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D&D Character Sheet: Bard

This document provides character details for Raine Amae'rel, a level 3 bard. Key details include: - Race: Lightfoot Halfling - Background: Criminal/Spy - Class: Bard level 3 - Ability scores and proficiencies in skills, weapons, tools, saving throws - Equipment including armor, weapons, tools, and languages - Features including Inspiration, Cutting Words reaction, Bardic Inspiration bonus action
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0% found this document useful (0 votes)
12 views4 pages

D&D Character Sheet: Bard

This document provides character details for Raine Amae'rel, a level 3 bard. Key details include: - Race: Lightfoot Halfling - Background: Criminal/Spy - Class: Bard level 3 - Ability scores and proficiencies in skills, weapons, tools, saving throws - Equipment including armor, weapons, tools, and languages - Features including Inspiration, Cutting Words reaction, Bardic Inspiration bonus action
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Bard 3 KaeisSmol

CLASS & LEVEL PLAYER NAME


Raine Amae'rel
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +4 14 21 --
-1 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
9
• +5 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+3 being frightened DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P

H
+3

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 P +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Flute, Lute, Lyre, Thieves' Tools
E +7 Deception CHA
H +1 History INT === LANGUAGES ===
INTELLIGENCE
H +2 Insight WIS Common, Halfling
25 ft. (Walking)
+0 H +4 Intimidation CHA
H +1 Investigation INT
11 H +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +2 Perception WIS


P +5 Performance CHA === ACTIONS === === REACTIONS ===
+1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
H +1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
P +5 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 3 / Long Rest
P +3 Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
17 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +5 1d8+3 Piercing Martial, Finesse


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 3 KaeisSmol
CLASS & LEVEL PLAYER NAME
Raine Amae'rel
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your
choice.
* Proficiencies • PHB 52
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
spellcasting modifier (Spell DC 13, Spell Attack +5) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result.

* Bardic Inspiration • PHB 53 | 1 Reaction


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability === LIGHTFOOT HALFLING RACIAL TRAITS ===
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. * Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability
| 3 / Long Rest • 1 Bonus Action check, or saving throw, you can reroll the die and must
use the new roll.
* Jack of All Trades • PHB 54
You can add half your proficiency bonus, rounded * Brave • BR 28
down ( +1 ), to any ability check you make that doesn’t You have advantage on saving throws against being
already include it. frightened.

* Song of Rest • PHB 54 * Halfling Nimbleness • BR 28


If you or any friendly creatures who can hear your You can move through the space of any creature that
performance regain hit points at the end of the short is of a size larger than yours.
rest by spending one or more Hit Dice, each of those
creatures regains an extra 1d6 hit points. * Naturally Stealthy • BR 28
You can attempt to hide even when you are obscured
* Bard College • PHB 54 only by a creature that is at least one size larger than
you.
| College of Lore

* Expertise • PHB 54
Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th
level).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Backpack 1 5 lb.
EP 0 Lute 1 2 lb.

Bedroll 1 7 lb.
GP 0 Candle 5 --

Clothes, Costume 2 8 lb.


PP 0 Rations (1 day) 5 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

53 lb. Disguise Kit 1 3 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb.
PUSH/DRAG/LIFT

270 lb.

EQUIPMENT

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Female 22 Small 2'5 35
GENDER AGE SIZE HEIGHT WEIGHT
Raine Amae'rel Chaotic Neutral Tan Hazel Blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Mending Bard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Charm Person Bard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Comprehend Languages [R] Bard -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Faerie Fire <C> Bard DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

=== 2nd LEVEL === 2 Slots OO

O Locate Object <C> Bard -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Zone of Truth Bard CHA 13 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

SPELLS

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