0% found this document useful (0 votes)
53 views2 pages

Soul Ravager

This document describes the Soul Ravager class, which gains abilities by ravaging souls of defeated creatures. It progresses from 1st to 20th level, gaining hit points, proficiencies, and class features like Echoes of the Soul and a Soul Archetype that further enhances its powers based on collected souls.

Uploaded by

Dick Dansley
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
53 views2 pages

Soul Ravager

This document describes the Soul Ravager class, which gains abilities by ravaging souls of defeated creatures. It progresses from 1st to 20th level, gaining hit points, proficiencies, and class features like Echoes of the Soul and a Soul Archetype that further enhances its powers based on collected souls.

Uploaded by

Dick Dansley
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Soul Ravager

Proficiency
Level Bonus Features
1st +2 Armor Adept Body, Echoes of the Soul
2nd +2 Echoes of the Soul
3rd +2 Soul Archetype, Echoes of the Soul
4th +2 Ability Score Improvement, Echoes of
the Soul
5th +3 Echoes of the Soul
6th +3 Echoes of the Soul
7th +3 Soul Archetype Feature, Echoes of the
Soul
8th +3 Ability Score Improvement, Echoes of
the Soul
9th +4 Echoes of the Soul
10th +4 Echoes of the Soul
11th +4 Soul Archetype Feature, Echoes of the
Soul
12th +4 Ability Score Improvement, Echoes of
the Soul
13th +5 Echoes of the Soul
14th +5 Echoes of the Soul
15th +5 Soul Archetype Feature, Echoes of the
Soul
16th +5 Ability Score Improvement, Echoes of
the Soul
17th +6 Echoes of the Soul
18th +6 Echoes of the Soul one set of ammunition from the Adventuring Gear
19th +6 Ability Score Improvement, Echoes of table (such as 20 arrows)
the Soul a monster hunter’s pack (chest, crowbar, hammer, 3
20th +6 Echoes of the Soul wooden stakes, holy symbol, flask of holy water, set
of manacles, steel mirror, flask of oil, tinderbox, 3
torches)
Class Features
As a Soul Ravager, you gain the following class features Armor Adept Body
You can slightly adjust your body to fit into any armor as
Hit Points
1d6 per Soul Ravager level long as it is equal to or one size bigger or smaller than
Hit Dice:
6 + your Constitution modifier
Hit Points at 1st Level:
your size.
Hit Points at Higher Levels:1d6 (or 4) + your
Constitution modifier per manicurist level after 1st Echoes of the Soul
Proficiencies Once per level, when you kill a creature with a challenge
All armor, shields rating equal to or lower than your Soul Ravager level,
Armor:
Simple weapons, martial weapons you can ravage their soul and gain one of their abilities
Weapons:
None (language, damage resistance, damage immunity,
Tools:
condition immunity, sense, trait, ability, feature,
Saving Throws: Wisdom, Constitution proficiency, reaction, spellcasting, etc.). The ravaged
Skills: None creature must have a soul to steal (so this excludes
Equipment constructs, undead, plants, and oozes). One hour of rest
You start with the following equipment, in addition to is immediately needed for your body to absorb the
the equipment granted by your background: ability from the soul.
When gaining one of the ravaged abilities, it cannot
one martial weapon be a legendary action or a lair action. If the ravaged
one simple weapon creature has more than one item related to the ability,
you may only take one item (for example, if you choose
to take a language and the ravaged creature knows 3 long as you are attuned to it). This does not take up
languages, you may only take one language). If you do space in your pool nor does it count as a temporarily
not take an ability during a level, you may still take it at activated ability.
the current level as long as it is equal to or lower than
the missed challenge rating (for example, if you are level
2 but level up to level 4, you may still take an ability
equal to or lower than a challenge rating of 3 as well as
challenge rating of 4).
If you take spellcasting as an ability from the ravaged,
you obtain their cantrips and 1st level spells and spell
slots as well as calculating the spellcasting modifier and
DC the same way they did. For each additional time you
ravage their soul, you gain an additional spell level
(including spells and spell slots).
Soul Archetype
At 3rd level, you choose an archetype that relates to
your soul and it’s abilities. Your archetype choice grants
you features at 3rd level and then again at 7th, 11th, and
15th level.
Soul Ravager Archetype: Soul
Collector
Pool of Souls
Starting at 3rd level, you can create a pool of ravaged
souls which contain their abilities. During a short rest,
you can choose one ability from the pool and make it
temporarily active within your character. This ability
will stay active until you dismiss it or you active another
ability from the pool (as only one ability from the pool
can be active). You can add to the pool the same way
you do for Echoes of the Soul. If you add an ability to an
already full pool, you need to remove one of the abilities,
losing it from the pool. Temporarily active abilities do
not count towards your pool but once you dismiss a
temporary ability, there must be room in the pool or it is
removed permanently. You may also empty abilities
from the pool at will.
The maximum number of abilities in the Soul Pool is
equal to your proficiency bonus.
Soul Collection
Starting at 7th level, you use collected souls to maintain
and revitalize your youth. You gain 10 additional max
hit points (one time) as long as you collect (and continue
to collect) at least 10 souls per week.
Starting at 15th level, you gain an additional 10 max
hit points (one time) as long as you collect (and continue
to collect) at least 10 souls per week (for a total of 20
overall additional max hit points).
Attunement Souls
Starting at 11th level, you can fuse a ravaged soul to
your own. You can use up an attunement slot to make a
temporary ability permanent, thus making it active (as

You might also like