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Sol 2.2 Complete Changelog

This document outlines various updates made to the Sol simulator software. It lists changes made to different components like the core engine, weather simulation, graphics filters, apps and more. Version 2.2.5 is the latest release which fixes issues with timed weather plans in the Sol Planner app.

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Ilie Enache
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0% found this document useful (0 votes)
52 views5 pages

Sol 2.2 Complete Changelog

This document outlines various updates made to the Sol simulator software. It lists changes made to different components like the core engine, weather simulation, graphics filters, apps and more. Version 2.2.5 is the latest release which fixes issues with timed weather plans in the Sol Planner app.

Uploaded by

Ilie Enache
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Sol 2.

2
- python: UI, character truncation for buttons

- apps: Sol_weather app 11.6 by leBluem, settings: deactivated wiper control

- apps: Sol Planner app (2.1)


1.5
# preset button getting the names of exported or imported plans
1.6
# fixed wiper control
# Mist - lower fog value
1.7
# fixed some bugs with saving presets
1.8
# fixed day update
# fixed plan position bug
# added time stamp mode
1.9
# proper reset if all slots are empty
# added Time-Multiplier, will work with the upcomming CSP 1.76
# changed UI / added time multiplier control
# preset/plan stores/loads time multiplier
2.0
# fixed wrong weather transition calculation
2.1
# fixed day stamps time calculation

- core/ambient light
# lowered light bounce from clouds a little bit
# adjust Hue a bit for daytimes to achieve perfect white in PPfilters

- core/sunlight
# adjust Hue a bit for daytimes to achieve perfect white in PPfilters

- core/filter: some preparations for HDR PPfilters


- core: ppfilter reset, reduced the calls of wfx ppfilter parameters to the minimum
# the single parameter will be only reset, if its value differs from the ppfilter
ini value
# So if the ppfilter is loaded correctly, no parameter will be reset.
# This will keep live editing feature untouched then and live editing is possible.

- core: C++ LUTs, activated code (With the new CSP 1.76 or its preview versions C++
LUTs will work)
# converted all LUTs to new LUT class
# slightly better overall performance

- core: removed direct access from Sol's internal variables, only config manager
functions are able to access it
# see Sol 2.1 Custom Config changes.pdf / page 4
# SOL__set_config(<SECTION>, <KEY>, value, <relative>)
# SOL__config(<SECTION>, <KEY>)

- core: some optimizations and fixes with sol_interface (Communication between Sol
Config, Sol Custom Weather and Sol)
# less memory usage
# collectgarbage() after send-receive task
- audio: fixed wind sound appearing after wfx reset
- sound: fixed a major bug in the sound system
# maybe this was also the cause of instant crashes while loading of Sol

- 2dclouds: fixed look with overcast weather / added dynamic color from sky color

- skysim (3d clouds): fixed a memory leak, fixed a crash while weather transitions
# fixed a bug where clouds are not loaded with weather transitions
- skysim: Stratus, better distant look
- skisim: Cirrostratus, less backlit
- skysim: cumulus mediocris, some small tweaks to near clouds
- skysim, added nerd__clouds_adjust.Saturation_limit to general clouds lighting
- skysim: cumulus mediocris
# better allocation of waterfilled levels for clouds
# added "alphaSmoothTransition" from CSP 1.75p41 to have sharper contours in the
distance and softer contours for near clouds
- skysim/cloud lighting: better cloud colors for waterfilled, overcast and badness

- dome/horizont: adapted dome look to ppfilter tonemapping function


# if tonemapping function is not 2 (sensitometric), horizont is lowered in
saturation to adapt its look

- fog: fixed saturation calculation


- fog: some adjustments to lower fog looks
- fog/smog/clouds: some small adaptions to spectral distant filter

- custom fog: added sun parameter


# control over influence of sun light
# in custom config use: SOL__set_config("nerd__fog_custom_distant_fog", "sun", x)

- weather definitions: a little less water in "Windy" and "few clouds"


- weather definition: Mist, fixed fog color
- weather definition: adjusted some bad weather like Thunderstorms for a better
look

- weather: double checking data from controller


# this fixes some strange visuals with the new online dynamic weather

- filter: removed setting of ac.setGlareBloomFilterThreshold(0.01) and


ac.setGlareStarFilterThreshold(0.7) with "glare modified by Sol"
- filter: white balance adaption of "WEATHER, HDR multipier" if Sol modifies
spectrum

- config manager: sol_config_design.txt, fixed


"nerd__clouds_adjust.Saturation_limit"
- config manager: added nerd__fog_custom_distant_fog.sun, to controll the influence
of sun light (default 1.00 = no optical change to former Sol versions)

- ppfilter/custom config: added ppfilter parameter reset, if lua is loaded from the
ppfilter folder
# reset of ppfilter parameters was only done for luas in the wfx folder (live edit)

- PPFilter/custom config: __Sol


# adjusted white balance
# lowered gamma
# dynamic filmic contrast for better visibility in the night
# dynamic saturation

- PPFilter/custom config: __Sol_Extra


# added "solHDR__WHITE_POINT_PRECISION" variable to customize white point
# If it is set to 1.0, white/gray is highly desaturated in most situations
# rebalanced white balance and AE's peak brightness
# better Glare settings while day
# FOV dependent Glare settings (star is looking nearly the same with low FOV)

- PPFilter/custom config: __Sol_Extra + __Sol_Extra_Reinhard, deactivated VAO


exponent control
# VAO Exponent is always at 0.5 (default value)
# This will restore the normal VAO look
# With higher VAO Exponents, VAO can be boosted to look more contrasty

- PPFilter/custom config: __SolHDR


# PPfilter to use with HDR monitors

- controller: Sol 2.2


# fixed some important things for seemless weather transitions
# fixed behavior with Python reloading / reloading of Sol Planner app
- controller: Sol 2.2, some optimizations and fixes with sol_interface
(Communication between Sol Planner and Sol)
# less memory usage
# collectgarbage() after send-receive task
# optimizations of LUTs from Pure
# optimizations of vector calculations from Pure

- files: added weather preview pictures of Kunos standard weather


- files: updated Sol 2.1 Custom Config changes.pdf
- files: updated Sol Planner manual
# added description for time stamp mode
# added info to press slot button, to add change the weather

Sol 2.2.1

- apps: Sol_weather 11.9 by leBluem


# 11.9- removed regexe for speed
# 11.8- ui size adjustments
# 11.7- changed time-multiplier to use shared functions, small fixes

- apps: Sol Planner 2.2


# switched regex for date (thanks to leBluem)
# editor window adapts to screen resolution, is always visible
# added wetness and puddles control for weather slots
# labeled log entries

- clouds/2d + custom weather app: fixed live adjusting clouds dense

- clouds/3d basemod: fixed CSP 1.75 feature, now also compatible till CSP 1.69

- weather change: fixed clear sky with 2d clouds

- filter: fixed brightness adjustment via Sol Config


- filter/custom config: fixed loading of Sol custom config with CSP version >= 1.76
# f. e., in VR overall brightness was very low
# The ppfilter/custom config was not loaded at startup

- controller 2.0 (script based weather plans): adapted rain calculation form 2.2
controller

- controller: Sol 2.2 added support for manual "wetness" and "puddles" control
# to have wetness or puddles automatically calculated, set them to -1

- files: updated Sol Planner manual

- files: updated "Sol 2.2 install guide.pdf"


- added 7zip instructions
- change all version numbers to 2.2.x

Sol 2.2.2

- core/CSP: added calculation of CSP's ambient darkness (INPUT=AMBIENT for


conditions)

- core/CSP: version checking to be compatible with CSP 1.69


# the new "AMBIENT" input calculation for conditions in the track config only works
with the upcomming CSP 1.76 and later

- 3d basemod clouds: correct version check for "alphaSmoothTransition" member,


fixes wfx halts with csp <1.75

Sol 2.2.3

- core: fixed VR initialization of sol custom configs


# This will fix the wrong exposure, when using VR.

- custom configs: prevent calling of ___Sol__reset()

Sol 2.2.4

- apps: Sol_weather 12.4


# 12.4- fixed wiper settings not being restored, fixed a bug with loading settings
# 12.3- added wind indicator, disabled by default
# 12.2- hardened for bad configs again
# 12.1- hardened for bad configs
# 12.0- added master volume slider, has shortcuts too; shorcuts can be empty now,
impropved handling those

- apps: Sol Planner 3.3


# fixed a bug with Load/Save dialog is beyond the screen limits
# If Sol Controller 2.2 is not active, Sol Planner is not setting date, time or
time-multiplier
# fixed time mult setting/getting
# fixed plan duration time in "timed mode"
# fixed lower/upper case ini parameters
# rain meter in slot editor shows always the current rain amount
# rain meter in the slot panel shows always the slot's rain amount
# Controller forced to reset after Sol Planner loading. This will fix the "CM"
weather loading
# Removing older lines from preset files
# Removed unnecessary libaries

- apps: all apps, fixed bug with corrupt settings files

- filter: bypass ppfilter parameter reset with CSP 1.77 and later
# From CSP 1.77 on, ppfilter parameters are properly reset, when switching a
ppfilter ingame
# So the additional reset in Sol 2.2.3 and before blocks ppfilter live edit with
CSP 1.77 or later
# This is now fixed.

Sol 2.2.5
- apps: Sol Planner 3.4
# fixed initial timed plan weather

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