A CR O S S A T H O U SA ND
DEAD WORLDS NAME
COMBAT ENCOUNTER SHEET
SITE
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
BASIC COMBAT SEQUENCE
HIT LOCATION
ROLL LOCATION DMG MOD 1 Roll D10 for Initiative.
2 Roll D20 for Self and Target.
1 Feet -1 3 Add attack skill bonus and subtract target’s defense stat
2 Legs -1
3 Waist 0 if present. Then add +2 to the attacking character’s result.
4 Hands 0 4 Highest of the final result rolls for damage.
5 Arms 0 5 Roll D10 + weapon damage mod + hit location mod then
6 Torso +1 subtract target’s armor score for final damage score.
7 Back +2 6 If final damage score is > target’s CON they are knocked down.
8 Head +3
If target was already knocked down they take a wound.
D8 * A player character is dead when they recieve max wounds.
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM
BASIC COMBAT SEQUENCE
HIT LOCATION
ROLL LOCATION DMG MOD 1 Roll D10 for Initiative.
2 Roll D20 for Self and Target.
1 Feet -1 3 Add attack skill bonus and subtract target’s defense stat
2 Legs -1
3 Waist 0 if present. Then add +2 to the attacking character’s result.
4 Hands 0 4 Highest of the final result rolls for damage.
5 Arms 0 5 Roll D10 + weapon damage mod + hit location mod then
6 Torso +1 subtract target’s armor score for final damage score.
7 Back +2 6 If final damage score is > target’s CON they are knocked down.
8 Head +3
If target was already knocked down they take a wound.
D8 * A player character is dead when they recieve max wounds.