Scythe Miniatures Painting Guide
Scythe Miniatures Painting Guide
Craig Moore
Introduction
I am really excited about the upcoming delivery of
Scythe. It looks to be another great game with the
amazing components that Stonemaier Games is known
for. When Jamey Stegmaier gave me the opportunity to
show what the miniatures look like painted, I was happy
to do it. Now that I’ve completed the painting, I wanted
to provide a Painting Journal to describe what I did and
why. This is not meant to be a step by step guide on
how to paint your miniatures, but more of a source of
inspiration for your own creations. I hope you will find it
useful, and I look forward to seeing what you can do
with your own set of miniatures and paints.
Before I go any further, let me state that I am not a professional painter. I am mostly self taught, while picking up a few
pointers from magazines and videos over the years. I simply did the best I could with what I had available to me, and I will try
to describe some of those choices and techniques here for you. I don’t use any magnification when I paint. Instead, I paint
by the motto, “if I can’t see it, it doesn’t exist”.
Tools
For paints, I used older Games Workshop Citadel supplies I had lying around. I used some spray cans for the basecoat, and
standard or foundation paints for most areas. The color names have changed, so I’ll refer to them descriptively. I also made
heavy use of washes, also called inks, to give the miniatures a shaded or blended look. These are essential, in my opinion.
Preparation
The first step was to prime all of the miniatures with a basecoat. I did about half of them in white and the other half in black,
but looking back now I wish I had done all in black except for Zehra & Kar of the Crimean faction, Olga & Changa of the
Rusviet faction, and the Polania Mech. I feel that a black basecoat is more forgiving if you miss a spot. I did not worry about
the bases at this point as I planned to paint over them with a color similar to their original plastic when I finished.
The Characters
The characters represent a person and their animal companion, making an interesting combination to paint together. The
main thing to remember about the characters is that these characters are in the middle of a warzone. They should look dirty,
so don’t be afraid to throw some mud on their clean clothes. One challenge of painting the animals is that they aren’t as
textured as their real life counterparts. This mean you have to spend a little extra time trying to make them look furry (or
feathery) using drybrushing and a few extra layers of wash.
The helmet is painted with a real dark metallic color, giving it a mostly
black look with a little shine to it. The beard is done in a leather color
with a heavy brown wash to give it some depth. I also applied a light
wash to his hands and face.
Zehra’s hair was done with a dark brown followed by several layers of
black wash until the brown was barely visible. Her face is well sculpted
with a well defined location for eyes. I decided to attempt both whites
and pupils. The result was a tiny bit of white and a decent set of pupils
that are looking mostly in the same direction. She doesn’t suffer from
too much of the “wideeyed” look that I struggle with. My technique for eyes is a little odd, but it works for me. Basically, I
take a tiny bit of paint on my smallest brush and try to tap it in the target area. If I
miss, I just paint over with the flesh color and try again. Then if I am doing additional
colors (such as black over white) I try again with the next color and again, cover it up
if I miss. Once the eyes are in the right place, I take more of the flesh color and,
coming up from the bottom, I slowly cover up the area under the eye until I have
removed some of the roundness from the shape. If there is room, I do the same
thing from the top.
Zehra’s gun was not too difficult. The barrel was not separated from the stock, so I
had to freehand paint a straight line down the length of it to make it look like two
separate pieces. I used the gunmetal color for this. The wood was simply medium
brown with a brown or black wash to add some wood grain shadows. I then finished
with a few rings of a steel color around the barrel to break it up. Note that the guns
for Bjorn, Olga, and Anna were done in almost the same fashion.
The rest of her equipment was an interesting challenge. The bow was sculpted for
durability, so the area between the shaft and the string is filled in. I tried to hide this
by using a black wash to create a shadow effect. It doesn’t draw the eye too much
as long as the bow itself is much darker than this area, though the light gray color
ended up looking a bit out of place. The quiver was done with a simple brown
followed by two shades of gold for the decorations. The arrows have brown shafts
with red feathers, with a lot of black wash to get between the arrows to show texture. The bow holder was rather interesting.
I found that a slightly raised pattern was sculpted into it. Since the art didn’t have any reference for this item, I tried to use
colors that tied her clothing in with the colors on her faction’s power dial. To that end, I used yellow and gold, with a lighter
gold in the center. Finding the actual pattern was a little tricky, since it wasn’t raised very much, but for that same reason, it
is not noticeable if I happened to miss the lines a little. This area was covered with an
orange/sepia wash to blend it together.
Zehra’s jewelry is the focal point of the miniature, by which I mean it is the first thing
my eyes are drawn to. For all of the gold areas, including her sleeves and belt buckle,
I used a darker gold for the base, and then painted a few “coins” on top with a lighter
shade of gold. I then followed this with a light orange/sepia wash to add shadows
without taking away too much shine. The dagger was a great opportunity for detail. I
used a solid burgundy on the hilt and handle to make it stand out from the dress. A
few fine strokes of gold gave it a nice accent to match the original art.
Kar was an interesting challenge. The model was sculpted with a fair amount of
texture for the feathers, but I wasn’t able to get that much to show up by using a
wash. After several layers without much depth showing up, I decided to try
drybrushing. I found a tan color that would work well with the brown foundation, and
brushed around the wing feathers, as well as a little on the body and tail. I am pretty
happy with the result, though it doesn’t do justice to the original artwork.
Bjorn & Mox
Mox, in contrast to Bjorn, was anything but simple. Jakub’s art shows a
dynamically colored, furry beast. The miniature was well sculpted, but it
doesn’t have the texture to match the fur. This left the challenge of
trying to blend in a few of Mox’s fur colors in a natural looking pattern. I
started by painting all of the fur a dark brown followed by a layers black wash and a layer of brown wash. I then found a
lighter brown and applied a lightly drybrushed layer all over the fur. I had to be careful because there is not a lot of texture to
pick up the drybrushing. Often with drybrushing, you can drag the brush in any direction and get the same effect as it
catches on a raised area. When the surface is flat, the lines will reflect the brush movement. Next, I wanted to capture the
contrasting white hair depicted in the artwork. Using an offwhite with a bit of tan in it, I
applied very faint layer of drybrushing across the top of the head and back. It didn’t take
much, since the color was so contrasting.
The horns and feet were done using the same color as the white hair. I added a highlight
to the front tops of the horns in a slightly lighter shade. I also used this color around the
mouth, but followed it with a brown wash to subdue it. Mox’s eyes were done with a few
layers of black wash followed by two tiny dots of offwhite. I finished the hooves with a
careful layer of brown wash starting where the ankle ends and the hoof starts. Across his
horns is draped a pendant of sorts. The string for this is
actually sculpted to run across and then behind the
horns. I used a few layers of gold and silver for the
pendant, though it ended up looking more gold than I
intended. I’d probably just use silver and a few layers of
wash to match the art better if I were to do it again.
Her coat has several patches of red, which I added without any additional
wash on top to make them more obvious. Her hat has a small red star buried
in the fur, which I tried to recreate. The result was much more obvious than in
the art. I added a few black dots for her coat buttons, and a thin line of
metallic silver to the edge of her coat to make it stand out. I also used that
same silver for a thin outline of her belt buckle.
After the basecoat, I moved on to washes. The cloak got a blue wash to darken the
shadows, while the rest of the clothes got the typical brown wash treatment to dirty
them up. I added a little orange wash to her hair to give it some texture. Her face
got a thin line of red wash around the lips. Her eyes were done with a white dot
followed by a smaller black dot. This didn’t turn out as well as I hoped. From the
side, it looks normal, but from straight on, her face is a little distorted. I had trouble
finding the features of the left side of her face based on the molding, so it took a few
tries to figure out where to put her left eye. Her hair covers a good part of her face,
so I’m not sure if it’s supposed to be partially hidden.
Apart from her face, there were only a few fine details to paint. Her hat has a small
silver emblem on it, so I made a small dot using a silver metallic paint. The best
detail for giving her some character is the arm band. I used a dark red along with a tannish white in two small bands around
the arm. I did the lighter color first and didn’t worry about the bottom edge as much. Then I covered up as much as I needed
with the darker color. These were also covered with a thin layer of brown wash, because it would be no cleaner than the rest
of her outfit. I did the same thing later on Wojtek for his matching armband.
I started Wojtek with the straps, using the same mixed color as I used on Anna’s pants. I applied it liberally around the strap
areas, and all over the packs. I did so quickly because I was planning on carefully covering the areas up to the straps later,
and I wanted to use the custom color before it dried. Once complete, I painted all of the fur in a medium brown and then
added some details such as the armband and the red cross on the medical supply pack. Then I applied a brown wash all
over. I made it extra thick in areas around the flaps of the packs, and anywhere else that
had extra shadow. I finished the fur with a medium brown drybrush. Wojtek has a little
more texture in his fur than Mox, so the drybrushing worked better. I then applied a
heavy drybrushing of his muzzle with the same off white that I used for the armband.
This covered most of the brown fur in this area.
I switched to my fine detail brush and added some black eyes and nose, and then added
a thin line of wash for the mouth that flowed into the indentation there. I added some
metallic lines in various places on the straps for clips and buckles. Then I got really
ambitious and tried to write Wojtek’s name on both of his larger packs. Luckily, I started
with the side mostly hidden by Anna where I ran out of room. After my “practice” side, I
did much better.
The Mechs
In contrast to the characters, there was very little detail on the mechs that I chose to paint in different colors. Don’t
misunderstand, the miniatures are quite detailed. From a painting perspective, however, they are just pieces of metal
attached to different pieces of metal. The biggest question when painting the mechs was whether to paint them using
traditional paints and try to make them look metallic with layers and shading, or metallic paints, which have a metallic shine
built in. In the end, I chose some of each to try out different techniques, partly just to make them look as different from each
other as possible. I also tried to incorporate a little bit of their faction’s color to make them match their base a little better.
Saxon Empire
In one of the pieces of art, I noticed a small yellow and black crest on the
front of the mech. I tried adding this to the mech using the fine detail
brush. I started with a roughly shield shaped yellow patch, and then
added a few spots of black in the center. If you squint hard enough, it kind
of looks like the crest in the artwork.
For the foundation, I used a color called Shadow Grey, which is what I
would imagine a bluish fog would look like. I painted the entire mech in
this color, and then I decided it was not metal enough. I took some
medium gray and painted most areas while trying to leave a few spots of
the foundation. The look I was going for, or perhaps just ended up with,
was “sloppy”. This lack of perfection or consistency looks ok to me because I want
to keep the feel of imperfect visibility of a ship sailing out of the fog. I then applied a
lot of black wash all over, as heavy as I could. There were plenty of crevices on this
sculpt for it to collect in, giving it a lot of shadows. The final touch was to try to
recapture the edges by highlighting them with a lighter gray. I used my drybrush for
this, dragging it across the sides of the legs and along the sides of the ship to accent
anything sticking up enough to catch some paint.
Rusviet Union
The final touch was to add the red star to the center, just like in the artwork.
There wasn’t a feature in the sculpt to paint, so I was left to freehand it. Let it
be known that I am not good at freehanding. I have sloppy handwriting. I paint
miniatures because it often comes down to “coloring between the lines”. To
make this star, I didn’t try to make an outline and fill it in. Instead, I tried to make
5 dots for the points, allowing the brush to
lie down toward the center of the star in
case any paint came off the side. Then I
simply tried to connect the dots to the
center. The result is not a perfect start,
but it looks close enough for my
diminishing eyesight.
Republic of Polania