > Try
Correct Answer: b
6 Innovation and Culture involves
a. Design thinking and Practice
b. National, Corporate and Disciplinary culture
c. Social and Institutional Environment
d. all of the above
Correct Answer: d
7 Design Thinking focuses on major issues
a. Prototypical conflicts
b. analyze design projects
c. coevolve
d. none of the above
Correct Answer: a

8 Ethnographic research approach enables


a. idea generation
b. prototyping
c. sketching
d. all of the above
Correct Answer: d
9 You can interview your target users at any step of the Design Thinking
approach.
a. True
b. False
Correct Answer: a
10 Ambiguous media affords
a. parametric adjustments
b. paradigmatic shifts
c. understanding and changes in relationship
d. None of these
Correct Answer: b
11 A ___________ model traditionally employs electronic media in the form of
complex computer-generated flow charts.
a. Business Product
b. Business Prototype
c. Business Process
d. None of these
Correct Answer: c
12 MVP investigates
a. iterating multiple times
b. no time constraints
c. time constraints are not tight
d. none of the above
Correct Answer: a
13 Who or what is at the centre of the design thinking model?
a. Concept of innovation
b. Customer
c. Company
d. Product
Correct Answer: a
14 Design Thinking is sometimes visualized as a linear process, but it is actually
a. Impactful
b. Incapacitating
c. Intellectual
d. Iterative
Correct Answer: d
15 Media model categorizes media according to
a. levels of resolution
b. levels of abstraction
c. both of these
d. none of these
Correct Answer: c
16 Caitlin is creating a new product for university students. She takes a design-
thinking approach. Her first step is addressing who she is creating the product
for and conducts research on understanding this target market. What is this step
in the design thinking process?
a. Define
b. Ideate
c. Empathize
d. Prototype
Correct Answer: a
17 Which of these is a reason that companies might implement design thinking?
a. It relies on risk handling
b. It creates more problems
c. It eliminates mistakes
d. It accelerates Effectiveness
Correct Answer: a
18 Mathematized media affords
a. parametric adjustments
b. paradigmatic shifts
c. understanding and changes in relationship
d. None of these
Correct Answer: a
19 Hybrid media affords
a. parametric adjustments
b. paradigmatic shifts
c. understanding and changes in relationship
d. None of these
Correct Answer: c
20 A Design Thinking approach should start with
a. Conducting a benchmark against competitors
b. Understanding the problem to solve
c. Collecting a maximum of inspiring ideas to start working on
d. A brainstorming session
Correct Answer: d
21 A brainstorming session is
a. There is no rule, it’s up to the brainstorming facilitator to decide
b. A mix of individual and collective activities
c. A collective activity only
d. An individual activity only
Correct Answer: b
22 Which one of these statements is TRUE about the Prototype step?
a. Your prototype should be exactly like final product
b. The objective is to have people interacting with the product
c. You can consider anyone as potential user of product
d. None of the above
Correct Answer: b
23 You are an Innovation Consultant helping a Team apply the Design Thinking
approach. This team is working on the Ideation step and have produced more
than 100 ideas. What would you suggest they do first?
a. To prototype some of the ideas
b. To categorize ideas
c. To continue iterating on ideas
d. To vote for preferred ideas
Correct Answer: a
24 What is Design Thinking?
a. A Process used for creative problem solving
b. A methodology developed by designers for designing
c. A framework to teach design
d. A method facilitated by user interface designers only
Correct Answer: b
25 Which of these statements are practices of the Define step?
a. Propose as many solutions to the problem
b. Come up with a point of view statement highlighting user needs
c. Create how we ask questions
d. None of the above
Correct Answer: a
26 When testing a new prototype, how many people do you need to interview per
Persona to detect the main usability issues?
a. One person per persona
b. Five people per persona
c. 10 people per persona
d. 20 people per persona
Correct Answer: a
27 Which one of these statements is NOT a good interview practice for user testing
in the Empathy step?
a. Encourage interviewees to share personal experience
b. Encourage interviewees to provide concise answers going straight to the
point
c. Interview your target audience in their usage environment
d. Depending on interviewees, diverge from the interview guide to ask
additional unplanned questions
Correct Answer: d
28 Companies can learn to empathize with customers in design thinking through
all of these options EXCEPT which?
a. Making assumptions
b. Focus groups
c. Questionaries
d. Social media
Correct Answer: a
29 It is possible to have a very good User Interface (UI) and very bad User
Experience (UX).
a. True
b. False
Correct Answer: b
30 The objective of a low-fidelity prototype is to
a. Test fast and fail cheap
b. Validate final concepts among your audience
c. Test more concepts only at later stage
d. Evaluate production costs
Correct Answer: d
31 One needs to have professional training in design to become a design thinker.
True or False?
a. True
b. False
Correct Answer: a
32 Design Thinking tackles complex problems by_____
a. Testing
b. Designing
c. Defining
d. Empathizing
Correct Answer: a
33 The Design Thinking process is iterative, flexible and focused on collaboration
between _____and ____
a. Design and empathize
b. Designers and users
c. Empathize and test
d. None of the above
Correct Answer: a
34 Design is nonlinear process
a. True
b. False
Correct Answer: a
35 Empathize-
a. State Your Users' Needs and Problems
b. Start to Create Solutions
c. Create Ideas
d. All of the above
Correct Answer: d
36 The ____ mode is the mode in which one creates new concepts and ideas
a. Prototype
b. Define
c. Ideate
d. Empathize
Correct Answer: c
37 The ______ mode is when one gets the ideas out of one's head and into the
world. It is an example object which demonstrates the same features and
qualities as the final product.
a. Prototype
b. Define
c. Ideate
d. Empathize
Correct Answer: a

MODULE 2: TOOLS OF DESIGN THINKING


1 What happens in the test stage of design thinking?
a. You conduct a written test of your design team.
b. You allow consumers to test a product or service.
c. You engage in internal testing with employees.
d. You test products designed by competitors.
Correct Answer: b
2 Which of the following principles are not considered for design thinking?
a. Embrace Experimentation
b. Human-centric design
c. Profit-centric
d. Pattern identification for problem solving
Correct Answer: c
3 To empathize, one has to
a. Observe
b. Engage
c. Listen
d. All of the above
Correct Answer: a
4 Which of the following are NOT tools of visualization?
a. Maps
b. Images
c. Stories
d. Videos
Correct Answer: c
5 ____________ storytelling is the most compelling type of story
a. Aural
b. Visual
c. Textual
d. All of the above
Correct Answer: b
6 Collecting ____________ is an important portion of testing a prototype in the
test stage of design thinking.
a. Pictures
b. Money
c. Feedback
d. Emails
Correct Answer: c
7 Mind maps are used to ideas
a. Generate
b. Visualize
c. Structure
d. All of the above
Correct Answer: d
8 Journey mapping is also called mapping
a. Path
b. Experience
c. Conduct
d. Feedback
Correct Answer: b
9 Which of the following are NOT tools of Design Thinking?
a. Co-creation
b. Prototyping
c. Mind Mapping
d. Online Marketing
Correct Answer: d
10 Which of these are NOT components of a mind map?
a. Branches
b. Arrows
c. Central Idea
d. All of the above are components
Correct Answer: d
11 Journey mapping maps which phase of activity of service for a customer?
a. Before a service
b. During a service
c. After a service
d. All of the above
Correct Answer: d
12 _______________ is used with the objective of identifying needs that
customers are often unable to articulate.
a. Mind mapping
b. Experience mapping
c. Story telling
d. Rapid Concept Development
Correct Answer: b
13 Value chain analysis examines how an organization interacts with
value chain partners to ____________new offerings.
a. Produce
b. Market
c. Distribute
d. All of the above
Correct Answer: d
14 A prototype is a simple experimental model of a proposed solution used to
a. test ideas
b. validate ideas
c. Both
d. None of the above
Correct Answer: c
15 A hypothesis is .
a. a wished-for result that the researcher concludes the research
b. a complicated set of sentences that pulls
variables into proposed complex relationships
c. a conjecture that is grounded in support background
originating from secondary research
d. None of the above
Correct Answer: c
16 Learning launches are designed to test the key underlying value-
generating assumptions of a potential new-growth initiative in the
marketplace.
a. True
b. False
Correct Answer: a
17 What is your first model/design of a product called?
a. Draft
b. Rough Draft
c. Prototype
d. Practice Design
Correct Answer: c
18 _____________________is an analysis of persons, groups,
events, decisions, periods, policies, institutions or other systems
that are studied holistically by one or more methods.
a. Literature Study
b. Case Study
c. Co-creation
d. Prototyping
Correct Answer: b
19 Collaborative teamwork is essential in design thinking for
a. Equal Importance to all members
b. Solving multifaceted problems
c. Unbiased Selection of ideas
d. Better failure management
Correct Answer: d
20 Design Thinking is best suited to addressing problems at the intersection of
a. business and society
b. logic and emotion
c. human needs and economic demands
d. All of the above
Correct Answer: d
21 Tools for design thinking are
a. Visualization
b. Journey Mapping
c. Mind Mapping
d. All of the above
Correct Answer: d
22 ____________ refers to any activity that takes information beyond text and
numbers and into images, maps, and stories.
a. Visualization
b. Journey Mapping
c. Mind Mapping
d. Prototyping
Correct Answer: a
23 ____________ is an ethnographic research method that focuses on tracing the
customer’s “journey” as he or she interacts with an organization while in the
process of receiving a service, with special attention to emotional highs and
lows.
a. Visualization
b. Journey Mapping
c. Mind Mapping
d. Prototyping
Correct Answer: b
24 ____________ examines how an organization interacts with value chain
partners to produce, market, and distribute new offerings.
a. Visualization
b. Journey Mapping
c. Value Chain Analysis
d. Prototyping
Correct Answer: c
25 ____________ is used to represent how ideas or other items are linked to a
central idea and to each other.
a. Visualization
b. Journey Mapping
c. Value Chain Analysis
d. Mind Mapping
Correct Answer: d
26 ____________ is a tool for using the insights and design criteria generated to
develop new business opportunities.
a. Visualization
b. Journey Mapping
c. Value Chain Analysis
d. Rapid Concept Development
Correct Answer: d
27 ____________ is a tool for bringing to the surface the key assumptions
underlying the attractiveness of a new business concept and using available data
to assess the likelihood that these assumptions are true.
a. Visualization
b. Assumption Testing
c. Value Chain Analysis
d. Rapid Concept Development
Correct Answer: b
28 ____________ is based on the belief that the users' presence is essential in the
creative process, as the users provide insight into what is valuable to them.
a. Prototype
b. Assumption Testing
c. Co Creation
d. Rapid Concept Development
Correct Answer: c
29 ____________ are designed to test the key underlying value-generating
assumptions of a potential new-growth initiative in the marketplace.
a. Prototype
b. Learning Launches
c. Co Creation
d. Rapid Concept Development
Correct Answer: b
30 ____________ is a simple experimental model of a proposed solution used to
test or validate ideas, design assumptions and other aspects of its
conceptualization quickly and cheaply, so that the designer/s involved can make
appropriate refinements or possible changes in direction.
a. Prototype
b. Learning Launches
c. Co Creation
d. Rapid Concept Development
Correct Answer: a
31 Tele Board Software consists four components such as
a. Whiteboard client, sticky note pad, server component and physical
prototype
b. Whiteboard client, a sticky note pad, a server component, and a web
application.
c. Hand drawings, a sticky note pad, a server component, and a web
application.
d. Hand drawings, a sticky note pad, a server component, and physical
Prototype
Correct Answer: b
32 Design team interactions can be
a. non chronological modelled and represented in computer processable
form
b. chronological modelled and represented in computer non processable
form
c. chronological modelled and represented in computer processable form
d. non chronological modelled and represented in computer non
processable form
Correct Answer: c
33 Different working modes of analyzing design thinking are
a. Clustering sticky notes
b. Presenting a physical prototype
c. Intense discussion of a design topic
d. All of the above
Correct Answer: d
34 Design thinking working modes can be identified using
a. Digital hardware device
b. Analog hardware device
c. Analog software device
d. Digital software device
Correct Answer: a
35 ____________ is an increasingly common phenomenon in professional practice
and the ongoing emergence of new collaboration tools in design practice.
a. Concentrated Engineering Design
b. Distributed Engineering Design
c. Collaborated Engineering Design
d. None of the above
Correct Answer: b
36 ____________ is a close relative of visualization to make new ideas feel real
and compelling.
a. Visualization
b. Journey Mapping
c. Value C hain Analysis
d. Story Telling
Correct Answer: d

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