Invasion of
the Skull
king crypt
NARFO Module K-1
www.ghoulbait.com
Background
The undead forces of Gyl Dæm’nzeck have
launched their assault upon the villages of
Dan and Moss-home. Additionally, they
wage war on the wizard tower of Reznith
the Wise, located in-between the two
hamlets. Their goal is a foothold from
which they will launch their invasion on A knight of King Rickford
the inner trade cities of the kingdom. Throughout the campaign, each player will
Reznith the Wise has met with the village have the ability to impact the resources
elders and has sent for reinforcements from they will have available to them in the
the capital city. The Great King Rickford following modules. A resounding victory
has maintained control over the lands for does not necessarily determine the outcome
the past decade and is wise in the art of war. of the war, nor does a tragic defeat. As such,
His armies are vastly spread, however, and resources and morale are important aspects
troops require time and direction. to keep track of. It is also important to keep
track of the overall results of each battle.
The Prophet of Undeath Gyl Dæm’nzeck is
a being of pure evil, rumored to have been Treating the module set as a lasting
anointed by a council of powerful arch- campaign will further immersion and
demons. His armies answer instantly, and promote the narrative of game.
he is able to manipulate the battlefield from
afar by using his Grand Orb of Doom.
1
Companies & Heroes Heroes are powerful individuals occupying
space on the battlefield. They provide
The forces of Good are split into bonuses to nearby Companies and are
Companies and Heroes. Each can have capable in combat.
their own abilities and bonuses, but all
follow the same general formulae: ❖ A hero has four main numerical
representations of ability: Hit
Points, Strength, Target Number,
Companies consist of multiple individuals, and Speed.
❖ Hit Points define how many hits a
each pulling their own weight in combat,
and contributing to the overall hero can withstand.
❖ Strength indicates how many dice
effectiveness of the group.
are rolled in combat.
❖ A company has three main ❖ The Target Number indicates the
numerical representations of ability: required roll for a successful ‘hit’ in
Troops, Target Number, and Speed. combat.
❖ Troops define how many units ❖ As heroes take hits, they lose hit
remain alive and ready in the points.
company, and thus how many dice ❖ Speed indicates how quickly heroes
are rolled in combat. The more can move around the battlefield.
times a company is hit, the less
effective it will be.
❖ The Target Number indicates the Hordes & Villains
required roll for a successful ‘hit’ in
combat. The forces of Evil are split into Hordes and
❖ As companies take hits, they lose Villains, mirroring Companies and Heroes.
troops. Mechanically, they are no different besides
❖ Speed indicates how quickly their individual abilities and bonuses.
companies can move around the
battlefield.
2
Companies Heroes
Villagers Madamo
Troops: 3 Target Number: ≤0 Strength: 3 Target Number: ≤3
Speed: 1 Speed: 2 Hit Points: 5
Local population. Blood of the nation. A veteran warrior-turned-farmer living in the
town of Dan.
Militia
Cleusath
Troops: 3 Target Number: ≤2
Speed: 1 Strength: 1 Target Number: ≤3
Last minute village defenders. Speed: 3 Hit Points: 5
Ability: For each space moved, add 1
Infantry
strength until your next turn.
Troops: 4 Target Number: ≤3
Moss-home’s captain of the watch. He rides his
Speed: 2
trusty steed Sapphire into battle.
Trained foot soldiers from the capital.
General Horme
Knights
Strength: 3 Target Number: ≤5
Troops: 5 Target Number: ≤5 Speed: 4 Hit Points: 7
Speed: 3
Ability: Allied units within 1 space of this
The king’s own royal knights.
hero roll one additional die during combat.
Clerics
Reznith the Wise
Troops: 5 Target Number: ≤0
Strength: ? Target Number: ≤?
Speed: 1
Speed: 0 Hit Points: ?
Ability: Clerics can restore a company
Ability: Spellcasting – This hero may cast
within 1 space to maximum troops in
one spell each turn, which takes effect at the
exchange for 1 troop.
start of your next turn.
Weak fighters, but masterful healers.
Fireball – deal 1-6 damage to all units
occupying any single space.
Teleport – teleport the wizard tower
(and Reznith) to any location on a
battle map.
If there is more than 1 horde or villain
within 1 space of the wizard tower, Reznith
flees the battle with his wizard tower.
An enigmatic wizard known for his alchemy and
research into demonology.
3
Hordes Villains
Zombies Summoner Nyzeck
Troops: 6 Target Number: ≥6 Strength: 2 Target Number: ≥1
Speed: 1 Speed: 1 Hit Points: 6
Ability: Prevents the first troop loss each Ability: Summoning – Nyzeck may
combat. summon one horde to serve him each turn.
The horde appears in one space around him.
Skeletons
Zombies, Skeletons – No cost.
Troops: 2 Target Number: ≥5
Speed: 1 Winged Demon – Sacrifice 1 horde
Ability: Can attack companies up to 2 of zombies and 1 horde of skeletons
spaces away, companies attacked this way to summon a winged demon.
may not roll to defend.
Nyzeck is a necromancer forgotten to time. His
Winged Demon powers were once known, but they have since
been forgotten and overlooked.
Troops: 3 Target Number: ≥3
Speed: 4 Demonlord Razg’noth
Ability: When a company is defeated by a Strength: 4 Target Number: ≥2
Winged Demon, create a Zombie horde Speed: 2 Hit Points: 6
with 2 troops in that space.
Ability: When Razg’noth deals damage he
A Winged Demon can occupy the same regains that many hit points.
space as any unit and move through spaces
Razg’noth may move between maps to a
as though enemies did not occupy them.
reinforcement space rather than moving or
Beings of shadow and death, conjured to lead attacking.
armies of undead rabble.
The Demonlord Razg’noth presides over the
fourth circle of Noth, the cult of death-
worshippers.
4
Gameplay Resolving Combat
Companies and Hordes roll a number of
The Round six-sided dice equal to their current Troops
A ‘Round’ of gameplay consists of going remaining.
around the table and allowing each force to For all dice rolled which satisfy the Target
play out their turn. Number, count a hit.
At the start and end of each round, events Both the attacking unit and defending unit
are checked in order to determine compare their number of hits. Whichever
additional unit placements. unit scores fewer hits subtracts the
Turns are taken in the following order: difference from their current Troops.
❖ Team 1 Heroes and Villains resolve this the same
❖ Team 2 way; however, they roll a number of six-
❖ So on… sided dice equal to their Strength value, and
subtract Hit Points, rather than current
The Turn Troops.
During their turn, each player can direct Victory Conditions
each unit they control. When possible, they
may attack, move, and use special abilities. The forces of Good wish to defend their
villages and protect their civilians.
❖ Movement
They achieve victory when…
Move a unit to an adjacent node a number
of times up to that unit’s Speed value. A ❖ They survive the 15th round with 2
unit may not occupy the same node as villager companies alive.
another unit, unless otherwise specified. ❖ They route the Villains.
The forces of Evil wish to destroy the
❖ Attacking & Defending
villages and kill the forces of Good.
Each unit may declare to attack an adjacent
They achieve victory when…
node once per turn, unless otherwise
specified. ❖ They route the villager companies.
In the case that a node is being attacked, a It is possible to win an individual map,
defending unit is selected by the opposing rather than the entire module. For example,
occupant of that node. Only one unit may the forces of Good can win in Moss-home,
defend a node when attacked. while the forces of Evil win in Dan.
Additionally, both sides may fail to meet a
victory condition. Should this happen, the
overall result is considered a draw.
5
Order of Events Setup
End of the 2nd round The forces of Good and Evil take turns
placing units at the start of the game.
The forces of Evil bolster their ranks. Place
2 skeleton hordes split between the maps in The forces of Evil begin placing units after
any way. the villagers and militia companies have
been placed. They will always place units
Start of the 4th round
last, as they have more numbers.
Reinforcements arrive for the forces of
The forces of good start with:
Good! Place 1 knight and 1 infantry
company split between the maps in any 5 villager companies in each village, placed
way. in the buildings. 6 militia companies, split
between the maps evenly.
End of the 6th round
6 infantry companies, 2 knight companies,
The forces of Evil bolster their ranks. Place
and 3 cleric companies, split between the
3 zombie hordes split between the maps in
maps in any way.
any way.
The heroes Madamo (Dan), Cleusath
Start of the 8th round
(Moss-home), General Horme, and
Reinforcements arrive for the forces of Reznith the Wise, placed tactically.
Good! Place 2 knight companies split
The forces of evil start with:
between the maps in any way.
8 Zombie hordes, 4 Skeleton hordes, and 3
End of the 10th round
Winged Demon hordes, split between the
The forces of Evil bolster their ranks. Place maps in any way.
1 winged demon horde on either map.
The villains, Summoner Nyzeck and
Start of the 12th round Demonlord Razg’noth, placed tactically.
Reinforcements arrive for the forces of Victory Bonuses
Good! Place 2 knight companies split
between the maps in any way. Keep track of map victories, as future
modules will incorporate these details. For
End of the 14th round
example – if a town is successfully
The forces of Evil bolster their ranks. Place defended from the forces of Evil, the local
2 winged demon hordes split between the hero will join in future engagements,
maps in any way. bolstering the forces of Good. Alternatively,
demonic forces may become stronger
should the forces of Evil dominate the
battlefield.
6
Version Information
Version 1.a – 03/10/2022
Created first draft of module and added
‘victory bonuses’ as a feature.
Version 1.b – 04/23/2022
Adjusted balance and wording for some
hordes, villains, companies, and heroes.
Version 1.c – 04/03/2023
Updated module to match current
publishing standards.