New Roster (Team Yankee WW3) [19Points]
Standard (West German) [19Points]
Support Unit [1Points]
M113 OP Observation Post [1Points]
Selections: 1x M113 OP [1Points]
Categories: SUPPORT UNIT
Combat Formation [18Points]
Fallschirmjäger Kompanie [11Points]
Categories: COMBAT FORMATION
Fallschirmjäger Kompanie HQ [1Points]
Selections: 1x G3 Rifle Team
Infantry Team: Grenadier HQ, Weapons: G3
Fallschirmjäger Zug [5Points]
Selections: 5x MG3 & G3 Team with Panzerfaust 44 AT, 1x Milan Missile Team [5Points]
Rules: Assault #, Guided, HEAT, Slow Firing
Infantry Team: Grenadier, Weapons: G3, MG3, Milan Missile, Panzerfaust 44
Fallschirmjäger Zug [5Points]
Selections: 5x MG3 & G3 Team with Panzerfaust 44 AT, 1x Milan Missile Team [5Points]
Rules: Assault #, Guided, HEAT, Slow Firing
Infantry Team: Grenadier, Weapons: G3, MG3, Milan Missile, Panzerfaust 44
Cross Is
Infantry Tactical Terrain Road Infantry Counter
Country Cross Hit Courage Morale Rally Skill Assault Ref
Team move Dash Dash Save Attack
Dash On
8" / 12" /
Grenadier 8" / 20cm 12" / 30cm AUTO 4+ 3+ 4+ 3+ 3+ 3+ 4+ 4+
20cm 30cm
Grenadier 8" / 12" /
8" / 20cm 12" / 30cm AUTO 4+ 3+ 3+ 2+ 2+ 2+ 4+ 3+
HQ 20cm 30cm
ROF ROF Anti-
Weapons Range Firepower Notes Ref
Halted Moving tank
G3 16" / 40cm 1 1 2 6
MG3 16" / 40cm 3 2 2 5+
8" / 20cm - 36" / Guided, HEAT, (When dismounted: Assault
Milan Missile 1 - 21 3+
90cm 5)
Panzerfaust
12" / 30cm 1 1 15 5+ HEAT, Slow Firing
44
Fuchs Panzeraufklärungs Kompanie [7Points]
Categories: COMBAT FORMATION
Fuchs Panzeraufklärungs Kompanie HQ [1Points]
Selections: 1x Fuchs, 1x G3 Rifle Team [1Points]
Rules: AA MG, Amphibious, Milan Mount, Passengers 2, Thermal Imaging
Infantry Team: Grenadier HQ, Tank Unit: Fuchs, Weapons: 7.62mm AA MG, G3
Fuchs Panzeraufklärungs Zug [3Points]
Selections: 2x Fuchs, 2x MG3 Team with Panzerfaust 44 AT, 1x Milan Missile Team [3Points]
Rules: AA MG, Amphibious, Assault #, Guided, HEAT, Milan Mount, Passengers 2, Slow Firing, Thermal Imaging
Infantry Team: Grenadier, Tank Unit: Fuchs, Weapons: 7.62mm AA MG, MG3, Milan Missile, Panzerfaust 44
Fuchs Panzeraufklärungs Zug [3Points]
Selections: 2x Fuchs, 2x MG3 Team with Panzerfaust 44 AT, 1x Milan Missile Team [3Points]
Rules: AA MG, Amphibious, Assault #, Guided, HEAT, Milan Mount, Passengers 2, Slow Firing, Thermal Imaging
Infantry Team: Grenadier, Tank Unit: Fuchs, Weapons: 7.62mm AA MG, MG3, Milan Missile, Panzerfaust 44
Cross Is
Infantry Tactical Terrain Road Infantry Counter
Country Cross Hit Courage Morale Rally Skill Assault Ref
Team move Dash Dash Save Attack
Dash On
8" / 12" /
Grenadier 8" / 20cm 12" / 30cm AUTO 4+ 3+ 4+ 3+ 3+ 3+ 4+ 4+
20cm 30cm
Grenadier 8" / 12" /
8" / 20cm 12" / 30cm AUTO 4+ 3+ 3+ 2+ 2+ 2+ 4+ 3+
HQ 20cm 30cm
Cross Is
Tank Terrain Road
Tactical Country Cross Front Side Top Hit Courage Morale Remount Skill Assault Counterattack Ref
Unit Dash Dash
Dash on
10" / 12" / 20" / 44" /
Fuchs 4+ 2 2 0 4+ 4+ 3+ 4+ 3+ 4+ 4+
25cm 30cm 50cm 110cm
ROF ROF Anti-
Weapons Range Firepower Notes Ref
Halted Moving tank
7.62mm AA
16" / 40cm 3 3 2 6 AA
MG
G3 16" / 40cm 1 1 2 6
MG3 16" / 40cm 3 2 2 5+
8" / 20cm - 36" / Guided, HEAT, (When dismounted: Assault
Milan Missile 1 - 21 3+
90cm 5)
Panzerfaust 44 12" / 30cm 1 1 15 5+ HEAT, Slow Firing
Selection Rules
AA MG: AA MG Weapons can Shoot at Aircraft with a ROF of 1 (WW3 Team Yankee)
Amphibious: Amphibious Teams treat Impassable water as Difficult Going (WW3 Team Yankee)
Assault #: Teams with the Assualt # special rule use this number for To Hit rolls in Assaults rather than the normal one shown on the card. (WW3 Team
Yankee)
Guided: does not have usual +1 to hit penalty for shooting over 16"/40CM. cannot hit infantry teams unless they are stationary and in bulletproof cover
(WW3 Team Yankee)
HEAT: Target Armour is not increased for range over 16"/40CM. Affected by Applique, Bazooka Skirts, BDD, Chobham, and ERA armor. (WW3 Team
Yankee)
Milan Mount: Milan missile teams may fire while Mounted as a Passenger in a transport with a Milan Mount, using the Optional Milan Missile weapons line.
(West German p25)
Passengers 2: A Transport Team can carry 2 Infantry Teams as Passengers. (WW3 Team Yankee)
Slow Firing: +1 To Hit for Moving ROF (WW3 Team Yankee)
Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke (WW3 Team Yankee)
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