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sa HiGe,
g a
. Republic of the Philippines
5 OFFICE OF THE PRESIDENT
J’ COMMISSION ON HIGHER EDUCATION
ea”
CHED MEMORANDUM ORDER
No, _20
Series of 2017
SUBJECT: POLICIES, STANDARDS AND GUIDELINES FOR THE
BACHELOR OF MULTIMEDIA ARTS (BMMA) PROGRAM
In accordance with the pertinent provisions of Republic Act (RA) No. 7722,
otherwise known as the “Higher Education Act of 1994,” in pursuance of an
outcomes-based quality assurance system as advocated under CMO No. 46
series of 2012, and by virtue of Commission en banc Resolution No. 231-2017
dated March 28, 2017 the following policies, standards and guidelines (PSGs)
are hereby adopted and promulgated by the Commission,
ARTICLE |
INTRODUCTION
Section 1 Rationale
Based on the Guidelines for the Implementation of CMO No. 46 series
of 2012, this PSG implements the "shift to learning competency-based
standards/outcomes-based education.” It specifies the ‘core
competencies’ expected of Bachelor of Multimedia Arts (BMMA)
program graduates “regardless of the type of HEI they graduate from.”
However, in “recognition of the spirit of outcomes-based education
and ... of the typology of HEIs,” this PSG also provides “ample space
for HEls to innovate in the curriculum in line with the assessment of
how best to achieve learning outcomes in their particular contexts and
their respective missions ....”
ARTICLE I
AUTHORITY TO OPERATE
Section 2 Government Recognition
Al private higher education institutions (PHEIs) intending to offer
Bachelor of Multimedia Arts (BMMA) must first secure proper
authority from the Commission in accordance with this PSG. All
PHEls with an existing Bachelor of Multimedia Arts (BMMA) program
are required to shift to an outcomes-based approach based on this
PSG. State universities and colleges (SUCs), and local colleges and
universities (LCUs) should likewise strictly adhere to the provisions
in these policies and standards
Higher Education Development Center Building, CP Garcia Ave., UP Campus, Diliman, Quezon City, Philippines
Web Site: www.ched.gov.ph Tel. Nos. 441-1177, 385-4391, 441-1169, 441-1149, 441-1170, 441-1216, 392-5296, 441-1220
‘441-1228, 988-0002, 441-0750, 441-1254, 441-1235, 441-1255, 411-8910, 441-1171, 352-1871ARTICLE II
GENERAL PROVISIONS
Per Section 13 of RA 7722, the higher education institution shall exercise academic
freedom in its curricular offerings but must comply with the minimum requirements for
specific academic programs, the general education distribution requirements and the
spetific professional courses,
Section 3 The Articles that follow give minimum standards and other requirements
2nd prescriptions. The minimum standards are expressed as a minimum
Set of desired program outcomes which are given in Article IV Section 6
CHED designed a curriculum to attain such outcomes. This curriculum
is shown in Article V Section 9 as a sample curriculum. The number of
Units of this curriculum is here prescribed as the ‘minimum unit
Fequirement’ under Section 13 of RA 7722. In designing the curriculum,
CHED employed a curriculum map which is shown in Article V Section
10 as a sample curriculum map.
Using a leamer-centered/outcomes-based approach, CHED also
determined appropriate curriculum delivery methods shown in Article V
Section 11. The sample course syllabi given in Article V Section 12
show some of these methods.
Based on the curriculum and the means of its delivery, CHED
determined the physical resource requirements for the library,
laboratories and other facilities and the human resource requirements in
terms of administration and faculty. See Article VI
The HEls ere allowed to design curricula suited to their own contexts
and missions provided that they can demonstrate that the same leads to
the attainment of the required minimum set of outcomes, albeit by a
different route. In the same vein, they have latitude in terms of
curriculum delivery and in terms of specification and deployment of
human and physical resources as long as they can show that the
attainment of the program outcomes and satisfaction of program
educational objectives can be assured by the altemative means they
propose.
The HEIs can use the CHED Implementation Handbook for
Qutcomes-Based Education (OBE) and the Institutional
Sustainability Assessment (ISA) as a guide in making their
‘submissions for Sections 17, 18 and 19 of Article VII
ARTICLE IV
PROGRAM SPECIFICATIONS
Section § Program Description
5.1 Degree Name
The degree program described herein shall be called Bachelor of
‘Muttimedia Arts (BMMA) program.
Page 2 of 32
@5.2 Nature of the Field of Study
Grounded on design, technology and the visual arts, Multimedia Arts is
a field of interdisciplinary study geared towards creative and effective
storytelling and expression through the convergence of digital media
technologies, forms and practices.
‘The Bachelor of Multimedia Arts aligns itself to the rapid convergence of
media technologies and practices by developing conceptual, technical,
aesthetic and professional competencies for effective, critical and
innovative storytelling across a range or combination of media forms for
various purposes. It recognizes that digital media collapse different
modes of expression and communication networks that allows for an
terface of the local and global, the national and transnational. Thus,
the program aims to create competent digital artists and communicators
capable of disseminating a national idiom whereby Philippine cultural
contexts, identities and formations are articulated in global and
transnational discourse,
To meet this objective, the program must necessarily be: multimedia in
orientation, i.e, focusing on the specific ways that digital media may be
hamessed for storytelling and expression in combination with or in
relation to other media forms; interdisciplinal, i.e. harnessing
perspectives in the humanities, the social sciences and, when
applicable, behavioral sciences and business in order to optimize the
nuances of multimedia communication in particular contexts as @
precondition for its effective application; and grounded in theory and
practice, i.e. recognizing that the effective practice of multimedia arts is
greatly based on insights gleaned from both scholarship and application
in the creative industries.
These qualities make the Bachelor of Multimedia Arts a uniquely
relevant discipline in Philippine tertiary education.
5.3 Program Goals
‘The Bachelor of Multimedia Arts program is designed to respond to the
requirement in the discipline for graduates to be familiar with a wide
range of media forms; and to provide the theoretical foundations and
practical experience to develop skills in creative storytelling and
expression for various purposes and contexts.
The goal of the program is to develop within students the knowledge
and skills that will enable them to communicate effectively, critically and
creatively across @ range of new media technologies and forms, and to
develop multimedia projects with these qualities, for various purposes.
To develop his or her knowledge and skills, students of the Multimedia
Arts program will undergo a curriculum of courses marked by the
following core competencies:
a. Conceptual, ie. the ability to demonstrate knowledge and
understanding of multimedia theories, genres and various
approaches in applications of multimedia.
Page 3 of 32b. Technical, i.e. the ability to demonstrate technical proficiency in the
use of appropriate hardware and software required in the production
of multimedia projects.
©. Aesthetic, i. the ability to exhibit creativity and innovative thinking
in the design and production of muttimedia projects
d. Professional, ie. the ability to engage professionally and ethically in
multimedia practice in the creative industries and other community
contexts.
5.4 Specific Professionsicareers/occupations for graduates
Graduates of this program may find employment as creative
directors; art directors; video and audio production professionals;
digital artists; animators, multimedia designers for various
applications such as web, interactive, mobile, motion- and time-
based media, video games; and multimedia educators in the
creative industries, freelance practice, entrepreneurial initiatives,
and other allied or related professions.
5.5 Allied Programs
The focused aim of the Bachelor of Multimedia Arts program is to
galvanize the creative and innovative thinking involved in the design
and production of projects across multiple media forms. The
foundational disciplines of the program are design, the visual arts,
computer technology, and creative expression or communication.
Therefore, for purposes of determining the qualifications of faculty
members, program administrators, and students cross-reenrolling
from other academic departments and fields, the following are
considered allied programs
a. Arts and Design (Fine Arts, Architecture, Industrial Design)
b. Media and Communication (Film, Media Studies,
Communication Arts, Journalism, Advertising and Integrated
Marketing Communications, Entertainment Management)
©. Information Technology (Information Design, Information
Technology, Digital Animation)
d. Performing Arts (Music, Theater Arts)
fe. Sound and Communications Engineering
f. Literature and Creative Writing
g. Behavioral and Social Sciences (Psychology, Behavioral
Economics)
Section6 Program Outcomes
The minimum standards for the Bachelor of Multimedia Arts program
are expressed in the following minimum set of learning outcomes:
6.1 Common to all programs in all types of schools
a. The ability to articulate and discuss the latest developments in the
specific field of practice. (POF level 6 descriptor)
Page 4 of 32b. The ability to effectively communicate orally and in writing using
both English and Filipino
¢. The ability to work effectively and independently in multi-disciplinary
and mutt-cultural teams. (POF level 6 descriptor)
d. The ability to act in recognition of professional, social, and ethical
responsibility
fe. The ability to preserve and promote "Filipino historical and cultural
heritage” (based on RA 7722)
6.2 Common to the discipline
Graduates of the Humanities programs are able to
a. Recognize the need for and demonstrate the ability for lifelong
learning
b. Identify mutti-perspectives and interrelations among texts and
contexts
c. Apply analytical and interpretive skills in the study of texts
d. Discuss andior create artistic forms
. Demonstrate research skills specific to the sub-disciplines in the
humani
Use appropriate theories and methodologies critically and creatively
9. Appraise the role of humanistic education in the formation of the
human being and society
6.3 Specific to Multimedia Arts
Graduates of the Bachelor of Multimedia Arts are able to
a. Design multimedia projects creatively, based on a knowledge of
multimedia and communication theories, aesthetic principles and
‘approaches,
b. Critically evaluate and articulate the societal, aesthetic,
‘communicative and ethical value of a multimedia project based on
global trends and issues in multimedia technologies, design and
practice,
c, Demonstrate proficiency in the visual arts required in the production
of multimedia projects.
d. Demonstrate technical proficiency in the use of the appropriate
technologies required in the production of multimedia projects.
. Demonstrate professionalism and ethical behavior in the practice of
multimedia in the creative industries and other community contexts.
{Collaborate effectively in multidisciplinary and mutticultural teams.
6.4 Common to a horizontal type as defined in CMO No. 46 series
of 2012,
a. Graduates of professional institutions demonstrate a service
orientation in one’s profession
b. Graduates of colleges participate in various types of employment,
development activities, and public discourses, particutarly in
response to the needs of the communities one serves
c. Graduates of universities participate in the generation of new
knowledge or in research and development projects,
Page Sof 32Section 7
Graduates of State Universities and Colleges must, in addition, have
the competencies to support “national, regional and local development
plans.” (RA 7722)
A PHEl, at its option, may adopt mission-related program outcomes
that are not included in the minimum set.
Sample Performance Indicators
[
Program Outcomes
Performance Indicators
Design multimedia projects
creatively, based on a
knowledge of multimedia
and ‘communication
theories, aesthetic
principles and approaches
Design and produce printed communication
materials [collaterals that a) demonstrate
knowledge of the potentials and particularities of
the medium; b) exercise professional
project management, and ¢) meet the goals of
specific audiences and project applications.
Design and produce videos/film that a)
demonstrate knowledge of the potentials and
particularities of the medium; b) exercise
professional project management, and c) meet
the goals of specific audiences and project
applications.
Design and produce animated videosifilms that
a) demonstrate knowledge of the potentials and
particularities of the medium; b) exercise
professional project management, and c) meet
the goals of specific audiences and project
applications.
Design and publish muttimedia applications on
the web
Design and produce 3D models and simulations
for various applications
Critically evaluate and
articulate the — societal,
aesthetic, communicative
and ethical value of a
multimedia project based
‘on global trends and issues
in multimedia technologies,
design and practice,
Discuss the importance and influences of
multimedia products and applications to the
current times.
Describe the practices and procedures in the
development of multimedia products and
applications.
Evaluate and articulate design solutions within
acceptable societal, aesthetic, communicative
and ethical norms.
. Demonstrate proficiency in
the visual arts required in
the production of
multimedia projects.
Demonstrate proficiency in drawing and
composition.
Apply drawing skills and techniques in various
multimedia applications —
Demonstrate technical
proficiency in the use of
appropriate technologies
required in the production
of multimedia projects,
Identify current technologies, concepts and
terminologies for multimedia applications
Demonstrate proficiency in desktop publishing
applications/platforms
Demonstrate proficiency in digital video
production and post-production
applications/platforms
Demonstrate proficiency in digital animation
applications/platforms
Page 6 of 325, Demonstrate + Identify current local and global issues and
professionalism and ethical | trends affecting the creative industries
behavior in the practice of | Describe major ethical and moral frameworks in
multimedia production in dustry practice
the creative industries and | « Demonstrate professional and social ethics in
in community contexts. _the production of multimedia projects.
6. Collaborate effectively in|* Demonstrate efficiency and effectiveness in
multidisciplinary ‘and| managing the processes and workflows of
multicultural teams. ‘multimedia production
Demonstrate the qualities of a team player
Operate effectively in a multi-disciplinary and
multi-cultural settings.
ARTICLE V
CURRICULUM
Section 8 Curriculum Description
‘The Bachelor of Multimedia Arts program is comprised of core courses and electives
along its four program goals.
Institutions may opt to emphasize one goal over another depending on its focus, e.g.
a program focusing on digital art may emphasize the aesthetic goal, while a program
focusing on multimedia studies may emphasize the conceptual goal. Institutions may
likewise enhance the curriculum by adding further courses and electives aligned to
their educational vision and directions.
In either case, core courses and electives marked by the program's four goals are
required in order for its students to merit the Bachelor of Multimedia Arts degree.
Section 9 Sample Curriculum
9.1. Components:
General Education, Core Courses, Major Courses, etc.
Clessification ue, | Credit Units) Total
1. General Education Courses, 36 Units
Understanding the Self 1 3
Readings in Philippine History 1 3
The Contemporary World 1 3
Mathematics in the Modem World 1 3
Purposive Communication 1 3
‘Art Appreciation 1 3
Science, Technology and Society 1 3
Ethics 1 3
The Life and Works of Rizal 1 3
Page 7 of 32(cont)
Classification
No. of
Courses
Credit Units
Total
GE Elective 1
GE Elective 2
GE Elective 3
|i, Core Courses
22 Units
Drawing 1
Drawina 2
Elements and Princioles of Desian
Color Theory
History of Graphic Desian
Introduction to Multimedia Arts
Writine for New Media
Research Methods
Iil, Major Courses
39 Units
Digital Photography
Multimedia Publishing
Interactive Media Desian
2D Animation
3D Modeling
‘Typoaraphy and Layout
‘3D Animation
Post-Production Techniques
Diaital Sound Production
Multimedia Seminars
Business Ventures in Multimedia
Fundamentals in Film and Video Production
Portfolio Preparation and Exhibit Desian
IV. Electives
9 Units
V. Free Electives:
6 Units
VL Thesis / Capstone Project
6 Units
Vil. On-the-Job Training
3 Units
Vill, Physical Education (PE)
8 Units
1X. National Service Training Program
(NSTP)
6 Units
GRAND TOTAL
135 Units
Page 8 of 32
oO‘Summary of Uni
General Education (GE) Courses
Core Courses
Major Courses
Electives:
Free Electives
Thesis! Capstone Project
On-the-Job Training
NSTP
Physical Education
Total
135 Units
Electives may be based on the specific program foci or specializations within
Multimedia Arts that the HE! chooses to offer, and may be taken from allied
programs.
a, Sample Electives for @ Program
Focus on Animation
UNITS Course
Course Title Pre-Requisites | Gy.ccincation
‘Advanced 3D Animation 2{1[3 Electives
Digital Storyboarding 2/4 Electives
Acting for Animation 1/2 Electives
b. Sample Electives for @ Program Focus on Film/Video Production
UNITS 7 Course
Course Title Pre-Requisites | gy retin
Writing for Film and Television 3 3 Electives
Acting and Directing for Film af 2 Electives
Documentary Film i1[2|3 Electives
¢. Sample Electives for a Program Focus on Graphic Design
UNITS | Course
Course Title Pre-Requisites | Gy.ccinoation
Motion Graphics 2 | 1 | 3 [2DAnimation | Electives
Brand Communications and Sul wae Electives
Design’
‘Advanced Web Design af[2]3 Electives
Page 9 of 32Other Suggested Electives:
UNITS Course
Course Title Tec" | Lab] Great | Pre-Requisites | Classification
‘Game Design: Art Production zZlala i Electives
(Non-Programming)
Game Design: Writing (Non- 3 = Electives
Programming)
Game Concepts 3 3 Electives
‘Game Design: Level Design 5
(Non-Programming) 3 Electives
Web Programming 2/1|3 Electives
‘Advertsing Principles and A Electives
Practices
Copywriting 3 3 Electives
| Multimedia Journalism 2[7|[3 Electives
[Anand Design Management | 3 3 Electives:
‘Writing for Film and Television 3 3 Electives:
| Multimedia Education S 3 Electives
Music and Sound Recording 4 [2] 4 Electives
tlustration and Cartooning 1 [23 Electives
New Media Culture 3 3 Electives
‘Advanced 30 Sculpting 7[2|3 Electives
‘Advanced Digital Video Production| 1 | 2 | 3 Electives
Materials and Techniques 1 [2/3 Electives
Creative Thinking and innovation | 1 | 2 | 3 Electives
Cinematography 7[2/3 Electives
Production Design 1f2/3 Electives
Documentary Film + [2] 3 Electives
‘Advanced Web Design 1[2]/ 3 Electives
Brand Communications and 214 [3 Electives
Design
"Recommended distribution of Lecture and Laborator
l
Fy Units
Page 10 of 329.2, Program of Study
Fist Year
1" Semester
Course Title ONITS | prerequisties | ciassttcation
Lect | Lab" | Greait
Understanding the Self 3 3 GE
Mathematics in the Modern World | 3 3 GE
Science, Technology and Society | 3 3 GE
Introduction to Multimedia Arts | 3 3 Core
Drawing 1 1/1 [2 Core
History of Graphic Design 3 3 Core
Physical Education 1 2
NSTP 1 [3
Total 2
20 Semester
Course Title | _U NIT __| pie ratsienen:| Gleeetieaton
Lect | Lab*| Creait
Contemporary World 3 3 GE
‘Art Appreciation 3 3 GE
Purposive Communication 3 3 GE
Readings in Philippine History | 3 3 GE
Drawing 2 1 | 1 | 2 [drawing [Core
Elements and Principles of Design| 2 | 1 | 3 |Drawingi | Core
Physical Education 2 2
NSTP 2 3
Total 22
Page 11 of 32Second Year
1 Semester
UNITS Course
Course Title Pre-Requisites | Classification
Lect [Lab* | Creait
Ethics 3 GE
The Life and Works of Rizal 3 GE
GE Elective 1 3 GE
Color Theory Elements and | Core
21 3 Principles of
Design
Writing for New Media . 3 | Purposive Core
‘Communication
Elements and
Digital Photography 2 | 1 | 3. | Principles of — | Major Course
Design
Physical Education 3 3
Total 20
24 Semester
a UNITS Tou Course
course re-Requisites | Classi
Lect | Lab* | Creait esencaton
GE Elective 2 3 3 GE
GE Elective 3 3 3 GE
Typography and Layout Elements and | Major Course
2 1 3 Principles of
Design, Color
Theory
2D Animation 2 1 3 Drawing 2 Major Course
Fundamentals in Film and Video Writing for New | Major Course
Fanaa 2 4 | 3° |Media, Digital
| Photography
Physical Education 4 2
[a7
Total |
Page 12 of 32Third Year
4 Semester
UNITS Course
Course Title Pre-Requisites | Classification
Lect | Lab*| Credit
Typography
Multimedia Publishing 2|1]3 — Major Course
Photography
3D Modeling 2 | 1 | 3 |Drawing2 | Major courses
Fundamentals | Major Course
Digital Sound Production 2} 1 | 3. jin Film and
Video
Production
Elective 1 3 Elective
Free Elective 1 3 Free Elective
Total 16
2 Semester
ae UNITS | eau Course
course Title ro-Requisites feat
loon a Classification
Multimedia ,
Interactive Media Design 2} 1 | 3 [pues | Major Course
30 Animation 2 | 1 | 3 [30Modeling — [Major Course
Digital Sound | Major Course
Post-Production Techniques 2} 1 | 3 | Production
3 3° Year Core
Research Methods a lee
Elective 2 3 Elective
Total 18
Summer
UNITS To eau Course
re-Requisites
Eales a a Classification
On the Job Training (OJT can be
offered on 4th Year 2 Semester) 3 | 3 | Senior Standing | ost
Page 13 of 32Fourth Year
1" Semester
UNITS Course
Course Title — Pre-Requisites | Classification
Lect | Lab* | Creait
3 Year Major Course
Business Ventures in Multimedia| 5 a |saae
ee Senior Major Course
Multimedia Seminars i | 2 103) letra
Research
‘Thesis/ Capstone Project 1 3 | = ee
Stending
Elective 3 3 Elective
Total 12
2 Semester
UNITS Course
Course Tit i i
urse Title Toc] ta] crear] Pre-Reauisites | Classiiation
Portfolio Preparation and Exhibit. | 1 | 2 For Graduating
Design 3 _| students Only | Maier Course
Thesis!
Thesis/ Capstone Project 2 3| 3° | Capstone
Project 1
Free Elective 2 3 Free Elective
Total 9
7 Recommended distribution of Lecture and Laboratory Units
‘Summary:
Year 1 First Semester 22 Units
Second Semester 22 Units
Year2 First Semester 20 Units
Second Semester 17 Units
Year 3 First Semester 15 Units
Second Semester 15 Units
Summer On-the-Job Training 3 Units
Year 4 First Semester 12 Units
Second Semester _9 Units
TOTAL: 135 U
Page 14 of 32
et,
(S%s,
gsSection 10 Sample Curriculum Map (Please see Annex A)
Curriculum map is “a matrix relating all the courses listed in the
program curriculum with one or more of the declared program
outcomes.”
The HEIs/LUCs/SUCs shall create a complete curriculum map of their
BMMA Curriculum. Refer to Annex A for a sample curriculum map that
relates all the courses in the sample curriculum with the minimum set
of program outcomes.
Section 11 Sample Means of Curriculum Delivery
Courses
‘Sample Means of Curriculum Delivery
(Any or a Combination of Methods)
Core Courses
Drawing 1
Freehand drawing. Critique. Drafting. Assigned Reading
Independent Projects. Individual Consultation. Individual
Presentation, Lecture demonstration. Problem-solving,
Visually guided learning. Writing reflections on learning.
Drawing 2
Freehand drawing. Color rendering. Critique. Drafting
Assigned Reading. Independent Projects. Individual
Consultation. Individual Presentation. Lecture demonstration,
Problem-solving. Visually guided learning. Writing reflections
on learning
Elements and Principles of
Design
Freehand drawing. Color rendering. Critique. Drafting.
Assigned Reading. Independent Projects. _ Individual
Consultation. individual Presentation, Lecture demonstration.
Problem-solving. Visually guided learning. Writing reflections
on learning,
Color Theory
Freehand drawing. Color rendering. Critique. Drafting,
Assigned Reading. Independent Projects. _ Individual
Consultation. Individual Presentation. Lecture demonstration
Problem-solving, Visually guided learning. Writing reflections
on learning
History of Graphic Design
Lecture. Assigned reading. Case study. Critique. Debate
discussion. Film/video viewing/screening. Group discussion
Guided research. Library research. Seminar. Student class
presentations.
Introduction to Multimedia
Arts
Lecture. Assigned reading. Case study. Critique. Debate
discussion. Film/video viewing/screening. Group discussion.
Guided research. Library research. Seminar. Student class
presentations.
Page 15 of 32
ee,
iCourses.
(Con't.)
‘Sample Means of Curriculum Delivery
(Any or a Combination of Methods)
Writing for New Media
Assigned reading. Case study. Critique. Film/video
viewing/screening, Group discussion. Guided research.
Independent projects. Individual consultation. Individual
presentation. Panel forum. Student class presentations.
Writing exercise. Writing reflections on learning.
Research Methods
Assigned reading. Case study. Concept mapping. Guided
research. Individual consultation. Lecture. Library research.
Oral research presentation. Panel forum. Problem solving.
Research Paper/Journal. Research Poster. Research Topic
Proposal. Restructuring inquiry. Seminar. Students producing
mind maps in class.
| Major Courses
Digital Photography
Concept mapping. Critique. Computer-assisted learning.
Design. Independent Projects. Individual consultation.
Individual presentation. Field Study. Lecture demonstration.
Exhibit mounting. Panel forum. Technology integration
Workshop. Weekly self-review.
Multimedia Publishing
Color rendering. Computer-aided drawing and_ design.
Computer-assisted learning. Design. Case study. Freehand
drawing. Independent projects. Individual _ consultation.
Individual presentation. Laboratory work. Lecture
demonstration. Panel forum. Problem-solving. Small group
projects. Technology integration. Video Lecture. Weekly self-
review
Interactive Media Design
Color rendering. Computer-aided drawing and_ design.
Computer-assisted learning. Design. Case study. Freehand
drawing. Independent projects. Individual consultation.
Individual presentation. Laboratory work. Lecture
demonstration. Panel forum. Problem-solving. Small group
projects. Technology integration. Video Lecture. Weekly self-
review.
2D Animation
Freehand drawing. Critique. Drafting. Assigned Reading.
Independent Projects. Individual Consultation. Individual
Presentation. Lecture demonstration. Problem-solving.
Technology integration. Visually guided teaming. Writing
reflections on learning,
3D Modeling
Color rendering. Computer-aided drawing and design.
Computer-assisted learning. Design. Case study. Freehand
drawing. Independent projects. Individual consultation.
Individual presentation. Laboratory work. Lecture
demonstration. Panel forum. Problem-solving. Small group
projects. Technology integration. Video Lecture. Weekly self-
review.
Page 16 of 32