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ATDW - Combat Sheet A4

This document appears to be a combat encounter sheet for tracking multiple enemies and players in a role-playing game. It includes spaces to track enemy types, stats, attacks, damage, initiative order, status effects like being knocked down or wounded, and a basic combat sequence for resolving turns and calculating damage.

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bluewave.labs.co
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0% found this document useful (0 votes)
260 views2 pages

ATDW - Combat Sheet A4

This document appears to be a combat encounter sheet for tracking multiple enemies and players in a role-playing game. It includes spaces to track enemy types, stats, attacks, damage, initiative order, status effects like being knocked down or wounded, and a basic combat sequence for resolving turns and calculating damage.

Uploaded by

bluewave.labs.co
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A CR O S S A T H O U SA ND

DEAD WORLDS NAME

COMBAT ENCOUNTER SHEET


SITE
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

BASIC COMBAT SEQUENCE


HIT LOCATION
ROLL LOCATION DMG MOD 1 Roll D10 for Initiative.
2 Roll D20 for Self and Target.
1 Feet -1 3 Add attack skill bonus and subtract target’s defense stat
2 Legs -1
3 Waist 0 if present. Then add +2 to the attacking character’s result.
4 Hands 0 4 Highest of the final result rolls for damage.
5 Arms 0 5 Roll D10 + weapon damage mod + hit location mod then
6 Torso +1 subtract target’s armor score for final damage score.
7 Back +2 6 If final damage score is > target’s CON they are knocked down.
8 Head +3
If target was already knocked down they take a wound.
D8 * A player character is dead when they recieve max wounds.
ENEMY TYPE ATK DMG
STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

ENEMY TYPE ATK DMG


STR DEX CON WIL INT CHA 01 INIT KNOCKED WOUNDS
02 INIT KNOCKED WOUNDS
03 INIT KNOCKED WOUNDS
WOUNDS DEFENSE ARMOR 04 INIT KNOCKED WOUNDS
NUM

BASIC COMBAT SEQUENCE


HIT LOCATION
ROLL LOCATION DMG MOD 1 Roll D10 for Initiative.
2 Roll D20 for Self and Target.
1 Feet -1 3 Add attack skill bonus and subtract target’s defense stat
2 Legs -1
3 Waist 0 if present. Then add +2 to the attacking character’s result.
4 Hands 0 4 Highest of the final result rolls for damage.
5 Arms 0 5 Roll D10 + weapon damage mod + hit location mod then
6 Torso +1 subtract target’s armor score for final damage score.
7 Back +2 6 If final damage score is > target’s CON they are knocked down.
8 Head +3
If target was already knocked down they take a wound.
D8 * A player character is dead when they recieve max wounds.

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