0% found this document useful (0 votes)
14 views4 pages

Trailer Fuelmedium

The document defines a vehicle module for a medium fuel trailer in a game. It includes specifications for the trailer such as its model, physics properties, parts like the truck bed and fuel tank, and how it can be attached to other vehicles as a trailer.

Uploaded by

bratanzxco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views4 pages

Trailer Fuelmedium

The document defines a vehicle module for a medium fuel trailer in a game. It includes specifications for the trailer such as its model, physics properties, parts like the truck bed and fuel tank, and how it can be attached to other vehicles as a trailer.

Uploaded by

bratanzxco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

module Base

{
vehicle Trailerfuelmedium
{
mechanicType = 1,
offRoadEfficiency = 0.8,
engineRepairLevel = 4,
playerDamageProtection = 0.8,
spawnOffsetY = 0.19392952,

model
{
file = trailer_fuelmedium,
scale = 1.8600,
offset = 0.0000 0.1398 -0.0161,
}

skin
{
texture = Vehicles/trailer_fuelsmallshell,
}

skin
{
texture = Vehicles/trailer_fuelsmall2shell,
}

textureMask = Vehicles/trailer_fuelsmall_mask,
textureLights = Vehicles/trailer_fuelsmall_lights,
textureDamage1Overlay = Vehicles/fr_Veh_Blood_Mask,
textureDamage2Overlay = Vehicles/fr_Veh_Blood_Hvy,
textureDamage1Shell = Vehicles/fr_Veh_Damage1,
textureDamage2Shell = Vehicles/fr_Veh_Damage2,
textureRust = Vehicles/fr_Veh_Rust,
extents = 0.6559 0.6344 1.6129,
mass = 350,
physicsChassisShape = 0.6559 0.6344 1.6129,
centerOfMassOffset = 0.0000 0.3172 0.1505,
engineForce = 3600,
engineQuality = 60,
engineLoudness = 55,
maxSpeed = 70f,
brakingForce = 1,
stoppingMovementForce = 2.0f,
rollInfluence = 1.0f,
steeringIncrement = 0.03,
steeringClamp = 0.3,
suspensionStiffness = 100,
suspensionCompression = 2.83,
suspensionDamping = 2.88,
maxSuspensionTravelCm = 10,
suspensionRestLength = 0.2,
wheelFriction = 4.0f,
frontEndHealth = 150,
rearEndHealth = 150,
seats = 2,

physics box
{
offset = 0.1667 0.0323 1.1935,
extents = 0.0538 0.0538 0.5591,
rotate = 0.0000 -30.0000 0.0000,
}

physics box
{
offset = -0.1667 0.0323 1.1935,
extents = 0.0538 0.0538 0.5591,
rotate = 0.0000 30.0000 0.0000,
}

physics sphere
{
offset = 0.0000 0.0538 1.4516,
radius = 0.0549,
}

physics box
{
offset = 0.0000 0.1828 0.0108,
extents = 0.9032 0.0538 0.6774,
rotate = 0.0000 0.0000 0.0000,
}

wheel FrontLeft
{
front = true,
offset = 0.3925 -0.1613 0.1935,
radius = 0.15f,
width = 0.2f,
}

wheel FrontRight
{
front = true,
offset = -0.3925 -0.1613 0.1935,
radius = 0.15f,
width = 0.2f,
}

wheel RearLeft
{
front = false,
offset = 0.3925 -0.1613 -0.1559,
radius = 0.15f,
width = 0.2f,
}

wheel RearRight
{
front = false,
offset = -0.3925 -0.1613 -0.1559,
radius = 0.15f,
width = 0.2f,
}

area TireFrontLeft
{
xywh = 0.6505 0.1882 0.4409 0.4731,
}

area TireFrontRight
{
xywh = -0.6505 0.1882 0.4409 0.4731,
}

area TireRearLeft
{
xywh = 0.6505 -0.1667 0.4409 0.4731,
}

area TireRearRight
{
xywh = -0.6505 -0.1667 0.4409 0.4731,
}

area TruckBed
{
xywh = 0.2634 0.9462 0.6344 0.3656,
}

template = Trunk/part/TruckBedOpen,

part TruckBedOpen
{
itemType = Base.FRSideContainer,
}

template = 500FuelTruckTank,

area FuelStorage
{
xywh = 0.0000 -0.0376 1.9462 1.9785,
}

part 500FuelTruckTank
{
itemType = Base.500Tank,
}

template = Door/part/DoorRear,
template = Tire/part/TireFrontLeft,
template = Tire/part/TireFrontRight,
template = Tire/part/TireRearLeft,
template = Tire/part/TireRearRight,

part TireFrontLeft
{
table install
{
requireInstalled = SuspensionFrontLeft,
}
}

part TireFrontRight
{
table install
{
requireInstalled = SuspensionFrontRight,
}
}

part TireRearLeft
{
table install
{
requireInstalled = SuspensionRearLeft,
}
}

part TireRearRight
{
table install
{
requireInstalled = SuspensionRearRight,
}
}

part Tire*
{
model InflatedTirePlusWheel
{
file = Vehicles_WheelFRS1,
}
}

template = Suspension/part/SuspensionFrontLeft,
template = Suspension/part/SuspensionFrontRight,
template = Suspension/part/SuspensionRearLeft,
template = Suspension/part/SuspensionRearRight,

attachment trailer
{
offset = 0.0000 -0.0806 1.5860,
rotate = 0.0000 0.0000 0.0000,
canAttach = trailer,
updateconstraint = false,
}
}
}

You might also like