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Estus

1) This character sheet is for Estus, an undead cleric of level 2. 2) As an undead, Estus does not need to eat, sleep, or breathe but can still take short or long rests. He is immune to poison and disease. 3) Estus' abilities include channel divinity options to turn undead or increase damage, an undead fortitude trait, and the ability to restore hit points to maximum when reduced to 0 hit points.

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Phongbui
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0% found this document useful (0 votes)
22 views3 pages

Estus

1) This character sheet is for Estus, an undead cleric of level 2. 2) As an undead, Estus does not need to eat, sleep, or breathe but can still take short or long rests. He is immune to poison and disease. 3) Estus' abilities include channel divinity options to turn undead or increase damage, an undead fortitude trait, and the ability to restore hit points to maximum when reduced to 0 hit points.

Uploaded by

Phongbui
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CLERIC 2 (GRAVE) Outlander Phongbui

CLASS & LEVEL BACKGROUND PLAYER NAME


ESTUS
Undead Netrual good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 0 25
+1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

12 PERSONALITY TRAITS

Hit Point Maximum


+1 Strength
DEXTERITY 0 Dexterity

0 +3

+2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

9 ● +5 Wisdom
● 0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3
0 Acrobatics (Dex) Total 2d8 SUCCESSES
16 +3 Animal Handling (Wis) FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +3 Athletics (Str)

+2 -2

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Mace +3 1d6 blud +Channel Divinity:


14 ● +5 Insight (Wis)
-Turn Undead: undead 30ft=
-2 Intimidation (Cha) Spear +3 1d6 pie WIS save, fail=turned 1 min or
WISDOM +2 Investigation (Int)
take dam.
+3 Medicine (Wis)
+3 +2 Nature (Int)
*Spear: Thrown (range 20/60),
-Path to the Grave: x2 dam
until end of next turn or hit
Perception (Wis)
16
+3
versatile (1d8) once.
Performance (Cha)
-2
+Undead Nature: no need eat,
Persuasion (Cha)
CHARISMA
-2
sleep, breath; can short/long
Religion (Int)
● +3
rest; immu poison, disease.
-2 0 Sleight of Hand (Dex)
+Undead Fortitude: 0hp (not
Stealth (Dex)
7
0
crit or radiant)= CON save,
Survival (Wis)
+5
5+dam. Success=1hp.
SKILLS ATTACKS & SPELLCASTING +Circle of Mortality: restore hp
at 0=max on dice. Spare the
13 PASSIVE WISDOM (PERCEPTION)
Mace, scale armor, dying's range=30ft.
CP

spear, shield; A staff, +Eyes of the Grave: 3 times.


a hunting trap, a Know location of undead
SP
Proficiencies: light armor, within 60ft.
trophy from an animal
medium armor, shields,
EP you killed; backpack,
simple weapons, guitar.
bedroll, mess kit,
Language: Common, Abyssal, GP 10 tinderbox, torch (10),
Mulan, Undercommon.
rations (10),
PP waterskin, hempen
rope (50ft)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CLERIC WIS 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Toll the dead
Thaumaturgy
Resistance

Spare the dying

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

● Detect Magic

● Inflict Wounds
4
● Command

● Guiding Hand
SPELLS KNOWN

● Healing Word

8
● Bane

● False life

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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