- Barbarian 2
CLASS & LEVEL BACKGROUND PLAYER NAME
Capriccio
Dragonborn True neutral
RACE ALIGNMENT EXPERIENCE POINTS
CHARACTER NAME
INSPIRATION
STRENGTH 13 1 30ft Knowledgeable, but have little experiences
2
in life.
2 PROFICIENCY BONUS
15 PERSONALITY TRAITS
Hit Point Maximum
4 Strength
DEXTERITY 1 Dexterity
CURRENT HIT POINTS
Wants to explore the world and take it as it
1
4 Constitution
is.
2 Intelligence
12 -1 Wisdom
1 Charisma IDEALS
TEMPORARY HIT POINTS
CONSTITUTION SAVING THROWS
2 1 Acrobatics (Dex)
2 A pocket watch that was formerly owned by
a female mage.
15 -1 Animal Handling (…
2 Arcana (Int) BONDS
INTELLIGENCE 4 Athletics (Str)
2
1 Deception (Cha) NAME ATK DAMAGE/TYPE
Little to no experience in a lot of things.
2 History (Int)
Breath weapon 2d6 Acid
"Theory can only get you so far."
15 -1 Insight (Wis)
3 Intimidation (Cha) Solaeter (lvl3) +4 2d6 slashing
2 Investigation (Int) FLAWS
WISDOM
-1 Medicine (Wis) ATTACKS & SPELLCASTING
-1 2
-1
Nature (Int)
Perception (Wis) 2 Breath Weapon.
8 1 CP SP EP GP PP
Performance (Cha)
Damage Resistance.
1 Persuasion (Cha)
CHARISMA 1 Backpack Draconic Ancestry
2 Religion (Int)
1
1 bedroll
1 Sleight of Hand (… Rage
1 mess kit
1 Stealth (Dex) Unarmored Defense
1 tinderbox
13 -1 Survival (Wis) Danger Sense
10 torches
SKILLS Reckless Attack
10 10 days of rations
1 waterskin FEATURES & TRAITS
9 PASSIVE WISDOM (PERCEPTION) EQUIPMENT
LANGUAGE: Common, Draconic
OTHER PROFICIENCIES & LANGUAGES
NAME ATK DAMAGE/TYPE Total: 2 Total: 4
CP SP EP GP PP
2 4
1 50 feet of hempen rope BREATH WEAPON JAVELIN
1 Solaeter
4 javelin Total: 2 Total:
2
RAGES
ATTACKS & SPELLCASTING
Total: Total:
Total: Total:
EQUIPMENT
NONE 0 0
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 0 6 0
4 0 7 0
1 0
5 0 8 0
2 0
9 0
FEATURES & TRAITS
Breath Weapon. Draconic Ancestry
You can use your action to exhale destructive You are distantly related to a particular kind of Unarmored Defense
energy. It deals damage in an area according to dragon. Choose a type of dragon from the below While you are not wearing any armor, your armor
your ancestry. When you use your breath weapon, list; this determines the damage and area of your class equals 10 + your Dexterity modifier + your
all creatures in the area must make a saving throw, breath weapon, and the type of resistance you gain. Constitution modifier. You can use a shield and still
the type of which is determined by your ancestry. gain this benefit.
The DC of this saving throw is 8 + your Rage
In battle, you fight with primal ferocity. On your Danger Sense
Constitution modifier + your proficiency bonus. A
turn, you can enter a rage as a bonus action. While At 2nd level, you gain an uncanny sense of when
creature takes 2d6 damage on a failed save, and
raging, you gain the following benefits if you aren't things nearby aren't as they should be, giving you
half as much damage on a successful one. The
wearing heavy armor: You have advantage on an edge when you dodge away from danger. You
damage increase to 3d6 at 6th level, 4d6 at 11th,
Strength checks and Strength saving throws. When have advantage on Dexterity saving throws against
and 5d6 at 16th level. After using your breath
you make a melee weapon attack using Strength, effects that you can see, such as traps and spells. To
weapon, you cannot use it again until you complete
you gain a bonus to the damage roll that increases gain this benefit, you can't be blinded, deafened, or
a short or long rest. HBInstead, you may use your
as you gain levels as a barbarian, as shown in the incapacitated.
breath weapon a number of times equal to your
Constitution modifier. You regain expended uses on Rage Damage column of the Barbarian table. You
Reckless Attack
a short or long rest. have resistance to bludgeoning, piercing, and
Starting at 2nd level, you can throw aside all
slashing damage. If you are able to cast spells, you
concern for defense to attack with fierce
can't cast them or concentrate on them while
desperation. When you make your first attack on
raging. Your rage lasts for 1 minute. It ends early if
Damage Resistance. your turn, you can decide to attack recklessly.
you are knocked unconscious or if your turn ends
You have resistance to the damage type associated Doing so gives you advantage on melee weapon
and you haven't attacked a hostile creature since
with your ancestry. attack rolls using Strength during this turn, but
your last turn or taken damage since then. You can
attack rolls against you have advantage until your
also end your rage on your turn as a bonus action.
next turn.
Once you have raged the number of times shown
for your barbarian level in the Rages column of the
Barbarian table, you must finish a long rest before
you can rage again.
SPELLS