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Total Overdose

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0% found this document useful (0 votes)
238 views15 pages

Total Overdose

Uploaded by

Hit Hit
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

ctions.

of
e U.S. and/or
US03
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2 PM Page ii

CONTENTS

FPO
Inside Front Cover

D-E-A ... OR D-E-A-D? . . . . . 2


GAME CONTROLS . . . . . . . . . 3
SETTING UP THE GAME . . . . . . 5
GAME SCREEN . . . . . . . . . . 6
MISSIONS . . . . . . . . . . . . 9
EXPLORING THE GAME WORLD . . . 10
KILL MOVES . . . . . . . . . . 12
COMBO SYSTEM . . . . . . . . . 16
PICK-UPS . . . . . . . . . . . 17
LOCO MOVES . . . . . . . . . . 18
SAVING & LOADING . . . . . . . 19
TOTAL OVERDOSE ARMORY . . . . 20
CREDITS . . . . . . . . . . . 22
MUSIC CREDITS . . . . . . . . 23

Thank you for purchasing TOTAL OVERDOSE ™ for the Xbox® video
game system. Be sure to read this manual thoroughly for gameplay
and hints before playing the game.
NOTE: TOTAL OVERDOSE supports 720p mode, which allows
the game to run in high resolution on high-definition TVs.

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OR D-E-A-D? GAME CONTROLS


been
but now
Menu Controls
oking
n! Start/Pause/Skip scenes > (Start)
keys,
our
Highlight menu options ? (D-pad) 1/2
e— Adjust option setting ? 4/3
onna In-game menu/Objectives < (Back)
Confirm/Next screen A
the
uthern LA and most of Mexico, poisoning
Cancel/Previous screen B
re and more people into a life of crime.
lence are the day-to-day currency and only
n. I know it might seem crazy, but with me
e DEA need someone to play my part
Character Controls
flip me off, hear me out. If you won’t do Controlling Ram effectively could mean the difference between death
or papa’s memory.... and glory.
f an overdose on the backstreets of Los
doesn’t add up. If he OD’d, it was a damn Move forward/backward L (left thumbstick) 2/1
ed his injuries. But yet the flatheads Sidestep left/right L 4/3
m off all too quickly as an overworked
Sprint Double-tap L 1
n’t handle the pressure.
He gave his life to the forces of law and
Turn/look up/down R (right thumbstick)
unch that he’d penetrated deep into the Jump A
s cover was compromised — by a traitor,
DEA. If you get involved maybe we can
Climb L 1 (face the object you want
to climb onto)
e whole cartel wide open, taking out
Shootdodge Pull l (left trigger) while moving in any

ying for our side, you don’t need to follow


direction; use Rto pivot in the air
e good enough to go up against these bad Reverse shootdodge Double tap l while moving in any
ns blazing. These banditos aren’t playing
one who crosses them.
R to pivot in the air
direction; use

t all the training you need at the Pistoleros


Action A (when A prompt appears)
ros, just south of the border? I’d started Rewind time ? 2 (after picking up REWIND icon)
ot taken out by that grenade, so just carry
e any means necessary to take these
uation.
o, hombre, I hope so.”

TOTAL OVERDOSE website at


ww.totaloverdose.com/ 3

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Vehicle Controls
iolence never solved anything. You clearly You can drive most vehicles you see, as long as they’re not totaled.
of the War on Drugs before.
irearms at the Pistoleros Asociados
Enter stationary vehicle Y (approach vehicle door until button
prompt appears)
ociation to you, gringo!).
Exit stationary vehicle Y
r (right trigger); hold for automatic fire Steer L (left thumbstick)
with certain weapons
Accelerate A
c/b (black/white) Brake/Reverse X
Y Handbrake B
Press and hold X; when target turns
Lean out of vehicle Hold l (left trigger)
YELLOW, pull r
NOTE: Not all firearms are accurate enough
Leap from vehicle r (right trigger) when leaning out
of vehicle
for headshot targeting. (See pages 20-21 for
details of the most accurate weapons.) Shoot r in open-topped vehicles only
Press and hold B (if target object is Horn Click R (right thumbstick)
destroyable)
Select grenade, pull and hold r, then Loco Moves Controls
release to throw

R (right thumbstick) LOCO MOVES are outlandish one-off moves you can win in various ways.
Building a string of kills before the combo timer (page 16) runs out or
NOTE: If there’s a RED target onscreen, this completing big scoring missions are good ways to secure loco moves.
is where your shots go. If there isn’t a RED
target, use the white dot or crosshair cursor
to aim. Cycle through loco moves ? (D-pad) 4/3
Use selected loco move ?1
ect Shortcuts TIP: There are many other acrobatic skills to be learned. Get on over
to Los Toros and find them out yourself at the Pistoleros Asociados.
hands, quick!

Best automatic weapon


Best explosive weapon
SETTING UP THE GAME
Best shotgun
Best single-shot weapon
1. Press > to open the Main Menu.
Molotov cocktail 2. Use ? to highlight NEW GAME, then press A twice to advance.
The game begins with you controlling the DEA agent (and father to
Grenade Cruz and Ram) deep in the Central American jungles in the mid-80s.
Dynamite
NOTE: Next time you play, if you have a saved game, select
LOAD GAME to load it (page 19).
5

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MISSION SCORE — Displays the total score for the current


mission. High scores mean more rewards, including extra
m the Main Menu and return here missions, pick-ups and points. Every point scored during
n Menu options include: a story mission or a point challenge is automatically added
to your global score.
ame.
STYLE POINTS — These measure your success in completing
reviously saved game (page 19).
a mission in style! Link acrobatic skills and special moves
in quick succession to earn big scores. Gain style points for
the seamless way you deliver righteous fury and vengeance
edits. upon the scum of the Earth.

AIMING/DIRECTION CURSOR — An aiming and direction


cursor — the white dot in the center of the screen — is
Menu to access the Options menu where always present. It indicates the direction Ram moves in
In-game, press < then A to open and also the direction he’ll shoot in when auto-targeting
nu controls (page 3) to select options is disabled.
• Use R to move the cursor over an enemy. If you’re
within range, the auto-targeting icon appears.
submenus:
e settings, including GORE, DIFFICULTY, KILL MULTIPLIER — Indicates how many enemies have been
SAVE and INVERTing the X and Y axes. killed in the current string (page 16).

CH, EFFECTS and AMBIENCE volumes RADAR — Use the radar to spot objectives, enemies and other
mission-related objects, shown as specific icons (page 8).
ifficulty setting. If you’re a novice game COMBO TIMER — Each time you waste a bandito, the combo
os will inflict less damage. timer starts a countdown. When the countdown reaches
zero, the current combo is calculated (kills multiplied
by style points) and added to your mission score.
EN • Dawdling and sneaking around won’t win any prizes.
Who wants to watch someone act like a ninja
in Mexico, pendejo!
Weapon/Ammo
WEAPON/AMMO — Shows the weapon you’ve selected
Loco Moves
and rounds of ammo in its clip. (See page 4 for weapons
controls and shortcuts; see pages 20-21 for weapons specs.)

LOCO MOVES — The selected loco move is highlighted


with a black border. (See page 18 for details on loco moves.)

REWIND — Rewind pick-ups can be found and earned


in the course of your missions. Use a rewind (? 2)
Rewind
Adrenaline
to turn back time when things don’t go your way.
Health
(You must first pick up a REWIND icon.)

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drenaline lets you pull off incredible feats AREA ICONS


ge against multiple opponents — if you’ve
at is. Barrio Antiguo Junkyard
e bad guys are nearby, then pull l
OOTDODGE move. The adrenaline bar
Central Business District Harbor Area
me slows down while Ram is airborne.
(centro) (puerto los toros)
m suffers injuries, the RED section of the bar Angel’s Apartment Meat Factory
e bar is empty, Ram dies. (cerro de los angeles)
page 18) heal Ram. Body armor (page 18)
elds him from losing health. Industrial Park Pyramids
(zona industrial)
r Los Toros Bullring Rancho Virgillo
ind your way around the game world.
er of the radar. The shaded segment of the Meatpacking District U.S. Border Area
s field of vision. Icons show the location
ects or information valuable to Ram.

You must complete story missions Objectives Menu


e your adventure. Press < to open the Objectives menu. Use the menu to help advance
your adventure through a story mission, or to choose additional side
— Complete point challenges (page 9)
missions, known as POINT CHALLENGES (see below, this page).
e and improve your gun-handling and
you score high, you can earn extra From the Objectives menu you can also access the in-game menu
get extra bonus points. to adjust game options and load saved games.
N — Yo pistolero! If you need some training,
ship in the Pistoleros Asociados will help.
nd to guide you through various skills
ess in the game’s many missions.
MISSIONS
TOTAL OVERDOSE involves doing more than just sight-seeing. If your
bag needs wasting, dude. radar’s edge is covered in icons and yellow stars, this means you have
u must defeat a boss enemy to complete plenty to keep you busy. So focus on the job at hand, hombre!
hese madres, denoted on the radar as big Press < to open the Objectives menu; press
down in a hail of bullets. Something more
Y to review the missions;
select one and press A to begin.
s required.
STORY MISSIONS — Completing story missions is crucial to
EEN dots are your friends! Make contact advancing the story and overall game. Use the radar screen
ciates — they might be able to help you to find your way to these missions, or select them quickly
ce or advance your mission. from the CHOOSE MISSION section of the Objectives menu.
vehicle or character) — Approach these
POINT CHALLENGES — Point challenges are side missions that
r helpful pick-ups, crucial intel, useful
help you build skills and gain points, additional experience
es you need to use.
and street cred. You should complete at least one point
POINTS — This BLUE square represents challenge after each story mission. Excelling at them could
ine or a checkpoint. Either way, get to it! unlock further bonus point challenges.
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We highly recommend that you complete all five tutorial areas


G THE GAME WORLD at the Pistoleros Asociados before venturing further into the game. These
tutorials provide in-game instruction to help you get into the nuts and
border lies the sprawling, chaotic, dusty bolts of TOTAL OVERDOSE’s unique, exciting, stunt-based acrobatic
murderers, bandits, prostitutes and drug control and combat system.
nnocent civilians.

Adrenaline!
the City Adrenaline lets Ram defy the laws of time
its surroundings in various ways: and motion — for a few moments at least.
Enemies, cars and other objects move more
bvious way to get around.
slowly but Ram still rotates and shoots
— Why not stop a car and at his normal speed. This means he can
You’ll need to know how perform more moves before hitting
h out for those civilians! the ground again. The aim is clear: use
adrenaline energy to waste as many dirty
ing a taxi to take you around. pendejos as possible for big stylin’ scores!
ect a destination and press A.
USING ADRENALINE
1. Make sure some bad guys are close by. If auto-targeting is working,
you’re close enough!
n Areas
2. Now, perform any kill move, such as a shootdodge (l) or wall walk
ame, you’ll notice larger GREEN area icons (L + l at a wall) in sight of the enemy. Time slows to a crawl, but
indicate that missions are available Ram can still shoot and aim at will.
ld.
3. Use R to aim at the bad guys and pull r to fire your selected
o move to another area, head for the edge weapon. Time slows down only if enemies can be auto-targeted.
f your area. You’ll know you’ve reached
he edge when icons appear suspended
bove the road, pathway or drain in a BLUE ADRENALINE ENERGY — You can’t spend your whole life
he icons to enter the next area. If more than in freeze frame, so the adrenaline bar shows how much
elect screen is displayed. energy is left for your gravity- and time-defying stunts.
Time spent in slow motion drains adrenaline energy; the
to choose a destination, then press A longer your slo-mo move is, the more energy you use.
way. • If the adrenaline bar is empty, an adrenaline move
isn’t possible. Wait a while to let the bar replenish.
• If no adrenaline bar appears, adrenaline energy is
ociados at full charge.
handle on
stem, special
OVERDOSE.

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ES 1. Press and hold


of Ram.
X to target the head of the enemy directly in front
r mission to rid Mexico of the drug cartels 2. Pull r only when the four targeting brackets meet at the enemy’s
The following moves can be practiced head and turn YELLOW.
iados.
TIP: Listen for the audio effect. This helps you time the move correctly
at longer range. Only split-second timing makes a perfect headshot.
If you pull the trigger too early or too late you’ll need to try again.

Havoc Kill
he The havoc kill is a stylin’ way to use
batic unstable, explosive items to wipe out
ng your adversaries. Use B to target
ents an explosive item, then pull r
to shoot it.
g

s to their maker!
the selected direction, then pull l. Wall Walk
ge in any direction.
The wall walk is an acrobatic move
odge. This will help you target multiple in which Ram runs a few steps up
move. a wall then leaps off, performing
odge, tap l twice in quick succession a cartwheel in the air before
n. landing on his feet.
1. Press L 4/3 to walk toward
a wall, then pull l. Make sure
you don’t pull the trigger too
ost
early or you’ll perform
a shootdodge.
it’s
cial. 2. As soon as auto-targeting locks on, pull r to start shooting.
cise TIP: If you’re quick on aiming with R, you may be able to hit multiple
targets for extra style points.

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More Kill Moves


most GRINGO FRENZY Waste multiple enemies within a very short
ng off timeframe for a gringo-frenzy alert
set and bonus.
POINT BLANK Shoot an enemy at very close
(point-blank) range.
DIRTY Ending a hood’s life while he is lying
on the ground counts as a dirty move.
e
ears BRAWL MOVES When you kill an enemy using your bare
hands, you get a name for the move matching
L the mode of attack. For example, hitting
aline energy should help you pull off
an enemy in front of you results in
an elbow smash.
DODGE THIS Wasting an enemy who’s in mid-shootdodge
gets you a dodge-this bonus.
BUTCHER KILL Killing an enemy with any of the melée
80,
weapons gains a butcher-kill bonus.
ke EXIT VEHICLE KILL Perform an exit vehicle kill while driving
ister in a vehicle. Pull l to lean out, then pull
r to leap out of the car. Just make sure you
ng have some enemies in your sights first!
VEHICLE KILL/DOOR SWEEP If you’re running low on ammo or simply
want to vary the way you bring righteous
justice to the cartels, why not use a vehicle
or an open vehicle door as a weapon?
in a kill move, the kill multiplier (DOUBLE,
d onscreen and means extra points!

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STEM Unique Combo Moves


Unique combo moves allow you to gain extra style points on top of those
aking out the bad guys in pistolero style gained through kill strings. If you perform a predefined sequence of
t it. Each time you waste an enemy you moves, you get the props and the points! Following are a few examples —
combo timer. and there are many more to be discovered, hombre!
NOTE: Unique combo move scores are indicated by the numbers
that rise from the corpses of your victims!
d an enemy, the combo timer starts BULL’S-EYE KILL — Make a shootdodge
d you have a short amount of time headshot kill and maybe you can perform
r kill to create a STRING. a bull’s-eye kill worth 50 points.
nge in the pace of the music; this means
r has started its countdown.
1. Run close to an enemy, then pull l
to shootdodge.
aste another opponent to continue
increases the points you score per kill, 2. Move R to make Ram look at the enemy,
r appears above the combo timer. then press X to target the enemy’s head.

mer runs out, the killing spree ends. 3. As the four targeting brackets meet and turn YELLOW, pull r to fire
are multiplied by total number of kills your weapon! Time it right and gain the bull’s-eye alert and 50 points!
total mission score. Higher scores TEQUILA TAKEDOWN — Move in close
better rewards for you, amigo. and perform a headshot (X) on an enemy
without shootdodging for a takedown worth
ps 100 points.
moves and their relative difficulty, FLY-ON-THE-WALL — The fly-on-the-wall is
ore — simple and effective! a stunning combination of a wall walk
cartwheel and a headshot. Easy to say,
mportant points you could be gaining
trickier to pull off.
ngs.
Ram’s moves to perform your kills 1. Use L and l to begin the wall walk.
.
2. When you’re into the move, press X
to target the head. When the target turns
YELLOW, press r and let the bullets fly!
e scumbags you kill in a string,
ard.
s offed means an important health
PICK-UPS
Pick-ups are scattered throughout the game world. Keep an eye out
for them and walk over them to bag ‘em.
os to win more cool rewards. Additional
24 and 30 kills, then at every 10 kills
WHITE BLOOD DROPS — Collect 10 of these to permanently
increase Ram’s adrenaline bar.

RED BLOOD DROPS — Collect 10 of these to permanently


increase Ram’s health bar.
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ODIES — Collect 10 of these puppies to EL MARIACHI — Mariachis ply their trade across Mexico
oot a pair of certain weapons at the same bringing sweet music to the masses. El Mariachi promises
eting and double firepower! Collect loads of music but delivers only the final overture in a gangster’s life.
win unlimited ammo for different weapons.
21 for a full list of weapons that can be used MAD WRESTLER — Ram is temporarily joined by a fat
skill. and very angry bat-wielding Mexican wrestler, who isn’t
taking prisoners.
ODIES — These little beauties give you
e to find and waste the next bad guy. PIÑATA — Throw this traditional papier mâché effigy to a
gang of hoodlums and watch (from a safe distance) as they
— Points goodies are scattered everywhere. relive their youth and delight at the surprises within!
ng and exploration could reap extra points.
onus missions and extra pick-ups. SOMBRERO OF DEATH — Ram is temporarily joined by the
Sombrero of Death, who unleashes death and destruction
ollect a body armor goodie to temporarily all ‘round with his boomstick!
sistance to gunfire. When the BLUE overlay
, the protection ends.

OST — Find these helpful health boosts — SAVING & LOADING


d large sizes — to cure wounds.
TOTAL OVERDOSE autosaves at key points in the game. If Ram dies, you
can use a rewind or access the Load Game menu where your most recent
save game (or autosave) is highlighted automatically.
ES
Saving a Game
e-off special moves activated with ?, Save points are located throughout the game
em. They give short-lived special powers, world. If you spot one of these shining BLUE
vate one! pillars of light, save your game this way:
t a loco move, and 1 to use it.
es in the loco moves pit at the Pistoleros
1. Walk into a save point and press A.
The save game menu opens.
2. Highlight an empty game slot and press
ake enemies out with a single headshot. A to save the game.
ur shots and this weapon won’t kill You can overwrite a previously saved game, though the data will be lost.
h a single shot, though it inflicts When overwriting, select YES and press A to confirm.

ash twin-gun fury in a whirlwind spinning Loading a Game


ve.
You can load a saved game from the Main Menu or in-game menu
s blessed with the strength and speed (< then A during a game).
nd rendered temporarily invulnerable
efore his eyes. Use R to run into enemies.
1. Highlight LOAD GAME on the menu and press A.
estroy them instantly. 2. Highlight a saved game, press A to confirm, highlight YES and press
A again to load the game.
19

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ERDOSE ARMORY Heavy Weapons


GRENADE LAUNCHER Damage: VERY HIGH Fire Rate: MEDIUM
Range: MEDIUM Clip Size: NONE
Break-barrel loaded, Accuracy: MEDIUM
shoulder fired
Damage: LOW Clip Size: 10 antipersonnel grenade
Range: MEDIUM Dual-wielding: YES launcher.
Accuracy: MEDIUM Headshot: YES
Fire Rate: MEDIUM ROCKET LAUNCHER Damage: EXTREME Fire Rate: LOW
Range: HIGH Clip Size: NONE
Two shot rocket launcher. Accuracy: HIGH
Ideal for eliminating large
Damage: HIGH Clip Size: 6
Range: MEDIUM Dual-wielding: YES vehicles or major hoods.
volver Accuracy: HIGH Headshot: YES
six- Fire Rate: LOW
Thrown Explosives
Damage: MEDIUM Clip Size: 10 Thrown explosives can cause widespread carnage in a big group of banditos.
Range: MEDIUM Dual-wielding: YES Be careful they don’t blow up in your face!
y Accuracy: MEDIUM Headshot: YES
nd Fire Rate: MEDIUM 1. Use c/b to select a hand grenade, molotov cocktail or dynamite stick.
2. Pull and hold r while the throw power meter fills. As the meter fills,
Damage: MEDIUM Clip Size: 5 use R to aim your throw.
Range:
icate Accuracy:
LONG Dual-wielding: NO 3. Release r to throw the selected object, and keep clear!
HIGH Headshot: YES
es, Fire Rate: MEDIUM MOLOTOV COCKTAIL Damage: LOW Accuracy: LOW
nts .... Range: MEDIUM Fire Rate: HIGH
This gasoline-filled bottle
UN Damage: HIGH Clip Size: 2 causes vicious burns.
Range: LOW Dual-wielding: YES
ers Accuracy: LOW Headshot: NO
little DYNAMITE Damage: HIGH Accuracy: MEDIUM
Fire Rate: LOW Range: MEDIUM Fire Rate: MEDIUM
ag. Packs a power punch.
Don’t hold on too long....
Damage: HIGH Clip Size: 6
Range: MEDIUM Dual-wielding: NO
an the Accuracy: Damage: VERY HIGH Accuracy: LOW
er
MEDIUM Headshot: NO GRENADE
Fire Rate: MEDIUM Range: MEDIUM Fire Rate: LOW
Don’t eat this pineapple.
Thrown well, it’ll leave
Damage: LOW Clip Size: 30 hoods with a nasty taste.
Range: MEDIUM Dual-wielding: YES
ded Accuracy: LOW Headshot: NO
ower Fire Rate: HIGH
apon. THROW POWER METER — Lets you visually judge how
much power to put into the throw. Practice at the
Pistoleros Asociados with unlimited ordnance.

Damage: MEDIUM Clip Size: 20


Range:
Accuracy:
MEDIUM
HIGH
Dual-wielding:
Headshot:
NO
YES
Melée weapons
ne Fire Rate: HIGH A variety of implements are available if you run out of ammo or want to get
up close and personal. You can only carry one, so the last one you picked up
is the one you’ll use. All melée weapons inflict very high damage but can
only be used at very close range.
Damage: MEDIUM Clip Size: 30
Range: LONG Dual-wielding: NO
dard
ult
Accuracy:
Fire Rate:
MEDIUM
HIGH
Headshot: YES Unarmed Combat
Sometimes, when weapons are thin on the ground or you’re in very close
Damage: HIGH Clip Size: 20 quarters, close combat techniques are required. The close combat move that
RIFLE Ram uses depends on the angle Ram is at in relation to an enemy. He can
Range: LONG Dual-wielding: NO
ssue Accuracy: MEDIUM Headshot: YES execute different punches, jabs, elbow smashes, head butts and kicks, so
e. Fire Rate: HIGH practice from all angles.
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DIALOGUE RECORDING
Directing/Re-write Voice Actors Additional Voice Acting
Alonso Mayo Angel, Hooker: Yeni Alvarez Manuel Espasandin, Søren Trautner Madsen,
Cesar Moralez, Papa Muerte: Simon Isaacson Anders Thernøe Jensen,
Producer Marco/Rat, Mendez, Guard, 2nd in Command, Henrik Lunardi Weide, Jonas Chonovitsch,
QA Manager Company Secretary Nina Leidersdorff
Marc Titheridge Anthony Price Truck Driver: Carlos Carrillo Katrin Lyngby Kristensen, Rob Peterson
Dialogue Mixer and Editor Tommy, Ram, Ernesto: Daniel E. Mora Jr. Special Thanks
Senior QA PR Mark Mercado Johnson, Montanez: Frank Davids
Ian Roswell Chris Glover, Gareth Ramsay, Emily Britt Maja Berså, Mikael Klempel,
Dialogue Recorded at Trust, Elvez, Agent Pierson: Paul Eiding Mike Liebenberg, Bill Gerald Haan,
Lead QA Sales Salami Studios, LLC Audio/ Montanez 2: Paul Eiding Hans Abildstrøm, Pam Dalton, Malene,
Allen Elliott Justin Gaffney, Trudy Hilary, Chris Walton, Video Post Production Hooker 2: Claudia Velarde Gitte, Iben, Tandi, Janos, Luke, Rups,
QA Engineers Karin Pabon and a very special thanks to Graeme
aine Mendes, George Wright, Operations
on, Naomi Westlake, James Tripp, Callum Jay, Richard Lever, James Bailey
unn, Neil Delderfield, Joe Best, Special Thanks
mian Bennett, David Klein, Luke Timms, Helen Clark, Caspar Gray, EIDOS INC.
on Claridge, Joseph Pirocco Katie Blundell, Emily Jackson, CEO & President, Eidos North America Public Relations Coordinator Product Operations Manager
Product Manager Simon Hewitt, Marie Shingfield, Bill Gardner Loretta Stevens Richard Tsao
Fabien Rossini Matthew Freeman, James Cox,
Winnie Leung, Tosin Sobukania, Andy Judd, Vice President of Brand Marketing Channel Marketing Specialists Associate Manager
Creative Manager Chip Blundell Janty Sumimoto, Ilana Budanitsky of Development Operations
Quinton Luck Julia Atkinson
Vice President of Product Development Marketing Communications Director Colby McCracken
Webmaster Manual Writer
James Lenoël @ Lenoël Creative John Spinale Stephanie Lipetzky QA/CS Manager
Olaf Siebert Mark Cartwright
Global Brand Manager Creative Services Project Manager
Jefferson Dong Eileen Buenviaje Product Test Coordinator
Associate Brand Manager Media Specialist Erik Kennedy
Maly Ly Michael Tran Quality Assurance
Public Relations Director Graphic Designer Richard Campbell, Stephen Cavoretto,
Animation Senior Tester Michelle Seebach Curran James Song Nick Cooprider, Ergin Dervisoglu,
th Jensen, Annika Strömquist, Lars Birch Richard Hartzell, Mackenzie Hume,
Public Relations Manager Production Manager Elizabeth Rutlin, Daniel Franklin
k Griffiths, Veno Prendergast, Platinum Testers Kjell Vistad Gregory Wu
bin Butler, Radek Jakubiak Laust Christensen, Mikkel Eriksen, Special Thanks
Art Direction Peter Josef Kuczynski, Anders Højsted Hanshaw Ink & Image
Mads Salicath Gold Testers
Additional Art Jens Chr. Harder, Thomas M. Andersen,
Jonas Springborg Michael Bo Magling, Christopher Thisted,
Lead Graphic Artist Ole Steiness, Morten Jacobsen,
Carsten Brandt Bjørn Meldal, Jacob Herold Nielsen,

Graphics
e Jensen, Martin Ciborowski,
Carsten Andersen, Jack Lundberg Andersen,
Jamal Khan, Jakob S. Andersen
Additional Testers
MUSIC CREDITS
Johansson, Seamus Flanagan, .
than Derby, Peter Villumsen, Morten Bavngaard, Nils Lukas Jensen,
m Riishede, Michael Schierup, Jonathan Soper, Kim Sørensen, Sune Fengel, Music Selected by Deadline Games, Licensed by Rob Sawyer for
ten Olsen, Pekka Järventaus, Mads Petersen, Anders Rutkjær, Couchlife Ltd, www.couchlife.com and SCi Games.
Wayne Elliot David Warmind, Mikkel Christensen,
Jonas Gauguin, Mads Grathe, Anders Kofod, KARMARA MOLOTOV COCKTAIL PARTY
Sound and Music Peter Bech Erikstrup, Søren Andersen, Performed by Molotov Written by De Garay Performed by Molotov Written by Wideman
Manuel Espasandin Brian Lund Mølgaard, Martin Flensborg, Published by Universal / MCA Music Ltd Published by Universal / MCA Music Ltd
Story by Asbjørn Jannik, Nordby Kjeldsen, Courtesy of Universal Music Latin America Inc. Licensed by kind Courtesy of Universal Music Latin America Inc. Licensed by kind
Andreasen, Mikkel M. Pedersen Alexander Romanoff, Steinar Sigurdsson, permission from the Film & TV licensing Division. Part of the Universal permission from the Film & TV licensing Division. Part of the Universal
Kristian Nørregaard, Mikael Schiffmann, Music Group. Music Group.
Script Jan Holdgaard Dissing,
Stephen Cavalier Kristian Redhead Ahm, Jens Falkesgaard, STEP OFF QUE NO TE HAGA BOBO JACOBO
d Technology Programmer Kai Ejler Rasmussen, Caspar Gregers, Performed by Molotov Written by Wideman Performed by Molotov Written by Micky Huidobro
Finn Nielsen Jensen, Hodja Berlev, Published by Universal / MCA Music Ltd © 1997 by Peermusic Ltd. (BMI)
Danni Stentoft Hermansen, Courtesy of Universal Music Latin America Inc. Licensed by kind Courtesy of Universal Music Latin America Inc. Licensed by kind
Technology permission from the Film & TV licensing Division. Part of the Universal permission from the Film & TV licensing Division. Part of the Universal
Marner, Jakob Schou Jensen, Stine Ejsing-Duun, Martin Voola Bak,
Dennis Lyth Frederiksen, Music Group. Music Group.
Steen Riber, Adrien Hernot,
Mickey Duvander Ølholm,
enrik Weide, Simon Morris, EL MUNDO MATATE TETE
sper Fauerby, Carsten Kjær Jens Peter Johansen, Jens Peter Johansen,
Performed by Molotov Written by De Garay & Gutierrez Performed by Molotov Written by Micky Huidobro
Christian Sivertsen,
Additional Technology Palle Himmelstrup Møller,
Published by Universal / MCA Music Ltd © 1997 by Peermusic Ltd. (BMI)
Søren Lundgaard Mikael Stub Nielsen, Courtesy of Universal Music Latin America Inc. Licensed by kind Courtesy of Universal Music Latin America Inc. Licensed by kind
Peter Oberländer Jensen, Martin Schmidt, permission from the Film & TV licensing Division. Part of the Universal permission from the Film & TV licensing Division. Part of the Universal
IT/QA Manager Music Group. Music Group.
Jonas Chonovitsch Lars Dawa Kalsang, Oliver Miehe Renard,
Simon Skovgaard Jensen, CERDO NO MANCHES MI VIDA
Lead Tester Philip Fredericia Sacht, Torsten H. Nielsen
Claus Petersen Performed by Molotov Written by De Garay Performed by Molotov Written by Micky Huidobro
Published by Universal / MCA Music Ltd © 1999 by Peermusic Ltd. (BMI)
Courtesy of Universal Music Latin America Inc. Licensed by kind Courtesy of Universal Music Latin America Inc. Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal permission from the Film & TV licensing Division. Part of the Universal
Music Group. Music Group.

23

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Published by Windsept Music (London) Ltd. o/b/o Music of


Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
d Courtesy of Universal Music International. Licensed by kind permission
niversal from the Film & TV Licensing division. Part of the Universal Music Group
SICK SYDE DROP
Performed by Delinquent Habits
Written by Ivan Scott Martin, David Thomas, Alejandro Martinez FPO
Published by Windsept Music (London) Ltd. o/b/o Music of
sic of Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti Inside Back Cover
veyard Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
mission from the Film & TV Licensing division. Part of the Universal Music Group.
sic Group. STATION THIRTEEN
Performed by Delinquent Habits
Written by David Thomas, Ivan Scott Martin, Alejandro Martinez
Martinez Published by Windsept Music (London) Ltd. o/b/o Music of
sic of Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Memory Music (ASCAP) & Graveyard Shift Music (ASCAP)
rd Shift Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
mission THIS IS LA
sic Group. Performed by Delinquent Habits
Written by David Thomas, Ivan Scott Martin, Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Martinez Windswept (ASCAP) Memory Lost Music (ASCAP), Kiemonti
sic of Music (ASCAP) & Graveyard Shift Music (ASCAP)
Memory Courtesy of Universal Music International. Licensed by kind permission
rd Shift from the Film & TV Licensing division. Part of the Universal Music Group.
HEY TELL ‘EM
mission Performed by Delinquent Habits
usic Group. Written by David Thomas, Ivan Scott Martin, Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
ic of Courtesy of Universal Music International. Licensed by kind permission
onti from the Film & TV Licensing division. Part of the Universal Music Group.
Giant HUMANOS MEXICANOS
Performed by Control Machete
mission Published by EMI Music Publishing Limited
sic Group. Courtesy of Universal Music Mexico. Licensed by Kind Permission from the
Film & TV licensing division. Part of the Universal Music Group.
COMPRENDES MENDES
Martinez Performed by Control Machete
sic of Published by EMI Music Publishing Limited
Memory Courtesy of Universal Music Mexico. Licensed by Kind Permission from the
rd Shift Film & TV licensing division. Part of the Universal Music Group.
mission CHEVE
sic Group. Performed by Control Machete
Published by EMI Music Publishing Limited
Courtesy of Universal Music Mexico. Licensed by Kind Permission from the
Film & TV licensing division. Part of the Universal Music Group.
LA CUCARACHA
c of By Alvero Gomez Orozco (Arr) BMG Zomba Production Music
onti DUELO DE PISTOLAS
By Steve John BMG Zomba Production Music
mission
sic Group. MEXICAN NIGHTS
By David Snell (Arr) BMG Zomba Production Music
RIO GRANDE
Martinez By David Snell (Arr) BMG Zomba Production Music
c of
onti EL REY
Written & Performed by Jose Alfredo Jimenez Con La Banda
mission El Recodo De Cruz Lizarraga
sic Group. Courtesy of BMG Music Publishing Ltd and Sony BMG Mexico. Licensed
by Sony BMG Special Markets UK.
LIBRARY MUSIC
Martinez Music Clearance by Jens C Ringdal for Musikforlaget Apollo.

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