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CS215 Sound

The document discusses the psychology, science, and technology of sound. It explains that psychology of sound is used to set moods, reinforce messages, create interest and enhance learning. The science section describes how sound is produced by vibration and travels in waves, and its characteristics of frequency and amplitude. Regarding technology, it discusses how analog sound is converted to digital using sampling rates and bit resolutions, and how digital audio uses less storage space and is higher quality than analog.

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Gyan Anand
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0% found this document useful (0 votes)
34 views3 pages

CS215 Sound

The document discusses the psychology, science, and technology of sound. It explains that psychology of sound is used to set moods, reinforce messages, create interest and enhance learning. The science section describes how sound is produced by vibration and travels in waves, and its characteristics of frequency and amplitude. Regarding technology, it discusses how analog sound is converted to digital using sampling rates and bit resolutions, and how digital audio uses less storage space and is higher quality than analog.

Uploaded by

Gyan Anand
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sound in Multimedia Psychology of Sound

Give Examples:
! Psychology  of  sound   ! Sets  the  mood  
n    
n what  do  you  use  it  for?  
! Reinforces  a  message  
n what  techniques  for  its  communica7on  exist?   n    
! Science  of  sound   ! Creates  curiosity  and  interest  
n why  does  it  exist?   n    
n how  it  works?   ! Enhances  learning  
n    
! Technology  of  sound   ! Gives  feedback  
n how  do  we  capture  it?   n    
n how  do  we  edit  it?   ! Other  use  you  can  think  of:  
n how  do  we  use  it?   n    
! Wakes  up!  
 
! Check  out  “You  Don’t  Know  Jack!”  

Science of Sound Units

! Produced  by  vibra&on  of  object  in  air,  liquid   ! Frequency  (aka  pitch):    #cycles/7me  
  n Unit:  Hz  =  cycles/sec  
! Moves  through  waves  of  pressure   n Detec7ble  frequency  between  20  Hz  and  20KHz  
n Is  fast:  in  air,  340  m/sec  =  750  miles  per  hour    
n But  not  very  fast  (echo)  
  ! Amplitude  (aka  loudness):  height  of  wave  
! Characteris7cs  of  sound  wave   n Unit:  deciBell  

Amplitude Amplitude
Crest Cycle Crest Cycle

Time Time

Valley Valley

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Digitizing Sound From Analog to Digital

! Sampling  Rate  
Sampling Rate:
n Unit:  Hz  =  samples/sec  
Sample the sound amplitude often enough
So that you get a close measurement. n Usually  between  11.0,  22.0  or  44.1  KHz  
 
Bit-resolution: ! Bit-­‐resolu&on  (Recording  resolu7on)  
Use a detailed “ruler” n #  of  bits  devoted  to  record  each  sample  
So that you get a more accurate reading
n Usually  between  8,  16  or  24  bits  
 
! Space  Requirements  for  mono  
n sampling  rate  *  bit-­‐resolu7on/8  *  recording  7me  
The reproduced signal n 44.1  KHz  *  24/8  Bytes  =  132.3  KB/sec!  
might not be identical to the original n 1  hour  of  uncompressed  stereo  =    
But might be “good enough”

44.1 samples/sec * 3 B * 60 sec/min * 60 min/hour * 2 = 930MB

Space Requirements Digital beats Analog

good narration quite decent ! Analog  sound  is  stored  in    


and music if audio CD quality
n magne7c  tapes,    
tight on space
n LP  disks  
11000
10000 ! Digital  sound  
9000
8000
7000 n is  of  higher  quality  (hiss-­‐less)  
6000
5000
4000
3000 16 bit
n transfers  recording  without  loss  of  quality  
2000
1000
0 8 bit
n does  not  wear  with  mul7ple  playings  
loses depth
like AM 11KHz
22KHz
44KHz n can  access  recorded  data  randomly  (not  serially)  
radio - no stereo
n allows  easy  and  accurate  synchroniza7on  
advantage
! Digital  is  befer.  Period.  

These are for stereo. For mono, half the space is needed.

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Audio File Formats Technology of Sound: Amadeus II

! AIFF  —  “audio  interchange  file  format”   ! Recording  op7ons   ! Editing Options


n Consistency  in  audio  quality     Splicing and Assembling
n Microphone  (internal)   n
n The  old  standard  -­‐  Can  keep  track  of  audio  markers!   n Echo
n External  Audio  
n Amplify
! MP3  -­‐-­‐  highly  compressed  audio   n Internal  CD   n Filter
n The  new  standard  –  cannot  keep  track  of  audio  markers!     n Fade in / Fade out
 
! Sound  Format   (enveloping)
! Other  formats:   n Normalize
n If  you  use  audio  markers,  
n WAV  —  Microsol;  8-­‐bit  and  16-­‐bit   n Reverse
use  AIFF,  else  MP3  is  befer  
n AU  —  Sun;  16-­‐bit  compressed   n Downsampling
n etc, etc.
! MIDI  —  descrip7ve  for  musical  instruments   n Use Help > Manual to find out!
n compa7bility  with  available  hardware  
n low  standards  for  processor  speeds  
n very  low  file  size:  1  min  =  6K  

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