Weapon Data Table 1/3
NATURAL WEAPONS                                                        SKILL                WT        STR WQ              A/D      Pr   Se    B/E/P      Make        Price
                                    Hand/Paw/Forearm I                Unarmed                —           6        —        0/3     —    05    0/—/—     n/a    n/a      n/a
                                   Hand/Paw/Forearm II                Unarmed                —          12        —        0/3     —    05    1/—/—     n/a    n/a      n/a
                                   Hand/Paw/Forearm III               Unarmed                —          18        —        0/3     —    05    2/—/—     n/a    n/a      n/a
                                    Foot/Leg/Knee/Tail I              Unarmed                —           6        —        1/1     —    05    1/—/—     n/a    n/a      n/a
                                    Foot/Leg/Knee/Tail II             Unarmed                —          12        —        1/1     —    05    2/—/—     n/a    n/a      n/a
                                   Foot/Leg/Knee/Tail III             Unarmed                —          18        —        1/1     —    05    3/—/—     n/a    n/a      n/a
                                       Head/Gore/Bite I               Unarmed                —           6        —        0/0     —    n/a   1/—/—     n/a    n/a      n/a
                                       Head/Gore/Bite II              Unarmed                —          12        —        0/0     —    n/a   2/—/—     n/a    n/a      n/a
                                      Head/Gore/Bite III              Unarmed                —          18        —        0/0     —    n/a   3/—/—     n/a    n/a      n/a
 CLAW(S):     Natural: Tear Aspect, Impact 1 higher than Blunt. (No wrong hand penalties). Artificial: Tear Aspect 1 higher than Blunt. (Rare: Make: 2d/8 Price 12d).
 HORN(S):     Add Point Aspect to Head — Impact 2 points higher than indicated Blunt Impact.
 PLATE:       Steel: (Eg. Gauntlet/Greaves) Increase Indicated Blunt Impact by 2. Other: (Eg. Kurbul) Increase indicated Blunt Impact by 1.
 BITES:       Animal Tear Aspect to Head/Bite — Impact 2 higher than Blunt Impact shown. Human: Tear aspect to Head/Bite — Impact = half Blunt Im[pact shown.
SHIELDS                                                                SKILL                WT        STR WQ              A/D      Pr   Se    B/E/P      Make        Price
                                                 Buckler II             Shield                2          4       12       1/B      —    —     1/—/—     4d     16    24d
                                                Buckler III             Shield                3          9       13       1/B      —    —     1/—/—     6d     16    30d
                                           Roundshield V                Shield               5           6       12       1/R      —    —     2/—/—     8d     30    42d
                                           Roundshield VI               Shield               6          10       13       1/R      —    —     2/—/—     10d    30    46d
                                          Roundshield VII               Shield               7          14       14       1/R      —    —     2/—/—     12d    30    50d
                                         Knight’s Shield V              Shield               5           6       13       1/H      —    —     2/—/—     8d     42    60d
                                        Knight’s Shield VI              Shield               6          10       14       1/H      —    —     2/—/—     10d    42    72d
                                        Knight’s Shield VII             Shield               7          14       15       1/H      —    —     2/—/—     12d    42    84d
                                            Kite Shield VII             Shield               7           7       13       1/K      —    —     2/—/—     9d     54    66d
                                           Kite Shield VIII             Shield               8          12       14       1/K      —    —     2/—/—     11d    54    72d
                                            Kite Shield IX              Shield               9          16       15       1/K      —    —     2/—/—     13d    54    78d
                                         Tower Shield VIII              Shield               8           8       13       1/T      —    —     2/—/—     9d     76     96d
                                          Tower Shield IX               Shield               9          12       14       1/T      —    —     2/—/—     11d    76    102d
                                          Tower Shield X                Shield               10         16       15       1/T      —    —     2/—/—     13d    76    108d
 BOSS GORE:                    A Boss gore may be added to any shield. The sole effect is to provide Point aspect with Impact 3.
KNIVES & SHORTSWORDS                                                   SKILL                WT        STR WQ              A/D      Pr   Se    B/E/P      Make        Price
                                              Dagger I                Knives                 1          —        11        1/1     —    05    1/2/4     2d     20       24d
                                             Knife (m) I              Knives                 1          —        10        1/0     —    05    0/1/4      1d     4        6d
                                Kéltan (Main Gauche) II               Knives                 2          —        11        1/2     —    05    2/0/3     4d     28       36d
                              Tabûri (Throwing Knife) I               Knives                 1          —        12        1/0     —    05    0/—/3     2d     16       20d
                                         Longknife (r) I            Shortswords              1          —        11        2/2     —    05    1/3/5     3d     90       96d
                                          Mankar I (r) II           Shortswords              2           6       11        2/1     —    10    2/5/0     4d     72       80d
                                         Mankar II (r) III          Shortswords              3          12       11        2/1     —    10    3/6/0     5d     76       84d
                                          Shortsword II             Shortswords              2           6       11        2/1     —    10    2/4/4     4d     82       90d
                                         Shortsword III             Shortswords              3          12       11        2/1     —    10    3/5/4     5d     86       96d
                                                 Falchion III       Shortswords              3           7       11        3/1     —    10    3/5/0     6d 102       108d
                                                 Falchion IV        Shortswords              4          11       11        3/1     —    10    4/6/1     8d 104       120d
                                                 Falchion V         Shortswords              5          15       11        3/1     —    10    5/7/2     10d 106      124d
LONGSWORDS                                                             SKILL                WT        STR WQ              A/D      Pr   Se    B/E/P      Make        Price
                                           Broadsword III           Longswords                3          9       12        3/2     —    15    3/5/3     6d     138   144d
                                           Broadsword IV            Longswords                4         13       12        3/2     —    15    4/6/4     8d     138   156d
                                           Broadsword V             Longswords                5         17       12        3/2     —    15    5/7/5     10d    138   168d
                                               Máng III (r)         Longswords               3          10       10        3/2     05   20    3/5/0      6d     90   108d
                                               Máng IV (r)          Longswords               4          14       10        3/2     05   20    4/6/0      8d     90   114d
                                               Máng V (r)           Longswords               5          18       10        3/2     05   20    5/7/0      10d    90   120d
                                                  Estoc III         Longswords               3           9       11        3/2     —    15    3/0/5     6d     138   144d
                                                  Estoc IV          Longswords               4          13       11        3/2     —    15    4/0/6     8d     138   160d
                                                  Estoc V           Longswords               5          17       11        3/2     —    15    5/0/7     10d    138   172d
                                         Bastard Sword V            Longswords               5           8       12        4/2     10   20    4/6/4     10d    160   172d
                                        Bastard Sword VI            Longswords               6          12       12        4/2     10   20    5/7/5     12d    160   184d
                                        Bastard Sword VII           Longswords               7          16       12        4/2     10   20    6/8/6     14d    160   196d
                                          Battlesword VIII          Longswords               8          10       13        5/2     20   30     5/8/4    12d    200   208d
                                           Battlesword IX           Longswords               9          14       13        5/2     20   30     6/9/5    14d    200   220d
                                            Battlesword X           Longswords               10         18       13        5/2     20   30    7/10/6    16d    200   232d
                                           Battlesword XI           Longswords               11         22       13        5/2     20   30    8/11/7    18d    200   244d
                                          Battlesword XII           Longswords               12         26       13        5/2     20   30    9/12/8    18d    200   256d
H“rnMaster Version 2.1 gold                  Î 1986, 2003, 2010 Kel!stia Productions Ltd (Updated August 2010)                                         All Rights Reserved
                                       Weapon Data Table 2/3
CLUBBING WEAPONS                                      SKILL        WT      STR WQ        A/D         Pr   Se   B/E/P      Make       Price
                                     Stick I (c)       Clubs         1       3      8     2/1        —    05   1/—/—     n/a   n/a    n/a
                                    Stick II (c)       Clubs         2       6      8     2/1        —    05   2/—/—     n/a   n/a    n/a
                                    Stick III (c)      Clubs         3       9      8     2/1        —    05   3/—/—     n/a   n/a    n/a
                                    Club IV (c)        Clubs         4      12      9     3/1        —    10   4/—/—     n/a   n/a    n/a
                                     Club V (c)        Clubs         5      15      9     3/1        —    10   5/—/—     n/a   n/a    n/a
                                    Club VI (c)        Clubs         6      18      9     3/1        —    10   6/—/—     n/a   n/a    n/a
                                   Club VII (c)        Clubs         7      21      9     3/1        —    10   7/—/—     n/a   n/a    n/a
                              Club/Maul VIII (c)       Clubs         8      12      9     3/1        10   20    8/—/—    n/a   n/a    n/a
                               Club/Maul IX (c)        Clubs         9      15      9     3/1        10   20    9/—/—    n/a   n/a    n/a
                               Club/Maul X (c)         Clubs        10      18      9     3/1        10   20   10/—/—    n/a   n/a    n/a
                               Club/Maul XI (c)        Clubs        11      21      9     3/1        10   20   11/—/—    n/a   n/a    n/a
                              Club/Maul XII (c)        Clubs        12      24      9     3/1        10   20   12/—/—    n/a   n/a    n/a
                                       Mace III        Clubs         3       9     11     3/1        —    10   5/—/—     9d    66     84d
                                       Mace IV         Clubs         4      12     11     3/1        —    10   6/—/—     11d   66     96d
                                        Mace V         Clubs         5      15     11     3/1        —    10   7/—/—     13d   66    108d
                                 Morningstar V         Clubs         5      15     11     4/1        10   20    0/—/5    12d   24     48d
                                Morningstar VI         Clubs         6      18     11     4/1        10   20    0/—/6    14d   24     60d
                                Morningstar VII        Clubs         7      21     11     4/1        10   20    0/—/7    16d   24     72d
                               Morningstar VIII        Clubs         8      24     11     4/1        10   20    0/—/8    18d   24     84d
AXES                                                  SKILL        WT      STR WQ        A/D         Pr   Se   B/E/P      Make       Price
                                   Sickle I (m)        Axes         1        3     9      1/1        —    05   1/4/3     3d    6     10d
                                  Shôrkána II          Axes         2        4     10     1/1        —    10   3/5/—     6d    36    48d
                                  Shôrkána III         Axes         3        8     10     1/1        —    10   4/6/—     8d    36    54d
                                 Hatchet II (m)        Axes         2        4     9      1/1        —    10   3/4/—     3d    3      6d
                                Hatchet III (m)        Axes         3        8     9      1/1        —    10   4/5/—     5d    3      9d
                                   Handaxe III         Axes         3       10     11     2/1        —    10   4/6/4     8d    54    72d
                                   Handaxe IV          Axes         4       15     11     2/1        —    10   5/7/5     10d   54    84d
                                   Handaxe V           Axes         5       20     11     2/1        —    10   6/8/6     12d   54    96d
                                  Battleaxe V *      Battleaxes     5       12     12     4/2        15   25    5/8/5    14d   68     96d
                                 Battleaxe VI *      Battleaxes     6       16     12     4/2        15   25    6/9/6    16d   68    108d
                                Battleaxe VII *      Battleaxes     7       20     12     4/2        15   25   7/10/7    18d   68    120d
                                Warhammer IV         Battleaxes     4       12     11     3/1        05   15   5/—/4     8d    54     72d
                                Warhammer V          Battleaxes     5       15     11     3/1        05   15   6/—/5     10d   54     84d
                                Warhammer VI         Battleaxes     6       18     11     3/1        05   15   7/—/6     12d   54     96d
FLAILS                                                SKILL        WT      STR WQ        A/D         Pr   Se   B/E/P      Make       Price
                                   Nachakas I          Flails       1        5     10     3/3        —    05   2/—/—      2d    8    12d
                                Grainflail II (c)      Flails       2        3      9     4/1        —    10   4/—/—      4d    4    12d
                               Grainflail III (c)      Flails       3        6      9     4/1        —    10   5/—/—      6d    4    16d
                              Ball & Chain III*        Flails       3        6     12     4/2        —    15   5/—/3     10d   36    60d
                              Ball & Chain IV*         Flails       4       12     12     4/2        —    15   6/—/4     12d   36    72d
                              Ball & Chain V*          Flails       5       18     12     4/2        —    15   7/—/5     14d   36    84d
                              Ball & Chain VI*         Flails       6       24     12     4/2        —    15   8/—/6     16d   36    96d
                                   Warflail IV *       Flails       4        6     11     5/2        20   30    7/—/3    6d    44    48d
                                   Warflail V *        Flails       5       12     11     5/2        20   30    8/—/4    8d    44    60d
                                   Warflail VI *       Flails       6       18     11     5/2        20   30    9/—/5    10d   44    72d
                                  Warflail VII *       Flails       7       24     11     5/2        20   30   10/—/6    13d   44    84d
STAVES                                                SKILL        WT      STR WQ        A/D         Pr   Se   B/E/P      Make       Price
                                      Javelin III     Staves         3       6     10     3/1        —    15   2/—/6     7d    22    36d
                                      Javelin IV      Staves         4      12     10     3/1        —    15   3/—/7     9d    22    48d
                                       Javelin V      Staves         5      18     10     3/1        —    15   4/—/8     11d   22    60d
                                   Staff III (c) †    Staves         3       5     11     4/3        10   20   3/—/—     5d    14     12d
                                   Staff IV (c) †     Staves         4      10     11     4/3        10   20   4/—/—     7d    14     24d
                                   Staff V (c) †      Staves         5      15     11     4/3        10   20   5/—/—     9d    14     36d
                                   Staff VI (c) †     Staves         6      20     11     4/3        10   20   6/—/—     11d   14     48d
                                     Spear IV †       Staves         4      10     11     4/2        05   15    4/—/6    10d   14     52d
                                      Spear V †       Staves         5      15     11     4/2        05   15    5/—/7    11d   14     60d
                                     Spear VI †       Staves         6      20     11     4/2        05   15    6/—/8    12d   14     66d
                                   Trident VI †       Staves         6      12     12     4/2        10   20    4/—/5    12d   52     72d
                                   Trident VII †      Staves         7      18     12     4/2        10   20    5/—/6    14d   52     84d
                                    Lance VI †        Staves         6       6     11     5/1        15   25    3/—/8    15d   90    108d
                                   Lance VIII †       Staves         8      12     11     5/1        15   25    4/—/9    18d   90    120d
                                     Lance X †        Staves        10      18     11     5/1        15   25   5/—/10    21d   90    132d
H“rnMaster Version 2.1 gold      Î 1986, 2003, 2010 Kel!stia Productions Ltd (Updated August 2010)                      All Rights Reserved
                                             Weapon Data Table 3/3
POLEARMS                                                   SKILL           WT      STR WQ          A/D     Pr   Se    B/E/P        Make        Price
                                            Glaive VII    Polearms          7        8        11   5/2     20   35    5/6/6       16d    42    48d
                                            Glaive VIII   Polearms          8       13        11   5/2     20   35    6/7/7       18d    42    60d
                                             Glaive IX    Polearms          9       18        11   5/2     20   35    7/8/8       20d    42    72d
                                        Poleaxe VII *     Polearms          7        9        11   5/1     20   35    6/9/6       18d    44     84d
                                        Poleaxe VIII *    Polearms          8       15        11   5/1     20   35    7/10/7      21d    44     96d
                                         Poleaxe IX *     Polearms          9       21        11   5/1     20   35    8/11/8      24d    44    108d
                                    Falcastra VII (m)     Polearms          7        8         9   4/1     20   40    3/5/6       14d    30    36d
                                    Falcastra VIII (m)    Polearms          8       13         9   4/1     20   40    4/6/7       15d    30    42d
                                     Falcastra IX (m)     Polearms          9       18         9   4/1     20   40    5/7/8       16d    30    48d
                                           Pike X (Lr)    Polearms         10        8        11   5/1     25   50    5/—/7       14d    72     84d
                                          Pike XII (Lr)   Polearms         12       12        11   5/1     25   50    6/—/8       16d    72     96d
                                         Pike XIV (Lr)    Polearms         14       16        11   5/1     25   50    7/—/9       18d    72    108d
NETS & WHIPS                                               SKILL           WT      STR WQ          A/D     Pr   Se    B/E/P        Make        Price
                                                Net IV      Nets            4        6        9    4/0     05   10    2/—/—       8d     32    48d
                                           Whip II (h)      Whips           2        6        9    5/0     —    10    1/1/—       6d     6     12d
                                           Whip III (h)     Whips           3        9        9    5/0     —    10    2/2/—       8d     6     16d
                                      Isagara IV (Lhr)      Whips           4       12        10   5/0     —    10    3/3/—        10d    6    20d
                                       Isagara V (Lhr)      Whips           5       15        10   5/0     —    10    4/4/—        12d    6    24d
BOWS                                                       SKILL           WT      STR WQ          A/D     Pr   Se    B/E/P        Make        Price
                                     Shortbow 40 (f)        Bows           Var.      s        10   n/a   n/a    n/a   variable    6d     12    24d
                                     Shortbow 60 (f)        Bows           Var.      s        10   n/a   n/a    n/a   variable    6d     12    24d
                                     Shortbow 80 (f)        Bows           Var       s        10   n/a   n/a    n/a   variable    8d     12    48d
                                    Shortbow 100 (f)        Bows           Var       s        10   n/a   n/a    n/a   variable    10d    12    60d
                                     Longbow 40 (f)         Bows           Var.      s        11   n/a   n/a    n/a   variable    12d    18    36d
                                      Longbow 60(f)         Bows           Var.      s        11   n/a   n/a    n/a   variable    14d    18    48d
                                     Longbow 80 (f)         Bows           Var       s        11   n/a   n/a    n/a   variable    16d    18    60d
                                    Longbow 100 (f)         Bows           Var       s        11   n/a   n/a    n/a   variable    18d    18    72d
OTHER MISSILE WEAPONS                                      SKILL           WT      STR WQ          A/D     Pr   Se    B/E/P        Make        Price
                                         Blowgun (r)      Blowgun           1       —          8   n/a   n/a    n/a   —/—/0       n/a    n/a   n/a
                                             Sling (h)     Slings           T       —          9   n/a   —      35    variable     2d     3    6d
                                       Staff Sling (c)     Slings           1       —         10   n/a   20     40    variable     7d     4    12d
                                     Crossbow 20 (r)      Crossbow          5       s          9   n/a   10     n/a   variable    12d    36    60d
                                     Crossbow 40 (r)      Crossbow          6       s          9   n/a   15     n/a   variable    14d    36    72d
NOTES
WEAPON     Weapon name, and sometimes notes. Some weapons are not made with Weaponcraft skill. Weaponcraft rules are used, but the skills
           are:: (c) Carpentry; (f) Fletching (m) Metalcraft; (h) Hideworking;.
       (r) Limited to a particular region, race or culture and unavailable in most of Hârn.
       (*) Point Aspect is optional and, if included, reduces basic Weapon Quality by one (1).
       (L) Long-weapon. It can only attack at 2 hex range, never an adjacent target.
   SKILL The skill with which the weapon is used in combat (speciality for each specific type of weapon).
      WT Weight in pounds. Multiple weights are given for most weapons — additional weights can be easily extrapolated from those given.
           Weight determines Strength requirements, impact, construction cost and prices. Bows are classed by pull (lbs) and also have multiple
           versions.
         T Trace items, arrows, slingstones, etc. are presumed to weigh 0.1 pounds each.
     STR The minimum Strength required to use the weapon/weight. If additional weapons are extrapolated, STR is adjusted proportionately. In
           the basic game, a character who cannot meet the STR requirement cannot use the weapon. s Every bow/crossbow has a draw
           weight, or pull, rated in pounds. The maximum DW that a character can draw and fire effectively is determined by adding Strength
           and applicable Skill SI and multiplying by 5. Hence, a character with 12 Strength and ML44 (SI4) could pull an 80 pound bow.
     WQ Average Weapon Quality. This rating may be modified by the maker's skill.
     A/D Weapon attack/defence class (not really required if the Weapon Comparison Table is used).
    Pr/Se Hand Mode Penalties There is no penalty for using a weapon 2–handed, but some are penalized when used in the Primary (Pr) or
           Secondary (Se) hand. If the weapon is used in the primary hand only (right-hand for right–handed characters) any penalty under (Pr)
           is applied; if used only in the secondary hand, any penalty under (Se) is applied. Bows and Blowguns can only be used two–handed.
        † Weapon not penalized if held in the primary hand for a mounted charge.
    B/E/P Aspect Most weapons are rated for Blunt (B), Edge (E) and/or Point (P) Aspect. In combat, the wielder may choose from available
          aspects. A dash (–) indicates the weapon never has the aspect. A zero (0) rating means the weapon has the aspect, but has no "add"
          to strike impact.
   MAKE The basic cost of materials and time (hours) to make the weapon. (Costing information for weaponcrafters — see WEAPONCRAFT)
   PRICE Typical “off the shelf” retail prices for typical weapon.
H“rnMaster Version 2.1 gold            Î 1986, 2003, 2010 Kel!stia Productions Ltd (Updated August 2010)                         All Rights Reserved