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Mausoleum

The document describes a quick-play adventure where players must enter a mausoleum to return stolen items and appease the restless dead within, encountering 10 zombies and 3 ghouls. They do so at the request of Elrin, who claims his nightly visions will end if this is done, though his true motives are deceitful. Upon entering, zombies and ghouls will emerge from sarcophagi until defeated.

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100% found this document useful (2 votes)
148 views2 pages

Mausoleum

The document describes a quick-play adventure where players must enter a mausoleum to return stolen items and appease the restless dead within, encountering 10 zombies and 3 ghouls. They do so at the request of Elrin, who claims his nightly visions will end if this is done, though his true motives are deceitful. Upon entering, zombies and ghouls will emerge from sarcophagi until defeated.

Uploaded by

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Copyright
© Attribution Non-Commercial (BY-NC)
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The Restless Mausoleum

Tales from the Bulletin Post


A Labyrinth Lord Quick-Play Adventure

Can the heroes lift a young man's curse while appeasing the restless dead?
THREAT ENCOUNTERED: 10 Zombies(HD 2), 3 Ghouls (HD 2).

LIFTING A CURSE reason for sending the players to the roll indicated a sarcophagus from which
mausoleum is to feed the Medereth clan a zombie has already exited then no
Young Elrin seemed like a nice enough that rests within. A long running family zombies appear that round.
fellow and when he came to you seeking tradition sees the dead of the Medereth
your aid you agreed to help the likable clan turned into zombies or ghouls, with It will take one round for the slow and
young man, not only because of the 120 any surviving Medereth duty-bound to shambling zombies to exit their
pieces of gold a piece he offered for periodically send food to the respective sarcophagi.
your aid, but also to ease the amiable mausoleum's denizens. It now falls upon
young man's distress. Elrin, the only remaining Medereth, to
feed his ancestors. The sarcophagi marked A through D do
not hold zombies. Three of them hold
According to Elrin, the young man ghouls within, while the fourth is empty.
suffers from a horrid curse which sees Elrin plans to track the players unseen
his dreams visited nightly by grotesque as they make their way to the
and decomposing apparitions. He has mausoleum. Once inside, the young Sarcophagus A: This sarcophagus
lived with these ghoulish visits most of man will lock the great iron door, sealing holds a Medereth ghoul (8 hp. See
his life yet is beginning to fear that they them in with the hungry zombies and below for further stats). He will emerge
will soon take a toll on his sanity. ghouls of the Medereth family. from his sarcophagus on the same
round as the third zombie does.

The genesis of these apparitions can be WITHIN THE MAUSOLEUM


traced back to Elrin's father, a Sarcophagus B: This sarcophagus
moderately successful adventurer holds another Medereth ghoul (12 hp.
named Arin, and his pilfering of the See below for further stats). He will
Medereth family mausoleum found emerge from his sarcophagus on the
south of Nahm. Since Arin's looting of same round as the sixth zombie does.
the mausoleum, Elrin has suffered from
these distressing nightly apparitions.
Sarcophagus C: This sarcophagus is
Elrin believes that if the items stolen by currently empty and seems newer than
his father are returned to the the rest. The name Elrin Medereth is
mausoleum and replaces within their chiseled upon the lid. It is here that Elrin
respective sarcophagi, the dead of the will eventually be put to rest.
Medereth family would be appeased and
the ghastly nightly visits would cease.
Elrin proposes that the party take the Sarcophagus D: This sarcophagus
items (which he inherited when Arin holds the final Medereth ghoul (16 hp.
passed) to the mausoleum and hopefully See below for further stats). He will
they will be able to discern within which emerge from his sarcophagus on the
sarcophagus each item belongs, thus same round as the ninth zombie does.
hopefully ending the young man's curse. An inspection of this particular
(As soon as the opportunity presents sarcophagus will reveal the name Arin
itself, have Elrin lock the players within Medereth chiseled upon the lid.
THE ITEMS the mausoleum. A thief may attempt to
pick the lock from the inside.)
The items Arin stole from the THE AFTERMATH
mausoleum and which you must return
are a ruby encrusted dagger, an ornate The mausoleum spans 75'x60', with a After the undead denizens of the
scroll case, and a diamond wedding heavy iron door providing the only Medereth mausoleum have been slain,
band. means of entry. 13 ornate sarcophagi the players may wish to confront Elrin.
circle the large room with a 14th The GM may have Elrin retreat beck to
sarcophagus, newer than the others, Nahm or still be outside the mausoleum.
The GM may decide to have Elrin,
ELRIN'S RUSE resting at the center of the mausoleum.
enraged at the slaying of his family
Although "curses", "nightly apparitions", members, confront the players instead,
and a "thieving father" makes for a or have the young Medereth disappear,
Every round, roll 1d10 to determine from to reappear at a later time for revenge.
wonderful tale, it is, unfortunately, which sarcophagus a Medereth zombie Elrin Medereth's stats are provided
nothing but a fabrication. Elrin's true emerges, hungry and ready to feed. If a below for GM that wish to use the young
The Restless Mausoleum
Tales from the Bulletin Post
A Labyrinth Lord Quick-Play Adventure

man.

ANTAGONISTS
Zombies (10): [AL C, MV 120' (40'), AC
8, HD 2, #AT 1, DG 1d8 or weapon, SV
F1, ML 12].
Immune to charm and sleep spells.
Attack last each round.

Ghouls (3): [AL C, MV 90' (30'), AC 6,


HD 2, #AT 3 (2 claws, bit), DG
1d3/1d3/1d3, SV F2, ML 9].
See Labyrinth Lord p.76 for special
abilities.

Elrin Medereth: [AC 4, Cl 5, hp 18, #AT


1, DG 1d6 (mace), MV 90' (30'), AL C, S
16, D 12, C 10, I 9, W 17, CH 16]
Spells per Day: 3 first level spells, 2
second level spells, 1 third level spell.
Equipment: Chain mail, mace, shield,
potion of healing (X2).

SPOILS OF VICTORY
Should the players keep them, the items
Elrin handed them to help "break the
curse" have the following properties;

Ruby Encrusted Dagger: The rubies


themselves have a value of 250 gp. The
dagger itself is a dagger +2 (+3 vs.
goblins, kobolds, and orcs).

Ornate Scroll Case: Contains a Ward


against Magic scroll.

Diamond Wedding Band: This is Arin


Medereth's wedding band and is worth
500 gp.

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