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Vector Algebra in Electromagnetic Theory

This document discusses vector algebra concepts. It defines scalars and vectors, and notes that vectors have both magnitude and direction while scalars only have magnitude. It also defines fields as functions that describe quantities over a region. Additionally, it covers unit vectors, vector addition and subtraction, position vectors, distance vectors, and dot products. Vector algebra is needed to analyze electric and magnetic fields, which are governed by Maxwell's equations.

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0% found this document useful (0 votes)
78 views21 pages

Vector Algebra in Electromagnetic Theory

This document discusses vector algebra concepts. It defines scalars and vectors, and notes that vectors have both magnitude and direction while scalars only have magnitude. It also defines fields as functions that describe quantities over a region. Additionally, it covers unit vectors, vector addition and subtraction, position vectors, distance vectors, and dot products. Vector algebra is needed to analyze electric and magnetic fields, which are governed by Maxwell's equations.

Uploaded by

Max
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Vector Algebra

Course- Field Theory (ENEL2FT) (2023)


Course Lecturer- Dr. P. Kumar
Email- kumarp@ukzn.az.za
1
Introduction
⇒In electromagnetic field theory course, the concepts of electric and magnetic fields are
studied.
⇒There are many applications of electromagnetic concepts such as Antennas,
microwaves, electrical machines, bio-electromagnetics, nuclear research, optical fibers,
electromechanical energy conversion etc.
⇒The behavior of electric and magnetic fields are governed by some laws. These laws
are denoted by Maxwell’s equations.
⇒ The electric and magnetic fields are vector quantities and in the analysis the
knowledge of vector algebra is required.

2
Fig. EM waves propagation [2]
Scalars, vectors and fields
⇒If a quantity has only magnitude, is known as scalar.
Examples- time, temperature, distance, electric potential, population etc.
⇒If a quantity is denoted by the magnitude along with direction, is known as
vector.
Examples- velocity, force, displacement, electric field intensity etc.
⇒The scalar quantity is denoted by simply a letter e.g. 𝐴𝐴, 𝐵𝐵, 𝐶𝐶…, and the vector
quantity is generally denoted by letters with an arrow on top e.g.𝐴𝐴, ⃗ or
⃗ 𝐵𝐵, 𝐶𝐶,…
by bold letters.
⇒The field is a function that describes the quantity in a region. Field may be
scalar or vector depends upon the quantity.
Examples- temperature distribution in building, sound intensity in a theater,
electric potential in a region etc.
3
Unit vector
⇒A vector quantity has the magnitude as well as the direction. If the magnitude of
the vector quantity is unity, it is known as unit vector.
𝐴𝐴⃗
̂ ̂
𝐴𝐴 = , where 𝐴𝐴=unit vector, 𝐴𝐴 =magnitude of 𝐴𝐴.⃗
𝐴𝐴
⃗ 𝑥𝑥 𝑎𝑎
⇒𝐴𝐴=𝐴𝐴 �𝑥𝑥 + 𝐴𝐴𝑦𝑦 𝑎𝑎�𝑦𝑦 +𝐴𝐴𝑧𝑧 𝑎𝑎
�𝑧𝑧 ,
where 𝑎𝑎�𝑥𝑥 , 𝑎𝑎�𝑦𝑦 , 𝑎𝑎
�𝑧𝑧 are the unit vectors along x-axis,
y-axis and z-axis, respectively. 𝐴𝐴𝑥𝑥 , 𝐴𝐴𝑦𝑦 , 𝐴𝐴𝑧𝑧 are
magnitudes of vector 𝐴𝐴⃗ along x-axis, y-axis,
z-axis, respectively.
�𝑥𝑥 +𝐴𝐴𝑦𝑦 𝑎𝑎�𝑦𝑦 +𝐴𝐴𝑧𝑧 𝑎𝑎
𝐴𝐴𝑥𝑥 𝑎𝑎 �𝑧𝑧
̂
⇒𝐴𝐴 =
𝐴𝐴2𝑥𝑥 +𝐴𝐴2𝑦𝑦 +𝐴𝐴2𝑧𝑧

⇒The unit vectors can also be represented by


𝚤𝚤,̂ 𝚥𝚥,̂ 𝑘𝑘� or 𝑥𝑥, � 𝑧𝑧̂ or 𝑖𝑖�1 , 𝑖𝑖�2 , 𝑖𝑖�3 or 𝑖𝑖�𝑥𝑥 , 𝑖𝑖�𝑦𝑦 , 𝑖𝑖�𝑧𝑧 along x-axis,
� 𝑦𝑦,
y-axis and z-axis, respectively.
Fig. Unit vectors and vector representation using unit vectors
4 [1]
Examples-magnitude of vectors
• If vector 𝐴𝐴⃗ is defined as:
𝐴𝐴⃗ = 4𝑖𝑖�1 + 6𝑖𝑖�2
The magnitude of vector 𝐴𝐴⃗ is given by:

A = 4 2 + 6 2 = 7.211

• If vector 𝐵𝐵 is defined as:


𝐵𝐵 = 4𝑖𝑖�1 + 6𝑖𝑖�2 − 2𝑖𝑖�3
then the magnitude of 𝐵𝐵 is:

B = 4iˆ1 + 6iˆ2 − 2i3 = 4 2 + 6 2 + 2 2 = 7.4833

5
Vector addition
• Two vectors i.e. 𝐴𝐴⃗ , and 𝐵𝐵 can be added to give new vector 𝐶𝐶⃗ i. e. 𝐶𝐶= ⃗ 𝐴𝐴+𝐵𝐵.

• The addition rule for two vectors is given below.
⃗ 𝑥𝑥 𝑎𝑎
Suppose 𝐴𝐴=𝐴𝐴 �𝑧𝑧 , and 𝐵𝐵=𝐵𝐵𝑥𝑥 𝑎𝑎
�𝑥𝑥 + 𝐴𝐴𝑦𝑦 𝑎𝑎�𝑦𝑦 + 𝐴𝐴𝑧𝑧 𝑎𝑎 �𝑧𝑧 , then,
�𝑥𝑥 + 𝐵𝐵𝑦𝑦 𝑎𝑎�𝑦𝑦 + 𝐵𝐵𝑧𝑧 𝑎𝑎
⃗ 𝐴𝐴+𝐵𝐵
𝐶𝐶= ⃗ = 𝐴𝐴𝑥𝑥 + 𝐵𝐵𝑥𝑥 𝑎𝑎
�𝑥𝑥 + 𝐴𝐴𝑦𝑦 + 𝐵𝐵𝑦𝑦 𝑎𝑎�𝑦𝑦 + 𝐴𝐴𝑧𝑧 + 𝐵𝐵𝑧𝑧 𝑎𝑎
�𝑧𝑧
⇒Vector addition is commutative (𝐴𝐴⃗ + 𝐵𝐵=𝐵𝐵 + 𝐴𝐴),

⃗ 𝐶𝐶)=
distributive [𝐴𝐴(𝐵𝐵+ ⃗ 𝐴𝐴𝐵𝐵+
⃗ 𝐴𝐴⃗𝐶𝐶],
⃗ and

associative [𝐴𝐴+(𝐵𝐵+ ⃗ 𝐴𝐴+𝐵𝐵)+
𝐶𝐶)=( ⃗ ⃗
𝐶𝐶].

Fig. Addition of vectors (a) parallelogram rule, (b) head-to-tail rule[1]

6
Vector subtraction
• Two vectors subtraction can be done as 𝐶𝐶= ⃗ 𝐴𝐴⃗ − 𝐵𝐵 = 𝐴𝐴⃗ +(−𝐵𝐵).
• The subtraction rule for two vectors is given below.
⃗ 𝑥𝑥 𝑎𝑎
Suppose 𝐴𝐴=𝐴𝐴 �𝑧𝑧 , and 𝐵𝐵=𝐵𝐵𝑥𝑥 𝑎𝑎
�𝑥𝑥 + 𝐴𝐴𝑦𝑦 𝑎𝑎�𝑦𝑦 + 𝐴𝐴𝑧𝑧 𝑎𝑎 �𝑧𝑧 , then,
�𝑥𝑥 + 𝐵𝐵𝑦𝑦 𝑎𝑎�𝑦𝑦 + 𝐵𝐵𝑧𝑧 𝑎𝑎
𝐷𝐷=𝐴𝐴⃗ − 𝐵𝐵 = 𝐴𝐴𝑥𝑥 − 𝐵𝐵𝑥𝑥 𝑎𝑎
�𝑥𝑥 + 𝐴𝐴𝑦𝑦 − 𝐵𝐵𝑦𝑦 𝑎𝑎�𝑦𝑦 + 𝐴𝐴𝑧𝑧 − 𝐵𝐵𝑧𝑧 𝑎𝑎
�𝑧𝑧
⇒Vector subtraction is distributive
[𝐴𝐴(𝐵𝐵 ⃗ 𝐴𝐴𝐵𝐵
⃗ − 𝐶𝐶)= ⃗ − 𝐴𝐴⃗𝐶𝐶].

Fig. Subtraction of vectors (a) parallelogram rule,


(b) head-to-tail rule[1]

7
Examples-vector addition and subtraction
• If vector A and vector B are defined as:
𝐴𝐴⃗ = 5𝑖𝑖�𝑥𝑥 + 7𝑖𝑖�𝑦𝑦 + 𝑖𝑖�𝑧𝑧
𝐵𝐵 = 4𝑖𝑖�𝑥𝑥 + 6𝑖𝑖�𝑦𝑦 − 2𝑖𝑖�𝑧𝑧
• 𝐴𝐴⃗ + 𝐵𝐵 =?
• 𝐴𝐴⃗ − 𝐵𝐵 =?

8
Examples-vector addition and subtraction
(cont.)
• Solution:
• 𝐴𝐴⃗ + 𝐵𝐵 = 9𝑖𝑖�𝑥𝑥 + 13𝑖𝑖�𝑦𝑦 − 𝑖𝑖�𝑧𝑧
• 𝐴𝐴⃗ − 𝐵𝐵 = 𝑖𝑖�𝑥𝑥 + 𝑖𝑖�𝑦𝑦 + 3𝑖𝑖�𝑧𝑧

9
Position vector & distance vector
• The position vector of a point 𝑃𝑃 is directed from the
origin 𝑂𝑂 to 𝑃𝑃, and denoted by 𝑂𝑂𝑂𝑂.
• In the figure, the position vector
𝑂𝑂𝑂𝑂 = 𝒓𝒓𝒑𝒑 = 3�
𝑎𝑎𝑥𝑥 + 4�
𝑎𝑎𝑦𝑦 +5�
𝑎𝑎𝑧𝑧

Fig. Position vector[1]


• Distance vector is the displacement from one point
to other point.
• In the figure, 𝒓𝒓𝑷𝑷 and 𝒓𝒓𝑸𝑸 are the position vectors and
𝒓𝒓𝑷𝑷𝑷𝑷 is the distance vector, and can be calculated as:
𝒓𝒓𝑷𝑷𝑷𝑷 = 𝒓𝒓𝑸𝑸 -𝒓𝒓𝑷𝑷
or 𝑃𝑃𝑃𝑃=𝑂𝑂𝑂𝑂-𝑂𝑂𝑂𝑂 Fig. Distance vector[1]
10
Vector multiplication
⇒There are two types of vector multiplications:
1. Scalar multiplication [dot (.) product]
2. Vector multiplication [cross(×) product]

Dot product- The dot product of two vectors is defined as the multiplication of
their magnitudes and the cosine of the angle between the vectors.
⃗ 𝐵𝐵 = 𝐴𝐴⃗ 𝐵𝐵 cos𝜃𝜃, where 𝜃𝜃 is the angle between the vector 𝐴𝐴⃗ and 𝐵𝐵.
𝐴𝐴.
⇒If two vectors are orthogonal to each other, the dot product is zero.
=> The dot product follows the following rules:
- The dot product is commutative, i.e. 𝐴𝐴. ⃗ 𝐵𝐵 = 𝐵𝐵. 𝐴𝐴⃗
⃗ 𝐵𝐵 + 𝐶𝐶⃗ = 𝐴𝐴.
- The dot product is distributive, i.e. 𝐴𝐴. ⃗ 𝐵𝐵 + 𝐴𝐴.
⃗ 𝐶𝐶⃗

11
Vector multiplication (cont.)
� 𝑘𝑘.
⇒𝚤𝚤.̂ 𝚥𝚥̂ = 𝚥𝚥.̂ 𝑘𝑘= � 𝚤𝚤=0;
̂ 𝚤𝚤.̂ 𝚤𝚤̂ = 𝚥𝚥.̂ 𝚥𝚥= � 𝑘𝑘=1
̂ 𝑘𝑘. �
⇒ If 𝐴𝐴⃗ = 𝐴𝐴1 𝚤𝚤̂ + 𝐴𝐴2 𝚥𝚥̂ + 𝐴𝐴3 𝑘𝑘, � and 𝐵𝐵 = 𝐵𝐵1 𝚤𝚤̂ + 𝐵𝐵2 𝚥𝚥̂ + 𝐵𝐵3 𝑘𝑘� , then
⃗ 𝐵𝐵=𝐴𝐴1 𝐵𝐵1 +𝐴𝐴2 𝐵𝐵2 +𝐴𝐴3 𝐵𝐵3 .
𝐴𝐴.
 
 ˆ ˆ ˆ 
A.B ⇒  A i + A j + A k . B i + B j + B k 
  ˆ ˆ ˆ 
 1 2 3  1 2 3 
=  A iˆ . B iˆ  +  A iˆ . B ˆj  +  A iˆ . B kˆ  +
 1  1   1  2   1  3 

 A ˆ
j 
.
 B ˆ
i  
+
  A ˆj 
. B ˆ
j  
+
  A ˆ
j 
 . B kˆ 
 +
 2  1   2  2   2  3 

 A kˆ . B iˆ  +  A kˆ . B ˆj  +  A kˆ . B kˆ 


        
 3  1   3  2   3  3 
=AB +A B +A B
11 2 2 3 3
12
Vector multiplication (cont.)
The cross product:
⇒The cross product is the multiplication of the magnitude of the vectors
and the sine of the angle between the vectors.
⇒The direction of the cross product is the direction of the thumb for right
handed screw as 𝐴𝐴⃗ is turned in to 𝐵𝐵.
⇒ 𝐴𝐴⃗ × 𝐵𝐵 = 𝐴𝐴⃗ 𝐵𝐵 sin𝜃𝜃�
𝑎𝑎𝑛𝑛 , where 𝑎𝑎�𝑛𝑛 represents the direction of the cross
product.

Fig. Direction of 𝐴𝐴⃗ × 𝐵𝐵 vector (a) right hand rule, 13


(b) right handed screw rule[1]
Vector multiplication (cont.)
=> The cross product is useful in obtaining the unit vector normal to the plane containing

𝐴𝐴×𝐵𝐵

the two vectors 𝐴𝐴 and 𝐵𝐵: 𝑎𝑎�𝑛𝑛 = ⃗
𝐴𝐴 𝐵𝐵 sin𝜃𝜃
=> The cross product follows the following rules:
 The cross product is anti-commutative, i.e. 𝐴𝐴⃗ × 𝐵𝐵 = −𝐵𝐵 × 𝐴𝐴⃗
 The cross product is distributive, i.e. 𝐴𝐴⃗ × 𝐵𝐵 + 𝐶𝐶⃗ = 𝐴𝐴⃗ × 𝐵𝐵 + 𝐴𝐴⃗ × 𝐶𝐶⃗
 The cross product doesn’t follow the associative property (𝐴𝐴⃗ × 𝐵𝐵 × 𝐶𝐶⃗ ≠ 𝐴𝐴⃗ × 𝐵𝐵 × 𝐶𝐶⃗ )
� 𝚥𝚥̂ × 𝑘𝑘=
 𝚤𝚤̂ × 𝚥𝚥̂ = 𝑘𝑘, � 𝚤𝚤,̂ 𝑘𝑘� × 𝚤𝚤=
̂ 𝚥𝚥̂
� 𝑘𝑘� × 𝚥𝚥=-
 𝚥𝚥̂ × 𝚤𝚤̂ = −𝑘𝑘, � 𝚥𝚥̂
̂ 𝚤𝚤,̂ 𝚤𝚤̂ × 𝑘𝑘=−

Fig. Cross product using clock rotation (a) moving clockwise, (b)
moving anti-clockwise[1] 14
Vector multiplication (cont.)
� 𝐵𝐵=𝐵𝐵1 𝚤𝚤+̂ 𝐵𝐵2 𝚥𝚥̂ + 𝐵𝐵3 𝑘𝑘�
⃗ 1 𝚤𝚤+̂ 𝐴𝐴2 𝚥𝚥̂ + 𝐴𝐴3 𝑘𝑘,
⇒If 𝐴𝐴=𝐴𝐴
 
A × B ⇒  A iˆ + A ˆj + A kˆ  ×  B iˆ + B ˆj + B kˆ 
 1 2 3   1 2 3 
( )( )( )( )( )
= A iˆ × B iˆ + A iˆ × B ˆj + A iˆ ×  B kˆ  +
1 1 1 2 1  3 
( )( )( )( )( )
A ˆj × B iˆ + A ˆj × B ˆj + A ˆj ×  B kˆ  +
2 1 2 2 2  3 
( )
 3 
( )
 A kˆ  × B iˆ +  A kˆ  × B ˆj +  A kˆ  ×  B kˆ 
1  3  2  3   3 
= 0 + A B kˆ − A B ˆj − A B kˆ + 0 + A B iˆ + A B ˆj − A B iˆ + 0
1 2 1 3 2 1 2 3 3 1 3 2
( ) ( ) (
= A B − A B iˆ − A B − A B ˆj + A B − A B kˆ
2 3 3 2 1 3 3 1
)
1 2 2 1

𝚤𝚤̂ 𝚥𝚥̂ 𝑘𝑘�


=> 𝐴𝐴⃗ × 𝐵𝐵= 𝐴𝐴1 𝐴𝐴2 𝐴𝐴3
𝐵𝐵1 𝐵𝐵2 𝐵𝐵3
15
Example-scalar and vector multiplication
     
Q. Let : A = 2 xˆ + 4 yˆ ; B = xˆ + 7 yˆ . Solve A.B, A × B.

16
Example-scalar and vector multiplication
(cont.)
• Sol.  
A.B = (2 xˆ + 4 yˆ )( . xˆ + 7 yˆ ) = 2 + 28 = 30
 
A × B = (2 xˆ + 4 yˆ )× ( xˆ + 7 yˆ )
= (2 xˆ )× ( xˆ ) + (2 xˆ )× (7 yˆ ) + (4 yˆ )× ( xˆ ) + (4 yˆ )× (7 yˆ )
= 0 + 14 zˆ − 4 zˆ + 0 = 10 zˆ
 
zˆ is ⊥ to A, B
     
ˆ
A × B = A B sin θiN = A B sin θzˆ
 
A = (2 ) + (4 ) = 4.472; B = (1) + (7 ) = 7.071
2 2 2 2

 
A.B = (2 xˆ + 4 yˆ )(
. xˆ + 7 yˆ ) = 2 + 28 = 30
 
(
   
)
A B = 31.62; cos θ = A.B A B = 0.9487 ⇒ θ = 18.43o
 
∴ A B sin θ = 31.62 x0.3161 = 9.996 ≅ 10
17
Scalar triple product
⇒The scalar product of three vectors (scalar triple product) 𝐴𝐴, ⃗ 𝐵𝐵 and 𝐶𝐶⃗ is defined as
⃗ 𝐵𝐵 × 𝐶𝐶⃗ .
𝐴𝐴.
⃗ 1 𝚤𝚤+
⇒If 𝐴𝐴=𝐴𝐴 � 𝐵𝐵=𝐵𝐵1 𝚤𝚤+̂ 𝐵𝐵2 𝚥𝚥̂ + 𝐵𝐵3 𝑘𝑘,
̂ 𝐴𝐴2 𝚥𝚥̂ + 𝐴𝐴3 𝑘𝑘, � and 𝐶𝐶=𝐶𝐶 ̂ 𝐶𝐶2 𝚥𝚥̂ + 𝐶𝐶3 𝑘𝑘�
⃗ 1 𝚤𝚤+
iˆ1 iˆ2 iˆ3
  
A.BxC = ( A1iˆ1 + A2iˆ2 + A3iˆ3 ). B1 B2 B3
C1 C2 C3
A1 A2 A3
  
⇒ A.BxC = B1 B2 B3
C1 C2 C3

⇒Since the value of the determinant on the right side remains unchanged if the rows are
⃗ 𝐵𝐵 × 𝐶𝐶⃗ = 𝐶𝐶.
interchanged in a cylindrical manner, we have 𝐴𝐴. ⃗ 𝐴𝐴⃗ × 𝐵𝐵 = 𝐵𝐵. 𝐶𝐶⃗ × 𝐴𝐴⃗
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Vector triple product
⃗ 𝐵𝐵 and 𝐶𝐶⃗ is defined as 𝐴𝐴⃗ ×
⇒The vector product of three vectors (vector triple product) 𝐴𝐴,
𝐵𝐵 × 𝐶𝐶⃗ .
⇒𝐴𝐴⃗ × 𝐵𝐵 × 𝐶𝐶⃗ =𝐵𝐵 𝐴𝐴.
⃗ 𝐶𝐶⃗ − 𝐶𝐶⃗ 𝐴𝐴.
⃗ 𝐵𝐵
⇒It should be noted that
𝐴𝐴⃗ 𝐵𝐵. 𝐶𝐶⃗ ≠ 𝐴𝐴.
⃗ 𝐵𝐵 𝐶𝐶⃗
𝐴𝐴⃗ × 𝐵𝐵 × 𝐶𝐶⃗ ≠ 𝐴𝐴⃗ × 𝐵𝐵 × 𝐶𝐶⃗
• As an example, let us assume the three vectors to unit vectors as follows:
𝐴𝐴⃗ = 𝚤𝚤;̂ 𝐵𝐵 = 𝚤𝚤;̂ 𝐶𝐶⃗ = 𝚥𝚥̂
𝐴𝐴⃗ × 𝐵𝐵 × 𝐶𝐶⃗ =𝚤𝚤̂ × 𝚤𝚤̂ × 𝚥𝚥̂ =𝚤𝚤̂ × 𝑘𝑘� = −𝚥𝚥̂
𝐴𝐴⃗ × 𝐵𝐵 × 𝐶𝐶=
⃗ 𝚤𝚤̂ × 𝚤𝚤̂ × 𝚥𝚥=0
̂ × 𝚥𝚥̂ = 0

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Components of a vector
⇒Using vector product, the projection (scalar or vector) of the vector
in a given direction can be determined.
⃗ 𝑎𝑎�𝐵𝐵 𝑐𝑐𝑐𝑐𝑐𝑐𝜃𝜃𝐴𝐴𝐴𝐴 = 𝐴𝐴.
⇒𝐴𝐴𝐵𝐵 = 𝐴𝐴𝐴𝐴𝐴𝐴𝐴𝐴𝜃𝜃𝐴𝐴𝐴𝐴 =|𝐴𝐴| ⃗ 𝑎𝑎�𝐵𝐵 (scalar component)

⃗ 𝑎𝑎�𝐵𝐵 𝑎𝑎�𝐵𝐵 (vector component)


⇒𝐴𝐴𝐵𝐵 = 𝐴𝐴𝐵𝐵 𝑎𝑎�𝐵𝐵 = 𝐴𝐴.

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References
[1] M.N. Sadiku: Elements of Electromagnetics, Oxford University Press,
ISBN 0-19-510368-8
[2] “Electromagnetics and Applications Assignment Help”,
(http://www.assignmenthelp.net/assignment_help/Electromagnetics-
And-Applications)

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