SALAMANDERS KILL TEAM
SALAMANDERS KILL TEAM
If you choose SPACE MARINE as your Kill Team, you may select SALAMANDERS as your
Chapter. If your Kill Team is entirely composed of operatives with the SALAMANDERS
Chapter, you gain access to the following rules:
Master Artisans: Once per Turning Point, you may use the "Command Re-Roll" tactical ploy
without spending CP.
The Salamanders are peerless craftsmen, capable of forging weapons of astounding quality and lethal
power from the furnaces of Nocturne.
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STRATEGIC PLOYS TACTICAL PLOYS
If your Chapter is Salamanders, you can use If your Chapter is Salamanders, you can use
the following Strategic Ploys during a game: the following Tactical Ploys during a game:
RITES OF VULCAN 1 CP FORGED IN BATTLE 1 CP
Until the end of Turning Point, all shooting Use this Tactical Ploy when a friendly
attacks made by SALAMANDERS gain the P1 SALAMANDERS operative is made the target of
Critical Special Rule. Can only be used once per a shoot action or a fight action, the enemy
game. operative performing the shoot or fight action
can not reroll any of their dice for that attack.
FIRES OF BATTLE 1 CP
Until the end of Turning Point, all Wargear
IMMOLATION PROTOCOL 1 CP
equipped to friendly SALAMANDERS operatives
with "Flame" or "Melta" in its name gains the
Use this Tactical Ploy when a friendly
MW1 Critical Special Rule. If a weapon already
SALAMANDERS operative performs an
has a Mortal Wound critical special rule, increase
Overwatch action with a weapon that has
it by 1.
"Flame" or "Melta" in its name, ignore any
negatives to the ballistic skill for that attack,
including the negative because of it being an
Overwatch attack.
EQUIPMENT
SALAMANDERS operatives in your Kill Team can be equipped with the equipment from this list, as
specified in the mission sequence (see Kill Team Core Book). Any equipment marked with a + can be
selected a maximum of once, and each operative can be equipped with no more than one of each item.
NOCTURNE'S VENGEANCE+ [4EP] SALAMANDER'S MANTLE+ [3EP]
When an operative makes a shooting attack when the equipped operative takes damage,
with Nocturne's Vengeance, they may reduce the damage by 1. This reduction
choose either shooting profile. applies to each instance of damage.
Name A BS/WS D
MASTER CRAFTED BOLTGUN 4 2+ 4/5
Special Rules !
THUNDER HAMMER [3EP]
- -
Name A BS/WS D
Name A BS/WS D THUNDER HAMMER 5 4+ 5/6
MASTER CRAFTED FLAMER 5 2+ 2/2 Special Rules !
Special Rules !
- Stun
Range 6", Torrent 2", AP1 , Limited -
ARTIFICER ARMOUR [3EP]
the equipped operative gains a +5 invulnerable
save.
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