Limitless Core System
Limitless Core System
                                                                      Reflex Points must be rolled (using Reflex + 1D10) and spend at the start of each Turn.
 Dodge AR Mod       (Speed – Size) x 2
                                                                      The character doesn’t have to determine how each of his Phases are used at this point.
                                                                      He does that on the start of the actual Phase. If more than one PC and/or NPC has a
  Health Lv’s       ([STA + 5] x SZ) / 6                              Phase on the same Segment compare their Reflex levels and allow the one with the
  Energy Pool       ([STA + EGO + Endurance] / 2) + 5                 highest Reflex Level to go first. At this point 1 Willpower may be spend to raise the
                                                                      Characters Reflex Level by +3, but only for determining who goes first in a Phase. If
    Output          (STA + NRG Spark) / 2                             both Characters also have the same Reflex, let them each roll 1d10 to determine a
   Recovery         (STA + Recovery) / 4                              victor. If this yields no result either assume the PC is the victor, or both parties actually
                                                                      take their Phase at exactly the same Phase.
                                                                      x
                                                                  Movement points are spent as they are needed during the Turn, and they can be used
to take Evasive Actions at the same cost as a normal Action, or to Run 1 Meter per Movement Point Spend (Divide Distances by ½ for Walking or
multiply Distances by 2 for Sprinting). As a general Guideline, the Character may not spend more Movement Points per Phase than his ([SZ + SPD] / 4),
Rounded Down (Min 1).
Range              Value          Duration                                                      Value          Activation Time         Descriptor             Value
Self                -2            Instant                                                        -2            1 Move Action           Eye-bite (Reflexive)     2
Touch               -1            Concentration                                                  -1            1 Standard Action       Cantrip                  1
Thrown              0             Constant ([Ability + Attribute] x 1 Turns)                     0             1 Full Phase Action     Spell                   0
Line of Sight        1            Maintained (per [Ability + Attribute] x ½ Turns)                1            1 Turn                  Incantation             -1
Earshot              2            Enduring (per [Ability + Attribute] x 1 Minutes)                2            1 Minute                Dweomer                 -2
Unlimited           4             Reversed Duration (per [Ability + Attribute] x ½ Turns)        4             1 Hour                  Ritual                  -4
Extra-Planar        8             Always On / Permanent                                          8             1 Day                   Extended Ritual         -8
   NRG Cost                Charges              Value           Area of Effect                            Targets                    Value     Size Limit     Value
   (Defualt)       Per Day       Per Hour                       (Defualt)                                                                    (Targets Only)
        0             125            32            8            Tiny (x1)                                    1                        0            0-1         -8
   Skill Roll          64            16            6            Small (x2)                     ¼ x (Ability + Attribute)              1           0-3          -6
 Specialty Roll        36             9            4            Medium (x4)                    ½ x (Ability + Attribute)              2            1-5         -4
         1             20             5            2            Large (x7)                      1 x (Ability + Attribute)             3            2-7         -2
    ½ x Lv*            12             3            0            Huge (x12)                      2 x (Ability + Attribute)             4           3-9          -1
     1 x Lv*            8             2           -2            Enormous (x20)                  4 x (Ability + Attribute)             5           4-12          0
    1½ x Lv*            6             --          -4            Gigantic (x32)                  7 x (Ability + Attribute)             6           5-15          1
     2 x Lv*            4             1           -6            Colossal (x50)                 12 x (Ability + Attribute)             7         No Limit        2
   2½ x Lv*             3             --          -8            Titanic (x75)                  20 x (Ability + Attribute)             8
     3 x Lv*            2             --         -10            AoE Types
     4 x Lv*            1             --         -12            Radius (Default)      (2 x AoE Multiplier)M Radius Bubble
* Refers to Level of the Effect (a.k.a. Effect Level),          Cone                  1M at the base, 60O wide and (4 x AoE Multiplier)M Long
* not to the Level of the Ability (a.k.a. Ability               Line                  1M wide, 1M high and 8M Long
Level)
Add the Values of all involved Parameters together. If this is a Positive Total divide it by 4 and add +1 to the result, to generate a Parameter Multiplier. If
this is a Negative Total divide it by -4 and add +1 to the result, to generate a Parameter Divider.
Effect            Leve     DMG Equivalent          Trait Equivalent     Value         Abilit      Value      Abilit     Value
                  l                                                                    y                      y
Irritating          1         Stun DMG             Skill / Specialty       3            1          0-4        6         33-50
Frustrating         2       Bashing DMG               Attribute            7           2           5-8        7         51-76
Devastating         3        Lethal DMG             Background            12           3           9-12       8         77-112
Obliteratin         4       Aggravating              Template             18           4          13-20       9        113-160
g                               DMG
Annihilating       5        Disintegrate                   --             25            5         21-32        10        161+
                                DMG
Rank/Titles                                                                                                 II
                                                                                                            Culture                                                               
RAPPORT                                e             x                 Mod                                                                          
                       
                     
REASON                 
                                                                                                                                                                        
                     
PRESENCE                             Outpu         Recove             Tuni                                                                          
Animal Ken   RAP Perform   PRE BACKING  
Arts   RAP Pilot (Water)   DEX CIPHER  
Athletics   DEX Politics   RSN CONTACTS  
Awareness   RAP Prowess   EGO FAVORS  
Brawl   STR Recovery   FOLLOWERS  
Command   PRE Resistance   STA MENTOR  
Crafts   RSN Ride   DEX MENAGERIE  
Empathy   RAP Savvy   RAP NEMESIS  
Endurance   STA Science   RSN RESOURCES  
Evasion   DEX Socialize   PRE RETAINERS  
Intimidate   EGO NRG Spark   SANCTUM  
Investigate   RAP Stealth   DEX  
Larceny   DEX Style   PRE  
Marksman   DEX Survival   RSN  
Medicine   RSN Thrown   DEX  
Melee   STR Tuning   RAP  
TOTAL
         Used NRG                                                                                                      
 NRG